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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheMysterPL</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheMysterPL"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/TheMysterPL"/>
	<updated>2026-04-11T04:14:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Sep_24,_2012_prototype)&amp;diff=158622</id>
		<title>Far Cry 3 (Sep 24, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Sep_24,_2012_prototype)&amp;diff=158622"/>
		<updated>2026-02-21T15:13:29Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: New cut content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Fcx p.xex (FC3 Sep 24, 2012).png&lt;br /&gt;
|Page name=Far Cry 3 (Sep 24, 2012 prototype)&lt;br /&gt;
|builddate=Sep 24, 2012&lt;br /&gt;
|buildname=FLINT-SUB-MS-13.0&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=James2452&lt;br /&gt;
|releasedby=James2452&lt;br /&gt;
|filereleasedate=June 22, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 18, 2012}}&lt;br /&gt;
|release_date={{RegionDate|EU/AU|Nov 29, 2012}} {{RegionDate|UK|Nov 30, 2012}} {{RegionDate|NA|Dec 4, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 (Sep 24, 2012) -FC3-SUB-MS-7,2-.rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Far Cry 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
=Videos=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;5LevQMr42DM&amp;lt;/youtube&amp;gt;    &amp;lt;youtube&amp;gt;SVMLDIeqk14&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;x28Px6u6bxc&amp;lt;/youtube&amp;gt;    &amp;lt;youtube&amp;gt;Z-q0-saDoNg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
* This is the oldest known build that has the files for singleplayer mode (in reality The February 2, 2012 prototype also contains these files but it&#039;s not complete).&lt;br /&gt;
* The map editor, multiplayer and singleplayer are playable.&lt;br /&gt;
* Noticeable changes:&lt;br /&gt;
** The loading screen sound is different&lt;br /&gt;
** Menu animations are different (Swipe instead of fade out)&lt;br /&gt;
** Intro is somewhat different from release (different dialogue and cuts)&lt;br /&gt;
** The handbook seems to have a different layout and character photos&lt;br /&gt;
** After the prologue ends - the main theme is cut differently&lt;br /&gt;
* The ending has some changes:&lt;br /&gt;
**The &amp;quot;Far Cry 3 / I&#039;m Sorry&amp;quot; theme doesn&#039;t play during the ending. (Although it could be caused by the debug mode)&lt;br /&gt;
**Jasons dialogue (&amp;quot;I&#039;ve killed so many people&amp;quot; reflection) plays in a different spot.&lt;br /&gt;
**Instead of the &amp;quot;Save your friends&amp;quot; text below the button, the text is &amp;quot;Save Liza&amp;quot; (Leftover of the old story plot)&lt;br /&gt;
*Contains two gym worlds (worlds with 1 or more test maps) one world for coop and the other for multiplayer.&lt;br /&gt;
*Contains the DLC &amp;quot;mp_dlc1&amp;quot; probably different from the final version.&lt;br /&gt;
*Contains 1 .xex that allow you to run the game and based on tests carried out on Xenia Canary version 15th of July 2024 it can be said that:&lt;br /&gt;
** &#039;&#039;&#039;fcx_p.xex&#039;&#039;&#039;: Everything seems to be playable (the article photo corresponds to this .xex)&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A big thanks to [https://hiddenpalace.org/Kabojnk Kabojnk] for preserving this prototype and to [https://hiddenpalace.org/User:Rain0x06 Rain0x06] for making it available to [[User:Funtimeandrefoxy|Funtimeandrefoxy]].&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Mar_30,_2012_Multiplayer_prototype)&amp;diff=145985</id>
		<title>Far Cry 3 (Mar 30, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Mar_30,_2012_Multiplayer_prototype)&amp;diff=145985"/>
		<updated>2025-08-27T19:42:17Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Menu2.png&lt;br /&gt;
|Page name=Far Cry 3 (Mar 30, 2012 prototype)&lt;br /&gt;
|builddate=Mar 30, 2012&lt;br /&gt;
|buildname=FLINT-MSV-MAIN-PACKAGE-749&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=mlleemiles&lt;br /&gt;
|releasedby=mlleemiles&lt;br /&gt;
|filereleasedate=February 5, 2021&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 18, 2012}}&lt;br /&gt;
|release_date={{RegionDate|EU/AU|Nov 29, 2012}} {{RegionDate|UK|Nov 30, 2012}} {{RegionDate|NA|Dec 4, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 (Mar 30, 2012 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Far Cry 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 7 months.&lt;br /&gt;
* Multiplayer Internal Build.&lt;br /&gt;
* By normal means only the menu can be accesed. To enter the map editor check the tutorial below. WARNING! Text doesn&#039;t get loaded!&lt;br /&gt;
* Originally found on a Terarelease 1.0 hdd (Ubisoft Massive HDD #1 - Far Cry 3, Assassin&#039;s Creed 4.rar).&lt;br /&gt;
* One file within the archive is lost as I can&#039;t identify the fragments in the data - ui\supertextures\weaponandgadgetlib_0.xbt&amp;quot;.&lt;br /&gt;
* This build is problematic, it is unknown if this is a Xenia issue or not, but the build tends to crash sometimes. Another problem is that most of the time, the user will get stuck on a game login screen that for some reason stays on that screen indefinitely, although there is a chance that a message will appear saying that the login failed and the player can continue.&lt;br /&gt;
* Contains 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:&lt;br /&gt;
** &#039;&#039;&#039;fcx.xex&#039;&#039;&#039;: Sometimes crash (the article photo corresponds to this .xex);&lt;br /&gt;
** &#039;&#039;&#039;fcx_r.xex&#039;&#039;&#039;: Shows a Black Screen.&lt;br /&gt;
* Original filename: Far Cry 3 MP (March 30, 2012) [FLINT-MSV-MAIN-PACKAGE-749].3.7z&lt;br /&gt;
&lt;br /&gt;
==How to enter coop / map editor in this build==&lt;br /&gt;
&lt;br /&gt;
* 1. Open Xenia&#039;s config file (xenia-config.toml).&lt;br /&gt;
* 2. Edit the line &amp;quot;keyboard_mode&amp;quot; to &amp;quot;2&amp;quot;&lt;br /&gt;
* 3. Save the confing and run Xenia.&lt;br /&gt;
* 4. After passing the login screen use &amp;quot;~&amp;quot; to open the command prompt. &lt;br /&gt;
* 5. Type in these two commands in the correct order:&lt;br /&gt;
*** 1) : &amp;quot;login_setoffline 0&amp;quot;  &lt;br /&gt;
*** 2) : &amp;quot;quitToMainMenu&amp;quot;&lt;br /&gt;
*** Local Coop and other options should be accessible now&lt;br /&gt;
* To open map editor enter &amp;quot;Dash&amp;quot; ---&amp;gt; &amp;quot;Create Map&amp;quot;&lt;br /&gt;
