<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ShadowLuigi37</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ShadowLuigi37"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/ShadowLuigi37"/>
	<updated>2026-04-04T03:43:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Viva_Pi%C3%B1ata:_Trouble_in_Paradise_(Sep_27,_2007_prototype)&amp;diff=157414</id>
		<title>Viva Piñata: Trouble in Paradise (Sep 27, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Viva_Pi%C3%B1ata:_Trouble_in_Paradise_(Sep_27,_2007_prototype)&amp;diff=157414"/>
		<updated>2026-02-06T21:27:05Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Viva Piñata: Trouble in Paradise (Sep 27, 2007 prototype)&lt;br /&gt;
|builddate=Sep 27, 2007&lt;br /&gt;
|buildname=v2.1 build 3234&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drahcir_xdk&lt;br /&gt;
|releasedby=drahcir_xdk&lt;br /&gt;
|filereleasedate=February 6, 2026&lt;br /&gt;
|game=Viva Piñata: Trouble in Paradise&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Simulator&lt;br /&gt;
|final_builddate={{RegionDate|EU/US|Jul 24, 2008}}&lt;br /&gt;
|release_date={{RegionDate|NA|Sep 2, 2008}} {{RegionDate|UK|Sep 5, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Viva Piñata Trouble in Paradise (Sep 27, 2007 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/viva-pinata.-7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Viva Piñata: Trouble in Paradise&#039;&#039;&#039; for the Xbox 360, From a year before the game released.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build mainly works on PAL consoles (Game Region in Devkit set to Australia/New Zealand). Special Thanks to OlieGamerTV, a patch has been provided for PinataParadiseR-org.xex to make the build work for any region. (Note the external upload doesn&#039;t have the patched xex for PinataParadiseR-org.xex)&lt;br /&gt;
* PinataParadiseR, in addition to the xex file, has an associated pdb, spa, xdb, and exe file.&lt;br /&gt;
* PinataParadiseR-org.xex seems to work best.&lt;br /&gt;
* This build also includes ReplayLauncher-Xenon.xex and ReplayCore-xenon.xex which allow you to playback recordings, delete them, and start recording new ones through PinataParadiseR. (text will be on the top left indicating that you&#039;re recording a replay)&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Viva Piñata: Trouble in Paradise}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Viva_Pi%C3%B1ata:_Trouble_in_Paradise_(Sep_27,_2007_prototype)&amp;diff=157407</id>
		<title>Viva Piñata: Trouble in Paradise (Sep 27, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Viva_Pi%C3%B1ata:_Trouble_in_Paradise_(Sep_27,_2007_prototype)&amp;diff=157407"/>
		<updated>2026-02-06T21:05:43Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Viva Piñata: Trouble in Paradise (Sep 27, 2007 prototype)&lt;br /&gt;
|builddate=Sep 27, 2007&lt;br /&gt;
|buildname=v2.1 build 3234&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drahcir_xdk&lt;br /&gt;
|releasedby=drahcir_xdk&lt;br /&gt;
|filereleasedate=February 6, 2026&lt;br /&gt;
|game=Viva Piñata: Trouble in Paradise&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Simulator&lt;br /&gt;
|final_builddate={{RegionDate|EU/US|Jul 24, 2008}}&lt;br /&gt;
|release_date={{RegionDate|NA|Sep 2, 2008}} {{RegionDate|UK|Sep 5, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Viva Piñata Trouble in Paradise (Sep 27, 2007 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/viva-pinata.-7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Viva Piñata: Trouble in Paradise&#039;&#039;&#039; for the Xbox 360, From a year before the game released.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build mainly works on PAL consoles (Game Region in Devkit set to Australia/New Zealand). Special Thanks to OlieGamerTV, a patch has been provided for PinataParadiseR-org.xex to make the build work for any region. (Note the external upload doesn&#039;t have the patched xex for PinataParadiseR-org.xex)&lt;br /&gt;
* PinataParadiseR, in addition to the xex file, has an associated pdb, spa, xdb, and exe file.&lt;br /&gt;
* PinataParadiseR-org.xex seems to work best.&lt;br /&gt;
* This build also includes ReplayLauncher-Xenon.xex and ReplayCore-xenon.xex which allow you to playback recordings, delete them, and start recording new ones through PinataParadiseR. (text will be on the top left indicating that you&#039;re recording a replay) (note, For the patched copy of PinataParadiseR-org.xex the following hasn&#039;t been tested, but it should be possible to use that in place of PinataParadiseR.xex or the normal PinataParadiseR-org.xex if you rename the patched copy to either or both)&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Viva Piñata: Trouble in Paradise}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Viva_Pi%C3%B1ata_(Sep_27,_2007_prototype)&amp;diff=157403</id>
		<title>Viva Piñata (Sep 27, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Viva_Pi%C3%B1ata_(Sep_27,_2007_prototype)&amp;diff=157403"/>
		<updated>2026-02-06T21:02:27Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: ShadowLuigi37 moved page Viva Piñata (Sep 27, 2007 prototype) to Viva Piñata: Trouble in Paradise (Sep 27, 2007 prototype): This is a build for Viva Pinata&amp;#039;s sequel, Trouble in Paradise. And a pretty early one at that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Viva Piñata: Trouble in Paradise (Sep 27, 2007 prototype)]]&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Viva_Pi%C3%B1ata:_Trouble_in_Paradise_(Sep_27,_2007_prototype)&amp;diff=157402</id>
		<title>Viva Piñata: Trouble in Paradise (Sep 27, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Viva_Pi%C3%B1ata:_Trouble_in_Paradise_(Sep_27,_2007_prototype)&amp;diff=157402"/>
		<updated>2026-02-06T21:02:27Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: ShadowLuigi37 moved page Viva Piñata (Sep 27, 2007 prototype) to Viva Piñata: Trouble in Paradise (Sep 27, 2007 prototype): This is a build for Viva Pinata&amp;#039;s sequel, Trouble in Paradise. And a pretty early one at that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Viva Piñata: Trouble in Paradise (Sep 27, 2007 prototype)&lt;br /&gt;
|builddate=Sep 27, 2007&lt;br /&gt;
|buildname=v2.1 build 3234&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drahcir_xdk&lt;br /&gt;
|releasedby=drahcir_xdk&lt;br /&gt;
|filereleasedate=February 6, 2026&lt;br /&gt;
|game=Viva Piñata: Trouble in Paradise&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Simulator&lt;br /&gt;
|final_builddate={{RegionDate|EU/US|Jul 24, 2008}}&lt;br /&gt;
|release_date={{RegionDate|NA|Sep 2, 2008}} {{RegionDate|UK|Sep 5, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|File=Viva_Piñata_Trouble_in_Paradise_(Sep_27,_2007_prototype).7z&lt;br /&gt;
|external=https://archive.org/details/viva-pinata.-7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Viva Piñata: Trouble in Paradise&#039;&#039;&#039; for the Xbox 360, From a year before the game released.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build mainly works on PAL consoles (Game Region in Devkit set to Australia/New Zealand). Special Thanks to OlieGamerTV, a patch has been provided for PinataParadiseR-org.xex to make the build work for any region. (Note the external upload doesn&#039;t have the patched xex for PinataParadiseR-org.xex)&lt;br /&gt;
* PinataParadiseR, in addition to the xex file, has an associated pdb, spa, xdb, and exe file.&lt;br /&gt;
* PinataParadiseR-org.xex seems to work best.&lt;br /&gt;
* This build also includes ReplayLauncher-Xenon.xex and ReplayCore-xenon.xex which allow you to playback recordings, delete them, and start recording new ones through PinataParadiseR. (text will be on the top left indicating that you&#039;re recording a replay) (note, For the patched copy of PinataParadiseR-org.xex the following hasn&#039;t been tested, but it should be possible to use that in place of PinataParadiseR.xex or the normal PinataParadiseR-org.xex if you rename the patched copy to either or both)&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Viva Piñata: Trouble in Paradise}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Viva_Pi%C3%B1ata:_Trouble_in_Paradise_(Sep_27,_2007_prototype)&amp;diff=157399</id>
		<title>Viva Piñata: Trouble in Paradise (Sep 27, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Viva_Pi%C3%B1ata:_Trouble_in_Paradise_(Sep_27,_2007_prototype)&amp;diff=157399"/>
		<updated>2026-02-06T20:59:23Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Viva Piñata: Trouble in Paradise (Sep 27, 2007 prototype)&lt;br /&gt;
|builddate=Sep 27, 2007&lt;br /&gt;
|buildname=v2.1 build 3234&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drahcir_xdk&lt;br /&gt;
|releasedby=drahcir_xdk&lt;br /&gt;
|filereleasedate=February 6, 2026&lt;br /&gt;
|game=Viva Piñata: Trouble in Paradise&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Simulator&lt;br /&gt;
|final_builddate={{RegionDate|EU/US|Jul 24, 2008}}&lt;br /&gt;
|release_date={{RegionDate|NA|Sep 2, 2008}} {{RegionDate|UK|Sep 5, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|File=Viva_Piñata_Trouble_in_Paradise_(Sep_27,_2007_prototype).7z&lt;br /&gt;
|external=https://archive.org/details/viva-pinata.-7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Viva Piñata: Trouble in Paradise&#039;&#039;&#039; for the Xbox 360, From a year before the game released.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build mainly works on PAL consoles (Game Region in Devkit set to Australia/New Zealand). Special Thanks to OlieGamerTV, a patch has been provided for PinataParadiseR-org.xex to make the build work for any region. (Note the external upload doesn&#039;t have the patched xex for PinataParadiseR-org.xex)&lt;br /&gt;
* PinataParadiseR, in addition to the xex file, has an associated pdb, spa, xdb, and exe file.&lt;br /&gt;
* PinataParadiseR-org.xex seems to work best.&lt;br /&gt;
* This build also includes ReplayLauncher-Xenon.xex and ReplayCore-xenon.xex which allow you to playback recordings, delete them, and start recording new ones through PinataParadiseR. (text will be on the top left indicating that you&#039;re recording a replay) (note, For the patched copy of PinataParadiseR-org.xex the following hasn&#039;t been tested, but it should be possible to use that in place of PinataParadiseR.xex or the normal PinataParadiseR-org.xex if you rename the patched copy to either or both)&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Viva Piñata: Trouble in Paradise}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Viva_Pi%C3%B1ata:_Trouble_in_Paradise_(Sep_27,_2007_prototype)&amp;diff=157397</id>
		<title>Viva Piñata: Trouble in Paradise (Sep 27, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Viva_Pi%C3%B1ata:_Trouble_in_Paradise_(Sep_27,_2007_prototype)&amp;diff=157397"/>
		<updated>2026-02-06T20:54:26Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: Updated because this is pretty much an early build of Viva Pinata&amp;#039;s sequel &amp;quot;Trouble in Paradise&amp;quot;. Basically Viva Pinata 1.5 if it can even be called that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Viva Piñata: Trouble in Paradise (Sep 27, 2007 prototype)&lt;br /&gt;
|builddate=Sep 27, 2007&lt;br /&gt;
|buildname=v2.1 build 3234&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drahcir_xdk&lt;br /&gt;
|releasedby=drahcir_xdk&lt;br /&gt;
|filereleasedate=February 6, 2026&lt;br /&gt;
|game=Viva Piñata: Trouble in Paradise&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Simulator&lt;br /&gt;
|final_builddate={{RegionDate|EU/US|Jul 24, 2008}}&lt;br /&gt;
|release_date={{RegionDate|NA|Sep 2, 2008}} {{RegionDate|UK|Sep 5, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Viva Piñata Trouble in Paradise (Sep 27, 2007 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/viva-pinata.-7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Viva Piñata: Trouble in Paradise&#039;&#039;&#039; for the Xbox 360, From a year before the game released.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build mainly works on PAL consoles (Game Region in Devkit set to Australia/New Zealand). Special Thanks to OlieGamerTV, a patch has been provided for PinataParadiseR-org.xex to make the build work for any region. (Note the external upload doesn&#039;t have the patched xex for PinataParadiseR-org.xex)&lt;br /&gt;
* PinataParadiseR, in addition to the xex file, has an associated pdb, spa, xdb, and exe file.&lt;br /&gt;
* PinataParadiseR-org.xex seems to work best.&lt;br /&gt;
* This build also includes ReplayLauncher-Xenon.xex and ReplayCore-xenon.xex which allow you to playback recordings, delete them, and start recording new ones through PinataParadiseR. (text will be on the top left indicating that you&#039;re recording a replay) (note, For the patched copy of PinataParadiseR-org.xex the following hasn&#039;t been tested, but it should be possible to use that in place of PinataParadiseR.xex or the normal PinataParadiseR-org.xex if you rename the patched copy to either or both)&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Viva Piñata: Trouble in Paradise}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Viva_Pi%C3%B1ata_Trouble_in_Paradise_(Sep_27,_2007_prototype).7z&amp;diff=157395</id>
		<title>File:Viva Piñata Trouble in Paradise (Sep 27, 2007 prototype).7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Viva_Pi%C3%B1ata_Trouble_in_Paradise_(Sep_27,_2007_prototype).7z&amp;diff=157395"/>
		<updated>2026-02-06T20:52:48Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
includes region free patch. Build of Viva Pinata Trouble in Paradise from 1 year before release.&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=143246</id>
		<title>Crash Tag Team Racing (Jun 29th, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=143246"/>
		<updated>2025-06-29T14:09:45Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: 20th anniversary for  this prototype&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Vlcsnap-2024-04-04-04h07m16s373.png&lt;br /&gt;
|Page name=Crash Tag Team Racing (Jun 29th, 2005 prototype)&lt;br /&gt;
|builddate=Jun 29, 2005 22:37:14&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ShadowLuigi37&lt;br /&gt;
|releasedby=ShadowLuigi37&lt;br /&gt;
|filedumpdate=April 3, 2024&lt;br /&gt;
|filereleasedate=April 9, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=CTTR PREVIEW XBOX&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|origin_ownership=ShadowLuigi37 (2024 - Present)&lt;br /&gt;
|game=Crash Tag Team Racing&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 18, 2005}} {{RegionDate|EU|Aug 28, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 18, 2005}} {{RegionDate|EU|Nov 3, 2005}} {{RegionDate|AU|Nov 4, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Crash_Tag_Team_Racing_(Xbox_Prototype)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Tag Team Racing (June 29th 2005 Prototype).zip&lt;br /&gt;
|external=https://archive.org/details/crash-tag-team-racing-june-29th-2005-prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Tag Team Racing for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Tag_Team_Racing/June 29th, 2005 build}}&lt;br /&gt;
&lt;br /&gt;
===Developer QA Leftover Notes===&lt;br /&gt;
* Pressing the Left D-Pad in the Gift Shop section of the Multiplayer Setup grants you Wumpa Coins.&lt;br /&gt;
* Going into first person using the Left Trigger in the hub areas and then pressing X gives you a crystal, and Y gives you coins.&lt;br /&gt;
* There&#039;s a red color headless person in the Midway that&#039;s supposed to give you all minigames, though talking to them doesn&#039;t do anything. (The functionality of the headless person giving you all minigames only applies to Onfoot_Hub - An Unused Hub World Map)&lt;br /&gt;
* The tutorial section of Von Clutch&#039;s MotorWorld has 5 floating platforms the player can jump onto, one of each will take you to a hub world.&lt;br /&gt;
* Hold L and R and press A, A, A, A to unlock all everything (all tracks, arenas, vehicles, extras, minigames, and outfits - including Japanese Crash and the unused Buckethead Crash outfit).&lt;br /&gt;
* Hold L and R and press X, X, X, X to display the build date info.&lt;br /&gt;
* Hold L and R and press B, B, B, B or Y, Y, Y, Y does activate 2 different things for either of them, but it&#039;s not known what these do at the moment (Please edit if you figure out what these do)&lt;br /&gt;
* Hold L and R and press A, X, X, X disables AI Racers in Races.&lt;br /&gt;
&lt;br /&gt;
===General Notes=== &lt;br /&gt;
* This build is a little bit prone to crashing in minor inconsistent ways.&lt;br /&gt;
* The Main Menu, Race Tracks, and Grand Prix Win music are all the early midi mockups the game&#039;s composer Marc Baril made before Spiralmouth recorded the final vocal tracks, also mentioned in a [https://www.crashmania.net/en/backstage/interviews/marc-baril/ Crash Mania Interview from 2009].&lt;br /&gt;
* This build has 115 unique unused voice lines, a little bit of which were previously only hearable in the PS2 Demo build.&lt;br /&gt;
* Loading Screen backdrop is completely blank.&lt;br /&gt;
* All the FMVs from Red Eye Studios in this build are just the Sierra logo used as a placeholder.&lt;br /&gt;
* The attract video is an early leftover from previous builds.&lt;br /&gt;
* Wumpa Whip has a rather trippy effect than what is normally seen in the final game.&lt;br /&gt;
* All Characters and Vehicles are unlocked from the getgo, but only in the Main Menu sections.&lt;br /&gt;
* All Characters in races have little animations that play which aren&#039;t in the final game, and weren&#039;t even in earlier builds.&lt;br /&gt;
* Chick Gizzardlips has his final model (albeit without shading), but his tutorial icon still shows him with a cigarette as seen in earlier builds of the game.&lt;br /&gt;
* Despite the option to purchase character costumes in the multiplayer section, you can&#039;t equip them.&lt;br /&gt;
* The PSP Battle Arena &amp;quot;Fight Like An Egyptian&amp;quot; exists and is playable in this build despite it and another PSP Battle Arena &amp;quot;The Tragic Kingdom&amp;quot; (Which does exist in this build&#039;s files, but is slightly early) not meant to be played on any other platform outside of PS2 through linking between the PSP and PS2 versions.&lt;br /&gt;
* A lot of the NTSC-U PS2 unused leftovers are also in the files of this Xbox build including &amp;quot;onfoot_hub&amp;quot;, &amp;quot;sandbox&amp;quot;, &amp;quot;testbed1&amp;quot;, &amp;quot;bonus11 (early Evilocity)&amp;quot;, and &amp;quot;bonus2_arena (really early Hardly Ever Land)&amp;quot;.&lt;br /&gt;
* The single player and multiplayer Character selections screens in the main menu also features a little animation upon selecting a character which doesn&#039;t happen in the final game.&lt;br /&gt;
* The &amp;quot;Continue&amp;quot; and &amp;quot;Play Again&amp;quot; screens from earlier builds is also present here, though doesn&#039;t have Aku Aku hovering around in this build.&lt;br /&gt;
* There&#039;s a bug that after doing 1 race upon starting up the boot prevents other music in later races to play except for the race theme which just loops.&lt;br /&gt;
* All the race minigames don&#039;t play any music.&lt;br /&gt;
* The Hub World minigames don&#039;t play any music (Just plays the hub world music that was already being played), despite the actual music files existing in this build, and being the same as the final game.&lt;br /&gt;
* Some Character mission cutscenes tend to crash in the middle of said cutscenes, not all of them have this problem.&lt;br /&gt;
* Crossing the finish line in the &amp;quot;Crashinator&amp;quot; still allows you to move as if a race was still going on.&lt;br /&gt;
* Despite all the Die-O-Ramas in this build being identical to retail, the preview icons in the Movie Gallery are leftover from earlier builds and show older, un-rendered, Maya Playblasts of these Die-O-Ramas.&lt;br /&gt;
* The game story cutscenes have no sound effects.&lt;br /&gt;
* This build uses 2 early versions of the black power gem cutscenes for Tyrannosaurus Wrecks and Tomb Town which are both in an un-rendered, Maya Playblast state with the latter being the only one with sound, despite the final versions of these cutscenes also being in the files of this build, whilest also having no sound effects.&lt;br /&gt;
* The last cutscene of Crash pulling the lever to stop Willie Wumpa Cheeks&#039; rocket launch is entirely different from the final game, and got to the point of being all finished (except that there&#039;s no sound mix).&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
