<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Starfrost</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Starfrost"/>
	<link rel="alternate" type="text/html" href="https://hiddenpalace.org/Special:Contributions/Starfrost"/>
	<updated>2026-10-03T03:45:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sega_Mega-CD_BIOS_(Hoshino_Special)&amp;diff=176581</id>
		<title>Sega Mega-CD BIOS (Hoshino Special)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sega_Mega-CD_BIOS_(Hoshino_Special)&amp;diff=176581"/>
		<updated>2026-09-28T10:26:57Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Hoshino a.png&lt;br /&gt;
|Page name=Sega Mega-CD BIOS (Hoshino Special) (sample)&lt;br /&gt;
|builddate=Apr 2, 1992&lt;br /&gt;
|buildname=Hoshino Special&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Gageiro&lt;br /&gt;
|releasedby=Gageiro&lt;br /&gt;
|filedumpdate=February 2, 2026&lt;br /&gt;
|filereleasedate=September 19, 2026&lt;br /&gt;
|origin_type=EPROM&lt;br /&gt;
|origin_dumpmethod=Minipro Tl866a&lt;br /&gt;
|origin_ownership=Gageiro (2026-present)&lt;br /&gt;
|game=Sega Mega-CD BIOS&lt;br /&gt;
|system=Sega CD&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Hoshino byteswap.rar&lt;br /&gt;
}}&lt;br /&gt;
A custom Mega CD BIOS made for Sonic Team creative director Kazuyuki Hoshino&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*This build displays &amp;quot;©SEGA 1991&amp;quot; at the top of the screen, whereas other V1.11 BIOS versions display &amp;quot;©SEGA 1991 Ver1.11&amp;quot;.&lt;br /&gt;
*The music and background are identical to those of the standard V1.11 BIOS.&lt;br /&gt;
*This build features a custom Sonic logo instead of the standard Mega-CD logo found in other V1.11 BIOS versions.&lt;br /&gt;
*Kazuyuki Hoshino has confirmed the authenticity of this prototype on Twitter. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:hoshino_byteswap.mp4|thumbtime=0:01|640x448]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:Hoshino mcd.jpg&lt;br /&gt;
File:Hoshino md bottom.jpg&lt;br /&gt;
File:Hoshino mcd bottom.jpg&lt;br /&gt;
File:Hoshino mcd front.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Mega CD Unit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:Hoshino bios.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Custom BIOS EPROM&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;br /&gt;
{{Navbox prototype|Sega Mega-CD BIOS}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Oct_13,_2014_prototype)&amp;diff=176370</id>
		<title>Grand Theft Auto V (Oct 13, 2014 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Oct_13,_2014_prototype)&amp;diff=176370"/>
		<updated>2026-09-21T12:58:48Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=GTAVOct132014Title.png&lt;br /&gt;
|Page name=Grand Theft Auto V (Oct 13, 2014 prototype)&lt;br /&gt;
|builddate=Oct 13, 2014&lt;br /&gt;
|buildname=0.0.0.77; version 108&lt;br /&gt;
|status=Released&lt;br /&gt;
|filedumpdate=2022&lt;br /&gt;
|filereleasedate=September 18, 2026&lt;br /&gt;
|game=Grand Theft Auto V&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=Shooter, Action-Adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Steam: Apr 10, 2015}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 14, 2015}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build predates the first Steam release by almost 6 months, the Rockstar Games Launcher version &#039;&#039;&#039;MAY&#039;&#039;&#039; be different.&lt;br /&gt;
* Build contains binaries and baked assets for all platforms.&lt;br /&gt;
* This build has a very early rendition of GTA VI&#039;s map.&lt;br /&gt;
** This early map rendition also proves that the Cayo Perico expansion was partially cut GTA VI content.&lt;br /&gt;
* This build contains assets for multiple cut DLC and main game content:&lt;br /&gt;
** This build has assets for a cut Liberty City expansion.&lt;br /&gt;
** This build contains assets for the cut Agent Trevor dlc.&lt;br /&gt;
* This build has debugging features.&lt;br /&gt;
* In order to run, the command-line parameter &amp;quot;-rootdir path&amp;quot; must be supplied, where &amp;quot;path&amp;quot; is the path to the &amp;quot;dev_ng&amp;quot; folder within the leaked build folder. A trailing slash must be added; &amp;quot;-noSocialClub&amp;quot; is also recommended.&lt;br /&gt;
** The GTA VI map can be accessed with the command-line parameter &#039;-level env_test&#039;, though to actually enter the map without crashing you need to manually modify the &#039;images.meta&#039; file located in &#039;build\common\data\levels\env_test&#039; to remove a reference to a file called &#039;des_fbowl.rpf&#039;.&lt;br /&gt;
** The map&#039;s most recent file was exported around December 19, 2014, apparently not matching the binary. &lt;br /&gt;
* GTA5_NG QA Version 108, also version number 0.0.0.77.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
This build originates from the &#039;Build&#039; directory related to the 2022 leaks. This part of the leak was not publicly released by the original hacker and was instead sold to private buyers. An unknown private buyer ended up leaking this build on the four year anniversary of the 2022 leaks.&lt;br /&gt;
&lt;br /&gt;
Whilst this build originates from the 2022 leaks, this build is different from the September 16 2022 build documented in [https://hiddenpalace.org/Grand_Theft_Auto_V_(Sep_16,_2022_build) this article.]&lt;br /&gt;
&lt;br /&gt;
===Debug Controls===&lt;br /&gt;
There are multiple &#039;keyboards&#039; (&#039;Game&#039;, &#039;Marketing&#039;, &#039;Replay&#039; and &#039;Debug&#039;). To switch between the four different keyboards, use the shortcut &#039;TAB&#039;. &lt;br /&gt;
====Debug Keyboard====&amp;lt;!--Placeholder copied from some random guy.--&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Legend:&lt;br /&gt;
LCTRL -- Left control.&lt;br /&gt;
RCTRL -- Right control.&lt;br /&gt;
LALT - Left alt.&lt;br /&gt;
RALT - Right alt.&lt;br /&gt;
LSHIFT - Left shift&lt;br /&gt;
RSHIFT - Right shift.&lt;br /&gt;
&lt;br /&gt;
Debug Keybinds:&lt;br /&gt;
Backtick ---&amp;gt; Toggle scene information.&lt;br /&gt;
Ins (Numpad) ---&amp;gt; Remove debug screen information.&lt;br /&gt;
Del (Numpad) ---&amp;gt; Creates a copy of you.&lt;br /&gt;
Page up (Numpad) ---&amp;gt; Toggle CPU information.&lt;br /&gt;
CTRL + Del (Numpad) ---&amp;gt; Creates a copy of you and sets as your main.&lt;br /&gt;
CTRL + Num lock (Numpad) ---&amp;gt; Freezes the game. (literally)&lt;br /&gt;
ALT + Enter (Numpad) ---&amp;gt; Fullscreen.&lt;br /&gt;
&lt;br /&gt;
Page up / Page down ---&amp;gt; Change game weather.&lt;br /&gt;
Scroll Lock ---&amp;gt; Appears &amp;quot;Streaming paused&amp;quot; message.&lt;br /&gt;
Break (Pause break) ---&amp;gt; Freezes the game. (literally)&lt;br /&gt;
&lt;br /&gt;
A ---&amp;gt; Toggle AI display info variants.&lt;br /&gt;
B ---&amp;gt; Toggle render info.&lt;br /&gt;
D ---&amp;gt; Enable/Disable debug pad.&lt;br /&gt;
G ---&amp;gt; Teleport (mouse)&lt;br /&gt;
H ---&amp;gt; Health cheat&lt;br /&gt;
I ---&amp;gt; Show navmeshes&lt;br /&gt;
J ---&amp;gt; Skip to next segment of mission&lt;br /&gt;
N ---&amp;gt; Appears your character name in minimap and weird red sphere. (It&#039;s AI Walking).&lt;br /&gt;
O ---&amp;gt; Toggles minimap on the screen.&lt;br /&gt;
Q ---&amp;gt; Changes current character model.&lt;br /&gt;
R ---&amp;gt; Navigation info, ambient vehicle info&lt;br /&gt;
S ---&amp;gt; Reload shaders&lt;br /&gt;
U ---&amp;gt; Spawns a vehicle.&lt;br /&gt;
V ---&amp;gt; Invincibility&lt;br /&gt;
W ---&amp;gt; Gives a specific amount of all weapons in the game.&lt;br /&gt;
X ---&amp;gt; Toggles character clothes info.&lt;br /&gt;
Z ---&amp;gt; Mission Debug Menu&lt;br /&gt;
F1 ---&amp;gt; Toggle Peds/Cards/Objects/Physics instances and lights info.&lt;br /&gt;
F2 ---&amp;gt; AI Combat debug info.&lt;br /&gt;
F3 ---&amp;gt; Decrease Wanted Level&lt;br /&gt;
F5 ---&amp;gt; Teleports to random location.&lt;br /&gt;
F8 ---&amp;gt; FAMILY_CONTROLLER / PLAYER_SWITCH STATE INFORMATION&lt;br /&gt;
F9 ---&amp;gt; GAMEFLOW STATE INFORMATION&lt;br /&gt;
F10 ---&amp;gt; FRIEND_CONTROLLER STATE INFORMATION&lt;br /&gt;
F11 ---&amp;gt; RANDOM EVENTS DEBUG DISPLAY&lt;br /&gt;
F12 ---&amp;gt; SCRIPT METRICS DEBUG INFO.&lt;br /&gt;
&lt;br /&gt;
CTRL + A ---&amp;gt; Remove AI display info.&lt;br /&gt;
CTRL + B ---&amp;gt; Remove box modifier gui.&lt;br /&gt;
LCTRL + C ---&amp;gt; Get all available promotions.&lt;br /&gt;
RCTRL + C ---&amp;gt; Show prop hitboxes.&lt;br /&gt;
CTRL + D ---&amp;gt; Opens filter menu.&lt;br /&gt;
CTRL + F ---&amp;gt; Toggle prop/vehicle information like life ratio.&lt;br /&gt;
CTRL + G ---&amp;gt; #UNKNOWN&lt;br /&gt;
CTRL + I ---&amp;gt; Toggle mouse relative debug info.&lt;br /&gt;
Ctrl + N ---&amp;gt; Show player/vehicle tags.&lt;br /&gt;
Ctrl + P ---&amp;gt; Toggle information about promps and show character&#039;s hitbox.&lt;br /&gt;
Ctrl + T ---&amp;gt; Clear Mission trigger&lt;br /&gt;
Ctrl + U ---&amp;gt; Spawns or teleports a vehicle. #PARTIALLYKNOWN&lt;br /&gt;
Ctrl + W ---&amp;gt; Unlimited Ammo.&lt;br /&gt;
RCTRL + Right/Left arrow key ---&amp;gt; Increase/Decrease timescale.&lt;br /&gt;
&lt;br /&gt;
Ctrl + Shift + C ---&amp;gt; Prop hitboxes.&lt;br /&gt;
Ctrl + Shift + H ---&amp;gt; Spawn a human.&lt;br /&gt;
Ctrl + Shift + R ---&amp;gt; Init telemetry. #PARTIALLYKNOWN&lt;br /&gt;
Ctrl + Shift + P ---&amp;gt; Spawns a car.&lt;br /&gt;
&lt;br /&gt;
ALT + A ---&amp;gt; Toggle vehicle information.&lt;br /&gt;
ALT + C ---&amp;gt; Cycle through Camera Debug Displays&lt;br /&gt;
ALT + G ---&amp;gt; Change game shader.&lt;br /&gt;
ALT + H ---&amp;gt; Toggle shader information.&lt;br /&gt;
ALT + M ---&amp;gt; Position zoom.&lt;br /&gt;
ALT + O ---&amp;gt; Toggle overdraw info.&lt;br /&gt;
ALT + T ---&amp;gt; Toggle texture view gui.&lt;br /&gt;
ALT + W ---&amp;gt; Show every prop&#039;s hitbox.&lt;br /&gt;
ALT + X ---&amp;gt; Removes power cables.&lt;br /&gt;
&lt;br /&gt;
SHIFT/CTRL + B ---&amp;gt; Toggle collision debug info.&lt;br /&gt;
SHIFT + H ---&amp;gt; Teleports to your house.&lt;br /&gt;
SHIFT + K ---&amp;gt; Kills the player.&lt;br /&gt;
SHIFT + O ---&amp;gt; Toggle Overview gui.&lt;br /&gt;
SHIFT + P ---&amp;gt; Change characters model in vehicle.&lt;br /&gt;
SHIFT + R ---&amp;gt; Toggle peds info.&lt;br /&gt;
SHIFT + T ---&amp;gt; Change trigger zone.&lt;br /&gt;
SHIFT + U ---&amp;gt; Spawns a vehicle and makes your driver auto.&lt;br /&gt;
&lt;br /&gt;
Ctrl + Alt + I ---&amp;gt; Toggle weapon/inputs information.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Grand Theft Auto V}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Oct_13,_2014_prototype)&amp;diff=176368</id>
		<title>Grand Theft Auto V (Oct 13, 2014 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Oct_13,_2014_prototype)&amp;diff=176368"/>
		<updated>2026-09-21T00:45:15Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=GTAVOct132014Title.png&lt;br /&gt;
|Page name=Grand Theft Auto V (Oct 13, 2014 prototype)&lt;br /&gt;
|builddate=Oct 13, 2014&lt;br /&gt;
|buildname=0.0.0.77; version 108&lt;br /&gt;
|status=Released&lt;br /&gt;
|filedumpdate=2022&lt;br /&gt;
|filereleasedate=September 18, 2026&lt;br /&gt;
|game=Grand Theft Auto V&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=Shooter, Action-Adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Steam: Apr 10, 2015}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 14, 2015}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build predates the first Steam release by almost 6 months, the Rockstar Games Launcher version &#039;&#039;&#039;MAY&#039;&#039;&#039; be different.&lt;br /&gt;
* Build contains binaries and baked assets for all platforms.&lt;br /&gt;
* This build has a very early rendition of GTA VI&#039;s map.&lt;br /&gt;
** This early map rendition also proves that the Cayo Perico expansion was partially cut GTA VI content.&lt;br /&gt;
* This build contains assets for multiple cut DLC and main game content:&lt;br /&gt;
** This build has assets for a cut Liberty City expansion.&lt;br /&gt;
** This build contains assets for the cut Agent Trevor dlc.&lt;br /&gt;
* This build has debugging features.&lt;br /&gt;
* In order to run, the command-line parameter &amp;quot;-rootdir path&amp;quot; must be supplied, where &amp;quot;path&amp;quot; is the path to the &amp;quot;dev_ng&amp;quot; folder within the leaked build folder. A trailing slash must be added; &amp;quot;-noSocialClub&amp;quot; is also recommended.&lt;br /&gt;
** The GTA VI map can be accessed with the command-line parameter &#039;-level env_test&#039;, though to actually enter the map without crashing you need to manually modify the &#039;images.meta&#039; file located in &#039;build\common\data\levels\env_test&#039; to remove a reference to a file called &#039;des_fbowl.rpf&#039;.&lt;br /&gt;
* GTA5_NG QA Version 108, also version number 0.0.0.77&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
This build originates from the &#039;Build&#039; directory related to the 2022 leaks. This part of the leak was not publicly released by the original hacker and was instead sold to private buyers. An unknown private buyer ended up leaking this build on the four year anniversary of the 2022 leaks.&lt;br /&gt;
&lt;br /&gt;
Whilst this build originates from the 2022 leaks, this build is different from the September 16 2022 build documented in [https://hiddenpalace.org/Grand_Theft_Auto_V_(Sep_16,_2022_build) this article.]&lt;br /&gt;
&lt;br /&gt;
===Debug Controls===&lt;br /&gt;
There are multiple &#039;keyboards&#039; (&#039;Game&#039;, &#039;Marketing&#039;, &#039;Replay&#039; and &#039;Debug&#039;). To switch between the four different keyboards, use the shortcut &#039;TAB&#039;. &lt;br /&gt;
