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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sgabbit</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sgabbit"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Sgabbit"/>
	<updated>2026-04-06T07:23:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Oddysee_(Oct_10,_1997_patch)&amp;diff=143886</id>
		<title>Oddworld: Abe&#039;s Oddysee (Oct 10, 1997 patch)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Oddysee_(Oct_10,_1997_patch)&amp;diff=143886"/>
		<updated>2025-07-08T19:38:22Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Immagine.png&lt;br /&gt;
|Page name=Oddworld: Abe&#039;s Oddysee (Beta Patch v1.6)&lt;br /&gt;
|builddate=Oct 10, 1997 20:56:14&lt;br /&gt;
|buildname=Oddworld: Abe&#039;s Oddysee v1.6 (PC Beta Patch)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Gabbit&lt;br /&gt;
|origin_type=Internet&lt;br /&gt;
|game=Oddworld: Abe&#039;s Oddysee&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 10, 1997}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 31, 1997 (PC)}} {{RegionDate|EU|Oct 31, 1997(PC)}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Abe&#039;s Oddysee 1.6 (PC).zip&lt;br /&gt;
}}&lt;br /&gt;
v1.6 of Oddworld: Abe&#039;s Oddysee (PC). It was found in a general PC games torrent with other games included (now deleted), but the main source is from &amp;quot;Paradigms&amp;quot; warez group release in 1997. After that, another warez group called &amp;quot;Class 1998&amp;quot; reported the previous release of Paradigms as a beta. It was also included in a warez CD set called [https://archive.org/details/bb1-cd-set/ &amp;quot;Bits &amp;amp; Bytes&amp;quot; , Vol.1]. &lt;br /&gt;
&lt;br /&gt;
Source : http://www.usenet-crawler.com/nfo/d1abb48aef260c6e47779843e0e6d3d3&lt;br /&gt;
&lt;br /&gt;
Mirror (if the main source doesn&#039;t work) : https://pastebin.com/qkBqDwsd&lt;br /&gt;
==Notes==&lt;br /&gt;
*The &amp;quot;AbeWin.exe&amp;quot; icon is different.&lt;br /&gt;
*The levels included in this patch are: Main Menu (s1.lvl) , Paramonia (f1.lvl) and The Board Room (r6.lvl).&lt;br /&gt;
*Overwriting these files into the final build (2.0) can make some glitches , like corrupted Abe&#039;s animations or game crashes.&lt;br /&gt;
*Use the &amp;quot;level select&amp;quot; cheat at the main menu to bypass the missing levels and choose &amp;quot;Paramonia&amp;quot; or &amp;quot;The Board Room&amp;quot; , or the game will close itself automatically.&lt;br /&gt;
*The screen with the Elum&#039;s Honey is different from the final PC build, but it&#039;s the same of the PS1 version.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:AO 1.6.png]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;Gx8wuD7ifkg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;vcEmn_AYew4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Oddworld: Abe&#039;s Oddysee}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Official_Xbox_Magazine_Demo_Disc_02&amp;diff=129513</id>
		<title>Official Xbox Magazine Demo Disc 02</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Official_Xbox_Magazine_Demo_Disc_02&amp;diff=129513"/>
		<updated>2024-12-26T22:42:06Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo disc&lt;br /&gt;
|titlescreen=OXM_02.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=DVD-ROM&lt;br /&gt;
|demo_series=Official Xbox Magazine Demo Disc&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Official Xbox Magazine demo disc 02, produced by Microsoft and Future Networks.&lt;br /&gt;
&lt;br /&gt;
== Demos ==&lt;br /&gt;
{{Demo disc contents|Official Xbox Magazine Demo Disc 02}}&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Playable===&lt;br /&gt;
* Cel Damage&lt;br /&gt;
* Fuzion Frenzy&lt;br /&gt;
* Oddworld: Munch&#039;s Oddysee&lt;br /&gt;
* 4X4 EVO 2&lt;br /&gt;
* Tony Hawk&#039;s Pro Skater 2X&lt;br /&gt;
===Video===&lt;br /&gt;
* Amped&lt;br /&gt;
* Bloodwake&lt;br /&gt;
* Halo&lt;br /&gt;
* Jet Set Radio Future&lt;br /&gt;
* Mad Dash Racing&lt;br /&gt;
* Nightcaster&lt;br /&gt;
* Oddworld: Munch&#039;s Oddysee&lt;br /&gt;
* Sega GT&lt;br /&gt;
* Star Wars Starfighter: Special Edition&lt;br /&gt;
* TransWorld Surfing&lt;br /&gt;
* Wreckless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [http://xbox.gamespy.com/xbox/official-xbox-magazine-demo-disc-02/ Gamespy listing]&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:OXM_02.png&amp;diff=129506</id>
		<title>File:OXM 02.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:OXM_02.png&amp;diff=129506"/>
		<updated>2024-12-26T22:41:07Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Oddysee_(Oct_10,_1997_patch)&amp;diff=102591</id>
		<title>Oddworld: Abe&#039;s Oddysee (Oct 10, 1997 patch)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Oddysee_(Oct_10,_1997_patch)&amp;diff=102591"/>
		<updated>2023-10-30T00:46:36Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: Bits &amp;amp; Bytes Vol.1 mention added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Abe&#039;s Oddysee (Beta Patch v1.6)&lt;br /&gt;
|titlescreen=Immagine.png&lt;br /&gt;
|builddate=Oct 10, 1997 20:56:14&lt;br /&gt;
|buildname=Oddworld: Abe&#039;s Oddysee v1.6 (PC Beta Patch)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Gabbit&lt;br /&gt;
|origin_type=Internet&lt;br /&gt;
|game=Oddworld: Abe&#039;s Oddysee&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 10, 1997}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 31, 1997 (PC)}} {{RegionDate|EU|Oct 31, 1997(PC)}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Abe&#039;s Oddysee 1.6 (PC).zip&lt;br /&gt;
}}&lt;br /&gt;
v1.6 of Oddworld: Abe&#039;s Oddysee (PC). It was find in a general PC games torrent with other games included (now deleted), but the main source is from &amp;quot;Paradigms&amp;quot; warez group release in 1997. After that, another warez group called &amp;quot;Class 1998&amp;quot; reported the previous release of Paradigms as a beta. It was also included in a warez CD set called [https://archive.org/details/bb1-cd-set/ &amp;quot;Bits &amp;amp; Bytes&amp;quot; , Vol.1]. &lt;br /&gt;
&lt;br /&gt;
Source : http://www.usenet-crawler.com/nfo/d1abb48aef260c6e47779843e0e6d3d3&lt;br /&gt;
&lt;br /&gt;
Mirror (if the main source doesn&#039;t work) : https://pastebin.com/qkBqDwsd&lt;br /&gt;
     &lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;AbeWin.exe&amp;quot; icon is different.&lt;br /&gt;
*The levels included in this patch are: Main Menu (s1.lvl) , Paramonia (f1.lvl) and The Board Room (r6.lvl).&lt;br /&gt;
*Overwriting these files into the final build (2.0) can make some glitches , like corrupted Abe&#039;s animations or game crashes.&lt;br /&gt;
*Use the &amp;quot;level select&amp;quot; cheat at the main menu to bypass the missing levels and choose &amp;quot;Paramonia&amp;quot; or &amp;quot;The Board Room&amp;quot; , or the game will close itself automatically.&lt;br /&gt;
*The screen with the Elum&#039;s Honey is different from the final PC build, but it&#039;s the same of the PS1 version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:AO 1.6.png]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;Gx8wuD7ifkg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;vcEmn_AYew4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Oddworld: Abe&#039;s Oddysee}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Stranger%27s_Wrath_(May_22,_2004_prototype)&amp;diff=92976</id>
		<title>Oddworld: Stranger&#039;s Wrath (May 22, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Stranger%27s_Wrath_(May_22,_2004_prototype)&amp;diff=92976"/>
		<updated>2023-06-27T09:56:26Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Stranger&#039;s Wrath (May 22, 2004 prototype)&lt;br /&gt;
|titlescreen=cffa50fc-ef88-4735-9f37-1762ef05f88e.jpg&lt;br /&gt;
|builddate=May 22, 2004 12:48:33&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=hogsy&lt;br /&gt;
|filereleasedate=June 25, 2023&lt;br /&gt;
|origin_type=Xbox Dev Kit&lt;br /&gt;
|game=Oddworld: Stranger&#039;s Wrath&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 2, 2005}} {{RegionDate|US|Dec 17, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Jan 25, 2005}} {{RegionDate|EU|Mar 3, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://talonbrave.info/2023/06/25/anoddworld.html&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Oddworld Stranger&#039;s Wrath for the Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The timestamp for the executables is May 22, 2004, though the game&#039;s splash screen still says January 2004 for some reason.&lt;br /&gt;
*More details on : https://talonbrave.info/2023/06/25/anoddworld.html&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;gtGoGVpMkRE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;TXl44ZFIKNI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;KA74qwy08YY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Oddworld: Stranger&#039;s Wrath}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Stranger%27s_Wrath_(May_22,_2004_prototype)&amp;diff=92890</id>
		<title>Oddworld: Stranger&#039;s Wrath (May 22, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Stranger%27s_Wrath_(May_22,_2004_prototype)&amp;diff=92890"/>
		<updated>2023-06-25T20:06:27Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Stranger&#039;s Wrath (May 22, 2004 prototype)&lt;br /&gt;
|titlescreen=cffa50fc-ef88-4735-9f37-1762ef05f88e.jpg&lt;br /&gt;
|builddate=May 22, 2004 12:48:33&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=hogsy&lt;br /&gt;
|filereleasedate=June 25, 2023&lt;br /&gt;
|origin_type=Xbox Dev Kit&lt;br /&gt;
|game=Oddworld: Stranger&#039;s Wrath&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 2, 2005}} {{RegionDate|US|Dec 17, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Jan 25, 2005}} {{RegionDate|EU|Mar 3, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://talonbrave.info/2023/06/25/anoddworld.html&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Oddworld Stranger&#039;s Wrath for the Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The timestamp for the executables is May 22, 2004, though the game&#039;s splash screen still says January 2004 for some reason.&lt;br /&gt;
*More details on : https://talonbrave.info/2023/06/25/anoddworld.html&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;gtGoGVpMkRE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;TXl44ZFIKNI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Oddworld: Stranger&#039;s Wrath}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Stranger%27s_Wrath_(May_22,_2004_prototype)&amp;diff=92874</id>
		<title>Oddworld: Stranger&#039;s Wrath (May 22, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Stranger%27s_Wrath_(May_22,_2004_prototype)&amp;diff=92874"/>
		<updated>2023-06-25T18:09:01Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Stranger&#039;s Wrath (Jan 2004 prototype)&lt;br /&gt;
|titlescreen=cffa50fc-ef88-4735-9f37-1762ef05f88e.jpg&lt;br /&gt;
|builddate=Jan 2004&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=hogsy&lt;br /&gt;
|filereleasedate=June 25, 2023&lt;br /&gt;
|origin_type=Xbox DevKit&lt;br /&gt;
|game=Oddworld: Stranger&#039;s Wrath&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|release_date={{RegionDate|US|Jan 25, 2005}} {{RegionDate|EU|Mar 3, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://talonbrave.info/2023/06/25/anoddworld.html&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Oddworld Stranger&#039;s Wrath from January 2004 for Xbox (although the build seems compiled on May 22th, 2004 even if it&#039;s not 100% sure). Dumped from a Xbox DevKit. &lt;br /&gt;
&lt;br /&gt;
More details on : https://talonbrave.info/2023/06/25/anoddworld.html&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;gtGoGVpMkRE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;TXl44ZFIKNI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Oddworld: Stranger&#039;s Wrath}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Stranger%27s_Wrath_(May_22,_2004_prototype)&amp;diff=92873</id>
		<title>Oddworld: Stranger&#039;s Wrath (May 22, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Stranger%27s_Wrath_(May_22,_2004_prototype)&amp;diff=92873"/>
		<updated>2023-06-25T18:07:37Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Stranger&#039;s Wrath (Jan 2004 prototype)&lt;br /&gt;
|titlescreen=cffa50fc-ef88-4735-9f37-1762ef05f88e.jpg&lt;br /&gt;
|builddate=January 2004&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=hogsy&lt;br /&gt;
|filereleasedate=June 25, 2023&lt;br /&gt;
|origin_type=Xbox DevKit&lt;br /&gt;
|game=Oddworld: Stranger&#039;s Wrath&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|release_date={{RegionDate|US|Jan 25, 2005}} {{RegionDate|EU|Mar 3, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://talonbrave.info/2023/06/25/anoddworld.html&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Oddworld Stranger&#039;s Wrath from January 2004 for Xbox (although the build seems compiled on May 22th, 2004 even if it&#039;s not 100% sure). Dumped from a Xbox DevKit. &lt;br /&gt;
&lt;br /&gt;
More details on : https://talonbrave.info/2023/06/25/anoddworld.html&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;gtGoGVpMkRE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;TXl44ZFIKNI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Oddworld: Stranger&#039;s Wrath}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Stranger%27s_Wrath_(May_22,_2004_prototype)&amp;diff=92872</id>
