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	<updated>2026-10-10T03:53:12Z</updated>
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		<id>https://hiddenpalace.org/w/index.php?title=The_Godfather_(prototype_A)&amp;diff=176475</id>
		<title>The Godfather (prototype A)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Godfather_(prototype_A)&amp;diff=176475"/>
		<updated>2026-09-25T12:44:50Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather (prototype A)&lt;br /&gt;
|titlescreen=Godfather_prototypeTitle.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=aden34&lt;br /&gt;
|releasedby=aden34&lt;br /&gt;
|filereleasedate=July 28, 2020&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=The Godfather&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 7, 2006}} {{RegionDate|US|Feb 5, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 21, 2006}} {{RegionDate|EU|Mar 24, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Godfather (prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Godfather for the Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The build is unplayable due to the executables being updated on later dates, but the files may be of interest to gaming historians.&lt;br /&gt;
* Game data appears to be from September 22, 2005, but the executables range from October 14, 2005 to April 19, 2006.&lt;br /&gt;
* The presence of the godfather_psp folder suggests that this build was used to test missions for The Godfather: Mob Wars.&lt;br /&gt;
* There are HUD references for &amp;quot;target railshooter&amp;quot; in the Page 44 text files. It seems that the planned but cut drive by shooting for Aldo was going to be brought over to Mob Wars.&lt;br /&gt;
* There are references to Willie Cicci in the Sonny&#039;s War mission text files. He was originally part of the mission but was cut for unknown reasons. He can be seen in the opening cutscene but disappears when gameplay starts in the final game. There is unused audio from him for the mission in the final game&#039;s audio files!&lt;br /&gt;
* There are some npcs referenced such as &amp;quot;snitch&amp;quot; and &amp;quot;car salesman&amp;quot; in the npc model files. They would go on to be unused in the final game. There is even unused audio for the snitch in the final game&#039;s audio files!&lt;br /&gt;
* There are npc models known as &amp;quot;kid&amp;quot;, &amp;quot;boy&amp;quot;, &amp;quot;Moe Greene&amp;quot;, &amp;quot;quack&amp;quot; and &amp;quot;herc&amp;quot; referenced in the global text files. Children were considered for the game but were cut. Moe Greene was planned to be in the game along with his missions but was cut for time and brought over to the Blackhand and Don&#039;s Edition versions of the game. The quack was the earlier name for the doctor. The herc stands for &amp;quot;hero character&amp;quot; and is an earlier version of Aldo. This model would go on to be unused in the final game. The unused snitch and car salesman models are also referenced here as well.&lt;br /&gt;
* The &amp;quot;target railshooter&amp;quot; is referenced again multiple times in the global text files. &lt;br /&gt;
* There are unknown letters with numbers in the global text files. These are actually the internal mission identification names. One actually stands out which is &amp;quot;s10&amp;quot;. This turns out to be a cut story mission!&lt;br /&gt;
* &amp;quot;Hot Wiring&amp;quot; is referenced in the global text files. Aldo originally had to jumpstart cars as opposed to being able to drive them straightaway. &lt;br /&gt;
* &amp;quot;LOC SNITCH&amp;quot; is referenced in the global text files. This means locate snitch and was part of the family hit list system in which the hit list targets were in hiding and Aldo had to find a snitch in the neighborhoods, beat them up and interrogate them to find out the targets location.&lt;br /&gt;
* There is TONS of Blackhand debug descriptions in the global text files. &lt;br /&gt;
* There is TONS of Crimewatch debug descriptions in the global text files. &lt;br /&gt;
* The early &amp;quot;Downtown&amp;quot; along with the cut neighbourhoods &amp;quot;Queens&amp;quot;, &amp;quot;Bronx&amp;quot;, &amp;quot;Harlem/East Harlem&amp;quot; and &amp;quot;Upper West Side&amp;quot; are referenced A LOT in the global text files with the words &amp;quot;takeover&amp;quot; and &amp;quot;visit&amp;quot; before them!&lt;br /&gt;
* There is TONS of family debug descriptions in the global text files. &lt;br /&gt;
* There seems to be &amp;quot;first&amp;quot; and &amp;quot;all&amp;quot; complete mentions in the global text files. Some examples are the quacks, snitches, family hits, police chiefs, banks, prize fights and favors.&lt;br /&gt;
* &amp;quot;Favors&amp;quot; are referenced in the global text files. They were planned but cut and brought over to the Blackhand and Don&#039;s Edition versions of the game. &lt;br /&gt;
* There are HUD mini-map references for &amp;quot;jail&amp;quot;, &amp;quot;garage&amp;quot;, &amp;quot;city traffic&amp;quot; and &amp;quot;fleer&amp;quot; in the global text files. Some of these were planned but cut. The city traffic is referenced and unused in the final PC version&#039;s text files and the jail is referenced in the final game&#039;s audio files.&lt;br /&gt;
* There was originally more to the prologue of the game according to the dialogue text files. It actually exists as unused audio in the final game!&lt;br /&gt;
* Luca Brasi originally had completely different dialogue, the mission objective descriptions were different and Sergeant Galtosino had more bribe dialogue for the Enforcer tutorial mission. Luca and Sergeant Galtosino&#039;s bribe dialogue is unused audio in the final game!&lt;br /&gt;
* Paulie Gatto and Marty Malone had TONS more dialogue to say in the Grave Situation tutorial mission. Paulie&#039;s was assigned to an earlier opening cutscene. It&#039;s all unused audio in the final game!&lt;br /&gt;
* Virgil Sollozzo and Bruno Tattaglia had additional dialogue in the Sleeping With The Fishes tutorial mission before they despawned when Aldo finds Luca&#039;s body and kills his assassin. These are unused audio in the final game! The mission also had different mission objective descriptions!&lt;br /&gt;
* There is dialogue from Don Corleone&#039;s assassins and Fredo Corleone which never triggers in the Don Is Dead story mission. The assassin taunted Aldo as he had Francis Malone hostage and Fredo&#039;s was tied to the scrapped drive by shooting as he drove the car and told Aldo to shoot at the Tattaglia&#039;s that were chasing them up to the point of Brooklyn Bridge. These are all unused audio in the final game!&lt;br /&gt;
* The Tom Is Still Missing story mission is present here in some capacity with some dialogue from Clemenza, the Tattaglia henchman holding Tom Hagen hostage, earlier mission objective descriptions and internal gameplay segment references. This mission was completed but cut for time and brought over to the Blackhand and Don&#039;s Edition versions of the game. Some of Clemenza&#039;s dialogue is unused audio in the final game!&lt;br /&gt;
* Michael Corleone&#039;s dialogue with Enzo the Baker outside the hospital watching out for Tattaglia&#039;s from the film is present in the Intensive Care story mission. This was a cutscene which was scrapped but the audio for it is actually unused in the final game!&lt;br /&gt;
* An unknown mission appears after Intensive Care and there is dialogue from Sergeant Galtosino which was tied to it. This was actually a cut side mission called &amp;quot;You Can&#039;t Pick Your Friends&amp;quot; and Galtosino&#039;s dialogue for it actually survives as unused audio in the final game!&lt;br /&gt;
* Sergeant Galtosino had a lot more dialogue for the Fireworks story mission which would go on to be unused audio in the final game! There&#039;s even earlier mission objective descriptions for the start of the mission. &lt;br /&gt;
* Clemenza had TONS more to say for the Death To The Traitor story mission which would go on to be unused audio in the final game! There&#039;s even earlier mission objective descriptions for it. &lt;br /&gt;
* The Horseplay story mission had a completely different meeting setup for it&#039;s opening, had additional mission objectives, Rocco had a bit more to say and Jack Woltz had some end mission dialogue. These are all unused audio in the final game!&lt;br /&gt;
* An unknown mission appears after Horseplay and there is dialogue from Sonny Corleone and Marty Malone tied to it along with an opening cutscene. This was actually a cut side mission called &amp;quot;The Weakest Link&amp;quot; and some of it survives as unused audio in the final game! It even has internal references!&lt;br /&gt;
* The ending and mission objective descriptions for the Recipe For Revenge story mission were completely different. Only the ending survived as unused audio in the final game!&lt;br /&gt;
* The entirety of the Now It&#039;s Personal story mission was different. Some of the original version survived as unused audio in the final game!&lt;br /&gt;
* Sonny Corleone, Willie Cicci and Artie Manzerano had more dialogue for the Sonny&#039;s War story mission. This confirms Willie was part of it! Most of it survives as unused audio in the final game!&lt;br /&gt;
* There&#039;s TONS of unknown dialogue for the Change of Plans story mission which turns out to be from Marty Malone and Don Corleone. It ALL survived as unused audio in the final game!&lt;br /&gt;
* There&#039;s more dialogue from Jimmy DeNunzio, Marty Malone and a police officer for the Order To Kill story mission. These were tied to an earlier version. Most of it survives as unused audio in the final game!&lt;br /&gt;
* Tessio, Willie Cicci and Tom Hagen had more to say in the It&#039;s Only Business story mission. It ALL survives as unused audio in the final game!&lt;br /&gt;
* Moe Greene and his associated mission &amp;quot;Royal Flush&amp;quot; are here in some capacity with some dialogue from Michael Corleone, Fredo Corleone, Clemenza and had completely different mission objectives. Moe was planned to be in the game but cut for time and brought over to the Blackhand and Don&#039;s Edition versions of the game.&lt;br /&gt;
* There is additional dialogue from Michael Corleone and Al Neri that acts as the set up and end of the Baptism By Fire story mission. ALL of it survives as unused audio in the final game!&lt;br /&gt;
* There&#039;s TONS of unknown dialogue from Marty Malone which turns out to be a cut mission he gave to Aldo. ALL of it survives as unused audio in the final game!&lt;br /&gt;
* There is plenty of unknown dialogue from Francis Malone, Tattaglia family men and Aldo present. This is actually a cut side mission called &amp;quot;Big Day Out&amp;quot; and most of it survived as unused audio in the final game!&lt;br /&gt;
* The Sonny/Carlo fight scene from the film is present in text form. This was planned but cut. Sonny&#039;s respective dialogue survived in unused audio form in the final game!&lt;br /&gt;
* A meeting with Don Corleone and Tom Hagen is present in the dialogue text files. This was cut but their dialogue survived in unused audio form in the final game!&lt;br /&gt;
* Some of the family hit list targets had different setups, were in different neighborhoods and had different bonus condition requirements.&lt;br /&gt;
* A favor from Don Corleone involving a man named Dr Harvey is present in the dialogue text files. This was cut but it survived in unused audio form in the final game!&lt;br /&gt;
* &amp;quot;Rumors&amp;quot; are referenced in the dialogue text files. There&#039;s TONS of respective NPC dialogue tied to it!&lt;br /&gt;
* The cut weapons from the E3 Build are referenced in the dialogue text files. They even have pick up and description texts!&lt;br /&gt;
* The cut subway system and stations from the E3 Build are referenced in the dialogue text files.&lt;br /&gt;
* The cut neighborhoods have their respective businesses referenced in this build. There&#039;s even cut businesses referenced for Little Italy, Brooklyn, New Jersey, Hell&#039;s Kitchen and Midtown.&lt;br /&gt;
* &amp;quot;Bulletproof Armor&amp;quot; is referenced in this build.&lt;br /&gt;
* A earlier version of the Level 3 Tommy Gun upgrade called the Annihilator is referenced in this build. This would go on to become the DLC Level 4 Revolver upgrade in the Xbox360 and Don&#039;s Edition versions of the game.&lt;br /&gt;
* There&#039;s TONS of HUD text specifically for the pause rapsheet menu, rumors also for the pause menu and for doing specific actions during gameplay.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://www.obscuregamers.com/threads/the-godfather-e3-build-2005.2599/ Original release thread on ObscureGamers.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Godfather_(prototype_B)&amp;diff=175423</id>
		<title>The Godfather (prototype B)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Godfather_(prototype_B)&amp;diff=175423"/>
		<updated>2026-09-07T10:22:02Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: Cleaned up some things that didn&amp;#039;t make sense grammatically.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather (prototype B)&lt;br /&gt;
|titlescreen=Godfather_prototypeBTitle.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Tdijital&lt;br /&gt;
|releasedby=Tdijital&lt;br /&gt;
|filereleasedate=August 12, 2020&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=The Godfather&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 7, 2006}} {{RegionDate|US|Feb 5, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 21, 2006}} {{RegionDate|EU|Mar 24, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Godfather (prototype B).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Godfather for the Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The build is unplayable due to the executables and some game data being updated on later dates, but the files may be of interest to gaming historians.&lt;br /&gt;
* Game data ranges from December 6, 2005 to January 11, 2006, but the executables range from January 1, 2006 to May 24, 2006.&lt;br /&gt;
* Some voice lines are Text-to-Speech placeholders.&lt;br /&gt;
* The cut snitch npc and his association with the family hits from the previous build is referenced quite a bit in this build&#039;s text files. &lt;br /&gt;
* Many of the rival family hits setups and bonus requirements are quite different according to the text files. &lt;br /&gt;
* Some rumor npc dialogue is present in this build&#039;s text files. &lt;br /&gt;
* There are MANY bonus extortion objectives present in the text files which were cut before release.&lt;br /&gt;
* Hot Wiring is referenced in this build&#039;s text files. &lt;br /&gt;
* Some of the cut mission objectives for Horseplay from the previous build are referenced in this build&#039;s text files.&lt;br /&gt;
* The Tire Iron, Pool Cue and Shovel weapons along with their descriptions from the Blackhand and Don&#039;s Edition version of the game are referenced in this build&#039;s text files. &lt;br /&gt;
* The cut subway system from the previous build is present in this build&#039;s text files.&lt;br /&gt;
* The Bulletproof Vest from the previous build is present in this build&#039;s text files. &lt;br /&gt;
* Rumors from the previous build is present in this build&#039;s text files. &lt;br /&gt;
* The earlier version of Sonny&#039;s War is present in this build&#039;s text files.&lt;br /&gt;
* The original version of the extortion system with the negotiate/intimidate options are present in this build&#039;s text files. &lt;br /&gt;
* Favors from the previous build is present in this build&#039;s text files. &lt;br /&gt;
* Moe Greene from the previous build is present in this build&#039;s text files.&lt;br /&gt;
* Police Crackdown is referenced in this build&#039;s text files. This was a cut system. &lt;br /&gt;
* Muggings from the previous build is present in this build&#039;s text files. &lt;br /&gt;
* Two unknown characters known as &amp;quot;Willie Rizzo&amp;quot; and the &amp;quot;Starlet&amp;quot; are referenced twice in the text files. According to internal EA assets, they were side characters whom Aldo could interact with and even had their own set of side missions. They were both cut before release!&lt;br /&gt;
* There is quite a lot of cut text for different sub menus on the Pause Screen. &lt;br /&gt;
* There was originally a lot more clothing planned which Aldo could purchase and equip in the Mobface Menu through exploring the Mobface text files that was cut before release. They are undershirts, bowtie, t-shirts, polo shirts, cardigans, bowler hats, boots, athletic shoes, gloves and a tuxedo.&lt;br /&gt;
* The cut neighborhoods from the previous builds are present in this build&#039;s text files. &lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Godfather_(prototype_A)&amp;diff=175422</id>
		<title>The Godfather (prototype A)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Godfather_(prototype_A)&amp;diff=175422"/>
		<updated>2026-09-07T10:16:45Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: Cleaned up some things that didn&amp;#039;t make sense grammatically.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather (prototype A)&lt;br /&gt;
|titlescreen=Godfather_prototypeTitle.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=aden34&lt;br /&gt;
|releasedby=aden34&lt;br /&gt;
|filereleasedate=July 28, 2020&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=The Godfather&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 7, 2006}} {{RegionDate|US|Feb 5, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 21, 2006}} {{RegionDate|EU|Mar 24, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Godfather (prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Godfather for the Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The build is unplayable due to the executables being updated on later dates, but the files may be of interest to gaming historians.&lt;br /&gt;
* Game data appears to be from September 22, 2005, but the executables range from October 14, 2005 to April 19, 2006.&lt;br /&gt;
* The presence of the godfather_psp folder suggests that this build was used to test missions for The Godfather: Mob Wars.&lt;br /&gt;
* There are HUD references for &amp;quot;target railshooter&amp;quot; in the Page 44 text files. It seems that the planned but cut drive by shooting for Aldo was going to be brought over to Mob Wars.&lt;br /&gt;
* There are references to Willie Cicci in the Sonny&#039;s War mission text files. He was originally part of the mission but was cut for unknown reasons. He can be seen in the opening cutscene but disappears when gameplay starts in the final game. There is unused audio from him for the mission in the final game&#039;s audio files!&lt;br /&gt;
* There are some npcs referenced such as &amp;quot;snitch&amp;quot; and &amp;quot;car salesman&amp;quot; in the npc model files. They would go on to be unused in the final game. There is even unused audio for the snitch in the final game&#039;s audio files!&lt;br /&gt;
