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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tekkenlord05</id>
	<title>Hidden Palace - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Tekkenlord05"/>
	<updated>2026-05-17T12:50:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Scarface:_The_World_Is_Yours_(Apr_20,_2006_prototype)&amp;diff=151527</id>
		<title>Scarface: The World Is Yours (Apr 20, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Scarface:_The_World_Is_Yours_(Apr_20,_2006_prototype)&amp;diff=151527"/>
		<updated>2025-11-17T18:51:28Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added differences after watching the original dumper play the prototype on YouTube up to a point.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=ScarfaceApr20_1.png&lt;br /&gt;
|Page name=Scarface: The World Is Yours (Apr 20, 2006 prototype)&lt;br /&gt;
|builddate=Apr 20, 2006 19:05:17&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=DRW, Gunz4Hire&lt;br /&gt;
|filereleasedate=January 21, 2020&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=Scarface: The World Is Yours&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|EU|N/A}} {{RegionDate|US|Aug 3, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 10, 2006}} {{RegionDate|EU|Oct 13, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Scarface - The World Is Yours (Apr 20, 2006 prototype).zip&lt;br /&gt;
|external=https://archive.org/details/ScarfaceApril20Reconstructed&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Scarface: The World Is Yours for the Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build was successfully pieced back together from dumps of three Xbox Debug Kits that happened to have the same deleted build on them.&lt;br /&gt;
* Built about three and a half months before the first available final build.&lt;br /&gt;
* Boots straight into a level select.&lt;br /&gt;
* Selecting The Diaz Brothers from the level select will spawn Tony into an empty map. You must load the previous mission and progress normally to bypass the bug.&lt;br /&gt;
* The game&#039;s opening FMV is very different. It just consists of assorted clips from the movie.&lt;br /&gt;
* Load times are very slow. It takes about two minutes to load into the first level.&lt;br /&gt;
* The loading text just says &amp;quot;loading&amp;quot; instead of displaying the Scarface logo.&lt;br /&gt;
* Random crashes may occur during normal mission progression.&lt;br /&gt;
* Some strings still refer to PS2 controls.&lt;br /&gt;
* A debug menu can be accessed while the game is paused.&lt;br /&gt;
* The radar is different. &lt;br /&gt;
* The map is different.&lt;br /&gt;
* The M16 has a different firing sound. &lt;br /&gt;
* The Balls icon is different as it shows a full bull instead of just the head in the final game.&lt;br /&gt;
* The Exotics icon is also different as it shows a diamond instead of a crown in the final game.&lt;br /&gt;
* Heat notoriety also has a different icon as it shows a fist instead of a skull in the final game. &lt;br /&gt;
* Cop notoriety has a different design for the badge.&lt;br /&gt;
* The Turf icon has the classic TM logo instead of the big M logo. &lt;br /&gt;
* The distance meter is different.&lt;br /&gt;
* Icons on the radar are different colors.&lt;br /&gt;
* Blind Rage is unfinished. It also shows the meter going down in the style of a timer.&lt;br /&gt;
* Hirelings was the original name for Henchmen when accessing the Exotics menu.&lt;br /&gt;
* A Mechanic hireling is present among the other hirelings.&lt;br /&gt;
* The Driver hireling has a placeholder picture.&lt;br /&gt;
* Some cutscenes are very unfinished.&lt;br /&gt;
* AI is broken.&lt;br /&gt;
* A speedometer is present when driving a vehicle.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ScarfaceApr20_1.png&lt;br /&gt;
File:ScarfaceApr20_2.png&lt;br /&gt;
File:ScarfaceApr20_3.png&lt;br /&gt;
File:ScarfaceApr20_4.png&lt;br /&gt;
File:ScarfaceApr20_5.png&lt;br /&gt;
File:ScarfaceApr20_6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Scarface: The World Is Yours}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Robot_Wars:_Arenas_of_Destruction_(May_30,_2001_prototype)&amp;diff=148447</id>
		<title>Robot Wars: Arenas of Destruction (May 30, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Robot_Wars:_Arenas_of_Destruction_(May_30,_2001_prototype)&amp;diff=148447"/>
		<updated>2025-10-25T20:16:59Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I watched a YouTuber play this build and I noticed more differences that I didn&amp;#039;t pick up on until now. I also removed some as they weren&amp;#039;t correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|builddate=May 30, 2001 17:37:14&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=PixelButts&lt;br /&gt;
|releasedby=PixelButts&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=RW_Build_300501&lt;br /&gt;
|titlescreen=RobotWarsMay30 Title.png&lt;br /&gt;
|origin_ownership=Unknown (2001-2016), [[steem69]] (2016), [[PixelButts]] (2016-present)&lt;br /&gt;
|origin_lot=Climax lot&lt;br /&gt;
|game=Robot Wars: Arenas of Destruction&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|release_date={{RegionDate|US|Oct 22, 2002}}{{RegionDate|EU|Nov 23, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Robot Wars - Arenas of Destruction (May 30, 2001 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the PC port of Robot Wars: Arenas of Destruction.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The original build was backed up in a compressed .zip file and burned on a backup disc with other builds.&lt;br /&gt;
* Dated around six months before release.&lt;br /&gt;
* The opening titles of the show is absent but the theme still plays in the main menu. &lt;br /&gt;
* Still images of the show are used as placeholders for the menu backgrounds. &lt;br /&gt;
* There are no pictures for the Arena Select.&lt;br /&gt;
* The Accept sound effect is different. &lt;br /&gt;
* Audio for the refbot, who is voiced by show producer Stuart McDonald, is present in the files and plays during matches.&lt;br /&gt;
* There is no visible damage deformation for the robots.&lt;br /&gt;
&lt;br /&gt;
* There is only one battle music track from the show that plays during matches.&lt;br /&gt;
* There are five scrapped robots who are Pencil of Death, Silver Bullet, TechnoMasher, Torcher Chamber and Roadblock. They were cut from the final game but there is unused commentary callouts from Jonathan Pearce in the final game&#039;s audio files which mention them.&lt;br /&gt;
* There is no robot advisor who talks to you in the Robot Workshop. &lt;br /&gt;
* There are three flammable barrels in the TV Studio arena.&lt;br /&gt;
* Sound effects are different. &lt;br /&gt;
* There is no qualified and immobilized text. &lt;br /&gt;
* There are two scrapped weapons which are a liquid nitrogen gun and a taser. &lt;br /&gt;
* Many of the robots in the robot chooser menu are very unfinished.&lt;br /&gt;