&#039;&#039;&#039; Playable coop maps: Payback, Ready or Not, Road Rage&#039;&#039;&#039;&lt;br /&gt;
* To play coop enter &amp;quot;Local Coop&amp;quot; ---&amp;gt; &amp;quot;Set Ready&amp;quot;&lt;br /&gt;
(To change maps, back out of the coop menu for ~3 seconds and enter again)&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube&amp;gt;pWE2pN8ErW0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;7aBDefF0gQU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;L54bNnlWMHU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Videos below from Aeritha present this build on real hardware!&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;Yit_n_cXQlE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;AuFcTOA9tIY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to mlleemiles for preserving and making this build available on the Wiki!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
* [https://mega.nz/file/Wl12SL7B#ogghvzx8q5Dm1jnSHKY_9x5SWNMNYrHiNoc1JW5yS4c Alternative Link (Mega)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Mar_30,_2012_Multiplayer_prototype)&amp;diff=145532</id>
		<title>Far Cry 3 (Mar 30, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Mar_30,_2012_Multiplayer_prototype)&amp;diff=145532"/>
		<updated>2025-08-18T16:36:59Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Menu2.png&lt;br /&gt;
|Page name=Far Cry 3 (Mar 30, 2012 prototype)&lt;br /&gt;
|builddate=Mar 30, 2012&lt;br /&gt;
|buildname=FLINT-MSV-MAIN-PACKAGE-749&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=mlleemiles&lt;br /&gt;
|releasedby=mlleemiles&lt;br /&gt;
|filereleasedate=February 5, 2021&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 18, 2012}}&lt;br /&gt;
|release_date={{RegionDate|EU/AU|Nov 29, 2012}} {{RegionDate|UK|Nov 30, 2012}} {{RegionDate|NA|Dec 4, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 (Mar 30, 2012 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Far Cry 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 7 months.&lt;br /&gt;
* Multiplayer Internal Build.&lt;br /&gt;
* By normal means only the menu can be accesed. To enter the map editor check the tutorial below. WARNING! Text doesn&#039;t get loaded!&lt;br /&gt;
* Originally found on a Terarelease 1.0 hdd (Ubisoft Massive HDD #1 - Far Cry 3, Assassin&#039;s Creed 4.rar).&lt;br /&gt;
* One file within the archive is lost as I can&#039;t identify the fragments in the data - ui\supertextures\weaponandgadgetlib_0.xbt&amp;quot;.&lt;br /&gt;
* This build is problematic, it is unknown if this is a Xenia issue or not, but the build tends to crash sometimes. Another problem is that most of the time, the user will get stuck on a game login screen that for some reason stays on that screen indefinitely, although there is a chance that a message will appear saying that the login failed and the player can continue.&lt;br /&gt;
* Contains 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:&lt;br /&gt;
** &#039;&#039;&#039;fcx.xex&#039;&#039;&#039;: Sometimes crash (the article photo corresponds to this .xex);&lt;br /&gt;
** &#039;&#039;&#039;fcx_r.xex&#039;&#039;&#039;: Shows a Black Screen.&lt;br /&gt;
* Original filename: Far Cry 3 MP (March 30, 2012) [FLINT-MSV-MAIN-PACKAGE-749].3.7z&lt;br /&gt;
&lt;br /&gt;
==How to enter coop / map editor in this build==&lt;br /&gt;
&lt;br /&gt;
* 1. Open Xenia&#039;s config file (xenia-config.toml).&lt;br /&gt;
* 2. Edit the line &amp;quot;keyboard_mode&amp;quot; to &amp;quot;2&amp;quot;&lt;br /&gt;
* 3. Save the confing and run Xenia.&lt;br /&gt;
* 4. After passing the login screen use &amp;quot;~&amp;quot; to open the command prompt. &lt;br /&gt;
* 5. Type in these two commands in the correct order:&lt;br /&gt;
*** 1) : &amp;quot;login_setoffline 0&amp;quot;  &lt;br /&gt;
*** 2) : &amp;quot;quitToMainMenu&amp;quot;&lt;br /&gt;
*** Local Coop and other options should be accessible now&lt;br /&gt;
* To open map editor enter &amp;quot;Dash&amp;quot; ---&amp;gt; &amp;quot;Create Map&amp;quot;&lt;br /&gt;
&#039;&#039;&#039; Playable coop maps: Payback, Ready or Not, Road Rage&#039;&#039;&#039;&lt;br /&gt;
* To play coop enter &amp;quot;Local Coop&amp;quot; ---&amp;gt; &amp;quot;Set Ready&amp;quot;&lt;br /&gt;
(To change maps, back out of the coop menu for ~3 seconds and enter again)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;pWE2pN8ErW0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;7aBDefF0gQU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;L54bNnlWMHU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Video below presents this build on real hardware!&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;Yit_n_cXQlE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to mlleemiles for preserving and making this build available on the Wiki!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
* [https://mega.nz/file/Wl12SL7B#ogghvzx8q5Dm1jnSHKY_9x5SWNMNYrHiNoc1JW5yS4c Alternative Link (Mega)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Mar_30,_2012_Multiplayer_prototype)&amp;diff=145531</id>
		<title>Far Cry 3 (Mar 30, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Mar_30,_2012_Multiplayer_prototype)&amp;diff=145531"/>
		<updated>2025-08-18T16:36:19Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: Added a tutorial for coop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Menu2.png&lt;br /&gt;
|Page name=Far Cry 3 (Mar 30, 2012 prototype)&lt;br /&gt;
|builddate=Mar 30, 2012&lt;br /&gt;
|buildname=FLINT-MSV-MAIN-PACKAGE-749&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=mlleemiles&lt;br /&gt;
|releasedby=mlleemiles&lt;br /&gt;
|filereleasedate=February 5, 2021&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 18, 2012}}&lt;br /&gt;
|release_date={{RegionDate|EU/AU|Nov 29, 2012}} {{RegionDate|UK|Nov 30, 2012}} {{RegionDate|NA|Dec 4, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 (Mar 30, 2012 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Far Cry 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 7 months.&lt;br /&gt;
* Multiplayer Internal Build.&lt;br /&gt;
* By normal means only the menu can be accesed. To enter the map editor check the tutorial below. WARNING! Text doesn&#039;t get loaded!&lt;br /&gt;
* Originally found on a Terarelease 1.0 hdd (Ubisoft Massive HDD #1 - Far Cry 3, Assassin&#039;s Creed 4.rar).&lt;br /&gt;