* There are npc models known as &amp;quot;kid&amp;quot;, &amp;quot;boy&amp;quot;, &amp;quot;Moe Greene&amp;quot;, &amp;quot;quack&amp;quot; and &amp;quot;herc&amp;quot; referenced in the global text files. Children were considered for the game but were cut. Moe Greene was planned to be in the game along with his missions but was cut for time and brought over to the Blackhand and Don&#039;s Edition versions of the game. The quack was the earlier name for the doctor. The herc stands for &amp;quot;hero character&amp;quot; and is an earlier version of Aldo. This model would go on to be unused in the final game. The unused snitch and car salesman models are also referenced here as well.&lt;br /&gt;
* The &amp;quot;target railshooter&amp;quot; is referenced again multiple times in the global text files. &lt;br /&gt;
* There are unknown letters with numbers in the global text files. These are actually the internal mission identification names. One actually stands out which is &amp;quot;s10&amp;quot;. This turns out to be a cut story mission!&lt;br /&gt;
* &amp;quot;Hot Wiring&amp;quot; is referenced in the global text files. Aldo originally had to jumpstart cars as opposed to being able to drive them straightaway. &lt;br /&gt;
* &amp;quot;LOC SNITCH&amp;quot; is referenced in the global text files. This means locate snitch and was part of the family hit list system in which the hit list targets were in hiding and Aldo had to find a snitch in the neighborhoods, beat them up and interrogate them to find out the targets location.&lt;br /&gt;
* There is TONS of Blackhand debug descriptions in the global text files. &lt;br /&gt;
* There is TONS of Crimewatch debug descriptions in the global text files. &lt;br /&gt;
* The early &amp;quot;Downtown&amp;quot; along with the cut neighbourhoods &amp;quot;Queens&amp;quot;, &amp;quot;Bronx&amp;quot;, &amp;quot;Harlem/East Harlem&amp;quot; and &amp;quot;Upper West Side&amp;quot; are referenced A LOT in the global text files with the words &amp;quot;takeover&amp;quot; and &amp;quot;visit&amp;quot; before them!&lt;br /&gt;
* There is TONS of family debug descriptions in the global text files. &lt;br /&gt;
* There seems to be &amp;quot;first&amp;quot; and &amp;quot;all&amp;quot; complete mentions in the global text files. Some examples are the quacks, snitches, family hits, police chiefs, banks, prize fights and favors.&lt;br /&gt;
* &amp;quot;Favors&amp;quot; are referenced in the global text files. They were planned but cut and brought over to the Blackhand and Don&#039;s Edition versions of the game. &lt;br /&gt;
* There are HUD mini-map references for &amp;quot;jail&amp;quot;, &amp;quot;garage&amp;quot;, &amp;quot;city traffic&amp;quot; and &amp;quot;fleer&amp;quot; in the global text files. Some of these were planned but cut. The city traffic is referenced and unused in the final PC version&#039;s text files and the jail is referenced in the final game&#039;s audio files.&lt;br /&gt;
* There was originally more to the prologue of the game according to the dialogue text files. It actually exists as unused audio in the final game!&lt;br /&gt;
* Luca Brasi originally had completely different dialogue, the mission objective descriptions were different and Sergeant Galtosino had more bribe dialogue for the Enforcer tutorial mission. The Sergeant Galtosino bribe dialogue is unused audio in the final game!&lt;br /&gt;
* Paulie Gatto and Marty Malone had TONS more dialogue to say in the Grave Situation tutorial mission. Paulie&#039;s was assigned to an earlier opening cutscene. It&#039;s all unused audio in the final game!&lt;br /&gt;
* Virgil Sollozzo and Bruno Tattaglia had additional dialogue in the Sleeping With The Fishes tutorial mission before they despawned when Aldo finds Luca&#039;s body and kills his assassin. These are unused audio in the final game! The mission also had different objective descriptions!&lt;br /&gt;
* There is dialogue from Don Corleone&#039;s assassins and Fredo Corleone which never triggers in the Don Is Dead story mission. The assassin taunted Aldo as he had Francis Malone hostage and Fredo&#039;s was tied to the scrapped drive by shooting as he drove the car and told Aldo to shoot at the Tattaglia&#039;s that were chasing them. These are all unused audio in the final game!&lt;br /&gt;
* The Tom Is Still Missing story mission is present here in some capacity with some dialogue from Clemenza, the Tattaglia henchman holding Tom Hagen hostage, earlier mission objective descriptions and internal gameplay segment references. This mission was completed but cut for time and brought over to the Blackhand and Don&#039;s Edition versions of the game. Some of Clemenza&#039;s dialogue is unused audio in the final game!&lt;br /&gt;
* Michael Corleone&#039;s dialogue with Enzo the Baker outside the hospital watching out for Tattaglia&#039;s from the film is present in the Intensive Care story mission. This was a cutscene which was scrapped but the audio for it is actually unused in the final game!&lt;br /&gt;
* An unknown mission appears after Intensive Care and there is dialogue from Sergeant Galtosino which was tied to it. This was actually a cut side mission called &amp;quot;You Can&#039;t Pick Your Friends&amp;quot; and Galtosino&#039;s dialogue for it actually survives as unused audio in the final game!&lt;br /&gt;
* Sergeant Galtosino had a lot more dialogue for the Fireworks story mission which would go on to be unused audio in the final game! There&#039;s even earlier mission objective descriptions for the start of the mission. &lt;br /&gt;
* Clemenza had TONS more to say for the Death To The Traitor story mission which would go on to be unused audio in the final game! There&#039;s even earlier mission objective descriptions for it. &lt;br /&gt;
* The Horseplay story mission had a completely different meeting setup for it&#039;s opening, had additional mission objectives, Rocco had a bit more to say and Jack Woltz had some end mission dialogue. These are all unused audio in the final game!&lt;br /&gt;
* An unknown mission appears after Horseplay and there is dialogue from Sonny Corleone and Marty Malone tied to it along with an opening cutscene. This was actually a cut side mission called &amp;quot;The Weakest Link&amp;quot; and some of it survives as unused audio in the final game! It even has internal references!&lt;br /&gt;
* The ending and mission objective descriptions for the Recipe For Revenge story mission were completely different. Only the ending survived as unused audio in the final game!&lt;br /&gt;
* The entirety of the Now It&#039;s Personal story mission was different. Some of the original version survived as unused audio in the final game!&lt;br /&gt;
* Sonny Corleone, Willie Cicci and Artie Manzerano had more dialogue for the Sonny&#039;s War story mission. This confirms Willie was part of it! Most of it survives as unused audio in the final game!&lt;br /&gt;
* There&#039;s TONS of unknown dialogue for the Change of Plans story mission which turns out to be from Marty Malone and Don Corleone. It ALL survived as unused audio in the final game!&lt;br /&gt;
* There&#039;s more dialogue from Jimmy DeNunzio, Marty Malone and a police officer for the Order To Kill story mission. These were tied to an earlier version. Most of it survives as unused audio in the final game!&lt;br /&gt;
* Tessio and Tom Hagen had more to say in the It&#039;s Only Business story mission. It ALL survives as unused audio in the final game!&lt;br /&gt;
* Moe Greene and his associated mission &amp;quot;Royal Flush&amp;quot; are here in some capacity with some dialogue from Michael Corleone, Fredo Corleone, Clemenza and had completely different mission objectives. Moe was planned to be in the game but cut for time and brought over to the Blackhand and Don&#039;s Edition versions of the game.&lt;br /&gt;
* There is additional dialogue from Michael Corleone and Al Neri that acts as the set up and end of the Baptism By Fire story mission. ALL of it survives as unused audio in the final game!&lt;br /&gt;
* There&#039;s TONS of unknown dialogue from Marty Malone which turns out to be a cut mission he gave to Aldo. ALL of it survives as unused audio in the final game!&lt;br /&gt;
* There is plenty of unknown dialogue from Francis Malone, Tattaglia family men and Aldo present. This is actually a cut side mission called &amp;quot;Big Day Out&amp;quot; and most of it survived as unused audio in the final game!&lt;br /&gt;
* The Sonny/Carlo fight scene from the film is present in text form. This was planned but cut. Sonny&#039;s respective dialogue survived in unused audio form in the final game!&lt;br /&gt;
* A meeting with Don Corleone and Tom Hagen is present in the dialogue files. This was cut but their dialogue survived in unused audio form in the final game!&lt;br /&gt;
* Some of the family hit list targets had different setups, were in different neighborhoods and had different bonus condition requirements.&lt;br /&gt;
* A favor from Don Corleone involving a man named Dr Harvey is present in the dialogue files. This was cut but it survived in unused audio form in the final game!&lt;br /&gt;
* &amp;quot;Rumors&amp;quot; are referenced in the dialogue files. There&#039;s TONS of respective NPC dialogue tied to it!&lt;br /&gt;
* The cut weapons from the E3 Build are referenced in the dialogue files. They even have pick up and description texts!&lt;br /&gt;
* The cut subway system and stations from the E3 Build are referenced in the dialogue files.&lt;br /&gt;
* The cut neighborhoods have their respective businesses referenced in this build. There&#039;s even cut businesses referenced for Little Italy, Brooklyn, New Jersey, Hell&#039;s Kitchen and Midtown.&lt;br /&gt;
* &amp;quot;Bulletproof Armor&amp;quot; is referenced in this build.&lt;br /&gt;
* A earlier version of the Level 3 Tommy Gun upgrade called the Annihilator is referenced in this build. This would go on to become the DLC Level 4 Revolver upgrade in the Xbox360 and Don&#039;s Edition versions of the game.&lt;br /&gt;
* There&#039;s TONS of HUD text specifically for the pause rapsheet menu, rumors also for the pause menu and for doing specific actions during gameplay.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://www.obscuregamers.com/threads/the-godfather-e3-build-2005.2599/ Original release thread on ObscureGamers.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Godfather_(May_16,_2005_Prototype)&amp;diff=175421</id>
		<title>The Godfather (May 16, 2005 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Godfather_(May_16,_2005_Prototype)&amp;diff=175421"/>
		<updated>2026-09-07T10:00:36Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: Cleaned up some things that didn&amp;#039;t make sense grammatically.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather (May 16, 2005 Prototype)&lt;br /&gt;
|titlescreen=GodfatherMay162005_TitleScreen.png&lt;br /&gt;
|builddate=May 16, 2005 21:21:28&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=aden34&lt;br /&gt;
|releasedby=aden34&lt;br /&gt;
|filereleasedate=July 27, 2020&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=The Godfather&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 7, 2006}} {{RegionDate|US|Feb 5, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 21, 2006}} {{RegionDate|EU|Mar 24, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Godfather (May 16, 2005 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;&#039;&#039;The Godfather&#039;&#039;&#039;&#039;&#039; for the Microsoft Xbox.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This is a demo that was built for E3 2005.&lt;br /&gt;
*Appears to only run properly on a Xbox or on emulators with 128MB of memory. The build will run out of memory and hang after pressing start when ran on retail hardware.&lt;br /&gt;
*Built about eight and a half months before the first available final build.&lt;br /&gt;
*Different Electronic Arts logo.&lt;br /&gt;
*Different Paramount logo.&lt;br /&gt;
*Copyright information is displayed under the Godfather splash screen.&lt;br /&gt;
*The title screen is very different.&lt;br /&gt;
*The attract trailer is the E3 2005 Trailer.&lt;br /&gt;
*There is no loading screen. The screen freezes until the level is loaded.&lt;br /&gt;
*Only one neighborhood is playable in this build which is Little Italy.&lt;br /&gt;
*There were eight additional businesses planned for Little Italy based on the text files but were cut before release. They are &amp;quot;Baldorio&#039;s&amp;quot;, &amp;quot;O&#039;Reilly&#039;s Construction&amp;quot;, &amp;quot;Apartment for lease&amp;quot;, &amp;quot;St Helen&#039;s Bakery&amp;quot;, &amp;quot;Calhoun Auto&amp;quot;, &amp;quot;Izzy&#039;s Pawn Shop&amp;quot;, &amp;quot;Philly&#039;s Irish Bar&amp;quot;, &amp;quot;Hester Street Hotel&amp;quot; and the &amp;quot;Chop Shop&amp;quot;. They even have their own designated street locations!&lt;br /&gt;
*The Chop Shop actually existed on Eldridge Street and work was done on it to some extent. &lt;br /&gt;
*There are audio references for sick people and the notepad in the text files. &lt;br /&gt;
*A weapon called &amp;quot;silenced pistol&amp;quot; has audio references in the text files. It was planned for the game but cut for time. It would become the &amp;quot;Hertzstopper&amp;quot; DLC Level 4 Pistol in the Xbox 360 and Don&#039;s Edition versions of the game. &lt;br /&gt;
*There are HUD &amp;quot;railshooter&amp;quot; references in the text files. On rails gameplay sections for Aldo was planned very early on for the game but was cut before release. There is unused text in the final PC version that even references this!&lt;br /&gt;
*There are references for &amp;quot;read&amp;quot;, &amp;quot;return&amp;quot;, &amp;quot;steal&amp;quot;, &amp;quot;loot items&amp;quot;, &amp;quot;order&amp;quot;, &amp;quot;negotiate&amp;quot; and &amp;quot;intimidate&amp;quot; in the text files. These were additional action prompts for Aldo when looking at newspapers, working with crew and extorting business owners. These were ultimately cut WELL before release. &lt;br /&gt;
*It turns out that four neighborhoods were cut before release when looking through the text files. They were East Harlem, Queens, the Bronx and Upper West Side. They have ALL their supporting businesses, apartments, banks, subway stations, police stations, hospitals and landmarks listed in the text files as well!&lt;br /&gt;
*There are references to additional cut businesses and apartments for Little Italy, Brooklyn, New Jersey, Hell&#039;s Kitchen and Midtown in the text files also!&lt;br /&gt;
*There are references to &amp;quot;rumors&amp;quot;, &amp;quot;list of last 50 rumors&amp;quot;, &amp;quot;rumor history&amp;quot; and &amp;quot;50 most recent rumors&amp;quot; in the text files which were all tied to npc dialogue. These were cut hints that the neighborhood npcs would give to Aldo about social clubs, businesses, rackets, extorting, strippers, apartments, respect, the police, the heat system, prize fights, the five families, police chiefs and meetings with the Corleone family. &lt;br /&gt;
*There are references to &amp;quot;crackdown level&amp;quot; and &amp;quot;crackdown level increased/decreased&amp;quot; in the text files. This was a cut system. If Aldo committed too many crimes, the police would come after the Corleone family. &lt;br /&gt;
*There are references to &amp;quot;favors&amp;quot;, &amp;quot;favor requests&amp;quot;, &amp;quot;favor objectives&amp;quot;, &amp;quot;favor giver&amp;quot; and &amp;quot;favor target&amp;quot; in the files. Favors were planned for the game but was cut for time and brought over to the Blackhand and Don&#039;s Edition versions of the game. &lt;br /&gt;
*There are references to &amp;quot;contacts&amp;quot;, &amp;quot;current target&amp;quot; and &amp;quot;last seen&amp;quot; in the text files. These were part of the Family Hit List system and it was more fleshed out at one point. Originally, the hit list targets were in hiding so Aldo had look for people called &amp;quot;snitches&amp;quot; in the neighborhoods, beat them up and then interrogate them to uncover the targets location.&lt;br /&gt;
*Moe Greene is referenced in the text files. He was planned to be in the game along with the missions he was tied to but was cut for time and brought over to the Blackhand and Don&#039;s Edition versions of the game. &lt;br /&gt;
*There is something called &amp;quot;Consigliere&amp;quot; referenced in the text files. This was a cut family rank for Aldo!&lt;br /&gt;
*There are references to &amp;quot;enterprises&amp;quot; and &amp;quot;enterprises seized&amp;quot; in the text files. This may be a cut term for taking over a specific set of family businesses. &lt;br /&gt;
*There are references to &amp;quot;muggings&amp;quot; in the text files. Aldo was originally able to steal money from npcs walking around the neighborhoods at one point but was cut.&lt;br /&gt;
*Doctors were internally known as &amp;quot;quacks&amp;quot; according to the text files. &lt;br /&gt;
*There are weapons called &amp;quot;pinky rings&amp;quot;, &amp;quot;brass knuckles&amp;quot;, &amp;quot;garotte rope&amp;quot;, &amp;quot;plumber&#039;s wrench&amp;quot; and &amp;quot;sledgehammer&amp;quot; in the text files. They were planned to be included in the game very early on but were cut. There is unused text in the final PC version which references these!&lt;br /&gt;
*There are UI references for &amp;quot;armor meter&amp;quot; in the text files. Body Armor was planned to be in the game as a purchasable black market sellers item in the neighborhoods that Aldo could obtain to restore his health to max level. There is unused mini-map icon text in the final PC version which references this!&lt;br /&gt;
*There are UI references for &amp;quot;garage&amp;quot; and &amp;quot;jail&amp;quot; in the text files. These are for the mini-map. They were cut before release. There is unused audio in the final game that references the jail!&lt;br /&gt;
*There are UI references for &amp;quot;payroll&amp;quot; in the text files. Aldo could only have give to money once to doctors and police chiefs to obtain health or have the police on the Corleone&#039;s side indefinitely.&lt;br /&gt;
*Three events can be played which are the Don Is Dead story mission, Clemenza&#039;s hit list mission and Emilio&#039;s Butcher&#039;s racket.&lt;br /&gt;
*The Notepad has a very basic design. &lt;br /&gt;
*The White Button is used to talk to npcs as opposed to the Y Button in the final game. It&#039;s also used to extort business owners.&lt;br /&gt;
*Button prompt, weapon pickup and status info textboxes are different.&lt;br /&gt;
&lt;br /&gt;
*Aldo uses the name &amp;quot;David DeMartini&amp;quot; when you look at Tom&#039;s Report.&lt;br /&gt;
*Aldo will respawn when Iced.&lt;br /&gt;
*The front takeover music is slightly different.&lt;br /&gt;
*The dialogue that Aldo, Emilio and the racket boss say is drastically different.&lt;br /&gt;
*There are additional stats in Tom&#039;s Report that were cut before release.&lt;br /&gt;
*Finishing the Don Is Dead story mission sends you back to the title screen.&lt;br /&gt;
*The opening and endings cutscenes for the Don Is Dead story mission are quite different.&lt;br /&gt;
*Clemenza can be killed in this build.&lt;br /&gt;
*Clemenza&#039;s hit list mission was quite different from the final game&#039;s.&lt;br /&gt;
*Aldo Trapani&#039;s model is entirely different from the final game&#039;s.&lt;br /&gt;
*The mini-map is different and has different icons.&lt;br /&gt;