* The arenas are barebones and there isn&#039;t much to do in them. &lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Robot Wars: Arenas of Destruction}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=The_Godfather_II_(Nov_17,_2008_prototype)&amp;diff=135683</id>
		<title>The Godfather II (Nov 17, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=The_Godfather_II_(Nov_17,_2008_prototype)&amp;diff=135683"/>
		<updated>2025-02-28T10:51:08Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: Added tons of differences from analysing the build with members of the Godfather Game Discord.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather II (Nov 17, 2008 prototype)&lt;br /&gt;
|builddate=Nov 17, 2008 06:00:09&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Codebound&lt;br /&gt;
|releasedby=Codebound&lt;br /&gt;
|filereleasedate=December 23, 2023&lt;br /&gt;
|origin_type=Devkit HDD?&lt;br /&gt;
|game=The Godfather II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Jan 16, 2009}} {{RegionDate|EU|Jan 16, 2009}} {{RegionDate|JP|Jan 21, 2009 }}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 7, 2009}}{{RegionDate|EU|Apr 10, 2009}}{{RegionDate|JP|Apr 16, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/godfather-2-xbox360-prototypes-nov-17-2008-and-nov-18-2008&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;&#039;&#039;The Godfather II&#039;&#039;&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Singleplayer build; only contains singleplayer maps and missions&lt;br /&gt;
* The introduction cutscene is work in progress. Dominic&#039;s head in the Mobface menu and an earlier map of Cuba can be seen in it. &lt;br /&gt;
* There is a placeholder introduction cutscene using an image of Don Vito Corleone from the first game. &lt;br /&gt;
* There are Unlocks and Bonus Materials options in the Main Menu. &lt;br /&gt;
* An earlier version of the Don&#039;s View can be seen in the training videos. &lt;br /&gt;
* An earlier version of the Family Tree can be seen in the training videos.&lt;br /&gt;
* The opening Cuba cutscene has the year 1959 in its subtitle. &lt;br /&gt;
* Dominic has a different facial design. &lt;br /&gt;
* Many of the characters have earlier facial textures in the files. &lt;br /&gt;
* Bill Bardy is in the Construction Site. &lt;br /&gt;
* Alvin Uzzano has a level 3 weapon, has an advanced weapon license and is an arsonist. &lt;br /&gt;
* Some of the rival families have different designs. &lt;br /&gt;
* There are earlier skill specialty UI designs in the files. &lt;br /&gt;
* There is a placeholder ending cutscene of Dominic shooting Fredo intermixed with footage of the HUB world. &lt;br /&gt;
* Has debug executables with .map and .pdb files&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather II}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Backyard_Wrestling:_Don%27t_Try_This_at_Home_(Jul_14,_2003_prototype)&amp;diff=135682</id>
		<title>Backyard Wrestling: Don&#039;t Try This at Home (Jul 14, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Backyard_Wrestling:_Don%27t_Try_This_at_Home_(Jul_14,_2003_prototype)&amp;diff=135682"/>
		<updated>2025-02-28T09:32:40Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: Cleaned up and added a new difference that was noticeable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Backyard Wrestling: Don&#039;t Try This at Home (Jul 14, 2003 prototype)&lt;br /&gt;
|titlescreen=&lt;br /&gt;
1390676241.png&lt;br /&gt;
|builddate=Jul 14, 2003 00:15:06 &lt;br /&gt;
|buildname=Playable Code&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=September 18, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Backyard Wrestling playable code&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Backyard Wrestling: Don&#039;t Try This at Home&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Wrestling&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 2, 2003 }} {{RegionDate|US|Sep 30, 2003 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Nov 7, 2003}} {{RegionDate|US|Oct 9, 2003 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/BackyardWrestlingDontTryThisatHomeJul142003prototype&lt;br /&gt;
|file=Backyard Wrestling - Don&#039;t Try This at Home (Jul 14, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Backyard Wrestling: Don&#039;t Try This at Home for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Does not contain introduction video, goes straight to title screen after company logos and disclaimers.&lt;br /&gt;
* Only Exhibition mode is selectable.&lt;br /&gt;
* Character select portraits are different from the final. &lt;br /&gt;
* Character names are in all capitals.&lt;br /&gt;
* The following characters are missing from the roster:&lt;br /&gt;
** Mad Man Pondo&lt;br /&gt;
** Ross Lover&lt;br /&gt;
** Dameon Redd&lt;br /&gt;
** Da Bone Doctor&lt;br /&gt;
** El Chicharron&lt;br /&gt;
** Sonny D. Chopper&lt;br /&gt;
** Rosie&lt;br /&gt;
** Adrianne Pain&lt;br /&gt;
** Hernia&lt;br /&gt;
** Josh Asbill&lt;br /&gt;
* Only 4 arenas are available to select:&lt;br /&gt;
** Truck Stop&lt;br /&gt;
** Gentleman&#039;s Club&lt;br /&gt;
** Mansion&lt;br /&gt;
** Television Studio&lt;br /&gt;
* Frequently crashes during matches&lt;br /&gt;
* Control scheme screen is completely different. &lt;br /&gt;
* XBE information:&lt;br /&gt;
** Internal Name: Backyard Wrestling&lt;br /&gt;
** Maker ID and Product Number: \x00\x00-0&lt;br /&gt;
** Executable Name: default.xbe&lt;br /&gt;
** Executable checksum (MD5): ce62f467a1cae72a48bd3a1650cca8a3&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: No (as of September 12, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
1390676231.png&lt;br /&gt;
1390676241.png&lt;br /&gt;
1390677053.png&lt;br /&gt;
1390677057.png&lt;br /&gt;
1390677064.png&lt;br /&gt;
1390677107.png&lt;br /&gt;
1390677111.png&lt;br /&gt;
1390677116.png&lt;br /&gt;
1390677123.png&lt;br /&gt;
1390677131.png&lt;br /&gt;
1390677252.png&lt;br /&gt;
1390677297.png&lt;br /&gt;
1390677300.png&lt;br /&gt;
1390677306.png&lt;br /&gt;
1390677325.png&lt;br /&gt;
1390677338.png&lt;br /&gt;
1390677349.png&lt;br /&gt;
1390677366.png&lt;br /&gt;
1390677381.png&lt;br /&gt;
1390677388.png&lt;br /&gt;
1390677403.png&lt;br /&gt;
1390677414.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Xbox - Backyard Wrestling playable code.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Xbox - Backyard Wrestling playable code.bin|type=File|date=2021-03-09 08:24:31|size=754753536|crc32=DFC8A2F4|md5=2184886dd2a6c87e9c36d8f6ed20ea82|sha1=a021ae6dfc9f01edc77a0308f668d9bd7cd4d5dd|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Xbox - Backyard Wrestling playable code.cue|type=File|date=2021-03-09 08:24:31|size=105|crc32=61635CDE|md5=32cf820275dbf4caaeb319210e64007f|sha1=a8236c12b6666f0712b4f4305fd4613cfe21ba28|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Xbox - Backyard Wrestling playable code.jpeg|type=File|date=2021-04-09 22:13:07|size=3472539|crc32=120C2C30|md5=79c34be0f79d8aaed7ae492eafbfb1ba|sha1=79f56d9d5e1b3a0b41708fd87d9908375619940d|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Backyard Wrestling: Don&#039;t Try This at Home}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Micro_Machines_(Aug_20,_2002_prototype)&amp;diff=135681</id>