* One file within the archive is lost as I can&#039;t identify the fragments in the data - ui\supertextures\weaponandgadgetlib_0.xbt&amp;quot;.&lt;br /&gt;
* This build is problematic, it is unknown if this is a Xenia issue or not, but the build tends to crash sometimes. Another problem is that most of the time, the user will get stuck on a game login screen that for some reason stays on that screen indefinitely, although there is a chance that a message will appear saying that the login failed and the player can continue.&lt;br /&gt;
* Contains 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:&lt;br /&gt;
** &#039;&#039;&#039;fcx.xex&#039;&#039;&#039;: Sometimes crash (the article photo corresponds to this .xex);&lt;br /&gt;
** &#039;&#039;&#039;fcx_r.xex&#039;&#039;&#039;: Shows a Black Screen.&lt;br /&gt;
* Original filename: Far Cry 3 MP (March 30, 2012) [FLINT-MSV-MAIN-PACKAGE-749].3.7z&lt;br /&gt;
&lt;br /&gt;
==How to enter coop / map editor in this build==&lt;br /&gt;
&lt;br /&gt;
* 1. Open Xenia&#039;s config file (xenia-config.toml).&lt;br /&gt;
* 2. Edit the line &amp;quot;keyboard_mode&amp;quot; to &amp;quot;2&amp;quot;&lt;br /&gt;
* 3. Save the confing and run Xenia.&lt;br /&gt;
* 4. After passing the login screen use &amp;quot;~&amp;quot; to open the command prompt. &lt;br /&gt;
* 5. Type in these two commands in the correct order:&lt;br /&gt;
*** 1) : &amp;quot;login_setoffline 0&amp;quot;  &lt;br /&gt;
*** 2) : &amp;quot;quitToMainMenu&amp;quot;&lt;br /&gt;
*** Local Coop and other options should be accessible now&lt;br /&gt;
* To open map editor enter &amp;quot;Dash&amp;quot; ---&amp;gt; &amp;quot;Create Map&amp;quot;&lt;br /&gt;
&#039;&#039;&#039; Playable coop maps: Payback, Ready or Not, Road Rage&#039;&#039;&#039;&lt;br /&gt;
* To play coop enter &amp;quot;Local Coop&amp;quot; ---&amp;gt; &amp;quot;Set Ready&amp;quot;&lt;br /&gt;
** (To change maps, back out of the coop menu for ~3 seconds and enter again)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;pWE2pN8ErW0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;7aBDefF0gQU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;L54bNnlWMHU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Video below presents this build on real hardware!&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;Yit_n_cXQlE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to mlleemiles for preserving and making this build available on the Wiki!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
* [https://mega.nz/file/Wl12SL7B#ogghvzx8q5Dm1jnSHKY_9x5SWNMNYrHiNoc1JW5yS4c Alternative Link (Mega)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Mar_30,_2012_Multiplayer_prototype)&amp;diff=145529</id>
		<title>Far Cry 3 (Mar 30, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Mar_30,_2012_Multiplayer_prototype)&amp;diff=145529"/>
		<updated>2025-08-18T16:18:58Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: fixed the formatting (will add coop maps method soon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Menu2.png&lt;br /&gt;
|Page name=Far Cry 3 (Mar 30, 2012 prototype)&lt;br /&gt;
|builddate=Mar 30, 2012&lt;br /&gt;
|buildname=FLINT-MSV-MAIN-PACKAGE-749&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=mlleemiles&lt;br /&gt;
|releasedby=mlleemiles&lt;br /&gt;
|filereleasedate=February 5, 2021&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 18, 2012}}&lt;br /&gt;
|release_date={{RegionDate|EU/AU|Nov 29, 2012}} {{RegionDate|UK|Nov 30, 2012}} {{RegionDate|NA|Dec 4, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 (Mar 30, 2012 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Far Cry 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 7 months.&lt;br /&gt;
* Multiplayer Internal Build.&lt;br /&gt;
* By normal means only the menu can be accesed. To enter the map editor check the tutorial below. WARNING! Text doesn&#039;t get loaded!&lt;br /&gt;
* Originally found on a Terarelease 1.0 hdd (Ubisoft Massive HDD #1 - Far Cry 3, Assassin&#039;s Creed 4.rar).&lt;br /&gt;
* One file within the archive is lost as I can&#039;t identify the fragments in the data - ui\supertextures\weaponandgadgetlib_0.xbt&amp;quot;.&lt;br /&gt;
* This build is problematic, it is unknown if this is a Xenia issue or not, but the build tends to crash sometimes. Another problem is that most of the time, the user will get stuck on a game login screen that for some reason stays on that screen indefinitely, although there is a chance that a message will appear saying that the login failed and the player can continue.&lt;br /&gt;
* Contains 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:&lt;br /&gt;
** &#039;&#039;&#039;fcx.xex&#039;&#039;&#039;: Sometimes crash (the article photo corresponds to this .xex);&lt;br /&gt;
** &#039;&#039;&#039;fcx_r.xex&#039;&#039;&#039;: Shows a Black Screen.&lt;br /&gt;
* Original filename: Far Cry 3 MP (March 30, 2012) [FLINT-MSV-MAIN-PACKAGE-749].3.7z&lt;br /&gt;
&lt;br /&gt;
==How to enter map editor in this build==&lt;br /&gt;
&lt;br /&gt;
* 1. Open Xenia&#039;s config file (xenia-config.toml).&lt;br /&gt;
* 2. Edit the &amp;quot;cl = &amp;quot; to say &amp;quot;cl = -editor&amp;quot;.&lt;br /&gt;
* 3. Save the confing and run Xenia.&lt;br /&gt;
* 4. Game should start the map editor. &lt;br /&gt;
* Spam the &amp;quot;A&amp;quot; button to skip the ui, use LB to open the tool wheel&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;pWE2pN8ErW0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;7aBDefF0gQU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;L54bNnlWMHU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Video below presents this build on real hardware!&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;Yit_n_cXQlE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to mlleemiles for preserving and making this build available on the Wiki!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
* [https://mega.nz/file/Wl12SL7B#ogghvzx8q5Dm1jnSHKY_9x5SWNMNYrHiNoc1JW5yS4c Alternative Link (Mega)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Mar_30,_2012_Multiplayer_prototype)&amp;diff=145504</id>
		<title>Far Cry 3 (Mar 30, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Mar_30,_2012_Multiplayer_prototype)&amp;diff=145504"/>
		<updated>2025-08-16T17:42:12Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: Deleted false info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Menu2.png&lt;br /&gt;