*The backroom interior of Emilio&#039;s Butcher&#039;s before going upstairs is different.&lt;br /&gt;
*The upstairs gambling den in Emilio&#039;s Butchers is different.&lt;br /&gt;
*The racket boss in Emilio&#039;s Butcher&#039;s is a placeholder model.&lt;br /&gt;
*The look of the Pitt Street Warehouse is very basic.&lt;br /&gt;
*There was an alley entrance for the Pitt Street Warehouse near where the Bowery Hotel is in the final game. This was cut.&lt;br /&gt;
*The racket boss&#039;s room in the Pitt Street Warehouse was different.&lt;br /&gt;
*There are grocers used as placeholders for the Tattaglia&#039;s inside the Pitt Street Warehouse.&lt;br /&gt;
*The barber model is used as the drug addict model for the back of the Smoke Shop.&lt;br /&gt;
*Hash Racket may have been an earlier name for drug rackets.&lt;br /&gt;
*There is a second entrance door for the saferoom in the Smoke Shop. This was cut before release.&lt;br /&gt;
*There is an interactable grocers shop that Aldo can enter across the street from DeMantegna&#039;s Barbers. This was removed from the final game.&lt;br /&gt;
*There are phone box, bus stop and taxi stop props on the streets. These were actually left unused in the final game!&lt;br /&gt;
*There is a subway station visible on the subway tracks where the Level 2 Snub Pistol upgrade can be purchased in the final game. This was removed before release.&lt;br /&gt;
*Aldo Trapani, Emilio the Butcher, the Racket Boss, the Tattaglia&#039;s, the Cuneo&#039;s, Bobby Marcolini and Don Corleone&#039;s Assassins all use placeholder voice actors.&lt;br /&gt;
*Tom&#039;s Report in the pause menu is drastically different from the final game&#039;s.&lt;br /&gt;
*The HUD and UI are very unfinished, radically different and lacks detail.&lt;br /&gt;
*The Shotgun and Tommy Gun weapons uses placeholder sound effects.&lt;br /&gt;
*Blackhand uses placeholder sound effects.&lt;br /&gt;
*Environment sound effects are different.&lt;br /&gt;
*Action text for talking and interrogating is different.&lt;br /&gt;
*Vendetta and Heat use placeholder sound effects. Vendetta was just shown through text. Heat was known as &amp;quot;Crimewatch&amp;quot; during this stage of development.&lt;br /&gt;
*Respect Increased was just shown through text.&lt;br /&gt;
*There are certain areas outside of what is supposed to be playable in Little Italy that appear to be very unfinished.&lt;br /&gt;
*Contains earlier renditions of the games soundtrack.&lt;br /&gt;
*Two music tracks go unused in this build.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
GodfatherMay162005_1.png|EA Logo&lt;br /&gt;
GodfatherMay162005_2.png|Paramount Logo&lt;br /&gt;
GodfatherMay162005_3.png&lt;br /&gt;
GodfatherMay162005_4.png|Gameplay&lt;br /&gt;
GodfatherMay162005_5.png|Pause Menu&lt;br /&gt;
GodfatherMay162005_6.png|Maps&lt;br /&gt;
GodfatherMay162005_7.png|Rap Sheet&lt;br /&gt;
GodfatherMay162005_8.png|Gameplay&lt;br /&gt;
GodfatherMay162005_9.png|Checking objective&lt;br /&gt;
GodfatherMay162005_10.png|Gameplay&lt;br /&gt;
GodfatherMay162005_11.png|Gameplay&lt;br /&gt;
GodfatherMay162005_12.png|Gameplay&lt;br /&gt;
GodfatherMay162005_13.png|To be continued&lt;br /&gt;
GodfatherMay162005_14.png||Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://www.obscuregamers.com/threads/the-godfather-e3-build-2005.2599/ Original release thread on ObscureGamers.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Godfather_(prototype_B)&amp;diff=173090</id>
		<title>The Godfather (prototype B)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Godfather_(prototype_B)&amp;diff=173090"/>
		<updated>2026-08-17T17:04:49Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added differences as I examined the prototype in depth.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather (prototype B)&lt;br /&gt;
|titlescreen=Godfather_prototypeBTitle.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Tdijital&lt;br /&gt;
|releasedby=Tdijital&lt;br /&gt;
|filereleasedate=August 12, 2020&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=The Godfather&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 7, 2006}} {{RegionDate|US|Feb 5, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 21, 2006}} {{RegionDate|EU|Mar 24, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Godfather (prototype B).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Godfather for the Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The build is unplayable due to the executables and some game data being updated on later dates, but the files may be of interest to gaming historians.&lt;br /&gt;
* Game data ranges from December 6, 2005 to January 11, 2006, but the executables range from January 1, 2006 to May 24, 2006.&lt;br /&gt;
* Some voice lines are Text-to-Speech placeholders.&lt;br /&gt;
* The cut snitch npc and his association with the family hits from the previous build is referenced quite a bit in this build&#039;s text files. &lt;br /&gt;
* Many of the rival family hits setups and bonus requirements are quite different according to the text files. &lt;br /&gt;
* Some rumor npc dialogue is present in this build&#039;s text files. &lt;br /&gt;
* There are MANY bonus extortion objectives present in the text files which were cut before release.&lt;br /&gt;
* Hot Wiring is referenced in this build&#039;s text files. &lt;br /&gt;
* Some of the cut mission objectives for Horseplay from the previous build are referenced in this build&#039;s text files.&lt;br /&gt;
* The Tire Iron, Pool Cue and Shovel weapons along with their descriptions from the Blackhand and Don&#039;s Edition version of the game are referenced in this build&#039;s text files. &lt;br /&gt;
* The cut subway system from the previous build is present in this build&#039;s text files.&lt;br /&gt;
* The Bulletproof Vest from the previous build is present in this build&#039;s text files. &lt;br /&gt;
* Rumors from the previous build is present in this build&#039;s text files. &lt;br /&gt;
* The earlier version of Sonny&#039;s War is present in this build&#039;s text files.&lt;br /&gt;
* The original version of the extortion system with the negotiate/intimidate options are present in this build&#039;s text files. &lt;br /&gt;
* Favors from the previous build is present in this build&#039;s text files. &lt;br /&gt;
* Moe Green from the previous build is present in this build&#039;s text files. &lt;br /&gt;
* Police Crackdown is referenced in this build&#039;s text files. This was a cut system. &lt;br /&gt;
* Muggings from the previous build is present in this build&#039;s text files. &lt;br /&gt;
* Two unknown characters known as &amp;quot;Willie Rizzo&amp;quot; and the &amp;quot;Starlet&amp;quot; are referenced in the text files. According to internal EA Assets, they were side characters whom Aldo could interact with and even had their own set of side missions. They were both cut before release!&lt;br /&gt;
* There is quite a lot of cut text for different sub menus on the Pause Screen. &lt;br /&gt;
* There was originally a lot more clothing planned which Aldo could purchase in the Mobface Menu through exanimating the Mobface text files that was cut before release. They are undershirts, bowtie, t-shirts, polo shirts, cardigans, bowler hats, boots, athletic shoes, gloves and a tuxedo. &lt;br /&gt;
* The cut neighborhoods from the previous builds are present in this build&#039;s text files. &lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=SSX_3_(Jul_17,_2003_prototype)&amp;diff=173088</id>
		<title>SSX 3 (Jul 17, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=SSX_3_(Jul_17,_2003_prototype)&amp;diff=173088"/>
		<updated>2026-08-17T16:22:15Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: Added and corrected some notes from working with the SSX Discord.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=2026-08-13 19 26 451-Clipboard.png&lt;br /&gt;
|Page name=SSX 3 (Jul 17, 2003 prototype)&lt;br /&gt;
|builddate=Jul 17, 2003 21:29:58&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=GlitcherOG&lt;br /&gt;
|releasedby=GlitcherOG&lt;br /&gt;
|filedumpdate=August 11, 2026&lt;br /&gt;
|filereleasedate=August 11, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Preview 31/07/2003&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|origin_ownership=GlitcherOG&lt;br /&gt;
|game=SSX 3&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sports - Snowboarding&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 17, 2003}} {{RegionDate|US|Sep 17, 2003}} {{RegionDate|KR|Oct 22, 2003}} {{RegionDate|JP|Oct 29, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 20, 2003}} {{RegionDate|EU|Oct 31, 2003}} {{RegionDate|JP|Oct 31, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SSX3 Preview Jul 17,2003.7z&lt;br /&gt;
|external=https://archive.org/details/ssx-3-preview-31-07-2003&lt;br /&gt;
}}&lt;br /&gt;
A preview prototype of &#039;&#039;&#039;SSX 3&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build is from roughly 3 months before the game&#039;s official American release, yet its content is wildly different and features many early designs, most of the tracks still being from the Pre-Alpha phase of development. This build is very likely the one used to produce the pre-rendered intro cutscene seen in the final release. The print date of the disk is labeled 31/07/2003 and was originally sent out to reviewers such as magazines and other publications.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Debug menu (press &#039;&#039;&#039;Circle&#039;&#039;&#039; while in the pause menu)&lt;br /&gt;
* Freecam (hold &#039;&#039;&#039;L3&#039;&#039;&#039; and press &#039;&#039;&#039;R2&#039;&#039;&#039;)&lt;br /&gt;
* Debug Quick Start menu accessible via the title screen by pressing &#039;&#039;&#039;Circle&#039;&#039;&#039; (However doesn&#039;t currently work)&lt;br /&gt;
* Cheat Menu Accessible in title screen by pressing &#039;&#039;&#039;Square&#039;&#039;&#039;&lt;br /&gt;
* Online Mode does connect to SSX 3 Online Server however the games don&#039;t start a match&lt;br /&gt;
* Accept and back/reject sound effects are different.&lt;br /&gt;
* Quick Play was the earlier name for Single Event. &lt;br /&gt;
* Bonus Materials was the earlier name for Previews. &lt;br /&gt;
* Character attributes are very basic. &lt;br /&gt;
* The chosen character render on the Setup Character Screen is broken. &lt;br /&gt;
* The Equip Character Screen is very basic. &lt;br /&gt;
* The Ubertrick Configuration Screen is very basic.&lt;br /&gt;
* Request Line was the earlier name for Custom Playlist with and without Radio Big. &lt;br /&gt;
* Metro City Breakdown was the earlier name for the Metro City race track. &lt;br /&gt;
* There&#039;s Peak information for all three peaks on the Choose Event and Map Info screens. &lt;br /&gt;
* The loading screen was different. &lt;br /&gt;
* The Message Center screen is very basic. &lt;br /&gt;
* You can get more money from doing better tricks whereas the maximum is just 20 dollars in the final game.&lt;br /&gt;
* There is no Super Uber announcer or level sound effects. &lt;br /&gt;
* The pause sound effect is different.&lt;br /&gt;
* Let&#039;s Get Retarded was the earlier Black Eyed Peas song chosen for the game&#039;s soundtrack whereas it was changed to Labor Day (It&#039;s A Holiday) for the final game. &lt;br /&gt;
* The Big Challenge icons were completely different. &lt;br /&gt;
* Paying to move to different session points is present whereas this was removed for the final game. &lt;br /&gt;
* &amp;quot;Faces&amp;quot; were the earlier names for the stations. &lt;br /&gt;
* There is a quick camera zoom in on the SSX 3 logo when the player enters the event podium and crosses the finish line.  &lt;br /&gt;
* There were originally 10 characters in a race. &lt;br /&gt;
* Event info screens were completely different. Rival aggression information is present too. &lt;br /&gt;
* Boost isn&#039;t lost when wiped out or when a wipeout reset with the select button is pressed. &lt;br /&gt;
* Event winning cutscene is unfinished. &lt;br /&gt;
* DJ Atomica has a different voice actor. &lt;br /&gt;
* The speed boost pickup sound is different. &lt;br /&gt;
* There is no multiplier announcer. &lt;br /&gt;
* There is a hub music track for Peak 2 that&#039;s not in the final game. &lt;br /&gt;
* There were more clothing customization assets for all the characters that were cut before release.&lt;br /&gt;
* Svelte Luther was originally called Naked Luther and had a different model. &lt;br /&gt;
* Some of the rewards are different from the final game&#039;s. There are no purchasable videos either. &lt;br /&gt;
&lt;br /&gt;
== Cheat Codes ==&lt;br /&gt;
* 1 - Unknown but seems to be UI Related&lt;br /&gt;
* 2 - UI Debug&lt;br /&gt;
* UP2 - Unlock Peak 2&lt;br /&gt;
* UP3 - Unlock Peak 3&lt;br /&gt;
* LP2 - Lock Peak 2&lt;br /&gt;
* LP3 - Lock Peak 3&lt;br /&gt;
* CASH - Set Cash to 1,000,000&lt;br /&gt;
* PL - Set Cash to 1,000,000&lt;br /&gt;
* MUSIC - Unlocks All Music Menu&lt;br /&gt;
* CHARS - Unlocks Cheat Characters&lt;br /&gt;
* POSTERS - Unlocks All Posters&lt;br /&gt;
* CARDS - Unlocks All Cards&lt;br /&gt;
* ARTS - Unlocks All Art&lt;br /&gt;
* VIDEOS - Unlocks All Videos&lt;br /&gt;
* TOYS - Unlocks All Toys&lt;br /&gt;
* BOLTS - Unlocks All Outfits&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
SSX3_Preview_Jul_17,2003_Disc-NoLabel-Transparent.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|SSX 3}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=SSX_3_(Jul_17,_2003_prototype)&amp;diff=172923</id>
		<title>SSX 3 (Jul 17, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=SSX_3_(Jul_17,_2003_prototype)&amp;diff=172923"/>
		<updated>2026-08-16T18:26:41Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added customization stuff note as a new video of the build showed off what the clothes were for each character.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=2026-08-13 19 26 451-Clipboard.png&lt;br /&gt;
|Page name=SSX 3 (Jul 17, 2003 prototype)&lt;br /&gt;
|builddate=Jul 17, 2003 21:29:58&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=GlitcherOG&lt;br /&gt;
|releasedby=GlitcherOG&lt;br /&gt;
|filedumpdate=August 11, 2026&lt;br /&gt;
|filereleasedate=August 11, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Preview 31/07/2003&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|origin_ownership=GlitcherOG&lt;br /&gt;
|game=SSX 3&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sports - Snowboarding&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 17, 2003}} {{RegionDate|US|Sep 17, 2003}} {{RegionDate|KR|Oct 22, 2003}} {{RegionDate|JP|Oct 29, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 20, 2003}} {{RegionDate|EU|Oct 31, 2003}} {{RegionDate|JP|Oct 31, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SSX3 Preview Jul 17,2003.7z&lt;br /&gt;
|external=https://archive.org/details/ssx-3-preview-31-07-2003&lt;br /&gt;
}}&lt;br /&gt;
A preview prototype of &#039;&#039;&#039;SSX 3&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build is from roughly 3 months before the game&#039;s official American release, yet its content is wildly different and features many early designs, most of the tracks still being from the Pre-Alpha phase of development. This build is very likely the one used to produce the pre-rendered intro cutscene seen in the final release. The print date of the disk is labeled 31/07/2003 and was originally sent out to reviewers such as magazines and other publications.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Debug menu (press Circle while in the pause menu)&lt;br /&gt;
* Freecam (hold L3 and press R2)&lt;br /&gt;
* Debug Quick Start menu accessible via the title screen by pressing Circle (However doesn&#039;t currently work)&lt;br /&gt;
* Online Mode does connect to SSX 3 Online Server however the games dont start a match&lt;br /&gt;
* Accept and reject sound effects are different. &lt;br /&gt;
* Quick Play was the earlier name for Single Event. &lt;br /&gt;
* Bonus Materials was the earlier name for Previews. &lt;br /&gt;
* Character attributes are very basic. &lt;br /&gt;
* The chosen character render on the Setup Character Screen is broken. &lt;br /&gt;
* The Equip Character Screen is very basic. &lt;br /&gt;
* The Ubertrick Configuration Screen is very basic.&lt;br /&gt;
* Request Line was the earlier name for Custom Playlist with and without Radio Big. &lt;br /&gt;
* Metro City Breakdown was the earlier name for the Metro City race track. &lt;br /&gt;
* There&#039;s Peak information for all three peaks on the Choose Event and Map Info screens. &lt;br /&gt;
* The loading screen was different. &lt;br /&gt;
* The Message Center screen is very basic. &lt;br /&gt;
* You can get more money from doing better tricks whereas the maximum is 20 dollars in the final game. &lt;br /&gt;
* There is no Super Uber announcer or level sound effects. &lt;br /&gt;
* The pause sound effect is different.&lt;br /&gt;
* Let&#039;s Get Retarded was the earlier Black Eyed Peas song chosen for the game&#039;s soundtrack whereas it was changed to Labor Day (It&#039;s A Holiday) for the final game. &lt;br /&gt;
* The Big Challenge icons were completely different. &lt;br /&gt;
* The cheat characters for the Rewards menu in the Lodge&#039;s are absent. &lt;br /&gt;
* Paying to move to different session points is present whereas this was removed for the final game. &lt;br /&gt;
* &amp;quot;Faces&amp;quot; were the earlier names for the stations. &lt;br /&gt;
* There is a quick camera zoom in on the SSX 3 logo when the player enters the event podium and crosses the finish line.  &lt;br /&gt;
* There were originally 10 characters in a race. &lt;br /&gt;
* Event info screens were completely different. Rival aggression information is present too. &lt;br /&gt;
* Boost isn&#039;t lost when wiped out or when a wipeout reset with the select button is pressed. &lt;br /&gt;
* Event winning cutscene is unfinished. &lt;br /&gt;
* DJ Atomica has a different voice actor. &lt;br /&gt;
* The speed boost pickup sound is different. &lt;br /&gt;
* There is no multiplier announcer. &lt;br /&gt;
* There is a hub music track for Peak 2 that&#039;s not in the final game. &lt;br /&gt;
* There were more clothing customization assets for all the characters that were cut before release. &lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
SSX3_Preview_Jul_17,2003_Disc-NoLabel-Transparent.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|SSX 3}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=SSX_3_(Jul_17,_2003_prototype)&amp;diff=172752</id>
		<title>SSX 3 (Jul 17, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=SSX_3_(Jul_17,_2003_prototype)&amp;diff=172752"/>
		<updated>2026-08-14T19:02:15Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added differences after I watched someone play the prototype and I could spot things from playing the game for a very long time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=2026-08-13 19 26 451-Clipboard.png&lt;br /&gt;
|Page name=SSX 3 (Jul 17, 2003 prototype)&lt;br /&gt;
|builddate=Jul 17, 2003 21:29:58&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=GlitcherOG&lt;br /&gt;
|releasedby=GlitcherOG&lt;br /&gt;
|filedumpdate=August 11, 2026&lt;br /&gt;
|filereleasedate=August 11, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Preview 31/07/2003&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|origin_ownership=GlitcherOG&lt;br /&gt;