		<title>Micro Machines (Aug 20, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Micro_Machines_(Aug_20,_2002_prototype)&amp;diff=135681"/>
		<updated>2025-02-28T09:07:16Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: Forgot to add a subtle omission in the executable files.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Micromachinestitle.png&lt;br /&gt;
|Page name=Micro Machines (Aug 20, 2002 prototype)&lt;br /&gt;
|builddate=Aug 20, 2002&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Daniel_B4150&lt;br /&gt;
|releasedby=Daniel_B4150&lt;br /&gt;
|filereleasedate=February 23, 2025&lt;br /&gt;
|game=Micro Machines&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Sep 23, 2002 }} {{RegionDate|US|Unknown }}&lt;br /&gt;
|release_date={{RegionDate|JP|N/A }} {{RegionDate|EU|Nov 8, 2002}} {{RegionDate|US|N/A }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/mm-aug202002-xbox&lt;br /&gt;
}}&lt;br /&gt;
A preview build of &#039;&#039;&#039;Micro Machines&#039;&#039;&#039; for Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Similar to the PS2 July Demo.&lt;br /&gt;
* Title Screen is completely different. &lt;br /&gt;
* Miami Mike&#039;s clothes are a different color. &lt;br /&gt;
* The main menu modes use pictures instead of footage.&lt;br /&gt;
* The lighting on the character select screen is broken. &lt;br /&gt;
* Miami Mike&#039;s lips don&#039;t move when you select him as your racer. &lt;br /&gt;
* The Control screen appears instead of the track loading screen. &lt;br /&gt;
* Only the first track of each respective world has preview footage. &lt;br /&gt;
* The 911 track has siren sounds in its music. &lt;br /&gt;
* The HUD is completely different. &lt;br /&gt;
* The racers don&#039;t scream when they go off the track and explode. &lt;br /&gt;
* The Jungle tracks have completely different music. &lt;br /&gt;
* BombTag mode has the screen divided by four. &lt;br /&gt;
* The bonus stars in MicroGP mode for the Jungle, Hicksville and Meltdown tracks are in different positions. &lt;br /&gt;
* Grizzly Beard and Magenta&#039;s earlier names &amp;quot;Alligator Aberdeen&amp;quot; and &amp;quot;Ellis&amp;quot; are referenced in the files. &lt;br /&gt;
* Contains Working Debug Menu. Press &amp;quot;Back&amp;quot; button to open the Menu. Press Right Stick &amp;quot;R3&amp;quot; to show player&#039;s coordinates.&lt;br /&gt;
* XBE Unix TimeStamp Date (0x148): 20/08/2002 11:22:26 (dd/mm/yyyy)&lt;br /&gt;
* MM PAL Release Console Build Built at 12:08:01 on Aug 20 2002&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Micro Machines}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Micro_Machines_(Aug_20,_2002_prototype)&amp;diff=135680</id>
		<title>Micro Machines (Aug 20, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Micro_Machines_(Aug_20,_2002_prototype)&amp;diff=135680"/>
		<updated>2025-02-28T09:03:40Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added differences after I watched someone play the prototype and I could spot things from playing the game for a very long time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Micromachinestitle.png&lt;br /&gt;
|Page name=Micro Machines (Aug 20, 2002 prototype)&lt;br /&gt;
|builddate=Aug 20, 2002&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Daniel_B4150&lt;br /&gt;
|releasedby=Daniel_B4150&lt;br /&gt;
|filereleasedate=February 23, 2025&lt;br /&gt;
|game=Micro Machines&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Sep 23, 2002 }} {{RegionDate|US|Unknown }}&lt;br /&gt;
|release_date={{RegionDate|JP|N/A }} {{RegionDate|EU|Nov 8, 2002}} {{RegionDate|US|N/A }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/mm-aug202002-xbox&lt;br /&gt;
}}&lt;br /&gt;
A preview build of &#039;&#039;&#039;Micro Machines&#039;&#039;&#039; for Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Similar to the PS2 July Demo.&lt;br /&gt;
* Title Screen is completely different. &lt;br /&gt;
* Miami Mike&#039;s clothes are a different color. &lt;br /&gt;
* The main menu modes use pictures instead of footage.&lt;br /&gt;
* The lighting on the character select screen is broken. &lt;br /&gt;
* Miami Mike&#039;s lips don&#039;t move when you select him as your racer. &lt;br /&gt;
* The Control screen appears instead of the track loading screen. &lt;br /&gt;
* Only the first track of each respective world has preview footage. &lt;br /&gt;
* The 911 track has siren sounds in its music. &lt;br /&gt;
* The HUD is completely different. &lt;br /&gt;
* The racers don&#039;t scream when they go off the track and explode. &lt;br /&gt;
* The Jungle tracks have completely different music. &lt;br /&gt;
* BombTag mode has the screen divided by four. &lt;br /&gt;
* The bonus stars in MicroGP mode for the Jungle, Hicksville and Meltdown tracks are in different positions. &lt;br /&gt;
* Contains Working Debug Menu. Press &amp;quot;Back&amp;quot; button to open the Menu. Press Right Stick &amp;quot;R3&amp;quot; to show player&#039;s coordinates.&lt;br /&gt;
* XBE Unix TimeStamp Date (0x148): 20/08/2002 11:22:26 (dd/mm/yyyy)&lt;br /&gt;
* MM PAL Release Console Build Built at 12:08:01 on Aug 20 2002&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Micro Machines}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Robot_Wars:_Arenas_of_Destruction_(May_30,_2001_prototype)&amp;diff=109833</id>
		<title>Robot Wars: Arenas of Destruction (May 30, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Robot_Wars:_Arenas_of_Destruction_(May_30,_2001_prototype)&amp;diff=109833"/>
		<updated>2024-02-25T19:24:21Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: /* Notes */  I added differences when I watched a Robot Wars fan cover the prototype on YouTube.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|builddate=May 30, 2001 17:37:14&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=PixelButts&lt;br /&gt;
|releasedby=PixelButts&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=RW_Build_300501&lt;br /&gt;
|titlescreen=RobotWarsMay30 Title.png&lt;br /&gt;
|origin_ownership=Unknown (2001-2016), [[steem69]] (2016), [[PixelButts]] (2016-present)&lt;br /&gt;
|origin_lot=Climax lot&lt;br /&gt;
|game=Robot Wars: Arenas of Destruction&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|release_date={{RegionDate|US|Oct 22, 2002}}{{RegionDate|EU|Nov 23, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Robot Wars - Arenas of Destruction (May 30, 2001 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the PC port of Robot Wars: Arenas of Destruction.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The original build was backed up in a compressed .zip file and burned on a backup disc with other builds.&lt;br /&gt;
&lt;br /&gt;
* The television show&#039;s soundtrack used for the game was different. &lt;br /&gt;
* Sound effects are different. &lt;br /&gt;
* The menus are different. &lt;br /&gt;