		<title>Oddworld: Stranger&#039;s Wrath (May 22, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Stranger%27s_Wrath_(May_22,_2004_prototype)&amp;diff=92872"/>
		<updated>2023-06-25T18:07:00Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: Created page with &amp;quot;{{Prototype |Page name=Oddworld: Stranger&amp;#039;s Wrath (Jan 1990 prototype) |titlescreen=cffa50fc-ef88-4735-9f37-1762ef05f88e.jpg |builddate=January 2004 |status=Released |released...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Stranger&#039;s Wrath (Jan 1990 prototype)&lt;br /&gt;
|titlescreen=cffa50fc-ef88-4735-9f37-1762ef05f88e.jpg&lt;br /&gt;
|builddate=January 2004&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=hogsy&lt;br /&gt;
|filereleasedate=June 25, 2023&lt;br /&gt;
|origin_type=Xbox DevKit&lt;br /&gt;
|game=Oddworld: Stranger&#039;s Wrath&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|release_date={{RegionDate|US|Jan 25, 2005}} {{RegionDate|EU|Mar 3, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://talonbrave.info/2023/06/25/anoddworld.html&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Oddworld Stranger&#039;s Wrath from January 2004 for Xbox (although the build seems compiled on May 22th, 2004 even if it&#039;s not 100% sure). Dumped from a Xbox DevKit. &lt;br /&gt;
&lt;br /&gt;
More details on : https://talonbrave.info/2023/06/25/anoddworld.html&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;gtGoGVpMkRE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;TXl44ZFIKNI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Oddworld: Stranger&#039;s Wrath}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Cffa50fc-ef88-4735-9f37-1762ef05f88e.jpg&amp;diff=92871</id>
		<title>File:Cffa50fc-ef88-4735-9f37-1762ef05f88e.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Cffa50fc-ef88-4735-9f37-1762ef05f88e.jpg&amp;diff=92871"/>
		<updated>2023-06-25T17:53:36Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Exoddus_(ver._02_Beta)&amp;diff=77115</id>
		<title>Oddworld: Abe&#039;s Exoddus (ver. 02 Beta)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Exoddus_(ver._02_Beta)&amp;diff=77115"/>
		<updated>2022-05-18T22:24:53Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Abe&#039;s Exoddus (ver. 02 Beta)&lt;br /&gt;
|buildname=ver.02 Beta&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MoonDog&lt;br /&gt;
|filereleasedate=December 10, 2018&lt;br /&gt;
|game=Oddworld: Abe&#039;s Exoddus&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 14, 1998}} {{RegionDate|US|Sep 14, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Aug 26, 1999}} {{RegionDate|US|Nov 1998}} {{RegionDate|EU|Nov 27, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Oddworld Abe&#039;s Exoddus ver .02 Beta.rar&lt;br /&gt;
}}&lt;br /&gt;
A late beta build of Abe&#039;s Exoddus for PlayStation. The writing on the disc identifies it as &amp;quot;ver .02&amp;quot;.&lt;br /&gt;
==Notes==&lt;br /&gt;
Apart from the 2 or 3 minor differences, the game is really close to the final version. The differences can also be found in previous prototypes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OddworldAbeExoddusBeta02MudancheeTrial.jpg|Early Mudanchee Vaults Ender&lt;br /&gt;
OddworldAbeExoddusBeta02BrewSign.png|Brew sign absent in the final version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Oddworld: Abe&#039;s Exoddus}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:OddworldAbeExoddusBeta02BrewSign.png&amp;diff=77114</id>
		<title>File:OddworldAbeExoddusBeta02BrewSign.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:OddworldAbeExoddusBeta02BrewSign.png&amp;diff=77114"/>
		<updated>2022-05-18T22:23:57Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Exoddus_(Jul_14,_1998_prototype)&amp;diff=34955</id>
		<title>Oddworld: Abe&#039;s Exoddus (Jul 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Exoddus_(Jul_14,_1998_prototype)&amp;diff=34955"/>
		<updated>2020-10-10T19:46:22Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Abe&#039;s Exoddus (Jul 14, 1998 Prototype)&lt;br /&gt;
|titlescreen=Necrum.png&lt;br /&gt;
|builddate=Jul 14, 1998 12:20&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Sergei&lt;br /&gt;
|releasedby=Gabbit&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Oddworld: Abe&#039;s Exoddus&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 14, 1998}} {{RegionDate|US|Sep 14, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Aug 26, 1999}} {{RegionDate|US|Nov 1998}} {{RegionDate|EU|Nov 27,1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Oddworld Abe&#039;s Exoddus (SLES 01480 Prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of Oddworld: Abe&#039;s Exodus, Possibly a review copy. It was purchased from a Russian game store in the late 1990s, but only CD 1 was found and dumped.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build date is taken from last modified file on the CD.&lt;br /&gt;
* Only CD 1 has been dumped and released, and CD 2 is presumed to be lost.&lt;br /&gt;
* This version is in English (PAL).&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;JXGG8w_dcTU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;g6iws_ruqw8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;uUxWSt02e_c&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;R8NdnrHC4QY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CD.jpg|CD Back&lt;br /&gt;
Abe&#039;s Exoddus CD_front.jpg|CD Front&lt;br /&gt;
Abe&#039;s Exoddus Cover1.jpg|Front Cover&lt;br /&gt;
Back Cover.jpg|Back Cover&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Oddworld: Abe&#039;s Exoddus}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Exoddus_(Sep_3,_1998_prototype)&amp;diff=34954</id>
		<title>Oddworld: Abe&#039;s Exoddus (Sep 3, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Exoddus_(Sep_3,_1998_prototype)&amp;diff=34954"/>
		<updated>2020-10-10T19:43:43Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Abe&#039;s Exoddus (Sep 3, 1998 prototype)&lt;br /&gt;
|titlescreen=AE Russian Cover.jpg&lt;br /&gt;
|builddate=Sep 3, 1998 13:23:36&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Oddworld: Abe&#039;s Exoddus&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 14, 1998}} {{RegionDate|US|Sep 14, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Aug 26, 1999}} {{RegionDate|US|Nov 1998}} {{RegionDate|EU|Nov 27, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Oddworld - Abe&#039;s Exoddus (Sep 3, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Oddworld: Abe&#039;s Exoddus for the Sony PlayStation. Maybe taken by a review copy and it was translated (by mistake , because it was considered as a final build) in Russian language (not licensed).&lt;br /&gt;
It was uploaded on [http://psxplanet.ru/forum/showthread.php?t=16277 PsxPlanet Forum] on August 21, 2010. The translation team is unknown.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The build dates are somewhat inaccurate on every build, so the build date was taken from the last modified file on the disc instead.&lt;br /&gt;
* This version is unplayable due to many casual crashes and glitches (unless if you&#039;re using some debug code with Cheat Engine to avoid the glitched areas).&lt;br /&gt;
* There&#039;s a &amp;quot;Golden Leon&amp;quot; version of Abe&#039;s Exoddus and it&#039;s the same prototype but with a different translation.&lt;br /&gt;
* This build presents similar differences with the [http://hiddenpalace.org/Oddworld:_Abe%27s_Exoddus_(Jul_14,_1998_prototype) previous one.]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;rjlo-qEvfBI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;tYzHuMWIPfg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AE russian back.jpg|Back Cover&lt;br /&gt;
Russian CD1.jpg|CD1&lt;br /&gt;
Russian CD2.jpg|CD2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Oddworld: Abe&#039;s Exoddus}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Exoddus_(Sep_3,_1998_prototype)&amp;diff=34953</id>
		<title>Oddworld: Abe&#039;s Exoddus (Sep 3, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Exoddus_(Sep_3,_1998_prototype)&amp;diff=34953"/>
		<updated>2020-10-10T19:41:16Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Abe&#039;s Exoddus (Sep 3, 1998 prototype)&lt;br /&gt;
|titlescreen=AE Russian Cover.jpg&lt;br /&gt;
|builddate=Sep 3, 1998 13:23:36&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Oddworld: Abe&#039;s Exoddus&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 14, 1998}} {{RegionDate|US|Sep 14, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Aug 26, 1999}} {{RegionDate|US|Nov 1998}} {{RegionDate|EU|Nov 27, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Oddworld - Abe&#039;s Exoddus (Sep 3, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Oddworld: Abe&#039;s Exoddus for the Sony PlayStation. Maybe taken by a review copy and it was translated (by mistake , because it was considered as a final build) in Russian language (not licensed).&lt;br /&gt;
It was uploaded on [http://psxplanet.ru/forum/showthread.php?t=16277 PsxPlanet Forum] on August 21, 2010. The translation team is unknown.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The build dates are somewhat inaccurate on every build, so the build date was taken from the last modified file on the disc instead.&lt;br /&gt;
* This version is unplayable due to many casual crashes and glitches (unless if you&#039;re using some debug code with Cheat Engine to avoid the glitched areas).&lt;br /&gt;
* There&#039;s a &amp;quot;Golden Leon&amp;quot; version of Abe&#039;s Exoddus and it&#039;s the same prototype but with a different translation.&lt;br /&gt;
* This build presents similar differences with the [http://hiddenpalace.org/Oddworld:_Abe%27s_Exoddus_(Jul_14,_1998_prototype) previous one.]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;rjlo-qEvfBI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;tYzHuMWIPfg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;[[File:AE russian back.jpg|200px|thumb|left|Back Cover]]&lt;br /&gt;
[[File:Russian CD1.jpg|200px|thumb|left|CD1 Cover]]&lt;br /&gt;
[[File:Russian CD2.jpg|200px|thumb|left|CD2 Cover]]&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Oddworld: Abe&#039;s Exoddus}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Stranger%27s_Wrath_(Dec_3,_2004_prototype)&amp;diff=34165</id>
		<title>Oddworld: Stranger&#039;s Wrath (Dec 3, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Stranger%27s_Wrath_(Dec_3,_2004_prototype)&amp;diff=34165"/>
		<updated>2020-08-19T10:39:11Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Stranger&#039;s Wrath (Dec 3, 2004 prototype)&lt;br /&gt;
|builddate=Dec 3, 2004 15:17:32&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=TEAM DNL&lt;br /&gt;
|releasedby=TEAM DNL&lt;br /&gt;
|filereleasedate=July 1, 2005&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_files=dnl-osw&lt;br /&gt;
|game=Oddworld: Stranger&#039;s Wrath&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 2, 2005}} {{RegionDate|US|Dec 17, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Jan 25, 2005}} {{RegionDate|EU|Mar 3, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Oddworld - Stranger&#039;s Wrath (Dec 3, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Oddworld: Stranger&#039;s Wrath for the Microsoft Xbox. It has been tested and it&#039;s identical to the final version.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;pre class=&amp;quot;nfo&amp;quot;&amp;gt;&lt;br /&gt;
                  .                                         .&lt;br /&gt;
                  :                                         :&lt;br /&gt;
              .. .. D R A S T i C  A N D  L E G E N D A R Y .. ..&lt;br /&gt;
                 .:..                                     ..:.&lt;br /&gt;
                  :        ▄▓▄                    ▄▄▀       :&lt;br /&gt;
              ▄▀            ▀         ▄▓█▄    ▄▄▓█▀&lt;br /&gt;
           ▄▄█▌▄▀                      ▀▀ ▄▄██▓██▌ ▄▀▄▀&lt;br /&gt;
         ▀▓████▌▄                        █▀▄▓▓████▐▌▐▌&lt;br /&gt;
          ▐▓████▌               ▄▄▀▀    ▐▌▐▌▐▓██████▄█▄  ▄▓▄&lt;br /&gt;
           ▓█████▄   ▄▓▄    ▄▄▀▀ ▄▄▀     ▀▄▀▄▓███▌▀███████▀▒&lt;br /&gt;
           ▐▓██▀███▄▄ ▀      ▄▄███▌▄      ▒▀▄▐▓███ ▓███▓▀  ░&lt;br /&gt;
            ▓██▌ ▀█▀███▄▄    ▐▓████▌  DNL ░ ▐█▓███▐▓███▌   ░&lt;br /&gt;
            ▐▓██  ▒▀▓▀█████▓▄▄██████▄      ■▀ ▓████████ ▄▀ ░&lt;br /&gt;
            ▄▓██  ░ ▐▌▐▌▀██████▓▓██▀▀▓▓█▄▄▄  ░▓▓██▓███▌█▌ ▄▓▄     ▄▄▄▄▄▄&lt;br /&gt;
        ▄▄▓█▀▐▓█▌  ▄▓▄▀  ▒███████▓▌   ░ ▀▀▀▓██████░▓█████▄ ▀    ▐█▀░▀▓▓&lt;br /&gt;
       ▓▓▓█ ▄▀▓▓▌ ▐▌▐▌   ░▐██▀░▀▓▓█▄  ░      ▀▓██▀░▀▓▓██████▄▄  ▓██▄▓▓▌&lt;br /&gt;
      ▐▓▓█▌▐▌ ▐▓▓  ▀▄█▄  ▄████▄▓▀▀ ▄ presents ▐██▀ ▀▀░   ▀▀▀▀▀█████▓█▓▓&lt;br /&gt;
       ▀▓▓█▄█▄ █▓ ▄▄▄█████▀▀▀ ▄▄▄█▀          ■▀     ▄▓▄  ▀▀▀█▄▄▄ ▀▀▀█▓▓▌&lt;br /&gt;
          ▀▀▀▀▀▀█▀▀▀ ▄▄▄▄▄▄█▀▀▀                      ▀         ▀▀▀█▄▄ ▀▓&lt;br /&gt;
               ▀▓▄ ▄                                       ▄ ▄▓▀&lt;br /&gt;
                ▐█▌▐▌   Oddworld Stranger&#039;s Wrath *UNSI*  ▐▌▐█▌&lt;br /&gt;
               ▄▓█▄▀                                       ▀▄█▓▄&lt;br /&gt;
           ▄▄▄▓▀▀         Origin .....: USA / NTSC             ▀▀▓▄▄▄&lt;br /&gt;
     ▄▄▓▓█▀▀ ░▒           Company ....: ELECTRONIC ARTS         ▓░ █▀█▓▓▄▄&lt;br /&gt;
    █▓▀▄▀▄▀   ░           Console ....: Microsoft XBOX          ▒  ▓▀▄▀▄▀▓█&lt;br /&gt;