====Debug Keyboard====&amp;lt;!--Placeholder copied from some random guy.--&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Legend:&lt;br /&gt;
LCTRL -- Left control.&lt;br /&gt;
RCTRL -- Right control.&lt;br /&gt;
LALT - Left alt.&lt;br /&gt;
RALT - Right alt.&lt;br /&gt;
LSHIFT - Left shift&lt;br /&gt;
RSHIFT - Right shift.&lt;br /&gt;
&lt;br /&gt;
Debug Keybinds:&lt;br /&gt;
Backtick ---&amp;gt; Toggle scene information.&lt;br /&gt;
Ins (Numpad) ---&amp;gt; Remove debug screen information.&lt;br /&gt;
Del (Numpad) ---&amp;gt; Creates a copy of you.&lt;br /&gt;
Page up (Numpad) ---&amp;gt; Toggle CPU information.&lt;br /&gt;
CTRL + Del (Numpad) ---&amp;gt; Creates a copy of you and sets as your main.&lt;br /&gt;
CTRL + Num lock (Numpad) ---&amp;gt; Freezes the game. (literally)&lt;br /&gt;
ALT + Enter (Numpad) ---&amp;gt; Fullscreen.&lt;br /&gt;
&lt;br /&gt;
Page up / Page down ---&amp;gt; Change game weather.&lt;br /&gt;
Scroll Lock ---&amp;gt; Appears &amp;quot;Streaming paused&amp;quot; message.&lt;br /&gt;
Break (Pause break) ---&amp;gt; Freezes the game. (literally)&lt;br /&gt;
&lt;br /&gt;
A ---&amp;gt; Toggle AI display info variants.&lt;br /&gt;
B ---&amp;gt; Toggle render info.&lt;br /&gt;
D ---&amp;gt; Enable/Disable debug pad.&lt;br /&gt;
G ---&amp;gt; Teleport (mouse)&lt;br /&gt;
H ---&amp;gt; Health cheat&lt;br /&gt;
I ---&amp;gt; Show navmeshes&lt;br /&gt;
J ---&amp;gt; Skip to next segment of mission&lt;br /&gt;
N ---&amp;gt; Appears your character name in minimap and weird red sphere. (It&#039;s AI Walking).&lt;br /&gt;
O ---&amp;gt; Toggles minimap on the screen.&lt;br /&gt;
Q ---&amp;gt; Changes current character model.&lt;br /&gt;
R ---&amp;gt; Navigation info, ambient vehicle info&lt;br /&gt;
S ---&amp;gt; Reload shaders&lt;br /&gt;
U ---&amp;gt; Spawns a vehicle.&lt;br /&gt;
V ---&amp;gt; Invincibility&lt;br /&gt;
W ---&amp;gt; Gives a specific amount of all weapons in the game.&lt;br /&gt;
X ---&amp;gt; Toggles character clothes info.&lt;br /&gt;
Z ---&amp;gt; Mission Debug Menu&lt;br /&gt;
F1 ---&amp;gt; Toggle Peds/Cards/Objects/Physics instances and lights info.&lt;br /&gt;
F2 ---&amp;gt; AI Combat debug info.&lt;br /&gt;
F3 ---&amp;gt; Decrease Wanted Level&lt;br /&gt;
F5 ---&amp;gt; Teleports to random location.&lt;br /&gt;
F8 ---&amp;gt; FAMILY_CONTROLLER / PLAYER_SWITCH STATE INFORMATION&lt;br /&gt;
F9 ---&amp;gt; GAMEFLOW STATE INFORMATION&lt;br /&gt;
F10 ---&amp;gt; FRIEND_CONTROLLER STATE INFORMATION&lt;br /&gt;
F11 ---&amp;gt; RANDOM EVENTS DEBUG DISPLAY&lt;br /&gt;
F12 ---&amp;gt; SCRIPT METRICS DEBUG INFO.&lt;br /&gt;
&lt;br /&gt;
CTRL + A ---&amp;gt; Remove AI display info.&lt;br /&gt;
CTRL + B ---&amp;gt; Remove box modifier gui.&lt;br /&gt;
LCTRL + C ---&amp;gt; Get all available promotions.&lt;br /&gt;
RCTRL + C ---&amp;gt; Show prop hitboxes.&lt;br /&gt;
CTRL + D ---&amp;gt; Opens filter menu.&lt;br /&gt;
CTRL + F ---&amp;gt; Toggle prop/vehicle information like life ratio.&lt;br /&gt;
CTRL + G ---&amp;gt; #UNKNOWN&lt;br /&gt;
CTRL + I ---&amp;gt; Toggle mouse relative debug info.&lt;br /&gt;
Ctrl + N ---&amp;gt; Show player/vehicle tags.&lt;br /&gt;
Ctrl + P ---&amp;gt; Toggle information about promps and show character&#039;s hitbox.&lt;br /&gt;
Ctrl + T ---&amp;gt; Clear Mission trigger&lt;br /&gt;
Ctrl + U ---&amp;gt; Spawns or teleports a vehicle. #PARTIALLYKNOWN&lt;br /&gt;
Ctrl + W ---&amp;gt; Unlimited Ammo.&lt;br /&gt;
RCTRL + Right/Left arrow key ---&amp;gt; Increase/Decrease timescale.&lt;br /&gt;
&lt;br /&gt;
Ctrl + Shift + C ---&amp;gt; Prop hitboxes.&lt;br /&gt;
Ctrl + Shift + H ---&amp;gt; Spawn a human.&lt;br /&gt;
Ctrl + Shift + R ---&amp;gt; Init telemetry. #PARTIALLYKNOWN&lt;br /&gt;
Ctrl + Shift + P ---&amp;gt; Spawns a car.&lt;br /&gt;
&lt;br /&gt;
ALT + A ---&amp;gt; Toggle vehicle information.&lt;br /&gt;
ALT + C ---&amp;gt; Cycle through Camera Debug Displays&lt;br /&gt;
ALT + G ---&amp;gt; Change game shader.&lt;br /&gt;
ALT + H ---&amp;gt; Toggle shader information.&lt;br /&gt;
ALT + M ---&amp;gt; Position zoom.&lt;br /&gt;
ALT + O ---&amp;gt; Toggle overdraw info.&lt;br /&gt;
ALT + T ---&amp;gt; Toggle texture view gui.&lt;br /&gt;
ALT + W ---&amp;gt; Show every prop&#039;s hitbox.&lt;br /&gt;
ALT + X ---&amp;gt; Removes power cables.&lt;br /&gt;
&lt;br /&gt;
SHIFT/CTRL + B ---&amp;gt; Toggle collision debug info.&lt;br /&gt;
SHIFT + H ---&amp;gt; Teleports to your house.&lt;br /&gt;
SHIFT + K ---&amp;gt; Kills the player.&lt;br /&gt;
SHIFT + O ---&amp;gt; Toggle Overview gui.&lt;br /&gt;
SHIFT + P ---&amp;gt; Change characters model in vehicle.&lt;br /&gt;
SHIFT + R ---&amp;gt; Toggle peds info.&lt;br /&gt;
SHIFT + T ---&amp;gt; Change trigger zone.&lt;br /&gt;
SHIFT + U ---&amp;gt; Spawns a vehicle and makes your driver auto.&lt;br /&gt;
&lt;br /&gt;
Ctrl + Alt + I ---&amp;gt; Toggle weapon/inputs information.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Grand Theft Auto V}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Oct_13,_2014_prototype)&amp;diff=176367</id>
		<title>Grand Theft Auto V (Oct 13, 2014 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Oct_13,_2014_prototype)&amp;diff=176367"/>
		<updated>2026-09-21T00:44:46Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=GTAVOct132014Title.png&lt;br /&gt;
|Page name=Grand Theft Auto V (Oct 13, 2014 prototype)&lt;br /&gt;
|builddate=Oct 13, 2014&lt;br /&gt;
|buildname=0.0.0.77&lt;br /&gt;
|status=Released&lt;br /&gt;
|filedumpdate=2022&lt;br /&gt;
|filereleasedate=September 18, 2026&lt;br /&gt;
|game=Grand Theft Auto V&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=Shooter, Action-Adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Steam: Apr 10, 2015}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 14, 2015}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build predates the first Steam release by almost 6 months, the Rockstar Games Launcher version &#039;&#039;&#039;MAY&#039;&#039;&#039; be different.&lt;br /&gt;
* Build contains binaries and baked assets for all platforms.&lt;br /&gt;
* This build has a very early rendition of GTA VI&#039;s map.&lt;br /&gt;
** This early map rendition also proves that the Cayo Perico expansion was partially cut GTA VI content.&lt;br /&gt;
* This build contains assets for multiple cut DLC and main game content:&lt;br /&gt;
** This build has assets for a cut Liberty City expansion.&lt;br /&gt;
** This build contains assets for the cut Agent Trevor dlc.&lt;br /&gt;
* This build has debugging features.&lt;br /&gt;
* In order to run, the command-line parameter &amp;quot;-rootdir path&amp;quot; must be supplied, where &amp;quot;path&amp;quot; is the path to the &amp;quot;dev_ng&amp;quot; folder within the leaked build folder. A trailing slash must be added; &amp;quot;-noSocialClub&amp;quot; is also recommended.&lt;br /&gt;
** The GTA VI map can be accessed with the command-line parameter &#039;-level env_test&#039;, though to actually enter the map without crashing you need to manually modify the &#039;images.meta&#039; file located in &#039;build\common\data\levels\env_test&#039; to remove a reference to a file called &#039;des_fbowl.rpf&#039;.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
This build originates from the &#039;Build&#039; directory related to the 2022 leaks. This part of the leak was not publicly released by the original hacker and was instead sold to private buyers. An unknown private buyer ended up leaking this build on the four year anniversary of the 2022 leaks.&lt;br /&gt;
&lt;br /&gt;
Whilst this build originates from the 2022 leaks, this build is different from the September 16 2022 build documented in [https://hiddenpalace.org/Grand_Theft_Auto_V_(Sep_16,_2022_build) this article.]&lt;br /&gt;
&lt;br /&gt;
===Debug Controls===&lt;br /&gt;
There are multiple &#039;keyboards&#039; (&#039;Game&#039;, &#039;Marketing&#039;, &#039;Replay&#039; and &#039;Debug&#039;). To switch between the four different keyboards, use the shortcut &#039;TAB&#039;. &lt;br /&gt;
====Debug Keyboard====&amp;lt;!--Placeholder copied from some random guy.--&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Legend:&lt;br /&gt;
LCTRL -- Left control.&lt;br /&gt;
RCTRL -- Right control.&lt;br /&gt;
LALT - Left alt.&lt;br /&gt;
RALT - Right alt.&lt;br /&gt;
LSHIFT - Left shift&lt;br /&gt;
RSHIFT - Right shift.&lt;br /&gt;
&lt;br /&gt;
Debug Keybinds:&lt;br /&gt;
Backtick ---&amp;gt; Toggle scene information.&lt;br /&gt;
Ins (Numpad) ---&amp;gt; Remove debug screen information.&lt;br /&gt;
Del (Numpad) ---&amp;gt; Creates a copy of you.&lt;br /&gt;
Page up (Numpad) ---&amp;gt; Toggle CPU information.&lt;br /&gt;
CTRL + Del (Numpad) ---&amp;gt; Creates a copy of you and sets as your main.&lt;br /&gt;
CTRL + Num lock (Numpad) ---&amp;gt; Freezes the game. (literally)&lt;br /&gt;
ALT + Enter (Numpad) ---&amp;gt; Fullscreen.&lt;br /&gt;
&lt;br /&gt;
Page up / Page down ---&amp;gt; Change game weather.&lt;br /&gt;
Scroll Lock ---&amp;gt; Appears &amp;quot;Streaming paused&amp;quot; message.&lt;br /&gt;
Break (Pause break) ---&amp;gt; Freezes the game. (literally)&lt;br /&gt;
&lt;br /&gt;
A ---&amp;gt; Toggle AI display info variants.&lt;br /&gt;
B ---&amp;gt; Toggle render info.&lt;br /&gt;
D ---&amp;gt; Enable/Disable debug pad.&lt;br /&gt;
G ---&amp;gt; Teleport (mouse)&lt;br /&gt;
H ---&amp;gt; Health cheat&lt;br /&gt;
I ---&amp;gt; Show navmeshes&lt;br /&gt;
J ---&amp;gt; Skip to next segment of mission&lt;br /&gt;
N ---&amp;gt; Appears your character name in minimap and weird red sphere. (It&#039;s AI Walking).&lt;br /&gt;
O ---&amp;gt; Toggles minimap on the screen.&lt;br /&gt;
Q ---&amp;gt; Changes current character model.&lt;br /&gt;
R ---&amp;gt; Navigation info, ambient vehicle info&lt;br /&gt;
S ---&amp;gt; Reload shaders&lt;br /&gt;
U ---&amp;gt; Spawns a vehicle.&lt;br /&gt;
V ---&amp;gt; Invincibility&lt;br /&gt;
W ---&amp;gt; Gives a specific amount of all weapons in the game.&lt;br /&gt;
X ---&amp;gt; Toggles character clothes info.&lt;br /&gt;
Z ---&amp;gt; Mission Debug Menu&lt;br /&gt;
F1 ---&amp;gt; Toggle Peds/Cards/Objects/Physics instances and lights info.&lt;br /&gt;
F2 ---&amp;gt; AI Combat debug info.&lt;br /&gt;
F3 ---&amp;gt; Decrease Wanted Level&lt;br /&gt;
F5 ---&amp;gt; Teleports to random location.&lt;br /&gt;
F8 ---&amp;gt; FAMILY_CONTROLLER / PLAYER_SWITCH STATE INFORMATION&lt;br /&gt;
F9 ---&amp;gt; GAMEFLOW STATE INFORMATION&lt;br /&gt;
F10 ---&amp;gt; FRIEND_CONTROLLER STATE INFORMATION&lt;br /&gt;
F11 ---&amp;gt; RANDOM EVENTS DEBUG DISPLAY&lt;br /&gt;
F12 ---&amp;gt; SCRIPT METRICS DEBUG INFO.&lt;br /&gt;
&lt;br /&gt;
CTRL + A ---&amp;gt; Remove AI display info.&lt;br /&gt;
CTRL + B ---&amp;gt; Remove box modifier gui.&lt;br /&gt;
LCTRL + C ---&amp;gt; Get all available promotions.&lt;br /&gt;
RCTRL + C ---&amp;gt; Show prop hitboxes.&lt;br /&gt;
CTRL + D ---&amp;gt; Opens filter menu.&lt;br /&gt;
CTRL + F ---&amp;gt; Toggle prop/vehicle information like life ratio.&lt;br /&gt;
CTRL + G ---&amp;gt; #UNKNOWN&lt;br /&gt;
CTRL + I ---&amp;gt; Toggle mouse relative debug info.&lt;br /&gt;
Ctrl + N ---&amp;gt; Show player/vehicle tags.&lt;br /&gt;
Ctrl + P ---&amp;gt; Toggle information about promps and show character&#039;s hitbox.&lt;br /&gt;
Ctrl + T ---&amp;gt; Clear Mission trigger&lt;br /&gt;
Ctrl + U ---&amp;gt; Spawns or teleports a vehicle. #PARTIALLYKNOWN&lt;br /&gt;
Ctrl + W ---&amp;gt; Unlimited Ammo.&lt;br /&gt;
RCTRL + Right/Left arrow key ---&amp;gt; Increase/Decrease timescale.&lt;br /&gt;
&lt;br /&gt;
Ctrl + Shift + C ---&amp;gt; Prop hitboxes.&lt;br /&gt;
Ctrl + Shift + H ---&amp;gt; Spawn a human.&lt;br /&gt;
Ctrl + Shift + R ---&amp;gt; Init telemetry. #PARTIALLYKNOWN&lt;br /&gt;
Ctrl + Shift + P ---&amp;gt; Spawns a car.&lt;br /&gt;
&lt;br /&gt;
ALT + A ---&amp;gt; Toggle vehicle information.&lt;br /&gt;
ALT + C ---&amp;gt; Cycle through Camera Debug Displays&lt;br /&gt;
ALT + G ---&amp;gt; Change game shader.&lt;br /&gt;
ALT + H ---&amp;gt; Toggle shader information.&lt;br /&gt;
ALT + M ---&amp;gt; Position zoom.&lt;br /&gt;
ALT + O ---&amp;gt; Toggle overdraw info.&lt;br /&gt;
ALT + T ---&amp;gt; Toggle texture view gui.&lt;br /&gt;
ALT + W ---&amp;gt; Show every prop&#039;s hitbox.&lt;br /&gt;
ALT + X ---&amp;gt; Removes power cables.&lt;br /&gt;
&lt;br /&gt;
SHIFT/CTRL + B ---&amp;gt; Toggle collision debug info.&lt;br /&gt;
SHIFT + H ---&amp;gt; Teleports to your house.&lt;br /&gt;
SHIFT + K ---&amp;gt; Kills the player.&lt;br /&gt;
SHIFT + O ---&amp;gt; Toggle Overview gui.&lt;br /&gt;
SHIFT + P ---&amp;gt; Change characters model in vehicle.&lt;br /&gt;
SHIFT + R ---&amp;gt; Toggle peds info.&lt;br /&gt;
SHIFT + T ---&amp;gt; Change trigger zone.&lt;br /&gt;
SHIFT + U ---&amp;gt; Spawns a vehicle and makes your driver auto.&lt;br /&gt;
&lt;br /&gt;
Ctrl + Alt + I ---&amp;gt; Toggle weapon/inputs information.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Grand Theft Auto V}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Oct_13,_2014_prototype)&amp;diff=176365</id>
		<title>Grand Theft Auto V (Oct 13, 2014 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Oct_13,_2014_prototype)&amp;diff=176365"/>
		<updated>2026-09-20T22:45:28Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=GTAVOct132014Title.png&lt;br /&gt;
|Page name=Grand Theft Auto V (Oct 13, 2014 prototype)&lt;br /&gt;
|builddate=Oct 13, 2014&lt;br /&gt;
|status=Released&lt;br /&gt;
|filedumpdate=2022&lt;br /&gt;
|filereleasedate=September 18, 2026&lt;br /&gt;
|game=Grand Theft Auto V&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=Shooter, Action-Adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Steam: Apr 10, 2015}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 14, 2015}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build predates the first Steam release by almost 6 months, the Rockstar Games Launcher version &#039;&#039;&#039;MAY&#039;&#039;&#039; be different.&lt;br /&gt;