|game=SSX 3&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sports - Snowboarding&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 17, 2003}} {{RegionDate|US|Sep 17, 2003}} {{RegionDate|KR|Oct 22, 2003}} {{RegionDate|JP|Oct 29, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 20, 2003}} {{RegionDate|EU|Oct 31, 2003}} {{RegionDate|JP|Oct 31, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SSX3 Preview Jul 17,2003.7z&lt;br /&gt;
|external=https://archive.org/details/ssx-3-preview-31-07-2003&lt;br /&gt;
}}&lt;br /&gt;
A preview prototype of &#039;&#039;&#039;SSX 3&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build is from roughly 3 months before the game&#039;s official American release, yet its content is wildly different and features many early designs, most of the tracks still being from the Pre-Alpha phase of development. This build is very likely the one used to produce the pre-rendered intro cutscene seen in the final release. The print date of the disk is labeled 31/07/2003 and was originally sent out to reviewers such as magazines and other publications.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Debug menu (press Circle while in the pause menu)&lt;br /&gt;
* Freecam (hold L3 and press R2)&lt;br /&gt;
* Debug Quick Start menu accessible via the title screen by pressing Circle (However doesn&#039;t currently work)&lt;br /&gt;
* Online Mode does connect to SSX 3 Online Server however the games dont start a match&lt;br /&gt;
* Accept and reject sound effects are different. &lt;br /&gt;
* Quick Play was the earlier name for Single Event. &lt;br /&gt;
* Bonus Materials was the earlier name for Previews. &lt;br /&gt;
* Character attributes are very basic. &lt;br /&gt;
* The chosen character render on the Setup Character Screen is broken. &lt;br /&gt;
* The Equip Character Screen is very basic. &lt;br /&gt;
* The Ubertrick Configuration Screen is very basic.&lt;br /&gt;
* Request Line was the earlier name for Custom Playlist with and without Radio Big. &lt;br /&gt;
* Metro City Breakdown was the earlier name for the Metro City race track. &lt;br /&gt;
* There&#039;s Peak information for all three peaks on the Choose Event and Map Info screens. &lt;br /&gt;
* The loading screen was different. &lt;br /&gt;
* The Message Center screen is very basic. &lt;br /&gt;
* You can get more money from doing better tricks whereas the maximum is 20 dollars in the final game. &lt;br /&gt;
* There is no Super Uber announcer or level sound effects. &lt;br /&gt;
* The pause sound effect is different.&lt;br /&gt;
* Let&#039;s Get Retarded was the earlier Black Eyed Peas song chosen for the game&#039;s soundtrack whereas it was changed to Labor Day (It&#039;s A Holiday) for the final game. &lt;br /&gt;
* The Big Challenge icons were completely different. &lt;br /&gt;
* The cheat characters for the Rewards menu in the Lodge&#039;s are absent. &lt;br /&gt;
* Paying to move to different session points is present whereas this was removed for the final game. &lt;br /&gt;
* &amp;quot;Faces&amp;quot; were the earlier names for the stations. &lt;br /&gt;
* There is a quick camera zoom in on the SSX 3 logo when the player enters the event podium and crosses the finish line.  &lt;br /&gt;
* There were originally 10 characters in a race. &lt;br /&gt;
* Event info screens were completely different. Rival aggression information is present too. &lt;br /&gt;
* Boost isn&#039;t lost when wiped out or when a wipeout reset with the select button is pressed. &lt;br /&gt;
* Event winning cutscene is unfinished. &lt;br /&gt;
* DJ Atomica has a different voice actor. &lt;br /&gt;
* The speed boost pickup sound is different. &lt;br /&gt;
* There is no multiplier announcer. &lt;br /&gt;
* There is a hub music track for Peak 2 that&#039;s not in the final game. &lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
SSX3_Preview_Jul_17,2003_Disc-NoLabel-Transparent.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|SSX 3}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Godfather_(prototype_A)&amp;diff=168008</id>
		<title>The Godfather (prototype A)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Godfather_(prototype_A)&amp;diff=168008"/>
		<updated>2026-07-02T11:05:50Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I examined the entire build and wrote down everything that was not in the final game but mentioned that some remnants survived.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather (prototype A)&lt;br /&gt;
|titlescreen=Godfather_prototypeTitle.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=aden34&lt;br /&gt;
|releasedby=aden34&lt;br /&gt;
|filereleasedate=July 28, 2020&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=The Godfather&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 7, 2006}} {{RegionDate|US|Feb 5, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 21, 2006}} {{RegionDate|EU|Mar 24, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Godfather (prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Godfather for the Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The build is unplayable due to the executables being updated on later dates, but the files may be of interest to gaming historians.&lt;br /&gt;
* Game data appears to be from September 22, 2005, but the executables range from October 14, 2005 to April 19, 2006.&lt;br /&gt;
* The presence of the godfather_psp folder suggests that this build was used to test missions for The Godfather: Mob Wars.&lt;br /&gt;
* There are HUD references for &amp;quot;target railshooter&amp;quot; in the Page 44 text files. It seems that the planned but cut drive by shooting for Aldo was going to be brought over to Mob Wars.&lt;br /&gt;
* There are references to Willie Cicci in the Sonny&#039;s War mission text files. He was originally part of the mission but was cut. He can be seen in the opening cutscene but disappears when gameplay starts. There is unused audio from him for the mission in the final game&#039;s audio files!&lt;br /&gt;
* There are some npcs such as &amp;quot;snitch&amp;quot; and &amp;quot;car salesman&amp;quot; in the npc model files. They would go on to be unused in the final game. There is even unused audio for the snitch in the final game&#039;s audio files!&lt;br /&gt;
* There are npc models known as &amp;quot;kid&amp;quot;, &amp;quot;boy&amp;quot;, &amp;quot;Moe Greene&amp;quot;, &amp;quot;quack&amp;quot; and &amp;quot;herc&amp;quot; referenced in the global text files. Moe Greene was planned to be in the game along with his missions but was cut for time and brought over to the Blackhand and Don&#039;s Edition versions of the game. The quack was the earlier name for the doctor. The herc stands for &amp;quot;hero character&amp;quot; and is an earlier version of Aldo. This model would go on to be unused in the final game. The snitch and car salesman models are referenced here as well. &lt;br /&gt;
* The &amp;quot;target railshooter&amp;quot; is referenced again multiple times in the global text files. &lt;br /&gt;
* There are unknown letters with numbers in the global text files. These are actually the internal mission identification names. One actually stands out which is &amp;quot;s10&amp;quot;. This turns out to be a cut story mission!&lt;br /&gt;
* &amp;quot;Hot Wiring&amp;quot; is referenced in the global text files. Aldo originally had to jumpstart cars as opposed to being able to drive them straightaway. &lt;br /&gt;
* &amp;quot;LOC SNITCH&amp;quot; is referenced in the global text files. This means locate snitch and was part of the family hit list system in which the targets were in hiding and Aldo had to find a snitch in the neighbourhoods and interrogate them to find out the targets location. &lt;br /&gt;
* There is TONS of Blackhand debug descriptions in the global text files. &lt;br /&gt;
* There is TONS of Crimewatch debug descriptions in the global text files. &lt;br /&gt;
* The early &amp;quot;Downtown&amp;quot; along with the cut neighbourhoods &amp;quot;Queens&amp;quot;, &amp;quot;Bronx&amp;quot;, &amp;quot;Harlem/East Harlem&amp;quot; and &amp;quot;Upper West Side&amp;quot; are referenced A LOT in the global text files with the words &amp;quot;takeover&amp;quot; and &amp;quot;visit&amp;quot; before them!&lt;br /&gt;
* There is TONS of family debug descriptions in the global text files. &lt;br /&gt;
* There seems to be &amp;quot;first&amp;quot; and &amp;quot;all&amp;quot; complete mentions in the global text files. Some examples are the quacks, snitches, family hits, police chiefs and favors. &lt;br /&gt;
* &amp;quot;Favors&amp;quot; are referenced in the global text files. They were planned but cut and brought over to the Blackhand and Don&#039;s Edition versions of the game. &lt;br /&gt;
* There are HUD mini-map references for &amp;quot;jail&amp;quot;, &amp;quot;garage&amp;quot;, &amp;quot;city traffic&amp;quot; and &amp;quot;fleer&amp;quot; in the global text files. Some of these were planned but cut. The city traffic is referenced in the final game&#039;s text files and the jail is referenced in the final game&#039;s audio files. &lt;br /&gt;
* There was originally more to the prologue of the game according to the dialogue text files. It actually exists as unused audio in the final game!&lt;br /&gt;
* Luca Brasi originally had completely different dialogue, the mission objective descriptions were different and Sergeant Galtosino had more bribe dialogue for the Enforcer tutorial mission. The Sergeant Galtosino bribe dialogue is unused audio in the final game!&lt;br /&gt;
* Paulie Gatto and Marty Malone had TONS more dialogue to say in the Grave Situation tutorial mission. Paulie&#039;s was assigned to an earlier opening cutscene. It&#039;s all unused audio in the final game!&lt;br /&gt;
* Virgil Sollozzo and Bruno Tattaglia had additional dialogue in the Sleeping With The Fishes tutorial mission before they despawned when Aldo finds Luca&#039;s body and kills his assassin. These are unused audio in the final game! The mission also had different objective descriptions!&lt;br /&gt;
* There is dialogue from Don Corleone&#039;s assassins and Fredo Corleone which never triggers in the Don Is Dead story mission. The assassin taunted Aldo as he had Francis Malone hostage and Fredo&#039;s was tied to the scrapped drive by shooting as he drove the car and told Aldo to shoot at the Tattaglia&#039;s that were chasing them. These are all unused audio in the final game!&lt;br /&gt;
* The Tom Is Still Missing story mission is present here in some capacity with some dialogue from Clemenza, the Tattaglia henchman holding Tom Hagen hostage, earlier mission objective descriptions and internal gameplay segment references. This was completed but cut for time and brought over to the Blackhand and Don&#039;s Edition versions of the game. Some of Clemenza&#039;s dialogue is unused audio in the final game!&lt;br /&gt;
* Michael Corleone&#039;s dialogue with Enzo the Baker outside the hospital watching for Tattaglia&#039;s from the film is present in the Intensive Care story mission. This was a cutscene which was scrapped but the audio for it is actually unused in the final game!&lt;br /&gt;
* An unknown mission appears after Intensive Care and there is dialogue from Sergeant Galtosino which was tied to it. This was actually a cut side mission called &amp;quot;You Can&#039;t Pick Your Friends&amp;quot; and Galtosino&#039;s dialogue actually survives as unused audio in the final game!&lt;br /&gt;
* Sergeant Galtosino had a lot more dialogue for the Fireworks story mission which would go on to be unused audio in the final game! There&#039;s even earlier mission objective descriptions for the start of the mission. &lt;br /&gt;
* Clemenza had TONS more to say for the Death To The Traitor story mission which would go on to be unused audio in the final game! There&#039;s even earlier mission objective descriptions for it. &lt;br /&gt;
* The Horseplay story mission had a completely different meeting setup for it&#039;s opening, had additional mission objectives, Rocco had more to say and Jack Woltz had some end mission dialogue. These are all unused audio in the final game!&lt;br /&gt;
* An unknown mission appears after Horseplay and there is dialogue from Sonny Corleone and Marty Malone tied to it along with an opening cutscene. This was actually a cut side mission called &amp;quot;The Weakest Link&amp;quot; and some of it survives as unused audio in the final game! It even has internal references. &lt;br /&gt;
* The ending and mission objective descriptions for the Recipe For Revenge story mission were completely different. Only the ending survived as unused audio in the final game!&lt;br /&gt;
* The entirety of the Now It&#039;s Personal story mission was different. Some of the original version survived as unused audio in the final game!&lt;br /&gt;
* Sonny Corleone, Willie Cicci and Artie Manzerano had more dialogue for the Sonny&#039;s War story mission. This confirms Willie was part of it. Most of it survives as unused audio in the final game!&lt;br /&gt;
* There&#039;s TONS of unknown dialogue for the Change of Plans mission which turns out to be from Marty Malone and Don Corleone. It ALL survived as unused audio in the final game!&lt;br /&gt;
* There&#039;s more dialogue from Jimmy DeNunzio, Marty Malone and a police officer for the Order To Kill story mission. These were tied to an earlier version. Most of it survives as unused audio in the final game!&lt;br /&gt;
* Tessio and Tom Hagen had more to say in the It&#039;s Only Business story mission. It ALL survives as unused audio in the final game!&lt;br /&gt;
* Moe Greene and his associated mission &amp;quot;Royal Flush&amp;quot; are here in some capacity with some dialogue from Michael Corleone, Fredo Corleone, Clemenza and completely different mission objectives. He was planned to be in the game but cut for time and brought over to the Blackhand and Don&#039;s Edition versions of the game.&lt;br /&gt;
* There is additional dialogue from Michael Corleone and Al Neri that acts as the set up and end of the Baptism By Fire story mission. ALL of it survives as unused audio in the final game!&lt;br /&gt;
* There&#039;s TONS of unknown dialogue from Marty Malone which turns out to be a cut mission he gave to Aldo. ALL of it survives as unused audio in the final game!&lt;br /&gt;
* Plenty of unknown dialogue from Francis Malone, Tattaglia family men and Aldo is present. This is actually a cut side mission called &amp;quot;Big Day Out&amp;quot; and most of it survived as unused audio in the final game!&lt;br /&gt;
* The Sonny/Carlo fight scene from the film is present. This was planned but cut. Sonny&#039;s respective dialogue survived in unused audio form in the final game!&lt;br /&gt;
* A meeting with Don Corleone and Tom Hagen is present in the dialogue files. This was cut but their dialogue survived in unused audio form in the final game!&lt;br /&gt;
* Most of the family hit list targets had different setups, were in different neighborhoods and had different bonus condition requirements. &lt;br /&gt;
* A favor from Don Corleone involving a man named Dr Harvey is present in the dialogue files. This was cut but it survived in unused audio form in the final game!&lt;br /&gt;
* &amp;quot;Rumors&amp;quot; are referenced in the dialogue files. There&#039;s TONS of respective NPC dialogue tied to it!&lt;br /&gt;
* The cut weapons from the E3 Build are referenced in the dialogue files. They even have pick up and description texts. &lt;br /&gt;
* The cut subway system and stations from the E3 Build are referenced in the dialogue. &lt;br /&gt;
* The cut neighborhoods have their respective businesses referenced here. There&#039;s even cut businesses referenced for Little Italy, Brooklyn, New Jersey, Hell&#039;s Kitchen and Midtown. &lt;br /&gt;
* &amp;quot;Bulletproof Armor&amp;quot; is referenced. &lt;br /&gt;
* A earlier version of the Level 3 Tommy Gun upgrade called the Annihilator is referenced. This would go on to become the DLC Level 4 Revolver upgrade in the Xbox360 and Don&#039;s Edition versions of the game. &lt;br /&gt;
* There&#039;s TONS of HUD text specifically for the pause rapsheet menu, rumors also for the pause menu and for doing specific actions during gameplay.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://www.obscuregamers.com/threads/the-godfather-e3-build-2005.2599/ Original release thread on ObscureGamers.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Godfather_(May_16,_2005_Prototype)&amp;diff=168004</id>
		<title>The Godfather (May 16, 2005 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Godfather_(May_16,_2005_Prototype)&amp;diff=168004"/>
		<updated>2026-07-02T09:02:16Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I made some small mistakes and glossed over some notes from the TCRF prototype page for the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather (May 16, 2005 Prototype)&lt;br /&gt;
|titlescreen=GodfatherMay162005_TitleScreen.png&lt;br /&gt;
|builddate=May 16, 2005 21:21:28&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=aden34&lt;br /&gt;
|releasedby=aden34&lt;br /&gt;
|filereleasedate=July 27, 2020&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=The Godfather&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 7, 2006}} {{RegionDate|US|Feb 5, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 21, 2006}} {{RegionDate|EU|Mar 24, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Godfather (May 16, 2005 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;&#039;&#039;The Godfather&#039;&#039;&#039;&#039;&#039; for the Microsoft Xbox.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This is a demo that was built for E3 2005.&lt;br /&gt;
*Appears to only run properly on a Xbox or on emulators with 128MB of memory. The build will run out of memory and hang after pressing start when ran on retail hardware.&lt;br /&gt;
*Built about eight and a half months before the first available final build.&lt;br /&gt;
*Different Electronic Arts logo.&lt;br /&gt;
*Different Paramount logo.&lt;br /&gt;
*Copyright information is displayed under the Godfather splash screen.&lt;br /&gt;
*The title screen is very different.&lt;br /&gt;
*The attract trailer is the E3 2005 Trailer.&lt;br /&gt;
*There is no loading screen. The screen freezes until the level is loaded.&lt;br /&gt;
*Only one neighborhood is playable in this build which is Little Italy.&lt;br /&gt;
*There were eight additional businesses planned for Little Italy based on the text files but were cut before release. They are &amp;quot;Baldorio&#039;s&amp;quot;, &amp;quot;O&#039;Reilly&#039;s Construction&amp;quot;, &amp;quot;Apartment for lease&amp;quot;, &amp;quot;St Helen&#039;s Bakery&amp;quot;, &amp;quot;Calhoun Auto&amp;quot;, &amp;quot;Izzy&#039;s Pawn Shop&amp;quot;, &amp;quot;Philly&#039;s Irish Bar&amp;quot;, &amp;quot;Hester Street Hotel&amp;quot; and the &amp;quot;Chop Shop&amp;quot;. They even have their own designated street locations!&lt;br /&gt;
*The Chop Shop actually existed on Eldridge Street and work was done on it to some extent. &lt;br /&gt;
*There are audio references for sick people and the notepad in the text files. &lt;br /&gt;