* Only the TV Studio arena is playable. &lt;br /&gt;
* Audio for the refbot is present in the files. &lt;br /&gt;
* There are two scrapped weapons which are a liquid nitrogen gun and a taser. &lt;br /&gt;
* Many of the robots in the robot chooser menu are very unfinished.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Robot Wars: Arenas of Destruction}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=The_Godfather_(Jan_26,_2006_A_prototype)&amp;diff=78378</id>
		<title>The Godfather (Jan 26, 2006 A prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=The_Godfather_(Jan_26,_2006_A_prototype)&amp;diff=78378"/>
		<updated>2022-07-29T16:46:51Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: Changed the first bullet point to say release instead of final build as it says it was finalised a week later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather (Jan 26, 2006 Prototype)&lt;br /&gt;
|titlescreen=GodfatherJanuary26_TitleScreen.png&lt;br /&gt;
|builddate=Jan 26, 2006 20:34:25&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=stuntpenguin&lt;br /&gt;
|releasedby=stuntpenguin&lt;br /&gt;
|filereleasedate=February 16, 2016&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=The Godfather&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 7, 2006}} {{RegionDate|US|Feb 5, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 21, 2006}} {{RegionDate|EU|Mar 24, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Godfather (January 26, 2006 Xbox Build).7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The XDK image was originally shared on ASSEMblerGames, but the build was not recovered until years later.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The only maps that work are Brooklyn Grid and Little Italy. The other maps do not load due to corrupted or missing files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;ears_godfather_r.xbe&#039;&#039;&#039; if you are running the build on a debug kit or &#039;&#039;&#039;ears_godfather_q.xbe&#039;&#039;&#039; if you are just running it on a modded xbox.&lt;br /&gt;
&lt;br /&gt;
*Build around a month before release. &lt;br /&gt;
*The HUD is different.&lt;br /&gt;
*The mini-map is more detailed but lacks aspects from the final game.&lt;br /&gt;
*Business and Street text is different and in a different position.&lt;br /&gt;
*Aldo has his proper voice actor.&lt;br /&gt;
*Mobface was different.&lt;br /&gt;
*Police Protection meter is a different colour.&lt;br /&gt;
*Heat text is in a different position and works differently than the final game&#039;s.&lt;br /&gt;
*Weapon UI is different.&lt;br /&gt;
*The business textbox has more important text such as difficulty and extortion potential. It looks like these could be looked at on the map screen when you press the white/black button. These were cut from the final game.&lt;br /&gt;
*The mission objective arrow has a different design.&lt;br /&gt;
*The mission timer was different.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:GodfatherJanuary26_1.png|200px]] [[File:GodfatherJanuary26_2.png|200px]] [[File:GodfatherJanuary26_3.png|200px]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://www.assembler-games.com/threads/offer-the-godfather-xdk-debug-hard-drive.60097 Original release thread for the XDK image on ASSEMBlerGames.]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.obscuregamers.com/threads/the-godfather-january-26-2006-prototype-incomplete.2413 Original release thread for the recovered build on ObscureGamers.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=The_Godfather_(Jan_26,_2006_A_prototype)&amp;diff=78377</id>
		<title>The Godfather (Jan 26, 2006 A prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=The_Godfather_(Jan_26,_2006_A_prototype)&amp;diff=78377"/>
		<updated>2022-07-29T16:45:36Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: /* Notes */ I have videos that show off the January 2006 Prototype which showcase multiple differences but others are hard to tell as I haven&amp;#039;t played this build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather (Jan 26, 2006 Prototype)&lt;br /&gt;
|titlescreen=GodfatherJanuary26_TitleScreen.png&lt;br /&gt;
|builddate=Jan 26, 2006 20:34:25&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=stuntpenguin&lt;br /&gt;
|releasedby=stuntpenguin&lt;br /&gt;
|filereleasedate=February 16, 2016&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=The Godfather&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 7, 2006}} {{RegionDate|US|Feb 5, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 21, 2006}} {{RegionDate|EU|Mar 24, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Godfather (January 26, 2006 Xbox Build).7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The XDK image was originally shared on ASSEMblerGames, but the build was not recovered until years later.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The only maps that work are Brooklyn Grid and Little Italy. The other maps do not load due to corrupted or missing files.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is recommended to use &#039;&#039;&#039;ears_godfather_r.xbe&#039;&#039;&#039; if you are running the build on a debug kit or &#039;&#039;&#039;ears_godfather_q.xbe&#039;&#039;&#039; if you are just running it on a modded xbox.&lt;br /&gt;
&lt;br /&gt;
* Build around a month before the first final build. &lt;br /&gt;
* The HUD is different. &lt;br /&gt;
* The mini-map is more detailed but lacks aspects from the final game.&lt;br /&gt;
* Business and Street text is different and in a different position. &lt;br /&gt;
* Aldo has his proper voice actor. &lt;br /&gt;
* Mobface was different. &lt;br /&gt;
* Police Protection meter is a different colour. &lt;br /&gt;
* Heat text is in a different position and works differently than the final game&#039;s. &lt;br /&gt;
* Weapon UI is different. &lt;br /&gt;
* The business textbox has more important text such as difficulty and extortion potential. It looks like these could be looked at on the map screen when you press the white/black button. These were cut from the final game.&lt;br /&gt;
* The mission objective arrow has a different design. &lt;br /&gt;
* The mission timer was different. &lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:GodfatherJanuary26_1.png|200px]] [[File:GodfatherJanuary26_2.png|200px]] [[File:GodfatherJanuary26_3.png|200px]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://www.assembler-games.com/threads/offer-the-godfather-xdk-debug-hard-drive.60097 Original release thread for the XDK image on ASSEMBlerGames.]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.obscuregamers.com/threads/the-godfather-january-26-2006-prototype-incomplete.2413 Original release thread for the recovered build on ObscureGamers.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Harry_Potter:_Quidditch_World_Cup_(Aug_10,_2003_15.48_prototype)&amp;diff=74565</id>
		<title>Harry Potter: Quidditch World Cup (Aug 10, 2003 15.48 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Harry_Potter:_Quidditch_World_Cup_(Aug_10,_2003_15.48_prototype)&amp;diff=74565"/>