* Build contains binaries and baked assets for all platforms.&lt;br /&gt;
* This build has a very early rendition of GTA VI&#039;s map.&lt;br /&gt;
** This early map rendition also proves that the Cayo Perico expansion was partially cut GTA VI content.&lt;br /&gt;
* This build contains assets for multiple cut DLC and main game content:&lt;br /&gt;
** This build has assets for a cut Liberty City expansion.&lt;br /&gt;
** This build contains assets for the cut Agent Trevor dlc.&lt;br /&gt;
* This build has debugging features.&lt;br /&gt;
* In order to run, the command-line parameter &amp;quot;-rootdir path&amp;quot; must be supplied, where &amp;quot;path&amp;quot; is the path to the &amp;quot;dev_ng&amp;quot; folder within the leaked build folder. A trailing slash must be added; &amp;quot;-noSocialClub&amp;quot; is also recommended&lt;br /&gt;
** The GTA VI map can be accessed with the command-line parameter &#039;-level env_test&#039;, though to actually enter the map without crashing you need to manually modify the &#039;images.meta&#039; file located in &#039;build\common\data\levels\env_test&#039; to remove a reference to a file called &#039;des_fbowl.rpf&#039;.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
This build originates from the &#039;Build&#039; directory related to the 2022 leaks. This part of the leak was not publicly released by the original hacker and was instead sold to private buyers. An unknown private buyer ended up leaking this build on the four year anniversary of the 2022 leaks.&lt;br /&gt;
&lt;br /&gt;
Whilst this build originates from the 2022 leaks, this build is different from the September 16 2022 build documented in [https://hiddenpalace.org/Grand_Theft_Auto_V_(Sep_16,_2022_build) this article.]&lt;br /&gt;
&lt;br /&gt;
===Debug Controls===&lt;br /&gt;
There are multiple &#039;keyboards&#039; (&#039;Game&#039;, &#039;Marketing&#039;, &#039;Replay&#039; and &#039;Debug&#039;). To switch between the four different keyboards, use the shortcut &#039;TAB&#039;. &lt;br /&gt;
====Debug Keyboard====&amp;lt;!--Placeholder copied from some random guy.--&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Legend:&lt;br /&gt;
LCTRL -- Left control.&lt;br /&gt;
RCTRL -- Right control.&lt;br /&gt;
LALT - Left alt.&lt;br /&gt;
RALT - Right alt.&lt;br /&gt;
LSHIFT - Left shift&lt;br /&gt;
RSHIFT - Right shift.&lt;br /&gt;
&lt;br /&gt;
Debug Keybinds:&lt;br /&gt;
Backtick ---&amp;gt; Toggle scene information.&lt;br /&gt;
Ins (Numpad) ---&amp;gt; Remove debug screen information.&lt;br /&gt;
Del (Numpad) ---&amp;gt; Creates a copy of you.&lt;br /&gt;
Page up (Numpad) ---&amp;gt; Toggle CPU information.&lt;br /&gt;
CTRL + Del (Numpad) ---&amp;gt; Creates a copy of you and sets as your main.&lt;br /&gt;
CTRL + Num lock (Numpad) ---&amp;gt; Freezes the game. (literally)&lt;br /&gt;
ALT + Enter (Numpad) ---&amp;gt; Fullscreen.&lt;br /&gt;
&lt;br /&gt;
Page up / Page down ---&amp;gt; Change game weather.&lt;br /&gt;
Scroll Lock ---&amp;gt; Appears &amp;quot;Streaming paused&amp;quot; message.&lt;br /&gt;
Break (Pause break) ---&amp;gt; Freezes the game. (literally)&lt;br /&gt;
&lt;br /&gt;
A ---&amp;gt; Toggle AI display info variants.&lt;br /&gt;
B ---&amp;gt; Toggle render info.&lt;br /&gt;
D ---&amp;gt; Enable/Disable debug pad.&lt;br /&gt;
G ---&amp;gt; Teleport (mouse)&lt;br /&gt;
H ---&amp;gt; Health cheat&lt;br /&gt;
I ---&amp;gt; Show navmeshes&lt;br /&gt;
J ---&amp;gt; Skip to next segment of mission&lt;br /&gt;
N ---&amp;gt; Appears your character name in minimap and weird red sphere. (It&#039;s AI Walking).&lt;br /&gt;
O ---&amp;gt; Toggles minimap on the screen.&lt;br /&gt;
Q ---&amp;gt; Changes current character model.&lt;br /&gt;
R ---&amp;gt; Navigation info, ambient vehicle info&lt;br /&gt;
S ---&amp;gt; Reload shaders&lt;br /&gt;
U ---&amp;gt; Spawns a vehicle.&lt;br /&gt;
V ---&amp;gt; Invincibility&lt;br /&gt;
W ---&amp;gt; Gives a specific amount of all weapons in the game.&lt;br /&gt;
X ---&amp;gt; Toggles character clothes info.&lt;br /&gt;
Z ---&amp;gt; Mission Debug Menu&lt;br /&gt;
F1 ---&amp;gt; Toggle Peds/Cards/Objects/Physics instances and lights info.&lt;br /&gt;
F2 ---&amp;gt; AI Combat debug info.&lt;br /&gt;
F3 ---&amp;gt; Decrease Wanted Level&lt;br /&gt;
F5 ---&amp;gt; Teleports to random location.&lt;br /&gt;
F8 ---&amp;gt; FAMILY_CONTROLLER / PLAYER_SWITCH STATE INFORMATION&lt;br /&gt;
F9 ---&amp;gt; GAMEFLOW STATE INFORMATION&lt;br /&gt;
F10 ---&amp;gt; FRIEND_CONTROLLER STATE INFORMATION&lt;br /&gt;
F11 ---&amp;gt; RANDOM EVENTS DEBUG DISPLAY&lt;br /&gt;
F12 ---&amp;gt; SCRIPT METRICS DEBUG INFO.&lt;br /&gt;
&lt;br /&gt;
CTRL + A ---&amp;gt; Remove AI display info.&lt;br /&gt;
CTRL + B ---&amp;gt; Remove box modifier gui.&lt;br /&gt;
LCTRL + C ---&amp;gt; Get all available promotions.&lt;br /&gt;
RCTRL + C ---&amp;gt; Show prop hitboxes.&lt;br /&gt;
CTRL + D ---&amp;gt; Opens filter menu.&lt;br /&gt;
CTRL + F ---&amp;gt; Toggle prop/vehicle information like life ratio.&lt;br /&gt;
CTRL + G ---&amp;gt; #UNKNOWN&lt;br /&gt;
CTRL + I ---&amp;gt; Toggle mouse relative debug info.&lt;br /&gt;
Ctrl + N ---&amp;gt; Show player/vehicle tags.&lt;br /&gt;
Ctrl + P ---&amp;gt; Toggle information about promps and show character&#039;s hitbox.&lt;br /&gt;
Ctrl + T ---&amp;gt; Clear Mission trigger&lt;br /&gt;
Ctrl + U ---&amp;gt; Spawns or teleports a vehicle. #PARTIALLYKNOWN&lt;br /&gt;
Ctrl + W ---&amp;gt; Unlimited Ammo.&lt;br /&gt;
RCTRL + Right/Left arrow key ---&amp;gt; Increase/Decrease timescale.&lt;br /&gt;
&lt;br /&gt;
Ctrl + Shift + C ---&amp;gt; Prop hitboxes.&lt;br /&gt;
Ctrl + Shift + H ---&amp;gt; Spawn a human.&lt;br /&gt;
Ctrl + Shift + R ---&amp;gt; Init telemetry. #PARTIALLYKNOWN&lt;br /&gt;
Ctrl + Shift + P ---&amp;gt; Spawns a car.&lt;br /&gt;
&lt;br /&gt;
ALT + A ---&amp;gt; Toggle vehicle information.&lt;br /&gt;
ALT + C ---&amp;gt; Cycle through Camera Debug Displays&lt;br /&gt;
ALT + G ---&amp;gt; Change game shader.&lt;br /&gt;
ALT + H ---&amp;gt; Toggle shader information.&lt;br /&gt;
ALT + M ---&amp;gt; Position zoom.&lt;br /&gt;
ALT + O ---&amp;gt; Toggle overdraw info.&lt;br /&gt;
ALT + T ---&amp;gt; Toggle texture view gui.&lt;br /&gt;
ALT + W ---&amp;gt; Show every prop&#039;s hitbox.&lt;br /&gt;
ALT + X ---&amp;gt; Removes power cables.&lt;br /&gt;
&lt;br /&gt;
SHIFT/CTRL + B ---&amp;gt; Toggle collision debug info.&lt;br /&gt;
SHIFT + H ---&amp;gt; Teleports to your house.&lt;br /&gt;
SHIFT + K ---&amp;gt; Kills the player.&lt;br /&gt;
SHIFT + O ---&amp;gt; Toggle Overview gui.&lt;br /&gt;
SHIFT + P ---&amp;gt; Change characters model in vehicle.&lt;br /&gt;
SHIFT + R ---&amp;gt; Toggle peds info.&lt;br /&gt;
SHIFT + T ---&amp;gt; Change trigger zone.&lt;br /&gt;
SHIFT + U ---&amp;gt; Spawns a vehicle and makes your driver auto.&lt;br /&gt;
&lt;br /&gt;
Ctrl + Alt + I ---&amp;gt; Toggle weapon/inputs information.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Grand Theft Auto V}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Oct_13,_2014_prototype)&amp;diff=176363</id>
		<title>Grand Theft Auto V (Oct 13, 2014 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Oct_13,_2014_prototype)&amp;diff=176363"/>
		<updated>2026-09-20T22:15:33Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=GTAVOct132014Title.png&lt;br /&gt;
|Page name=Grand Theft Auto V (Oct 13, 2014 prototype)&lt;br /&gt;
|builddate=Oct 13, 2014&lt;br /&gt;
|status=Released&lt;br /&gt;
|filedumpdate=2022&lt;br /&gt;
|filereleasedate=September 18, 2026&lt;br /&gt;
|game=Grand Theft Auto V&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=Shooter, Action-Adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Steam: Apr 10, 2015}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 14, 2015}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build predates the first Steam release by almost 6 months, the Rockstar Games Launcher version &#039;&#039;&#039;MAY&#039;&#039;&#039; be different.&lt;br /&gt;
* Build contains binaries and baked assets for all platforms.&lt;br /&gt;
* This build has a very early rendition of GTA VI&#039;s map.&lt;br /&gt;
** This early map rendition also proves that the Cayo Perico expansion was partially cut GTA VI content.&lt;br /&gt;
* This build contains assets for multiple cut DLC and main game content:&lt;br /&gt;
** This build has assets for a cut Liberty City expansion.&lt;br /&gt;
** This build contains assets for the cut Agent Trevor dlc.&lt;br /&gt;
* This build has debugging features.&lt;br /&gt;
* In order to run, the command-line parameter &amp;quot;-rootdir path&amp;quot; must be supplied, where &amp;quot;path&amp;quot; is the path to the &amp;quot;build\dev_ng&amp;quot; folder within the leak. A trailing slash must be added.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
This build originates from the &#039;Build&#039; directory related to the 2022 leaks. This part of the leak was not publicly released by the original hacker and was instead sold to private buyers. An unknown private buyer ended up leaking this build on the four year anniversary of the 2022 leaks.&lt;br /&gt;
&lt;br /&gt;
Whilst this build originates from the 2022 leaks, this build is different from the September 16 2022 build documented in [https://hiddenpalace.org/Grand_Theft_Auto_V_(Sep_16,_2022_build) this article.]&lt;br /&gt;
&lt;br /&gt;
===Debug Controls===&lt;br /&gt;
There are multiple &#039;keyboards&#039; (&#039;Game&#039;, &#039;Marketing&#039;, &#039;Replay&#039; and &#039;Debug&#039;). To switch between the four different keyboards, use the shortcut &#039;TAB&#039;. &lt;br /&gt;
====Debug Keyboard====&amp;lt;!--Placeholder copied from some random guy.--&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Legend:&lt;br /&gt;
LCTRL -- Left control.&lt;br /&gt;
RCTRL -- Right control.&lt;br /&gt;
LALT - Left alt.&lt;br /&gt;
RALT - Right alt.&lt;br /&gt;
LSHIFT - Left shift&lt;br /&gt;
RSHIFT - Right shift.&lt;br /&gt;
&lt;br /&gt;
Debug Keybinds:&lt;br /&gt;
Backtick ---&amp;gt; Toggle scene information.&lt;br /&gt;
Ins (Numpad) ---&amp;gt; Remove debug screen information.&lt;br /&gt;
Del (Numpad) ---&amp;gt; Creates a copy of you.&lt;br /&gt;
Page up (Numpad) ---&amp;gt; Toggle CPU information.&lt;br /&gt;
CTRL + Del (Numpad) ---&amp;gt; Creates a copy of you and sets as your main.&lt;br /&gt;
CTRL + Num lock (Numpad) ---&amp;gt; Freezes the game. (literally)&lt;br /&gt;
ALT + Enter (Numpad) ---&amp;gt; Fullscreen.&lt;br /&gt;
&lt;br /&gt;
Page up / Page down ---&amp;gt; Change game weather.&lt;br /&gt;
Scroll Lock ---&amp;gt; Appears &amp;quot;Streaming paused&amp;quot; message.&lt;br /&gt;
Break (Pause break) ---&amp;gt; Freezes the game. (literally)&lt;br /&gt;
&lt;br /&gt;
A ---&amp;gt; Toggle AI display info variants.&lt;br /&gt;
B ---&amp;gt; Toggle render info.&lt;br /&gt;
D ---&amp;gt; Enable/Disable debug pad.&lt;br /&gt;
G ---&amp;gt; Teleport (mouse)&lt;br /&gt;
H ---&amp;gt; Health cheat&lt;br /&gt;
I ---&amp;gt; Show navmeshes&lt;br /&gt;
J ---&amp;gt; Skip to next segment of mission&lt;br /&gt;
N ---&amp;gt; Appears your character name in minimap and weird red sphere. (It&#039;s AI Walking).&lt;br /&gt;
O ---&amp;gt; Toggles minimap on the screen.&lt;br /&gt;
Q ---&amp;gt; Changes current character model.&lt;br /&gt;
R ---&amp;gt; Navigation info, ambient vehicle info&lt;br /&gt;
S ---&amp;gt; Reload shaders&lt;br /&gt;
U ---&amp;gt; Spawns a vehicle.&lt;br /&gt;
V ---&amp;gt; Invincibility&lt;br /&gt;
W ---&amp;gt; Gives a specific amount of all weapons in the game.&lt;br /&gt;
X ---&amp;gt; Toggles character clothes info.&lt;br /&gt;
Z ---&amp;gt; Mission Debug Menu&lt;br /&gt;
F1 ---&amp;gt; Toggle Peds/Cards/Objects/Physics instances and lights info.&lt;br /&gt;
F2 ---&amp;gt; AI Combat debug info.&lt;br /&gt;
F3 ---&amp;gt; Decrease Wanted Level&lt;br /&gt;
F5 ---&amp;gt; Teleports to random location.&lt;br /&gt;
F8 ---&amp;gt; FAMILY_CONTROLLER / PLAYER_SWITCH STATE INFORMATION&lt;br /&gt;
F9 ---&amp;gt; GAMEFLOW STATE INFORMATION&lt;br /&gt;
F10 ---&amp;gt; FRIEND_CONTROLLER STATE INFORMATION&lt;br /&gt;
F11 ---&amp;gt; RANDOM EVENTS DEBUG DISPLAY&lt;br /&gt;
F12 ---&amp;gt; SCRIPT METRICS DEBUG INFO.&lt;br /&gt;
&lt;br /&gt;
CTRL + A ---&amp;gt; Remove AI display info.&lt;br /&gt;
CTRL + B ---&amp;gt; Remove box modifier gui.&lt;br /&gt;
LCTRL + C ---&amp;gt; Get all available promotions.&lt;br /&gt;
RCTRL + C ---&amp;gt; Show prop hitboxes.&lt;br /&gt;
CTRL + D ---&amp;gt; Opens filter menu.&lt;br /&gt;
CTRL + F ---&amp;gt; Toggle prop/vehicle information like life ratio.&lt;br /&gt;
CTRL + G ---&amp;gt; #UNKNOWN&lt;br /&gt;
CTRL + I ---&amp;gt; Toggle mouse relative debug info.&lt;br /&gt;
Ctrl + N ---&amp;gt; Show player/vehicle tags.&lt;br /&gt;
Ctrl + P ---&amp;gt; Toggle information about promps and show character&#039;s hitbox.&lt;br /&gt;
Ctrl + T ---&amp;gt; Clear Mission trigger&lt;br /&gt;
Ctrl + U ---&amp;gt; Spawns or teleports a vehicle. #PARTIALLYKNOWN&lt;br /&gt;
Ctrl + W ---&amp;gt; Unlimited Ammo.&lt;br /&gt;
RCTRL + Right/Left arrow key ---&amp;gt; Increase/Decrease timescale.&lt;br /&gt;
&lt;br /&gt;
Ctrl + Shift + C ---&amp;gt; Prop hitboxes.&lt;br /&gt;
Ctrl + Shift + H ---&amp;gt; Spawn a human.&lt;br /&gt;
Ctrl + Shift + R ---&amp;gt; Init telemetry. #PARTIALLYKNOWN&lt;br /&gt;
Ctrl + Shift + P ---&amp;gt; Spawns a car.&lt;br /&gt;
&lt;br /&gt;
ALT + A ---&amp;gt; Toggle vehicle information.&lt;br /&gt;
ALT + C ---&amp;gt; Cycle through Camera Debug Displays&lt;br /&gt;
ALT + G ---&amp;gt; Change game shader.&lt;br /&gt;
ALT + H ---&amp;gt; Toggle shader information.&lt;br /&gt;
ALT + M ---&amp;gt; Position zoom.&lt;br /&gt;
ALT + O ---&amp;gt; Toggle overdraw info.&lt;br /&gt;