|Page name=Far Cry 3 (Mar 30, 2012 prototype)&lt;br /&gt;
|builddate=Mar 30, 2012&lt;br /&gt;
|buildname=FLINT-MSV-MAIN-PACKAGE-749&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=mlleemiles&lt;br /&gt;
|releasedby=mlleemiles&lt;br /&gt;
|filereleasedate=February 5, 2021&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 18, 2012}}&lt;br /&gt;
|release_date={{RegionDate|EU/AU|Nov 29, 2012}} {{RegionDate|UK|Nov 30, 2012}} {{RegionDate|NA|Dec 4, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 (Mar 30, 2012 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Far Cry 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 7 months.&lt;br /&gt;
* Multiplayer Internal Build.&lt;br /&gt;
* By normal means only the menu can be accesed. To enter the map editor check the tutorial below. WARNING! Text doesn&#039;t get loaded!&lt;br /&gt;
* Originally found on a Terarelease 1.0 hdd (Ubisoft Massive HDD #1 - Far Cry 3, Assassin&#039;s Creed 4.rar).&lt;br /&gt;
* One file within the archive is lost as I can&#039;t identify the fragments in the data - ui\supertextures\weaponandgadgetlib_0.xbt&amp;quot;.&lt;br /&gt;
* This build is problematic, it is unknown if this is a Xenia issue or not, but the build tends to crash sometimes. Another problem is that most of the time, the user will get stuck on a game login screen that for some reason stays on that screen indefinitely, although there is a chance that a message will appear saying that the login failed and the player can continue.&lt;br /&gt;
* Contains 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:&lt;br /&gt;
** &#039;&#039;&#039;fcx.xex&#039;&#039;&#039;: Sometimes crash (the article photo corresponds to this .xex);&lt;br /&gt;
** &#039;&#039;&#039;fcx_r.xex&#039;&#039;&#039;: Shows a Black Screen.&lt;br /&gt;
* Original filename: Far Cry 3 MP (March 30, 2012) [FLINT-MSV-MAIN-PACKAGE-749].3.7z&lt;br /&gt;
&lt;br /&gt;
==How to enter map editor in this build==&lt;br /&gt;
&lt;br /&gt;
* 1. Open Xenia&#039;s config file (xenia-config.toml).&lt;br /&gt;
* 2. Edit the &amp;quot;cl = &amp;quot; to say &amp;quot;cl = -editor&amp;quot;.&lt;br /&gt;
* 3. Save the confing and run Xenia.&lt;br /&gt;
* 4. Game should start the map editor. &lt;br /&gt;
* Spam the &amp;quot;A&amp;quot; button to skip the ui, use LB to open the tool wheel&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;pWE2pN8ErW0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;7aBDefF0gQU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;L54bNnlWMHU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Video below presents this build on real hardware!&lt;br /&gt;
&amp;lt;youtube&amp;gt;Yit_n_cXQlE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to mlleemiles for preserving and making this build available on the Wiki!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
* [https://mega.nz/file/Wl12SL7B#ogghvzx8q5Dm1jnSHKY_9x5SWNMNYrHiNoc1JW5yS4c Alternative Link (Mega)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_Assets_of_Incomplete_Builds&amp;diff=144819</id>
		<title>Far Cry 3 Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_Assets_of_Incomplete_Builds&amp;diff=144819"/>
		<updated>2025-07-30T00:03:05Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: /* July 16th, 2012 prototype */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Far Cry 3 (List of Unplayable Builds)&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The development of Far Cry 3 began in 2009 and its base retail version was completed in October 2012. So there are +- 3 years of development. Despite the existence of several builds, their abundance is only in September and October 2012, which is somewhat more sparse looking back over time, so only 1 build from August 2012, 2 builds from May 2012 and 1 build from March 2012 exist as complete. These 4 builds were obtained from an HDD named &amp;lt;code&amp;gt;Ubisoft Massive HDD #1 - Far Cry 3, Assassin&#039;s Creed 4&amp;lt;/code&amp;gt; which, on analysis, shows that this HDD originally stored prototypes of this game and later stored prototypes of Assassin&#039;s Creed IV: Black Flag. The most interesting thing about this is that this HDD started being used in 2009 to store Far Cry 3 prototypes. Unfortunately, given that it was used for 4 years, nothing remains from that time other than an empty folder. However, there are still remnants of files related to builds between March 2011 and February 2012. Despite appearing useless since these are builds that are far from complete, we&#039;re talking about assets from a bygone era that can be used to be restored and used in the retail versions of the game. With this, the decision was made to share these assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;in pogress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=2011 Assets=&lt;br /&gt;
&lt;br /&gt;
==~Mar 23, 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=FC3_(~Mar_23,_2011)_(Only_1_World).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
It contains a world called pvp_kas06_pitaya which, as the name implies, was used for multiplayer mode. No files are corrupted and it is 100% safe to extract them. Luckily, even though these assets are the oldest recoverable, they didn&#039;t have any corrupted files, unlike their successors.&lt;br /&gt;
&lt;br /&gt;
==~Apr 11, 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=FC3_(~Apr_11,_2011)_(Only_1_World).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
It contains a world called pvp_jas16_durian. From its name, this is the world used in multiplayer mode. Unfortunately, pvp_jas16_durian is corrupted and it doesn&#039;t seem to be possible to recover this file via hex. However, it should be noted that this file still stores files, albeit incomplete. pvp_jas16_durian. nfo is partially corrupted and although it is possible to add the missing lines, the recovery is unfortunately partial (and it was not possible to do so). However, this file turns out to be useless because given that the beginning of pvp_jas16_durian is missing, the only option would be to recover the files via hex manually and work your way through the list.&lt;br /&gt;
&lt;br /&gt;
==Sep 12, 2011 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=Far_Cry_3_FLINT-MSV-MAIN-PACKAGE-580.0_(Sep_12,_2011_00.44.35).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
