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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SolidSnake11</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SolidSnake11"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/SolidSnake11"/>
	<updated>2026-05-20T16:44:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=BlackDeath_(Jul_11,_2011_prototype)&amp;diff=157954</id>
		<title>BlackDeath (Jul 11, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=BlackDeath_(Jul_11,_2011_prototype)&amp;diff=157954"/>
		<updated>2026-02-10T07:50:55Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=BlackDeath (Jul 11, 2011 prototype)&lt;br /&gt;
|builddate=Jul 11, 2011 15:38:14&lt;br /&gt;
|buildname=Proto v1.01&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=BlackDeath&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=BlackDeath (Jul 11, 2011 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A demo of the cancelled BlackDeath game (PC Windows).&lt;br /&gt;
==Notes==&lt;br /&gt;
* To run the game with CPU&#039;s that have four or more cores, create a shortcut and in the &amp;quot;Target&amp;quot; setion add the following line before the game&#039;s path : cmd.exe /c start /affinity 3&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=BlackDeath_(Jul_11,_2011_prototype)&amp;diff=157950</id>
		<title>BlackDeath (Jul 11, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=BlackDeath_(Jul_11,_2011_prototype)&amp;diff=157950"/>
		<updated>2026-02-10T07:49:51Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: Created page with &amp;quot;{{Prototype |Page name=BlackDeath (Jul 11, 2011 prototype) |builddate=Jul 11, 2011 15:38:14 |buildname=Proto v1.01 |status=Released |game=BlackDeath |system=PC |genre=First-Person Shooter |unreleased=Yes }} {{Download}} A demo of the cancelled BlackDeath game (PC Windows). ==Notes== * To run the game with CPU&amp;#039;s that have four or more cores, create a shortcut and in the &amp;quot;Target&amp;quot; setion add the following line before the game&amp;#039;s path : cmd.exe /c start /affinity 3  {{Prototy...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=BlackDeath (Jul 11, 2011 prototype)&lt;br /&gt;
|builddate=Jul 11, 2011 15:38:14&lt;br /&gt;
|buildname=Proto v1.01&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=BlackDeath&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A demo of the cancelled BlackDeath game (PC Windows).&lt;br /&gt;
==Notes==&lt;br /&gt;
* To run the game with CPU&#039;s that have four or more cores, create a shortcut and in the &amp;quot;Target&amp;quot; setion add the following line before the game&#039;s path : cmd.exe /c start /affinity 3&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:BlackDeath_(Jul_11,_2011_prototype).7z&amp;diff=157949</id>
		<title>File:BlackDeath (Jul 11, 2011 prototype).7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:BlackDeath_(Jul_11,_2011_prototype).7z&amp;diff=157949"/>
		<updated>2026-02-10T07:44:19Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Dark_Rift_(May_14,_1996_prototype)&amp;diff=156969</id>
		<title>Dark Rift (May 14, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Dark_Rift_(May_14,_1996_prototype)&amp;diff=156969"/>
		<updated>2026-02-03T22:12:12Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Dark Rift (May 14, 1996 prototype)&lt;br /&gt;
|titlescreen=PSX - Dark Rift E3 Version 1 5-15-0000.png&lt;br /&gt;
|builddate=May 14, 1996 21:26:18 &lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=April 17, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_labels=Dark Rift E3 Version 1 5-15&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Dark Rift&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Unreleased }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Unreleased }}&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/DarkRiftMay141996prototype&lt;br /&gt;
|file=Dark Rift (May 14, 1996 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Dark Rift for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Unreleased PS1 port. The game released on N64 in 1997.&lt;br /&gt;
* Two player demo build.&lt;br /&gt;
* Only Aaron and Gore can be selected. There are a number of other characters in the character select, too, but their icons are much darker than Aaron and Gore and as such their names become difficult to read and their icons hard to view.&lt;br /&gt;
* At the end of the timer, the game immediately returns to the main menu.&lt;br /&gt;
* There appears to be no way to &amp;quot;win&amp;quot;, as even emptying your opponent&#039;s heatlh bar seems to do nothing.&lt;br /&gt;
* There are two stages present, and the one that is selected depends on which character is selected first.&lt;br /&gt;
** There is a stage for Aaron and a stage for Gore. The stage that is selected depends on the character that is selected when the fist player presses the start button (regardless of whether it&#039;s player 1 or player 2 that selects the character).&lt;br /&gt;
* Niiki data is present, but cannot be selected. Can be made playable by using the cheat provided in the &amp;quot;Cheat&amp;quot; section, due to missing stage data must be selected as player two to avoid the game from crashing.&lt;br /&gt;
* Graphics for the other characters present in the character select can be ripped from the files, revealing the names of these characters, as well as what they look like. The names are as follows:&lt;br /&gt;
** Eve&lt;br /&gt;
** Scarlet&lt;br /&gt;
** Zenmuron&lt;br /&gt;
** Gorm&lt;br /&gt;
** Demonica&lt;br /&gt;
** Niiki&lt;br /&gt;
** Delara&lt;br /&gt;
** Sonork&lt;br /&gt;
** Morphix&lt;br /&gt;
* Notably, Demitron is missing from the lineup, whereas Gorm and Delara are not characters that appeared in the final.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (as of April 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
** Game contains debugging symbols: No&lt;br /&gt;
** Dump was originally scrambled: No&lt;br /&gt;
==Cheats==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
All characters selectable&lt;br /&gt;
800DAEB4 0000&lt;br /&gt;
800DAEB6 0000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-0000.png|Title screen&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-0001.png|Character select&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-0002.png|Gameplay&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-0003.png|Gameplay&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-0004.png|Gameplay&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-0005.png|Gameplay&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-0006.png|Gameplay&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-Delara.png|Delara graphic&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-Gorm.png|Gorm graphic&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - Dark Rift E3 Version 1 5-15.img|type=File|date=2020-12-12 17:03:41|size=71813616|crc32=1D8EB73B|md5=40152feb6133890382bf6b4f6e46da2d|sha1=6fc9514b8ba309f0127d75edfb9f4653143d14d0|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - Dark Rift E3 Version 1 5-15.cue|type=File|date=2020-12-12 17:01:11|size=316|crc32=EE604C3A|md5=6844ef608ae9b5b8d71f0bb3af665962|sha1=8df0f1868d8b096dcd42beb54792742286de0110|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - Dark Rift E3 Version 1 5-15.ccd|type=File|date=2020-12-12 17:01:11|size=1561|crc32=70A75A83|md5=b98c67d9abc24129ee32014a3dc99ded|sha1=f6cb5849e56cf40523a05f4238b006aff4c209af|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - Dark Rift E3 Version 1 5-15.sub|type=File|date=2020-12-12 17:03:50|size=2931168|crc32=C65625CD|md5=c202cd0da580434015a6fa0fc5e6d797|sha1=03748efd573dcf1f4af7be45c6de868c4135d4b8|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - Dark Rift E3 Version 1 5-15.jpeg|type=File|date=2021-03-14 12:14:06|size=989809|crc32=2BFA027B|md5=88c842788b190fc04f7e6bfe5065d3a7|sha1=7509e9955f5cf30712707beeea7d501d51ec5851|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* A huge thanks to Hwd45 for doing the initial research on this prototype!&lt;br /&gt;
* SolidSnake11 for the cheats.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Dark Rift}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Dark_Rift_(May_14,_1996_prototype)&amp;diff=156968</id>