		<updated>2022-01-07T12:25:10Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added differences to this prototype as I know the game inside out. They cover the other prototypes also.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Harry Potter: Quidditch World Cup (Aug 10, 2003 15.48 prototype)&lt;br /&gt;
|titlescreen=HPQWCAug10_Title.png&lt;br /&gt;
|builddate=Aug 10, 2003 15:48&lt;br /&gt;
|buildname=13242&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Used as padding inside the retail PS2 US release (DATA1.DAT).&lt;br /&gt;
|game=Harry Potter: Quidditch World Cup&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 25, 2003}} {{RegionDate|US|Sep 29, 2003}}&lt;br /&gt;
|release_date={{RegionDate|EU|Nov 7, 2003}} {{RegionDate|US|Oct 28, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=QuiddichWorldCup_030810_13242.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Harry Potter: Quidditch World Cup for the Sony PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Appears to be a test build for a demo, though there are no limitations.&lt;br /&gt;
*Loading screen is different.&lt;br /&gt;
*Intro cutscene for Hogwarts Mode uses still images. &lt;br /&gt;
*House Challenges are done in Hogwarts Quidditch Pitch as opposed to it in the sky. &lt;br /&gt;
*The HUD for the Passing Challenge is in a different position. &lt;br /&gt;
*The Golden Snitch meter for the Passing Challenge is absent. &lt;br /&gt;
*Cedric Diggory is much closer to Cho Chang on the Team Select screen. &lt;br /&gt;
*Pressing Select activates a free camera.&lt;br /&gt;
*Pressing Select+Start activates a debug console&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HPQWCAug10 1.png&lt;br /&gt;
File:HPQWCAug10 2.png&lt;br /&gt;
File:HPQWCAug10 3.png&lt;br /&gt;
File:HPQWCAug10 4.png&lt;br /&gt;
File:HPQWCAug10 5.png&lt;br /&gt;
File:HPQWCAug10 6.png&lt;br /&gt;
File:HPQWCAug10 7.png&lt;br /&gt;
File:HPQWCAug10 8.png&lt;br /&gt;
File:HPQWCAug10 9.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Harry Potter: Quidditch World Cup}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Backyard_Wrestling_2:_There_Goes_the_Neighborhood_(Jul_27,_2004_prototype)&amp;diff=68782</id>
		<title>Backyard Wrestling 2: There Goes the Neighborhood (Jul 27, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Backyard_Wrestling_2:_There_Goes_the_Neighborhood_(Jul_27,_2004_prototype)&amp;diff=68782"/>
		<updated>2021-12-20T18:48:18Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added these differences as myself and a Backyard Wrestling fan analysed the build a long time ago and I felt that I should have added them when we discovered them for the first time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Backyard Wrestling 2: There Goes the Neighborhood (Jul 27, 2004 prototype)&lt;br /&gt;
|titlescreen=backyardwrestling2preview_title.png&lt;br /&gt;
|builddate=Jul 27, 2004 04:17:05 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Backyard Wrestling 2 Preview&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Backyard Wrestling 2: There Goes the Neighborhood&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Wrestling&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Oct 1, 2004 }} {{RegionDate|US|Sep 25, 2004 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Apr 7, 2005 }} {{RegionDate|EU|Oct 1, 2004 }} {{RegionDate|US|Nov 16, 2004 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/BackyardWrestling2ThereGoestheNeighborhoodJul272004prototype&lt;br /&gt;
|file=Backyard Wrestling 2 - There Goes the Neighborhood (Jul 27, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Backyard Wrestling 2: There Goes the Neighborhood for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*When selecting a option in the menu, a sound will play.&lt;br /&gt;
*The main menu music is very different. &lt;br /&gt;
*Some of the wrestler select pictures are different. &lt;br /&gt;
*The order of the arenas on the select screen are different. Some use the BYW logo as placeholders. &lt;br /&gt;
*The loading screen tells you all the button functions. &lt;br /&gt;
*The wrestler&#039;s intro dialogue isn&#039;t present. &lt;br /&gt;
*Song text isn&#039;t present. &lt;br /&gt;
*The wrestler&#039;s win poses have low quality dialogue. &lt;br /&gt;
*Cheats are present in the games shop. &lt;br /&gt;
*Match types are purchasable from the games shop. &lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Backyardwrestling2preview title.png|Titlescreen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Backyard Wrestling 2 Preview.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Backyard Wrestling 2 Preview.bin|type=File|date=2020-06-01 19:12:17|size=2831351808|crc32=903FE529|md5=4aee28cd51a1c57faf63787ca2ca14fe|sha1=a3141c548b375d3fd27f0c818ddc393322003a2f|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Backyard Wrestling 2 Preview.cue|type=File|date=2020-06-01 18:45:46|size=105|crc32=82189D29|md5=69ce461b02e0893175b0cb1964055f96|sha1=289ffe0f4d121320205cd35ac1a9f82f3f755ffc|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Backyard Wrestling 2 Preview.jpeg|type=File|date=2020-06-03 14:44:30|size=1260353|crc32=5F2A4A12|md5=2fce05666fd4bafebb3292c436a7f403|sha1=a7e231fb09b17a22181ab1e5da497fb6b5240fd9|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Backyard Wrestling 2: There Goes the Neighborhood}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Micro_Machines_(Dec_12,_2002_prototype)&amp;diff=68780</id>
		<title>Micro Machines (Dec 12, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Micro_Machines_(Dec_12,_2002_prototype)&amp;diff=68780"/>
		<updated>2021-12-20T18:37:07Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added differences after I noticed someone play the prototype and I could spot things from playing the game for a very long time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Micro Machines (Dec 12, 2002 prototype)&lt;br /&gt;
|titlescreen=Screenshot 2021-07-11 21-11-32.png&lt;br /&gt;
|builddate=Dec 12, 2002 15:39:19 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=September 18, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Micromachines for preview only&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Micro Machines&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Sep 23, 2002 }} {{RegionDate|US|Unknown }}&lt;br /&gt;
|release_date={{RegionDate|JP|N/A }} {{RegionDate|EU|Nov 8, 2002}} {{RegionDate|US|N/A }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/MicroMachinesDec122002prototype&lt;br /&gt;
|file=Micro Machines (Dec 12, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Micro Machines for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Preview build.&lt;br /&gt;
*All the race modes in the main menu are in different positions. &lt;br /&gt;
*You can auto select the opponents you want to race against. &lt;br /&gt;
*Frank N Stein has a strange crunch sound effect when you pick him. &lt;br /&gt;
*XBE information:&lt;br /&gt;