This build has executables which lets you know that the build name is FLINT-MSV-MAIN-PACKAGE-580.0 which means it&#039;s an internal multiplayer prototype. Unfortunately, only fcx.xdb, fcx.xex and fcx.exe (decompiled version of xex) seem to be what&#039;s left of this build.&lt;br /&gt;
&lt;br /&gt;
==~Oct 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
An nfo file for an October 2011 version exists, although it is extremely incomplete. It belongs to a world called coop_press. Curiously, this world, unlike the February version, was supposed to store E3 files, which is strange because the E3 prototypes use a separate world named fc3_e3. It should be noted, however, that this world was probably used for internal conferences (hence the name press).&lt;br /&gt;
&lt;br /&gt;
=2012 Assets=&lt;br /&gt;
&lt;br /&gt;
==Jan 14, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:Fc3_(Jan_14,_2012)_(Very_Incomplete,_Only_2_Worlds).zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These assets contain worlds, that may be corrupted:&lt;br /&gt;
* coop_press&lt;br /&gt;
* pvp_jas21_ginger&lt;br /&gt;
&lt;br /&gt;
==~Feb 2, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:FC3_(~Feb_2,_2012)_(Only_World_Files).zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These assets contain worlds, that may be corrupted:&lt;br /&gt;
* multicommon (map editor)&lt;br /&gt;
* frontendworld&lt;br /&gt;
* fc3_main (.nfo definitely corrupted)&lt;br /&gt;
* coop_vidar&lt;br /&gt;
* coop_skadi&lt;br /&gt;
* coop_sleipnir&lt;br /&gt;
* coop_pvp_sof04&lt;br /&gt;
* pvp_jas18buddhashand&lt;br /&gt;
* pvp_jas19_wat&lt;br /&gt;
* pvp_lee01_pear&lt;br /&gt;
&lt;br /&gt;
==March 8th, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:Far_Cry_3_March_8th_MP_%2B_Coop_Worlds.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These assets contain worlds, that are corrupted (only .fat&#039;s and .nfo&#039;s):&lt;br /&gt;
* coop_huginn&lt;br /&gt;
* coop_freyja&lt;br /&gt;
* coop_vidar&lt;br /&gt;
* coop_skadi&lt;br /&gt;
* coop_sleipnir&lt;br /&gt;
* coop_pvp_sof04&lt;br /&gt;
* pvp_hak14_cassabanana&lt;br /&gt;
* pvp_hak17_tomato&lt;br /&gt;
* pvp_jas03_mango&lt;br /&gt;
* pvp_jas18_buddhashand&lt;br /&gt;
* pvp_jas19_wat&lt;br /&gt;
* pvp_lee01_pear&lt;br /&gt;
* pvp_sof04_cloudberry&lt;br /&gt;
* pvp_sof12&lt;br /&gt;
* pvp_mat07&lt;br /&gt;
&lt;br /&gt;
==July 16th, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:July_6th_Multicommon.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These asset contains only one world which is:&lt;br /&gt;
* Multicommon (map editor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_Assets_of_Incomplete_Builds&amp;diff=144818</id>
		<title>Far Cry 3 Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_Assets_of_Incomplete_Builds&amp;diff=144818"/>
		<updated>2025-07-30T00:02:55Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Far Cry 3 (List of Unplayable Builds)&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The development of Far Cry 3 began in 2009 and its base retail version was completed in October 2012. So there are +- 3 years of development. Despite the existence of several builds, their abundance is only in September and October 2012, which is somewhat more sparse looking back over time, so only 1 build from August 2012, 2 builds from May 2012 and 1 build from March 2012 exist as complete. These 4 builds were obtained from an HDD named &amp;lt;code&amp;gt;Ubisoft Massive HDD #1 - Far Cry 3, Assassin&#039;s Creed 4&amp;lt;/code&amp;gt; which, on analysis, shows that this HDD originally stored prototypes of this game and later stored prototypes of Assassin&#039;s Creed IV: Black Flag. The most interesting thing about this is that this HDD started being used in 2009 to store Far Cry 3 prototypes. Unfortunately, given that it was used for 4 years, nothing remains from that time other than an empty folder. However, there are still remnants of files related to builds between March 2011 and February 2012. Despite appearing useless since these are builds that are far from complete, we&#039;re talking about assets from a bygone era that can be used to be restored and used in the retail versions of the game. With this, the decision was made to share these assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;in pogress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=2011 Assets=&lt;br /&gt;
&lt;br /&gt;
==~Mar 23, 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=FC3_(~Mar_23,_2011)_(Only_1_World).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
It contains a world called pvp_kas06_pitaya which, as the name implies, was used for multiplayer mode. No files are corrupted and it is 100% safe to extract them. Luckily, even though these assets are the oldest recoverable, they didn&#039;t have any corrupted files, unlike their successors.&lt;br /&gt;
&lt;br /&gt;
==~Apr 11, 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=FC3_(~Apr_11,_2011)_(Only_1_World).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
It contains a world called pvp_jas16_durian. From its name, this is the world used in multiplayer mode. Unfortunately, pvp_jas16_durian is corrupted and it doesn&#039;t seem to be possible to recover this file via hex. However, it should be noted that this file still stores files, albeit incomplete. pvp_jas16_durian. nfo is partially corrupted and although it is possible to add the missing lines, the recovery is unfortunately partial (and it was not possible to do so). However, this file turns out to be useless because given that the beginning of pvp_jas16_durian is missing, the only option would be to recover the files via hex manually and work your way through the list.&lt;br /&gt;
&lt;br /&gt;
==Sep 12, 2011 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=Far_Cry_3_FLINT-MSV-MAIN-PACKAGE-580.0_(Sep_12,_2011_00.44.35).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
This build has executables which lets you know that the build name is FLINT-MSV-MAIN-PACKAGE-580.0 which means it&#039;s an internal multiplayer prototype. Unfortunately, only fcx.xdb, fcx.xex and fcx.exe (decompiled version of xex) seem to be what&#039;s left of this build.&lt;br /&gt;
&lt;br /&gt;
==~Oct 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