   ▐▓▌▐▌▐▌    ░           Filename ...: dnl-osw                 ░  ▒ ▐▌▐▌▐▓▌&lt;br /&gt;
    ▀▓▄▀▄▓   ▄▓▄          Files ......: 36 x 50 MB              ░  ░ ▓▄▀▄▓▀&lt;br /&gt;
   ▀▄ ▀▓▄▀█   ▀           Source .....: DVD                        ░█▀▄▓▀ ▄▀&lt;br /&gt;
     ▓▄ ▀▓██              Ripped .....: Nothing                    ██▓▀ ▄▓&lt;br /&gt;
     ▐█▌ ▐▓█▌             Genre ......: Action Adventure          ▐█▓▌ ▐█▌&lt;br /&gt;
    ▄▓▀ ▄▓█▀              Supplier ...: TEAM DNL                   ▀█▓▄ ▀▓▄&lt;br /&gt;
   ▓▓▌ ▐▓▓▌               Rel.Date ...: o7.o1.2oo5                  ▐▓▓▌ ▐▓▓&lt;br /&gt;
   ▀▓▓▄▄▓▓█▄        ▄                                     ▄        ▄█▓▓▄▄▓▓▀&lt;br /&gt;
      ▀█▓▀▓███▄▄▄▄█▀  ▄▄▄▄▄▄                       ▄▄▄▄▄▄  ▀▓▄▄▄▄██▓▀▀▓█▀&lt;br /&gt;
       ▐█  ▓█▀▀▀▀  ▄▓▓▀   ▀▀▀▓▄        ▀        ▄▓▀▀█ ▓ ▀▓▓▄  ▀▀▀▀ ░  █▌&lt;br /&gt;
       ▀   ░█     ▐▓▓▌         ▀▀▄▄   ▄▓▄   ▄▄▀▀ ░  ▓ ░  ▐▓▓▌      ░   ▀&lt;br /&gt;
            ▓  ▀█▄ ▀▓▓▄            ▀▀▀▀ ▀▀▀▀        ░   ▄▓▓▀ ▄▓▀&lt;br /&gt;
            ░   ▐█▌   ▀▀▀                           ░ ▀▀▀   ▐█▌&lt;br /&gt;
            ░  ▄██                                           ██▄&lt;br /&gt;
           ▄▄▄▓▀▀                                             ▀▀▓▄▄▄&lt;br /&gt;
     ▄▄▓▓█▀▀                     Release Notes                  ▒░ ▀▀█▓▓▄▄&lt;br /&gt;
    █▓▀▄▀▄▀                     &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;                 ░   ▀▄▀▄▀▓█&lt;br /&gt;
   ▐▓▌▐▌▐▌                                                      ░    ▐▌▐▌▐▓▌&lt;br /&gt;
    ▀▓▄▀▄▓    In Oddworld Stranger&#039;s Wrath, players step into  ▄▓▄   ▓▄▀▄▓▀&lt;br /&gt;
      ▀▓▄▀█   the role of the Stranger, a rough and tumble      ▀   █▀▄▓▀&lt;br /&gt;
        ▀▓██  bounty hunter who tracks down outlaws for moolah.    ██▓▀&lt;br /&gt;
          ▓█  Using a special weapons system that gives a whole    █▓&lt;br /&gt;
          ▐█  new meaning to &amp;quot;live&amp;quot; ammo, players will             █▌&lt;br /&gt;
          ▀█  encounter deviant species and hostile challenges     █▀&lt;br /&gt;
           █  along the way. Oddworld Stranger&#039;s Wrath combines    █&lt;br /&gt;
           █  first and third-person gameplay with familiar        █&lt;br /&gt;
           █  Oddworld elements and an all-new engine to           █&lt;br /&gt;
           █  deliver a unique gameplay experience. Set to         █&lt;br /&gt;
           █  award-winning visuals, players will be moved by      █&lt;br /&gt;
           █  the complex and inspiring story as the Stranger      █&lt;br /&gt;
           █  comes to grips with his true nature in the hunt      █&lt;br /&gt;
           █  for the ultimate bounty.                             █&lt;br /&gt;
           █                                                       █&lt;br /&gt;
           █  more info:                                           █&lt;br /&gt;
           █  http://www.ebgames.com/ebx/product/246237.asp        █&lt;br /&gt;
           █                                                       █&lt;br /&gt;
           █  Languages: ENG                                       █&lt;br /&gt;
           █                                                       █&lt;br /&gt;
           █       *** NEVER FORGET TO BUY THE ORIGINAL! ***       █&lt;br /&gt;
           █                                                       █&lt;br /&gt;
     ▀▄  ▀▄▓          [ DNL 2oo5 - Yessss Back in TOWN! ]          ▓▄▀  ▄▀&lt;br /&gt;
       ▓▄ ▐█                                                       █▌ ▄▓&lt;br /&gt;
       ▐█▌▄█▄▄        ▄▄▄▄▄▄                       ▄▄▄▄▄▄        ▄▄█▄▐█▌&lt;br /&gt;
      ▄▓▀   ▀▓█▀▄  ▄▓▓▀ ▓ █▀▀▓▄        ▀        ▄▓▀▀    ▀▓▓▄  ▄▀█▓▀   ▀▓▄&lt;br /&gt;
     ▓▓▌     ▐█▌▐▌▐▓▓▌  ░ ▓  ░ ▀▀▄▄   ▄▓▄   ▄▄▀▀         ▐▓▓▌▐▌▐█▌     ▐▓▓&lt;br /&gt;
     ▀▓▓▄   ▄▓▀ ▀  ▀▓▓▄ ░ ░        ▀▀▀▀ ▀▀▀▀            ▄▓▓▀  ▀ ▀▓▄   ▄▓▓▀&lt;br /&gt;
        ▀██▓ ▀▓▄ ▄  ▓ ▀▀▀ ░                           ▀▀▀    ▄ ▄▓▀ ▓██▀&lt;br /&gt;
         ▐█   ▐█▌▐▌ ▒   ░ ▒                                 ▐▌▐█▌   █▌&lt;br /&gt;
         ▀   ▄▓█▄▀  ░   ░                                    ▀▄█▓▄   ▀&lt;br /&gt;
         ▄▄▄▓▀▀    ▄▓▄             Greetings                    ▀▀▓▄▄▄&lt;br /&gt;
   ▄▄▓▓█▀▀          ▀             &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;                        ▀▀█▓▓▄▄&lt;br /&gt;
  █▓▀▄▀▄▀                                                             ▀▄▀▄▀▓█&lt;br /&gt;
 ▐▓▌▐▌▐▌                                                               ▐▌▐▌▐▓▌&lt;br /&gt;
  ▀▓▄▀▄▓            &amp;quot; greets/greetings to all our friends &amp;quot;            ▓▄▀▄▓▀&lt;br /&gt;
    ▀▀██▓▄                                                           ▄▓██▀▀&lt;br /&gt;
         ▀▀▀█▄▄▄                                               ▄▄▄█▀▀▀&lt;br /&gt;
               ▀▀▀▓▄▄▄                                   ▄▄▄▓▀▀▀&lt;br /&gt;
                     ▀▀▓▓▄▄            ▀            ▄▄██▀▀&lt;br /&gt;
                       ▐▓ ▀██▄       ▄▄█▄▄       ▄██▀ █▌&lt;br /&gt;
                       ▀   ▐█▀▓█▄▄█▀▀▀   ▀▀▀█▄▄██▀█▌   ▀&lt;br /&gt;
                           ▀   ▓▀   cpN^cRo   ▀█   ▀&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Oddworld: Stranger&#039;s Wrath}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_2:_Cortex_Strikes_Back_(Sep_14,_1997_prototype)&amp;diff=31668</id>
		<title>Crash Bandicoot 2: Cortex Strikes Back (Sep 14, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_2:_Cortex_Strikes_Back_(Sep_14,_1997_prototype)&amp;diff=31668"/>
		<updated>2020-03-18T14:50:10Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash Bandicoot 2 - Cortex Strikes Back (August 9, 1997 Prototype)-0001.png&lt;br /&gt;
|builddate=Aug 9, 1997&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=cater0mcf&lt;br /&gt;
|releasedby=cater0mcf&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Crash Bandicoot 2: Cortex Strikes Back&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Oct 5, 1997}} {{RegionDate|EU|Oct 10, 1997}} {{RegionDate|US|Sep 29, 1997}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 31, 1997}} {{RegionDate|EU|Dec 6, 1997}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 2 - Cortex Strikes Back (Aug 9, 1997 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Crash Bandicoot 2: Cortex Strikes Back for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash Bandicoot 2: Cortex Strikes Back}}&lt;br /&gt;
* The file timestamps on the disc have been altered.&lt;br /&gt;
==Video==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot;&amp;gt;b1u-w-9T6iY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 2: Cortex Strikes Back}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_2:_Cortex_Strikes_Back_(Sep_14,_1997_prototype)&amp;diff=31667</id>
		<title>Crash Bandicoot 2: Cortex Strikes Back (Sep 14, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_2:_Cortex_Strikes_Back_(Sep_14,_1997_prototype)&amp;diff=31667"/>
		<updated>2020-03-18T14:49:26Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash Bandicoot 2 - Cortex Strikes Back (August 9, 1997 Prototype)-0001.png&lt;br /&gt;
|builddate=Aug 9, 1997&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=cater0mcf&lt;br /&gt;
|releasedby=cater0mcf&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Crash Bandicoot 2: Cortex Strikes Back&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Oct 5, 1997}} {{RegionDate|EU|Oct 10, 1997}} {{RegionDate|US|Sep 29, 1997}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 31, 1997}} {{RegionDate|EU|Dec 6, 1997}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 2 - Cortex Strikes Back (Aug 9, 1997 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Crash Bandicoot 2: Cortex Strikes Back for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash Bandicoot 2: Cortex Strikes Back}}&lt;br /&gt;
* The file timestamps on the disc have been altered.&lt;br /&gt;
==Video==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;680&amp;quot;&amp;gt;b1u-w-9T6iY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 2: Cortex Strikes Back}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Jul_18,_1998_prototype)&amp;diff=31603</id>
		<title>Spyro the Dragon (Jul 18, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Jul_18,_1998_prototype)&amp;diff=31603"/>
		<updated>2020-03-15T15:34:31Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=spyro 1998-07-19 proto - 01.png&lt;br /&gt;
|builddate=Jul 19, 1998 01:14:22&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Gh0stBlade&lt;br /&gt;
|releasedby=hwd45&lt;br /&gt;
|filereleasedate=March 14, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Spyro the Dragon TM Preview Disc Spyro 7/19&lt;br /&gt;
|origin_dumpmethod=CloneCD&lt;br /&gt;
|origin_ownership=Gh0stBlade&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|JP|Jan 6, 1999}} {{RegionDate|EU|Sep 1, 1998}} {{RegionDate|US|Aug 13, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Apr 1, 1999}} {{RegionDate|EU|Oct 1998}} {{RegionDate|US|Sep 9, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro the Dragon (Jul 19, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Spyro the Dragon for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Spyro_the_Dragon_(PlayStation)/July_18th,_1998_build}}&lt;br /&gt;
* This version of the game seems to have been given dongle protection to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.&lt;br /&gt;
* The game starts with a placeholder &amp;quot;Temporary Boot Screen&amp;quot;&lt;br /&gt;
* There are no intro or ending cutscenes.&lt;br /&gt;
* Many dragons are still missing the cutscenes and audio dialogue they&#039;d use in the final game&lt;br /&gt;
** A few of the dragon dialogue audio clips are missing their backing tracks&lt;br /&gt;
* A number of dragons use different textures and colouring schemes to their final appearance&lt;br /&gt;
* All dragons in the Beast Makers world are called &amp;quot;Silvus&amp;quot;&lt;br /&gt;
* Gnasty Gnorc&#039;s level and Gnasty&#039;s Loot are called &amp;quot;Gnasty Place&amp;quot; and &amp;quot;Gnasty Booty&amp;quot; respectively.&lt;br /&gt;
* Only a small number of music tracks are in this build, apparently unchanged since the June 15th prototype.&lt;br /&gt;
* Gem placement is still unfinished in some places&lt;br /&gt;
* A glitch in the Artisans world sometimes makes it impossible to complete, as the gem count sometimes totals to a value less than 100&lt;br /&gt;
** Specifically, a group of gems near Town Square&#039;s portal only count towards the gem total if Sparx picks them up, rather than Spyro&lt;br /&gt;
* There&#039;s one extra gem in Lofty Castle for some reason&lt;br /&gt;
* There&#039;s still a number of noticeable gaps between polygons in some of the level models at this point in development&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
spyro 1998-07-19 proto - 01.png|Title screen.&lt;br /&gt;
spyro 1998-07-19 proto - 02.png|Delete screen.&lt;br /&gt;
spyro 1998-07-19 proto - 03.png|Gameplay 1.&lt;br /&gt;
spyro 1998-07-19 proto - 04.png|Gameplay 2.&lt;br /&gt;
spyro 1998-07-19 proto - 05.png|Gameplay 3.&lt;br /&gt;
spyro 1998-07-19 proto - 06.png|Gameplay 4.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;ibWpCmKMBGA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;UhjZpwR-qUI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;djpo0TsbYP8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;OkHXue5C6K4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;O0h-31iQKQU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;jKmE2z3J4bE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;yn5o0byzAPY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&#039;&#039;&#039;Original&#039;&#039;&#039;:&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Spyro.ccd|type=File|date=2016-06-28 15:50:41|size=773|crc32=9e5d97f9|md5=07fd6120d7e4508613f88ffcfc120261|sha1=dff59d2e7b177d8b7079f48f1b09f5392247d8d5|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Spyro.cue|type=File|date=2016-06-28 15:50:41|size=69|crc32=03c089e5|md5=1afa3f9ae152eee07276a399617ab076|sha1=689e4e11dc9223abda52788d92548386d6d67ae2|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Spyro.img|type=File|date=2016-06-28 15:50:44|size=551809776|crc32=390e42f9|md5=e9a1940d63b264e7d175ca70850c1766|sha1=0c0145b1523c5e3a7436a7ae4e78ad13d112c277|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=Spyro.sub|type=File|date=2016-06-28 15:50:44|size=22522848|crc32=febb7789|md5=f5985adcef67807b8e6282a705674f07|sha1=9ac3ebefadfb18da752c82a77c310cb8b7df9067|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patched&#039;&#039;&#039;:&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Spyro.ccd|type=File|date=2016-06-28 15:50:41|size=773|crc32=9e5d97f9|md5=669650e02ca39797135523ca14ae00b6|sha1=ec767d7201e3937ae33dace9b444cee941c5924a|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Spyro.cue|type=File|date=2016-06-28 15:50:41|size=69|crc32=03c089e5|md5=03631235d6116cf1c84636c23ede5ccb|sha1=eccb47c328b5a69a8ab1bdbcdf280518916aa2f2|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Spyro.img|type=File|date=2020-03-09 17:45:35|size=551809776|crc32=dab1ce24|md5=8d222b3438e88e9916c6ce9780d05b38|sha1=8d87e9f2bec79a46df57388915eab3fcea3d4fc7|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=Spyro.sub|type=File|date=2016-06-28 15:50:44|size=22522848|crc32=febb7789|md5=1ac6a5b479184cdb86b3afb660ac3603|sha1=91e438e14ed92eff1cf2a6007e8565ea0db689cc|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