*Game is emulatable (in Xemu): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game is emulatable (in CXBX): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:vlcsnap-2024-04-04-04h07m16s373.png|Title Screen&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m02s257.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m17s402.png|Name Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m50s595.png|Die-O-Rama&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m41s830.png|Gift Shop&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m32s059.png|Credits&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m28s113.png|Host Server Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m37s985.png|Character Select&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m43s065.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m54s598.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h27m04s281.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h29m40s240.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m48s153.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m10s566.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m35s759.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h36m28s093.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m40s667.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m54s074.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h38m01s395.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h39m33s978.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m11s499.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m24s891.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m18s969.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m37s158.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m53s548.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m11s249.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m38s489.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m54s734.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h02m51s278.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h03m47s922.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h04m30s648.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h06m04s824.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h08m12s835.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;LRackTLCEao&amp;lt;/youtube&amp;gt;|Playthrough.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Dxq5XHdRIMI&amp;lt;/youtube&amp;gt;|Grands Prix.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;d-v5PXcbFyU&amp;lt;/youtube&amp;gt;|Video Files.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Gqk2-Mkqcjk&amp;lt;/youtube&amp;gt;|Unused Voice Clips.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;KkQnMAjhopc&amp;lt;/youtube&amp;gt;|Music. &lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;eSiMfj96qu0&amp;lt;/youtube&amp;gt;|Darkaiser&#039;s gameplay.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;hkFIhxH_JmE&amp;lt;/youtube&amp;gt;|Fast Lap.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;oydvV2VO4kE&amp;lt;/youtube&amp;gt;|Crashinator.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;3xPhT_5ITI8&amp;lt;/youtube&amp;gt;|Rolling Thunder.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;lLGf3X2s6pI&amp;lt;/youtube&amp;gt;|Run and Gun.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;hOx60vzUJoA&amp;lt;/youtube&amp;gt;|The Tragic Kingdom.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;JjEVq5zqQ5Q&amp;lt;/youtube&amp;gt;|Bonus2_Arena.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;0oiZ8_G9b4g&amp;lt;/youtube&amp;gt;|Bonus11.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;vBoxISLNVbI&amp;lt;/youtube&amp;gt;|Sandbox.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;B5kfaOp8-8o&amp;lt;/youtube&amp;gt;|Testbed1.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;FojFog2AAX0&amp;lt;/youtube&amp;gt;|Onfoot_hub.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;KuRdobtrhDc&amp;lt;/youtube&amp;gt;|Buckethead Crash &amp;amp; Japanese Crash.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;uDAunelmsNs&amp;lt;/youtube&amp;gt;|Track.p3d Leftovers.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Z5DCvW6D3as&amp;lt;/youtube&amp;gt;|Japanese Crash (with OG animations).&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;bTUYvx6S4Tc&amp;lt;/youtube&amp;gt;|More Unused Voice Clips.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CTTR Beta Xbox 1.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Darkaiser and Drx for helping me secure this prototype.&lt;br /&gt;
* BetaM and Darkaiser for helping with datamining and testing.&lt;br /&gt;
* Hypnoshark for doing an exclusive world premiere showcase reveal of this prototype.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://redump.org/disc/113478/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Tag Team Racing}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Halo_2_(May_6,_2004_Multiplayer_prototype)&amp;diff=131997</id>
		<title>Halo 2 (May 6, 2004 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Halo_2_(May_6,_2004_Multiplayer_prototype)&amp;diff=131997"/>
		<updated>2025-01-13T22:41:04Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: This isn&amp;#039;t for Xbox 360&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Halo 2 (May 6, 2004 Multiplayer prototype)&lt;br /&gt;
|builddate=May 06, 2004&lt;br /&gt;
|buildname=e3_04_6966&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Carnivol&lt;br /&gt;
|releasedby=Carnivol&lt;br /&gt;
|filedumpdate=January 11, 2025&lt;br /&gt;
|filereleasedate=January 12, 2025&lt;br /&gt;
|origin_type=Xbox Debug Kit&lt;br /&gt;
|origin_dumpmethod=OGXbdmDumper&lt;br /&gt;
|game=Halo 2&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=First person shooter&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 11, 2004}} {{RegionDate|US|Nov 9, 2004}} {{RegionDate|EU|Nov 11, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Halo 2 (May 6, 2004 Multiplayer prototype).rar&lt;br /&gt;
|external=https://archive.org/details/halo2mp-e3-2004&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Halo 2&#039;&#039;&#039; for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This is the E3 2004 Multiplayer Showcase Build of Halo 2. It was shown on stage at E3 2004 and playable at various events around the time of the event. Only the map Zanzibar can be selected.&lt;br /&gt;
* During gameplay, you can press and hold the Back Button and White Button on the controller to trigger the scene seen during the E3 presentation. Pressing this button combo again afterwards will trigger a different cutscene.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Halo 2}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=125113</id>
		<title>Crash Tag Team Racing (Jun 29th, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=125113"/>
		<updated>2024-10-19T13:07:07Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: /* Videos */ Added 12 scheduled videos to celebrate the 18th anniversary of the game&amp;#039;s North American release on Consoles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Vlcsnap-2024-04-04-04h07m16s373.png&lt;br /&gt;
|Page name=Crash Tag Team Racing (Jun 29th, 2005 prototype)&lt;br /&gt;
|builddate=Jun 29, 2005 22:37:14&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ShadowLuigi37&lt;br /&gt;
|releasedby=ShadowLuigi37&lt;br /&gt;
|filedumpdate=April 3, 2024&lt;br /&gt;
|filereleasedate=April 9, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=CTTR PREVIEW XBOX&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|origin_ownership=ShadowLuigi37 (2024 - Present)&lt;br /&gt;
|game=Crash Tag Team Racing&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 18, 2005}} {{RegionDate|EU|Aug 28, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 18, 2005}} {{RegionDate|EU|Nov 3, 2005}} {{RegionDate|AU|Nov 4, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Crash_Tag_Team_Racing_(Xbox_Prototype)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Tag Team Racing (June 29th 2005 Prototype).zip&lt;br /&gt;
|external=https://archive.org/details/crash-tag-team-racing-june-29th-2005-prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Tag Team Racing for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Tag_Team_Racing/June 29th, 2005 build}}&lt;br /&gt;
&lt;br /&gt;
===Developer QA Leftover Notes===&lt;br /&gt;
* Pressing the Left D-Pad in the Gift Shop section of the Multiplayer Setup grants you Wumpa Coins.&lt;br /&gt;
* Going into first person using the Left Trigger in the hub areas and then pressing X gives you a crystal, and Y gives you coins.&lt;br /&gt;
* There&#039;s a red color headless person in the Midway that&#039;s supposed to give you all minigames, though talking to them doesn&#039;t do anything. (The functionality of the headless person giving you all minigames only applies to Onfoot_Hub - An Unused Hub World Map)&lt;br /&gt;
* The tutorial section of Von Clutch&#039;s MotorWorld has 5 floating platforms the player can jump onto, one of each will take you to a hub world.&lt;br /&gt;
* Hold L and R and press A, A, A, A to unlock all everything (all tracks, arenas, vehicles, extras, minigames, and outfits - including Japanese Crash and the unused Buckethead Crash outfit).&lt;br /&gt;
* Hold L and R and press X, X, X, X to display the build date info.&lt;br /&gt;
* Hold L and R and press B, B, B, B or Y, Y, Y, Y does activate 2 different things for either of them, but it&#039;s not known what these do at the moment (Please edit if you figure out what these do)&lt;br /&gt;
* Hold L and R and press A, X, X, X disables AI Racers in Races.&lt;br /&gt;
&lt;br /&gt;
===General Notes=== &lt;br /&gt;
* This build is a little bit prone to crashing in minor inconsistent ways.&lt;br /&gt;
* The Main Menu, Race Tracks, and Grand Prix Win music are all the early midi mockups the game&#039;s composer Marc Baril made before Spiralmouth recorded the final vocal tracks, also mentioned in a [https://www.crashmania.net/en/backstage/interviews/marc-baril/ Crash Mania Interview from 2009].&lt;br /&gt;
* This build has 115 unique unused voice lines, a little bit of which were previously only hearable in the PS2 Demo build.&lt;br /&gt;
* Loading Screen backdrop is completely blank.&lt;br /&gt;
* All the FMVs from Red Eye Studios in this build are just the Sierra logo used as a placeholder.&lt;br /&gt;
* The attract video is an early leftover from previous builds.&lt;br /&gt;
* Wumpa Whip has a rather trippy effect than what is normally seen in the final game.&lt;br /&gt;
* All Characters and Vehicles are unlocked from the getgo, but only in the Main Menu sections.&lt;br /&gt;
* All Characters in races have little animations that play which aren&#039;t in the final game, and weren&#039;t even in earlier builds.&lt;br /&gt;
* Chick Gizzardlips has his final model (albeit without shading), but his tutorial icon still shows him with a cigarette as seen in earlier builds of the game.&lt;br /&gt;
* Despite the option to purchase character costumes in the multiplayer section, you can&#039;t equip them.&lt;br /&gt;
* The PSP Battle Arena &amp;quot;Fight Like An Egyptian&amp;quot; exists and is playable in this build despite it and another PSP Battle Arena &amp;quot;The Tragic Kingdom&amp;quot; (Which does exist in this build&#039;s files, but is slightly early) not meant to be played on any other platform outside of PS2 through linking between the PSP and PS2 versions.&lt;br /&gt;
* A lot of the NTSC-U PS2 unused leftovers are also in the files of this Xbox build including &amp;quot;onfoot_hub&amp;quot;, &amp;quot;sandbox&amp;quot;, &amp;quot;testbed1&amp;quot;, &amp;quot;bonus11 (early Evilocity)&amp;quot;, and &amp;quot;bonus2_arena (really early Hardly Ever Land)&amp;quot;.&lt;br /&gt;
* The single player and multiplayer Character selections screens in the main menu also features a little animation upon selecting a character which doesn&#039;t happen in the final game.&lt;br /&gt;
* The &amp;quot;Continue&amp;quot; and &amp;quot;Play Again&amp;quot; screens from earlier builds is also present here, though doesn&#039;t have Aku Aku hovering around in this build.&lt;br /&gt;
* There&#039;s a bug that after doing 1 race upon starting up the boot prevents other music in later races to play except for the race theme which just loops.&lt;br /&gt;
* All the race minigames don&#039;t play any music.&lt;br /&gt;
* The Hub World minigames don&#039;t play any music (Just plays the hub world music that was already being played), despite the actual music files existing in this build, and being the same as the final game.&lt;br /&gt;
* Some Character mission cutscenes tend to crash in the middle of said cutscenes, not all of them have this problem.&lt;br /&gt;
* Crossing the finish line in the &amp;quot;Crashinator&amp;quot; still allows you to move as if a race was still going on.&lt;br /&gt;
* Despite all the Die-O-Ramas in this build being identical to retail, the preview icons in the Movie Gallery are leftover from earlier builds and show older, un-rendered, Maya Playblasts of these Die-O-Ramas.&lt;br /&gt;
* The game story cutscenes have no sound effects.&lt;br /&gt;
* This build uses 2 early versions of the black power gem cutscenes for Tyrannosaurus Wrecks and Tomb Town which are both in an un-rendered, Maya Playblast state with the latter being the only one with sound, despite the final versions of these cutscenes also being in the files of this build, whilest also having no sound effects.&lt;br /&gt;
* The last cutscene of Crash pulling the lever to stop Willie Wumpa Cheeks&#039; rocket launch is entirely different from the final game, and got to the point of being all finished (except that there&#039;s no sound mix).&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
*Game is emulatable (in Xemu): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game is emulatable (in CXBX): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:vlcsnap-2024-04-04-04h07m16s373.png|Title Screen&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m02s257.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m17s402.png|Name Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m50s595.png|Die-O-Rama&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m41s830.png|Gift Shop&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m32s059.png|Credits&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m28s113.png|Host Server Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m37s985.png|Character Select&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m43s065.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m54s598.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h27m04s281.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h29m40s240.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m48s153.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m10s566.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m35s759.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h36m28s093.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m40s667.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m54s074.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h38m01s395.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h39m33s978.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m11s499.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m24s891.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m18s969.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m37s158.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m53s548.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m11s249.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m38s489.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m54s734.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h02m51s278.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h03m47s922.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h04m30s648.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h06m04s824.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h08m12s835.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;LRackTLCEao&amp;lt;/youtube&amp;gt;|Playthrough.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Dxq5XHdRIMI&amp;lt;/youtube&amp;gt;|Grands Prix.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;d-v5PXcbFyU&amp;lt;/youtube&amp;gt;|Video Files.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Gqk2-Mkqcjk&amp;lt;/youtube&amp;gt;|Unused Voice Clips.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;KkQnMAjhopc&amp;lt;/youtube&amp;gt;|Music. &lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;eSiMfj96qu0&amp;lt;/youtube&amp;gt;|Darkaiser&#039;s gameplay.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;hkFIhxH_JmE&amp;lt;/youtube&amp;gt;|Fast Lap.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;oydvV2VO4kE&amp;lt;/youtube&amp;gt;|Crashinator.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;3xPhT_5ITI8&amp;lt;/youtube&amp;gt;|Rolling Thunder.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;lLGf3X2s6pI&amp;lt;/youtube&amp;gt;|Run and Gun.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;hOx60vzUJoA&amp;lt;/youtube&amp;gt;|The Tragic Kingdom.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;JjEVq5zqQ5Q&amp;lt;/youtube&amp;gt;|Bonus2_Arena.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;0oiZ8_G9b4g&amp;lt;/youtube&amp;gt;|Bonus11.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;vBoxISLNVbI&amp;lt;/youtube&amp;gt;|Sandbox.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;B5kfaOp8-8o&amp;lt;/youtube&amp;gt;|Testbed1.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;FojFog2AAX0&amp;lt;/youtube&amp;gt;|Onfoot_hub.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;KuRdobtrhDc&amp;lt;/youtube&amp;gt;|Buckethead Crash &amp;amp; Japanese Crash.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;uDAunelmsNs&amp;lt;/youtube&amp;gt;|Track.p3d Leftovers.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CTTR Beta Xbox 1.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Darkaiser and Drx for helping me secure this prototype.&lt;br /&gt;
* BetaM and Darkaiser for helping with datamining and testing.&lt;br /&gt;
* Hypnoshark for doing an exclusive world premiere showcase reveal of this prototype.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://redump.org/disc/113478/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Tag Team Racing}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=SpongeBob_SquarePants_and_the_Nicktoons:_Gravjet_Racing_(Nov_28,_2009_prototype)&amp;diff=120671</id>
		<title>SpongeBob SquarePants and the Nicktoons: Gravjet Racing (Nov 28, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=SpongeBob_SquarePants_and_the_Nicktoons:_Gravjet_Racing_(Nov_28,_2009_prototype)&amp;diff=120671"/>
		<updated>2024-08-02T23:26:20Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SpongeBobGravjet Nov28 Title.png&lt;br /&gt;
|Page name=SpongeBob SquarePants and the Nicktoons: Gravjet Racing (Nov 28, 2009 prototype)&lt;br /&gt;
|builddate=Nov 28, 2009 21:46:52&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=cheato&lt;br /&gt;
|releasedby=cheato&lt;br /&gt;
|filereleasedate=August 2, 2024&lt;br /&gt;
|origin_type=PartnetNet&lt;br /&gt;
|game=SpongeBob SquarePants and the Nicktoons: Gravjet Racing&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SpongeBob Gravjet Racing (2009-11-28).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased SpongeBob SquarePants and the Nicktoons: Gravjet Racing for the Xbox 360, developed by Santa Cruz Games.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This prototype is extremely close to the final version of the game. It contains all characters and levels and is playable start to end.&lt;br /&gt;
* The package was marked incomplete but the game data was completely downloaded. The package had to be manually set to complete and signed for development kits and modified consoles.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube&amp;gt;8X90xEPwyVE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|SpongeBob SquarePants and the Nicktoons: Gravjet Racing}}&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LEGO_Indiana_Jones:_The_Original_Adventures_(prototype)&amp;diff=118144</id>
		<title>LEGO Indiana Jones: The Original Adventures (prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LEGO_Indiana_Jones:_The_Original_Adventures_(prototype)&amp;diff=118144"/>