*A weapon called &amp;quot;silenced pistol&amp;quot; has audio references in the text files. It was planned for the game but cut for time. It would become the &amp;quot;Hertzstopper&amp;quot; DLC Level 4 Pistol in the Xbox 360 and Don&#039;s Edition versions of the game. &lt;br /&gt;
*There are HUD &amp;quot;railshooter&amp;quot; references in the text files. On rails gameplay sections for Aldo was planned very early on for the game but was cut before release. There is unused text in the final PC version that even references this!&lt;br /&gt;
*There are references for &amp;quot;read&amp;quot;, &amp;quot;return&amp;quot;, &amp;quot;steal&amp;quot;, &amp;quot;loot items&amp;quot;, &amp;quot;order&amp;quot;, &amp;quot;negotiate&amp;quot; and &amp;quot;intimidate&amp;quot; in the text files. These were additional action prompts for Aldo when looking at newspapers, working with crew and extorting business owners. These were ultimately cut WELL before release. &lt;br /&gt;
*It turns out that four neighborhoods were cut before release when looking through the text files. They were East Harlem, Queens, the Bronx and Upper West Side. They have ALL their supporting businesses, apartments, banks, subway stations, police stations, hospitals and landmarks listed in the text files as well!&lt;br /&gt;
*There are references to additional cut businesses and apartments for Little Italy, Brooklyn, New Jersey, Hell&#039;s Kitchen and Midtown in the text files also!&lt;br /&gt;
*There are references to &amp;quot;rumors&amp;quot;, &amp;quot;list of last 50 rumors&amp;quot;, &amp;quot;rumor history&amp;quot; and &amp;quot;50 most recent rumors&amp;quot; in the text files which were all tied to npc dialogue. These were cut hints that the neighborhood npcs would give to Aldo about social clubs, businesses, rackets, extorting, strippers, apartments, respect, the police, the heat system, prize fights, the five families, police chiefs and meetings with the Corleone family. &lt;br /&gt;
*There are references to &amp;quot;crackdown level&amp;quot; and &amp;quot;crackdown level increased/decreased&amp;quot; in the text files. This was a cut system. If Aldo committed too many crimes, the police would come after the Corleone family. &lt;br /&gt;
*There are references to &amp;quot;favors&amp;quot;, &amp;quot;favor requests&amp;quot;, &amp;quot;favor objectives&amp;quot;, &amp;quot;favor giver&amp;quot; and &amp;quot;favor target&amp;quot; in the files. Favors were planned for the game but was cut for time and brought over to the Blackhand and Don&#039;s Edition versions of the game. &lt;br /&gt;
*There are references to &amp;quot;contacts&amp;quot;, &amp;quot;current target&amp;quot; and &amp;quot;last seen&amp;quot; in the text files. These were part of the Contract Family Hit List system and it was more fleshed out at one point. Originally, the hit list targets were in hiding so Aldo had look for people called &amp;quot;snitches&amp;quot; in the neighborhoods, beat them up and then interrogate them to uncover the targets location.&lt;br /&gt;
*Moe Greene is referenced in the text files. He was planned to be in the game along with the missions he was tied to but was cut for time and brought over to the Blackhand and Don&#039;s Edition versions of the game. &lt;br /&gt;
*Something called &amp;quot;Consigliere&amp;quot; is referenced in the text files. This was a cut family rank for Aldo!&lt;br /&gt;
*There are references to &amp;quot;enterprises&amp;quot; and &amp;quot;enterprises seized&amp;quot; in the text files. This may be a cut term for taking over a specific set of family businesses. &lt;br /&gt;
*There are references to &amp;quot;muggings&amp;quot; in the text files. Aldo could have possibly been able to steal money from npcs walking around the neighborhoods at one point.&lt;br /&gt;
*Doctors were internally known as &amp;quot;quacks&amp;quot; according to the text files. &lt;br /&gt;
*There are weapons called &amp;quot;pinky rings&amp;quot;, &amp;quot;brass knuckles&amp;quot;, &amp;quot;garotte rope&amp;quot;, &amp;quot;plumber&#039;s wrench&amp;quot; and &amp;quot;sledgehammer&amp;quot; in the text files. They were planned to be included in the game very early on but were cut. There is unused text in the final PC version which references these!&lt;br /&gt;
*There are UI references for &amp;quot;armor meter&amp;quot; in the text files. Body Armor was planned to be in the game as a purchasable black market sellers item in the neighborhoods that Aldo could obtain to restore his health to max level. There is unused mini map icon text in the final PC version which references this!&lt;br /&gt;
*There are UI references for &amp;quot;garage&amp;quot; and &amp;quot;jail&amp;quot; in the text files. These are for the mini map. They were cut before release. There is unused audio in the final game that references the jail!&lt;br /&gt;
*There are UI references for &amp;quot;payroll&amp;quot; in the text files. Aldo could give to money to doctors and police chiefs to obtain health or have the police on the Corleone&#039;s side. &lt;br /&gt;
*Three events can be played which are the Don Is Dead story mission, Clemenza&#039;s family hit list mission and Emilio&#039;s Butcher&#039;s racket.&lt;br /&gt;
*The Notepad has a very basic design. &lt;br /&gt;
*The White Button is used to talk to npcs as opposed to the Y Button in the final game. It&#039;s also used to extort business owners.&lt;br /&gt;
*Button prompt, weapon pickup and status info textboxes are different.&lt;br /&gt;
&lt;br /&gt;
*Aldo uses the name &amp;quot;David DeMartini&amp;quot; when you look at Tom&#039;s Report.&lt;br /&gt;
*Aldo will respawn when Iced.&lt;br /&gt;
*The front takeover music is slightly different.&lt;br /&gt;
*The dialogue that Aldo, Emilio and the racket boss say is drastically different.&lt;br /&gt;
*There are additional stats in Tom&#039;s Report that were cut before release.&lt;br /&gt;
*Finishing the Don Is Dead mission sends you back to the title screen.&lt;br /&gt;
*The opening and endings cutscenes for the Don Is Dead mission are quite different.&lt;br /&gt;
*Clemenza can be killed in this build.&lt;br /&gt;
*Clemenza&#039;s family hit list mission was quite different from the final game&#039;s.&lt;br /&gt;
*Aldo Trapani&#039;s model is entirely different from the final game&#039;s.&lt;br /&gt;
*The mini map is different and has different icons.&lt;br /&gt;
*The backroom interior of Emilio&#039;s Butcher&#039;s before going upstairs is different.&lt;br /&gt;
*The upstairs gambling den in Emilio&#039;s Butchers is different.&lt;br /&gt;
*The racket boss in Emilio&#039;s Butcher&#039;s is a placeholder model.&lt;br /&gt;
*The look of the Pitt Street Warehouse is very basic.&lt;br /&gt;
*There was an alley entrance for the Pitt Street Warehouse near where the Bowery Hotel is in the final game. This was cut.&lt;br /&gt;
*The racket boss&#039;s room in the Pitt Street Warehouse was different.&lt;br /&gt;
*There are grocers used as placeholders for the Tattaglia&#039;s inside the Pitt Street Warehouse.&lt;br /&gt;
*The barber model is used as the drug addict model for the back of the Smoke Shop.&lt;br /&gt;
*Hash Racket may have been an earlier name for drug rackets.&lt;br /&gt;
*There is a second entrance door for the saferoom in the Smoke Shop.&lt;br /&gt;
*There is an interactable grocers shop that Aldo can enter across the street from DeMartini&#039;s Barbers. This was removed from the final game.&lt;br /&gt;
*There are phone box, bus stop and taxi stop props on the streets. These were actually left unused in the final game!&lt;br /&gt;
*There is a subway station visible on the subway tracks where the Level 2 Snub Pistol upgrade can be purchased in the final game. This was removed before release.&lt;br /&gt;
*Aldo Trapani, Emilio the Butcher, the Racket Boss, the Tattaglia&#039;s, the Cuneo&#039;s, Bobby Marcolini and Don Corleone&#039;s Assassins all use placeholder voice actors.&lt;br /&gt;
*Tom&#039;s Report in the pause menu is drastically different from the final game&#039;s.&lt;br /&gt;
*The HUD and UI are very unfinished, radically different and lacks detail.&lt;br /&gt;
*The Shotgun and Tommy Gun weapons uses placeholder sound effects.&lt;br /&gt;
*Blackhand uses placeholder sound effects.&lt;br /&gt;
*Environment sound effects are different.&lt;br /&gt;
*Action text for talking and interrogating is different.&lt;br /&gt;
*Vendetta and Heat use placeholder sound effects. Vendetta was shown by just text. Heat was known as &amp;quot;Crimewatch&amp;quot; during this stage of development.&lt;br /&gt;
*Respect Increased was shown by just text.&lt;br /&gt;
*There are certain areas outside of what is supposed to be playable in Little Italy that appear to be very unfinished.&lt;br /&gt;
*Contains earlier renditions of the games soundtrack.&lt;br /&gt;
*Two music tracks go unused in this build.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
GodfatherMay162005_1.png|EA Logo&lt;br /&gt;
GodfatherMay162005_2.png|Paramount Logo&lt;br /&gt;
GodfatherMay162005_3.png&lt;br /&gt;
GodfatherMay162005_4.png|Gameplay&lt;br /&gt;
GodfatherMay162005_5.png|Pause Menu&lt;br /&gt;
GodfatherMay162005_6.png|Maps&lt;br /&gt;
GodfatherMay162005_7.png|Rap Sheet&lt;br /&gt;
GodfatherMay162005_8.png|Gameplay&lt;br /&gt;
GodfatherMay162005_9.png|Checking objective&lt;br /&gt;
GodfatherMay162005_10.png|Gameplay&lt;br /&gt;
GodfatherMay162005_11.png|Gameplay&lt;br /&gt;
GodfatherMay162005_12.png|Gameplay&lt;br /&gt;
GodfatherMay162005_13.png|To be continued&lt;br /&gt;
GodfatherMay162005_14.png||Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://www.obscuregamers.com/threads/the-godfather-e3-build-2005.2599/ Original release thread on ObscureGamers.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Godfather_(May_16,_2005_Prototype)&amp;diff=165769</id>
		<title>The Godfather (May 16, 2005 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Godfather_(May_16,_2005_Prototype)&amp;diff=165769"/>
		<updated>2026-06-15T10:51:57Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I finally and definitively analyzed the E3 2005 Build and a modder helped me uncover stuff that I glossed over previously.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather (May 16, 2005 Prototype)&lt;br /&gt;
|titlescreen=GodfatherMay162005_TitleScreen.png&lt;br /&gt;
|builddate=May 16, 2005 21:21:28&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=aden34&lt;br /&gt;
|releasedby=aden34&lt;br /&gt;
|filereleasedate=July 27, 2020&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=The Godfather&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 7, 2006}} {{RegionDate|US|Feb 5, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 21, 2006}} {{RegionDate|EU|Mar 24, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Godfather (May 16, 2005 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;&#039;&#039;The Godfather&#039;&#039;&#039;&#039;&#039; for the Microsoft Xbox.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This is a demo that was built for E3 2005.&lt;br /&gt;
*Appears to only run properly on a Xbox or on emulators with 128MB of memory. The build will run out of memory and hang after pressing start when ran on retail hardware.&lt;br /&gt;
*Built about eight and a half months before the first available final build.&lt;br /&gt;
*Different Electronic Arts logo.&lt;br /&gt;
*Different Paramount logo.&lt;br /&gt;
*Copyright information is displayed under the Godfather splash screen.&lt;br /&gt;
*The title screen is very different.&lt;br /&gt;
*The attract trailer is the E3 2005 Trailer.&lt;br /&gt;
*There is no loading screen. The screen freezes until the level is loaded.&lt;br /&gt;
*Only one neighborhood is playable in this build which is Little Italy.&lt;br /&gt;
*There were eight additional businesses planned for Little Italy based on the text files but were cut before release. They are &amp;quot;Baldorio&#039;s&amp;quot;, &amp;quot;O&#039;Reilly&#039;s Construction&amp;quot;, &amp;quot;Apartment for lease&amp;quot;, &amp;quot;St Helen&#039;s Bakery&amp;quot;, &amp;quot;Calhoun Auto&amp;quot;, &amp;quot;Izzy&#039;s Pawn Shop&amp;quot;, &amp;quot;Philly&#039;s Irish Bar&amp;quot;, &amp;quot;Hester Street Hotel&amp;quot; and the &amp;quot;Chop Shop&amp;quot;. They even have their own designated street locations!&lt;br /&gt;
*The Chop Shop actually existed on Eldridge Street and work was done on it to some extent. &lt;br /&gt;
*There are audio references for sick people and the notepad in the text files. &lt;br /&gt;
*A weapon called &amp;quot;silenced pistol&amp;quot; has audio references in the text files. It was planned for the game but cut for time. It would become the &amp;quot;Hertzstopper&amp;quot; DLC Level 4 Pistol in the Xbox 360 and Don&#039;s Edition versions of the game. &lt;br /&gt;
*There are HUD &amp;quot;railshooter&amp;quot; references in the text files. On rails gameplay sections for Aldo was planned very early on for the game but was cut before release. There is unused text in the final PC version that even references this!&lt;br /&gt;
*There are references for &amp;quot;read&amp;quot;, &amp;quot;return&amp;quot;, &amp;quot;steal&amp;quot;, &amp;quot;loot items&amp;quot;, &amp;quot;order&amp;quot;, &amp;quot;negotiate&amp;quot; and &amp;quot;intimidate&amp;quot; in the text files. These were additional action prompts for Aldo when looking at newspapers, working with crew and extorting business owners. These were ultimately cut WELL before release. &lt;br /&gt;
*It turns out that five neighborhoods were cut before release when looking through the text files. They were Downtown, East Harlem, Queens, the Bronx and Upper West Side. They have ALL their supporting businesses, apartments, banks, subway stations, police stations, hospitals and landmarks listed in the text files as well!&lt;br /&gt;
*There are references to additional cut businesses and apartments for Little Italy, Brooklyn, New Jersey, Hell&#039;s Kitchen and Midtown in the text files also!&lt;br /&gt;
*There are references to &amp;quot;rumors&amp;quot;, &amp;quot;list of last 50 rumors&amp;quot;, &amp;quot;rumor history&amp;quot; and &amp;quot;50 most recent rumors&amp;quot; in the text files which were all tied to npc dialogue. These were cut hints that the neighborhood npcs would give to Aldo about social clubs, businesses, rackets, extorting, strippers, apartments, respect, the police, the heat system, prize fights, the five families, police chiefs and meetings with the Corleone family. &lt;br /&gt;
*There are references to &amp;quot;crackdown level&amp;quot; and &amp;quot;crackdown level increased/decreased&amp;quot; in the text files. This was a cut system. If Aldo committed too many crimes, the police would come after the Corleone family. &lt;br /&gt;
*There are references to &amp;quot;favors&amp;quot;, &amp;quot;favor requests&amp;quot;, &amp;quot;favor objectives&amp;quot;, &amp;quot;favor giver&amp;quot; and &amp;quot;favor target&amp;quot; in the files. Favors were planned for the game but was cut for time and brought over to the Blackhand and Don&#039;s Edition versions of the game. &lt;br /&gt;
*There are references to &amp;quot;contacts&amp;quot;, &amp;quot;current target&amp;quot; and &amp;quot;last seen&amp;quot; in the text files. These were part of the Contract Family Hit system and it was more fleshed out at one point. Originally, the hit list targets were in hiding so Aldo had look for people called &amp;quot;snitches&amp;quot; in the neighborhoods, beat them up and then interrogate them to uncover the targets location.&lt;br /&gt;
*Moe Greene is referenced in the text files. He was planned to be in the game along with the missions he was tied to but was cut for time and brought over to the Blackhand and Don&#039;s Edition versions of the game. &lt;br /&gt;
*Something called &amp;quot;Consigliere&amp;quot; is referenced in the text files. This was a cut family rank for Aldo!&lt;br /&gt;
*There are references to &amp;quot;enterprises&amp;quot; and &amp;quot;enterprises seized&amp;quot; in the text files. This may be a cut term for taking over a specific set of family businesses. &lt;br /&gt;
*There are references to &amp;quot;muggings&amp;quot; in the text files. Aldo could have possibly been able to steal money from npcs walking around the neighborhoods at one point.&lt;br /&gt;
*Doctors were internally known as &amp;quot;quacks&amp;quot; according to the text files. &lt;br /&gt;
*There are weapons called &amp;quot;pinky rings&amp;quot;, &amp;quot;brass knuckles&amp;quot;, &amp;quot;garotte rope&amp;quot;, &amp;quot;plumber&#039;s wrench&amp;quot; and &amp;quot;sledgehammer&amp;quot; in the text files. They were planned to be included in the game very early on but were cut. There is unused text in the final PC version which references these!&lt;br /&gt;
*There are UI references for &amp;quot;armor meter&amp;quot; in the text files. Body Armor was planned to be in the game as a purchasable black market sellers item in the neighborhoods that Aldo could obtain to restore his health to max level. There is unused mini map icon text in the final PC version which references this!&lt;br /&gt;
*There are UI references for &amp;quot;garage&amp;quot; and &amp;quot;jail&amp;quot; in the text files. These are for the mini map. They were cut before release. There is unused audio in the final game that references the jail!&lt;br /&gt;
*There are UI references for &amp;quot;payroll&amp;quot; in the text files. Aldo could give to money to doctors and police chiefs to obtain health or have the police on the Corleone&#039;s side. &lt;br /&gt;
*Three events can be played which are the Don Is Dead story mission, Clemenza&#039;s family hit mission and Emilio&#039;s Butcher&#039;s racket.&lt;br /&gt;
*The Notepad has a very basic design. &lt;br /&gt;
*Aldo uses the name &amp;quot;David DeMartini&amp;quot; when you look at Tom&#039;s Report. &lt;br /&gt;
*Aldo will respawn when Iced. &lt;br /&gt;
*There are additional stats in Tom&#039;s Report that were cut before release.&lt;br /&gt;
*Finishing the Don Is Dead mission sends you back to the title screen.&lt;br /&gt;
*The opening and endings cutscenes for the Don Is Dead mission are quite different.&lt;br /&gt;
*Clemenza can be killed in this build.&lt;br /&gt;
*Clemenza&#039;s hit mission was quite different from the final game&#039;s.&lt;br /&gt;
*Aldo Trapani&#039;s model is entirely different from the final game&#039;s.&lt;br /&gt;
*The mini map is different and has different icons. &lt;br /&gt;
*The backroom interior of Emilio&#039;s Butcher&#039;s before going upstairs is different.&lt;br /&gt;
*The upstairs gambling den in Emilio&#039;s Butchers is different. &lt;br /&gt;
*The racket boss in Emilio&#039;s Butcher&#039;s is a placeholder model.&lt;br /&gt;
*The look of the Pitt Street Warehouse is very basic. &lt;br /&gt;
*There was an alley entrance for the Pitt Street Warehouse near where the Bowery Hotel is in the final game. This was cut.&lt;br /&gt;
*The racket boss&#039;s room in the Pitt Street Warehouse was different. &lt;br /&gt;
*There are grocers used as placeholders for the Tattaglia&#039;s inside the Pitt Street Warehouse. &lt;br /&gt;
*The barber model is used as the drug addict model for the back of the Smoke Shop. &lt;br /&gt;
*There is a second entrance door for the saferoom in the Smoke Shop. &lt;br /&gt;
*There is an interactable grocers shop that Aldo can enter across the street from DeMartini&#039;s Barbers. This was removed from the final game. &lt;br /&gt;