spyro 1998-07-19 proto disc front.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A very HUGE special thanks to hwd45 and Gh0stBlade for making this release possible!&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Jun_15,_1998_prototype)&amp;diff=31580</id>
		<title>Spyro the Dragon (Jun 15, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Jun_15,_1998_prototype)&amp;diff=31580"/>
		<updated>2020-03-14T11:53:04Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=spyro 1998-06-15 proto - 09.png&lt;br /&gt;
|builddate=Jun 15, 1998 19:50:56&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=hwd45&lt;br /&gt;
|releasedby=hwd45&lt;br /&gt;
|filereleasedate=February 26, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPYRO PREVIEW VERSION NTSC&lt;br /&gt;
|origin_dumpmethod=CloneCD (SuperMulti DVD burner)&lt;br /&gt;
|origin_ownership=hwd45 (2020-Present)&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|JP|Jan 6, 1999}} {{RegionDate|EU|Sep 1, 1998}} {{RegionDate|US|Aug 13, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Apr 1, 1999}} {{RegionDate|EU|Oct 1998}} {{RegionDate|US|Sep 9, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro the Dragon (Jun 15, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Spyro the Dragon for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link| Proto:Spyro_the_Dragon_(PlayStation)/June_15th,_1998_build}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* There is no title screen or intro cutscene, nor is there any option to select a save file.&lt;br /&gt;
* Many gems and dragons have moved relative to their final positions.&lt;br /&gt;
* The only dragons to feature cutscenes are the dragons in the first three homeworlds, and all of these cutscenes feature unfinished dialogue and voice recordings.&lt;br /&gt;
* The rest of the dragons either only present text dialogue or show no dialogue prompt at all.&lt;br /&gt;
* Alpine Ridge, Twilight Harbor, Gnasty Gnorc and all Flight and Boss stages use early names, as does Gnasty&#039;s World.&lt;br /&gt;
* Wild Flight, Crystal Flight, Haunted Towers and Gnasty Gnorc all use placeholder textures, the latter level being in an incredibly early state.&lt;br /&gt;
* Gnorc Cove takes the role of the Gnorc Gnexus as the first level in Gnasty&#039;s World you encounter.&lt;br /&gt;
* Twilight Harbor has a very early object placement and is missing all its gems.&lt;br /&gt;
* All exit vortices use the dragon pad model in place of the vortex base. Most levels also include a gem floating in the vortex, too, something that is never seen in the final game.&lt;br /&gt;
* Both Gnorc Gnexus and Gnasty&#039;s Loot are missing from this version.&lt;br /&gt;
* There&#039;s a placeholder level name amongst the other Gnasty&#039;s World levels called &amp;quot;BUNCHACRAP&amp;quot;.&lt;br /&gt;
* The fairies seen in the flight levels, High Caves and Haunted Towers use an earlier and much more cartoony design.&lt;br /&gt;
* Many enemies throughout the game were retextured in the final version.&lt;br /&gt;
* The Magic Crafters home features an extra room seen in some prerelease materials, but the room is empty.&lt;br /&gt;
* Blowhard features an introductory message warning the player about the boss and the boss fight itself features mechanics that weren&#039;t seen in the final release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
spyro 1998-06-15 proto - 01.png|Loading screen.&lt;br /&gt;
spyro 1998-06-15 proto - 02.png|Gameplay 1.&lt;br /&gt;
spyro 1998-06-15 proto - 03.png|Gameplay 2.&lt;br /&gt;
spyro 1998-06-15 proto - 04.png|Gameplay 3.&lt;br /&gt;
spyro 1998-06-15 proto - 05.png|Gameplay 4.&lt;br /&gt;
spyro 1998-06-15 proto - 06.png|Gameplay 5.&lt;br /&gt;
spyro 1998-06-15 proto - 07.png|Gameplay 6.&lt;br /&gt;
spyro 1998-06-15 proto - 08.png|Gameplay 7.&lt;br /&gt;
spyro 1998-06-15 proto - 09.png|Gameplay 8.&lt;br /&gt;
spyro 1998-06-15 proto - 10.png|Gameplay 9.&lt;br /&gt;
spyro 1998-06-15 proto - 11.png|Gameplay 10.&lt;br /&gt;
spyro 1998-06-15 proto - 12.png|Gameplay 11.&lt;br /&gt;
spyro 1998-06-15 proto - 13.png|Gameplay 12.&lt;br /&gt;
spyro 1998-06-15 proto - 14.png|Gameplay 13.&lt;br /&gt;
spyro 1998-06-15 proto - 15.png|Gameplay 14.&lt;br /&gt;
spyro 1998-06-15 proto - 16.png|Gameplay 15.&lt;br /&gt;
spyro 1998-06-15 proto - 17.png|Gameplay 16.&lt;br /&gt;
spyro 1998-06-15 proto - 18.png|Gameplay 17.&lt;br /&gt;
spyro 1998-06-15 proto - 19.png|Gameplay 18.&lt;br /&gt;
spyro 1998-06-15 proto - 20.png|Gameplay 19.&lt;br /&gt;
spyro 1998-06-15 proto - 21.png|Gameplay 20.&lt;br /&gt;
spyro 1998-06-15 proto - 22.png|Gameplay 21.&lt;br /&gt;
spyro 1998-06-15 proto - 23.png|Gameplay 22.&lt;br /&gt;
spyro 1998-06-15 proto - 24.png|Gameplay 23.&lt;br /&gt;
spyro 1998-06-15 proto - 25.png|Gameplay 24.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;aPmxesFO770&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;CgR5BzUhii4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;XYABLjYhu5o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;1Ao3MNMbUYo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Dp_qaOIomkc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Tpr5F8kYzp4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=IMAGE.ccd|type=File|date=2020-02-22 15:40:56|size=773|crc32=c3eb547|md5=669650e02ca39797135523ca14ae00b6|sha1=ec767d7201e3937ae33dace9b444cee941c5924a|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=IMAGE.cue|type=File|date=2020-02-22 15:40:56|size=69|crc32=a751f444|md5=03631235d6116cf1c84636c23ede5ccb|sha1=eccb47c328b5a69a8ab1bdbcdf280518916aa2f2|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=IMAGE.img|type=File|date=2020-02-22 15:41:00|size=446068560|crc32=2dd8a912|md5=c2c7459bad169626665e96f79250d8b4|sha1=59aafe14648890f13bbc50122e41b05007f879cf|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=IMAGE.sub|type=File|date=2020-02-22 15:41:00|size=18206880|crc32=e2107d28|md5=1ac6a5b479184cdb86b3afb660ac3603|sha1=91e438e14ed92eff1cf2a6007e8565ea0db689cc|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
spyro 1998-06-15 proto disc front.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A very HUGE special thanks to hwd45 for making this release possible!&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Exoddus_(Jul_14,_1998_prototype)&amp;diff=29439</id>
		<title>Oddworld: Abe&#039;s Exoddus (Jul 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Exoddus_(Jul_14,_1998_prototype)&amp;diff=29439"/>
		<updated>2019-11-19T16:39:25Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Abe&#039;s Exoddus (Jul 14, 1998 Prototype)&lt;br /&gt;
|titlescreen=Necrum.png&lt;br /&gt;
|builddate=Jul 14, 1998 12:20&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Sergei&lt;br /&gt;
|releasedby=Gabbit&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Oddworld: Abe&#039;s Exoddus&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 14, 1998}} {{RegionDate|US|Sep 14, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Aug 26, 1999}} {{RegionDate|US|Nov 1998}} {{RegionDate|EU|Nov 27,1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Oddworld Abe&#039;s Exoddus (SLES 01480 Prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
Early Build of the game. Maybe from a review copy. It was bought in a old russian game&#039;s shop in the late 90s, but only the 1°CD was found.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The build dates are somewhat inaccurate on every build, so the build date was taken from the last modified file on the disc instead.&lt;br /&gt;
* Only CD1 is available and playable. No bug/crashes.&lt;br /&gt;
* This version is in English (PAL).&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;JXGG8w_dcTU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;g6iws_ruqw8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;uUxWSt02e_c&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;R8NdnrHC4QY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:CD.jpg|200px|thumb|left|Back CD]]&lt;br /&gt;
[[File:Abe&#039;s Exoddus CD_front.jpg|200px|thumb|left|Front CD]]&lt;br /&gt;
[[File:Abe&#039;s Exoddus Cover1.jpg|200px|thumb|left|Front Cover]]&lt;br /&gt;
[[File:Back Cover.jpg|200px|thumb|left|Back Cover]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Oddworld: Abe&#039;s Exoddus}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Exoddus_(Jul_14,_1998_prototype)&amp;diff=29438</id>
		<title>Oddworld: Abe&#039;s Exoddus (Jul 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Exoddus_(Jul_14,_1998_prototype)&amp;diff=29438"/>
		<updated>2019-11-19T16:37:02Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Abe&#039;s Exoddus (Jul 14, 1998 Prototype)&lt;br /&gt;
|titlescreen=Necrum.png&lt;br /&gt;
|builddate=Jul 14, 1998 12:20&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Sergei&lt;br /&gt;
|releasedby=Gabbit&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Oddworld: Abe&#039;s Exoddus&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 14, 1998}} {{RegionDate|US|Sep 14, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Aug 26, 1999}} {{RegionDate|US|Nov 1998}} {{RegionDate|EU|Nov 27,1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Oddworld Abe&#039;s Exoddus (SLES 01480 Prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
Early Build of the game. Maybe from a review copy. It was bought in a old russian game&#039;s shop in the late 90s, but only the 1°CD was found.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The build dates are somewhat inaccurate on every build, so the build date was taken from the last modified file on the disc instead.&lt;br /&gt;
* Only CD1 is available and playable. No bug/crashes.&lt;br /&gt;
* This version is in English (PAL).&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;JXGG8w_dcTU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;g6iws_ruqw8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:CD.jpg|200px|thumb|left|Back CD]]&lt;br /&gt;
[[File:Abe&#039;s Exoddus CD_front.jpg|200px|thumb|left|Front CD]]&lt;br /&gt;
[[File:Abe&#039;s Exoddus Cover1.jpg|200px|thumb|left|Front Cover]]&lt;br /&gt;
[[File:Back Cover.jpg|200px|thumb|left|Back Cover]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Oddworld: Abe&#039;s Exoddus}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Munch%27s_Oddysee_(demo)&amp;diff=29278</id>
		<title>Oddworld: Munch&#039;s Oddysee (demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Munch%27s_Oddysee_(demo)&amp;diff=29278"/>
		<updated>2019-11-12T00:20:08Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Munch&#039;s Oddysee (demo)&lt;br /&gt;
|titlescreen=Munchdemo.png&lt;br /&gt;
|buildname=Oddworld: Munch&#039;s Oddysee (Jan 2002, OXM Demo)&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=November 12, 2019&lt;br /&gt;
|origin_type=DVD&lt;br /&gt;
|game=Oddworld: Munch&#039;s Oddysee&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|release_date={{RegionDate|US|Nov 15, 2001}} {{RegionDate|EU|Mar 14, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Oddworld Munchs Oddysee Demo OXM 02.7z&lt;br /&gt;
}}&lt;br /&gt;
A demo of Oddworld Munch&#039;s Oddysee from &amp;quot;Official Xbox Magazine Volume 2&amp;quot;. This demo contains a level in a different version that is completely changed in the final version.&lt;br /&gt;
==Notes==&lt;br /&gt;
This demo shows the &amp;quot;Klimb&amp;quot; vendor that was removed in the final game.&lt;br /&gt;
&lt;br /&gt;
Only the Munch&#039;s Oddysee demo folder has been extracted from the full OXM DVD due to upload limits. Copy the content on your Xbox&#039;s HDD and run &amp;quot;Munch.xbe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;iovNWI4xCT0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;eK5QBqXz0HE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
http://xbox.gamespy.com/xbox/official-xbox-magazine-demo-disc-02/&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Munch%27s_Oddysee_(demo)&amp;diff=29277</id>
		<title>Oddworld: Munch&#039;s Oddysee (demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Munch%27s_Oddysee_(demo)&amp;diff=29277"/>
		<updated>2019-11-12T00:15:54Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Munch&#039;s Oddysee (demo)&lt;br /&gt;
|titlescreen=Munchdemo.png&lt;br /&gt;
|buildname=Oddworld: Munch&#039;s Oddysee (Jan 2002, OXM Demo)&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=November 12, 2019&lt;br /&gt;
|origin_type=DVD&lt;br /&gt;
|game=Oddworld: Munch&#039;s Oddysee&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|release_date={{RegionDate|US|Nov 15, 2001}} {{RegionDate|EU|Mar 14, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Oddworld Munchs Oddysee Demo OXM 02.7z&lt;br /&gt;
}}&lt;br /&gt;
A demo of Oddworld Munch&#039;s Oddysee from &amp;quot;Official Xbox Magazine Volume 2&amp;quot;. This demo contains a level in a different version that is completely changed in the final version.&lt;br /&gt;
==Notes==&lt;br /&gt;
This demo shows the &amp;quot;Klimb&amp;quot; vendor that was removed in the final game.&lt;br /&gt;
&lt;br /&gt;
Only the Munch&#039;s Oddysee demo folder has been extracted from the full OXM DVD due to upload limits. Copy the content on your Xbox&#039;s HDD and run &amp;quot;Munch.xbe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;iovNWI4xCT0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;eK5QBqXz0HE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Official Xbox Magazine Volume 02&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Munchdemo.png&amp;diff=29276</id>