		<updated>2024-07-04T03:39:38Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: ShadowLuigi37 moved page LEGO Indiana Jones: The Original Adventures (prototype) to LEGO Indiana Jones: The Original Adventures (Mar 20th, 2008 prototype): Name wasn&amp;#039;t set properly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[LEGO Indiana Jones: The Original Adventures (Mar 20th, 2008 prototype)]]&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LEGO_Indiana_Jones:_The_Original_Adventures_(Mar_20th,_2008_prototype)&amp;diff=118143</id>
		<title>LEGO Indiana Jones: The Original Adventures (Mar 20th, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LEGO_Indiana_Jones:_The_Original_Adventures_(Mar_20th,_2008_prototype)&amp;diff=118143"/>
		<updated>2024-07-04T03:39:38Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: ShadowLuigi37 moved page LEGO Indiana Jones: The Original Adventures (prototype) to LEGO Indiana Jones: The Original Adventures (Mar 20th, 2008 prototype): Name wasn&amp;#039;t set properly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Vlcsnap-2024-07-03-19h51m00s491.png&lt;br /&gt;
|Page name=LEGO Indiana Jones: The Original Adventures (Mar 20th, 2008 prototype)&lt;br /&gt;
|builddate=Mar 20, 2008 14:02:06&lt;br /&gt;
|buildname=alpha_v25&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ShadowLuigi37&lt;br /&gt;
|releasedby=ShadowLuigi37&lt;br /&gt;
|filedumpdate=July 2, 2024&lt;br /&gt;
|filereleasedate=July 3, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=LEGO Indiana Jones: The Original Adventures Print Preview Only&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|origin_ownership=ShadowLuigi37 (2024 - Present)&lt;br /&gt;
|game=LEGO Indiana Jones: The Original Adventures&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Apr 23, 2008}} {{RegionDate|EU|Apr 23, 2008}} {{RegionDate|AU|Apr 23, 2008}}&lt;br /&gt;
|release_date={{RegionDate|US|Jun 3, 2008}} {{RegionDate|EU|Jun 4, 2008}} {{RegionDate|AU|Jun 6, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LEGO Indiana Jones The Original Adventures (March 20th 2008 Prototype).zip&lt;br /&gt;
|external=https://archive.org/details/lego-indiana-jones-the-original-adventures-march-20th-2008-prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of LEGO Indiana Jones: The Original Adventures for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated a month before the first available final build.&lt;br /&gt;
* Contains debug menu which can be activated by pressing YBBAAAXXXXYYYYY.&lt;br /&gt;
* Character Icons are different.&lt;br /&gt;
* Level Complete sound is different.&lt;br /&gt;
* Barnett College is close to final, but is unfinished.&lt;br /&gt;
* The TT Games logo video is just a duplicate of the LEGO Batman trailer.&lt;br /&gt;
* A few cutscenes are early.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
vlcsnap-2024-07-03-19h56m30s561.png&lt;br /&gt;
vlcsnap-2024-07-03-19h56m42s477.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m14s571.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m22s378.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m30s260.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m43s515.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m47s584.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m56s307.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;UBr6_q2wtrc&amp;lt;/youtube&amp;gt;|Raiders of the Lost Ark&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;jRHrI1aQaLA&amp;lt;/youtube&amp;gt;|Temple of Doom&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;OYrg0j6wNRc&amp;lt;/youtube&amp;gt;|The Last Crusade&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Z9Loa0_M_C0&amp;lt;/youtube&amp;gt;|Miscellaneous Stuff&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
LEGO_Indiana_Jones_Prototype_1.jpg|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LEGO Indiana Jones: The Original Adventures}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LEGO_Indiana_Jones:_The_Original_Adventures_(Mar_20th,_2008_prototype)&amp;diff=118140</id>
		<title>LEGO Indiana Jones: The Original Adventures (Mar 20th, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LEGO_Indiana_Jones:_The_Original_Adventures_(Mar_20th,_2008_prototype)&amp;diff=118140"/>
		<updated>2024-07-04T03:32:38Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Vlcsnap-2024-07-03-19h51m00s491.png&lt;br /&gt;
|Page name=LEGO Indiana Jones: The Original Adventures (Mar 20th, 2008 prototype)&lt;br /&gt;
|builddate=Mar 20, 2008 14:02:06&lt;br /&gt;
|buildname=alpha_v25&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ShadowLuigi37&lt;br /&gt;
|releasedby=ShadowLuigi37&lt;br /&gt;
|filedumpdate=July 2, 2024&lt;br /&gt;
|filereleasedate=July 3, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=LEGO Indiana Jones: The Original Adventures Print Preview Only&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|origin_ownership=ShadowLuigi37 (2024 - Present)&lt;br /&gt;
|game=LEGO Indiana Jones: The Original Adventures&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Apr 23, 2008}} {{RegionDate|EU|Apr 23, 2008}} {{RegionDate|AU|Apr 23, 2008}}&lt;br /&gt;
|release_date={{RegionDate|US|Jun 3, 2008}} {{RegionDate|EU|Jun 4, 2008}} {{RegionDate|AU|Jun 6, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LEGO Indiana Jones The Original Adventures (March 20th 2008 Prototype).zip&lt;br /&gt;
|external=https://archive.org/details/lego-indiana-jones-the-original-adventures-march-20th-2008-prototype&lt;br /&gt;
}}&lt;br /&gt;
A preview build of LEGO Indiana Jones: The Original Adventures for the Microsoft Xbox 360 that&#039;s dated a month before the earliest final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Contains debug menu which can be activated by pressing YBBAAAXXXXYYYYY.&lt;br /&gt;
* Character Icons are different.&lt;br /&gt;
* Level Complete sound is different.&lt;br /&gt;
* Barnett College is close to final, but is unfinished.&lt;br /&gt;
* The TT Games logo video is just a duplicate of the LEGO Batman trailer.&lt;br /&gt;
* A few cutscenes are early.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
vlcsnap-2024-07-03-19h56m30s561.png&lt;br /&gt;
vlcsnap-2024-07-03-19h56m42s477.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m14s571.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m22s378.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m30s260.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m43s515.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m47s584.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m56s307.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;UBr6_q2wtrc&amp;lt;/youtube&amp;gt;|Raiders of the Lost Ark&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;jRHrI1aQaLA&amp;lt;/youtube&amp;gt;|Temple of Doom&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;OYrg0j6wNRc&amp;lt;/youtube&amp;gt;|The Last Crusade&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Z9Loa0_M_C0&amp;lt;/youtube&amp;gt;|Miscellaneous Stuff&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
LEGO_Indiana_Jones_Prototype_1.jpg|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LEGO_Indiana_Jones:_The_Original_Adventures_(Mar_20th,_2008_prototype)&amp;diff=118139</id>
		<title>LEGO Indiana Jones: The Original Adventures (Mar 20th, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LEGO_Indiana_Jones:_The_Original_Adventures_(Mar_20th,_2008_prototype)&amp;diff=118139"/>
		<updated>2024-07-04T03:32:09Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: Created page with &amp;quot;{{Prototype |titlescreen=Vlcsnap-2024-07-03-19h51m00s491.png |Page name=LEGO Indiana Jones: The Original Adventures (prototype) |builddate=Mar 20, 2008 14:02:06 |buildname=alpha_v25 |status=Released |dumper=ShadowLuigi37 |releasedby=ShadowLuigi37 |filedumpdate=July 2, 2024 |filereleasedate=July 3, 2024 |origin_type=DVD-R |origin_labels=LEGO Indiana Jones: The Original Adventures Print Preview Only |origin_dumpmethod=Redumper |origin_ownership=ShadowLuigi37 (2024 - Presen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Vlcsnap-2024-07-03-19h51m00s491.png&lt;br /&gt;
|Page name=LEGO Indiana Jones: The Original Adventures (prototype)&lt;br /&gt;
|builddate=Mar 20, 2008 14:02:06&lt;br /&gt;
|buildname=alpha_v25&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ShadowLuigi37&lt;br /&gt;
|releasedby=ShadowLuigi37&lt;br /&gt;
|filedumpdate=July 2, 2024&lt;br /&gt;
|filereleasedate=July 3, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=LEGO Indiana Jones: The Original Adventures Print Preview Only&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|origin_ownership=ShadowLuigi37 (2024 - Present)&lt;br /&gt;
|game=LEGO Indiana Jones: The Original Adventures&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Apr 23, 2008}} {{RegionDate|EU|Apr 23, 2008}} {{RegionDate|AU|Apr 23, 2008}}&lt;br /&gt;
|release_date={{RegionDate|US|Jun 3, 2008}} {{RegionDate|EU|Jun 4, 2008}} {{RegionDate|AU|Jun 6, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LEGO Indiana Jones The Original Adventures (March 20th 2008 Prototype).zip&lt;br /&gt;
|external=https://archive.org/details/lego-indiana-jones-the-original-adventures-march-20th-2008-prototype&lt;br /&gt;
}}&lt;br /&gt;
A preview build of LEGO Indiana Jones: The Original Adventures for the Microsoft Xbox 360 that&#039;s dated a month before the earliest final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Contains debug menu which can be activated by pressing YBBAAAXXXXYYYYY.&lt;br /&gt;
* Character Icons are different.&lt;br /&gt;
* Level Complete sound is different.&lt;br /&gt;
* Barnett College is close to final, but is unfinished.&lt;br /&gt;
* The TT Games logo video is just a duplicate of the LEGO Batman trailer.&lt;br /&gt;
* A few cutscenes are early.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
vlcsnap-2024-07-03-19h56m30s561.png&lt;br /&gt;
vlcsnap-2024-07-03-19h56m42s477.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m14s571.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m22s378.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m30s260.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m43s515.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m47s584.png&lt;br /&gt;
vlcsnap-2024-07-03-19h57m56s307.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;UBr6_q2wtrc&amp;lt;/youtube&amp;gt;|Raiders of the Lost Ark&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;jRHrI1aQaLA&amp;lt;/youtube&amp;gt;|Temple of Doom&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;OYrg0j6wNRc&amp;lt;/youtube&amp;gt;|The Last Crusade&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Z9Loa0_M_C0&amp;lt;/youtube&amp;gt;|Miscellaneous Stuff&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
LEGO_Indiana_Jones_Prototype_1.jpg|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h57m56s307.png&amp;diff=118138</id>
		<title>File:Vlcsnap-2024-07-03-19h57m56s307.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h57m56s307.png&amp;diff=118138"/>
		<updated>2024-07-04T03:28:19Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h57m43s515.png&amp;diff=118137</id>
		<title>File:Vlcsnap-2024-07-03-19h57m43s515.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h57m43s515.png&amp;diff=118137"/>
		<updated>2024-07-04T03:28:14Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h57m47s584.png&amp;diff=118136</id>
		<title>File:Vlcsnap-2024-07-03-19h57m47s584.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h57m47s584.png&amp;diff=118136"/>
		<updated>2024-07-04T03:28:14Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h57m30s260.png&amp;diff=118135</id>
		<title>File:Vlcsnap-2024-07-03-19h57m30s260.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h57m30s260.png&amp;diff=118135"/>
		<updated>2024-07-04T03:28:13Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h57m14s571.png&amp;diff=118134</id>
		<title>File:Vlcsnap-2024-07-03-19h57m14s571.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h57m14s571.png&amp;diff=118134"/>
		<updated>2024-07-04T03:28:12Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h56m42s477.png&amp;diff=118133</id>
		<title>File:Vlcsnap-2024-07-03-19h56m42s477.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h56m42s477.png&amp;diff=118133"/>
		<updated>2024-07-04T03:28:12Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h57m22s378.png&amp;diff=118132</id>
		<title>File:Vlcsnap-2024-07-03-19h57m22s378.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h57m22s378.png&amp;diff=118132"/>
		<updated>2024-07-04T03:28:12Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h56m30s561.png&amp;diff=118131</id>
		<title>File:Vlcsnap-2024-07-03-19h56m30s561.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h56m30s561.png&amp;diff=118131"/>
		<updated>2024-07-04T03:20:36Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:LEGO_Indiana_Jones_Prototype_1.jpg&amp;diff=118130</id>
		<title>File:LEGO Indiana Jones Prototype 1.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:LEGO_Indiana_Jones_Prototype_1.jpg&amp;diff=118130"/>
		<updated>2024-07-04T02:55:34Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h51m00s491.png&amp;diff=118129</id>
		<title>File:Vlcsnap-2024-07-03-19h51m00s491.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-07-03-19h51m00s491.png&amp;diff=118129"/>
		<updated>2024-07-04T02:51:16Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:LEGO_Indiana_Jones_The_Original_Adventures_(March_20th_2008_Prototype).zip&amp;diff=118128</id>
		<title>File:LEGO Indiana Jones The Original Adventures (March 20th 2008 Prototype).zip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:LEGO_Indiana_Jones_The_Original_Adventures_(March_20th_2008_Prototype).zip&amp;diff=118128"/>
		<updated>2024-07-04T02:48:41Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Kameo:_Elements_of_Power_(Oct_1,_2004_prototype)&amp;diff=116010</id>
		<title>Kameo: Elements of Power (Oct 1, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Kameo:_Elements_of_Power_(Oct_1,_2004_prototype)&amp;diff=116010"/>
		<updated>2024-05-16T03:19:25Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Kameo (Oct 1, 2004 prototype)&lt;br /&gt;
|titlescreen=Kameotitlescreen.png&lt;br /&gt;
|builddate=Oct 1, 2004&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Borman&lt;br /&gt;
|releasedby=Borman&lt;br /&gt;
|filereleasedate=October 4, 2012&lt;br /&gt;
|origin_type=Xbox HDD&lt;br /&gt;
|game=Kameo: Elements of Power&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Kameo (Oct 1, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased Kameo: Elements of Power for the Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Kameo: Elements of Power/October 1st, 2004 Build}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Up8q1kgq1wA&amp;lt;/youtube&amp;gt;|Playthrough.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;vZjOYca7lMM&amp;lt;/youtube&amp;gt;|Borman&#039;s gameplay&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;L8CugephsLo&amp;lt;/youtube&amp;gt;|Borman&#039;s livestream&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;6D5J89vRgA8&amp;lt;/youtube&amp;gt;|slavi&#039;s gameplay&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;GfrrZt2rlbU&amp;lt;/youtube&amp;gt;|Video Game B-Roll&#039;s gameplay&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Kameo: Elements of Power}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Kameo:_Elements_of_Power_(Apr_29,_2004_prototype)&amp;diff=116009</id>
		<title>Kameo: Elements of Power (Apr 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Kameo:_Elements_of_Power_(Apr_29,_2004_prototype)&amp;diff=116009"/>
		<updated>2024-05-16T03:19:19Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=1 Kameo Menu.jpeg&lt;br /&gt;
|Page name=Kameo: Elements of Power (Apr 29, 2004 prototype)&lt;br /&gt;
|builddate=Apr 29, 2004 14:31:17&lt;br /&gt;
|buildname=E3 2004&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=BravoSix_Echo_One&lt;br /&gt;
|origin_type=Silver disc?&lt;br /&gt;
|filereleasedate=February 13, 2024&lt;br /&gt;
|releasedby=codebound&lt;br /&gt;
|game=Kameo: Elements of Power&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Kameo Elements of Power (Apr 29, 2004 prototype).rar&lt;br /&gt;
|external=https://archive.org/details/kameo-elements-of-power-e3-2004-build-xbox-prototype/&lt;br /&gt;
}}&lt;br /&gt;
A prototype of an unreleased version of &#039;&#039;&#039;&#039;&#039;Kameo: Elements of Power&#039;&#039;&#039;&#039;&#039; for the Xbox.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Contains two playable levels&lt;br /&gt;
* Later released on the Xbox 360&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1_Kameo_Menu.jpeg&lt;br /&gt;
File:2_Kameo_movies.png&lt;br /&gt;
File:3_Kameo_story.png&lt;br /&gt;
File:4_Kameo_ingame.png&lt;br /&gt;
File:5_Kameo_controls.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;c-v7zdKLw9M&amp;lt;/youtube&amp;gt;|Playthrough.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Kameo: Elements of Power}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114923</id>
		<title>Crash Tag Team Racing (Jun 29th, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114923"/>
		<updated>2024-04-22T21:09:24Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: /* Developer QA Leftover Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Vlcsnap-2024-04-04-04h07m16s373.png&lt;br /&gt;
|Page name=Crash Tag Team Racing (Jun 29th, 2005 prototype)&lt;br /&gt;
|builddate=Jun 29, 2005 22:37:14&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ShadowLuigi37&lt;br /&gt;
|releasedby=ShadowLuigi37&lt;br /&gt;
|filedumpdate=April 3, 2024&lt;br /&gt;
|filereleasedate=April 9, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=CTTR PREVIEW XBOX&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|origin_ownership=ShadowLuigi37 (2024 - Present)&lt;br /&gt;
|game=Crash Tag Team Racing&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 18, 2005}} {{RegionDate|EU|Aug 28, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 18, 2005}} {{RegionDate|EU|Nov 3, 2005}} {{RegionDate|AU|Nov 4, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Crash_Tag_Team_Racing_(Xbox_Prototype)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Tag Team Racing (June 29th 2005 Prototype).zip&lt;br /&gt;
|external=https://archive.org/details/crash-tag-team-racing-june-29th-2005-prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Tag Team Racing for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Tag_Team_Racing/June 29th, 2005 build}}&lt;br /&gt;
&lt;br /&gt;
===Developer QA Leftover Notes===&lt;br /&gt;
* Pressing the Left D-Pad in the Gift Shop section of the Multiplayer Setup grants you Wumpa Coins.&lt;br /&gt;
* Going into first person using the Left Trigger in the hub areas and then pressing X gives you a crystal, and Y gives you coins.&lt;br /&gt;
* There&#039;s a red color headless person in the Midway that&#039;s supposed to give you all minigames, though talking to them doesn&#039;t do anything. (The functionality of the headless person giving you all minigames only applies to Onfoot_Hub - An Unused Hub World Map)&lt;br /&gt;
* The tutorial section of Von Clutch&#039;s MotorWorld has 5 floating platforms the player can jump onto, one of each will take you to a hub world.&lt;br /&gt;
* Hold L and R and press A, A, A, A to unlock all everything (all tracks, arenas, vehicles, extras, minigames, and outfits - including Japanese Crash and the unused Buckethead Crash outfit).&lt;br /&gt;
* Hold L and R and press X, X, X, X to display the build date info.&lt;br /&gt;
* Hold L and R and press B, B, B, B or Y, Y, Y, Y does activate 2 different things for either of them, but it&#039;s not known what these do at the moment (Please edit if you figure out what these do)&lt;br /&gt;
* Hold L and R and press A, X, X, X disables AI Racers in Races.&lt;br /&gt;
&lt;br /&gt;
===General Notes=== &lt;br /&gt;
* This build is a little bit prone to crashing in minor inconsistent ways.&lt;br /&gt;
* The Main Menu, Race Tracks, and Grand Prix Win music are all the early midi mockups the game&#039;s composer Marc Baril made before Spiralmouth recorded the final vocal tracks, also mentioned in a [https://www.crashmania.net/en/backstage/interviews/marc-baril/ Crash Mania Interview from 2009].&lt;br /&gt;
* This build has 115 unique unused voice lines, a little bit of which were previously only hearable in the PS2 Demo build.&lt;br /&gt;
* Loading Screen backdrop is completely blank.&lt;br /&gt;
* All the FMVs from Red Eye Studios in this build are just the Sierra logo used as a placeholder.&lt;br /&gt;
* The attract video is an early leftover from previous builds.&lt;br /&gt;
* Wumpa Whip has a rather trippy effect than what is normally seen in the final game.&lt;br /&gt;
* All Characters and Vehicles are unlocked from the getgo, but only in the Main Menu sections.&lt;br /&gt;