		<title>Dark Rift (May 14, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Dark_Rift_(May_14,_1996_prototype)&amp;diff=156968"/>
		<updated>2026-02-03T22:02:14Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Dark Rift (May 14, 1996 prototype)&lt;br /&gt;
|titlescreen=PSX - Dark Rift E3 Version 1 5-15-0000.png&lt;br /&gt;
|builddate=May 14, 1996 21:26:18 &lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=April 17, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_labels=Dark Rift E3 Version 1 5-15&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Dark Rift&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Unreleased }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Unreleased }}&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/DarkRiftMay141996prototype&lt;br /&gt;
|file=Dark Rift (May 14, 1996 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Dark Rift for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Unreleased PS1 port. The game released on N64 in 1997.&lt;br /&gt;
* Two player demo build.&lt;br /&gt;
* Only Aaron and Gore can be selected. There are a number of other characters in the character select, too, but their icons are much darker than Aaron and Gore and as such their names become difficult to read and their icons hard to view.&lt;br /&gt;
* At the end of the timer, the game immediately returns to the main menu.&lt;br /&gt;
* There appears to be no way to &amp;quot;win&amp;quot;, as even emptying your opponent&#039;s heatlh bar seems to do nothing.&lt;br /&gt;
* There are two stages present, and the one that is selected depends on which character is selected first.&lt;br /&gt;
** There is a stage for Aaron and a stage for Gore. The stage that is selected depends on the character that is selected when the fist player presses the start button (regardless of whether it&#039;s player 1 or player 2 that selects the character).&lt;br /&gt;
* Data for a third playable character, Niiki, also seems to be present, but cannot be selected. Can be made playable by using the cheat provided in the &amp;quot;Cheat&amp;quot; section.&lt;br /&gt;
* Graphics for the other characters present in the character select can be ripped from the files, revealing the names of these characters, as well as what they look like. The names are as follows:&lt;br /&gt;
** Eve&lt;br /&gt;
** Scarlet&lt;br /&gt;
** Zenmuron&lt;br /&gt;
** Gorm&lt;br /&gt;
** Demonica&lt;br /&gt;
** Niiki&lt;br /&gt;
** Delara&lt;br /&gt;
** Sonork&lt;br /&gt;
** Morphix&lt;br /&gt;
* Notably, Demitron is missing from the lineup, whereas Gorm and Delara are not characters that appeared in the final.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (as of April 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
** Game contains debugging symbols: No&lt;br /&gt;
** Dump was originally scrambled: No&lt;br /&gt;
==Cheats==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
All characters selectable&lt;br /&gt;
800DAEB4 0000&lt;br /&gt;
800DAEB6 0000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-0000.png|Title screen&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-0001.png|Character select&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-0002.png|Gameplay&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-0003.png|Gameplay&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-0004.png|Gameplay&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-0005.png|Gameplay&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-0006.png|Gameplay&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-Delara.png|Delara graphic&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15-Gorm.png|Gorm graphic&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PSX - Dark Rift E3 Version 1 5-15.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - Dark Rift E3 Version 1 5-15.img|type=File|date=2020-12-12 17:03:41|size=71813616|crc32=1D8EB73B|md5=40152feb6133890382bf6b4f6e46da2d|sha1=6fc9514b8ba309f0127d75edfb9f4653143d14d0|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - Dark Rift E3 Version 1 5-15.cue|type=File|date=2020-12-12 17:01:11|size=316|crc32=EE604C3A|md5=6844ef608ae9b5b8d71f0bb3af665962|sha1=8df0f1868d8b096dcd42beb54792742286de0110|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - Dark Rift E3 Version 1 5-15.ccd|type=File|date=2020-12-12 17:01:11|size=1561|crc32=70A75A83|md5=b98c67d9abc24129ee32014a3dc99ded|sha1=f6cb5849e56cf40523a05f4238b006aff4c209af|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - Dark Rift E3 Version 1 5-15.sub|type=File|date=2020-12-12 17:03:50|size=2931168|crc32=C65625CD|md5=c202cd0da580434015a6fa0fc5e6d797|sha1=03748efd573dcf1f4af7be45c6de868c4135d4b8|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - Dark Rift E3 Version 1 5-15.jpeg|type=File|date=2021-03-14 12:14:06|size=989809|crc32=2BFA027B|md5=88c842788b190fc04f7e6bfe5065d3a7|sha1=7509e9955f5cf30712707beeea7d501d51ec5851|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* A huge thanks to Hwd45 for doing the initial research on this prototype!&lt;br /&gt;
* SolidSnake11 for the cheats.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Dark Rift}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Superman_(May_25,_1992_prototype)&amp;diff=156857</id>
		<title>Superman (May 25, 1992 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Superman_(May_25,_1992_prototype)&amp;diff=156857"/>
		<updated>2026-02-01T20:56:50Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: Added patch to make the rolling demo playable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Superman (May 25, 1992 prototype)&lt;br /&gt;
|titlescreen=Superman snes proto screen01.png&lt;br /&gt;
|builddate=May 25, 1992&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Video Game History Foundation&lt;br /&gt;
|releasedby=Snescentral&lt;br /&gt;
|filereleasedate=April 21, 2019&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_labels=SNES-SUPERMAN 5/25 DEMO&lt;br /&gt;
|origin_eproms=1x D27C040-150V10&lt;br /&gt;
|origin_board=SHVC-2P3B-01&lt;br /&gt;
|origin_dumpmethod=Super NT&lt;br /&gt;
|origin_ownership=Nostalgia Alley (? - 2019)&lt;br /&gt;
|game=Superman&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Superman (May 25, 1992 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A small demo of an unreleased Superman game developed by Sunsoft for the SNES.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Small playable flying demo with no sound. The game quickly ends at some point during the flying segment and returns to the title screen.&lt;br /&gt;
* The rolling demo can be made playable by using [[:File:Superman (prototype).xdelta|this patch]].&lt;br /&gt;
* 34.93% of the data in the ROM is accessed during run time. All data past 0x486AE in the ROM is possibly unused.&lt;br /&gt;
* Possibly the same build on display at the SCES of 1992.&lt;br /&gt;
* Side scrolling beat &#039;em up segments were planned and possibly featured in later builds.&lt;br /&gt;
* Originally planned to be released by the end of 1992, but was then suggested by a small preview in Nintendo Power that it would be released by spring 1993.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
superman snes proto screen01.png|Title screen.&lt;br /&gt;
superman snes proto screen02.png|Copyright.&lt;br /&gt;
superman snes proto screen03.png|Gameplay.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;256&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;jRsEBvgA33E&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;superman snes unreleased proto pcb.jpg|PCB front.&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Thanks to [https://www.instagram.com/nostalgiaalley/ Nostalgia Alley] for making this available, and [https://gamehistory.org/ The Video Game History Foundation] for dumping this!&lt;br /&gt;
* Thanks to [[SolidSnake11]] for patching the game.&lt;br /&gt;
==See also==&lt;br /&gt;
[http://snescentral.com/article.php?id=0845 Original release article on SNESCentral.com.] [http://archive.is/xEQBv (Archive)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Superman}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Superman_(prototype).xdelta&amp;diff=156856</id>
		<title>File:Superman (prototype).xdelta</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Superman_(prototype).xdelta&amp;diff=156856"/>