ALT + T ---&amp;gt; Toggle texture view gui.&lt;br /&gt;
ALT + W ---&amp;gt; Show every prop&#039;s hitbox.&lt;br /&gt;
ALT + X ---&amp;gt; Removes power cables.&lt;br /&gt;
&lt;br /&gt;
SHIFT/CTRL + B ---&amp;gt; Toggle collision debug info.&lt;br /&gt;
SHIFT + H ---&amp;gt; Teleports to your house.&lt;br /&gt;
SHIFT + K ---&amp;gt; Kills the player.&lt;br /&gt;
SHIFT + O ---&amp;gt; Toggle Overview gui.&lt;br /&gt;
SHIFT + P ---&amp;gt; Change characters model in vehicle.&lt;br /&gt;
SHIFT + R ---&amp;gt; Toggle peds info.&lt;br /&gt;
SHIFT + T ---&amp;gt; Change trigger zone.&lt;br /&gt;
SHIFT + U ---&amp;gt; Spawns a vehicle and makes your driver auto.&lt;br /&gt;
&lt;br /&gt;
Ctrl + Alt + I ---&amp;gt; Toggle weapon/inputs information.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Grand Theft Auto V}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Oct_13,_2014_prototype)&amp;diff=176362</id>
		<title>Grand Theft Auto V (Oct 13, 2014 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Oct_13,_2014_prototype)&amp;diff=176362"/>
		<updated>2026-09-20T22:15:11Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=GTAVOct132014Title.png&lt;br /&gt;
|Page name=Grand Theft Auto V (Oct 13, 2014 prototype)&lt;br /&gt;
|builddate=Oct 13, 2014&lt;br /&gt;
|status=Released&lt;br /&gt;
|filedumpdate=2022&lt;br /&gt;
|filereleasedate=September 18, 2026&lt;br /&gt;
|game=Grand Theft Auto V&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=Shooter, Action-Adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Steam: Apr 10, 2015}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 14, 2015}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build predates the first Steam release by almost 6 months, the Rockstar Games Launcher version &#039;&#039;&#039;MAY&#039;&#039;&#039; be different.&lt;br /&gt;
* Build contains binaries and baked assets for all platforms.&lt;br /&gt;
* This build has a very early rendition of GTA VI&#039;s map.&lt;br /&gt;
** This early map rendition also proves that the Cayo Perico expansion was partially cut GTA VI content.&lt;br /&gt;
* This build contains assets for multiple cut DLC and main game content:&lt;br /&gt;
** This build has assets for a cut Liberty City expansion.&lt;br /&gt;
** This build contains assets for the cut Agent Trevor dlc.&lt;br /&gt;
* This build has debugging features.&lt;br /&gt;
* In order to run, the command-line parameter &amp;quot;-rootdir path&amp;quot; must be supplied, where &amp;quot;path&amp;quot; is the path to &amp;quot;build\dev_ng&amp;quot;. A trailing slash must be added.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
This build originates from the &#039;Build&#039; directory related to the 2022 leaks. This part of the leak was not publicly released by the original hacker and was instead sold to private buyers. An unknown private buyer ended up leaking this build on the four year anniversary of the 2022 leaks.&lt;br /&gt;
&lt;br /&gt;
Whilst this build originates from the 2022 leaks, this build is different from the September 16 2022 build documented in [https://hiddenpalace.org/Grand_Theft_Auto_V_(Sep_16,_2022_build) this article.]&lt;br /&gt;
&lt;br /&gt;
===Debug Controls===&lt;br /&gt;
There are multiple &#039;keyboards&#039; (&#039;Game&#039;, &#039;Marketing&#039;, &#039;Replay&#039; and &#039;Debug&#039;). To switch between the four different keyboards, use the shortcut &#039;TAB&#039;. &lt;br /&gt;
====Debug Keyboard====&amp;lt;!--Placeholder copied from some random guy.--&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Legend:&lt;br /&gt;
LCTRL -- Left control.&lt;br /&gt;
RCTRL -- Right control.&lt;br /&gt;
LALT - Left alt.&lt;br /&gt;
RALT - Right alt.&lt;br /&gt;
LSHIFT - Left shift&lt;br /&gt;
RSHIFT - Right shift.&lt;br /&gt;
&lt;br /&gt;
Debug Keybinds:&lt;br /&gt;
Backtick ---&amp;gt; Toggle scene information.&lt;br /&gt;
Ins (Numpad) ---&amp;gt; Remove debug screen information.&lt;br /&gt;
Del (Numpad) ---&amp;gt; Creates a copy of you.&lt;br /&gt;
Page up (Numpad) ---&amp;gt; Toggle CPU information.&lt;br /&gt;
CTRL + Del (Numpad) ---&amp;gt; Creates a copy of you and sets as your main.&lt;br /&gt;
CTRL + Num lock (Numpad) ---&amp;gt; Freezes the game. (literally)&lt;br /&gt;
ALT + Enter (Numpad) ---&amp;gt; Fullscreen.&lt;br /&gt;
&lt;br /&gt;
Page up / Page down ---&amp;gt; Change game weather.&lt;br /&gt;
Scroll Lock ---&amp;gt; Appears &amp;quot;Streaming paused&amp;quot; message.&lt;br /&gt;
Break (Pause break) ---&amp;gt; Freezes the game. (literally)&lt;br /&gt;
&lt;br /&gt;
A ---&amp;gt; Toggle AI display info variants.&lt;br /&gt;
B ---&amp;gt; Toggle render info.&lt;br /&gt;
D ---&amp;gt; Enable/Disable debug pad.&lt;br /&gt;
G ---&amp;gt; Teleport (mouse)&lt;br /&gt;
H ---&amp;gt; Health cheat&lt;br /&gt;
I ---&amp;gt; Show navmeshes&lt;br /&gt;
J ---&amp;gt; Skip to next segment of mission&lt;br /&gt;
N ---&amp;gt; Appears your character name in minimap and weird red sphere. (It&#039;s AI Walking).&lt;br /&gt;
O ---&amp;gt; Toggles minimap on the screen.&lt;br /&gt;
Q ---&amp;gt; Changes current character model.&lt;br /&gt;
R ---&amp;gt; Navigation info, ambient vehicle info&lt;br /&gt;
S ---&amp;gt; Reload shaders&lt;br /&gt;
U ---&amp;gt; Spawns a vehicle.&lt;br /&gt;
V ---&amp;gt; Invincibility&lt;br /&gt;
W ---&amp;gt; Gives a specific amount of all weapons in the game.&lt;br /&gt;
X ---&amp;gt; Toggles character clothes info.&lt;br /&gt;
Z ---&amp;gt; Mission Debug Menu&lt;br /&gt;
F1 ---&amp;gt; Toggle Peds/Cards/Objects/Physics instances and lights info.&lt;br /&gt;
F2 ---&amp;gt; AI Combat debug info.&lt;br /&gt;
F3 ---&amp;gt; Decrease Wanted Level&lt;br /&gt;
F5 ---&amp;gt; Teleports to random location.&lt;br /&gt;
F8 ---&amp;gt; FAMILY_CONTROLLER / PLAYER_SWITCH STATE INFORMATION&lt;br /&gt;
F9 ---&amp;gt; GAMEFLOW STATE INFORMATION&lt;br /&gt;
F10 ---&amp;gt; FRIEND_CONTROLLER STATE INFORMATION&lt;br /&gt;
F11 ---&amp;gt; RANDOM EVENTS DEBUG DISPLAY&lt;br /&gt;
F12 ---&amp;gt; SCRIPT METRICS DEBUG INFO.&lt;br /&gt;
&lt;br /&gt;
CTRL + A ---&amp;gt; Remove AI display info.&lt;br /&gt;
CTRL + B ---&amp;gt; Remove box modifier gui.&lt;br /&gt;
LCTRL + C ---&amp;gt; Get all available promotions.&lt;br /&gt;
RCTRL + C ---&amp;gt; Show prop hitboxes.&lt;br /&gt;
CTRL + D ---&amp;gt; Opens filter menu.&lt;br /&gt;
CTRL + F ---&amp;gt; Toggle prop/vehicle information like life ratio.&lt;br /&gt;
CTRL + G ---&amp;gt; #UNKNOWN&lt;br /&gt;
CTRL + I ---&amp;gt; Toggle mouse relative debug info.&lt;br /&gt;
Ctrl + N ---&amp;gt; Show player/vehicle tags.&lt;br /&gt;
Ctrl + P ---&amp;gt; Toggle information about promps and show character&#039;s hitbox.&lt;br /&gt;
Ctrl + T ---&amp;gt; Clear Mission trigger&lt;br /&gt;
Ctrl + U ---&amp;gt; Spawns or teleports a vehicle. #PARTIALLYKNOWN&lt;br /&gt;
Ctrl + W ---&amp;gt; Unlimited Ammo.&lt;br /&gt;
RCTRL + Right/Left arrow key ---&amp;gt; Increase/Decrease timescale.&lt;br /&gt;
&lt;br /&gt;
Ctrl + Shift + C ---&amp;gt; Prop hitboxes.&lt;br /&gt;
Ctrl + Shift + H ---&amp;gt; Spawn a human.&lt;br /&gt;
Ctrl + Shift + R ---&amp;gt; Init telemetry. #PARTIALLYKNOWN&lt;br /&gt;
Ctrl + Shift + P ---&amp;gt; Spawns a car.&lt;br /&gt;
&lt;br /&gt;
ALT + A ---&amp;gt; Toggle vehicle information.&lt;br /&gt;
ALT + C ---&amp;gt; Cycle through Camera Debug Displays&lt;br /&gt;
ALT + G ---&amp;gt; Change game shader.&lt;br /&gt;
ALT + H ---&amp;gt; Toggle shader information.&lt;br /&gt;
ALT + M ---&amp;gt; Position zoom.&lt;br /&gt;
ALT + O ---&amp;gt; Toggle overdraw info.&lt;br /&gt;
ALT + T ---&amp;gt; Toggle texture view gui.&lt;br /&gt;
ALT + W ---&amp;gt; Show every prop&#039;s hitbox.&lt;br /&gt;
ALT + X ---&amp;gt; Removes power cables.&lt;br /&gt;
&lt;br /&gt;
SHIFT/CTRL + B ---&amp;gt; Toggle collision debug info.&lt;br /&gt;
SHIFT + H ---&amp;gt; Teleports to your house.&lt;br /&gt;
SHIFT + K ---&amp;gt; Kills the player.&lt;br /&gt;
SHIFT + O ---&amp;gt; Toggle Overview gui.&lt;br /&gt;
SHIFT + P ---&amp;gt; Change characters model in vehicle.&lt;br /&gt;
SHIFT + R ---&amp;gt; Toggle peds info.&lt;br /&gt;
SHIFT + T ---&amp;gt; Change trigger zone.&lt;br /&gt;
SHIFT + U ---&amp;gt; Spawns a vehicle and makes your driver auto.&lt;br /&gt;
&lt;br /&gt;
Ctrl + Alt + I ---&amp;gt; Toggle weapon/inputs information.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Grand Theft Auto V}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Tom_Bui_Test_App_(Feb_4,_2011_prototype)&amp;diff=175765</id>
		<title>Tom Bui Test App (Feb 4, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Tom_Bui_Test_App_(Feb_4,_2011_prototype)&amp;diff=175765"/>
		<updated>2026-09-10T12:19:30Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Tom Bui Test App (Feb 4, 2011 prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Steam&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|system=Other&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
Steam test app&lt;br /&gt;
==Notes==&lt;br /&gt;
*App id 30000&lt;br /&gt;
*Docs folder contains some docs from Dragon Age™: Origins&lt;br /&gt;
*17450_install.vdf is file from Dragon Age: Origins&lt;br /&gt;
*calc.exe is Windows Calculator from windows 7&lt;br /&gt;
*4 notepads foo (nothing),This is in English,This is in French and This is in German say:&lt;br /&gt;
**This is in English.txt:&amp;lt;code&amp;gt;Why hello there!&amp;lt;/code&amp;gt;&lt;br /&gt;
**This is in French.txt:&amp;lt;code&amp;gt;I don&#039;t know French.&amp;lt;/code&amp;gt;&lt;br /&gt;
**This is in German.txt:&amp;lt;code&amp;gt;I don&#039;t know German.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* This seems to be a test app created by Valve, rather than EA, as there is a member of the Steam team by the name of Tom Bui, who has worked at Valve since March 2010. &lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Sep_16,_2022_build)&amp;diff=175710</id>
		<title>Grand Theft Auto V (Sep 16, 2022 build)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Sep_16,_2022_build)&amp;diff=175710"/>
		<updated>2026-09-09T20:50:58Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Grand Theft Auto V (prototype)&lt;br /&gt;
|builddate=2022&lt;br /&gt;
|buildname=1.0.2699.0&lt;br /&gt;
|releasedby=Lapsus$&lt;br /&gt;
|origin_files=GTAVSP&lt;br /&gt;
|game=Grand Theft Auto V&lt;br /&gt;
|system=PC&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
A prototype of Grand Theft Auto V for the PC.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The prototype has to be manually compiled before using.&lt;br /&gt;
** The official building tools meant for this game version made by Rockstar were included in the source code leak.&lt;br /&gt;
* The prototype can be compiled into multiple different releases, though so far only the &#039;Debug&#039; release is known to work.&lt;br /&gt;
* Code is approximately from September 16, 2022 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Grand Theft Auto V}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(2022_prototype)&amp;diff=175709</id>
		<title>Grand Theft Auto V (2022 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(2022_prototype)&amp;diff=175709"/>
		<updated>2026-09-09T20:50:40Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Starfrost moved page Grand Theft Auto V (2022 prototype) to Grand Theft Auto V (Sep 16, 2022 build): IT IS A BUILD SINCE IT IS AFTER RELEASE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Grand Theft Auto V (Sep 16, 2022 build)]]&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Sep_16,_2022_build)&amp;diff=175708</id>
		<title>Grand Theft Auto V (Sep 16, 2022 build)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Sep_16,_2022_build)&amp;diff=175708"/>
		<updated>2026-09-09T20:50:40Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Starfrost moved page Grand Theft Auto V (2022 prototype) to Grand Theft Auto V (Sep 16, 2022 build): IT IS A BUILD SINCE IT IS AFTER RELEASE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Grand Theft Auto V (prototype)&lt;br /&gt;
|builddate=2022&lt;br /&gt;
|buildname=1.0.2699.0&lt;br /&gt;
|releasedby=Lapsus$&lt;br /&gt;
|origin_files=GTAVSP&lt;br /&gt;
|game=Grand Theft Auto V&lt;br /&gt;
|system=PC&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
A prototype of Grand Theft Auto V for the PC.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The prototype has to be manually compiled before using.&lt;br /&gt;
** The official building tools meant for this game version made by Rockstar were included in the source code leak.&lt;br /&gt;
* The prototype can be compiled into multiple different releases, though so far only the &#039;Debug&#039; release is known to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Grand Theft Auto V}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Star_Wars:_Battlefront_III_(Jan_18_2008_Prototype)&amp;diff=175277</id>
		<title>Star Wars: Battlefront III (Jan 18 2008 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Star_Wars:_Battlefront_III_(Jan_18_2008_Prototype)&amp;diff=175277"/>
		<updated>2026-09-06T12:32:56Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Starfrost moved page Star Wars: Battlefront III (Jan 18 2008 Prototype) to Star Wars: Battlefront III (Jan 18, 2008 prototype)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Star Wars: Battlefront III (Jan 18, 2008 prototype)]]&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Star_Wars:_Battlefront_III_(Jan_18,_2008_prototype)&amp;diff=175276</id>
		<title>Star Wars: Battlefront III (Jan 18, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Star_Wars:_Battlefront_III_(Jan_18,_2008_prototype)&amp;diff=175276"/>
		<updated>2026-09-06T12:32:56Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Starfrost moved page Star Wars: Battlefront III (Jan 18 2008 Prototype) to Star Wars: Battlefront III (Jan 18, 2008 prototype)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Star Wars: Battlefront III (Jan 18 2008 Prototype)&lt;br /&gt;