* All Characters in races have little animations that play which aren&#039;t in the final game, and weren&#039;t even in earlier builds.&lt;br /&gt;
* Chick Gizzardlips has his final model (albeit without shading), but his tutorial icon still shows him with a cigarette as seen in earlier builds of the game.&lt;br /&gt;
* Despite the option to purchase character costumes in the multiplayer section, you can&#039;t equip them.&lt;br /&gt;
* The PSP Battle Arena &amp;quot;Fight Like An Egyptian&amp;quot; exists and is playable in this build despite it and another PSP Battle Arena &amp;quot;The Tragic Kingdom&amp;quot; (Which does exist in this build&#039;s files, but is slightly early) not meant to be played on any other platform outside of PS2 through linking between the PSP and PS2 versions.&lt;br /&gt;
* A lot of the NTSC-U PS2 unused leftovers are also in the files of this Xbox build including &amp;quot;onfoot_hub&amp;quot;, &amp;quot;sandbox&amp;quot;, &amp;quot;testbed1&amp;quot;, &amp;quot;bonus11 (early Evilocity)&amp;quot;, and &amp;quot;bonus2_arena (really early Hardly Ever Land)&amp;quot;.&lt;br /&gt;
* The single player and multiplayer Character selections screens in the main menu also features a little animation upon selecting a character which doesn&#039;t happen in the final game.&lt;br /&gt;
* The &amp;quot;Continue&amp;quot; and &amp;quot;Play Again&amp;quot; screens from earlier builds is also present here, though doesn&#039;t have Aku Aku hovering around in this build.&lt;br /&gt;
* There&#039;s a bug that after doing 1 race upon starting up the boot prevents other music in later races to play except for the race theme which just loops.&lt;br /&gt;
* All the race minigames don&#039;t play any music.&lt;br /&gt;
* The Hub World minigames don&#039;t play any music (Just plays the hub world music that was already being played), despite the actual music files existing in this build, and being the same as the final game.&lt;br /&gt;
* Some Character mission cutscenes tend to crash in the middle of said cutscenes, not all of them have this problem.&lt;br /&gt;
* Crossing the finish line in the &amp;quot;Crashinator&amp;quot; still allows you to move as if a race was still going on.&lt;br /&gt;
* Despite all the Die-O-Ramas in this build being identical to retail, the preview icons in the Movie Gallery are leftover from earlier builds and show older, un-rendered, Maya Playblasts of these Die-O-Ramas.&lt;br /&gt;
* The game story cutscenes have no sound effects.&lt;br /&gt;
* This build uses 2 early versions of the black power gem cutscenes for Tyrannosaurus Wrecks and Tomb Town which are both in an un-rendered, Maya Playblast state with the latter being the only one with sound, despite the final versions of these cutscenes also being in the files of this build, whilest also having no sound effects.&lt;br /&gt;
* The last cutscene of Crash pulling the lever to stop Willie Wumpa Cheeks&#039; rocket launch is entirely different from the final game, and got to the point of being all finished (except that there&#039;s no sound mix).&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
*Game is emulatable (in Xemu): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game is emulatable (in CXBX): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:vlcsnap-2024-04-04-04h07m16s373.png|Title Screen&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m02s257.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m17s402.png|Name Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m50s595.png|Die-O-Rama&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m41s830.png|Gift Shop&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m32s059.png|Credits&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m28s113.png|Host Server Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m37s985.png|Character Select&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m43s065.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m54s598.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h27m04s281.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h29m40s240.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m48s153.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m10s566.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m35s759.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h36m28s093.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m40s667.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m54s074.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h38m01s395.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h39m33s978.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m11s499.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m24s891.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m18s969.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m37s158.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m53s548.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m11s249.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m38s489.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m54s734.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h02m51s278.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h03m47s922.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h04m30s648.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h06m04s824.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h08m12s835.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;LRackTLCEao&amp;lt;/youtube&amp;gt;|Playthrough.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Dxq5XHdRIMI&amp;lt;/youtube&amp;gt;|Grands Prix.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;d-v5PXcbFyU&amp;lt;/youtube&amp;gt;|Video Files.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Gqk2-Mkqcjk&amp;lt;/youtube&amp;gt;|Unused Voice Clips.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;KkQnMAjhopc&amp;lt;/youtube&amp;gt;|Music. &lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;eSiMfj96qu0&amp;lt;/youtube&amp;gt;|Darkaiser&#039;s gameplay.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;hkFIhxH_JmE&amp;lt;/youtube&amp;gt;|Hypnoshark&#039;s livestream VOD.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CTTR Beta Xbox 1.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Darkaiser and Drx for helping me secure this prototype.&lt;br /&gt;
* BetaM and Darkaiser for helping with datamining and testing.&lt;br /&gt;
* Hypnoshark for doing an exclusive world premiere showcase reveal of this prototype.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://redump.org/disc/113478/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Tag Team Racing}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114491</id>
		<title>Crash Tag Team Racing (Jun 29th, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114491"/>
		<updated>2024-04-16T22:23:31Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: /* General Notes */ Fixed Interview link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Vlcsnap-2024-04-04-04h07m16s373.png&lt;br /&gt;
|Page name=Crash Tag Team Racing (Jun 29th, 2005 prototype)&lt;br /&gt;
|builddate=Jun 29, 2005 22:37:14&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ShadowLuigi37&lt;br /&gt;
|releasedby=ShadowLuigi37&lt;br /&gt;
|filedumpdate=April 3, 2024&lt;br /&gt;
|filereleasedate=April 9, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=CTTR PREVIEW XBOX&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|origin_ownership=ShadowLuigi37 (2024 - Present)&lt;br /&gt;
|game=Crash Tag Team Racing&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 18, 2005}} {{RegionDate|EU|Aug 28, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 18, 2005}} {{RegionDate|EU|Nov 3, 2005}} {{RegionDate|AU|Nov 4, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Crash_Tag_Team_Racing_(Xbox_Prototype)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Tag Team Racing (June 29th 2005 Prototype).zip&lt;br /&gt;
|external=https://archive.org/details/crash-tag-team-racing-june-29th-2005-prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Tag Team Racing for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Tag_Team_Racing/June 29th, 2005 build}}&lt;br /&gt;
&lt;br /&gt;
===Developer QA Leftover Notes===&lt;br /&gt;
* Pressing the Left D-Pad in the Gift Shop section of the Multiplayer Setup grants you Wumpa Coins.&lt;br /&gt;
* Going into first person using the Left Trigger in the hub areas and then pressing X gives you a crystal, and Y gives you coins.&lt;br /&gt;
* There&#039;s a red color headless person in the Midway that&#039;s supposed to give you all minigames, though talking to them doesn&#039;t do anything. (The functionality of the headless person giving you all minigames only applies to Onfoot_Hub - An Unused Hub World Map)&lt;br /&gt;
* The tutorial section of Von Clutch&#039;s MotorWorld has 5 floating platforms the player can jump onto, one of each will take you to a hub world.&lt;br /&gt;
* Hold L and R and press A, A, A, A to unlock all everything (all tracks, arenas, vehicles, extras, minigames, and outfits - including Japanese Crash and the unused Buckethead Crash outfit).&lt;br /&gt;
* Hold L and R and press X, X, X, X to display the build date info.&lt;br /&gt;
* Hold L and R and press B, B, B, B or Y, Y, Y, Y does activate 2 different things for either of them, but it&#039;s not known what these do at the moment (Please edit if you figure out what these do)&lt;br /&gt;
&lt;br /&gt;
===General Notes=== &lt;br /&gt;
* This build is a little bit prone to crashing in minor inconsistent ways.&lt;br /&gt;
* The Main Menu, Race Tracks, and Grand Prix Win music are all the early midi mockups the game&#039;s composer Marc Baril made before Spiralmouth recorded the final vocal tracks, also mentioned in a [https://www.crashmania.net/en/backstage/interviews/marc-baril/ Crash Mania Interview from 2009].&lt;br /&gt;
* This build has 115 unique unused voice lines, a little bit of which were previously only hearable in the PS2 Demo build.&lt;br /&gt;
* Loading Screen backdrop is completely blank.&lt;br /&gt;
* All the FMVs from Red Eye Studios in this build are just the Sierra logo used as a placeholder.&lt;br /&gt;
* The attract video is an early leftover from previous builds.&lt;br /&gt;
* Wumpa Whip has a rather trippy effect than what is normally seen in the final game.&lt;br /&gt;
* All Characters and Vehicles are unlocked from the getgo, but only in the Main Menu sections.&lt;br /&gt;
* All Characters in races have little animations that play which aren&#039;t in the final game, and weren&#039;t even in earlier builds.&lt;br /&gt;
* Chick Gizzardlips has his final model (albeit without shading), but his tutorial icon still shows him with a cigarette as seen in earlier builds of the game.&lt;br /&gt;
* Despite the option to purchase character costumes in the multiplayer section, you can&#039;t equip them.&lt;br /&gt;
* The PSP Battle Arena &amp;quot;Fight Like An Egyptian&amp;quot; exists and is playable in this build despite it and another PSP Battle Arena &amp;quot;The Tragic Kingdom&amp;quot; (Which does exist in this build&#039;s files, but is slightly early) not meant to be played on any other platform outside of PS2 through linking between the PSP and PS2 versions.&lt;br /&gt;
* A lot of the NTSC-U PS2 unused leftovers are also in the files of this Xbox build including &amp;quot;onfoot_hub&amp;quot;, &amp;quot;sandbox&amp;quot;, &amp;quot;testbed1&amp;quot;, &amp;quot;bonus11 (early Evilocity)&amp;quot;, and &amp;quot;bonus2_arena (really early Hardly Ever Land)&amp;quot;.&lt;br /&gt;
* The single player and multiplayer Character selections screens in the main menu also features a little animation upon selecting a character which doesn&#039;t happen in the final game.&lt;br /&gt;
* The &amp;quot;Continue&amp;quot; and &amp;quot;Play Again&amp;quot; screens from earlier builds is also present here, though doesn&#039;t have Aku Aku hovering around in this build.&lt;br /&gt;
* There&#039;s a bug that after doing 1 race upon starting up the boot prevents other music in later races to play except for the race theme which just loops.&lt;br /&gt;
* All the race minigames don&#039;t play any music.&lt;br /&gt;
* The Hub World minigames don&#039;t play any music (Just plays the hub world music that was already being played), despite the actual music files existing in this build, and being the same as the final game.&lt;br /&gt;
* Some Character mission cutscenes tend to crash in the middle of said cutscenes, not all of them have this problem.&lt;br /&gt;
* Crossing the finish line in the &amp;quot;Crashinator&amp;quot; still allows you to move as if a race was still going on.&lt;br /&gt;
* Despite all the Die-O-Ramas in this build being identical to retail, the preview icons in the Movie Gallery are leftover from earlier builds and show older, un-rendered, Maya Playblasts of these Die-O-Ramas.&lt;br /&gt;
* The game story cutscenes have no sound effects.&lt;br /&gt;
* This build uses 2 early versions of the black power gem cutscenes for Tyrannosaurus Wrecks and Tomb Town which are both in an un-rendered, Maya Playblast state with the latter being the only one with sound, despite the final versions of these cutscenes also being in the files of this build, whilest also having no sound effects.&lt;br /&gt;
* The last cutscene of Crash pulling the lever to stop Willie Wumpa Cheeks&#039; rocket launch is entirely different from the final game, and got to the point of being all finished (except that there&#039;s no sound mix).&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
*Game is emulatable (in Xemu): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game is emulatable (in CXBX): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:vlcsnap-2024-04-04-04h07m16s373.png|Title Screen&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m02s257.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m17s402.png|Name Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m50s595.png|Die-O-Rama&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m41s830.png|Gift Shop&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m32s059.png|Credits&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m28s113.png|Host Server Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m37s985.png|Character Select&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m43s065.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m54s598.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h27m04s281.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h29m40s240.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m48s153.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m10s566.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m35s759.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h36m28s093.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m40s667.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m54s074.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h38m01s395.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h39m33s978.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m11s499.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m24s891.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m18s969.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m37s158.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m53s548.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m11s249.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m38s489.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m54s734.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h02m51s278.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h03m47s922.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h04m30s648.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h06m04s824.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h08m12s835.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;LRackTLCEao&amp;lt;/youtube&amp;gt;|Playthrough.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Dxq5XHdRIMI&amp;lt;/youtube&amp;gt;|Grands Prix.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;d-v5PXcbFyU&amp;lt;/youtube&amp;gt;|Video Files.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Gqk2-Mkqcjk&amp;lt;/youtube&amp;gt;|Unused Voice Clips.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;KkQnMAjhopc&amp;lt;/youtube&amp;gt;|Music. &lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;eSiMfj96qu0&amp;lt;/youtube&amp;gt;|Darkaiser&#039;s gameplay.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;hkFIhxH_JmE&amp;lt;/youtube&amp;gt;|Hypnoshark&#039;s livestream VOD.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CTTR Beta Xbox 1.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Darkaiser and Drx for helping me secure this prototype.&lt;br /&gt;
* BetaM and Darkaiser for helping with datamining and testing.&lt;br /&gt;
* Hypnoshark for doing an exclusive world premiere showcase reveal of this prototype.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://redump.org/disc/113478/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Tag Team Racing}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114436</id>
		<title>Crash Tag Team Racing (Jun 29th, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114436"/>
		<updated>2024-04-15T05:10:57Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: /* Developer QA Leftover Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Vlcsnap-2024-04-04-04h07m16s373.png&lt;br /&gt;
|Page name=Crash Tag Team Racing (Jun 29th, 2005 prototype)&lt;br /&gt;
|builddate=Jun 29, 2005 22:37:14&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ShadowLuigi37&lt;br /&gt;
|releasedby=ShadowLuigi37&lt;br /&gt;
|filedumpdate=April 3, 2024&lt;br /&gt;
|filereleasedate=April 9, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=CTTR PREVIEW XBOX&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|origin_ownership=ShadowLuigi37 (2024 - Present)&lt;br /&gt;
|game=Crash Tag Team Racing&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 18, 2005}} {{RegionDate|EU|Aug 28, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 18, 2005}} {{RegionDate|EU|Nov 3, 2005}} {{RegionDate|AU|Nov 4, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Crash_Tag_Team_Racing_(Xbox_Prototype)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Tag Team Racing (June 29th 2005 Prototype).zip&lt;br /&gt;
|external=https://archive.org/details/crash-tag-team-racing-june-29th-2005-prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Tag Team Racing for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Tag_Team_Racing/June 29th, 2005 build}}&lt;br /&gt;
&lt;br /&gt;
===Developer QA Leftover Notes===&lt;br /&gt;
* Pressing the Left D-Pad in the Gift Shop section of the Multiplayer Setup grants you Wumpa Coins.&lt;br /&gt;
* Going into first person using the Left Trigger in the hub areas and then pressing X gives you a crystal, and Y gives you coins.&lt;br /&gt;
* There&#039;s a red color headless person in the Midway that&#039;s supposed to give you all minigames, though talking to them doesn&#039;t do anything. (The functionality of the headless person giving you all minigames only applies to Onfoot_Hub - An Unused Hub World Map)&lt;br /&gt;
* The tutorial section of Von Clutch&#039;s MotorWorld has 5 floating platforms the player can jump onto, one of each will take you to a hub world.&lt;br /&gt;
* Hold L and R and press A, A, A, A to unlock all everything (all tracks, arenas, vehicles, extras, minigames, and outfits - including Japanese Crash and the unused Buckethead Crash outfit).&lt;br /&gt;
* Hold L and R and press X, X, X, X to display the build date info.&lt;br /&gt;
* Hold L and R and press B, B, B, B or Y, Y, Y, Y does activate 2 different things for either of them, but it&#039;s not known what these do at the moment (Please edit if you figure out what these do)&lt;br /&gt;
&lt;br /&gt;
===General Notes=== &lt;br /&gt;
* This build is a little bit prone to crashing in minor inconsistent ways.&lt;br /&gt;
* The Main Menu, Race Tracks, and Grand Prix Win music are all the early midi mockups the game&#039;s composer Marc Baril made before Spiralmouth recorded the final vocal tracks, also mentioned in a [https://www.crashmania.net/en/backstage/interviews/marc-baril/| Crash Mania Interview from 2009].&lt;br /&gt;
* This build has 115 unique unused voice lines, a little bit of which were previously only hearable in the PS2 Demo build.&lt;br /&gt;
* Loading Screen backdrop is completely blank.&lt;br /&gt;
* All the FMVs from Red Eye Studios in this build are just the Sierra logo used as a placeholder.&lt;br /&gt;