		<updated>2026-02-01T20:52:43Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Patch to make the rolling demo playable.&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=DOA2:_Hardcore_(Oct_1,_2000_prototype)&amp;diff=156799</id>
		<title>DOA2: Hardcore (Oct 1, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=DOA2:_Hardcore_(Oct_1,_2000_prototype)&amp;diff=156799"/>
		<updated>2026-01-31T15:55:50Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: Added patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=DOA2: Hardcore (Oct 1, 2000 prototype)&lt;br /&gt;
|titlescreen=amarec20210317-002328.png&lt;br /&gt;
|builddate=Oct 1, 2000 16:57:12 &lt;br /&gt;
|buildname=2000-10-01 1.11&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Dead or Alive 2 Hardcore 2000-10-1 1.11&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=DOA2: Hardcore&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 7, 2000 }} {{RegionDate|EU|Oct 17, 2000 }} {{RegionDate|US|Oct 3, 2000 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 14, 2000 }} {{RegionDate|EU|Oct 17, 2000 }} {{RegionDate|US|Oct 25, 2000 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/DOA2HardcoreOct12000prototype&lt;br /&gt;
|file=DOA2 - Hardcore (Oct 1, 2000 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of DOA2: Hardcore for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Built just two days before the US final.&lt;br /&gt;
* Works fine on Hardware, but will not boot normally on PCSX2. Use the cheats provided in the PNACH section of the page.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): No (as of October 06,2025 &amp;lt;!----March 17, 2021---&amp;gt;).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==PCSX2 PNACH==&lt;br /&gt;
Create a file named &amp;quot;SLUS-20071_0B3A117B.pnach&amp;quot; put it in the &amp;quot;cheats&amp;quot; folder and paste inside the following content:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;comment=NTSC-U Dead or Alive 2 Hardcore (Oct 1, 2000 prototype)&lt;br /&gt;
&lt;br /&gt;
comment=SLUS_200.71&lt;br /&gt;
&lt;br /&gt;
comment==================================&lt;br /&gt;
&lt;br /&gt;
comment=PCSX2 CRASH FIX&lt;br /&gt;
&lt;br /&gt;
patch=1,EE,202B0674,extended,24060000&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
amarec20210317-002328.png&lt;br /&gt;
amarec20210317-002334.png&lt;br /&gt;
amarec20210317-002428.png&lt;br /&gt;
amarec20210317-002450.png&lt;br /&gt;
amarec20210317-002538.png&lt;br /&gt;
amarec20210317-002626.png&lt;br /&gt;
amarec20210317-002708.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Dead or Alive 2 Hardcore 2000-10-1 1.11.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Dead or Alive 2 Hardcore 2000-10-1 1.11.iso|type=File|date=2020-05-11 23:44:32|size=4674486272|crc32=05BD618E|md5=64e88bad8261b970a177d9061c6ce178|sha1=a4d3d703c75c7606531baa28ce9d4581ab5a602b|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Dead or Alive 2 Hardcore 2000-10-1 1.11.jpeg|type=File|date=2020-05-21 15:38:38|size=1390782|crc32=0622C685|md5=230c5ac2d2b4ebe91d18f282777bbc84|sha1=ff74ae30f84ab5a7a24c157dbd7b741f8186b60a|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|DOA2: Hardcore}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Dead_or_Alive_2_(Sep_8,_2000_prototype)&amp;diff=156795</id>
		<title>Dead or Alive 2 (Sep 8, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Dead_or_Alive_2_(Sep_8,_2000_prototype)&amp;diff=156795"/>
		<updated>2026-01-31T15:49:52Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: Added patch and sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Dead or Alive 2 (Sep 8, 2000 prototype)&lt;br /&gt;
|builddate=Sep 8, 2000&lt;br /&gt;
|titlescreen=Amarec20210317-002328.png&lt;br /&gt;
|buildname=Preview Version&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=dizzzy&lt;br /&gt;
|releasedby=dizzzy&lt;br /&gt;
|origin=DVD-R&lt;br /&gt;
|origin_label=DEAD OR ALIVE 2 - HARDCORE 18/09/00 Preview Version &lt;br /&gt;
|filereleasedate=July 7, 2018&lt;br /&gt;
|game=DOA2: Hardcore&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 3, 2000}} {{RegionDate|EU|Oct 17, 2000}} {{RegionDate|JP|Nov 7, 2000}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 25, 2000}} {{RegionDate|EU|Dec 15, 2000}} {{RegionDate|JP|Dec 14, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Dead or Alive 2 (Sep 8, 2000 prototype).zip&lt;br /&gt;
|external=https://archive.org/download/sony_playstation2_d_part1/Dead%20or%20Alive%202%20%28Europe%29%20%28Beta%29.zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Dead or Alive 2 Hardcore for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Works fine on Hardware, but will not boot normally on PCSX2. Use the cheats provided in the PNACH section of the page.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): No (as of January 31,2026).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==PCSX2 PNACH==&lt;br /&gt;
Create a file named &amp;quot;SCES-50003_1B01F26D.pnach&amp;quot; put it in the &amp;quot;cheats&amp;quot; folder and paste inside the following content:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;comment=PAL-E Dead or Alive 2 Hardcore (Sep 8, 2000 prototype)&lt;br /&gt;
&lt;br /&gt;
comment=SCES_500.03&lt;br /&gt;
&lt;br /&gt;
comment==================================&lt;br /&gt;
&lt;br /&gt;
comment=PCSX2 CRASH FIX&lt;br /&gt;
&lt;br /&gt;
patch=1,EE,202A2FCC,extended,24060000&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox prototype|DOA2: Hardcore}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Nov_1,_1998_prototype)&amp;diff=156411</id>
		<title>Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Nov_1,_1998_prototype)&amp;diff=156411"/>
		<updated>2026-01-26T07:57:52Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: Added patch to add missing levels on the title screen + fix Mansion level crash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=Nov 1, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=B&amp;amp;B PSX BEST BURN MANSION DOESNT RUN 11/1/98 7:00 pm&lt;br /&gt;
|game=Beavis and Butt-Head Do Hollywood&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype).zip}}&lt;br /&gt;
A prototype of the unreleased Beavis and Butt-Head Do Hollywood for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160&amp;quot;&amp;gt;&lt;br /&gt;
File:BB PSX BEST BURN MANSION DOESNT RUN 7PM 11 1 98 ISO FIXED 2026-01-23-18-04-13.png&lt;br /&gt;
File:BB PSX BEST BURN MANSION DOESNT RUN 7PM 11 1 98 ISO FIXED 2026-01-23-00-32-51.png&lt;br /&gt;
File:BB PSX BEST BURN MANSION DOESNT RUN 7PM 11 1 98 ISO FIXED 2026-01-23-18-17-36.png&lt;br /&gt;
File:BB PSX BEST BURN MANSION DOESNT RUN 7PM 11 1 98 ISO FIXED 2026-01-23-00-30-02.png&lt;br /&gt;
File:BB PSX BEST BURN MANSION DOESNT RUN 7PM 11 1 98 ISO FIXED 2026-01-23-18-16-32.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[:File:Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype) Patch.7z|A patch]] that adds missing levels on the title screen (Hollywood, Western) and patches the crash with the Mansion level. Setting 8mb of ram is necessary to play Hollywood and Western levels (thanks to [[SolidSnake11]] for the patch).&lt;br /&gt;
*The Frontend and Mansion areas in the level select freeze the game if selected.&lt;br /&gt;
*Requires pressing the &amp;quot;Analog&amp;quot; key on the gamepad in order to control the game normally.&lt;br /&gt;
*The L1 and R1 shoulder buttons can be used on the level select screen to change which music track plays in a level.&lt;br /&gt;
*The second controller can be used to control the game&#039;s camera.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
* Thanks to [[SolidSnake11]] for patching the game.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Beavis and Butt-Head Do Hollywood}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Beavis_and_Butt-Head_Do_Hollywood_(Nov_1,_1998_prototype)_Patch.7z&amp;diff=156410</id>
		<title>File:Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype) Patch.7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Beavis_and_Butt-Head_Do_Hollywood_(Nov_1,_1998_prototype)_Patch.7z&amp;diff=156410"/>
		<updated>2026-01-26T07:52:04Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Nov_10,_1998_prototype)&amp;diff=156388</id>
		<title>Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Nov_10,_1998_prototype)&amp;diff=156388"/>