An nfo file for an October 2011 version exists, although it is extremely incomplete. It belongs to a world called coop_press. Curiously, this world, unlike the February version, was supposed to store E3 files, which is strange because the E3 prototypes use a separate world named fc3_e3. It should be noted, however, that this world was probably used for internal conferences (hence the name press).&lt;br /&gt;
&lt;br /&gt;
=2012 Assets=&lt;br /&gt;
&lt;br /&gt;
==Jan 14, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:Fc3_(Jan_14,_2012)_(Very_Incomplete,_Only_2_Worlds).zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These assets contain worlds, that may be corrupted:&lt;br /&gt;
* coop_press&lt;br /&gt;
* pvp_jas21_ginger&lt;br /&gt;
&lt;br /&gt;
==~Feb 2, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:FC3_(~Feb_2,_2012)_(Only_World_Files).zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These assets contain worlds, that may be corrupted:&lt;br /&gt;
* multicommon (map editor)&lt;br /&gt;
* frontendworld&lt;br /&gt;
* fc3_main (.nfo definitely corrupted)&lt;br /&gt;
* coop_vidar&lt;br /&gt;
* coop_skadi&lt;br /&gt;
* coop_sleipnir&lt;br /&gt;
* coop_pvp_sof04&lt;br /&gt;
* pvp_jas18buddhashand&lt;br /&gt;
* pvp_jas19_wat&lt;br /&gt;
* pvp_lee01_pear&lt;br /&gt;
&lt;br /&gt;
==March 8th, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:Far_Cry_3_March_8th_MP_%2B_Coop_Worlds.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These assets contain worlds, that are corrupted (only .fat&#039;s and .nfo&#039;s):&lt;br /&gt;
* coop_huginn&lt;br /&gt;
* coop_freyja&lt;br /&gt;
* coop_vidar&lt;br /&gt;
* coop_skadi&lt;br /&gt;
* coop_sleipnir&lt;br /&gt;
* coop_pvp_sof04&lt;br /&gt;
* pvp_hak14_cassabanana&lt;br /&gt;
* pvp_hak17_tomato&lt;br /&gt;
* pvp_jas03_mango&lt;br /&gt;
* pvp_jas18_buddhashand&lt;br /&gt;
* pvp_jas19_wat&lt;br /&gt;
* pvp_lee01_pear&lt;br /&gt;
* pvp_sof04_cloudberry&lt;br /&gt;
* pvp_sof12&lt;br /&gt;
* pvp_mat07&lt;br /&gt;
&lt;br /&gt;
==July 16th, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:July_6th_Multicommon.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These asset contains only one world which is:&lt;br /&gt;
* Multicommon (map editor)&lt;br /&gt;
&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:July_6th_Multicommon.zip&amp;diff=144817</id>
		<title>File:July 6th Multicommon.zip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:July_6th_Multicommon.zip&amp;diff=144817"/>
		<updated>2025-07-30T00:01:04Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This .zip contains the data for Far Cry 3&#039;s multicommon world&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:TheMysterPL&amp;diff=144066</id>
		<title>User:TheMysterPL</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:TheMysterPL&amp;diff=144066"/>
		<updated>2025-07-15T17:12:31Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FC3 Prototype guy&lt;br /&gt;
&amp;lt;br&amp;gt;Discord: TheMysteryPL&lt;br /&gt;
&amp;lt;br&amp;gt;(yes i mispelled the username on hiddenpalace)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:TheMysterPL&amp;diff=144065</id>
		<title>User:TheMysterPL</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:TheMysterPL&amp;diff=144065"/>
		<updated>2025-07-15T17:11:52Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FC3 Prototype guy&lt;br /&gt;
Discord: TheMysteryPL&lt;br /&gt;
(yes i mispelled the username on hiddenpalace)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:TheMysterPL&amp;diff=144064</id>
		<title>User:TheMysterPL</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:TheMysterPL&amp;diff=144064"/>
		<updated>2025-07-15T17:11:39Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FC3 Prototype guy&lt;br /&gt;
Discord: TheMysteryPL&lt;br /&gt;
(yes i mispelled the username on hiddenpalace&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:TheMysterPL&amp;diff=144063</id>
		<title>User:TheMysterPL</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:TheMysterPL&amp;diff=144063"/>
		<updated>2025-07-15T17:11:10Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
FC3 Prototype guy&lt;br /&gt;
Discord: TheMysteryPL&lt;br /&gt;
(yes i mispelled the username on hiddenpalace)&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143088</id>
		<title>Far Cry 3 (Tools)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143088"/>
		<updated>2025-06-28T08:56:14Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Tools for builds&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page was made to share useful tools which help people interesed in Far Cry 3&#039;s pre-release stage to make new mods.&lt;br /&gt;
Every author of these tools is credited and asked about the upload of their work!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;!WARNING!&#039;&#039;&#039; Right now, these tools are made for XBox 360 only! They won&#039;t work on other platforms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 - Archive extraction tool==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_Tools_XB360.zip Download Tool]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
&amp;lt;br&amp;gt;Decompression.exe made by VP (known for Watch Dogs modding)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tool is made to extract assets like models or textures from .dat and .fat archives using .nfo files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the .nfo, .dat and .fat (with the same names) in the same folder as the tool&lt;br /&gt;
* 2. Drag the .nfo file onto Dunia2_360_Extractor.vbs.&lt;br /&gt;
* 3. Wait until a windows saying &amp;quot;Finished extracting files&amp;quot; pops out&lt;br /&gt;
* Files are now extracted in a sub-folder with the same name as the archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 - Noesis texture import==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_XB360_Noesis_texture_plugin.zip Download Tool]&lt;br /&gt;
&lt;br /&gt;
[https://www.richwhitehouse.com/index.php?content=inc_projects.php&amp;amp;filemirror=noesisv4474.zip Download Noesis]&lt;br /&gt;
&lt;br /&gt;
Python script made by Miru (mirukutea)&lt;br /&gt;
&amp;lt;br&amp;gt;Noesis made by Dick from Rich Whitehouse&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Thanks for Scooba for sharing me this script&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This script is made to import, load and export textures (.xbt) inside Noesis &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the dunia_xbt.py file inside (Noesis root folder)\plugins\python&lt;br /&gt;