* The attract video is an early leftover from previous builds.&lt;br /&gt;
* Wumpa Whip has a rather trippy effect than what is normally seen in the final game.&lt;br /&gt;
* All Characters and Vehicles are unlocked from the getgo, but only in the Main Menu sections.&lt;br /&gt;
* All Characters in races have little animations that play which aren&#039;t in the final game, and weren&#039;t even in earlier builds.&lt;br /&gt;
* Chick Gizzardlips has his final model (albeit without shading), but his tutorial icon still shows him with a cigarette as seen in earlier builds of the game.&lt;br /&gt;
* Despite the option to purchase character costumes in the multiplayer section, you can&#039;t equip them.&lt;br /&gt;
* The PSP Battle Arena &amp;quot;Fight Like An Egyptian&amp;quot; exists and is playable in this build despite it and another PSP Battle Arena &amp;quot;The Tragic Kingdom&amp;quot; (Which does exist in this build&#039;s files, but is slightly early) not meant to be played on any other platform outside of PS2 through linking between the PSP and PS2 versions.&lt;br /&gt;
* A lot of the NTSC-U PS2 unused leftovers are also in the files of this Xbox build including &amp;quot;onfoot_hub&amp;quot;, &amp;quot;sandbox&amp;quot;, &amp;quot;testbed1&amp;quot;, &amp;quot;bonus11 (early Evilocity)&amp;quot;, and &amp;quot;bonus2_arena (really early Hardly Ever Land)&amp;quot;.&lt;br /&gt;
* The single player and multiplayer Character selections screens in the main menu also features a little animation upon selecting a character which doesn&#039;t happen in the final game.&lt;br /&gt;
* The &amp;quot;Continue&amp;quot; and &amp;quot;Play Again&amp;quot; screens from earlier builds is also present here, though doesn&#039;t have Aku Aku hovering around in this build.&lt;br /&gt;
* There&#039;s a bug that after doing 1 race upon starting up the boot prevents other music in later races to play except for the race theme which just loops.&lt;br /&gt;
* All the race minigames don&#039;t play any music.&lt;br /&gt;
* The Hub World minigames don&#039;t play any music (Just plays the hub world music that was already being played), despite the actual music files existing in this build, and being the same as the final game.&lt;br /&gt;
* Some Character mission cutscenes tend to crash in the middle of said cutscenes, not all of them have this problem.&lt;br /&gt;
* Crossing the finish line in the &amp;quot;Crashinator&amp;quot; still allows you to move as if a race was still going on.&lt;br /&gt;
* Despite all the Die-O-Ramas in this build being identical to retail, the preview icons in the Movie Gallery are leftover from earlier builds and show older, un-rendered, Maya Playblasts of these Die-O-Ramas.&lt;br /&gt;
* The game story cutscenes have no sound effects.&lt;br /&gt;
* This build uses 2 early versions of the black power gem cutscenes for Tyrannosaurus Wrecks and Tomb Town which are both in an un-rendered, Maya Playblast state with the latter being the only one with sound, despite the final versions of these cutscenes also being in the files of this build, whilest also having no sound effects.&lt;br /&gt;
* The last cutscene of Crash pulling the lever to stop Willie Wumpa Cheeks&#039; rocket launch is entirely different from the final game, and got to the point of being all finished (except that there&#039;s no sound mix).&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
*Game is emulatable (in Xemu): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game is emulatable (in CXBX): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:vlcsnap-2024-04-04-04h07m16s373.png|Title Screen&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m02s257.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m17s402.png|Name Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m50s595.png|Die-O-Rama&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m41s830.png|Gift Shop&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m32s059.png|Credits&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m28s113.png|Host Server Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m37s985.png|Character Select&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m43s065.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m54s598.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h27m04s281.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h29m40s240.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m48s153.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m10s566.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m35s759.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h36m28s093.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m40s667.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m54s074.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h38m01s395.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h39m33s978.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m11s499.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m24s891.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m18s969.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m37s158.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m53s548.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m11s249.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m38s489.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m54s734.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h02m51s278.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h03m47s922.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h04m30s648.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h06m04s824.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h08m12s835.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;LRackTLCEao&amp;lt;/youtube&amp;gt;|Playthrough.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Dxq5XHdRIMI&amp;lt;/youtube&amp;gt;|Grands Prix.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;d-v5PXcbFyU&amp;lt;/youtube&amp;gt;|Video Files.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Gqk2-Mkqcjk&amp;lt;/youtube&amp;gt;|Unused Voice Clips.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;KkQnMAjhopc&amp;lt;/youtube&amp;gt;|Music. &lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;eSiMfj96qu0&amp;lt;/youtube&amp;gt;|Darkaiser&#039;s gameplay.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;hkFIhxH_JmE&amp;lt;/youtube&amp;gt;|Hypnoshark&#039;s livestream VOD.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CTTR Beta Xbox 1.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Darkaiser and Drx for helping me secure this prototype.&lt;br /&gt;
* BetaM and Darkaiser for helping with datamining and testing.&lt;br /&gt;
* Hypnoshark for doing an exclusive world premiere showcase reveal of this prototype.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://redump.org/disc/113478/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Tag Team Racing}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114435</id>
		<title>Crash Tag Team Racing (Jun 29th, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114435"/>
		<updated>2024-04-15T05:10:36Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: /* Developer QA Leftover Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Vlcsnap-2024-04-04-04h07m16s373.png&lt;br /&gt;
|Page name=Crash Tag Team Racing (Jun 29th, 2005 prototype)&lt;br /&gt;
|builddate=Jun 29, 2005 22:37:14&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ShadowLuigi37&lt;br /&gt;
|releasedby=ShadowLuigi37&lt;br /&gt;
|filedumpdate=April 3, 2024&lt;br /&gt;
|filereleasedate=April 9, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=CTTR PREVIEW XBOX&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|origin_ownership=ShadowLuigi37 (2024 - Present)&lt;br /&gt;
|game=Crash Tag Team Racing&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 18, 2005}} {{RegionDate|EU|Aug 28, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 18, 2005}} {{RegionDate|EU|Nov 3, 2005}} {{RegionDate|AU|Nov 4, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Crash_Tag_Team_Racing_(Xbox_Prototype)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Tag Team Racing (June 29th 2005 Prototype).zip&lt;br /&gt;
|external=https://archive.org/details/crash-tag-team-racing-june-29th-2005-prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Tag Team Racing for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Tag_Team_Racing/June 29th, 2005 build}}&lt;br /&gt;
&lt;br /&gt;
===Developer QA Leftover Notes===&lt;br /&gt;
* Pressing the Left D-Pad in the Gift Shop section of the Multiplayer Setup grants you Wumpa Coins.&lt;br /&gt;
* Going into first person using the Left Trigger in the hub areas and then pressing X gives you a crystal, and Y gives you coins.&lt;br /&gt;
* There&#039;s a red color headless person in the Midway that&#039;s supposed to give you all minigames, though talking to them doesn&#039;t do anything. (The functionality of the headless person giving you all minigames only applies to Onfoot_Hub - An Unused Hub World Map)&lt;br /&gt;
* The tutorial section of Von Clutch&#039;s MotorWorld has 5 floating platforms the player can jump onto, one of each will take you to a hub world.&lt;br /&gt;
* Holding L and R and press A, A, A, A to unlock all everything (all tracks, arenas, vehicles, extras, minigames, and outfits - including Japanese Crash and the unused Buckethead Crash outfit).&lt;br /&gt;
* Holding L and R and press X, X, X, X to display the build date info.&lt;br /&gt;
* Holding L and R and press B, B, B, B or Y, Y, Y, Y does activate 2 different things for either of them, but it&#039;s not known what these do at the moment (Please edit if you figure out what these do)&lt;br /&gt;
&lt;br /&gt;
===General Notes=== &lt;br /&gt;
* This build is a little bit prone to crashing in minor inconsistent ways.&lt;br /&gt;
* The Main Menu, Race Tracks, and Grand Prix Win music are all the early midi mockups the game&#039;s composer Marc Baril made before Spiralmouth recorded the final vocal tracks, also mentioned in a [https://www.crashmania.net/en/backstage/interviews/marc-baril/| Crash Mania Interview from 2009].&lt;br /&gt;
* This build has 115 unique unused voice lines, a little bit of which were previously only hearable in the PS2 Demo build.&lt;br /&gt;
* Loading Screen backdrop is completely blank.&lt;br /&gt;
* All the FMVs from Red Eye Studios in this build are just the Sierra logo used as a placeholder.&lt;br /&gt;
* The attract video is an early leftover from previous builds.&lt;br /&gt;
* Wumpa Whip has a rather trippy effect than what is normally seen in the final game.&lt;br /&gt;
* All Characters and Vehicles are unlocked from the getgo, but only in the Main Menu sections.&lt;br /&gt;
* All Characters in races have little animations that play which aren&#039;t in the final game, and weren&#039;t even in earlier builds.&lt;br /&gt;
* Chick Gizzardlips has his final model (albeit without shading), but his tutorial icon still shows him with a cigarette as seen in earlier builds of the game.&lt;br /&gt;
* Despite the option to purchase character costumes in the multiplayer section, you can&#039;t equip them.&lt;br /&gt;
* The PSP Battle Arena &amp;quot;Fight Like An Egyptian&amp;quot; exists and is playable in this build despite it and another PSP Battle Arena &amp;quot;The Tragic Kingdom&amp;quot; (Which does exist in this build&#039;s files, but is slightly early) not meant to be played on any other platform outside of PS2 through linking between the PSP and PS2 versions.&lt;br /&gt;
* A lot of the NTSC-U PS2 unused leftovers are also in the files of this Xbox build including &amp;quot;onfoot_hub&amp;quot;, &amp;quot;sandbox&amp;quot;, &amp;quot;testbed1&amp;quot;, &amp;quot;bonus11 (early Evilocity)&amp;quot;, and &amp;quot;bonus2_arena (really early Hardly Ever Land)&amp;quot;.&lt;br /&gt;
* The single player and multiplayer Character selections screens in the main menu also features a little animation upon selecting a character which doesn&#039;t happen in the final game.&lt;br /&gt;
* The &amp;quot;Continue&amp;quot; and &amp;quot;Play Again&amp;quot; screens from earlier builds is also present here, though doesn&#039;t have Aku Aku hovering around in this build.&lt;br /&gt;
* There&#039;s a bug that after doing 1 race upon starting up the boot prevents other music in later races to play except for the race theme which just loops.&lt;br /&gt;
* All the race minigames don&#039;t play any music.&lt;br /&gt;
* The Hub World minigames don&#039;t play any music (Just plays the hub world music that was already being played), despite the actual music files existing in this build, and being the same as the final game.&lt;br /&gt;
* Some Character mission cutscenes tend to crash in the middle of said cutscenes, not all of them have this problem.&lt;br /&gt;
* Crossing the finish line in the &amp;quot;Crashinator&amp;quot; still allows you to move as if a race was still going on.&lt;br /&gt;
* Despite all the Die-O-Ramas in this build being identical to retail, the preview icons in the Movie Gallery are leftover from earlier builds and show older, un-rendered, Maya Playblasts of these Die-O-Ramas.&lt;br /&gt;
* The game story cutscenes have no sound effects.&lt;br /&gt;
* This build uses 2 early versions of the black power gem cutscenes for Tyrannosaurus Wrecks and Tomb Town which are both in an un-rendered, Maya Playblast state with the latter being the only one with sound, despite the final versions of these cutscenes also being in the files of this build, whilest also having no sound effects.&lt;br /&gt;
* The last cutscene of Crash pulling the lever to stop Willie Wumpa Cheeks&#039; rocket launch is entirely different from the final game, and got to the point of being all finished (except that there&#039;s no sound mix).&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
*Game is emulatable (in Xemu): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game is emulatable (in CXBX): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:vlcsnap-2024-04-04-04h07m16s373.png|Title Screen&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m02s257.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m17s402.png|Name Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m50s595.png|Die-O-Rama&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m41s830.png|Gift Shop&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m32s059.png|Credits&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m28s113.png|Host Server Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m37s985.png|Character Select&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m43s065.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m54s598.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h27m04s281.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h29m40s240.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m48s153.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m10s566.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m35s759.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h36m28s093.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m40s667.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m54s074.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h38m01s395.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h39m33s978.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m11s499.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m24s891.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m18s969.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m37s158.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m53s548.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m11s249.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m38s489.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m54s734.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h02m51s278.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h03m47s922.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h04m30s648.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h06m04s824.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h08m12s835.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;LRackTLCEao&amp;lt;/youtube&amp;gt;|Playthrough.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Dxq5XHdRIMI&amp;lt;/youtube&amp;gt;|Grands Prix.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;d-v5PXcbFyU&amp;lt;/youtube&amp;gt;|Video Files.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Gqk2-Mkqcjk&amp;lt;/youtube&amp;gt;|Unused Voice Clips.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;KkQnMAjhopc&amp;lt;/youtube&amp;gt;|Music. &lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;eSiMfj96qu0&amp;lt;/youtube&amp;gt;|Darkaiser&#039;s gameplay.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;hkFIhxH_JmE&amp;lt;/youtube&amp;gt;|Hypnoshark&#039;s livestream VOD.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CTTR Beta Xbox 1.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Darkaiser and Drx for helping me secure this prototype.&lt;br /&gt;
* BetaM and Darkaiser for helping with datamining and testing.&lt;br /&gt;
* Hypnoshark for doing an exclusive world premiere showcase reveal of this prototype.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://redump.org/disc/113478/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Tag Team Racing}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114434</id>
		<title>Crash Tag Team Racing (Jun 29th, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114434"/>
		<updated>2024-04-15T05:08:25Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: /* Developer QA Leftover Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Vlcsnap-2024-04-04-04h07m16s373.png&lt;br /&gt;
|Page name=Crash Tag Team Racing (Jun 29th, 2005 prototype)&lt;br /&gt;
|builddate=Jun 29, 2005 22:37:14&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ShadowLuigi37&lt;br /&gt;
|releasedby=ShadowLuigi37&lt;br /&gt;
|filedumpdate=April 3, 2024&lt;br /&gt;
|filereleasedate=April 9, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=CTTR PREVIEW XBOX&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|origin_ownership=ShadowLuigi37 (2024 - Present)&lt;br /&gt;
|game=Crash Tag Team Racing&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 18, 2005}} {{RegionDate|EU|Aug 28, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 18, 2005}} {{RegionDate|EU|Nov 3, 2005}} {{RegionDate|AU|Nov 4, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Crash_Tag_Team_Racing_(Xbox_Prototype)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Tag Team Racing (June 29th 2005 Prototype).zip&lt;br /&gt;
|external=https://archive.org/details/crash-tag-team-racing-june-29th-2005-prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Tag Team Racing for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Tag_Team_Racing/June 29th, 2005 build}}&lt;br /&gt;
&lt;br /&gt;
===Developer QA Leftover Notes===&lt;br /&gt;
* Pressing the Left D-Pad in the Gift Shop section of the Multiplayer Setup grants you Wumpa Coins.&lt;br /&gt;
* Going into first person using the Left Trigger in the hub areas and then pressing X gives you a crystal, and Y gives you coins.&lt;br /&gt;
* There&#039;s a red color headless person in the Midway that&#039;s supposed to give you all minigames, though talking to them doesn&#039;t do anything. (The functionality of the headless person giving you all minigames only applies to Onfoot_Hub - An Unused Hub World Map)&lt;br /&gt;
* The tutorial section of Von Clutch&#039;s MotorWorld has 5 floating platforms the player can jump onto, one of each will take you to a hub world.&lt;br /&gt;
* Holding L and R and inputting A 4 times unlocks all movie gallery videos, race tracks, battle &amp;amp; stunt arenas, characters, vehicles (except PSP ones), and skins (including Japanese Crash, and the unused BucketHead Crash test skin).&lt;br /&gt;
* Holding L and R and inputting X 4 times activates the Build info on the top left corner of the screen.&lt;br /&gt;
* Holding L and R and inputting B or Y 4 times does activate something for the both of them respectively but it&#039;s not known what these do at the moment (Please edit if you figure out what these do)&lt;br /&gt;
&lt;br /&gt;
===General Notes=== &lt;br /&gt;
* This build is a little bit prone to crashing in minor inconsistent ways.&lt;br /&gt;
* The Main Menu, Race Tracks, and Grand Prix Win music are all the early midi mockups the game&#039;s composer Marc Baril made before Spiralmouth recorded the final vocal tracks, also mentioned in a [https://www.crashmania.net/en/backstage/interviews/marc-baril/| Crash Mania Interview from 2009].&lt;br /&gt;