		<updated>2026-01-25T20:22:27Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: Replaced the old patch with a new one that has a correct checksum.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=Nov 10, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=B&amp;amp;B PSX 11/10/1998&lt;br /&gt;
|game=Beavis and Butt-Head Do Hollywood&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype).zip}}&lt;br /&gt;
A prototype of the unreleased Beavis and Butt-Head Do Hollywood for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[:File:Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype) 8MB Patch.7z|A patch]] that increases the allocable memory to 8MB is necessary to play the Hollywood, Tar Pits, Godzilla, and Western levels (thanks to [[SolidSnake11]] for the patch)&lt;br /&gt;
* Purported to be the last build of the game that was burned to disc before the project was cancelled.&lt;br /&gt;
* The Western and Hollywood levels can&#039;t be accessed normally without hacking.&lt;br /&gt;
* Requires pressing the &amp;quot;Analog&amp;quot; key on the gamepad in order to control the game normally.&lt;br /&gt;
* The second controller can be used to control the game&#039;s camera.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
* Thanks to [[SolidSnake11]] for patching the game to use 8MB of memory.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Beavis and Butt-Head Do Hollywood}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Beavis_and_Butt-Head_Do_Hollywood_(Nov_10,_1998_prototype)_8MB_Patch.7z&amp;diff=156387</id>
		<title>File:Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype) 8MB Patch.7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Beavis_and_Butt-Head_Do_Hollywood_(Nov_10,_1998_prototype)_8MB_Patch.7z&amp;diff=156387"/>
		<updated>2026-01-25T20:18:40Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Nov_10,_1998_prototype)&amp;diff=156353</id>
		<title>Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Nov_10,_1998_prototype)&amp;diff=156353"/>
		<updated>2026-01-25T09:31:21Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=Nov 10, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=B&amp;amp;B PSX 11/10/1998&lt;br /&gt;
|game=Beavis and Butt-Head Do Hollywood&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype).zip}}&lt;br /&gt;
A prototype of the unreleased Beavis and Butt-Head Do Hollywood for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Purported to be the last build of the game that was burned to disc before the project was cancelled.&lt;br /&gt;
*The Godzilla and Tar Pits levels don&#039;t work normally without patching the game to support 8MB of ram. &lt;br /&gt;
*The Western and Hollywood levels can&#039;t be accessed normally without hacking.&lt;br /&gt;
*Requires pressing the &amp;quot;Analog&amp;quot; key on the gamepad in order to control the game normally.&lt;br /&gt;
*The second controller can be used to control the game&#039;s camera.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Beavis and Butt-Head Do Hollywood}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=ClayFighter_(Sep_28,_1993_prototype)&amp;diff=146911</id>
		<title>ClayFighter (Sep 28, 1993 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=ClayFighter_(Sep_28,_1993_prototype)&amp;diff=146911"/>
		<updated>2025-09-21T10:00:04Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|builddate=Sep 28, 1993&lt;br /&gt;
|dumper=INDEPENDENT&lt;br /&gt;
|releasedby=INDEPENDENT&lt;br /&gt;
|filereleasedate=Oct 17, 1993&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_files=CLAYFITE&lt;br /&gt;
|origin_lot=Old Scene (BBS)&lt;br /&gt;
|game=ClayFighter&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Dec 1, 1994 }} {{RegionDate|US|Nov 1, 1994 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|May 23, 1995}} {{RegionDate|US|Jan 1995 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Clay Fighter (USA) (Beta) (1993-09-28) (b).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of ClayFighter for the SNES.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Does not boot, bad dump.&lt;br /&gt;
* Game crashes as it tries to jump to 0xda17e3, which is a non existing location, like the final version this was most likely a 2MB rom but the dump only contains 1MB.&lt;br /&gt;
==See also==&lt;br /&gt;
[https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=49&amp;amp;n=4017 No-intro entry.]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|ClayFighter}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=WipEout_Pure_(Apr_28,_2005_prototype)&amp;diff=146542</id>
		<title>WipEout Pure (Apr 28, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=WipEout_Pure_(Apr_28,_2005_prototype)&amp;diff=146542"/>
		<updated>2025-09-15T19:46:14Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=WipEout Pure (Apr 28, 2005 prototype)&lt;br /&gt;
|builddate=Apr 28, 2005 14:45:20&lt;br /&gt;
|buildname=Wipeout Pure UCAS-40012&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Ioannis Mantzoros&lt;br /&gt;
|releasedby=Ioannis Mantzoros&lt;br /&gt;
|filereleasedate=September 15, 2025&lt;br /&gt;
|origin_type=UMD&lt;br /&gt;
|origin_labels=Wipeout Pure UCAS-40012&lt;br /&gt;
|origin_files=UCAS-40012.ISO&lt;br /&gt;
|origin_dumpmethod=umdimagecreator&lt;br /&gt;
|origin_ownership=Ioannis Mantzoros&lt;br /&gt;
|origin_lot=Ioannis personal collection&lt;br /&gt;
|game=WipEout Pure&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
|genre=Futuristic Racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=WipEout Pure (Apr 28, 2005 prototype)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Wipeout Pure (Asia) (Pre-Production) -UCAS-40012-.rar&lt;br /&gt;
}}&lt;br /&gt;
An Asian review prototype of Wipeout Pure for PlayStation Portable.&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Exoddus_(Sep_3,_1998_prototype)&amp;diff=146533</id>
		<title>Oddworld: Abe&#039;s Exoddus (Sep 3, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Oddworld:_Abe%27s_Exoddus_(Sep_3,_1998_prototype)&amp;diff=146533"/>
		<updated>2025-09-14T15:26:57Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Oddworld: Abe&#039;s Exoddus (Sep 3, 1998 prototype)&lt;br /&gt;
|titlescreen=AE Russian Cover.jpg&lt;br /&gt;
|builddate=Sep 3, 1998 13:23:36&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 21, 2010&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Oddworld: Abe&#039;s Exoddus&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 14, 1998}} {{RegionDate|US|Sep 14, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Aug 26, 1999}} {{RegionDate|US|Nov 1998}} {{RegionDate|EU|Nov 27, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Oddworld - Abe&#039;s Exoddus (Sep 3, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Oddworld: Abe&#039;s Exoddus for the Sony PlayStation. It&#039;s translated into Russian by an unknown scene group.&lt;br /&gt;
It was uploaded to [http://psxplanet.ru/forum/showthread.php?t=16277 PSX Planet] on August 21, 2010.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The build dates are always somewhat inaccurate in most Abe&#039;s Exoddus builds, so the date in this page is based on the last modified file on the disc.&lt;br /&gt;
* A full playthrough of this build requires using hacks in order to bypass most of the crashes and softlocks.&lt;br /&gt;
* There&#039;s a different Russian translated release of this same build made by another scene group called &amp;quot;Golden Leon&amp;quot;.&lt;br /&gt;
* Some of the differences found here are also present in an [http://hiddenpalace.org/Oddworld:_Abe%27s_Exoddus_(Jul_14,_1998_prototype) earlier build.]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;rjlo-qEvfBI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;tYzHuMWIPfg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AE russian back.jpg|Back Cover&lt;br /&gt;
Russian CD1.jpg|CD1&lt;br /&gt;
Russian CD2.jpg|CD2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Oddworld: Abe&#039;s Exoddus}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Moto_gp_psp_proto_AMSNL.7z&amp;diff=146246</id>
		<title>File:Moto gp psp proto AMSNL.7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Moto_gp_psp_proto_AMSNL.7z&amp;diff=146246"/>
		<updated>2025-09-06T13:34:21Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Ian_Livingstone%27s_Deathtrap_Dungeon_(Jan_7,_1998_prototype)&amp;diff=140247</id>