* 2. Open Noesis&lt;br /&gt;
* 3. Double click on a .xbt file in Noesis to view one&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some files like the minimap textures from some builds cannot be opened or exported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 - Material header reverse==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Material_header_reversing_tool_for_Far_Cry_3.zip Download Tool]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
&lt;br /&gt;
This script is made to reverse headers inside material.bin files to use them in retail pc version&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the script inside a folder with material files inside a sub-folder called &amp;quot;_materials&amp;quot;&lt;br /&gt;
* 2. Open the script&lt;br /&gt;
* 3. Materials should get their headers reversed (can check using hex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Folder for materials MUST BE called &amp;quot;_materials&amp;quot;, otherwise the script won&#039;t work&lt;br /&gt;
* Not every material has a texture in the same name as in earlier builds. Because of those missing files models can become bright pink or stay at distant LOD versions&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Playstation 3 Tools&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.No tools available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143047</id>
		<title>Far Cry 3 (Tools)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143047"/>
		<updated>2025-06-27T17:13:31Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Tools for builds&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page was made to share useful tools which help people interesed in Far Cry 3&#039;s pre-release stage to make new mods.&lt;br /&gt;
Every author of these tools is credited and asked about the upload of their work!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;!WARNING!&#039;&#039;&#039; Right now, these tools are made for XBox 360 only! They won&#039;t work on other platforms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 - Archive extraction tool==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_Tools_XB360.zip Download Tool]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
&amp;lt;br&amp;gt;Decompression.exe made by IV (known for Watch Dogs modding)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tool is made to extract assets like models or textures from .dat and .fat archives using .nfo files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the .nfo, .dat and .fat (with the same names) in the same folder as the tool&lt;br /&gt;
* 2. Drag the .nfo file onto Dunia2_360_Extractor.vbs.&lt;br /&gt;
* 3. Wait until a windows saying &amp;quot;Finished extracting files&amp;quot; pops out&lt;br /&gt;
* Files are now extracted in a sub-folder with the same name as the archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 - Noesis texture import==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_XB360_Noesis_texture_plugin.zip Download Tool]&lt;br /&gt;
&lt;br /&gt;
[https://www.richwhitehouse.com/index.php?content=inc_projects.php&amp;amp;filemirror=noesisv4474.zip Download Noesis]&lt;br /&gt;
&lt;br /&gt;
Python script made by Scxbrah (Scooba)&lt;br /&gt;
&amp;lt;br&amp;gt;Noesis made by Dick from Rich Whitehouse&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This script is made to import, load and export textures (.xbt) inside Noesis &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the dunia_xbt.py file inside (Noesis root folder)\plugins\python&lt;br /&gt;
* 2. Open Noesis&lt;br /&gt;
* 3. Double click on a .xbt file in Noesis to view one&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some files like the minimap textures from some builds cannot be opened or exported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 - Material header reverse==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Material_header_reversing_tool_for_Far_Cry_3.zip Download Tool]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
&lt;br /&gt;
This script is made to reverse headers inside material.bin files to use them in retail pc version&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the script inside a folder with material files inside a sub-folder called &amp;quot;_materials&amp;quot;&lt;br /&gt;
* 2. Open the script&lt;br /&gt;
* 3. Materials should get their headers reversed (can check using hex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Folder for materials MUST BE called &amp;quot;_materials&amp;quot;, otherwise the script won&#039;t work&lt;br /&gt;
* Not every material has a texture in the same name as in earlier builds. Because of those missing files models can become bright pink or stay at distant LOD versions&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Playstation 3 Tools&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.No tools available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143046</id>
		<title>Far Cry 3 (Tools)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143046"/>
		<updated>2025-06-27T17:11:08Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: Final look change ( more tools later )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Tools for builds&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page was made to share useful tools which help people interesed in Far Cry 3&#039;s pre-release stage to make new mods.&lt;br /&gt;
Every author of these tools is credited and asked about the upload of their work!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;!WARNING!&#039;&#039;&#039; Right now, these tools are made for XBox 360 only! They won&#039;t work on other platforms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 - Archive extraction tool==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_Tools_XB360.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
&amp;lt;br&amp;gt;Decompression.exe made by IV (known for Watch Dogs modding)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tool is made to extract assets like models or textures from .dat and .fat archives using .nfo files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the .nfo, .dat and .fat (with the same names) in the same folder as the tool&lt;br /&gt;
* 2. Drag the .nfo file onto Dunia2_360_Extractor.vbs.&lt;br /&gt;
* 3. Wait until a windows saying &amp;quot;Finished extracting files&amp;quot; pops out&lt;br /&gt;