|builddate=January 18 2008&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Free Radical archive&lt;br /&gt;
|game=Star Wars: Battlefront III&lt;br /&gt;
|system=Nintendo Wii&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=January 18 2008.rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Star Wars Battlefront III}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Half-Life_2:_Episode_Two_(Aug_10,_2007_prototype)&amp;diff=174807</id>
		<title>Half-Life 2: Episode Two (Aug 10, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Half-Life_2:_Episode_Two_(Aug_10,_2007_prototype)&amp;diff=174807"/>
		<updated>2026-09-02T22:55:01Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Half-Life 2: Episode Two (Aug 10, 2007 prototype)&lt;br /&gt;
|builddate=Aug 10, 2007 13:27:28&lt;br /&gt;
|buildname=1.0.0.0&amp;lt;br&amp;gt;3198&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=June 11, 2020&lt;br /&gt;
|game=Half-Life 2: Episode Two&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First-Person Shooter&amp;lt;br&amp;gt;Action-Adventure&lt;br /&gt;
|release_date={{RegionDate|WW|Oct 10, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
An prototype of &#039;&#039;&#039;Half-Life 2: Episode Two&#039;&#039;&#039; for &#039;&#039;&#039;PC&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Half-Life 2: Episode Two/August 2007 build}}&lt;br /&gt;
*Late prototype.&lt;br /&gt;
*Predates by 1 month to its release as part of &#039;&#039;&#039;The Orange Box&#039;&#039;&#039;.&lt;br /&gt;
*This prototype was leaked among with several earlier builds of [[Postal III (Dec 21, 2008 prototype)|Postal III]], &#039;&#039;&#039;Half-Life 2: Episode Two&#039;&#039;&#039; and &#039;&#039;&#039;Team Fortress 2&#039;&#039;&#039; back in June 2020.&lt;br /&gt;
*Cannot run on the version of the Source Engine used with its game DLLs due to engine incompatibility with its game dlls; with the Postal 3 version it crashes while loading,&lt;br /&gt;
*&#039;&#039;&#039;To Do: Actually locate this build as well and upload here, it&#039;s not related to Steam2 Content Dump releases&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Console version info:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Protocol version 7&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Exe version 1.0.0.0 (ep2)&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Exe build: 13:27:28 Aug 10 2007 (3198)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Half-Life 2: Episode Two}}}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Half-Life 2}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Feb_29,_2012_prototype)&amp;diff=174734</id>
		<title>Sonic the Hedgehog 4: Episode II (Feb 29, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Feb_29,_2012_prototype)&amp;diff=174734"/>
		<updated>2026-09-02T16:51:23Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Feb 29, 2012 prototype)&lt;br /&gt;
|builddate=Feb 29, 2012 03:01:17&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=September 2, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* 62 days before final build.&lt;br /&gt;
* Identifies as &amp;quot;Sonic DL&amp;quot; in the title bar, however was compiled from &amp;quot;sonic4ep2-beta&amp;quot;, so is likely PC Beta 1 (separate to iOS betas, which started in January 2012)&lt;br /&gt;
* Binary name is &amp;quot;fox.exe&amp;quot; instead of Sonic.exe&lt;br /&gt;
* The game seems to crash when launched without using the launcher, which is largely left over from Sonic Colors.&lt;br /&gt;
* A debug build. Config is stored in XML files and many debug exclusive assets&lt;br /&gt;
* Has a cut &amp;quot;To Be Continued&amp;quot; cutscene which was to lead into the cancelled &#039;&#039;Sonic the Hedgehog 4: Episode III&#039;&#039;.&lt;br /&gt;
* Different binaries.&lt;br /&gt;
* Many different files&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 0 (alternative dat and blob).&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Feb_29,_2012_prototype)&amp;diff=174733</id>
		<title>Sonic the Hedgehog 4: Episode II (Feb 29, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Feb_29,_2012_prototype)&amp;diff=174733"/>
		<updated>2026-09-02T16:50:46Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Feb 29, 2012 prototype)&lt;br /&gt;
|builddate=Feb 29, 2012 03:01:17&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=September 2, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* 62 days before final build.&lt;br /&gt;
* Identifies as &amp;quot;Sonic DL&amp;quot; in the title bar.&lt;br /&gt;
* Binary name is &amp;quot;fox.exe&amp;quot; instead of Sonic.exe&lt;br /&gt;
* The game seems to crash when launched without using the launcher, which is largely left over from Sonic Colors.&lt;br /&gt;
* A debug build. Config is stored in XML files and many debug exclusive assets&lt;br /&gt;
* Has a cut &amp;quot;To Be Continued&amp;quot; cutscene which was to lead into the cancelled &#039;&#039;Sonic the Hedgehog 4: Episode III&#039;&#039;.&lt;br /&gt;
* Different binaries.&lt;br /&gt;
* Many different files&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 0 (alternative dat and blob).&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Feb_29,_2012_prototype)&amp;diff=174729</id>
		<title>Sonic the Hedgehog 4: Episode II (Feb 29, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Feb_29,_2012_prototype)&amp;diff=174729"/>
		<updated>2026-09-02T16:50:10Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Feb 29, 2012 prototype)&lt;br /&gt;
|builddate=Feb 29, 2012 03:01:17&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=September 2, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* 62 days before final build.&lt;br /&gt;
* Identifies as &amp;quot;Sonic DL&amp;quot; in the title bar.&lt;br /&gt;
* &lt;br /&gt;
* A debug build. Config is stored in XML files and many debug exclusive assets&lt;br /&gt;
* Has a cut &amp;quot;To Be Continued&amp;quot; cutscene which was to lead into the cancelled &#039;&#039;Sonic the Hedgehog 4: Episode III&#039;&#039;.&lt;br /&gt;
* Different binaries.&lt;br /&gt;
* Many different files&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 0 (alternative dat and blob).&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Feb_29,_2012_prototype)&amp;diff=174690</id>
		<title>Sonic the Hedgehog 4: Episode II (Feb 29, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Feb_29,_2012_prototype)&amp;diff=174690"/>
		<updated>2026-09-02T15:09:31Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Created page with &amp;quot;{{Prototype |titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png |Page name=Sonic the Hedgehog 4: Episode II (Feb 29, 2012 prototype) |builddate=Feb 29, 2012 03:01:17 |buildname=SONIC the HEDGEHOG 4: EPISODE II |status=Released |filereleasedate=September 2, 2026 |origin_type=Downloadable Content |origin_lot=Steam2 Content Server |game=Sonic the Hedgehog 4: Episode II |system=PC |genre=Action-Platformer |final_builddate={{RegionDate|WW|Apr 30, 2012}} |release_date={{R...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Feb 29, 2012 prototype)&lt;br /&gt;
|builddate=Feb 29, 2012 03:01:17&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=September 2, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* 62 days before final build.&lt;br /&gt;
* Identifies as &amp;quot;Sonic DL&amp;quot;&lt;br /&gt;
* A debug build. Config is stored in XML files and many debug exclusive assets&lt;br /&gt;
* Has a cut &amp;quot;To Be Continued&amp;quot; cutscene which was to lead into the cancelled &#039;&#039;Sonic the Hedgehog 4: Episode III&#039;&#039;.&lt;br /&gt;
* Different binaries.&lt;br /&gt;
* 73 different files (60 different, 13 missing in this build) and 1,739 identical files to the final build. Only binaries are different to Beta 3.&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 0 (alternative dat and blob).&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Left_4_Dead_2_(Aug_6th_2009_prototype)&amp;diff=174258</id>
		<title>Left 4 Dead 2 (Aug 6th 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Left_4_Dead_2_(Aug_6th_2009_prototype)&amp;diff=174258"/>
		<updated>2026-08-30T22:26:30Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Starfrost moved page Left 4 Dead 2 (Aug 6th 2009 prototype) to Left 4 Dead 2 (Aug 6, 2009 prototype): correct date format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Left 4 Dead 2 (Aug 6, 2009 prototype)]]&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Left_4_Dead_2_(Aug_6,_2009_prototype)&amp;diff=174257</id>
		<title>Left 4 Dead 2 (Aug 6, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Left_4_Dead_2_(Aug_6,_2009_prototype)&amp;diff=174257"/>
		<updated>2026-08-30T22:26:30Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Starfrost moved page Left 4 Dead 2 (Aug 6th 2009 prototype) to Left 4 Dead 2 (Aug 6, 2009 prototype): correct date format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Left 4 Dead (Jun 17, 2008 prototype).png&lt;br /&gt;
|Page name=Left 4 Dead 2 (Aug 6th 2009 prototype)&lt;br /&gt;
|builddate=Aug 6th, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Unknown&lt;br /&gt;
|releasedby=Unknown&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Left 4 Dead 2&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First Person Shooter&lt;br /&gt;
|release_date={{RegionDate|US|Nov 17, 2009}} {{RegionDate|EU|Nov 20, 2009}} {{RegionDate|JP|Nov 19, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Left 4 Dead 2&#039;&#039;&#039; that dates 6 August 2009 for PC.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Please add notes!&lt;br /&gt;
*Title screenshot is a placeholder&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sid_Meier%27s_Civilization_V_(Oct_27,_2008_prototype)&amp;diff=174237</id>
		<title>Sid Meier&#039;s Civilization V (Oct 27, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sid_Meier%27s_Civilization_V_(Oct_27,_2008_prototype)&amp;diff=174237"/>
		<updated>2026-08-30T21:25:48Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Starfrost moved page Sid Meier&amp;#039;s Civilization V (Oct 27, 2008 prototype) to Sid Meier&amp;#039;s Civilization V (Oct 27, 2008 21:48 prototype)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sid Meier&#039;s Civilization V (Oct 27, 2008 21:48 prototype)]]&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Mar_16,_2012_prototype_-_Beta_2)&amp;diff=174187</id>
		<title>Sonic the Hedgehog 4: Episode II (Mar 16, 2012 prototype - Beta 2)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Mar_16,_2012_prototype_-_Beta_2)&amp;diff=174187"/>
		<updated>2026-08-30T16:43:54Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Created page with &amp;quot;{{Prototype |titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png |Page name=Sonic the Hedgehog 4: Episode II (Mar 16, 2012 prototype - Beta 3) |builddate=Mar 16, 2012 07:07:22 |buildname=SONIC the HEDGEHOG 4: EPISODE II |status=Released |filereleasedate=August 30, 2026 |origin_type=Downloadable Content |origin_lot=Steam2 Content Server |game=Sonic the Hedgehog 4: Episode II |system=PC |genre=Action-Platformer |final_builddate={{RegionDate|WW|Apr 30, 2012}} |release_d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Mar 16, 2012 prototype - Beta 3)&lt;br /&gt;
|builddate=Mar 16, 2012 07:07:22&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 30, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* 45 days before final build.&lt;br /&gt;
* Identifies as &amp;quot;Beta 2&amp;quot;.&lt;br /&gt;
* Missing EULA.&lt;br /&gt;
* Different binaries.&lt;br /&gt;
* 73 different files (60 different, 13 missing in this build) and 1,739 identical files to the final build. Only binaries are different to Beta 3.&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 0.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Mar_21,_2012_prototype_-_Beta_3)&amp;diff=174186</id>
		<title>Sonic the Hedgehog 4: Episode II (Mar 21, 2012 prototype - Beta 3)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Mar_21,_2012_prototype_-_Beta_3)&amp;diff=174186"/>
		<updated>2026-08-30T16:41:07Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Created page with &amp;quot;{{Prototype |titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png |Page name=Sonic the Hedgehog 4: Episode II (Mar 21, 2012 prototype - Beta 3) |builddate=Mar 21, 2012 01:12:29 |buildname=SONIC the HEDGEHOG 4: EPISODE II |status=Released |filereleasedate=August 30, 2026 |origin_type=Downloadable Content |origin_lot=Steam2 Content Server |game=Sonic the Hedgehog 4: Episode II |system=PC |genre=Action-Platformer |final_builddate={{RegionDate|WW|Apr 30, 2012}} |release_d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Mar 21, 2012 prototype - Beta 3)&lt;br /&gt;
|builddate=Mar 21, 2012 01:12:29&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 30, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* 40 days before final build.&lt;br /&gt;
* Identifies as &amp;quot;Beta 3&amp;quot;.&lt;br /&gt;
* Missing EULA.&lt;br /&gt;
* Different binaries.&lt;br /&gt;
* 73 different files (60 different, 13 missing in this build) and 1,739 identical files to the final build.&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 1.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Mar_28,_2012_prototype_-_Beta_4)&amp;diff=174185</id>
		<title>Sonic the Hedgehog 4: Episode II (Mar 28, 2012 prototype - Beta 4)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Mar_28,_2012_prototype_-_Beta_4)&amp;diff=174185"/>