		<title>Ian Livingstone&#039;s Deathtrap Dungeon (Jan 7, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Ian_Livingstone%27s_Deathtrap_Dungeon_(Jan_7,_1998_prototype)&amp;diff=140247"/>
		<updated>2025-05-18T11:31:21Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Deathtrap Dungeon (Jan 7, 1998 prototype).png&lt;br /&gt;
|Page name=Ian Livingstone&#039;s Deathtrap Dungeon (Jan 7, 1998 prototype)&lt;br /&gt;
|builddate=Jan 7, 1998 17:00:46&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MoonDog&lt;br /&gt;
|releasedby=MoonDog&lt;br /&gt;
|filereleasedate=May 28, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Ian Livingstone&#039;s Deathtrap Dungeon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 26, 1998}} {{RegionDate|US|Feb 26, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 19, 1998}} {{RegionDate|EU|Apr 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Deathtrap Dungeon (Jan 7, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Deathtrap Dungeon for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* A debugger is enabled.&lt;br /&gt;
* Controller 1:&lt;br /&gt;
** START (on controller 2) + SELECT - Spawn to camera location&lt;br /&gt;
** TRIANGLE - Move camera forward&lt;br /&gt;
** X - Move camera backward&lt;br /&gt;
* Controller 2:&lt;br /&gt;
** START - Free camera mode&lt;br /&gt;
** SELECT - Receive all weapons.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://assembler-games.com/threads/deathtrap-dungeon-playstation-beta-1-7-98.71026/ Original release thread on ASSEMBlerGames.] [http://archive.is/9iTsW (Archive)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ian Livingstone&#039;s Deathtrap Dungeon}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Jackie_Chan_Stuntmaster_(prototype)&amp;diff=139410</id>
		<title>Jackie Chan Stuntmaster (prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Jackie_Chan_Stuntmaster_(prototype)&amp;diff=139410"/>
		<updated>2025-05-01T08:45:03Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Jackie Chan Stuntmaster (prototype)-0000.png&lt;br /&gt;
|Page name=Jackie Chan Stuntmaster (prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=bait-corp&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Jackie Chan Stuntmaster&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Beat &#039;em up&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Dec 20, 1999 }} {{RegionDate|US|Jan 24, 2000 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Dec 20, 1999 }} {{RegionDate|US|Jan 31, 2000 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Jackie Chan Stuntmaster (prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Jackie Chan Stuntmaster for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Allegedly the same build as the E3 1998 demo, some text and images have been translated into Russian by an unknown scene group. It was uploaded in 2024 on the site psxplanet.ru.&lt;br /&gt;
*The exact build date is unknown, by taking into account only the relevant files that have not been tempered with, it would be dated around April 24th 1998, strangely it contains two levels files, &amp;quot;LEV0.CLF&amp;quot; and &amp;quot;LEV2.CLF&amp;quot;, created for a later build dated around May 5 1998 which are seemingly incompatible. It&#039;s possible that Radical Entertainment repurposed the E3 demo as a preview build without reusing the original disc image, resulting on an accidental inclusion of data from another build.&lt;br /&gt;
*There&#039;s a debug display that can be enabled by writing any value that isn&#039;t zero to the address &amp;quot;8009C664&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Jackie Chan Stuntmaster}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Jackie_Chan_Stuntmaster_(prototype)&amp;diff=137767</id>
		<title>Jackie Chan Stuntmaster (prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Jackie_Chan_Stuntmaster_(prototype)&amp;diff=137767"/>
		<updated>2025-04-13T10:33:24Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Jackie Chan Stuntmaster (prototype)-0000.png&lt;br /&gt;
|Page name=Jackie Chan Stuntmaster (prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=bait-corp&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Jackie Chan Stuntmaster&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Beat &#039;em up&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Dec 20, 1999 }} {{RegionDate|US|Jan 24, 2000 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Dec 20, 1999 }} {{RegionDate|US|Jan 31, 2000 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Jackie Chan Stuntmaster (prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Jackie Chan Stuntmaster for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Allegedly the same build as the E3 1998 demo, has been translated into Russian by an unknown scene group. It was uploaded in 2024 on the site psxplanet.ru.&lt;br /&gt;
*The exact build date is unknown, by taking into account only the relevant files that have been not tempered with, it would be dated around April 24th 1998, strangely it contains two levels files (LEV0.CLF, LEV2-CLF) from a later build dated around May 5 1998, which are incompatible with this build. It&#039;s possible that Radical Entertainment repurposed the E3 demo as a preview build without reusing the original disc, resulting on an accidental inclusion of data from another build.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Jackie Chan Stuntmaster}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Jackie_Chan_Stuntmaster_(prototype)&amp;diff=137766</id>
		<title>Jackie Chan Stuntmaster (prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Jackie_Chan_Stuntmaster_(prototype)&amp;diff=137766"/>
		<updated>2025-04-13T10:29:10Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Jackie Chan Stuntmaster (prototype)-0000.png&lt;br /&gt;
|Page name=Jackie Chan Stuntmaster (prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=bait-corp&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Jackie Chan Stuntmaster&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Beat &#039;em up&lt;br /&gt;
|release_date={{RegionDate|EU|Dec 20, 1999}} {{RegionDate|US|Jan 24, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Jackie Chan Stuntmaster (prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Jackie Chan Stuntmaster for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Allegedly the same build as the E3 1998 demo, has been translated into Russian by an unknown scene group. It was uploaded in 2024 on the site psxplanet.ru.&lt;br /&gt;
*The exact build date is unknown, by taking into account only the relevant files that have been not tempered with, it would be dated around April 24th 1998, strangely it contains two levels files (LEV0.CLF, LEV2-CLF) from a later build dated around May 5 1998, which are incompatible with this build. I&#039;ts possible that Radical Entertainment repurposed the E3 demo as a preview build without reusing the original disc, resulting on an accidental inclusion of data from another build.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Jackie_Chan_Stuntmaster_(prototype)&amp;diff=137765</id>
		<title>Jackie Chan Stuntmaster (prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Jackie_Chan_Stuntmaster_(prototype)&amp;diff=137765"/>
		<updated>2025-04-13T10:25:55Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Jackie Chan Stuntmaster (prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=bait-corp&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Jackie Chan Stuntmaster&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Beat &#039;em up&lt;br /&gt;
|release_date={{RegionDate|EU|Dec 20, 1999}} {{RegionDate|US|Jan 24, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Jackie Chan Stuntmaster (prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Jackie Chan Stuntmaster for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Allegedly the same build as the E3 1998 demo, has been translated into Russian by an unknown scene group. It was uploaded in 2024 on the site psxplanet.ru.&lt;br /&gt;