		<title>File:Munchdemo.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Munchdemo.png&amp;diff=29276"/>
		<updated>2019-11-12T00:15:47Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: Sgabbit uploaded a new version of File:Munchdemo.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Munch%27s_Oddysee_(demo)&amp;diff=29275</id>
		<title>Oddworld: Munch&#039;s Oddysee (demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Munch%27s_Oddysee_(demo)&amp;diff=29275"/>
		<updated>2019-11-12T00:11:44Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: /* Videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Munch&#039;s Oddysee (demo)&lt;br /&gt;
|titlescreen=[[File:Munchdemo.png]]&lt;br /&gt;
|buildname=Oddworld: Munch&#039;s Oddysee (Jan 2002, OXM Demo)&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=November 12, 2019&lt;br /&gt;
|origin_type=DVD&lt;br /&gt;
|game=Oddworld: Munch&#039;s Oddysee&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|release_date={{RegionDate|US|Nov 15, 2001}} {{RegionDate|EU|Mar 14, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Oddworld Munchs Oddysee Demo OXM 02.7z&lt;br /&gt;
}}&lt;br /&gt;
A demo of Oddworld Munch&#039;s Oddysee from &amp;quot;Official Xbox Magazine Volume 2&amp;quot;. This demo contains a level in a different version that is completely changed in the final version.&lt;br /&gt;
==Notes==&lt;br /&gt;
This demo shows the &amp;quot;Klimb&amp;quot; vendor that was removed in the final game.&lt;br /&gt;
&lt;br /&gt;
Only the Munch&#039;s Oddysee demo folder has been extracted from the full OXM DVD due to upload limits. Copy the content on your Xbox&#039;s HDD and run &amp;quot;Munch.xbe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;iovNWI4xCT0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;eK5QBqXz0HE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Official Xbox Magazine Volume 02&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Munch%27s_Oddysee_(demo)&amp;diff=29274</id>
		<title>Oddworld: Munch&#039;s Oddysee (demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Munch%27s_Oddysee_(demo)&amp;diff=29274"/>
		<updated>2019-11-12T00:09:55Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: Created page with &amp;quot;{{Prototype |Page name=Oddworld: Munch&amp;#039;s Oddysee (demo) |titlescreen=File:Munchdemo.png |buildname=Oddworld: Munch&amp;#039;s Oddysee (Jan 2002, OXM Demo) |status=Released |filerel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Munch&#039;s Oddysee (demo)&lt;br /&gt;
|titlescreen=[[File:Munchdemo.png]]&lt;br /&gt;
|buildname=Oddworld: Munch&#039;s Oddysee (Jan 2002, OXM Demo)&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=November 12, 2019&lt;br /&gt;
|origin_type=DVD&lt;br /&gt;
|game=Oddworld: Munch&#039;s Oddysee&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|release_date={{RegionDate|US|Nov 15, 2001}} {{RegionDate|EU|Mar 14, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Oddworld Munchs Oddysee Demo OXM 02.7z&lt;br /&gt;
}}&lt;br /&gt;
A demo of Oddworld Munch&#039;s Oddysee from &amp;quot;Official Xbox Magazine Volume 2&amp;quot;. This demo contains a level in a different version that is completely changed in the final version.&lt;br /&gt;
==Notes==&lt;br /&gt;
This demo shows the &amp;quot;Klimb&amp;quot; vendor that was removed in the final game.&lt;br /&gt;
&lt;br /&gt;
Only the Munch&#039;s Oddysee demo folder has been extracted from the full OXM DVD due to upload limits. Copy the content on your Xbox&#039;s HDD and run &amp;quot;Munch.xbe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
https://www.youtube.com/watch?v=iovNWI4xCT0&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Official Xbox Magazine Volume 02&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Oddworld_Munchs_Oddysee_Demo_OXM_02.7z&amp;diff=29273</id>
		<title>File:Oddworld Munchs Oddysee Demo OXM 02.7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Oddworld_Munchs_Oddysee_Demo_OXM_02.7z&amp;diff=29273"/>
		<updated>2019-11-12T00:03:07Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29030</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29030"/>
		<updated>2019-10-30T11:44:13Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (August 1998, Alpha)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
A alpha version of Crash Bandicoot 3: Warped. This version needed a dongle to bypass the protection, but now it&#039;s successfully patched.&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/&amp;quot;Alpha_Demonstration&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Different Warp room.&lt;br /&gt;
&lt;br /&gt;
* Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
* Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
* Music sounds different.&lt;br /&gt;
&lt;br /&gt;
* No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
* If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
* On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
* The green flying insects of the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
* Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
* A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
* No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
* The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
* Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
* The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
* Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
&lt;br /&gt;
* The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
* The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
* Some levels have slightly different geometry.&lt;br /&gt;
&lt;br /&gt;
* The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
* The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
* The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
* Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
* Time crates subtract time.&lt;br /&gt;
&lt;br /&gt;
* Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
* Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
* The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
* When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
* There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
* N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
* Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
* A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
* You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
* The magicians&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
* No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
* Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
* Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
* On the pause menu during time trial mode instead of saying &amp;quot;RESTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;GGLJH1zZyvc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;uOojIlmVmzY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Source : https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 3: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Munchdemo.png&amp;diff=29029</id>
		<title>File:Munchdemo.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Munchdemo.png&amp;diff=29029"/>
		<updated>2019-10-30T00:44:34Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29026</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29026"/>
		<updated>2019-10-29T23:20:06Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (August 1998, Alpha)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
A alpha version of Crash Bandicoot 3: Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched.&lt;br /&gt;
&lt;br /&gt;
-You&#039;re welcome to add more information here-&lt;br /&gt;
==Notes==&lt;br /&gt;
* Different Warp room.&lt;br /&gt;
&lt;br /&gt;
* Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
* Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
* Music sounds different.&lt;br /&gt;
&lt;br /&gt;
* No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
* If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
* On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
* The green flying insects o the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
* Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
* A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
* No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
* The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
* Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
* The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
* Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
&lt;br /&gt;
* The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
* The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
* Some levels have slighty different geometry.&lt;br /&gt;
&lt;br /&gt;
* The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
* The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
* The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
* Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
* Time crates substract time.&lt;br /&gt;
&lt;br /&gt;
* Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
* Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
* The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
* When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
* There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
* N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
* Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
* A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
* You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
* The magicans&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
* No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
* Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
* Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
* On the pause menu during time trial mode instead of saying &amp;quot;REASTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;GGLJH1zZyvc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;uOojIlmVmzY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Source : https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 3: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29024</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29024"/>
		<updated>2019-10-29T20:39:05Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (August 1998, Alpha)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
Alpha version of Crash Bandicoot 3 : Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched.&lt;br /&gt;
&lt;br /&gt;
-You&#039;re welcome to add more information here-&lt;br /&gt;
==Notes==&lt;br /&gt;
* Different Warp room.&lt;br /&gt;
&lt;br /&gt;
* Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
* Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
* Music sounds different.&lt;br /&gt;
&lt;br /&gt;
* No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
* If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
* On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
* The green flying insects o the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
* Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
* A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
* No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
* The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
* Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
* The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
* Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
&lt;br /&gt;
* The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
* The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
* Some levels have slighty different geometry.&lt;br /&gt;
&lt;br /&gt;
* The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
* The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
* The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
* Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
* Time crates substract time.&lt;br /&gt;
&lt;br /&gt;
* Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
* Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
* The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
* When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
* There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
* N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
* Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
* A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
* You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
* The magicans&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
* No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
* Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
* Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
* On the pause menu during time trial mode instead of saying &amp;quot;REASTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;GGLJH1zZyvc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;uOojIlmVmzY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 3: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29023</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29023"/>
		<updated>2019-10-29T20:37:36Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (August 1998, Alpha)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
Alpha version of Crash Bandicoot 3 : Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched.&lt;br /&gt;
&lt;br /&gt;
-You&#039;re welcome to add more information here-&lt;br /&gt;