**Internal Name: Micro Machines&lt;br /&gt;
**Maker ID and Product Number: \x126-39039&lt;br /&gt;
**Executable Name: default.xbe&lt;br /&gt;
**Executable checksum (MD5): 4e3a42f0a74b8b2c69e1eb8ff4780ae4&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable: Yes (Xemu) (as of September 12, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot 2021-07-11 21-11-32.png|Title screen&lt;br /&gt;
File:Screenshot 2021-07-11 21-11-39.png|Gameplay&lt;br /&gt;
File:Screenshot 2021-07-11 21-12-17.png|Gameplay&lt;br /&gt;
File:Screenshot 2021-07-11 21-12-40.png|Gameplay&lt;br /&gt;
File:Screenshot 2021-07-11 21-12-53.png|Gameplay&lt;br /&gt;
File:Screenshot 2021-07-11 21-13-00.png|Gameplay&lt;br /&gt;
File:Screenshot 2021-07-11 21-13-05.png|Gameplay&lt;br /&gt;
File:Screenshot 2021-07-11 21-13-09.png|Gameplay&lt;br /&gt;
File:Screenshot 2021-07-11 21-13-15.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Xbox - Micromachines for preview only.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Xbox - Micromachines for preview only.bin|type=File|date=2021-03-28 05:58:40|size=587792384|crc32=05A698FE|md5=38a08f1816f70ed340a9d72800519e71|sha1=7a6e5e64be3b8a161930f35d9244d3607d5a453c|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Xbox - Micromachines for preview only.cue|type=File|date=2021-03-28 05:57:37|size=103|crc32=3BBD6080|md5=e9e70af1000672f59435ff9af74bd8c6|sha1=ce5a9d97cbe2300f07a3a7dde52ce02e493d9cba|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Xbox - Micromachines for preview only.jpeg|type=File|date=2021-04-09 22:15:29|size=2776411|crc32=9B932819|md5=98f20f8758cfa73c8f81f7ff85192bed|sha1=980c84576170bf1caac82103416d63a08442cc6e|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]]&lt;br /&gt;
*[https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Micro Machines}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gladiator:_Sword_of_Vengeance_(Jun_2,_2003_prototype)&amp;diff=68779</id>
		<title>Gladiator: Sword of Vengeance (Jun 2, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gladiator:_Sword_of_Vengeance_(Jun_2,_2003_prototype)&amp;diff=68779"/>
		<updated>2021-12-20T18:30:40Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added more differences as I surprisingly found old footage for this build on the Gamekult website and it wasn&amp;#039;t covered much.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Gladiator: Sword of Vengeance (Jun 2, 2003 prototype)&lt;br /&gt;
|titlescreen=GladiatorSword-Jun02-1.png&lt;br /&gt;
|builddate=Jun 2, 2003 16:53:48 &lt;br /&gt;
|buildname=2-6-03&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Gladiator Sword Vengeance 2-6-03&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Gladiator: Sword of Vengeance&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 29, 2003 }} {{RegionDate|US|Oct 7, 2003 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 29, 2003 }} {{RegionDate|US|Nov 5, 2003 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/GladiatorSwordofVengeanceJun22003prototype&lt;br /&gt;
|file=Gladiator - Sword of Vengeance (Jun 2, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Gladiator: Sword of Vengeance for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*An NTSC build dated four months before the final.&lt;br /&gt;
*Seems to be a limited demo build with a level select on the title screen.&lt;br /&gt;
*The title screen contains a couple of build strings.&lt;br /&gt;
**At the top of the screen, it says &amp;quot;May Demo Version 1.5A&amp;quot;.&lt;br /&gt;
**At the bottom of the screen, it says &amp;quot;Built: Jun 2 2003 16:53:31&amp;quot;. The build date string is also present on the Acclaim logo screen.&lt;br /&gt;
**The health bar and magic meter are very different. &lt;br /&gt;
**Invictus can wield all three weapons at the start of the Rome level but only uses the arm blades for it in the final game. &lt;br /&gt;
**The select weapons text is different. &lt;br /&gt;
**The grab the rope text is different. &lt;br /&gt;
**The camera work in the Rome level is different. &lt;br /&gt;
**The arena you enter after using the rope has a completely different design. &lt;br /&gt;
**The Rome level music is very different.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:GladiatorSword-Jun02-0.png|Intro sequence&lt;br /&gt;
File:GladiatorSword-Jun02-1.png|Title screen&lt;br /&gt;
File:GladiatorSword-Jun02-2.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Gladiator Sword Vengeance 2-6-03.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Gladiator Sword Vengeance 2-6-03.img|type=File|date=2020-05-12 07:22:35|size=566283984|crc32=686E6621|md5=cb74b769453a37c35df6644f6430792c|sha1=f922817f6a7acd984f63ed5a46ec969422aaf768|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Gladiator Sword Vengeance 2-6-03.cue|type=File|date=2020-05-12 07:10:54|size=102|crc32=3343A532|md5=c5cf8e30546337a0835adbf74b63f4ac|sha1=ab58887bf6b617d5bdef487e0a04bebf9f5f5a16|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Gladiator Sword Vengeance 2-6-03.ccd|type=File|date=2020-05-12 07:10:54|size=773|crc32=A2AA8A87|md5=3f283a6bfcfcaec686e1d133be6aed3d|sha1=e7a69c2f42c4494840dc5c902e912c2af6bd2763|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PS2 - Gladiator Sword Vengeance 2-6-03.sub|type=File|date=2020-05-12 07:22:57|size=23113632|crc32=8D53F8CF|md5=356620531f2e79a3962e84c52fc214f3|sha1=54ba3b82e06d58ae8e77e93e030047a1130496bd|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PS2 - Gladiator Sword Vengeance 2-6-03.jpeg|type=File|date=2020-05-21 15:39:36|size=915030|crc32=70B7634C|md5=9d2bb350946f9603b00a0fc9f44d2d33|sha1=23bc8158d27f3617d237fc5430bd1feaeba4d50b|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gladiator: Sword of Vengeance}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=The_Godfather_(May_16,_2005_Prototype)&amp;diff=68776</id>
		<title>The Godfather (May 16, 2005 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=The_Godfather_(May_16,_2005_Prototype)&amp;diff=68776"/>
		<updated>2021-12-20T18:14:46Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added more breakthrough differences that were found through old footage found on the internet and from Godfather Game fans analysing the files.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather (May 16, 2005 Prototype)&lt;br /&gt;
|titlescreen=GodfatherMay162005_TitleScreen.png&lt;br /&gt;
|builddate=May 16, 2005 21:21:28&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=aden34&lt;br /&gt;
|releasedby=aden34&lt;br /&gt;
|filereleasedate=July 27, 2020&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=The Godfather&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 7, 2006}} {{RegionDate|US|Feb 5, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 21, 2006}} {{RegionDate|EU|Mar 24, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Godfather (May 16, 2005 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Godfather for the Microsoft Xbox.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is a demo that was built for E3 2005.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Appears to only work properly on a debug kit or on emulators.&lt;br /&gt;