*The exact build date is unknown, by taking into account only the relevant files that have been not tempered with, it would be adated around April 24th, strangely it contains two levels (LEV0.CLF, LEV2-CLF) from a later build dated around May 5 1998, which are incompatible with this build. Most likely Radical Entertainment repurposed the E3 demo as a preview build without reusing the original disc, resulting on an accidental inclusion of data from another build.&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Jackie_Chan_Stuntmaster_(prototype)&amp;diff=137764</id>
		<title>Jackie Chan Stuntmaster (prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Jackie_Chan_Stuntmaster_(prototype)&amp;diff=137764"/>
		<updated>2025-04-13T10:21:45Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: Created page with &amp;quot;{{Prototype |Page name=Jackie Chan Stuntmaster (prototype) |status=Released, redump needed |releasedby=bait-corp |origin_type=CD-R |game=Jackie Chan Stuntmaster |system=PlayStation |genre=Beat &amp;#039;em up |release_date={{RegionDate|EU|Dec 20, 1999}} {{RegionDate|US|Jan 24, 2000}} |unreleased=No }} {{Download |file=Jackie Chan Stuntmaster (prototype).zip }} A prototype of Jackie Chan Stuntmaster for the PlayStation.  Allegedly the same build as the E3 1998 demo, has been trans...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Jackie Chan Stuntmaster (prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=bait-corp&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Jackie Chan Stuntmaster&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Beat &#039;em up&lt;br /&gt;
|release_date={{RegionDate|EU|Dec 20, 1999}} {{RegionDate|US|Jan 24, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Jackie Chan Stuntmaster (prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Jackie Chan Stuntmaster for the PlayStation.&lt;br /&gt;
Allegedly the same build as the E3 1998 demo, has been translated into Russian by an unknown scene group. It was uploaded in 2024 on the site psxplanet.ru.&lt;br /&gt;
The exact build date is unknown, by taking into account only the relevant files that have been not tempered with, it would be adated around April 24th, strangely it contains two levels (LEV0.CLF, LEV2-CLF) from a later build dated around May 5 1998, which are incompatible with this build.&lt;br /&gt;
Most likely Radical Entertainment repurposed the E3 demo as a preview build without reusing the original disc, resulting on an accidental inclusion of data from another build.&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Jackie_Chan_Stuntmaster_(prototype)-0000.png&amp;diff=137763</id>
		<title>File:Jackie Chan Stuntmaster (prototype)-0000.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Jackie_Chan_Stuntmaster_(prototype)-0000.png&amp;diff=137763"/>
		<updated>2025-04-13T10:20:41Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Jackie_Chan_Stuntmaster_(prototype).zip&amp;diff=137762</id>
		<title>File:Jackie Chan Stuntmaster (prototype).zip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Jackie_Chan_Stuntmaster_(prototype).zip&amp;diff=137762"/>
		<updated>2025-04-13T10:06:57Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Daredevil:_The_Man_Without_Fear_(Mar_22,_2004_prototype)&amp;diff=131393</id>
		<title>Daredevil: The Man Without Fear (Mar 22, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Daredevil:_The_Man_Without_Fear_(Mar_22,_2004_prototype)&amp;diff=131393"/>
		<updated>2025-01-06T09:12:17Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SLPS-99999 (_)_SLPS-99999_20231030222536.png&lt;br /&gt;
|builddate=Mar 22, 2004 09:08:57&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=October 31, 2023&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Daredevil: The Man Without Fear&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Daredevil - Man Without Fear (Mar 22, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of the unreleased Daredevil: The Man Without Fear for the Sony PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Late prototype.&lt;br /&gt;
* Was a third-person beat ‘em up action game based on the Frank Miller Marvel superhero comic of the same name developed by 5,000 Ft. studios. The game was intended to be published by Encore Inc. and was in development for the Sony PlayStation 2, Microsoft Xbox, and PC. The game was cancelled due to Marvel’s ultimate refusal to approve the game due to the various changes that were made due to Sony’s recommendations that steered far from the original concept the developer had sold to the licensor.&lt;br /&gt;
* Due to defects in this build’s mastering, the original build had to be modified to play. Included in the 7z is the original dump along with a version created by SolidSnake11 that should play.&lt;br /&gt;
* Game might crash after the first chapter.&lt;br /&gt;
* The game uses a silent compilation of footage from an earlier build post title screen.&lt;br /&gt;
* The game credits are tentative and don’t have anything listed yet.&lt;br /&gt;
* Game contains some game breaking glitches such as getting stuck behind walls.&lt;br /&gt;
* Game displays a framerate floating point counter upon death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030222531.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030222536.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030222608.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030222613.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030222620.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030222625.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030222633.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030222642.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030222644.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030222647.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030222649.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030222656.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030223106.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030223116.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030223127.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030223139.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030223854.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030223858.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030224215.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030224303.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030224418.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030224451.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030224635.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030224657.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030224840.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030225101.png&lt;br /&gt;
SLPS-99999 (_)_SLPS-99999_20231030225813.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;dFlvA60miFI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
We’d like to thank Casuallynoted and an anonymous developer who worked on the game for sending us this prototype! A huge special thanks to SolidSnake11 for taking a crack at fixing the game so that it could be made playable.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Daredevil: The Man Without Fear - Unreleased PlayStation 2 Game|Announcement article.]]&lt;br /&gt;
* [https://tcrf.net/ The Cutting Room Floor]&lt;br /&gt;
* [http://kotaku.com/the-life-and-death-of-a-daredevil-video-game-1782639600 Original article on the game’s development from Kotaku.]&lt;br /&gt;
* [https://unseen64.net/2008/04/19/daredevil-xboxps2-cancelled/ Original article on the game’s development from BetaArchive.]&lt;br /&gt;
* [https://www.youtube.com/watch?v=a96ecYQ4W0E PtoPOnline YouTube channel’s video]&lt;br /&gt;
* [https://lostmediawiki.com/Daredevil:_The_Man_Without_Fear_(lost_build_of_cancelled_multi-platform_Marvel_beat_%27em_up_action_game;_2003) Article on the Lost Media Wiki]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Daredevil: The Man Without Fear}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=118614</id>
		<title>Cocoto Platform Jumper (Nov 18, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=118614"/>
		<updated>2024-07-09T16:29:02Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Cocoto Platform Jumper 18 November 2003 Prototype title.png&lt;br /&gt;
|builddate=Nov 18, 2003 01:38:00&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Xindictive&lt;br /&gt;
|releasedby=Xindictive&lt;br /&gt;