==Notes==&lt;br /&gt;
* Different Warp room.&lt;br /&gt;
&lt;br /&gt;
* Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
* Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
* Music sounds different.&lt;br /&gt;
&lt;br /&gt;
* No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
* If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
* On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
* The green flying insects o the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
* Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
* A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
* No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
* The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
* Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
* The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
* Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
&lt;br /&gt;
* The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
* The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
* Some levels have slighty different geometry.&lt;br /&gt;
&lt;br /&gt;
* The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
* The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
* The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
* Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
* Time crates substract time.&lt;br /&gt;
&lt;br /&gt;
* Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
* Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
* The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
* When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
* There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
* N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
* Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
* A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
* You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
* The magicans&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
* No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
* Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
* Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
* On the pause menu during time trial mode instead of saying &amp;quot;REASTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;GGLJH1zZyvc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;uOojIlmVmzY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 3: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29016</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29016"/>
		<updated>2019-10-29T19:18:41Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (August 1998, Alpha)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
Alpha version of Crash Bandicoot 3 : Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched.&lt;br /&gt;
&lt;br /&gt;
-You&#039;re welcome to add more information here-&lt;br /&gt;
==Notes==&lt;br /&gt;
-Different Warp room.&lt;br /&gt;
&lt;br /&gt;
-Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
-Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
-Music sounds different.&lt;br /&gt;
&lt;br /&gt;
-No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
-If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
-On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
-The green flying insects o the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
-Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
-A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
-No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
-The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
-Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
-The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
-Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
-The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
-Some levels have slighty different geometry.&lt;br /&gt;
&lt;br /&gt;
-The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
-The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
-The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
-Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
-Time crates substract time.&lt;br /&gt;
&lt;br /&gt;
-Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
-Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
-When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
-There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
-N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
-Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
-A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
-You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
-The magicans&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
-The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
-Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
-Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
-On the pause menu during time trial mode instead of saying &amp;quot;REASTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;GGLJH1zZyvc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
-you&#039;re welcome to contribute here-&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 3: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29015</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29015"/>
		<updated>2019-10-29T19:17:36Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3 Warped Alpha August 1998&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
Alpha version of Crash Bandicoot 3 : Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched.&lt;br /&gt;
&lt;br /&gt;
-You&#039;re welcome to add more information here-&lt;br /&gt;
==Notes==&lt;br /&gt;
-Different Warp room.&lt;br /&gt;
&lt;br /&gt;
-Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
-Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
-Music sounds different.&lt;br /&gt;
&lt;br /&gt;
-No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
-If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
-On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
-The green flying insects o the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
-Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
-A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
-No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
-The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
-Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
-The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
-Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
-The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
-Some levels have slighty different geometry.&lt;br /&gt;
&lt;br /&gt;
-The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
-The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
-The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
-Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
-Time crates substract time.&lt;br /&gt;
&lt;br /&gt;
-Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
-Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
-When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
-There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
-N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
-Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
-A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
-You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
-The magicans&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
-The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
-Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
-Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
-On the pause menu during time trial mode instead of saying &amp;quot;REASTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;GGLJH1zZyvc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
-you&#039;re welcome to contribute here-&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 3: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29014</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29014"/>
		<updated>2019-10-29T19:15:07Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
Alpha version of Crash Bandicoot 3 : Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched.&lt;br /&gt;
&lt;br /&gt;
-You&#039;re welcome to add more information here-&lt;br /&gt;
==Notes==&lt;br /&gt;
-Different Warp room.&lt;br /&gt;
&lt;br /&gt;
-Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
-Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
-Music sounds different.&lt;br /&gt;
&lt;br /&gt;
-No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
-If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
-On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
-The green flying insects o the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
-Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
-A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
-No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
-The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
-Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
-The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
-Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
-The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
-Some levels have slighty different geometry.&lt;br /&gt;
&lt;br /&gt;
-The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
-The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
-The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
-Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
-Time crates substract time.&lt;br /&gt;
&lt;br /&gt;
-Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
-Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
-When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
-There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
-N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
-Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
-A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
-You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
-The magicans&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
-The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
-Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
-Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
-On the pause menu during time trial mode instead of saying &amp;quot;REASTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;GGLJH1zZyvc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
-you&#039;re welcome to contribute here-&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 3: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29013</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29013"/>
		<updated>2019-10-29T19:14:20Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
Alpha version of Crash Bandicoot 3 : Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched.&lt;br /&gt;
==Notes==&lt;br /&gt;
-Different Warp room.&lt;br /&gt;
&lt;br /&gt;
-Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
-Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
-Music sounds different.&lt;br /&gt;
&lt;br /&gt;
-No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
-If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
-On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
-The green flying insects o the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
-Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
-A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
-No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
-The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
-Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
-The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
-Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
-The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
-Some levels have slighty different geometry.&lt;br /&gt;
&lt;br /&gt;
-The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
-The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
-The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
-Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
-Time crates substract time.&lt;br /&gt;
&lt;br /&gt;
-Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
-Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
-When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
-There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
-N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
-Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
-A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
-You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
-The magicans&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
-The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
-Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
-Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
-On the pause menu during time trial mode instead of saying &amp;quot;REASTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;GGLJH1zZyvc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
-you&#039;re welcome to contribute here-&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 3: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29012</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29012"/>
		<updated>2019-10-29T19:10:21Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
Alpha version of Crash Bandicoot 3 : Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched.&lt;br /&gt;
==Notes==&lt;br /&gt;
-Different Warp room.&lt;br /&gt;
&lt;br /&gt;
-Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
-Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
-Music sounds different.&lt;br /&gt;
&lt;br /&gt;
-No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
-If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
-On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
-The green flying insects o the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
-Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
-A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
-No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
-The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
-Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
-The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
-Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
-The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
-Some levels have slighty different geometry.&lt;br /&gt;
&lt;br /&gt;
-The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
-The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
-The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
-Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
-Time crates substract time.&lt;br /&gt;
&lt;br /&gt;
-Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
-Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
-When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
-There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
-N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
-Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
-A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
-You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
-The magicans&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
-The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
-Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
-Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
-On the pause menu during time trial mode instead of saying &amp;quot;REASTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;GGLJH1zZyvc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
-add info if you know-&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 3: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29011</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29011"/>
		<updated>2019-10-29T19:08:39Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Please rename me (1572373531)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
Alpha version of Crash Bandicoot 3 : Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched.&lt;br /&gt;
==Notes==&lt;br /&gt;
-Different Warp room.&lt;br /&gt;
&lt;br /&gt;
-Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
-Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
-Music sounds different.&lt;br /&gt;
&lt;br /&gt;
-No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
-If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
-On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
-The green flying insects o the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
-Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
-A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
-No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
-The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
-Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
-The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
-Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
-The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
-Some levels have slighty different geometry.&lt;br /&gt;
&lt;br /&gt;
-The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
-The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
-The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
-Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
-Time crates substract time.&lt;br /&gt;
&lt;br /&gt;
-Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
-Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
-When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
-There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
-N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
-Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
-A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
-You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
-The magicans&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
-The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
-Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
-Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
-On the pause menu during time trial mode instead of saying &amp;quot;REASTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;GGLJH1zZyvc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
-add info if you know-&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 3: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29010</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29010"/>
		<updated>2019-10-29T18:36:15Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Please rename me (1572373531)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
Alpha version of Crash Bandicoot 3 : Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched.&lt;br /&gt;
==Notes==&lt;br /&gt;
-Different Warp room.&lt;br /&gt;
&lt;br /&gt;
-Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
-Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
-Music sounds different.&lt;br /&gt;
&lt;br /&gt;
-No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
-If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
-On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
-The green flying insects o the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
-Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
-A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
-No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
-The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
-Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
-The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
-Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
-The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
-Some levels have slighty different geometry.&lt;br /&gt;
&lt;br /&gt;
-The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
-The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
-The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
-Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
-Time crates substract time.&lt;br /&gt;
&lt;br /&gt;
-Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
-Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
-When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
-There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
-N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
-Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
-A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
-You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
-The magicans&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
-The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
-Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
-Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
-On the pause menu during time trial mode instead of saying &amp;quot;REASTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;GGLJH1zZyvc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
-add info if you know-&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29009</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29009"/>
		<updated>2019-10-29T18:34:50Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Please rename me (1572373531)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3 Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
Alpha version of Crash Bandicoot 3 : Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched.&lt;br /&gt;
==Notes==&lt;br /&gt;
-Different Warp room.&lt;br /&gt;
&lt;br /&gt;
-Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
-Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
-Music sounds different.&lt;br /&gt;
&lt;br /&gt;
-No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
-If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
-On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
-The green flying insects o the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
-Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
-A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
-No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
-The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
-Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
-The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
-Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
-The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
-Some levels have slighty different geometry.&lt;br /&gt;
&lt;br /&gt;
-The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
-The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
-The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
-Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
-Time crates substract time.&lt;br /&gt;
&lt;br /&gt;
-Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
-Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
-When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
-There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
-N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
-Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
-A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
-You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
-The magicans&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
-The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
-Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
-Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
-On the pause menu during time trial mode instead of saying &amp;quot;REASTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;GGLJH1zZyvc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
-add info if you know-&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29008</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29008"/>
		<updated>2019-10-29T18:33:48Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Please rename me (1572373531)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3 Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
Alpha version of Crash Bandicoot 3 : Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched.&lt;br /&gt;
==Notes==&lt;br /&gt;
-Different Warp room.&lt;br /&gt;
&lt;br /&gt;
-Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
-Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
-Music sounds different.&lt;br /&gt;
&lt;br /&gt;
-No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
-If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
-On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
-The green flying insects o the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
-Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
-A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
-No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
-The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
-Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
-The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
-Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
-The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
-Some levels have slighty different geometry.&lt;br /&gt;
&lt;br /&gt;
-The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
-The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
-The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
-Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
-Time crates substract time.&lt;br /&gt;
&lt;br /&gt;
-Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
-Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
-When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
-There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
-N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
-Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
-A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
-You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
-The magicans&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
-The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
-Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
-Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
-On the pause menu during time trial mode instead of saying &amp;quot;REASTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;GGLJH1zZyvc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
-add info if you know-&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29007</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29007"/>
		<updated>2019-10-29T18:32:32Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Please rename me (1572373531)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3 Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
Alpha version of Crash Bandicoot 3 : Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched.&lt;br /&gt;
==Notes==&lt;br /&gt;
-Different Warp room.&lt;br /&gt;
&lt;br /&gt;
-Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
-Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
-Music sounds different.&lt;br /&gt;
&lt;br /&gt;
-No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
-If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