* This build has 115 unique unused voice lines, a little bit of which were previously only hearable in the PS2 Demo build.&lt;br /&gt;
* Loading Screen backdrop is completely blank.&lt;br /&gt;
* All the FMVs from Red Eye Studios in this build are just the Sierra logo used as a placeholder.&lt;br /&gt;
* The attract video is an early leftover from previous builds.&lt;br /&gt;
* Wumpa Whip has a rather trippy effect than what is normally seen in the final game.&lt;br /&gt;
* All Characters and Vehicles are unlocked from the getgo, but only in the Main Menu sections.&lt;br /&gt;
* All Characters in races have little animations that play which aren&#039;t in the final game, and weren&#039;t even in earlier builds.&lt;br /&gt;
* Chick Gizzardlips has his final model (albeit without shading), but his tutorial icon still shows him with a cigarette as seen in earlier builds of the game.&lt;br /&gt;
* Despite the option to purchase character costumes in the multiplayer section, you can&#039;t equip them.&lt;br /&gt;
* The PSP Battle Arena &amp;quot;Fight Like An Egyptian&amp;quot; exists and is playable in this build despite it and another PSP Battle Arena &amp;quot;The Tragic Kingdom&amp;quot; (Which does exist in this build&#039;s files, but is slightly early) not meant to be played on any other platform outside of PS2 through linking between the PSP and PS2 versions.&lt;br /&gt;
* A lot of the NTSC-U PS2 unused leftovers are also in the files of this Xbox build including &amp;quot;onfoot_hub&amp;quot;, &amp;quot;sandbox&amp;quot;, &amp;quot;testbed1&amp;quot;, &amp;quot;bonus11 (early Evilocity)&amp;quot;, and &amp;quot;bonus2_arena (really early Hardly Ever Land)&amp;quot;.&lt;br /&gt;
* The single player and multiplayer Character selections screens in the main menu also features a little animation upon selecting a character which doesn&#039;t happen in the final game.&lt;br /&gt;
* The &amp;quot;Continue&amp;quot; and &amp;quot;Play Again&amp;quot; screens from earlier builds is also present here, though doesn&#039;t have Aku Aku hovering around in this build.&lt;br /&gt;
* There&#039;s a bug that after doing 1 race upon starting up the boot prevents other music in later races to play except for the race theme which just loops.&lt;br /&gt;
* All the race minigames don&#039;t play any music.&lt;br /&gt;
* The Hub World minigames don&#039;t play any music (Just plays the hub world music that was already being played), despite the actual music files existing in this build, and being the same as the final game.&lt;br /&gt;
* Some Character mission cutscenes tend to crash in the middle of said cutscenes, not all of them have this problem.&lt;br /&gt;
* Crossing the finish line in the &amp;quot;Crashinator&amp;quot; still allows you to move as if a race was still going on.&lt;br /&gt;
* Despite all the Die-O-Ramas in this build being identical to retail, the preview icons in the Movie Gallery are leftover from earlier builds and show older, un-rendered, Maya Playblasts of these Die-O-Ramas.&lt;br /&gt;
* The game story cutscenes have no sound effects.&lt;br /&gt;
* This build uses 2 early versions of the black power gem cutscenes for Tyrannosaurus Wrecks and Tomb Town which are both in an un-rendered, Maya Playblast state with the latter being the only one with sound, despite the final versions of these cutscenes also being in the files of this build, whilest also having no sound effects.&lt;br /&gt;
* The last cutscene of Crash pulling the lever to stop Willie Wumpa Cheeks&#039; rocket launch is entirely different from the final game, and got to the point of being all finished (except that there&#039;s no sound mix).&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
*Game is emulatable (in Xemu): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game is emulatable (in CXBX): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:vlcsnap-2024-04-04-04h07m16s373.png|Title Screen&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m02s257.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m17s402.png|Name Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m50s595.png|Die-O-Rama&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m41s830.png|Gift Shop&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m32s059.png|Credits&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m28s113.png|Host Server Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m37s985.png|Character Select&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m43s065.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m54s598.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h27m04s281.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h29m40s240.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m48s153.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m10s566.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m35s759.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h36m28s093.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m40s667.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m54s074.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h38m01s395.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h39m33s978.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m11s499.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m24s891.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m18s969.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m37s158.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m53s548.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m11s249.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m38s489.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m54s734.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h02m51s278.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h03m47s922.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h04m30s648.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h06m04s824.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h08m12s835.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;LRackTLCEao&amp;lt;/youtube&amp;gt;|Playthrough.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Dxq5XHdRIMI&amp;lt;/youtube&amp;gt;|Grands Prix.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;d-v5PXcbFyU&amp;lt;/youtube&amp;gt;|Video Files.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Gqk2-Mkqcjk&amp;lt;/youtube&amp;gt;|Unused Voice Clips.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;KkQnMAjhopc&amp;lt;/youtube&amp;gt;|Music. &lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;eSiMfj96qu0&amp;lt;/youtube&amp;gt;|Darkaiser&#039;s gameplay.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;hkFIhxH_JmE&amp;lt;/youtube&amp;gt;|Hypnoshark&#039;s livestream VOD.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CTTR Beta Xbox 1.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Darkaiser and Drx for helping me secure this prototype.&lt;br /&gt;
* BetaM and Darkaiser for helping with datamining and testing.&lt;br /&gt;
* Hypnoshark for doing an exclusive world premiere showcase reveal of this prototype.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://redump.org/disc/113478/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Tag Team Racing}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114259</id>
		<title>Crash Tag Team Racing (Jun 29th, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114259"/>
		<updated>2024-04-11T10:48:19Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: /* Videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Vlcsnap-2024-04-04-04h07m16s373.png&lt;br /&gt;
|Page name=Crash Tag Team Racing (Jun 29th, 2005 prototype)&lt;br /&gt;
|builddate=Jun 29, 2005 22:37:14&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ShadowLuigi37&lt;br /&gt;
|releasedby=ShadowLuigi37&lt;br /&gt;
|filedumpdate=April 3, 2024&lt;br /&gt;
|filereleasedate=April 9, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=CTTR PREVIEW XBOX&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|origin_ownership=ShadowLuigi37 (2024 - Present)&lt;br /&gt;
|game=Crash Tag Team Racing&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 18, 2005}} {{RegionDate|EU|Aug 28, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 18, 2005}} {{RegionDate|EU|Nov 3, 2005}} {{RegionDate|AU|Nov 4, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Crash_Tag_Team_Racing_(Xbox_Prototype)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Tag Team Racing (June 29th 2005 Prototype).zip&lt;br /&gt;
|external=https://archive.org/details/crash-tag-team-racing-june-29th-2005-prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Tag Team Racing for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Tag_Team_Racing/June 29th, 2005 build}}&lt;br /&gt;
&lt;br /&gt;
===Developer QA Leftover Notes===&lt;br /&gt;
* Pressing the Left D-Pad in the Gift Shop section of the Multiplayer Setup grants you Wumpa Coins.&lt;br /&gt;
* Going into first person using the Left Trigger in the hub areas and then pressing X gives you a crystal, and Y gives you coins.&lt;br /&gt;
* There&#039;s a red color headless person in the Midway that&#039;s supposed to give you all minigames, though talking to them doesn&#039;t do anything. (The functionality of the headless person giving you all minigames only applies to Onfoot_Hub - An Unused Hub World Map)&lt;br /&gt;
* The tutorial section of Von Clutch&#039;s MotorWorld has 5 floating platforms the player can jump onto, one of each will take you to a hub world.&lt;br /&gt;
&lt;br /&gt;
===General Notes=== &lt;br /&gt;
* This build is a little bit prone to crashing in minor inconsistent ways.&lt;br /&gt;
* The Main Menu, Race Tracks, and Grand Prix Win music are all the early midi mockups the game&#039;s composer Marc Baril made before Spiralmouth recorded the final vocal tracks, also mentioned in a [https://www.crashmania.net/en/backstage/interviews/marc-baril/| Crash Mania Interview from 2009].&lt;br /&gt;
* This build has 115 unique unused voice lines, a little bit of which were previously only hearable in the PS2 Demo build.&lt;br /&gt;
* Loading Screen backdrop is completely blank.&lt;br /&gt;
* All the FMVs from Red Eye Studios in this build are just the Sierra logo used as a placeholder.&lt;br /&gt;
* The attract video is an early leftover from previous builds.&lt;br /&gt;
* Wumpa Whip has a rather trippy effect than what is normally seen in the final game.&lt;br /&gt;
* All Characters and Vehicles are unlocked from the getgo, but only in the Main Menu sections.&lt;br /&gt;
* All Characters in races have little animations that play which aren&#039;t in the final game, and weren&#039;t even in earlier builds.&lt;br /&gt;
* Chick Gizzardlips has his final model (albeit without shading), but his tutorial icon still shows him with a cigarette as seen in earlier builds of the game.&lt;br /&gt;
* Despite the option to purchase character costumes in the multiplayer section, you can&#039;t equip them.&lt;br /&gt;
* The PSP Battle Arena &amp;quot;Fight Like An Egyptian&amp;quot; exists and is playable in this build despite it and another PSP Battle Arena &amp;quot;The Tragic Kingdom&amp;quot; (Which does exist in this build&#039;s files, but is slightly early) not meant to be played on any other platform outside of PS2 through linking between the PSP and PS2 versions.&lt;br /&gt;
* A lot of the NTSC-U PS2 unused leftovers are also in the files of this Xbox build including &amp;quot;onfoot_hub&amp;quot;, &amp;quot;sandbox&amp;quot;, &amp;quot;testbed1&amp;quot;, &amp;quot;bonus11 (early Evilocity)&amp;quot;, and &amp;quot;bonus2_arena (really early Hardly Ever Land)&amp;quot;.&lt;br /&gt;
* The single player and multiplayer Character selections screens in the main menu also features a little animation upon selecting a character which doesn&#039;t happen in the final game.&lt;br /&gt;
* The &amp;quot;Continue&amp;quot; and &amp;quot;Play Again&amp;quot; screens from earlier builds is also present here, though doesn&#039;t have Aku Aku hovering around in this build.&lt;br /&gt;
* There&#039;s a bug that after doing 1 race upon starting up the boot prevents other music in later races to play except for the race theme which just loops.&lt;br /&gt;
* All the race minigames don&#039;t play any music.&lt;br /&gt;
* The Hub World minigames don&#039;t play any music (Just plays the hub world music that was already being played), despite the actual music files existing in this build, and being the same as the final game.&lt;br /&gt;
* Some Character mission cutscenes tend to crash in the middle of said cutscenes, not all of them have this problem.&lt;br /&gt;
* Crossing the finish line in the &amp;quot;Crashinator&amp;quot; still allows you to move as if a race was still going on.&lt;br /&gt;
* Despite all the Die-O-Ramas in this build being identical to retail, the preview icons in the Movie Gallery are leftover from earlier builds and show older, un-rendered, Maya Playblasts of these Die-O-Ramas.&lt;br /&gt;
* The game story cutscenes have no sound effects.&lt;br /&gt;
* This build uses 2 early versions of the black power gem cutscenes for Tyrannosaurus Wrecks and Tomb Town which are both in an un-rendered, Maya Playblast state with the latter being the only one with sound, despite the final versions of these cutscenes also being in the files of this build, whilest also having no sound effects.&lt;br /&gt;
* The last cutscene of Crash pulling the lever to stop Willie Wumpa Cheeks&#039; rocket launch is entirely different from the final game, and got to the point of being all finished (except that there&#039;s no sound mix).&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
*Game is emulatable (in Xemu): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game is emulatable (in CXBX): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:vlcsnap-2024-04-04-04h07m16s373.png|Title Screen&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m02s257.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m17s402.png|Name Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m50s595.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m41s830.png|Gift Shop&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m32s059.png|Credits&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m28s113.png|Host Server Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m37s985.png|Character Select&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m43s065.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m54s598.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h27m04s281.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h29m40s240.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m48s153.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m10s566.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m35s759.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h36m28s093.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m40s667.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m54s074.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h38m01s395.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h39m33s978.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m11s499.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m24s891.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m18s969.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m37s158.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m53s548.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m11s249.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m38s489.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m54s734.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h02m51s278.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h03m47s922.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h04m30s648.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h06m04s824.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h08m12s835.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;LRackTLCEao&amp;lt;/youtube&amp;gt;|Playthrough.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Dxq5XHdRIMI&amp;lt;/youtube&amp;gt;|Grands Prix.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;d-v5PXcbFyU&amp;lt;/youtube&amp;gt;|Video Files.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Gqk2-Mkqcjk&amp;lt;/youtube&amp;gt;|Unused Voice Clips.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;KkQnMAjhopc&amp;lt;/youtube&amp;gt;|Music. &lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;eSiMfj96qu0&amp;lt;/youtube&amp;gt;|Darkaiser&#039;s gameplay.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;hkFIhxH_JmE&amp;lt;/youtube&amp;gt;|Hypnoshark&#039;s livestream VOD.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CTTR Beta Xbox 1.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Darkaiser and Drx for helping me secure this prototype.&lt;br /&gt;
* BetaM and Darkaiser for helping with datamining and testing.&lt;br /&gt;
* Hypnoshark for doing an exclusive world premiere showcase reveal of this prototype.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://redump.org/disc/113478/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Tag Team Racing}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114215</id>
		<title>Crash Tag Team Racing (Jun 29th, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114215"/>
		<updated>2024-04-09T22:42:44Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: Updated with Redump rip done in MPF (Redumper)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Vlcsnap-2024-04-04-04h07m16s373.png&lt;br /&gt;
|Page name=Crash Tag Team Racing (Jun 29th, 2005 prototype)&lt;br /&gt;
|builddate=Jun 29, 2005 22:37:14&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ShadowLuigi37&lt;br /&gt;
|releasedby=ShadowLuigi37&lt;br /&gt;
|filedumpdate=April 3, 2024&lt;br /&gt;
|filereleasedate=April 9, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=CTTR PREVIEW XBOX&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|origin_ownership=ShadowLuigi37 (2024 - Present)&lt;br /&gt;
|game=Crash Tag Team Racing&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 18, 2005}} {{RegionDate|EU|Aug 28, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 18, 2005}} {{RegionDate|EU|Nov 3, 2005}} {{RegionDate|AU|Nov 4, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Crash_Tag_Team_Racing_(Xbox_Prototype)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Tag Team Racing (June 29th 2005 Prototype).zip&lt;br /&gt;
|external=https://archive.org/details/crash-tag-team-racing-june-29th-2005-prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Tag Team Racing for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Tag_Team_Racing/June 29th, 2005 build}}&lt;br /&gt;
&lt;br /&gt;
===Developer QA Leftover Notes===&lt;br /&gt;
* Pressing the Left D-Pad in the Gift Shop section of the Multiplayer Setup grants you Wumpa Coins.&lt;br /&gt;
* Going into first person using the Left Trigger in the hub areas and then pressing X gives you a crystal, and Y gives you coins.&lt;br /&gt;
* There&#039;s a red color headless person in the Midway that&#039;s supposed to give you all minigames, though talking to them doesn&#039;t do anything. (The functionality of the headless person giving you all minigames only applies to Onfoot_Hub - An Unused Hub World Map)&lt;br /&gt;
* The tutorial section of Von Clutch&#039;s MotorWorld has 5 floating platforms the player can jump onto, one of each will take you to a hub world.&lt;br /&gt;
&lt;br /&gt;
===General Notes=== &lt;br /&gt;
* This build is a little bit prone to crashing in minor inconsistent ways.&lt;br /&gt;
* The Main Menu, Race Tracks, and Grand Prix Win music are all the early midi mockups the game&#039;s composer Marc Baril made before Spiralmouth recorded the final vocal tracks, also mentioned in a [https://www.crashmania.net/en/backstage/interviews/marc-baril/| Crash Mania Interview from 2009].&lt;br /&gt;
* This build has 115 unique unused voice lines, a little bit of which were previously only hearable in the PS2 Demo build.&lt;br /&gt;
* Loading Screen backdrop is completely blank.&lt;br /&gt;
* All the FMVs from Red Eye Studios in this build are just the Sierra logo used as a placeholder.&lt;br /&gt;
* The attract video is an early leftover from previous builds.&lt;br /&gt;
* Wumpa Whip has a rather trippy effect than what is normally seen in the final game.&lt;br /&gt;
* All Characters and Vehicles are unlocked from the getgo, but only in the Main Menu sections.&lt;br /&gt;
* All Characters in races have little animations that play which aren&#039;t in the final game, and weren&#039;t even in earlier builds.&lt;br /&gt;