|filereleasedate=June 13, 2024&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Cocoto Platform Jumper&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cocoto Platform Jumper 18 November 2003 Prototype.7z&lt;br /&gt;
|external=https://archive.org/download/cocoto-platform-jumper-18-november-2003-prototype/Cocoto%20Platform%20Jumper%2018%20November%202003%20Prototype.iso&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of the unreleased &#039;&#039;Cocoto Platform Jumper&#039;&#039; for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
*A cheat menu is accessible by inputting the following code on the pause menu screen: R2+R1+Triangle+Square+Circle and Start.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;9COnNsAshng&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://archive.org/details/cocoto-platform-jumper-18-november-2003-prototype Release page.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cocoto Platform Jumper}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=118613</id>
		<title>Cocoto Platform Jumper (Nov 18, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=118613"/>
		<updated>2024-07-09T16:23:06Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Cocoto Platform Jumper 18 November 2003 Prototype title.png&lt;br /&gt;
|builddate=Nov 18, 2003 01:38:00&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Xindictive&lt;br /&gt;
|filereleasedate=June 13, 2024&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Cocoto Platform Jumper&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cocoto Platform Jumper 18 November 2003 Prototype.7z&lt;br /&gt;
|external=https://archive.org/download/cocoto-platform-jumper-18-november-2003-prototype/Cocoto%20Platform%20Jumper%2018%20November%202003%20Prototype.iso&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of the unreleased &#039;&#039;Cocoto Platform Jumper&#039;&#039; for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
*A cheat menu is accessible by inputting the following code on the pause menu screen: R2+R1+Triangle+Square+Circle and Start&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;9COnNsAshng&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://archive.org/details/cocoto-platform-jumper-18-november-2003-prototype Release page.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cocoto Platform Jumper}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=118612</id>
		<title>Cocoto Platform Jumper (Nov 18, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=118612"/>
		<updated>2024-07-09T16:04:37Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Cocoto Platform Jumper 18 November 2003 Prototype title.png&lt;br /&gt;
|builddate=Nov 18, 2003 01:38:00&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Xindictive&lt;br /&gt;
|filereleasedate=June 13, 2024&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Cocoto Platform Jumper&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cocoto Platform Jumper 18 November 2003 Prototype.7z&lt;br /&gt;
|external=https://archive.org/download/cocoto-platform-jumper-18-november-2003-prototype/Cocoto%20Platform%20Jumper%2018%20November%202003%20Prototype.iso&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of the unreleased &#039;&#039;Cocoto Platform Jumper&#039;&#039; for the Sony PlayStation 2.&lt;br /&gt;
==See also==&lt;br /&gt;
[https://archive.org/details/cocoto-platform-jumper-18-november-2003-prototype Release page.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cocoto Platform Jumper}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=118611</id>
		<title>Cocoto Platform Jumper (Nov 18, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=118611"/>
		<updated>2024-07-09T16:02:13Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Cocoto Platform Jumper 18 November 2003 Prototype title.png&lt;br /&gt;
|builddate=Nov 18, 2003 01:38:00&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Xindictive&lt;br /&gt;
|releasedby=Xindictive&lt;br /&gt;
|filereleasedate=June 13, 2024&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Cocoto Platform Jumper&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cocoto Platform Jumper 18 November 2003 Prototype.7z&lt;br /&gt;
|external=https://archive.org/download/cocoto-platform-jumper-18-november-2003-prototype/Cocoto%20Platform%20Jumper%2018%20November%202003%20Prototype.iso&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of the unreleased &#039;&#039;Cocoto Platform Jumper&#039;&#039; for the Sony PlayStation 2.&lt;br /&gt;
==See also==&lt;br /&gt;
[https://archive.org/details/cocoto-platform-jumper-18-november-2003-prototype Release page.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cocoto Platform Jumper}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Marvel_Super_Heroes_vs._Street_Fighter_-_EX_Edition_(Oct_30,_1998_prototype)&amp;diff=118502</id>
		<title>Marvel Super Heroes vs. Street Fighter - EX Edition (Oct 30, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Marvel_Super_Heroes_vs._Street_Fighter_-_EX_Edition_(Oct_30,_1998_prototype)&amp;diff=118502"/>
		<updated>2024-07-07T08:21:23Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: /* Notes edit*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Marvel Super Heroes vs. Street Fighter - EX Edition (Oct 30, 1998 prototype)-0000.png&lt;br /&gt;
|Page name=Marvel Super Heroes vs. Street Fighter - EX Edition (Oct 30, 1998 prototype)&lt;br /&gt;
|builddate=Oct 30, 1998&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Marvel Super Heroes vs. Street Fighter - EX Edition&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 28, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Marvel Super Heroes vs. Street Fighter - EX Edition (Oct 30, 1998 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Marvel Super Heroes vs. Street Fighter - EX Edition for the Sony Playstation.&lt;br /&gt;
Was often mistaken as the final Japanese version, the actual origins of the build are unknown.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Compiled circa two months before the final Japanese version.&lt;br /&gt;
* Executable is called &amp;quot;X.EXE&amp;quot;, most likely a reference to &amp;quot;X-Men vs. Street Fighter&amp;quot;.&lt;br /&gt;
* &amp;quot;Hero Battle&amp;quot; and &amp;quot;Illustrations&amp;quot; are not selectable and are missing on the disc.&lt;br /&gt;
* &amp;quot;Ending Collection&amp;quot; has all the endings already unlocked.&lt;br /&gt;
* HP Bar is yellow in all modes like the Arcade version, instead of blue.&lt;br /&gt;
* Training Mode shows &amp;quot;KEY RECORD WAIT&amp;quot;.&lt;br /&gt;
* &amp;quot;BEGINNER&amp;quot; and &amp;quot;EASY&amp;quot; control schemes are different.&lt;br /&gt;
* Apocalypse mode ends at STAGE 7 instead of STAGE 8.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Marvel_Super_Heroes_vs._Street_Fighter_-_EX_Edition_(Oct_30,_1998_prototype)&amp;diff=118501</id>
		<title>Marvel Super Heroes vs. Street Fighter - EX Edition (Oct 30, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Marvel_Super_Heroes_vs._Street_Fighter_-_EX_Edition_(Oct_30,_1998_prototype)&amp;diff=118501"/>
		<updated>2024-07-07T08:09:33Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Marvel Super Heroes vs. Street Fighter - EX Edition (Oct 30, 1998 prototype)-0000.png&lt;br /&gt;
|Page name=Marvel Super Heroes vs. Street Fighter - EX Edition (Oct 30, 1998 prototype)&lt;br /&gt;
|builddate=Oct 30, 1998&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Marvel Super Heroes vs. Street Fighter - EX Edition&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 28, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Marvel Super Heroes vs. Street Fighter - EX Edition (Oct 30, 1998 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Marvel Super Heroes vs. Street Fighter - EX Edition for the Sony Playstation.&lt;br /&gt;
Was often mistaken as the final Japanese version, the actual origins of the build are unknown.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Compiled circa two months before the final Japanese version.&lt;br /&gt;
* Executable is called &amp;quot;X.EXE&amp;quot;, most likely a reference to &amp;quot;X-Man VS Street Fighter&amp;quot;.&lt;br /&gt;
* &amp;quot;Hero Battle&amp;quot; and &amp;quot;Illustrations&amp;quot; are not selectable and are missing on the disc.&lt;br /&gt;