-On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
-The green flying insects o the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
-Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
-A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
-No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
-The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
-Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
-The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
-Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
-The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
-Some levels have slighty different geometry.&lt;br /&gt;
&lt;br /&gt;
-The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
-The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
-The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
-Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
-Time crates substract time.&lt;br /&gt;
&lt;br /&gt;
-Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
-Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
-When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
-There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
-N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
-Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
-A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
-You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
-The magicans&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
-The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
-Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
-Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
-On the pause menu during time trial mode instead of saying &amp;quot;REASTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
https://youtu.be/0UTjTxrbwZs&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/GGLJH1zZyvc&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
-add info if you know-&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29006</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29006"/>
		<updated>2019-10-29T18:31:23Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Please rename me (1572373531)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3 Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
Alpha version of Crash Bandicoot 3 : Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched.&lt;br /&gt;
==Notes==&lt;br /&gt;
-Different Warp room.&lt;br /&gt;
&lt;br /&gt;
-Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
-Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
-Music sounds different.&lt;br /&gt;
&lt;br /&gt;
-No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
-If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
-On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
-The green flying insects o the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
-Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
-A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
-No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
-The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
-Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
-The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
-Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
-The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
-Some levels have slighty different geometry.&lt;br /&gt;
&lt;br /&gt;
-The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
-The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
-The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
-Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
-Time crates substract time.&lt;br /&gt;
&lt;br /&gt;
-Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
-Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
-When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
-There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
-N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
-Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
-A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
-You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
-The magicans&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
-The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
-Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
-Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
-On the pause menu during time trial mode instead of saying &amp;quot;REASTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
https://youtu.be/0UTjTxrbwZs&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/GGLJH1zZyvc&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
-add info if you know-&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29005</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29005"/>
		<updated>2019-10-29T18:30:13Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: Crash Bandicoot 3 Alpha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Please rename me (1572373531)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3 Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
Alpha version of Crash Bandicoot 3 : Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched.&lt;br /&gt;
==Notes==&lt;br /&gt;
-Different Warp room.&lt;br /&gt;
&lt;br /&gt;
-Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
-Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
-Music sounds different.&lt;br /&gt;
&lt;br /&gt;
-No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
-If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
-On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
-The green flying insects o the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
-Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
-A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
-No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
-The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
-Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
-The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
-Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
-The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
-Some levels have slighty different geometry.&lt;br /&gt;
&lt;br /&gt;
-The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
-The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
-The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
-Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
-Time crates substract time.&lt;br /&gt;
&lt;br /&gt;
-Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
-Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
-When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
-There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
-N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
-Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
-A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
-You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
-The magicans&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
-The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
-No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
-Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
-Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
-On the pause menu during time trial mode instead of saying &amp;quot;REASTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;iframe width=&amp;quot;560&amp;quot; height=&amp;quot;315&amp;quot; src=&amp;quot;https://www.youtube.com/embed/0UTjTxrbwZs&amp;quot; frameborder=&amp;quot;0&amp;quot; allow=&amp;quot;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&amp;quot; allowfullscreen&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/GGLJH1zZyvc&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
-add info if you know-&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29004</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29004"/>
		<updated>2019-10-29T18:25:51Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: Created page with &amp;quot;{{Prototype |Page name=Please rename me (1572373531) |titlescreen=crash3alpha.jpg |builddate=August 1998 |status=Released |dumper=Mike Mika |releasedby=Mike Mika |filereleased...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Please rename me (1572373531)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3 Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
Alpha version of Crash Bandicoot 3 : Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched. &lt;br /&gt;
==Notes==&lt;br /&gt;
-Different Warp room.&lt;br /&gt;
-Slighty different object placement.&lt;br /&gt;
-Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
-Music sounds different.&lt;br /&gt;
-No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
-If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
-On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
-The green flying insects o the tomb levels have a different texture on their backs.&lt;br /&gt;
-Many levels use early or placeholder names.&lt;br /&gt;
-A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
-No Cortex on the Tiny fight.&lt;br /&gt;
-The bosses lack any sound effect.&lt;br /&gt;
-Colored gems are swapped with each other.&lt;br /&gt;
-The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
-Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
The power-ups don&#039;t have descriptions.&lt;br /&gt;
-The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
-Some levels have slighty different geometry.&lt;br /&gt;
-The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
-The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
-The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
- Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
-Time crates substract time.&lt;br /&gt;
-Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
-Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
-The relics have different colors.&lt;br /&gt;
-When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
-There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
-N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
-Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
-A cheat menu with the Konami code is available.&lt;br /&gt;
-You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
-The magicans&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
-The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
-No sound on the enter name section.&lt;br /&gt;
-Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
-Many stopwatches are on different locations.&lt;br /&gt;
-On the pause menu during time trial mode instead of saying &amp;quot;REASTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
-The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
https://www.youtube.com/watch?v=0UTjTxrbwZs&lt;br /&gt;
https://www.youtube.com/watch?v=Nis-qVSSzEw&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
-add info if you know-&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Cdcrash3alpha.jpg&amp;diff=29003</id>
		<title>File:Cdcrash3alpha.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Cdcrash3alpha.jpg&amp;diff=29003"/>
		<updated>2019-10-29T18:25:14Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Crash_Bandicoot_3_-_Warped_(Aug_14,_1998).7z&amp;diff=29002</id>
		<title>File:Crash Bandicoot 3 - Warped (Aug 14, 1998).7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Crash_Bandicoot_3_-_Warped_(Aug_14,_1998).7z&amp;diff=29002"/>
		<updated>2019-10-29T18:17:33Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Crash3alpha.jpg&amp;diff=29001</id>
		<title>File:Crash3alpha.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Crash3alpha.jpg&amp;diff=29001"/>
		<updated>2019-10-29T18:09:07Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Demo_1_-_Toys_R_Us_%22Test_Drive%22)&amp;diff=24997</id>
		<title>Crash Bandicoot: Warped (Demo 1 - Toys R Us &quot;Test Drive&quot;)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Demo_1_-_Toys_R_Us_%22Test_Drive%22)&amp;diff=24997"/>
		<updated>2019-03-16T13:41:47Z</updated>

		<summary type="html">&lt;p&gt;Sgabbit: /* Videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped - Toys &amp;quot;R&amp;quot; Us Test Drive Demo (prototype)&lt;br /&gt;
|titlescreen=IDsWduW.jpg&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Mr.Crash&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3: Warped - Toys &amp;quot;R&amp;quot; Us Test Drive Demo&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot - Warped (USA) (Demo).7z&lt;br /&gt;
}}&lt;br /&gt;
This &amp;quot;Test Drive&amp;quot; demo was featured in Toys &amp;quot;R&amp;quot; Us stores, but there was almost no information about this rare disc until nowadays. This demo came from a very old beta build and it&#039;s currently the earliest Crash 3 demo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Using a memory viewer, some different level names were found:&lt;br /&gt;
&lt;br /&gt;
* Bone Yard and Dino Might! are switched.&lt;br /&gt;
* Makin&#039; Waves is named Aye Matey.&lt;br /&gt;
* Road Crash is named Roadkill.&lt;br /&gt;
* Sphynxinator in named Sphynxter.&lt;br /&gt;
* Future Frenzy is named Fast Forward.&lt;br /&gt;
* Mad Bombers is the first level of the 5th Warp Room.&lt;br /&gt;
* Future Frenzy, Orange Asphalt, Flaming Passion, Bug Lite, Area 51?, Ski Crazed, Rings of Power, Hot Coco and Eggipus Rex don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;aduEPl1wFn4&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sgabbit</name></author>
	</entry>
</feed>