		<updated>2026-08-30T16:38:51Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Created page with &amp;quot;{{Prototype |titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png |Page name=Sonic the Hedgehog 4: Episode II (Mar 28, 2012 prototype - Beta 4) |builddate=Mar 28, 2012 06:43:42 |buildname=SONIC the HEDGEHOG 4: EPISODE II |status=Released |filereleasedate=August 30, 2026 |origin_type=Downloadable Content |origin_lot=Steam2 Content Server |game=Sonic the Hedgehog 4: Episode II |system=PC |genre=Action-Platformer |final_builddate={{RegionDate|WW|Apr 30, 2012}} |release_d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Mar 28, 2012 prototype - Beta 4)&lt;br /&gt;
|builddate=Mar 28, 2012 06:43:42&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 30, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* 33 days before final build.&lt;br /&gt;
* Identifies as &amp;quot;Beta 4&amp;quot;.&lt;br /&gt;
* Missing EULA.&lt;br /&gt;
* Different binaries.&lt;br /&gt;
* 71 different files (60 different, 11 missing in this build) and 1,740 identical files to the final build.&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 2.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_3,_2012_prototype_-_Beta_5)&amp;diff=174184</id>
		<title>Sonic the Hedgehog 4: Episode II (Apr 3, 2012 prototype - Beta 5)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_3,_2012_prototype_-_Beta_5)&amp;diff=174184"/>
		<updated>2026-08-30T16:34:33Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Apr 3, 2012 prototype - Beta 5)&lt;br /&gt;
|builddate=Apr 3, 2012 08:22:06&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 30, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* 27 days before final build.&lt;br /&gt;
* Identifies as &amp;quot;Beta 5&amp;quot;.&lt;br /&gt;
* Missing EULA.&lt;br /&gt;
* Different binaries.&lt;br /&gt;
* 67 different files and 1,740 identical files to the final build.&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 3.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_3,_2012_prototype_-_Beta_5)&amp;diff=174183</id>
		<title>Sonic the Hedgehog 4: Episode II (Apr 3, 2012 prototype - Beta 5)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_3,_2012_prototype_-_Beta_5)&amp;diff=174183"/>
		<updated>2026-08-30T16:34:06Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Created page with &amp;quot;{{Prototype |titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png |Page name=Sonic the Hedgehog 4: Episode II (Apr 3, 2012 prototype - Beta 5) |builddate=Apr 3, 2012 08:22:06 |buildname=SONIC the HEDGEHOG 4: EPISODE II |status=Released |filereleasedate=August 30, 2026 |origin_type=Downloadable Content |origin_lot=Steam2 Content Server |game=Sonic the Hedgehog 4: Episode II |system=PC |genre=Action-Platformer |final_builddate={{RegionDate|WW|Apr 30, 2012}} |release_dat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Apr 3, 2012 prototype - Beta 5)&lt;br /&gt;
|builddate=Apr 3, 2012 08:22:06&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 30, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* 27 days before final build.&lt;br /&gt;
* Identifies as &amp;quot;Beta 5&amp;quot;.&lt;br /&gt;
* Missing EULA.&lt;br /&gt;
* Different binaries.&lt;br /&gt;
* 67 different files and 1,740 identical files to the final build.&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 4.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_8,_2012_prototype_-_Beta_6)&amp;diff=174182</id>
		<title>Sonic the Hedgehog 4: Episode II (Apr 8, 2012 prototype - Beta 6)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_8,_2012_prototype_-_Beta_6)&amp;diff=174182"/>
		<updated>2026-08-30T16:32:03Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Created page with &amp;quot;{{Prototype |titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png |Page name=Sonic the Hedgehog 4: Episode II (Apr 8, 2012 prototype - Beta 6) |builddate=Apr 8, 2012 07:15:00 |buildname=SONIC the HEDGEHOG 4: EPISODE II |status=Released |filereleasedate=August 30, 2026 |origin_type=Downloadable Content |origin_lot=Steam2 Content Server |game=Sonic the Hedgehog 4: Episode II |system=PC |genre=Action-Platformer |final_builddate={{RegionDate|WW|Apr 30, 2012}} |release_dat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Apr 8, 2012 prototype - Beta 6)&lt;br /&gt;
|builddate=Apr 8, 2012 07:15:00&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 30, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* 22 days before final build.&lt;br /&gt;
* Identifies as &amp;quot;Beta 6&amp;quot;.&lt;br /&gt;
* Missing EULA.&lt;br /&gt;
* Different binaries.&lt;br /&gt;
* 55 different files and 1,754 identical files to the final build.&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 4.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_22,_2012_prototype_-_Beta_9)&amp;diff=174181</id>
		<title>Sonic the Hedgehog 4: Episode II (Apr 22, 2012 prototype - Beta 9)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_22,_2012_prototype_-_Beta_9)&amp;diff=174181"/>
		<updated>2026-08-30T16:28:42Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Apr 22, 2012 prototype - Beta 9)&lt;br /&gt;
|builddate=Apr 22, 2012 13:03:42&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 30, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* 8 days before final build.&lt;br /&gt;
* Identifies as &amp;quot;Beta 9&amp;quot;. The last beta version of this game.&lt;br /&gt;
* Missing EULA.&lt;br /&gt;
* Different binaries.&lt;br /&gt;
* A few content files in /DEMO/MULTIPLAY, /DEMO/RANKMENU, /DEMO/MENU_CMN, and /DEMO/WORLDMAP are different, as well as G_ZONE2\ZONE2A_ATTR.AMB, G_ZONE2\ZONE2B_ATTR.AMB and G_ZONE2\ZONE2C_ATTR.AMB. Everything else is the same.&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 7.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_12,_2012_prototype_-_Beta_7)&amp;diff=174180</id>
		<title>Sonic the Hedgehog 4: Episode II (Apr 12, 2012 prototype - Beta 7)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_12,_2012_prototype_-_Beta_7)&amp;diff=174180"/>
		<updated>2026-08-30T16:28:37Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Created page with &amp;quot;{{Prototype |titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png |Page name=Sonic the Hedgehog 4: Episode II (Apr 12, 2012 prototype - Beta 7) |builddate=Apr 12, 2012 13:03:42 |buildname=SONIC the HEDGEHOG 4: EPISODE II |status=Released |filereleasedate=August 30, 2026 |origin_type=Downloadable Content |origin_lot=Steam2 Content Server |game=Sonic the Hedgehog 4: Episode II |system=PC |genre=Action-Platformer |final_builddate={{RegionDate|WW|Apr 30, 2012}} |release_d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Apr 12, 2012 prototype - Beta 7)&lt;br /&gt;
|builddate=Apr 12, 2012 13:03:42&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 30, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* 18 days before final build.&lt;br /&gt;
* Identifies as &amp;quot;Beta 7&amp;quot;.&lt;br /&gt;
* Missing EULA.&lt;br /&gt;
* Different binaries.&lt;br /&gt;
* 46 different files and 1,764 identical files to the final build.&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 5.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_22,_2012_prototype_-_Beta_9)&amp;diff=174179</id>
		<title>Sonic the Hedgehog 4: Episode II (Apr 22, 2012 prototype - Beta 9)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_22,_2012_prototype_-_Beta_9)&amp;diff=174179"/>
		<updated>2026-08-30T16:24:17Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Created page with &amp;quot;{{Prototype |titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png |Page name=Sonic the Hedgehog 4: Episode II (Apr 24, 2012 prototype) |builddate=Apr 22, 2012 13:03:42 |buildname=SONIC the HEDGEHOG 4: EPISODE II |status=Released |filereleasedate=August 30, 2026 |origin_type=Downloadable Content |origin_lot=Steam2 Content Server |game=Sonic the Hedgehog 4: Episode II |system=PC |genre=Action-Platformer |final_builddate={{RegionDate|WW|Apr 30, 2012}} |release_date={{Reg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Apr 24, 2012 prototype)&lt;br /&gt;
|builddate=Apr 22, 2012 13:03:42&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 30, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* 8 days before final build.&lt;br /&gt;
* Identifies as &amp;quot;Beta 9&amp;quot;. The last beta version of this game.&lt;br /&gt;
* Missing EULA.&lt;br /&gt;
* Different binaries.&lt;br /&gt;
* A few content files in /DEMO/MULTIPLAY, /DEMO/RANKMENU, /DEMO/MENU_CMN, and /DEMO/WORLDMAP are different, as well as G_ZONE2\ZONE2A_ATTR.AMB, G_ZONE2\ZONE2B_ATTR.AMB and G_ZONE2\ZONE2C_ATTR.AMB. Everything else is the same.&lt;br /&gt;
* Likely a release candidate build.&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 7.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_24,_2012_prototype)&amp;diff=174176</id>
		<title>Sonic the Hedgehog 4: Episode II (Apr 24, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_24,_2012_prototype)&amp;diff=174176"/>
		<updated>2026-08-30T16:14:11Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Created page with &amp;quot;{{Prototype |titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png |Page name=Sonic the Hedgehog 4: Episode II (Apr 24, 2012 prototype) |builddate=Apr 24, 2012 08:37:23 |buildname=SONIC the HEDGEHOG 4: EPISODE II |status=Released |filereleasedate=August 30, 2026 |origin_type=Downloadable Content |origin_lot=Steam2 Content Server |game=Sonic the Hedgehog 4: Episode II |system=PC |genre=Action-Platformer |final_builddate={{RegionDate|WW|Apr 30, 2012}} |release_date={{Reg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Apr 24, 2012 prototype)&lt;br /&gt;
|builddate=Apr 24, 2012 08:37:23&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 30, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* 6 days before final build.&lt;br /&gt;
* Missing EULA.&lt;br /&gt;
* Different binaries.&lt;br /&gt;
* A few content files in /DEMO/MULTIPLAY and /DEMO/WORLDMAP are different. Everything else is the same.&lt;br /&gt;
* Likely a release candidate build.&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 8.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_26,_2012_prototype)&amp;diff=174171</id>
		<title>Sonic the Hedgehog 4: Episode II (Apr 26, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_26,_2012_prototype)&amp;diff=174171"/>
		<updated>2026-08-30T16:10:39Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Apr 26, 2012 prototype)&lt;br /&gt;
|builddate=Apr 26, 2012 13:07:55&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 30, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* All content files identical to the final build; the launcher and binary are different.&lt;br /&gt;
* Likely a release candidate build.&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 9.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_26,_2012_prototype)&amp;diff=174170</id>
		<title>Sonic the Hedgehog 4: Episode II (Apr 26, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_26,_2012_prototype)&amp;diff=174170"/>
		<updated>2026-08-30T16:07:45Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Apr 28, 2012 prototype)&lt;br /&gt;
|builddate=Apr 26, 2012 13:07:55&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 30, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* All content files identical to the final build; the launcher and binary are different.&lt;br /&gt;
* Likely a release candidate build.&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 9.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_26,_2012_prototype)&amp;diff=174169</id>
		<title>Sonic the Hedgehog 4: Episode II (Apr 26, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_26,_2012_prototype)&amp;diff=174169"/>
		<updated>2026-08-30T16:06:08Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Created page with &amp;quot;{{Prototype |titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png |Page name=Sonic the Hedgehog 4: Episode II (Apr 28, 2012 prototype) |builddate=Apr 26, 2012 13:07:55 |buildname=SONIC the HEDGEHOG 4: EPISODE II |status=Released |filereleasedate=August 30, 2026 |origin_type=Downloadable Content |origin_lot=Steam2 Content Server |game=Sonic the Hedgehog 4: Episode II |system=PC |genre=Action-Platformer |final_builddate={{RegionDate|WW|Apr 30, 2012}} |release_date={{Reg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Apr 28, 2012 prototype)&lt;br /&gt;
|builddate=Apr 26, 2012 13:07:55&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 30, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* All content files identical to the final build; the launcher and binary are different.&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 9.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_28,_2012_prototype)&amp;diff=174168</id>
		<title>Sonic the Hedgehog 4: Episode II (Apr 28, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_28,_2012_prototype)&amp;diff=174168"/>
		<updated>2026-08-30T16:02:32Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Apr 28, 2012 prototype)&lt;br /&gt;
|builddate=Apr 28, 2012 05:47:10&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 30, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* Identical to the final build in all ways except the executable is unsigned. The final version of the game has a digital signature created on April 30, 2012 at 12:09:34, while this build is unsigned.&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 10.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_21,_2012_prototype_-_Beta_8)&amp;diff=174167</id>
		<title>Sonic the Hedgehog 4: Episode II (Apr 21, 2012 prototype - Beta 8)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_21,_2012_prototype_-_Beta_8)&amp;diff=174167"/>
		<updated>2026-08-30T16:02:01Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Apr 21, 2012 prototype - Beta 8)&lt;br /&gt;