* &amp;quot;Ending Collection&amp;quot; has all the endings already unlocked.&lt;br /&gt;
* HP Bar is yellow in all modes like the Arcade version, instead of blue.&lt;br /&gt;
* Training Mode shows &amp;quot;KEY RECORD WAIT&amp;quot;.&lt;br /&gt;
* &amp;quot;BEGINNER&amp;quot; and &amp;quot;EASY&amp;quot; control schemes are different.&lt;br /&gt;
* Apocalypse mode ends at STAGE 7 instead of STAGE 8.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Marvel_Super_Heroes_vs._Street_Fighter_-_EX_Edition_(Oct_30,_1998_prototype)&amp;diff=118499</id>
		<title>Marvel Super Heroes vs. Street Fighter - EX Edition (Oct 30, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Marvel_Super_Heroes_vs._Street_Fighter_-_EX_Edition_(Oct_30,_1998_prototype)&amp;diff=118499"/>
		<updated>2024-07-07T08:07:04Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: Created page with &amp;quot;{{Prototype |titlescreen=Marvel Super Heroes vs. Street Fighter - EX Edition (Oct 30, 1998 prototype)-0000.png |Page name=Marvel Super Heroes vs. Street Fighter - EX Edition (Oct 30, 1998 prototype) |builddate=Oct 30, 1998 |status=Released, redump needed |origin_type=CD-R |game=Marvel Super Heroes vs. Street Fighter - EX Edition |system=PlayStation |genre=Fighting |final_builddate={{RegionDate|JP|Dec 28, 1998}} |unreleased=No }} {{Download}} A prototype of Marvel Super H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Marvel Super Heroes vs. Street Fighter - EX Edition (Oct 30, 1998 prototype)-0000.png&lt;br /&gt;
|Page name=Marvel Super Heroes vs. Street Fighter - EX Edition (Oct 30, 1998 prototype)&lt;br /&gt;
|builddate=Oct 30, 1998&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Marvel Super Heroes vs. Street Fighter - EX Edition&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 28, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Marvel Super Heroes vs. Street Fighter - EX Edition for the Sony Playstation.&lt;br /&gt;
Was often mistaken as the final Japanese version, the actual origins of the build are unknown.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Compiled circa two months before the final Japanese version.&lt;br /&gt;
* Executable is called &amp;quot;X.EXE&amp;quot;, most likely a reference to &amp;quot;X-Man VS Street Fighter&amp;quot;.&lt;br /&gt;
* &amp;quot;Hero Battle&amp;quot; and &amp;quot;Illustrations&amp;quot; are not selectable and are missing on the disc.&lt;br /&gt;
* &amp;quot;Ending Collection&amp;quot; has all the endings already unlocked.&lt;br /&gt;
* HP Bar is yellow in all modes like the Arcade version, instead of blue.&lt;br /&gt;
* Training Mode shows &amp;quot;KEY RECORD WAIT&amp;quot;.&lt;br /&gt;
* &amp;quot;BEGINNER&amp;quot; and &amp;quot;EASY&amp;quot; control schemes are different.&lt;br /&gt;
* Apocalypse mode ends at STAGE 7 instead of STAGE 8.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Marvel_Super_Heroes_vs._Street_Fighter_-_EX_Edition_(Oct_30,_1998_prototype).zip&amp;diff=118498</id>
		<title>File:Marvel Super Heroes vs. Street Fighter - EX Edition (Oct 30, 1998 prototype).zip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Marvel_Super_Heroes_vs._Street_Fighter_-_EX_Edition_(Oct_30,_1998_prototype).zip&amp;diff=118498"/>
		<updated>2024-07-07T08:05:02Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Marvel_Super_Heroes_vs._Street_Fighter_-_EX_Edition_(Oct_30,_1998_prototype)-0000.png&amp;diff=118492</id>
		<title>File:Marvel Super Heroes vs. Street Fighter - EX Edition (Oct 30, 1998 prototype)-0000.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Marvel_Super_Heroes_vs._Street_Fighter_-_EX_Edition_(Oct_30,_1998_prototype)-0000.png&amp;diff=118492"/>
		<updated>2024-07-07T07:05:48Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Prince_of_Persia:_The_Two_Thrones_(Sep_29,_2005_prototype)&amp;diff=104552</id>
		<title>Prince of Persia: The Two Thrones (Sep 29, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Prince_of_Persia:_The_Two_Thrones_(Sep_29,_2005_prototype)&amp;diff=104552"/>
		<updated>2023-12-03T19:24:36Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: Remove random\inaccurate stuff, add build date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Prince of Persia: The Two Thrones (September 29, 2005 prototype)&lt;br /&gt;
|releasedby=GusYautja&lt;br /&gt;
|filereleasedate=Sep 9, 2022&lt;br /&gt;
|game=Prince of Persia: The Two Thrones&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|titlescreen=Pop2.png|builddate=Sep 29, 2005}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/download/prince-of-persia-t2t/Prince%20of%20Persia%20The%20Two%20Thronesbeta_ps2.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Prince of Persia: The Two Thrones for the Sony PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*A Preview build with elements from the E3 2005 demo present in the game&#039;s files, built on September 28, 2005.&lt;br /&gt;
*The intro uses the original trailer from E3 2005 as a placeholder.&lt;br /&gt;
*Early Menu.&lt;br /&gt;
*Early Prince model.&lt;br /&gt;
*Early Princess model (Early Farah).&lt;br /&gt;
*An option called &amp;quot;Special Load Map&amp;quot; is present in the title screen, selecting it brings you to a level selector.&lt;br /&gt;
*A fly mode can be activated by either pressing up or down on the directional pad, while in this mode you can change the Prince&#039;s attire by pressing L1.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of December 3, 2023).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Pop1.png&lt;br /&gt;
File:Pop2.png&lt;br /&gt;
File:Pop3.png&lt;br /&gt;
File:Pop4.png&lt;br /&gt;
File:Pop5.png&lt;br /&gt;
File:Pop6.png&lt;br /&gt;
File:Pop7.png&lt;br /&gt;
File:Pop8.png&lt;br /&gt;
File:Pop9.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Prince of Persia: The Two Thrones}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Prince_of_Persia:_The_Two_Thrones_(Sep_29,_2005_prototype)&amp;diff=104551</id>
		<title>Prince of Persia: The Two Thrones (Sep 29, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Prince_of_Persia:_The_Two_Thrones_(Sep_29,_2005_prototype)&amp;diff=104551"/>
		<updated>2023-12-03T19:18:18Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: Added details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Prince of Persia: The Two Thrones (September 29, 2005 prototype)&lt;br /&gt;
|buildname=pop3&lt;br /&gt;
|dumper=GusYautja&lt;br /&gt;
|releasedby=GusYautja&lt;br /&gt;
|filedumpdate=Sep 28, 2005&lt;br /&gt;
|filereleasedate=Sep 9, 2022&lt;br /&gt;
|game=Prince of Persia: The Two Thrones&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|titlescreen=Pop2.png}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/download/prince-of-persia-t2t/Prince%20of%20Persia%20The%20Two%20Thronesbeta_ps2.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Prince of Persia: The Two Thrones for the Sony PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*A Preview build with elements from the E3 2005 demo present in the game&#039;s files, built on September 28, 2005.&lt;br /&gt;
*The intro uses the original trailer from E3 2005 as a placeholder.&lt;br /&gt;
*Early Menu.&lt;br /&gt;
*Early Prince model.&lt;br /&gt;
*Early Princess model (Early Farah).&lt;br /&gt;
*An option called &amp;quot;Special Load Map&amp;quot; is present in the title screen, selecting it brings you to a level selector.&lt;br /&gt;
*A fly mode can be activated by either pressing up or down on the directional pad, while in this mode you can change the Prince&#039;s attire by pressing L1.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of December 3, 2023).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Pop1.png&lt;br /&gt;
File:Pop2.png&lt;br /&gt;
File:Pop3.png&lt;br /&gt;
File:Pop4.png&lt;br /&gt;
File:Pop5.png&lt;br /&gt;
File:Pop6.png&lt;br /&gt;
File:Pop7.png&lt;br /&gt;
File:Pop8.png&lt;br /&gt;
File:Pop9.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Prince of Persia: The Two Thrones}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:SolidSnake11&amp;diff=104525</id>
		<title>User:SolidSnake11</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:SolidSnake11&amp;diff=104525"/>
		<updated>2023-12-03T14:53:26Z</updated>

		<summary type="html">&lt;p&gt;SolidSnake11: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>SolidSnake11</name></author>
	</entry>
</feed>