*There are phone box, bus stop and taxi stop props on the streets. These were actually left unused in the final game!&lt;br /&gt;
*There is a subway station visible on the subway tracks where the Level 2 Snub Pistol upgrade can be purchased in the final game. This was removed before release.&lt;br /&gt;
*Aldo Trapani, Emilio the Butcher, the Racket Boss, the Tattaglia&#039;s, the Cuneo&#039;s, Bobby Marcolini and Don Corleone&#039;s Assassins all use placeholder voice actors.&lt;br /&gt;
*Tom&#039;s Report in the pause menu is drastically different from the final game&#039;s.&lt;br /&gt;
*The HUD and UI are very unfinished, radically different and lacks detail.&lt;br /&gt;
*The Shotgun and Tommy Gun weapons uses placeholder sound effects.&lt;br /&gt;
*Blackhand uses placeholder sound effects.&lt;br /&gt;
*Environment sound effects are different.&lt;br /&gt;
*Action text for talking and interrogating is different.&lt;br /&gt;
*Vendetta and Heat use placeholder sound effects. Heat was known as &amp;quot;Crimewatch&amp;quot; during this stage of development.&lt;br /&gt;
*There are certain areas outside of what is supposed to be playable in Little Italy that appear to be very unfinished.&lt;br /&gt;
*Contains earlier renditions of the games soundtrack.&lt;br /&gt;
*Two music tracks go unused in this build.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
GodfatherMay162005_1.png|EA Logo&lt;br /&gt;
GodfatherMay162005_2.png|Paramount Logo&lt;br /&gt;
GodfatherMay162005_3.png&lt;br /&gt;
GodfatherMay162005_4.png|Gameplay&lt;br /&gt;
GodfatherMay162005_5.png|Pause Menu&lt;br /&gt;
GodfatherMay162005_6.png|Maps&lt;br /&gt;
GodfatherMay162005_7.png|Rap Sheet&lt;br /&gt;
GodfatherMay162005_8.png|Gameplay&lt;br /&gt;
GodfatherMay162005_9.png|Checking objective&lt;br /&gt;
GodfatherMay162005_10.png|Gameplay&lt;br /&gt;
GodfatherMay162005_11.png|Gameplay&lt;br /&gt;
GodfatherMay162005_12.png|Gameplay&lt;br /&gt;
GodfatherMay162005_13.png|To be continued&lt;br /&gt;
GodfatherMay162005_14.png||Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://www.obscuregamers.com/threads/the-godfather-e3-build-2005.2599/ Original release thread on ObscureGamers.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Scarface:_The_World_Is_Yours_(Apr_20,_2006_prototype)&amp;diff=151527</id>
		<title>Scarface: The World Is Yours (Apr 20, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Scarface:_The_World_Is_Yours_(Apr_20,_2006_prototype)&amp;diff=151527"/>
		<updated>2025-11-17T18:51:28Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added differences after watching the original dumper play the prototype on YouTube up to a point.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=ScarfaceApr20_1.png&lt;br /&gt;
|Page name=Scarface: The World Is Yours (Apr 20, 2006 prototype)&lt;br /&gt;
|builddate=Apr 20, 2006 19:05:17&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=DRW, Gunz4Hire&lt;br /&gt;
|filereleasedate=January 21, 2020&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=Scarface: The World Is Yours&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|EU|N/A}} {{RegionDate|US|Aug 3, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 10, 2006}} {{RegionDate|EU|Oct 13, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Scarface - The World Is Yours (Apr 20, 2006 prototype).zip&lt;br /&gt;
|external=https://archive.org/details/ScarfaceApril20Reconstructed&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Scarface: The World Is Yours for the Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build was successfully pieced back together from dumps of three Xbox Debug Kits that happened to have the same deleted build on them.&lt;br /&gt;
* Built about three and a half months before the first available final build.&lt;br /&gt;
* Boots straight into a level select.&lt;br /&gt;
* Selecting The Diaz Brothers from the level select will spawn Tony into an empty map. You must load the previous mission and progress normally to bypass the bug.&lt;br /&gt;
* The game&#039;s opening FMV is very different. It just consists of assorted clips from the movie.&lt;br /&gt;
* Load times are very slow. It takes about two minutes to load into the first level.&lt;br /&gt;
* The loading text just says &amp;quot;loading&amp;quot; instead of displaying the Scarface logo.&lt;br /&gt;
* Random crashes may occur during normal mission progression.&lt;br /&gt;
* Some strings still refer to PS2 controls.&lt;br /&gt;
* A debug menu can be accessed while the game is paused.&lt;br /&gt;
* The radar is different. &lt;br /&gt;
* The map is different.&lt;br /&gt;
* The M16 has a different firing sound. &lt;br /&gt;
* The Balls icon is different as it shows a full bull instead of just the head in the final game.&lt;br /&gt;
* The Exotics icon is also different as it shows a diamond instead of a crown in the final game.&lt;br /&gt;
* Heat notoriety also has a different icon as it shows a fist instead of a skull in the final game. &lt;br /&gt;
* Cop notoriety has a different design for the badge.&lt;br /&gt;
* The Turf icon has the classic TM logo instead of the big M logo. &lt;br /&gt;
* The distance meter is different.&lt;br /&gt;
* Icons on the radar are different colors.&lt;br /&gt;
* Blind Rage is unfinished. It also shows the meter going down in the style of a timer.&lt;br /&gt;
* Hirelings was the original name for Henchmen when accessing the Exotics menu.&lt;br /&gt;
* A Mechanic hireling is present among the other hirelings.&lt;br /&gt;
* The Driver hireling has a placeholder picture.&lt;br /&gt;
* Some cutscenes are very unfinished.&lt;br /&gt;
* AI is broken.&lt;br /&gt;
* A speedometer is present when driving a vehicle.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ScarfaceApr20_1.png&lt;br /&gt;
File:ScarfaceApr20_2.png&lt;br /&gt;
File:ScarfaceApr20_3.png&lt;br /&gt;
File:ScarfaceApr20_4.png&lt;br /&gt;
File:ScarfaceApr20_5.png&lt;br /&gt;
File:ScarfaceApr20_6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Scarface: The World Is Yours}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Robot_Wars:_Arenas_of_Destruction_(May_30,_2001_prototype)&amp;diff=148447</id>
		<title>Robot Wars: Arenas of Destruction (May 30, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Robot_Wars:_Arenas_of_Destruction_(May_30,_2001_prototype)&amp;diff=148447"/>
		<updated>2025-10-25T20:16:59Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I watched a YouTuber play this build and I noticed more differences that I didn&amp;#039;t pick up on until now. I also removed some as they weren&amp;#039;t correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|builddate=May 30, 2001 17:37:14&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=PixelButts&lt;br /&gt;
|releasedby=PixelButts&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=RW_Build_300501&lt;br /&gt;
|titlescreen=RobotWarsMay30 Title.png&lt;br /&gt;
|origin_ownership=Unknown (2001-2016), [[steem69]] (2016), [[PixelButts]] (2016-present)&lt;br /&gt;
|origin_lot=Climax lot&lt;br /&gt;
|game=Robot Wars: Arenas of Destruction&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|release_date={{RegionDate|US|Oct 22, 2002}}{{RegionDate|EU|Nov 23, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Robot Wars - Arenas of Destruction (May 30, 2001 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the PC port of Robot Wars: Arenas of Destruction.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The original build was backed up in a compressed .zip file and burned on a backup disc with other builds.&lt;br /&gt;
* Dated around six months before release.&lt;br /&gt;
* The opening titles of the show is absent but the theme still plays in the main menu. &lt;br /&gt;
* Still images of the show are used as placeholders for the menu backgrounds. &lt;br /&gt;
* There are no pictures for the Arena Select.&lt;br /&gt;
* The Accept sound effect is different. &lt;br /&gt;
* Audio for the refbot, who is voiced by show producer Stuart McDonald, is present in the files and plays during matches.&lt;br /&gt;
* There is no visible damage deformation for the robots.&lt;br /&gt;
&lt;br /&gt;
* There is only one battle music track from the show that plays during matches.&lt;br /&gt;
* There are five scrapped robots who are Pencil of Death, Silver Bullet, TechnoMasher, Torcher Chamber and Roadblock. They were cut from the final game but there is unused commentary callouts from Jonathan Pearce in the final game&#039;s audio files which mention them.&lt;br /&gt;
* There is no robot advisor who talks to you in the Robot Workshop. &lt;br /&gt;
* There are three flammable barrels in the TV Studio arena.&lt;br /&gt;
* Sound effects are different. &lt;br /&gt;
* There is no qualified and immobilized text. &lt;br /&gt;
* There are two scrapped weapons which are a liquid nitrogen gun and a taser. &lt;br /&gt;
* Many of the robots in the robot chooser menu are very unfinished.&lt;br /&gt;
* The arenas are barebones and there isn&#039;t much to do in them. &lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Robot Wars: Arenas of Destruction}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Godfather_II_(Nov_17,_2008_prototype)&amp;diff=135683</id>
		<title>The Godfather II (Nov 17, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Godfather_II_(Nov_17,_2008_prototype)&amp;diff=135683"/>
		<updated>2025-02-28T10:51:08Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: Added tons of differences from analysing the build with members of the Godfather Game Discord.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather II (Nov 17, 2008 prototype)&lt;br /&gt;
|builddate=Nov 17, 2008 06:00:09&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Codebound&lt;br /&gt;
|releasedby=Codebound&lt;br /&gt;
|filereleasedate=December 23, 2023&lt;br /&gt;
|origin_type=Devkit HDD?&lt;br /&gt;
|game=The Godfather II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Jan 16, 2009}} {{RegionDate|EU|Jan 16, 2009}} {{RegionDate|JP|Jan 21, 2009 }}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 7, 2009}}{{RegionDate|EU|Apr 10, 2009}}{{RegionDate|JP|Apr 16, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/godfather-2-xbox360-prototypes-nov-17-2008-and-nov-18-2008&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;&#039;&#039;The Godfather II&#039;&#039;&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Singleplayer build; only contains singleplayer maps and missions&lt;br /&gt;
* The introduction cutscene is work in progress. Dominic&#039;s head in the Mobface menu and an earlier map of Cuba can be seen in it. &lt;br /&gt;
* There is a placeholder introduction cutscene using an image of Don Vito Corleone from the first game. &lt;br /&gt;
* There are Unlocks and Bonus Materials options in the Main Menu. &lt;br /&gt;
* An earlier version of the Don&#039;s View can be seen in the training videos. &lt;br /&gt;
* An earlier version of the Family Tree can be seen in the training videos.&lt;br /&gt;
* The opening Cuba cutscene has the year 1959 in its subtitle. &lt;br /&gt;
* Dominic has a different facial design. &lt;br /&gt;
* Many of the characters have earlier facial textures in the files. &lt;br /&gt;
* Bill Bardy is in the Construction Site. &lt;br /&gt;
* Alvin Uzzano has a level 3 weapon, has an advanced weapon license and is an arsonist. &lt;br /&gt;
* Some of the rival families have different designs. &lt;br /&gt;
* There are earlier skill specialty UI designs in the files. &lt;br /&gt;
* There is a placeholder ending cutscene of Dominic shooting Fredo intermixed with footage of the HUB world. &lt;br /&gt;
* Has debug executables with .map and .pdb files&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather II}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Backyard_Wrestling:_Don%27t_Try_This_at_Home_(Jul_14,_2003_prototype)&amp;diff=135682</id>
		<title>Backyard Wrestling: Don&#039;t Try This at Home (Jul 14, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Backyard_Wrestling:_Don%27t_Try_This_at_Home_(Jul_14,_2003_prototype)&amp;diff=135682"/>
		<updated>2025-02-28T09:32:40Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: Cleaned up and added a new difference that was noticeable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Backyard Wrestling: Don&#039;t Try This at Home (Jul 14, 2003 prototype)&lt;br /&gt;
|titlescreen=&lt;br /&gt;
1390676241.png&lt;br /&gt;
|builddate=Jul 14, 2003 00:15:06 &lt;br /&gt;
|buildname=Playable Code&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=September 18, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Backyard Wrestling playable code&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Backyard Wrestling: Don&#039;t Try This at Home&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Wrestling&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 2, 2003 }} {{RegionDate|US|Sep 30, 2003 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Nov 7, 2003}} {{RegionDate|US|Oct 9, 2003 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/BackyardWrestlingDontTryThisatHomeJul142003prototype&lt;br /&gt;
|file=Backyard Wrestling - Don&#039;t Try This at Home (Jul 14, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Backyard Wrestling: Don&#039;t Try This at Home for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Does not contain introduction video, goes straight to title screen after company logos and disclaimers.&lt;br /&gt;
* Only Exhibition mode is selectable.&lt;br /&gt;
* Character select portraits are different from the final. &lt;br /&gt;
* Character names are in all capitals.&lt;br /&gt;
* The following characters are missing from the roster:&lt;br /&gt;
** Mad Man Pondo&lt;br /&gt;
** Ross Lover&lt;br /&gt;
** Dameon Redd&lt;br /&gt;
** Da Bone Doctor&lt;br /&gt;
** El Chicharron&lt;br /&gt;
** Sonny D. Chopper&lt;br /&gt;
** Rosie&lt;br /&gt;
** Adrianne Pain&lt;br /&gt;
** Hernia&lt;br /&gt;
** Josh Asbill&lt;br /&gt;
* Only 4 arenas are available to select:&lt;br /&gt;
** Truck Stop&lt;br /&gt;
** Gentleman&#039;s Club&lt;br /&gt;
** Mansion&lt;br /&gt;
** Television Studio&lt;br /&gt;
* Frequently crashes during matches&lt;br /&gt;
* Control scheme screen is completely different. &lt;br /&gt;
* XBE information:&lt;br /&gt;
** Internal Name: Backyard Wrestling&lt;br /&gt;
** Maker ID and Product Number: \x00\x00-0&lt;br /&gt;
** Executable Name: default.xbe&lt;br /&gt;
** Executable checksum (MD5): ce62f467a1cae72a48bd3a1650cca8a3&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: No (as of September 12, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
1390676231.png&lt;br /&gt;
1390676241.png&lt;br /&gt;
1390677053.png&lt;br /&gt;
1390677057.png&lt;br /&gt;
1390677064.png&lt;br /&gt;
1390677107.png&lt;br /&gt;
1390677111.png&lt;br /&gt;
1390677116.png&lt;br /&gt;
1390677123.png&lt;br /&gt;
1390677131.png&lt;br /&gt;
1390677252.png&lt;br /&gt;
1390677297.png&lt;br /&gt;
1390677300.png&lt;br /&gt;
1390677306.png&lt;br /&gt;
1390677325.png&lt;br /&gt;
1390677338.png&lt;br /&gt;
1390677349.png&lt;br /&gt;
1390677366.png&lt;br /&gt;
1390677381.png&lt;br /&gt;
1390677388.png&lt;br /&gt;
1390677403.png&lt;br /&gt;
1390677414.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Xbox - Backyard Wrestling playable code.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Xbox - Backyard Wrestling playable code.bin|type=File|date=2021-03-09 08:24:31|size=754753536|crc32=DFC8A2F4|md5=2184886dd2a6c87e9c36d8f6ed20ea82|sha1=a021ae6dfc9f01edc77a0308f668d9bd7cd4d5dd|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Xbox - Backyard Wrestling playable code.cue|type=File|date=2021-03-09 08:24:31|size=105|crc32=61635CDE|md5=32cf820275dbf4caaeb319210e64007f|sha1=a8236c12b6666f0712b4f4305fd4613cfe21ba28|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Xbox - Backyard Wrestling playable code.jpeg|type=File|date=2021-04-09 22:13:07|size=3472539|crc32=120C2C30|md5=79c34be0f79d8aaed7ae492eafbfb1ba|sha1=79f56d9d5e1b3a0b41708fd87d9908375619940d|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Backyard Wrestling: Don&#039;t Try This at Home}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Micro_Machines_(Aug_20,_2002_prototype)&amp;diff=135681</id>
		<title>Micro Machines (Aug 20, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Micro_Machines_(Aug_20,_2002_prototype)&amp;diff=135681"/>
		<updated>2025-02-28T09:07:16Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: Forgot to add a subtle omission in the executable files.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Micromachinestitle.png&lt;br /&gt;
|Page name=Micro Machines (Aug 20, 2002 prototype)&lt;br /&gt;
|builddate=Aug 20, 2002&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Daniel_B4150&lt;br /&gt;
|releasedby=Daniel_B4150&lt;br /&gt;
|filereleasedate=February 23, 2025&lt;br /&gt;
|game=Micro Machines&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Sep 23, 2002 }} {{RegionDate|US|Unknown }}&lt;br /&gt;
|release_date={{RegionDate|JP|N/A }} {{RegionDate|EU|Nov 8, 2002}} {{RegionDate|US|N/A }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/mm-aug202002-xbox&lt;br /&gt;
}}&lt;br /&gt;
A preview build of &#039;&#039;&#039;Micro Machines&#039;&#039;&#039; for Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Similar to the PS2 July Demo.&lt;br /&gt;
* Title Screen is completely different. &lt;br /&gt;
* Miami Mike&#039;s clothes are a different color. &lt;br /&gt;
* The main menu modes use pictures instead of footage.&lt;br /&gt;
* The lighting on the character select screen is broken. &lt;br /&gt;
* Miami Mike&#039;s lips don&#039;t move when you select him as your racer. &lt;br /&gt;
* The Control screen appears instead of the track loading screen. &lt;br /&gt;
* Only the first track of each respective world has preview footage. &lt;br /&gt;
* The 911 track has siren sounds in its music. &lt;br /&gt;
* The HUD is completely different. &lt;br /&gt;
* The racers don&#039;t scream when they go off the track and explode. &lt;br /&gt;
* The Jungle tracks have completely different music. &lt;br /&gt;
* BombTag mode has the screen divided by four. &lt;br /&gt;
* The bonus stars in MicroGP mode for the Jungle, Hicksville and Meltdown tracks are in different positions. &lt;br /&gt;
* Grizzly Beard and Magenta&#039;s earlier names &amp;quot;Alligator Aberdeen&amp;quot; and &amp;quot;Ellis&amp;quot; are referenced in the files. &lt;br /&gt;
* Contains Working Debug Menu. Press &amp;quot;Back&amp;quot; button to open the Menu. Press Right Stick &amp;quot;R3&amp;quot; to show player&#039;s coordinates.&lt;br /&gt;
* XBE Unix TimeStamp Date (0x148): 20/08/2002 11:22:26 (dd/mm/yyyy)&lt;br /&gt;
* MM PAL Release Console Build Built at 12:08:01 on Aug 20 2002&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Micro Machines}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Micro_Machines_(Aug_20,_2002_prototype)&amp;diff=135680</id>
		<title>Micro Machines (Aug 20, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Micro_Machines_(Aug_20,_2002_prototype)&amp;diff=135680"/>
		<updated>2025-02-28T09:03:40Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added differences after I watched someone play the prototype and I could spot things from playing the game for a very long time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Micromachinestitle.png&lt;br /&gt;