* Chick Gizzardlips has his final model (albeit without shading), but his tutorial icon still shows him with a cigarette as seen in earlier builds of the game.&lt;br /&gt;
* Despite the option to purchase character costumes in the multiplayer section, you can&#039;t equip them.&lt;br /&gt;
* The PSP Battle Arena &amp;quot;Fight Like An Egyptian&amp;quot; exists and is playable in this build despite it and another PSP Battle Arena &amp;quot;The Tragic Kingdom&amp;quot; (Which does exist in this build&#039;s files, but is slightly early) not meant to be played on any other platform outside of PS2 through linking between the PSP and PS2 versions.&lt;br /&gt;
* A lot of the NTSC-U PS2 unused leftovers are also in the files of this Xbox build including &amp;quot;onfoot_hub&amp;quot;, &amp;quot;sandbox&amp;quot;, &amp;quot;testbed1&amp;quot;, &amp;quot;bonus11 (early Evilocity)&amp;quot;, and &amp;quot;bonus2_arena (really early Hardly Ever Land)&amp;quot;.&lt;br /&gt;
* The single player and multiplayer Character selections screens in the main menu also features a little animation upon selecting a character which doesn&#039;t happen in the final game.&lt;br /&gt;
* The &amp;quot;Continue&amp;quot; and &amp;quot;Play Again&amp;quot; screens from earlier builds is also present here, though doesn&#039;t have Aku Aku hovering around in this build.&lt;br /&gt;
* There&#039;s a bug that after doing 1 race upon starting up the boot prevents other music in later races to play except for the race theme which just loops.&lt;br /&gt;
* All the race minigames don&#039;t play any music.&lt;br /&gt;
* The Hub World minigames don&#039;t play any music (Just plays the hub world music that was already being played), despite the actual music files existing in this build, and being the same as the final game.&lt;br /&gt;
* Some Character mission cutscenes tend to crash in the middle of said cutscenes, not all of them have this problem.&lt;br /&gt;
* Crossing the finish line in the &amp;quot;Crashinator&amp;quot; still allows you to move as if a race was still going on.&lt;br /&gt;
* Despite all the Die-O-Ramas in this build being identical to retail, the preview icons in the Movie Gallery are leftover from earlier builds and show older, un-rendered, Maya Playblasts of these Die-O-Ramas.&lt;br /&gt;
* The game story cutscenes have no sound effects.&lt;br /&gt;
* This build uses 2 early versions of the black power gem cutscenes for Tyrannosaurus Wrecks and Tomb Town which are both in an un-rendered, Maya Playblast state with the latter being the only one with sound, despite the final versions of these cutscenes also being in the files of this build, whilest also having no sound effects.&lt;br /&gt;
* The last cutscene of Crash pulling the lever to stop Willie Wumpa Cheeks&#039; rocket launch is entirely different from the final game, and got to the point of being all finished (except that there&#039;s no sound mix).&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
*Game is emulatable (in Xemu): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game is emulatable (in CXBX): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:vlcsnap-2024-04-04-04h07m16s373.png|Title Screen&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m02s257.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m17s402.png|Name Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m50s595.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m41s830.png|Gift Shop&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m32s059.png|Credits&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m28s113.png|Host Server Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m37s985.png|Character Select&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m43s065.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m54s598.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h27m04s281.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h29m40s240.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m48s153.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m10s566.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m35s759.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h36m28s093.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m40s667.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m54s074.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h38m01s395.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h39m33s978.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m11s499.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m24s891.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m18s969.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m37s158.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m53s548.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m11s249.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m38s489.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m54s734.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h02m51s278.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h03m47s922.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h04m30s648.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h06m04s824.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h08m12s835.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;LRackTLCEao&amp;lt;/youtube&amp;gt;|Playthrough.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Dxq5XHdRIMI&amp;lt;/youtube&amp;gt;|Grands Prix.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;d-v5PXcbFyU&amp;lt;/youtube&amp;gt;|Video Files.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Gqk2-Mkqcjk&amp;lt;/youtube&amp;gt;|Unused Voice Clips.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;KkQnMAjhopc&amp;lt;/youtube&amp;gt;|Music. &lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;eSiMfj96qu0&amp;lt;/youtube&amp;gt;|Darkaiser&#039;s gameplay.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CTTR Beta Xbox 1.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Darkaiser and Drx for helping me secure this prototype.&lt;br /&gt;
* BetaM and Darkaiser for helping with datamining and testing.&lt;br /&gt;
* Hypnoshark for doing an exclusive world premiere showcase reveal of this prototype.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Tag Team Racing}}}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Crash_Tag_Team_Racing_(June_29th_2005_Prototype).zip&amp;diff=114214</id>
		<title>File:Crash Tag Team Racing (June 29th 2005 Prototype).zip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Crash_Tag_Team_Racing_(June_29th_2005_Prototype).zip&amp;diff=114214"/>
		<updated>2024-04-09T22:17:43Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Redump ISO rip of the June 29th 2005 prototype of Crash Tag Team Racing. Ripped in MPF with Redumper (DiscImageCreator wasn&#039;t doing any good).&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Open_Season_(Aug_28,_2006_prototype)&amp;diff=114209</id>
		<title>Open Season (Aug 28, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Open_Season_(Aug_28,_2006_prototype)&amp;diff=114209"/>
		<updated>2024-04-09T17:50:53Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Open Season - Rebelles de la Foret_SLES-54316_20240124112913.png&lt;br /&gt;
|Page name=Open Season (Aug 28, 2006 prototype)&lt;br /&gt;
|builddate=Aug 28, 2006&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ShadowLuigi37&lt;br /&gt;
|releasedby=ShadowLuigi37&lt;br /&gt;
|filedumpdate=January 24, 2024&lt;br /&gt;
|filereleasedate=January 24, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Open Saison PS2 Review Build&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|origin_ownership=ShadowLuigi37 (2024 - Present)&lt;br /&gt;
|game=Open Season&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 30, 2006}} {{RegionDate|EU|Jul 9, 2006}} {{RegionDate|EU|Sept 19, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Sept 18, 2006}} {{RegionDate|EU|Oct 6, 2006}} {{RegionDate|AU|Nov 30, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Open Season (August 28th 2006 Prototype).zip&lt;br /&gt;
|external=https://archive.org/details/open-season-august-28th-2006-prototype&lt;br /&gt;
}}&lt;br /&gt;
A late localization prototype review build of Open Season for Sony PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Postdates the final retail European and North American releases by a month but predates the final retail Scandinavia release by 3 weeks earlier.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
&lt;br /&gt;
*Game is emulatable (in PCSX2): Yes (as of January 24, 2024).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Open Season - Rebelles de la Foret SLES-54316 20240124112137.png|Language Select&lt;br /&gt;
File:Open Season - Rebelles de la Foret SLES-54316 20240124112900.png&lt;br /&gt;
File:Open Season - Rebelles de la Foret SLES-54316 20240124112913.png&lt;br /&gt;
File:Open Season - Rebelles de la Foret SLES-54316 20240124112928.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:OS PS2 August 29th 2006 Build Image 1.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Open Season}}}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114208</id>
		<title>Crash Tag Team Racing (Jun 29th, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114208"/>
		<updated>2024-04-09T17:50:51Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Vlcsnap-2024-04-04-04h07m16s373.png&lt;br /&gt;
|Page name=Crash Tag Team Racing (Jun 29th, 2005 prototype)&lt;br /&gt;
|builddate=Jun 29, 2005 22:37:14&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=ShadowLuigi37&lt;br /&gt;
|releasedby=ShadowLuigi37&lt;br /&gt;
|filedumpdate=April 3, 2024&lt;br /&gt;
|filereleasedate=April 9, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=CTTR PREVIEW XBOX&lt;br /&gt;
|origin_dumpmethod=PowerISO&lt;br /&gt;
|origin_ownership=ShadowLuigi37 (2024 - Present)&lt;br /&gt;
|game=Crash Tag Team Racing&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 18, 2005}} {{RegionDate|EU|Aug 28, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 18, 2005}} {{RegionDate|EU|Nov 3, 2005}} {{RegionDate|AU|Nov 4, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Tag Team Racing (June 29th 2005 Prototype).7z&lt;br /&gt;
|external=https://archive.org/details/crash-tag-team-racing-june-29th-2005-prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Tag Team Racing for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Tag_Team_Racing/June 29th, 2005 build}}&lt;br /&gt;
&lt;br /&gt;
===Developer QA Leftover Notes===&lt;br /&gt;
* Pressing the Left D-Pad in the Gift Shop section of the Multiplayer Setup grants you Wumpa Coins.&lt;br /&gt;
* Going into first person using the Left Trigger in the hub areas and then pressing X gives you a crystal, and Y gives you coins.&lt;br /&gt;
* There&#039;s a red color headless person in the Midway that&#039;s supposed to give you all minigames, though talking to them doesn&#039;t do anything. (The functionality of the headless person giving you all minigames only applies to Onfoot_Hub - An Unused Hub World Map)&lt;br /&gt;
* The tutorial section of Von Clutch&#039;s MotorWorld has 5 floating platforms the player can jump onto, one of each will take you to a hub world.&lt;br /&gt;
&lt;br /&gt;
===General Notes=== &lt;br /&gt;
* This build is a little bit prone to crashing in minor inconsistent ways.&lt;br /&gt;
* The Main Menu, Race Tracks, and Grand Prix Win music are all the early midi mockups the game&#039;s composer Marc Baril made before Spiralmouth recorded the final vocal tracks, also mentioned in a Crash Mania Interview from 2009 - https://www.crashmania.net/en/backstage/interviews/marc-baril/&lt;br /&gt;
* This build has 115 unique unused voice lines, a little bit of which were previously only hearable in the PS2 Demo build.&lt;br /&gt;
* Loading Screen backdrop is completely blank.&lt;br /&gt;
* All the FMVs from Red Eye Studios in this build are just the Sierra logo used as a placeholder.&lt;br /&gt;
* The attract video is an early leftover from previous builds.&lt;br /&gt;
* Wumpa Whip has a rather trippy effect than what is normally seen in the final game.&lt;br /&gt;
* All Characters and Vehicles are unlocked from the getgo, but only in the Main Menu sections.&lt;br /&gt;
* All Characters in races have little animations that play which aren&#039;t in the final game, and weren&#039;t even in earlier builds.&lt;br /&gt;
* Chick Gizzardlips has his final model (albeit without shading), but his tutorial icon still shows him with a cigarette as seen in earlier builds of the game.&lt;br /&gt;
* Despite the option to purchase character costumes in the multiplayer section, you can&#039;t equip them.&lt;br /&gt;
* The PSP Battle Arena &amp;quot;Fight Like An Egyptian&amp;quot; exists and is playable in this build despite it and another PSP Battle Arena &amp;quot;The Tragic Kingdom&amp;quot; (Which does exist in this build&#039;s files, but is slightly early) not meant to be played on any other platform outside of PS2 through linking between the PSP and PS2 versions.&lt;br /&gt;
* A lot of the NTSC-U PS2 unused leftovers are also in the files of this Xbox build including &amp;quot;onfoot_hub&amp;quot;, &amp;quot;sandbox&amp;quot;, &amp;quot;testbed1&amp;quot;, &amp;quot;bonus11 (early Evilocity)&amp;quot;, and &amp;quot;bonus2_arena (really early Hardly Ever Land)&amp;quot;.&lt;br /&gt;
* The single player and multiplayer Character selections screens in the main menu also features a little animation upon selecting a character which doesn&#039;t happen in the final game.&lt;br /&gt;
* The &amp;quot;Continue&amp;quot; and &amp;quot;Play Again&amp;quot; screens from earlier builds is also present here, though doesn&#039;t have Aku Aku hovering around in this build.&lt;br /&gt;
* There&#039;s a bug that after doing 1 race upon starting up the boot prevents other music in later races to play except for the race theme which just loops.&lt;br /&gt;
* All the race minigames don&#039;t play any music.&lt;br /&gt;
* The Hub World minigames don&#039;t play any music (Just plays the hub world music that was already being played), despite the actual music files existing in this build, and being the same as the final game.&lt;br /&gt;
* Some Character mission cutscenes tend to crash in the middle of said cutscenes, not all of them have this problem.&lt;br /&gt;
* Crossing the finish line in the &amp;quot;Crashinator&amp;quot; still allows you to move as if a race was still going on.&lt;br /&gt;
* Despite all the Die-O-Ramas in this build being identical to retail, the preview icons in the Movie Gallery are leftover from earlier builds and show older, un-rendered, Maya Playblasts of these Die-O-Ramas.&lt;br /&gt;
* The game story cutscenes have no sound effects.&lt;br /&gt;
* This build uses 2 early versions of the black power gem cutscenes for Tyrannosaurus Wrecks and Tomb Town which are both in an un-rendered, Maya Playblast state with the latter being the only one with sound, despite the final versions of these cutscenes also being in the files of this build, whilest also having no sound effects.&lt;br /&gt;
* The last cutscene of Crash pulling the lever to stop Willie Wumpa Cheeks&#039; rocket launch is entirely different from the final game, and got to the point of being all finished (except that there&#039;s no sound mix).&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
*Game is emulatable (in Xemu): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game is emulatable (in CXBX): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:vlcsnap-2024-04-04-04h07m16s373.png|Title Screen&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m02s257.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m17s402.png|Name Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m50s595.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m41s830.png|Gift Shop&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m32s059.png|Credits&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m28s113.png|Host Server Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m37s985.png|Character Select&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m43s065.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m54s598.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h27m04s281.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h29m40s240.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m48s153.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m10s566.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m35s759.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h36m28s093.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m40s667.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m54s074.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h38m01s395.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h39m33s978.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m11s499.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m24s891.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m18s969.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m37s158.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m53s548.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m11s249.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m38s489.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m54s734.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h02m51s278.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h03m47s922.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h04m30s648.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h06m04s824.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h08m12s835.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;LRackTLCEao&amp;lt;/youtube&amp;gt;|Playthrough.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Dxq5XHdRIMI&amp;lt;/youtube&amp;gt;|Grand Prixs.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;d-v5PXcbFyU&amp;lt;/youtube&amp;gt;|Video Files.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Gqk2-Mkqcjk&amp;lt;/youtube&amp;gt;|Unused Voice Clips.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;KkQnMAjhopc&amp;lt;/youtube&amp;gt;|Music. &lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;eSiMfj96qu0&amp;lt;/youtube&amp;gt;|Darkaiser&#039;s gameplay.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CTTR Beta Xbox 1.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Tag Team Racing}}}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Darkaiser and Drx for helping me secure this prototype.&lt;br /&gt;
* BetaM and Darkaiser for helping with datamining and testing.&lt;br /&gt;
* Hypnoshark for doing an exclusive world premiere showcase reveal of this prototype.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114201</id>
		<title>Crash Tag Team Racing (Jun 29th, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114201"/>
		<updated>2024-04-09T17:03:36Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: /* Developer QA Leftover Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Vlcsnap-2024-04-04-04h07m16s373.png&lt;br /&gt;
|Page name=Crash Tag Team Racing (Jun 29th, 2005 prototype)&lt;br /&gt;
|builddate=Jun 29, 2005 22:37:14&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=ShadowLuigi37&lt;br /&gt;
|releasedby=ShadowLuigi37&lt;br /&gt;
|filedumpdate=April 3, 2024&lt;br /&gt;
|filereleasedate=April 9, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=CTTR PREVIEW XBOX&lt;br /&gt;
|origin_dumpmethod=PowerISO&lt;br /&gt;
|origin_ownership=Anonymous&lt;br /&gt;
|game=Crash Tag Team Racing&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 18, 2005}} {{RegionDate|EU|Aug 28, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 18, 2005}} {{RegionDate|EU|Nov 3, 2005}} {{RegionDate|AU|Nov 4, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Tag Team Racing (June 29th 2005 Prototype).7z&lt;br /&gt;
|external=https://archive.org/details/crash-tag-team-racing-june-29th-2005-prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Tag Team Racing for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Tag_Team_Racing/June 29th, 2005 build}}&lt;br /&gt;
&lt;br /&gt;
===Developer QA Leftover Notes===&lt;br /&gt;
* Pressing the Left D-Pad in the Gift Shop section of the Multiplayer Setup grants you Wumpa Coins.&lt;br /&gt;
* Going into first person using the Left Trigger in the hub areas and then pressing X gives you a crystal, and Y gives you coins.&lt;br /&gt;
* There&#039;s a red color headless person in the Midway that&#039;s supposed to give you all minigames, though talking to them doesn&#039;t do anything. (The functionality of the headless person giving you all minigames only applies to Onfoot_Hub - An Unused Hub World Map)&lt;br /&gt;