&lt;br /&gt;
*Built 10 months before the final game was released.&lt;br /&gt;
*Title screen is very different from the final game&#039;s.&lt;br /&gt;
*Attract trailer is the E3 2005 Trailer.&lt;br /&gt;
*Only one neighbourhood is playable in this build which is Little Italy.&lt;br /&gt;
*It turns out two neighbourhoods were cut through looking at the text files. They were the Upper West Side and Queens. &lt;br /&gt;
*Three events can be played which are the Don Is Dead Story Mission, Clemenza&#039;s Hit Mission and Emilio&#039;s Butcher Shop Racket.&lt;br /&gt;
*The Notepad has a very basic design. &lt;br /&gt;
*Aldo uses the name &amp;quot;David DeMartini&amp;quot; when you look at Tom&#039;s Report. &lt;br /&gt;
*Aldo will respawn when Iced. &lt;br /&gt;
*There are additional stats in Tom&#039;s Report that were cut from release. &lt;br /&gt;
*Finishing the Don Is Dead Mission sends you back to the title screen.&lt;br /&gt;
*The cutscene for the Don Is Dead Mission is different. &lt;br /&gt;
*Clemenza can be killed in this build.&lt;br /&gt;
*Clemenza&#039;s hit mission was quite different to the final game&#039;s.&lt;br /&gt;
*Aldo Trapani&#039;s model is entirely different than the final game&#039;s.&lt;br /&gt;
*Racket Boss in Emilio&#039;s Butcher Shop is a placeholder model.&lt;br /&gt;
*Aldo Trapani, Emilio the Butcher, the Racket Boss, Cuneo&#039;s, Bobby Marcolini and Don Corleone&#039;s Assassins all use placeholder voice actors.&lt;br /&gt;
*Tom&#039;s Report in the pause menu is drastically different to the final game&#039;s.&lt;br /&gt;
*HUD is very unfinished, radically different and lacks detail.&lt;br /&gt;
*Shotgun and Tommy Gun weapons uses placeholder sound effects.&lt;br /&gt;
*Blackhand uses placeholder sound effects.&lt;br /&gt;
*Environment sound effects are different.&lt;br /&gt;
*Action text for talking and interrogating is different.&lt;br /&gt;
*Vendetta and Heat use placeholder sound effects. Heat was known as &amp;quot;Crimewatch&amp;quot; during this stage of development.&lt;br /&gt;
*Contains earlier renditions of the games soundtrack.&lt;br /&gt;
*Two music tracks go unused in this build.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://www.obscuregamers.com/threads/the-godfather-e3-build-2005.2599/ Original release thread on ObscureGamers.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Fight_Club_(Aug_23,_2004_prototype)&amp;diff=68775</id>
		<title>Fight Club (Aug 23, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Fight_Club_(Aug_23,_2004_prototype)&amp;diff=68775"/>
		<updated>2021-12-20T18:02:04Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added more differences that I recently uncovered from playing this build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Fight Club (Aug 23, 2004 prototype)&lt;br /&gt;
|titlescreen=FightClubAug23_Title.png&lt;br /&gt;
|builddate=Aug 23, 2004 01:57:59&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=2020&lt;br /&gt;
|game=Fight Club&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|EU|Oct 6, 2004 }} {{RegionDate|US|Oct 6, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 16, 2004}} {{RegionDate|EU|Dec 10, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Fight Club (Aug 23, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Fight Club for the Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Dated a month and a half before the final build.&lt;br /&gt;
*The Regency logo is just a static image.&lt;br /&gt;
*The Title screen is different.&lt;br /&gt;
*Versus mode is disabled.&lt;br /&gt;
*Arcade Mode ending cutscenes are very unfinished, lack music and background crowds are absent in 4 endings.&lt;br /&gt;
*Story Mode cutscene still images lack blood.&lt;br /&gt;
*Survival Mode for a created character has an earlier name for &amp;quot;Normal&amp;quot; difficulty which was &amp;quot;Wimp.&amp;quot;&lt;br /&gt;
*Practice Mode is very unfinished. All combos have the name &amp;quot;Unnamed Combo&amp;quot; as a placeholder.&lt;br /&gt;
*Confirm sound is different.&lt;br /&gt;
*The fighters actually talk!&lt;br /&gt;
*Video ending name text is different.&lt;br /&gt;
*The early skeleton model is present.&lt;br /&gt;
*Music albums have placeholder names. &lt;br /&gt;
*There is different camera placing for the Emergency Services mode.&lt;br /&gt;
*The character bio in Emergency Services is unfinished. &lt;br /&gt;
*Early name text and health bars are present.&lt;br /&gt;
*The credits are very unfinished. &lt;br /&gt;
*Loading text is different. &lt;br /&gt;
*The menus are all different and have broken visuals. &lt;br /&gt;
*You can choose fighting styles for the fighters in the Member Services mode. &lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:FightClubAug23 1.png&lt;br /&gt;
File:FightClubAug23 2.png&lt;br /&gt;
File:FightClubAug23 Title.png&lt;br /&gt;
File:FightClubAug23 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Fight Club}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Fight_Club_(Aug_23,_2004_prototype)&amp;diff=66768</id>
		<title>Fight Club (Aug 23, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Fight_Club_(Aug_23,_2004_prototype)&amp;diff=66768"/>
		<updated>2021-09-20T17:54:39Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: /* Notes */  Added more substantial differences to this build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Fight Club (Aug 23, 2004 prototype)&lt;br /&gt;
|titlescreen=FightClubAug23_Title.png&lt;br /&gt;
|builddate=Aug 23, 2004 01:57:59&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=2020&lt;br /&gt;
|game=Fight Club&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|EU|Oct 6, 2004 }} {{RegionDate|US|Oct 6, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 16, 2004}} {{RegionDate|EU|Dec 10, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Fight Club (Aug 23, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Fight Club for the Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Dated a month and a half before the final build.&lt;br /&gt;
*The Regency logo is just a static image.&lt;br /&gt;
*The Title screen is different.&lt;br /&gt;
*Versus mode is disabled.&lt;br /&gt;
*Arcade Mode ending cutscenes are very unfinished, lack music and background crowds are absent in 4 endings.&lt;br /&gt;
*Story Mode cutscene images lack blood. &lt;br /&gt;
*Survival Mode for a created character has an earlier name for &amp;quot;Normal&amp;quot; difficulty which was &amp;quot;Wimp.&amp;quot;&lt;br /&gt;
*Practice Mode is very unfinished. All combos have the name &amp;quot;Unnamed Combo&amp;quot; as a placeholder. &lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:FightClubAug23 1.png&lt;br /&gt;
File:FightClubAug23 2.png&lt;br /&gt;
File:FightClubAug23 Title.png&lt;br /&gt;
File:FightClubAug23 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Fight Club}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Backyard_Wrestling:_Don%27t_Try_This_at_Home_(Jul_13,_2003_prototype)&amp;diff=57092</id>