|Page name=Micro Machines (Aug 20, 2002 prototype)&lt;br /&gt;
|builddate=Aug 20, 2002&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Daniel_B4150&lt;br /&gt;
|releasedby=Daniel_B4150&lt;br /&gt;
|filereleasedate=February 23, 2025&lt;br /&gt;
|game=Micro Machines&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Sep 23, 2002 }} {{RegionDate|US|Unknown }}&lt;br /&gt;
|release_date={{RegionDate|JP|N/A }} {{RegionDate|EU|Nov 8, 2002}} {{RegionDate|US|N/A }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/mm-aug202002-xbox&lt;br /&gt;
}}&lt;br /&gt;
A preview build of &#039;&#039;&#039;Micro Machines&#039;&#039;&#039; for Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Similar to the PS2 July Demo.&lt;br /&gt;
* Title Screen is completely different. &lt;br /&gt;
* Miami Mike&#039;s clothes are a different color. &lt;br /&gt;
* The main menu modes use pictures instead of footage.&lt;br /&gt;
* The lighting on the character select screen is broken. &lt;br /&gt;
* Miami Mike&#039;s lips don&#039;t move when you select him as your racer. &lt;br /&gt;
* The Control screen appears instead of the track loading screen. &lt;br /&gt;
* Only the first track of each respective world has preview footage. &lt;br /&gt;
* The 911 track has siren sounds in its music. &lt;br /&gt;
* The HUD is completely different. &lt;br /&gt;
* The racers don&#039;t scream when they go off the track and explode. &lt;br /&gt;
* The Jungle tracks have completely different music. &lt;br /&gt;
* BombTag mode has the screen divided by four. &lt;br /&gt;
* The bonus stars in MicroGP mode for the Jungle, Hicksville and Meltdown tracks are in different positions. &lt;br /&gt;
* Contains Working Debug Menu. Press &amp;quot;Back&amp;quot; button to open the Menu. Press Right Stick &amp;quot;R3&amp;quot; to show player&#039;s coordinates.&lt;br /&gt;
* XBE Unix TimeStamp Date (0x148): 20/08/2002 11:22:26 (dd/mm/yyyy)&lt;br /&gt;
* MM PAL Release Console Build Built at 12:08:01 on Aug 20 2002&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Micro Machines}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Robot_Wars:_Arenas_of_Destruction_(May_30,_2001_prototype)&amp;diff=109833</id>
		<title>Robot Wars: Arenas of Destruction (May 30, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Robot_Wars:_Arenas_of_Destruction_(May_30,_2001_prototype)&amp;diff=109833"/>
		<updated>2024-02-25T19:24:21Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: /* Notes */  I added differences when I watched a Robot Wars fan cover the prototype on YouTube.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|builddate=May 30, 2001 17:37:14&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=PixelButts&lt;br /&gt;
|releasedby=PixelButts&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=RW_Build_300501&lt;br /&gt;
|titlescreen=RobotWarsMay30 Title.png&lt;br /&gt;
|origin_ownership=Unknown (2001-2016), [[steem69]] (2016), [[PixelButts]] (2016-present)&lt;br /&gt;
|origin_lot=Climax lot&lt;br /&gt;
|game=Robot Wars: Arenas of Destruction&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|release_date={{RegionDate|US|Oct 22, 2002}}{{RegionDate|EU|Nov 23, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Robot Wars - Arenas of Destruction (May 30, 2001 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the PC port of Robot Wars: Arenas of Destruction.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The original build was backed up in a compressed .zip file and burned on a backup disc with other builds.&lt;br /&gt;
&lt;br /&gt;
* The television show&#039;s soundtrack used for the game was different. &lt;br /&gt;
* Sound effects are different. &lt;br /&gt;
* The menus are different. &lt;br /&gt;
* Only the TV Studio arena is playable. &lt;br /&gt;
* Audio for the refbot is present in the files. &lt;br /&gt;
* There are two scrapped weapons which are a liquid nitrogen gun and a taser. &lt;br /&gt;
* Many of the robots in the robot chooser menu are very unfinished.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Robot Wars: Arenas of Destruction}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Godfather_(Jan_26,_2006_A_prototype)&amp;diff=78378</id>
		<title>The Godfather (Jan 26, 2006 A prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Godfather_(Jan_26,_2006_A_prototype)&amp;diff=78378"/>
		<updated>2022-07-29T16:46:51Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: Changed the first bullet point to say release instead of final build as it says it was finalised a week later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather (Jan 26, 2006 Prototype)&lt;br /&gt;
|titlescreen=GodfatherJanuary26_TitleScreen.png&lt;br /&gt;
|builddate=Jan 26, 2006 20:34:25&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=stuntpenguin&lt;br /&gt;
|releasedby=stuntpenguin&lt;br /&gt;
|filereleasedate=February 16, 2016&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=The Godfather&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 7, 2006}} {{RegionDate|US|Feb 5, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 21, 2006}} {{RegionDate|EU|Mar 24, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Godfather (January 26, 2006 Xbox Build).7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The XDK image was originally shared on ASSEMblerGames, but the build was not recovered until years later.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The only maps that work are Brooklyn Grid and Little Italy. The other maps do not load due to corrupted or missing files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;ears_godfather_r.xbe&#039;&#039;&#039; if you are running the build on a debug kit or &#039;&#039;&#039;ears_godfather_q.xbe&#039;&#039;&#039; if you are just running it on a modded xbox.&lt;br /&gt;
&lt;br /&gt;
*Build around a month before release. &lt;br /&gt;
*The HUD is different.&lt;br /&gt;
*The mini-map is more detailed but lacks aspects from the final game.&lt;br /&gt;
*Business and Street text is different and in a different position.&lt;br /&gt;
*Aldo has his proper voice actor.&lt;br /&gt;
*Mobface was different.&lt;br /&gt;
*Police Protection meter is a different colour.&lt;br /&gt;
*Heat text is in a different position and works differently than the final game&#039;s.&lt;br /&gt;
*Weapon UI is different.&lt;br /&gt;
*The business textbox has more important text such as difficulty and extortion potential. It looks like these could be looked at on the map screen when you press the white/black button. These were cut from the final game.&lt;br /&gt;
*The mission objective arrow has a different design.&lt;br /&gt;
*The mission timer was different.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:GodfatherJanuary26_1.png|200px]] [[File:GodfatherJanuary26_2.png|200px]] [[File:GodfatherJanuary26_3.png|200px]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://www.assembler-games.com/threads/offer-the-godfather-xdk-debug-hard-drive.60097 Original release thread for the XDK image on ASSEMBlerGames.]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.obscuregamers.com/threads/the-godfather-january-26-2006-prototype-incomplete.2413 Original release thread for the recovered build on ObscureGamers.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Godfather_(Jan_26,_2006_A_prototype)&amp;diff=78377</id>
		<title>The Godfather (Jan 26, 2006 A prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Godfather_(Jan_26,_2006_A_prototype)&amp;diff=78377"/>
		<updated>2022-07-29T16:45:36Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: /* Notes */ I have videos that show off the January 2006 Prototype which showcase multiple differences but others are hard to tell as I haven&amp;#039;t played this build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather (Jan 26, 2006 Prototype)&lt;br /&gt;
|titlescreen=GodfatherJanuary26_TitleScreen.png&lt;br /&gt;
|builddate=Jan 26, 2006 20:34:25&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=stuntpenguin&lt;br /&gt;
|releasedby=stuntpenguin&lt;br /&gt;
|filereleasedate=February 16, 2016&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=The Godfather&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 7, 2006}} {{RegionDate|US|Feb 5, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 21, 2006}} {{RegionDate|EU|Mar 24, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Godfather (January 26, 2006 Xbox Build).7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The XDK image was originally shared on ASSEMblerGames, but the build was not recovered until years later.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The only maps that work are Brooklyn Grid and Little Italy. The other maps do not load due to corrupted or missing files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;ears_godfather_r.xbe&#039;&#039;&#039; if you are running the build on a debug kit or &#039;&#039;&#039;ears_godfather_q.xbe&#039;&#039;&#039; if you are just running it on a modded xbox.&lt;br /&gt;
&lt;br /&gt;
* Build around a month before the first final build. &lt;br /&gt;
* The HUD is different. &lt;br /&gt;
* The mini-map is more detailed but lacks aspects from the final game.&lt;br /&gt;
* Business and Street text is different and in a different position. &lt;br /&gt;
* Aldo has his proper voice actor. &lt;br /&gt;
* Mobface was different. &lt;br /&gt;
* Police Protection meter is a different colour. &lt;br /&gt;
* Heat text is in a different position and works differently than the final game&#039;s. &lt;br /&gt;
* Weapon UI is different. &lt;br /&gt;
* The business textbox has more important text such as difficulty and extortion potential. It looks like these could be looked at on the map screen when you press the white/black button. These were cut from the final game.&lt;br /&gt;
* The mission objective arrow has a different design. &lt;br /&gt;
* The mission timer was different. &lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:GodfatherJanuary26_1.png|200px]] [[File:GodfatherJanuary26_2.png|200px]] [[File:GodfatherJanuary26_3.png|200px]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://www.assembler-games.com/threads/offer-the-godfather-xdk-debug-hard-drive.60097 Original release thread for the XDK image on ASSEMBlerGames.]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.obscuregamers.com/threads/the-godfather-january-26-2006-prototype-incomplete.2413 Original release thread for the recovered build on ObscureGamers.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Harry_Potter:_Quidditch_World_Cup_(Aug_10,_2003_15.48_prototype)&amp;diff=74565</id>
		<title>Harry Potter: Quidditch World Cup (Aug 10, 2003 15.48 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Harry_Potter:_Quidditch_World_Cup_(Aug_10,_2003_15.48_prototype)&amp;diff=74565"/>
		<updated>2022-01-07T12:25:10Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added differences to this prototype as I know the game inside out. They cover the other prototypes also.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Harry Potter: Quidditch World Cup (Aug 10, 2003 15.48 prototype)&lt;br /&gt;
|titlescreen=HPQWCAug10_Title.png&lt;br /&gt;
|builddate=Aug 10, 2003 15:48&lt;br /&gt;
|buildname=13242&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Used as padding inside the retail PS2 US release (DATA1.DAT).&lt;br /&gt;
|game=Harry Potter: Quidditch World Cup&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 25, 2003}} {{RegionDate|US|Sep 29, 2003}}&lt;br /&gt;
|release_date={{RegionDate|EU|Nov 7, 2003}} {{RegionDate|US|Oct 28, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=QuiddichWorldCup_030810_13242.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Harry Potter: Quidditch World Cup for the Sony PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Appears to be a test build for a demo, though there are no limitations.&lt;br /&gt;
*Loading screen is different.&lt;br /&gt;
*Intro cutscene for Hogwarts Mode uses still images. &lt;br /&gt;
*House Challenges are done in Hogwarts Quidditch Pitch as opposed to it in the sky. &lt;br /&gt;
*The HUD for the Passing Challenge is in a different position. &lt;br /&gt;
*The Golden Snitch meter for the Passing Challenge is absent. &lt;br /&gt;
*Cedric Diggory is much closer to Cho Chang on the Team Select screen. &lt;br /&gt;
*Pressing Select activates a free camera.&lt;br /&gt;
*Pressing Select+Start activates a debug console&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HPQWCAug10 1.png&lt;br /&gt;
File:HPQWCAug10 2.png&lt;br /&gt;
File:HPQWCAug10 3.png&lt;br /&gt;
File:HPQWCAug10 4.png&lt;br /&gt;
File:HPQWCAug10 5.png&lt;br /&gt;
File:HPQWCAug10 6.png&lt;br /&gt;
File:HPQWCAug10 7.png&lt;br /&gt;
File:HPQWCAug10 8.png&lt;br /&gt;
File:HPQWCAug10 9.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Harry Potter: Quidditch World Cup}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Backyard_Wrestling_2:_There_Goes_the_Neighborhood_(Jul_27,_2004_prototype)&amp;diff=68782</id>
		<title>Backyard Wrestling 2: There Goes the Neighborhood (Jul 27, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Backyard_Wrestling_2:_There_Goes_the_Neighborhood_(Jul_27,_2004_prototype)&amp;diff=68782"/>
		<updated>2021-12-20T18:48:18Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added these differences as myself and a Backyard Wrestling fan analysed the build a long time ago and I felt that I should have added them when we discovered them for the first time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Backyard Wrestling 2: There Goes the Neighborhood (Jul 27, 2004 prototype)&lt;br /&gt;
|titlescreen=backyardwrestling2preview_title.png&lt;br /&gt;
|builddate=Jul 27, 2004 04:17:05 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Backyard Wrestling 2 Preview&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Backyard Wrestling 2: There Goes the Neighborhood&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Wrestling&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Oct 1, 2004 }} {{RegionDate|US|Sep 25, 2004 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Apr 7, 2005 }} {{RegionDate|EU|Oct 1, 2004 }} {{RegionDate|US|Nov 16, 2004 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/BackyardWrestling2ThereGoestheNeighborhoodJul272004prototype&lt;br /&gt;
|file=Backyard Wrestling 2 - There Goes the Neighborhood (Jul 27, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Backyard Wrestling 2: There Goes the Neighborhood for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*When selecting a option in the menu, a sound will play.&lt;br /&gt;
*The main menu music is very different. &lt;br /&gt;
*Some of the wrestler select pictures are different. &lt;br /&gt;
*The order of the arenas on the select screen are different. Some use the BYW logo as placeholders. &lt;br /&gt;
*The loading screen tells you all the button functions. &lt;br /&gt;
*The wrestler&#039;s intro dialogue isn&#039;t present. &lt;br /&gt;
*Song text isn&#039;t present. &lt;br /&gt;
*The wrestler&#039;s win poses have low quality dialogue. &lt;br /&gt;
*Cheats are present in the games shop. &lt;br /&gt;
*Match types are purchasable from the games shop. &lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Backyardwrestling2preview title.png|Titlescreen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Backyard Wrestling 2 Preview.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Backyard Wrestling 2 Preview.bin|type=File|date=2020-06-01 19:12:17|size=2831351808|crc32=903FE529|md5=4aee28cd51a1c57faf63787ca2ca14fe|sha1=a3141c548b375d3fd27f0c818ddc393322003a2f|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Backyard Wrestling 2 Preview.cue|type=File|date=2020-06-01 18:45:46|size=105|crc32=82189D29|md5=69ce461b02e0893175b0cb1964055f96|sha1=289ffe0f4d121320205cd35ac1a9f82f3f755ffc|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Backyard Wrestling 2 Preview.jpeg|type=File|date=2020-06-03 14:44:30|size=1260353|crc32=5F2A4A12|md5=2fce05666fd4bafebb3292c436a7f403|sha1=a7e231fb09b17a22181ab1e5da497fb6b5240fd9|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Backyard Wrestling 2: There Goes the Neighborhood}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Micro_Machines_(Dec_12,_2002_prototype)&amp;diff=68780</id>
		<title>Micro Machines (Dec 12, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Micro_Machines_(Dec_12,_2002_prototype)&amp;diff=68780"/>
		<updated>2021-12-20T18:37:07Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added differences after I noticed someone play the prototype and I could spot things from playing the game for a very long time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Micro Machines (Dec 12, 2002 prototype)&lt;br /&gt;
|titlescreen=Screenshot 2021-07-11 21-11-32.png&lt;br /&gt;
|builddate=Dec 12, 2002 15:39:19 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=September 18, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Micromachines for preview only&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Micro Machines&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Sep 23, 2002 }} {{RegionDate|US|Unknown }}&lt;br /&gt;
|release_date={{RegionDate|JP|N/A }} {{RegionDate|EU|Nov 8, 2002}} {{RegionDate|US|N/A }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/MicroMachinesDec122002prototype&lt;br /&gt;
|file=Micro Machines (Dec 12, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Micro Machines for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Preview build.&lt;br /&gt;
*All the race modes in the main menu are in different positions. &lt;br /&gt;
*You can auto select the opponents you want to race against. &lt;br /&gt;
*Frank N Stein has a strange crunch sound effect when you pick him. &lt;br /&gt;
*XBE information:&lt;br /&gt;
**Internal Name: Micro Machines&lt;br /&gt;
**Maker ID and Product Number: \x126-39039&lt;br /&gt;
**Executable Name: default.xbe&lt;br /&gt;
**Executable checksum (MD5): 4e3a42f0a74b8b2c69e1eb8ff4780ae4&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable: Yes (Xemu) (as of September 12, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot 2021-07-11 21-11-32.png|Title screen&lt;br /&gt;
File:Screenshot 2021-07-11 21-11-39.png|Gameplay&lt;br /&gt;
File:Screenshot 2021-07-11 21-12-17.png|Gameplay&lt;br /&gt;
File:Screenshot 2021-07-11 21-12-40.png|Gameplay&lt;br /&gt;
File:Screenshot 2021-07-11 21-12-53.png|Gameplay&lt;br /&gt;
File:Screenshot 2021-07-11 21-13-00.png|Gameplay&lt;br /&gt;
File:Screenshot 2021-07-11 21-13-05.png|Gameplay&lt;br /&gt;
File:Screenshot 2021-07-11 21-13-09.png|Gameplay&lt;br /&gt;
File:Screenshot 2021-07-11 21-13-15.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Xbox - Micromachines for preview only.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Xbox - Micromachines for preview only.bin|type=File|date=2021-03-28 05:58:40|size=587792384|crc32=05A698FE|md5=38a08f1816f70ed340a9d72800519e71|sha1=7a6e5e64be3b8a161930f35d9244d3607d5a453c|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Xbox - Micromachines for preview only.cue|type=File|date=2021-03-28 05:57:37|size=103|crc32=3BBD6080|md5=e9e70af1000672f59435ff9af74bd8c6|sha1=ce5a9d97cbe2300f07a3a7dde52ce02e493d9cba|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Xbox - Micromachines for preview only.jpeg|type=File|date=2021-04-09 22:15:29|size=2776411|crc32=9B932819|md5=98f20f8758cfa73c8f81f7ff85192bed|sha1=980c84576170bf1caac82103416d63a08442cc6e|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]]&lt;br /&gt;