|builddate=Apr 21, 2012&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II (Beta 8)&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=April 21, 2012&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic 4 - Episode 2 (Beta 8).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Sonic the Hedgehog 4: Episode II, named as &amp;quot;Beta 8&amp;quot;.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* Predates the final build by 12 days.&lt;br /&gt;
* It was leaked accidentally on Steam at midnight EST on April 21, 2012.&lt;br /&gt;
* Later on, during the Steam2 Content Server lot, it was discovered to be version 6 of Depot ID 203651.&lt;br /&gt;
* Sylvania Castle Zone textures failed to load.&lt;br /&gt;
* The game crashes upon switching windows if run in full-screen mode for some people.&lt;br /&gt;
* Pressing &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; on keyboard (or &amp;lt;code&amp;gt;LT&amp;lt;/code&amp;gt; on an Xbox 360 controller) increases the number of rings in stock by 99, which can be used to easily increase lives.&lt;br /&gt;
* Lightning effects are missing when the game is played in the highest resolutions.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_28,_2012_prototype)&amp;diff=174166</id>
		<title>Sonic the Hedgehog 4: Episode II (Apr 28, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_28,_2012_prototype)&amp;diff=174166"/>
		<updated>2026-08-30T16:01:51Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Created page with &amp;quot;{{Prototype |titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png |Page name=Sonic the Hedgehog 4: Episode II (Apr 28, 2012 prototype) |builddate=Apr 28, 2012 05:47:10 |buildname=SONIC the HEDGEHOG 4: EPISODE II |status=Released |filereleasedate=August 30, 2026 |origin_type=Downloadable Content |origin_lot=Steam2 Content Server |game=Sonic the Hedgehog 4: Episode II |system=PC |genre=Action-Platformer |final_builddate={{RegionDate|WW|Apr 30, 2012}} |release_date={{Reg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Apr 28, 2012 prototype)&lt;br /&gt;
|builddate=Apr 28, 2012 05:47:10&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 30, 2026&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 30, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Sonic the Hedgehog 4: Episode II from seven hours before the final build. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* Identical to the final build in all ways except the executable is unsigned. The final version of the game has a digital signature created on April 30, 2012 at 12:09:34, while this build is unsigned.&lt;br /&gt;
* Steam2 Content Server depot ID 203651, version 10.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_21,_2012_prototype_-_Beta_8)&amp;diff=174164</id>
		<title>Sonic the Hedgehog 4: Episode II (Apr 21, 2012 prototype - Beta 8)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_21,_2012_prototype_-_Beta_8)&amp;diff=174164"/>
		<updated>2026-08-30T15:54:36Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Final game is actually April 28th 2012 based on dates from repo (4/28 and then 5/21)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Apr 21, 2012 prototype - Beta 8)&lt;br /&gt;
|builddate=Apr 21, 2012&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II (Beta 8)&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=April 21, 2012&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|Apr 28, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic 4 - Episode 2 (Beta 8).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Sonic the Hedgehog 4: Episode II, named as &amp;quot;Beta 8&amp;quot;.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* Predates the final build by 12 days.&lt;br /&gt;
* It was leaked accidentally on Steam at midnight EST on April 21, 2012.&lt;br /&gt;
* Later on, during the Steam2 Content Server lot, it was discovered to be version 6 of Depot ID 203651.&lt;br /&gt;
* Sylvania Castle Zone textures failed to load.&lt;br /&gt;
* The game crashes upon switching windows if run in full-screen mode for some people.&lt;br /&gt;
* Pressing &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; on keyboard (or &amp;lt;code&amp;gt;LT&amp;lt;/code&amp;gt; on an Xbox 360 controller) increases the number of rings in stock by 99, which can be used to easily increase lives.&lt;br /&gt;
* Lightning effects are missing when the game is played in the highest resolutions.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_21,_2012_prototype_-_Beta_8)&amp;diff=174163</id>
		<title>Sonic the Hedgehog 4: Episode II (Apr 21, 2012 prototype - Beta 8)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_21,_2012_prototype_-_Beta_8)&amp;diff=174163"/>
		<updated>2026-08-30T15:42:04Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Apr 21, 2012 prototype - Beta 8)&lt;br /&gt;
|builddate=Apr 21, 2012&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II (Beta 8)&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=April 21, 2012&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|May 13, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic 4 - Episode 2 (Beta 8).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Sonic the Hedgehog 4: Episode II, named as &amp;quot;Beta 8&amp;quot;.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* Predates the final build by 12 days.&lt;br /&gt;
* It was leaked accidentally on Steam at midnight EST on April 21, 2012.&lt;br /&gt;
* Later on, during the Steam2 Content Server lot, it was discovered to be version 6 of Depot ID 203651.&lt;br /&gt;
* Sylvania Castle Zone textures failed to load.&lt;br /&gt;
* The game crashes upon switching windows if run in full-screen mode for some people.&lt;br /&gt;
* Pressing &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; on keyboard (or &amp;lt;code&amp;gt;LT&amp;lt;/code&amp;gt; on an Xbox 360 controller) increases the number of rings in stock by 99, which can be used to easily increase lives.&lt;br /&gt;
* Lightning effects are missing when the game is played in the highest resolutions.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Half-Life_2_(Oct_6,_2004_prototype)&amp;diff=174130</id>
		<title>Half-Life 2 (Oct 6, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Half-Life_2_(Oct_6,_2004_prototype)&amp;diff=174130"/>
		<updated>2026-08-30T10:39:02Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Half-Life_2_(Sep_29,_2004_prototype)_Standalone_main_menu.png&lt;br /&gt;
|Page name=Half-Life 2 (Oct 6, 2004 prototype)&lt;br /&gt;
|builddate=Oct 6, 2004&lt;br /&gt;
|buildname=Build 2160&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=October 6, 2004&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Half-Life 2&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|WW|Nov 2, 2004}}&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 16, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A very late prototype of &#039;&#039;&#039;Half-Life 2&#039;&#039;&#039; for &#039;&#039;&#039;PC&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Located within Steam Depot 221 version 0. Out of the game binaries, only server.dll changed - possibly a test release candidate push or a final candidate build.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Half-Life 2}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Half-Life_2_(Oct_6,_2004_prototype)&amp;diff=174129</id>
		<title>Half-Life 2 (Oct 6, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Half-Life_2_(Oct_6,_2004_prototype)&amp;diff=174129"/>
		<updated>2026-08-30T10:38:36Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Half-Life_2_(Sep_29,_2004_prototype)_Standalone_main_menu.png&lt;br /&gt;
|Page name=Half-Life 2 (Oct 6, 2004 prototype)&lt;br /&gt;
|builddate=Oct 6, 2004&lt;br /&gt;
|buildname=Build 2160&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=October 6, 2004&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Half-Life 2&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|WW|Nov 2, 2004}}&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 16, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A very late prototype of &#039;&#039;&#039;Half-Life 2&#039;&#039;&#039; for &#039;&#039;&#039;PC&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Near identical to final build.&lt;br /&gt;
* The only differences are bugs and friends menu, It was included with the Collector&#039;s Edition package, likely due to it taking more time to produce than the other editions due to including a T-Shirt and Guide. &lt;br /&gt;
* At this time, the Steam overlay didn&#039;t exist and you had to use a Friends menu to see your friends. When the Steam overlay was added in 2007, all Source Engine games were updated to remove the Friends menu.&lt;br /&gt;
* The Friends menu doesn&#039;t function anymore as the old Valve servers are offline. &lt;br /&gt;
* Located within Steam Depot 221 version 0. Seemingly only server.dll changed - possibly a test release candidate push or a final candidate build.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Half-Life 2}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Half-Life_2_(Oct_6,_2004_prototype)&amp;diff=174128</id>
		<title>Half-Life 2 (Oct 6, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Half-Life_2_(Oct_6,_2004_prototype)&amp;diff=174128"/>
		<updated>2026-08-30T10:36:36Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Created page with &amp;quot;{{Prototype |titlescreen=Half-Life_2_(Sep_29,_2004_prototype)_Standalone_main_menu.png |Page name=Half-Life 2 (Oct 6, 2004 prototype) |builddate=Oct 6, 2004 |buildname=Build 2160 |status=Released |filereleasedate=October 6, 2004 |origin_lot=Steam2 Content Server |game=Half-Life 2 |system=PC |genre=First-person shooter |final_builddate={{RegionDate|WW|Nov 2, 2004}} |release_date={{RegionDate|WW|Nov 16, 2004}} |unreleased=No }}  A very late prototype of &amp;#039;&amp;#039;&amp;#039;Half-Life 2&amp;#039;&amp;#039;&amp;#039; f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Half-Life_2_(Sep_29,_2004_prototype)_Standalone_main_menu.png&lt;br /&gt;
|Page name=Half-Life 2 (Oct 6, 2004 prototype)&lt;br /&gt;
|builddate=Oct 6, 2004&lt;br /&gt;
|buildname=Build 2160&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=October 6, 2004&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Half-Life 2&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|WW|Nov 2, 2004}}&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 16, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A very late prototype of &#039;&#039;&#039;Half-Life 2&#039;&#039;&#039; for &#039;&#039;&#039;PC&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Near identical to final build.&lt;br /&gt;
* The only differences are bugs and friends menu, It was included with the Collector&#039;s Edition package, likely due to it taking more time to produce than the other editions due to including a T-Shirt and Guide. &lt;br /&gt;
* At this time, the Steam overlay didn&#039;t exist and you had to use a Friends menu to see your friends. When the Steam overlay was added in 2007, all Source Engine games were updated to remove the Friends menu.&lt;br /&gt;
* The Friends menu doesn&#039;t function anymore as the old Valve servers are offline. &lt;br /&gt;
* Located within Steam Depot 221 version 0&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Half-Life 2}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Steam2_content_server&amp;diff=174127</id>
		<title>Steam2 content server</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Steam2_content_server&amp;diff=174127"/>
		<updated>2026-08-30T10:32:24Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Starfrost moved page Steam2 content server to Steam2 Content Server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Steam2 Content Server]]&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Steam2_Content_Server&amp;diff=174126</id>
		<title>Steam2 Content Server</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Steam2_Content_Server&amp;diff=174126"/>
		<updated>2026-08-30T10:32:24Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Starfrost moved page Steam2 content server to Steam2 Content Server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything (?) uploaded to Steam during the legacy Steam2 period (September 2003 to early 2013) prior to Steampipe (13 TB) was dumped.&lt;br /&gt;
&lt;br /&gt;
[[Has article type::Lot| ]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{#ask:&lt;br /&gt;
 [[Has origin lot::Steam2 content server]]&lt;br /&gt;
 |?Has build date=Date&lt;br /&gt;
 |?Has system=System&lt;br /&gt;
 |?Was released by=Released by&lt;br /&gt;
 |?Has file release date=File release date&lt;br /&gt;
 |?Has final_release_date=Retail release date&lt;br /&gt;
 |limit=200&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Steam2_Content_Server&amp;diff=174125</id>
		<title>Steam2 Content Server</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Steam2_Content_Server&amp;diff=174125"/>
		<updated>2026-08-30T10:31:22Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: Created page with &amp;quot;Everything (?) uploaded to Steam during the legacy Steam2 period (September 2003 to early 2013) prior to Steampipe (13 TB) was dumped.    &amp;lt;center&amp;gt;{{#ask:  Has origin lot::Steam2 content server  |?Has build date=Date  |?Has system=System  |?Was released by=Released by  |?Has file release date=File release date  |?Has final_release_date=Retail release date  |limit=200 }}&amp;lt;/center&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything (?) uploaded to Steam during the legacy Steam2 period (September 2003 to early 2013) prior to Steampipe (13 TB) was dumped.&lt;br /&gt;
&lt;br /&gt;
[[Has article type::Lot| ]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{#ask:&lt;br /&gt;
 [[Has origin lot::Steam2 content server]]&lt;br /&gt;