* The tutorial section of Von Clutch&#039;s MotorWorld has 5 floating platforms the player can jump onto, one of each will take you to a hub world.&lt;br /&gt;
&lt;br /&gt;
===General Notes=== &lt;br /&gt;
* This build is a little bit prone to crashing in minor inconsistent ways.&lt;br /&gt;
* The Main Menu, Race Tracks, and Grand Prix Win music are all the early midi mockups the game&#039;s composer Marc Baril made before Spiralmouth recorded the final vocal tracks, also mentioned in a Crash Mania Interview from 2009 - https://www.crashmania.net/en/backstage/interviews/marc-baril/&lt;br /&gt;
* This build has 115 unique unused voice lines, a little bit of which were previously only hearable in the PS2 Demo build.&lt;br /&gt;
* Loading Screen backdrop is completely blank.&lt;br /&gt;
* All the FMVs from Red Eye Studios in this build are just the Sierra logo used as a placeholder.&lt;br /&gt;
* The attract video is an early leftover from previous builds.&lt;br /&gt;
* Wumpa Whip has a rather trippy effect than what is normally seen in the final game.&lt;br /&gt;
* All Characters and Vehicles are unlocked from the getgo, but only in the Main Menu sections.&lt;br /&gt;
* All Characters in races have little animations that play which aren&#039;t in the final game, and weren&#039;t even in earlier builds.&lt;br /&gt;
* Chick Gizzardlips has his final model (albeit without shading), but his tutorial icon still shows him with a cigarette as seen in earlier builds of the game.&lt;br /&gt;
* Despite the option to purchase character costumes in the multiplayer section, you can&#039;t equip them.&lt;br /&gt;
* The PSP Battle Arena &amp;quot;Fight Like An Egyptian&amp;quot; exists and is playable in this build despite it and another PSP Battle Arena &amp;quot;The Tragic Kingdom&amp;quot; (Which does exist in this build&#039;s files, but is slightly early) not meant to be played on any other platform outside of PS2 through linking between the PSP and PS2 versions.&lt;br /&gt;
* A lot of the NTSC-U PS2 unused leftovers are also in the files of this Xbox build including &amp;quot;onfoot_hub&amp;quot;, &amp;quot;sandbox&amp;quot;, &amp;quot;testbed1&amp;quot;, &amp;quot;bonus11 (early Evilocity)&amp;quot;, and &amp;quot;bonus2_arena (really early Hardly Ever Land)&amp;quot;.&lt;br /&gt;
* The single player and multiplayer Character selections screens in the main menu also features a little animation upon selecting a character which doesn&#039;t happen in the final game.&lt;br /&gt;
* The &amp;quot;Continue&amp;quot; and &amp;quot;Play Again&amp;quot; screens from earlier builds is also present here, though doesn&#039;t have Aku Aku hovering around in this build.&lt;br /&gt;
* There&#039;s a bug that after doing 1 race upon starting up the boot prevents other music in later races to play except for the race theme which just loops.&lt;br /&gt;
* All the race minigames don&#039;t play any music.&lt;br /&gt;
* The Hub World minigames don&#039;t play any music (Just plays the hub world music that was already being played), despite the actual music files existing in this build, and being the same as the final game.&lt;br /&gt;
* Some Character mission cutscenes tend to crash in the middle of said cutscenes, not all of them have this problem.&lt;br /&gt;
* Crossing the finish line in the &amp;quot;Crashinator&amp;quot; still allows you to move as if a race was still going on.&lt;br /&gt;
* Despite all the Die-O-Ramas in this build being identical to retail, the preview icons in the Movie Gallery are leftover from earlier builds and show older, un-rendered, Maya Playblasts of these Die-O-Ramas.&lt;br /&gt;
* The game story cutscenes have no sound effects.&lt;br /&gt;
* This build uses 2 early versions of the black power gem cutscenes for Tyrannosaurus Wrecks and Tomb Town which are both in an un-rendered, Maya Playblast state with the latter being the only one with sound, despite the final versions of these cutscenes also being in the files of this build, whilest also having no sound effects.&lt;br /&gt;
* The last cutscene of Crash pulling the lever to stop Willie Wumpa Cheeks&#039; rocket launch is entirely different from the final game, and got to the point of being all finished (except that there&#039;s no sound mix).&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
*Game is emulatable (in Xemu): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game is emulatable (in CXBX): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:vlcsnap-2024-04-04-04h07m16s373.png|Title Screen&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m02s257.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m17s402.png|Name Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m50s595.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m41s830.png|Gift Shop&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m32s059.png|Credits&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m28s113.png|Host Server Selection&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m37s985.png|Character Select&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m43s065.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m54s598.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h27m04s281.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h29m40s240.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m48s153.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m10s566.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m35s759.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h36m28s093.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m40s667.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m54s074.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h38m01s395.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h39m33s978.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m11s499.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m24s891.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m18s969.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m37s158.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m53s548.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m11s249.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m38s489.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m54s734.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h02m51s278.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h03m47s922.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h04m30s648.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h06m04s824.png|Gameplay&lt;br /&gt;
File:vlcsnap-2024-04-07-00h08m12s835.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;LRackTLCEao&amp;lt;/youtube&amp;gt;|Playthrough.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Dxq5XHdRIMI&amp;lt;/youtube&amp;gt;|Grand Prixs.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;d-v5PXcbFyU&amp;lt;/youtube&amp;gt;|Video Files.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Gqk2-Mkqcjk&amp;lt;/youtube&amp;gt;|Unused Voice Clips.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;KkQnMAjhopc&amp;lt;/youtube&amp;gt;|Music. &lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;eSiMfj96qu0&amp;lt;/youtube&amp;gt;|Darkaiser&#039;s gameplay.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CTTR Beta Xbox 1.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Tag Team Racing}}}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Darkaiser and Drx for helping me secure this prototype.&lt;br /&gt;
* BetaM and Darkaiser for helping with datamining and testing.&lt;br /&gt;
* Hypnoshark for doing an exclusive world premiere showcase reveal of this prototype.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114173</id>
		<title>Crash Tag Team Racing (Jun 29th, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype)&amp;diff=114173"/>
		<updated>2024-04-09T16:07:15Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: Created page with &amp;quot;{{Prototype |titlescreen=Vlcsnap-2024-04-04-04h07m16s373.png |Page name=Crash Tag Team Racing (Jun 29th, 2005 prototype) |builddate=Jun 29, 2005 22:37:14 |buildname=Preview |status=Released, redump needed |dumper=ShadowLuigi37 |releasedby=ShadowLuigi37 |filedumpdate=April 3, 2024 |filereleasedate=April 9, 2024 |origin_type=DVD-R |origin_labels=CTTR PREVIEW XBOX |origin_dumpmethod=PowerISO |origin_ownership=Anonymous |game=Crash Tag Team Racing |system=Xbox |genre=Racing...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Vlcsnap-2024-04-04-04h07m16s373.png&lt;br /&gt;
|Page name=Crash Tag Team Racing (Jun 29th, 2005 prototype)&lt;br /&gt;
|builddate=Jun 29, 2005 22:37:14&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=ShadowLuigi37&lt;br /&gt;
|releasedby=ShadowLuigi37&lt;br /&gt;
|filedumpdate=April 3, 2024&lt;br /&gt;
|filereleasedate=April 9, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=CTTR PREVIEW XBOX&lt;br /&gt;
|origin_dumpmethod=PowerISO&lt;br /&gt;
|origin_ownership=Anonymous&lt;br /&gt;
|game=Crash Tag Team Racing&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 18, 2005}} {{RegionDate|EU|Aug 28, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 18, 2005}} {{RegionDate|EU|Nov 3, 2005}} {{RegionDate|AU|Nov 4, 2005}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Tag Team Racing (June 29th 2005 Prototype).7z&lt;br /&gt;
|external=https://archive.org/details/crash-tag-team-racing-june-29th-2005-prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Tag Team Racing for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Tag_Team_Racing/June 29th, 2005 build}}&lt;br /&gt;
&lt;br /&gt;
===Developer QA Leftover Notes===&lt;br /&gt;
- Pressing the Left D-Pad in the Gift Shop section of the Multiplayer Setup grants you Wumpa Coins.&lt;br /&gt;
&lt;br /&gt;
- Going into first person using the Left Trigger in the hub areas and then pressing X gives you a crystal, and Y gives you coins.&lt;br /&gt;
&lt;br /&gt;
- There&#039;s a red color headless person in the Midway that&#039;s supposed to give you all minigames, though talking to them doesn&#039;t do anything.&lt;br /&gt;
&lt;br /&gt;
- The tutorial section of Von Clutch&#039;s MotorWorld has 5 floating platforms the player can jump onto, one of each will take you to a hub world.&lt;br /&gt;
&lt;br /&gt;
===General Notes=== &lt;br /&gt;
- This build is a little bit prone to crashing in minor inconsistent ways.&lt;br /&gt;
&lt;br /&gt;
- The Main Menu, Race Tracks, and Grand Prix Win music are all the early midi mockups the game&#039;s composer Marc Baril made before Spiralmouth recorded the final vocal tracks, also mentioned in a Crash Mania Interview from 2009 - https://www.crashmania.net/en/backstage/interviews/marc-baril/&lt;br /&gt;
&lt;br /&gt;
- This build has 115 unique unused voice lines, a little bit of which were previously only hearable in the PS2 Demo build.&lt;br /&gt;
&lt;br /&gt;
- Loading Screen backdrop is completely blank.&lt;br /&gt;
&lt;br /&gt;
- All the FMVs from Red Eye Studios in this build are just the Sierra logo used as a placeholder.&lt;br /&gt;
&lt;br /&gt;
- The attract video is an early leftover from previous builds.&lt;br /&gt;
&lt;br /&gt;
- Wumpa Whip has a rather trippy effect than what is normally seen in the final game.&lt;br /&gt;
&lt;br /&gt;
- All Characters and Vehicles are unlocked from the getgo, but only in the Main Menu sections.&lt;br /&gt;
&lt;br /&gt;
- All Characters in races have little animations that play which aren&#039;t in the final game, and weren&#039;t even in earlier builds.&lt;br /&gt;
&lt;br /&gt;
- Chick Gizzardlips has his final model (albeit without shading), but his tutorial icon still shows him with a cigarette as seen in earlier builds of the game.&lt;br /&gt;
- Despite the option to purchase character costumes in the multiplayer section, you can&#039;t equip them.&lt;br /&gt;
&lt;br /&gt;
- The PSP Battle Arena &amp;quot;Fight Like An Egyptian&amp;quot; exists and is playable in this build despite it and another PSP Battle Arena &amp;quot;The Tragic Kingdom&amp;quot; (Which does exist in this build&#039;s files, but is slightly early) not meant to be played on any other platform outside of PS2 through linking between the PSP and PS2 versions.&lt;br /&gt;
&lt;br /&gt;
- A lot of the NTSC-U PS2 unused leftovers are also in the files of this Xbox build including &amp;quot;onfoot_hub&amp;quot;, &amp;quot;sandbox&amp;quot;, &amp;quot;testbed1&amp;quot;, &amp;quot;bonus11 (early Evilocity)&amp;quot;, and &amp;quot;bonus2_arena (really early Hardly Ever Land)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- The singleplayer and multiplayer Character selections screens in the main menu also features a little animation upon selecting a character which doesn&#039;t happen in the final game.&lt;br /&gt;
&lt;br /&gt;
- The &amp;quot;Continue&amp;quot; and &amp;quot;Play Again&amp;quot; screens from earlier builds is also present here, though doesn&#039;t have Aku Aku hovering around in this build.&lt;br /&gt;
&lt;br /&gt;
- There&#039;s a bug that after doing 1 race upon starting up the boot prevents other music in later races to play except for the race theme which just loops.&lt;br /&gt;
&lt;br /&gt;
- All the race minigames don&#039;t play any music.&lt;br /&gt;
&lt;br /&gt;
- The Hub World minigames don&#039;t play any music (Just plays the hub world music that was already being played), despite the actual music files existing in this build, and being the same as the final game.&lt;br /&gt;
&lt;br /&gt;
- Some Character mission cutscenes tend to crash in the middle of said cutscenes, not all of them have this problem.&lt;br /&gt;
&lt;br /&gt;
- Crossing the finish line in the &amp;quot;Crashinator&amp;quot; still allows you to move as if a race was still going on.&lt;br /&gt;
&lt;br /&gt;
- Despite all the Die-O-Ramas in this build being identical to retail, the preview icons in the Movie Gallery are leftover from earlier builds and show older, un-rendered, Maya Playblasts of these Die-O-Ramas.&lt;br /&gt;
&lt;br /&gt;
- The game story cutscenes have no sound effects.&lt;br /&gt;
&lt;br /&gt;
- This build uses 2 early versions of the black power gem cutscenes for Tyrannosaurus Wrecks and Tomb Town which are both in an un-rendered, Maya Playblast state with the latter being the only one with sound, despite the final versions of these cutscenes also being in the files of this build, whilest also having no sound effects.&lt;br /&gt;
&lt;br /&gt;
- The last cutscene of Crash pulling the lever to stop Willie Wumpa Cheeks&#039; rocket launch is entirely different from the final game, and got to the point of being all finished (except that there&#039;s no sound mix).&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
&lt;br /&gt;
*Game is emulatable (in Xemu): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game is emulatable (in CXBX): Yes (as of April 9th, 2024).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:vlcsnap-2024-04-04-04h07m16s373.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m02s257.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m17s402.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m50s595.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h24m41s830.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m32s059.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m28s113.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m37s985.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h25m43s065.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m54s598.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h27m04s281.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h29m40s240.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m48s153.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h35m10s566.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h34m35s759.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h36m28s093.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m40s667.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h37m54s074.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h38m01s395.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h39m33s978.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m11s499.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h40m24s891.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m18s969.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m37s158.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h41m53s548.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h42m11s249.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m38s489.png&lt;br /&gt;
File:vlcsnap-2024-04-06-23h59m54s734.png&lt;br /&gt;
File:vlcsnap-2024-04-07-00h02m51s278.png&lt;br /&gt;
File:vlcsnap-2024-04-07-00h03m47s922.png&lt;br /&gt;
File:vlcsnap-2024-04-07-00h04m30s648.png&lt;br /&gt;
File:vlcsnap-2024-04-07-00h06m04s824.png&lt;br /&gt;
File:vlcsnap-2024-04-07-00h08m12s835.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;LRackTLCEao&amp;lt;/youtube&amp;gt;|Playthrough.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Dxq5XHdRIMI&amp;lt;/youtube&amp;gt;|Grand Prixs.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;d-v5PXcbFyU&amp;lt;/youtube&amp;gt;|Video Files.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;Gqk2-Mkqcjk&amp;lt;/youtube&amp;gt;|Unused Voice Clips.&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;KkQnMAjhopc&amp;lt;/youtube&amp;gt;|Music. &lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;eSiMfj96qu0&amp;lt;/youtube&amp;gt;|Darkaiser&#039;s gameplay.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CTTR Beta Xbox 1.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Tag Team Racing}}}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Darkaiser and Drx for helping me secure this prototype.&lt;br /&gt;
BetaM and Darkaiser for helping with datamining and testing.&lt;br /&gt;
Hypnoshark for doing an exclusive world premiere showcase reveal of this prototype.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-07-00h08m12s835.png&amp;diff=114172</id>
		<title>File:Vlcsnap-2024-04-07-00h08m12s835.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-07-00h08m12s835.png&amp;diff=114172"/>
		<updated>2024-04-09T16:05:08Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-07-00h06m04s824.png&amp;diff=114171</id>
		<title>File:Vlcsnap-2024-04-07-00h06m04s824.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-07-00h06m04s824.png&amp;diff=114171"/>
		<updated>2024-04-09T16:05:08Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-07-00h04m30s648.png&amp;diff=114170</id>
		<title>File:Vlcsnap-2024-04-07-00h04m30s648.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-07-00h04m30s648.png&amp;diff=114170"/>
		<updated>2024-04-09T16:05:07Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-07-00h03m47s922.png&amp;diff=114169</id>
		<title>File:Vlcsnap-2024-04-07-00h03m47s922.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-07-00h03m47s922.png&amp;diff=114169"/>
		<updated>2024-04-09T16:05:03Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-07-00h02m51s278.png&amp;diff=114168</id>
		<title>File:Vlcsnap-2024-04-07-00h02m51s278.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-07-00h02m51s278.png&amp;diff=114168"/>
		<updated>2024-04-09T16:05:03Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-06-23h59m54s734.png&amp;diff=114167</id>
		<title>File:Vlcsnap-2024-04-06-23h59m54s734.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-06-23h59m54s734.png&amp;diff=114167"/>
		<updated>2024-04-09T16:05:02Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-06-23h42m54s598.png&amp;diff=114166</id>
		<title>File:Vlcsnap-2024-04-06-23h42m54s598.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-06-23h42m54s598.png&amp;diff=114166"/>
		<updated>2024-04-09T16:04:57Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-06-23h59m38s489.png&amp;diff=114165</id>
		<title>File:Vlcsnap-2024-04-06-23h59m38s489.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-06-23h59m38s489.png&amp;diff=114165"/>
		<updated>2024-04-09T16:04:57Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-06-23h42m32s059.png&amp;diff=114164</id>
		<title>File:Vlcsnap-2024-04-06-23h42m32s059.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-06-23h42m32s059.png&amp;diff=114164"/>
		<updated>2024-04-09T16:04:57Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-06-23h41m53s548.png&amp;diff=114163</id>
		<title>File:Vlcsnap-2024-04-06-23h41m53s548.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Vlcsnap-2024-04-06-23h41m53s548.png&amp;diff=114163"/>
		<updated>2024-04-09T16:04:56Z</updated>

		<summary type="html">&lt;p&gt;ShadowLuigi37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShadowLuigi37</name></author>
	</entry>
</feed>