*[https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Micro Machines}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Gladiator:_Sword_of_Vengeance_(Jun_2,_2003_prototype)&amp;diff=68779</id>
		<title>Gladiator: Sword of Vengeance (Jun 2, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Gladiator:_Sword_of_Vengeance_(Jun_2,_2003_prototype)&amp;diff=68779"/>
		<updated>2021-12-20T18:30:40Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added more differences as I surprisingly found old footage for this build on the Gamekult website and it wasn&amp;#039;t covered much.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Gladiator: Sword of Vengeance (Jun 2, 2003 prototype)&lt;br /&gt;
|titlescreen=GladiatorSword-Jun02-1.png&lt;br /&gt;
|builddate=Jun 2, 2003 16:53:48 &lt;br /&gt;
|buildname=2-6-03&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Gladiator Sword Vengeance 2-6-03&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Gladiator: Sword of Vengeance&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 29, 2003 }} {{RegionDate|US|Oct 7, 2003 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 29, 2003 }} {{RegionDate|US|Nov 5, 2003 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/GladiatorSwordofVengeanceJun22003prototype&lt;br /&gt;
|file=Gladiator - Sword of Vengeance (Jun 2, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Gladiator: Sword of Vengeance for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*An NTSC build dated four months before the final.&lt;br /&gt;
*Seems to be a limited demo build with a level select on the title screen.&lt;br /&gt;
*The title screen contains a couple of build strings.&lt;br /&gt;
**At the top of the screen, it says &amp;quot;May Demo Version 1.5A&amp;quot;.&lt;br /&gt;
**At the bottom of the screen, it says &amp;quot;Built: Jun 2 2003 16:53:31&amp;quot;. The build date string is also present on the Acclaim logo screen.&lt;br /&gt;
**The health bar and magic meter are very different. &lt;br /&gt;
**Invictus can wield all three weapons at the start of the Rome level but only uses the arm blades for it in the final game. &lt;br /&gt;
**The select weapons text is different. &lt;br /&gt;
**The grab the rope text is different. &lt;br /&gt;
**The camera work in the Rome level is different. &lt;br /&gt;
**The arena you enter after using the rope has a completely different design. &lt;br /&gt;
**The Rome level music is very different.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:GladiatorSword-Jun02-0.png|Intro sequence&lt;br /&gt;
File:GladiatorSword-Jun02-1.png|Title screen&lt;br /&gt;
File:GladiatorSword-Jun02-2.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Gladiator Sword Vengeance 2-6-03.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Gladiator Sword Vengeance 2-6-03.img|type=File|date=2020-05-12 07:22:35|size=566283984|crc32=686E6621|md5=cb74b769453a37c35df6644f6430792c|sha1=f922817f6a7acd984f63ed5a46ec969422aaf768|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Gladiator Sword Vengeance 2-6-03.cue|type=File|date=2020-05-12 07:10:54|size=102|crc32=3343A532|md5=c5cf8e30546337a0835adbf74b63f4ac|sha1=ab58887bf6b617d5bdef487e0a04bebf9f5f5a16|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Gladiator Sword Vengeance 2-6-03.ccd|type=File|date=2020-05-12 07:10:54|size=773|crc32=A2AA8A87|md5=3f283a6bfcfcaec686e1d133be6aed3d|sha1=e7a69c2f42c4494840dc5c902e912c2af6bd2763|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PS2 - Gladiator Sword Vengeance 2-6-03.sub|type=File|date=2020-05-12 07:22:57|size=23113632|crc32=8D53F8CF|md5=356620531f2e79a3962e84c52fc214f3|sha1=54ba3b82e06d58ae8e77e93e030047a1130496bd|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PS2 - Gladiator Sword Vengeance 2-6-03.jpeg|type=File|date=2020-05-21 15:39:36|size=915030|crc32=70B7634C|md5=9d2bb350946f9603b00a0fc9f44d2d33|sha1=23bc8158d27f3617d237fc5430bd1feaeba4d50b|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gladiator: Sword of Vengeance}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Godfather_(May_16,_2005_Prototype)&amp;diff=68776</id>
		<title>The Godfather (May 16, 2005 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Godfather_(May_16,_2005_Prototype)&amp;diff=68776"/>
		<updated>2021-12-20T18:14:46Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added more breakthrough differences that were found through old footage found on the internet and from Godfather Game fans analysing the files.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather (May 16, 2005 Prototype)&lt;br /&gt;
|titlescreen=GodfatherMay162005_TitleScreen.png&lt;br /&gt;
|builddate=May 16, 2005 21:21:28&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=aden34&lt;br /&gt;
|releasedby=aden34&lt;br /&gt;
|filereleasedate=July 27, 2020&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=The Godfather&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 7, 2006}} {{RegionDate|US|Feb 5, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 21, 2006}} {{RegionDate|EU|Mar 24, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Godfather (May 16, 2005 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Godfather for the Microsoft Xbox.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is a demo that was built for E3 2005.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Appears to only work properly on a debug kit or on emulators.&lt;br /&gt;
&lt;br /&gt;
*Built 10 months before the final game was released.&lt;br /&gt;
*Title screen is very different from the final game&#039;s.&lt;br /&gt;
*Attract trailer is the E3 2005 Trailer.&lt;br /&gt;
*Only one neighbourhood is playable in this build which is Little Italy.&lt;br /&gt;
*It turns out two neighbourhoods were cut through looking at the text files. They were the Upper West Side and Queens. &lt;br /&gt;
*Three events can be played which are the Don Is Dead Story Mission, Clemenza&#039;s Hit Mission and Emilio&#039;s Butcher Shop Racket.&lt;br /&gt;
*The Notepad has a very basic design. &lt;br /&gt;
*Aldo uses the name &amp;quot;David DeMartini&amp;quot; when you look at Tom&#039;s Report. &lt;br /&gt;
*Aldo will respawn when Iced. &lt;br /&gt;
*There are additional stats in Tom&#039;s Report that were cut from release. &lt;br /&gt;
*Finishing the Don Is Dead Mission sends you back to the title screen.&lt;br /&gt;
*The cutscene for the Don Is Dead Mission is different. &lt;br /&gt;
*Clemenza can be killed in this build.&lt;br /&gt;
*Clemenza&#039;s hit mission was quite different to the final game&#039;s.&lt;br /&gt;
*Aldo Trapani&#039;s model is entirely different than the final game&#039;s.&lt;br /&gt;
*Racket Boss in Emilio&#039;s Butcher Shop is a placeholder model.&lt;br /&gt;
*Aldo Trapani, Emilio the Butcher, the Racket Boss, Cuneo&#039;s, Bobby Marcolini and Don Corleone&#039;s Assassins all use placeholder voice actors.&lt;br /&gt;
*Tom&#039;s Report in the pause menu is drastically different to the final game&#039;s.&lt;br /&gt;
*HUD is very unfinished, radically different and lacks detail.&lt;br /&gt;
*Shotgun and Tommy Gun weapons uses placeholder sound effects.&lt;br /&gt;
*Blackhand uses placeholder sound effects.&lt;br /&gt;
*Environment sound effects are different.&lt;br /&gt;
*Action text for talking and interrogating is different.&lt;br /&gt;
*Vendetta and Heat use placeholder sound effects. Heat was known as &amp;quot;Crimewatch&amp;quot; during this stage of development.&lt;br /&gt;
*Contains earlier renditions of the games soundtrack.&lt;br /&gt;
*Two music tracks go unused in this build.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://www.obscuregamers.com/threads/the-godfather-e3-build-2005.2599/ Original release thread on ObscureGamers.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Fight_Club_(Aug_23,_2004_prototype)&amp;diff=68775</id>
		<title>Fight Club (Aug 23, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Fight_Club_(Aug_23,_2004_prototype)&amp;diff=68775"/>
		<updated>2021-12-20T18:02:04Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added more differences that I recently uncovered from playing this build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Fight Club (Aug 23, 2004 prototype)&lt;br /&gt;
|titlescreen=FightClubAug23_Title.png&lt;br /&gt;
|builddate=Aug 23, 2004 01:57:59&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=2020&lt;br /&gt;
|game=Fight Club&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|EU|Oct 6, 2004 }} {{RegionDate|US|Oct 6, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 16, 2004}} {{RegionDate|EU|Dec 10, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Fight Club (Aug 23, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Fight Club for the Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Dated a month and a half before the final build.&lt;br /&gt;
*The Regency logo is just a static image.&lt;br /&gt;
*The Title screen is different.&lt;br /&gt;
*Versus mode is disabled.&lt;br /&gt;
*Arcade Mode ending cutscenes are very unfinished, lack music and background crowds are absent in 4 endings.&lt;br /&gt;
*Story Mode cutscene still images lack blood.&lt;br /&gt;
*Survival Mode for a created character has an earlier name for &amp;quot;Normal&amp;quot; difficulty which was &amp;quot;Wimp.&amp;quot;&lt;br /&gt;
*Practice Mode is very unfinished. All combos have the name &amp;quot;Unnamed Combo&amp;quot; as a placeholder.&lt;br /&gt;
*Confirm sound is different.&lt;br /&gt;
*The fighters actually talk!&lt;br /&gt;
*Video ending name text is different.&lt;br /&gt;
*The early skeleton model is present.&lt;br /&gt;
*Music albums have placeholder names. &lt;br /&gt;
*There is different camera placing for the Emergency Services mode.&lt;br /&gt;
*The character bio in Emergency Services is unfinished. &lt;br /&gt;
*Early name text and health bars are present.&lt;br /&gt;
*The credits are very unfinished. &lt;br /&gt;
*Loading text is different. &lt;br /&gt;
*The menus are all different and have broken visuals. &lt;br /&gt;
*You can choose fighting styles for the fighters in the Member Services mode. &lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:FightClubAug23 1.png&lt;br /&gt;
File:FightClubAug23 2.png&lt;br /&gt;
File:FightClubAug23 Title.png&lt;br /&gt;
File:FightClubAug23 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Fight Club}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Fight_Club_(Aug_23,_2004_prototype)&amp;diff=66768</id>
		<title>Fight Club (Aug 23, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Fight_Club_(Aug_23,_2004_prototype)&amp;diff=66768"/>
		<updated>2021-09-20T17:54:39Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: /* Notes */  Added more substantial differences to this build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Fight Club (Aug 23, 2004 prototype)&lt;br /&gt;
|titlescreen=FightClubAug23_Title.png&lt;br /&gt;
|builddate=Aug 23, 2004 01:57:59&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=2020&lt;br /&gt;
|game=Fight Club&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|EU|Oct 6, 2004 }} {{RegionDate|US|Oct 6, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 16, 2004}} {{RegionDate|EU|Dec 10, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Fight Club (Aug 23, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Fight Club for the Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Dated a month and a half before the final build.&lt;br /&gt;
*The Regency logo is just a static image.&lt;br /&gt;
*The Title screen is different.&lt;br /&gt;
*Versus mode is disabled.&lt;br /&gt;
*Arcade Mode ending cutscenes are very unfinished, lack music and background crowds are absent in 4 endings.&lt;br /&gt;
*Story Mode cutscene images lack blood. &lt;br /&gt;
*Survival Mode for a created character has an earlier name for &amp;quot;Normal&amp;quot; difficulty which was &amp;quot;Wimp.&amp;quot;&lt;br /&gt;
*Practice Mode is very unfinished. All combos have the name &amp;quot;Unnamed Combo&amp;quot; as a placeholder. &lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:FightClubAug23 1.png&lt;br /&gt;
File:FightClubAug23 2.png&lt;br /&gt;
File:FightClubAug23 Title.png&lt;br /&gt;
File:FightClubAug23 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Fight Club}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Backyard_Wrestling:_Don%27t_Try_This_at_Home_(Jul_13,_2003_prototype)&amp;diff=57092</id>
		<title>Backyard Wrestling: Don&#039;t Try This at Home (Jul 13, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Backyard_Wrestling:_Don%27t_Try_This_at_Home_(Jul_13,_2003_prototype)&amp;diff=57092"/>
		<updated>2021-09-05T11:22:51Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added more to the notes as there wasn&amp;#039;t much explored for the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Backyard Wrestling: Don&#039;t Try This at Home (Jul 13, 2003 prototype)&lt;br /&gt;
|titlescreen=backyardwrestlingplayablecode_menu.png|&lt;br /&gt;
|builddate=Jul 13, 2003 20:47:10 &lt;br /&gt;
|buildname=Playable Code&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Backyard Wrestling Playable Code July 14 2003&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Backyard Wrestling: Don&#039;t Try This at Home&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Wrestling&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Sep 29, 2003 }} {{RegionDate|US|Sep 8, 2003 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Apr 15, 2004 }} {{RegionDate|EU|Sep 29, 2003 }} {{RegionDate|US|Oct 7, 2003 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/BackyardWrestlingDontTryThisatHomeJul132003prototype&lt;br /&gt;
|file=Backyard Wrestling - Don&#039;t Try This at Home (Jul 13, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Backyard Wrestling: Don&#039;t Try This at Home for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Dated two months before the final game was released.&lt;br /&gt;
*Only two modes are playable, Exhibition Mode and Create A Wrestler Mode.&lt;br /&gt;
*Character Select Images in Exhibition Mode are different.&lt;br /&gt;
*Create A Wrestler Moves are named after actual wrestling moves which were strangely re-edited for release.&lt;br /&gt;
*Only two arenas are playable, the Mansion and the Backyard.&lt;br /&gt;
*HUD is quite different-wrestler name, health bar and slam text preferably. &lt;br /&gt;
*Finishing moves are not implemented. &lt;br /&gt;
*Very unstable and prone to crashing. &lt;br /&gt;
*Loading screen is not properly aligned with loading bar&lt;br /&gt;
*The game skips straight to a trimmed down main menu&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Backyardwrestlingplayablecode load.png|Loading screen&lt;br /&gt;
File:Backyardwrestlingplayablecode menu.png|Main menu&lt;br /&gt;
File:Backyardwrestlingplayablecode gameplay1.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Backyard Wrestling Playable Code July 14 2003.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Backyard Wrestling Playable Code July 14 2003.bin|type=File|date=2020-06-17 18:55:47|size=1589182464|crc32=C2C04539|md5=994d25a16ad6bf8200790da5ba797e7c|sha1=d576d0efb845e1712ef5f2ae049a1af9fdca7615|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Backyard Wrestling Playable Code July 14 2003.cue|type=File|date=2020-06-17 18:12:38|size=117|crc32=6AF3AB8E|md5=8ef23df80d7bd7ef31bebb279af9d10d|sha1=56fd4ef869a16008d53b83b456720fcc9f98f599|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Backyard Wrestling Playable Code July 14 2003.jpeg|type=File|date=2020-06-19 22:48:17|size=1613733|crc32=6D5A8527|md5=e65445f264d653aa0d248a21ba0be0ae|sha1=8c6f400baaad9959e8439679e9cc56199f1bd30e|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Backyard Wrestling: Don&#039;t Try This at Home}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Godfather_(May_16,_2005_Prototype)&amp;diff=57091</id>
		<title>The Godfather (May 16, 2005 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Godfather_(May_16,_2005_Prototype)&amp;diff=57091"/>
		<updated>2021-09-05T11:01:40Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I wrote down the entirety of differences that the E3 Build has when compared to the final game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather (May 16, 2005 Prototype)&lt;br /&gt;
|titlescreen=GodfatherMay162005_TitleScreen.png&lt;br /&gt;
|builddate=May 16, 2005 21:21:28&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=aden34&lt;br /&gt;
|releasedby=aden34&lt;br /&gt;
|filereleasedate=July 27, 2020&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=The Godfather&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 7, 2006}} {{RegionDate|US|Feb 5, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 21, 2006}} {{RegionDate|EU|Mar 24, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Godfather (May 16, 2005 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Godfather for the Microsoft Xbox.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is a demo that was built for E3 2005.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Appears to only work properly on a debug kit or on emulators.&lt;br /&gt;
&lt;br /&gt;
* Built 10 months before the final game was released.&lt;br /&gt;
* Title screen is very different from the final game&#039;s. &lt;br /&gt;
* Attract trailer is the E3 2005 Trailer. &lt;br /&gt;
* Only one neighbourhood is playable in this build which is Little Italy. &lt;br /&gt;
* Three events can be played which are the Don Is Dead Story Mission, Clemenza&#039;s Hit Mission and Emilio&#039;s Butcher Shop Racket. &lt;br /&gt;
* Finishing the Don Is Dead Mission sends you back to the title screen. &lt;br /&gt;
* Clemenza can be killed in this build. &lt;br /&gt;
* Clemenza&#039;s hit mission was quite different to the final game&#039;s. &lt;br /&gt;
* Aldo Trapani&#039;s model is entirely different than the final game&#039;s.&lt;br /&gt;
* Racket Boss in Emilio&#039;s Butcher Shop is a placeholder model. &lt;br /&gt;
* Aldo Trapani, Emilio the Butcher, the Racket Boss, Cuneo&#039;s, Bobby Marcolini and Don Corleone&#039;s Assassins all use placeholder voice actors.&lt;br /&gt;
* Tom&#039;s Report in the pause menu is drastically different to the final game&#039;s. &lt;br /&gt;
* HUD is very unfinished, radically different and lacks detail.&lt;br /&gt;
* Shotgun and Tommy Gun weapons uses placeholder sound effects.&lt;br /&gt;
* Blackhand uses placeholder sound effects.&lt;br /&gt;
* Environment sound effects are different. &lt;br /&gt;
* Action text for talking and interrogating is different. &lt;br /&gt;
* Vendetta and Heat use placeholder sound effects. Heat was known as &amp;quot;Crimewatch&amp;quot; during this stage of development.&lt;br /&gt;
* Contains earlier renditions of the games soundtrack.&lt;br /&gt;
* Two music tracks go unused in this build. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://www.obscuregamers.com/threads/the-godfather-e3-build-2005.2599/ Original release thread on ObscureGamers.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=User:Tekkenlord05&amp;diff=57090</id>
		<title>User:Tekkenlord05</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=User:Tekkenlord05&amp;diff=57090"/>
		<updated>2021-09-05T10:08:03Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
</feed>