		<title>Backyard Wrestling: Don&#039;t Try This at Home (Jul 13, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Backyard_Wrestling:_Don%27t_Try_This_at_Home_(Jul_13,_2003_prototype)&amp;diff=57092"/>
		<updated>2021-09-05T11:22:51Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I added more to the notes as there wasn&amp;#039;t much explored for the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Backyard Wrestling: Don&#039;t Try This at Home (Jul 13, 2003 prototype)&lt;br /&gt;
|titlescreen=backyardwrestlingplayablecode_menu.png|&lt;br /&gt;
|builddate=Jul 13, 2003 20:47:10 &lt;br /&gt;
|buildname=Playable Code&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Backyard Wrestling Playable Code July 14 2003&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Backyard Wrestling: Don&#039;t Try This at Home&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Wrestling&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Sep 29, 2003 }} {{RegionDate|US|Sep 8, 2003 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Apr 15, 2004 }} {{RegionDate|EU|Sep 29, 2003 }} {{RegionDate|US|Oct 7, 2003 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/BackyardWrestlingDontTryThisatHomeJul132003prototype&lt;br /&gt;
|file=Backyard Wrestling - Don&#039;t Try This at Home (Jul 13, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Backyard Wrestling: Don&#039;t Try This at Home for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Dated two months before the final game was released.&lt;br /&gt;
*Only two modes are playable, Exhibition Mode and Create A Wrestler Mode.&lt;br /&gt;
*Character Select Images in Exhibition Mode are different.&lt;br /&gt;
*Create A Wrestler Moves are named after actual wrestling moves which were strangely re-edited for release.&lt;br /&gt;
*Only two arenas are playable, the Mansion and the Backyard.&lt;br /&gt;
*HUD is quite different-wrestler name, health bar and slam text preferably. &lt;br /&gt;
*Finishing moves are not implemented. &lt;br /&gt;
*Very unstable and prone to crashing. &lt;br /&gt;
*Loading screen is not properly aligned with loading bar&lt;br /&gt;
*The game skips straight to a trimmed down main menu&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Backyardwrestlingplayablecode load.png|Loading screen&lt;br /&gt;
File:Backyardwrestlingplayablecode menu.png|Main menu&lt;br /&gt;
File:Backyardwrestlingplayablecode gameplay1.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Backyard Wrestling Playable Code July 14 2003.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Backyard Wrestling Playable Code July 14 2003.bin|type=File|date=2020-06-17 18:55:47|size=1589182464|crc32=C2C04539|md5=994d25a16ad6bf8200790da5ba797e7c|sha1=d576d0efb845e1712ef5f2ae049a1af9fdca7615|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Backyard Wrestling Playable Code July 14 2003.cue|type=File|date=2020-06-17 18:12:38|size=117|crc32=6AF3AB8E|md5=8ef23df80d7bd7ef31bebb279af9d10d|sha1=56fd4ef869a16008d53b83b456720fcc9f98f599|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Backyard Wrestling Playable Code July 14 2003.jpeg|type=File|date=2020-06-19 22:48:17|size=1613733|crc32=6D5A8527|md5=e65445f264d653aa0d248a21ba0be0ae|sha1=8c6f400baaad9959e8439679e9cc56199f1bd30e|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Backyard Wrestling: Don&#039;t Try This at Home}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=The_Godfather_(May_16,_2005_Prototype)&amp;diff=57091</id>
		<title>The Godfather (May 16, 2005 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=The_Godfather_(May_16,_2005_Prototype)&amp;diff=57091"/>
		<updated>2021-09-05T11:01:40Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: I wrote down the entirety of differences that the E3 Build has when compared to the final game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Godfather (May 16, 2005 Prototype)&lt;br /&gt;
|titlescreen=GodfatherMay162005_TitleScreen.png&lt;br /&gt;
|builddate=May 16, 2005 21:21:28&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=aden34&lt;br /&gt;
|releasedby=aden34&lt;br /&gt;
|filereleasedate=July 27, 2020&lt;br /&gt;
|origin_type=XDK Hard Drive&lt;br /&gt;
|game=The Godfather&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 7, 2006}} {{RegionDate|US|Feb 5, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 21, 2006}} {{RegionDate|EU|Mar 24, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Godfather (May 16, 2005 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Godfather for the Microsoft Xbox.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is a demo that was built for E3 2005.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Appears to only work properly on a debug kit or on emulators.&lt;br /&gt;
&lt;br /&gt;
* Built 10 months before the final game was released.&lt;br /&gt;
* Title screen is very different from the final game&#039;s. &lt;br /&gt;
* Attract trailer is the E3 2005 Trailer. &lt;br /&gt;
* Only one neighbourhood is playable in this build which is Little Italy. &lt;br /&gt;
* Three events can be played which are the Don Is Dead Story Mission, Clemenza&#039;s Hit Mission and Emilio&#039;s Butcher Shop Racket. &lt;br /&gt;
* Finishing the Don Is Dead Mission sends you back to the title screen. &lt;br /&gt;
* Clemenza can be killed in this build. &lt;br /&gt;
* Clemenza&#039;s hit mission was quite different to the final game&#039;s. &lt;br /&gt;
* Aldo Trapani&#039;s model is entirely different than the final game&#039;s.&lt;br /&gt;
* Racket Boss in Emilio&#039;s Butcher Shop is a placeholder model. &lt;br /&gt;
* Aldo Trapani, Emilio the Butcher, the Racket Boss, Cuneo&#039;s, Bobby Marcolini and Don Corleone&#039;s Assassins all use placeholder voice actors.&lt;br /&gt;
* Tom&#039;s Report in the pause menu is drastically different to the final game&#039;s. &lt;br /&gt;
* HUD is very unfinished, radically different and lacks detail.&lt;br /&gt;
* Shotgun and Tommy Gun weapons uses placeholder sound effects.&lt;br /&gt;
* Blackhand uses placeholder sound effects.&lt;br /&gt;
* Environment sound effects are different. &lt;br /&gt;
* Action text for talking and interrogating is different. &lt;br /&gt;
* Vendetta and Heat use placeholder sound effects. Heat was known as &amp;quot;Crimewatch&amp;quot; during this stage of development.&lt;br /&gt;
* Contains earlier renditions of the games soundtrack.&lt;br /&gt;
* Two music tracks go unused in this build. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://www.obscuregamers.com/threads/the-godfather-e3-build-2005.2599/ Original release thread on ObscureGamers.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Godfather}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Tekkenlord05&amp;diff=57090</id>
		<title>User:Tekkenlord05</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Tekkenlord05&amp;diff=57090"/>
		<updated>2021-09-05T10:08:03Z</updated>

		<summary type="html">&lt;p&gt;Tekkenlord05: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Tekkenlord05</name></author>
	</entry>
</feed>