 |?Has build date=Date&lt;br /&gt;
 |?Has system=System&lt;br /&gt;
 |?Was released by=Released by&lt;br /&gt;
 |?Has file release date=File release date&lt;br /&gt;
 |?Has final_release_date=Retail release date&lt;br /&gt;
 |limit=200&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Counter-Strike:_Global_Offensive_(Mar_23,_2011_prototype)&amp;diff=174124</id>
		<title>Counter-Strike: Global Offensive (Mar 23, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Counter-Strike:_Global_Offensive_(Mar_23,_2011_prototype)&amp;diff=174124"/>
		<updated>2026-08-30T10:28:58Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Hl2_sTPGatj7pO.png&lt;br /&gt;
|Page name=Counter-Strike: Global Offensive (Mar 23, 2011 Prototype)&lt;br /&gt;
|builddate=Mar 23, 2011&lt;br /&gt;
|buildname=1.0.0.40&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=finley&lt;br /&gt;
|filereleasedate=August 29, 2026&lt;br /&gt;
|origin_type=Steam&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Counter-Strike: Global Offensive&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|WW|Aug 13, 2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|Aug 22, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Counter-Strike Global Offensive (Mar 23, 2011 Prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Counter-Strike: Global Offensive&#039;&#039;&#039; for the PC.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Seemingly compiled during the phase of CS:GO&#039;s development where they were aiming to make a port of CSS to console.&lt;br /&gt;
* UI is very WIP, some menu options are extremely glitchy and will stay on screen until you restart if you arent careful&lt;br /&gt;
* To launch, use CMD prompt or make a bat file and run hl2.exe -game cstrike15 or rename the hl2.exe to cstrike15.exe&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
Counter-Strike Global Offensive (Mar 23 2011 Prototype).rar&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Counter-Strike: Global Offensive}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Left_4_Dead_(Jun_17,_2008_prototype)&amp;diff=174122</id>
		<title>Left 4 Dead (Jun 17, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Left_4_Dead_(Jun_17,_2008_prototype)&amp;diff=174122"/>
		<updated>2026-08-30T10:28:34Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Left 4 Dead (Jun 17, 2008 prototype)2.png&lt;br /&gt;
|Page name=Left 4 Dead (Jun 17, 2008 prototype)&lt;br /&gt;
|builddate=Jun 17, 2008&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=tamamobae&lt;br /&gt;
|filereleasedate=August 29, 2026&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|origin_type=Steam&lt;br /&gt;
|game=Left 4 Dead&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action, First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|WW|Oct 18, 2008}}&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 18, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Left 4 Dead (Jun 17, 2008 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Left 4 Dead&#039;&#039;&#039; for the PC.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The game appears to be unplayable offline.&lt;br /&gt;
* This build using app id [https://steamdb.info/app/1330/ 1330] instead 500&lt;br /&gt;
* Due to running Windows 11 and lack 32 bits support or missing files,this build can cause crash.&lt;br /&gt;
* To get the game started press &#039;&#039;&#039;`&#039;&#039;&#039; to access the terminal and do &#039;&#039;&#039;sb_addbot&#039;&#039;&#039; 3 times&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Left 4 Dead}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Left_4_Dead_(Jun_17,_2008_prototype)&amp;diff=174121</id>
		<title>Left 4 Dead (Jun 17, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Left_4_Dead_(Jun_17,_2008_prototype)&amp;diff=174121"/>
		<updated>2026-08-30T10:26:57Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Left 4 Dead (Jun 17, 2008 prototype)2.png&lt;br /&gt;
|Page name=Left 4 Dead (Jun 17, 2008 prototype)&lt;br /&gt;
|builddate=Jun 17, 2008&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=tamamobae&lt;br /&gt;
|filereleasedate=August 29, 2026&lt;br /&gt;
|lot=Steam2 Content Server&lt;br /&gt;
|origin_type=Steam&lt;br /&gt;
|game=Left 4 Dead&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action, First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|WW|Oct 18, 2008}}&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 18, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Left 4 Dead (Jun 17, 2008 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Left 4 Dead&#039;&#039;&#039; for the PC.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The game appears to be unplayable offline.&lt;br /&gt;
* This build using app id [https://steamdb.info/app/1330/ 1330] instead 500&lt;br /&gt;
* Due to running Windows 11 and lack 32 bits support or missing files,this build can cause crash.&lt;br /&gt;
* To get the game started press &#039;&#039;&#039;`&#039;&#039;&#039; to access the terminal and do &#039;&#039;&#039;sb_addbot&#039;&#039;&#039; 3 times&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Left 4 Dead}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Simpsons:_Hit_%26_Run_(Jul_10,_2003_prototype)&amp;diff=170957</id>
		<title>The Simpsons: Hit &amp; Run (Jul 10, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Simpsons:_Hit_%26_Run_(Jul_10,_2003_prototype)&amp;diff=170957"/>
		<updated>2026-08-02T17:17:14Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Simpsons: Hit &amp;amp; Run (Jul 10, 2003 prototype)&lt;br /&gt;
|titlescreen=The Simpsons Hit &amp;amp; Run (Jul 10, 2003 prototype).png&lt;br /&gt;
|builddate=Jul 10, 2003&lt;br /&gt;
|buildname=30717&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MattJ155&lt;br /&gt;
|releasedby=MattJ155&lt;br /&gt;
|origin_ownership=MattJ155&lt;br /&gt;
|origin_labels=The Simpson&#039;s Hit n&#039; Run PS2 Build 30717 10 July 2003&lt;br /&gt;
|game=The Simpsons: Hit &amp;amp; Run&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action-adventure, Racing&lt;br /&gt;
|final_builddate={{RegionDate|Xbox NTSC|Jul 24, 2003}} {{RegionDate|PS2 NTSC|Aug 5, 2003}} {{RegionDate|PS2 PAL|Sep 10, 2003}} {{RegionDate|PC|Oct 2, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 16, 2003 }} {{RegionDate|EU|Oct 31, 2003 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Simpsons - Hit and Run (Jul 10, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of The Simpsons: Hit &amp;amp; Run for PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:The Simpsons: Hit &amp;amp; Run}}&lt;br /&gt;
*Just about 2 months and 20 days for PAL build and a couple weeks for NTSC-U build.&lt;br /&gt;
*It still had leftovers from past builds (?).&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;0ZdGoUkNzDw&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:SHNR-JUL102003.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Simpsons: Hit &amp;amp; Run}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Simpsons:_Hit_%26_Run_(Jul_3,_2003_prototype)&amp;diff=170956</id>
		<title>The Simpsons: Hit &amp; Run (Jul 3, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Simpsons:_Hit_%26_Run_(Jul_3,_2003_prototype)&amp;diff=170956"/>
		<updated>2026-08-02T17:17:01Z</updated>

		<summary type="html">&lt;p&gt;Starfrost: update final build dates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SharJul03-00.png&lt;br /&gt;
|Page name=The Simpsons: Hit &amp;amp; Run (Jul 3, 2003 prototype)&lt;br /&gt;
|builddate=Jul 3, 2003 10:17:16&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=August 1, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=THE SIMPSONS HIT &amp;amp; RUN XBOX&lt;br /&gt;
|origin_dumpmethod=Isobuster (HP USB External DVDRW)&lt;br /&gt;
|origin_lot=Project Eclipse 2&lt;br /&gt;
|game=The Simpsons: Hit &amp;amp; Run&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action-adventure, Racing&lt;br /&gt;
|final_builddate={{RegionDate|Xbox NTSC|Jul 24, 2003}} {{RegionDate|PS2 NTSC|Aug 5, 2003}} {{RegionDate|PS2 PAL|Sep 10, 2003}} {{RegionDate|PC|Oct 2, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 16, 2003}} {{RegionDate|EU|Oct 31, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Simpsons Hit and Run (Jul 3, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Simpsons: Hit and Run for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated 21 days before the earliest final build. &lt;br /&gt;
* Various text / menu differences across the game.&lt;br /&gt;
* The game seems much more crash-prone (even more so on real hardware), particularly in Level 3 and particularly due to vehicle-related glitches.&lt;br /&gt;
** The car the player is driving will often vanish when resetting the vehicle which is usually followed by a crash.&lt;br /&gt;
* Many graphical differences, particularly in character HUD icons and mission graphics.&lt;br /&gt;
** Each mission uses artwork of an in-universe scene involving each of the characters relevant to the mission, rather than a vague diagram.&lt;br /&gt;
** Mission graphics can also be seen in the collection list via the main menu. In the final, these graphics would be replaced with screenshots of the level. Additionally, in the final, this menu limits you to levels you&#039;ve already been to, whereas this version lets you view any level&#039;s menu.&lt;br /&gt;
** Character icons use images of that character&#039;s model instead of an image of that character&#039;s cartoon appearance. This includes some particularly ugly front-facing ones in the bonus game mode.&lt;br /&gt;
* Cutscenes look pretty different across the board, with some cutscenes even having additional sections that weren&#039;t present in the final&#039;s.&lt;br /&gt;
** This includes a very significant amount cut from the last cutscene, as well as a number of removed jokes.&lt;br /&gt;
** All cutscenes are in the Road Rage art style.&lt;br /&gt;
** The bonus cutscene &amp;quot;500 Yard Gash&amp;quot; looks particularly primitive, features placeholder title cards, and includes a small &amp;quot;persp1&amp;quot; string at the bottom of the screen.&lt;br /&gt;
* There is no warning sound before getting a hit and run.&lt;br /&gt;
* Music transitions seem to be broken in a few places.&lt;br /&gt;
** The hit and run theme can overstay its welcome and the driving music will sometimes play whilst on foot. In particular, sometimes leaving an area with location-based music whilst on foot will instead make the driving music play.&lt;br /&gt;
* There are a few occasions where NPCs may stop talking during their pre-mission dialogue. The mission will need to be started manually by the player.&lt;br /&gt;
* You can kick NPCs whilst indoors, which isn&#039;t allowed in the final.&lt;br /&gt;
* The phone booths include a stat for &amp;quot;STABILITY&amp;quot;, instead of &amp;quot;HANDLING&amp;quot;.&lt;br /&gt;
* Some extra sound effects play in the toxic waste area of the Springfield Power Plant in Level 1.&lt;br /&gt;
* At the end of &amp;quot;The Fat and the Furious&amp;quot; in Level 1, Homer says &amp;quot;There he is!&amp;quot; instead of &amp;quot;C. Montgomery Burns, I know you&#039;re guilty, j&#039;accuse! ...sir.&amp;quot;&lt;br /&gt;
* The game may load into a level with the player character t-posing and unable to move. Pausing and unpausing seems to fix this.&lt;br /&gt;
* Almost all FMV videos are different in this version, with the exception of the unused Radical logo, the demo video, and the arcade game video.&lt;br /&gt;
* The secret car is missing from its usual location in level 3. Instead, the level 6 secret car - the one lodged in a wall - is present in both level 3 and level 6.&lt;br /&gt;
** Interestingly, in level 3 exclusively, it&#039;s also surrounded by a cracked wall texture, instead of a visible hole in the wall.&lt;br /&gt;
* The credits is in a different order to its final order.&lt;br /&gt;
&lt;br /&gt;
===Dumping notes===&lt;br /&gt;
Dumped using Isobuster, would not dump with DIC.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:SharJul03-00.png&lt;br /&gt;
File:SharJul03-01.png&lt;br /&gt;
File:SharJul03-02.png&lt;br /&gt;
File:SharJul03-03.png&lt;br /&gt;
File:SharJul03-04.png&lt;br /&gt;
File:SharJul03-05.png&lt;br /&gt;
File:SharJul03-06.png&lt;br /&gt;
File:SharJul03-07.png&lt;br /&gt;
File:SharJul03-08.png&lt;br /&gt;
File:SharJul03-09.png&lt;br /&gt;
File:SharJul03-10.png&lt;br /&gt;
File:SharJul03-11.png&lt;br /&gt;
File:SharJul03-12.png&lt;br /&gt;
File:SharJul03-13.png&lt;br /&gt;
File:SharJul03-14.png&lt;br /&gt;
File:SharJul03-15.png&lt;br /&gt;
File:SharJul03-16.png&lt;br /&gt;
File:SharJul03-17.png&lt;br /&gt;
File:SharJul03-18.png&lt;br /&gt;
File:SharJul03-19.png&lt;br /&gt;
File:SharJul03-20.png&lt;br /&gt;
File:SharJul03-21.png&lt;br /&gt;
File:SharJul03-22.png&lt;br /&gt;
File:SharJul03-23.png&lt;br /&gt;
File:SharJul03-24.png&lt;br /&gt;
File:SharJul03-25.png&lt;br /&gt;
File:SharJul03-26.png&lt;br /&gt;
File:SharJul03-27.png&lt;br /&gt;
File:SharJul03-28.png&lt;br /&gt;
File:SharJul03-29.png&lt;br /&gt;
File:SharJul03-30.png&lt;br /&gt;
File:SharJul03-31.png&lt;br /&gt;
File:SharJul03-32.png&lt;br /&gt;
File:SharJul03-33.png&lt;br /&gt;
File:SharJul03-34.png&lt;br /&gt;
File:SharJul03-35.png&lt;br /&gt;
File:SharJul03-36.png&lt;br /&gt;
File:SharJul03-37.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;FZYGCVgnMWo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;aSA5o6E6lQI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;3IB1xRhpTQg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:TheSimpsonsHitAndRunXboxJul03.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|The Simpsons: Hit &amp;amp; Run}}}}}}&lt;/div&gt;</summary>
		<author><name>Starfrost</name></author>
	</entry>
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