* Files are now extracted in a sub-folder with the same name as the archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 - Noesis texture import==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_XB360_Noesis_texture_plugin.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
Python script made by Scxbrah (Scooba)&lt;br /&gt;
&amp;lt;br&amp;gt;Noesis made by Dick from Rich Whitehouse&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This script is made to import, load and export textures (.xbt) inside Noesis &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the dunia_xbt.py file inside (Noesis root folder)\plugins\python&lt;br /&gt;
* 2. Open Noesis&lt;br /&gt;
* 3. Double click on a .xbt file in Noesis to view one&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some files like the minimap textures from some builds cannot be opened or exported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 - Material header reverse==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Material_header_reversing_tool_for_Far_Cry_3.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
&lt;br /&gt;
This script is made to reverse headers inside material.bin files to use them in retail pc version&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the script inside a folder with material files inside a sub-folder called &amp;quot;_materials&amp;quot;&lt;br /&gt;
* 2. Open the script&lt;br /&gt;
* 3. Materials should get their headers reversed (can check using hex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Folder for materials MUST BE called &amp;quot;_materials&amp;quot;, otherwise the script won&#039;t work&lt;br /&gt;
* Not every material has a texture in the same name as in earlier builds. Because of those missing files models can become bright pink or stay at distant LOD versions&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Playstation 3 Tools&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.No tools available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143045</id>
		<title>Far Cry 3 (Tools)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143045"/>
		<updated>2025-06-27T17:09:13Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: Changed the look, again :/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Tools for builds&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page was made to share useful tools which help people interesed in Far Cry 3&#039;s pre-release stage to make new mods.&lt;br /&gt;
Every author of these tools is credited and asked about the upload of their work!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;!WARNING!&#039;&#039;&#039; Right now, these tools are made for XBox 360 only! They won&#039;t work on other platforms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 - Archive extraction tool==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_Tools_XB360.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
,Decompression.exe made by IV (known for Watch Dogs modding)&lt;br /&gt;
&lt;br /&gt;
This tool is made to extract assets like models or textures from .dat and .fat archives using .nfo files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the .nfo, .dat and .fat (with the same names) in the same folder as the tool&lt;br /&gt;
* 2. Drag the .nfo file onto Dunia2_360_Extractor.vbs.&lt;br /&gt;
* 3. Wait until a windows saying &amp;quot;Finished extracting files&amp;quot; pops out&lt;br /&gt;
* Files are now extracted in a sub-folder with the same name as the archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 - Noesis texture import==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_XB360_Noesis_texture_plugin.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
Python script made by Scxbrah (Scooba)&lt;br /&gt;
,Noesis made by Dick from Rich Whitehouse&lt;br /&gt;
&lt;br /&gt;
This script is made to import, load and export textures (.xbt) inside Noesis &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the dunia_xbt.py file inside (Noesis root folder)\plugins\python&lt;br /&gt;
* 2. Open Noesis&lt;br /&gt;
* 3. Double click on a .xbt file in Noesis to view one&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some files like the minimap textures from some builds cannot be opened or exported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 - Material header reverse==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Material_header_reversing_tool_for_Far_Cry_3.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
&lt;br /&gt;
This script is made to reverse headers inside material.bin files to use them in retail pc version&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the script inside a folder with material files inside a sub-folder called &amp;quot;_materials&amp;quot;&lt;br /&gt;
* 2. Open the script&lt;br /&gt;
* 3. Materials should get their headers reversed (can check using hex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Folder for materials MUST BE called &amp;quot;_materials&amp;quot;, otherwise the script won&#039;t work&lt;br /&gt;
* Not every material has a texture in the same name as in earlier builds. Because of those missing files models can become bright pink or stay at distant LOD versions&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Playstation 3 Tools&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.No tools available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143044</id>
		<title>Far Cry 3 (Tools)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143044"/>
		<updated>2025-06-27T17:05:06Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: Changed the look&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Tools for builds&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page was made to share useful tools which help people interesed in Far Cry 3&#039;s pre-release stage to make new mods.&lt;br /&gt;
Every author of these tools is credited and asked about the upload of their work!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;XBox 360 Tools&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
!WARNING! These tools are made for XBox 360 only! They won&#039;t work on other platforms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Archive extraction tool==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_Tools_XB360.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
Decompression.exe made by IV (known for Watch Dogs modding)&lt;br /&gt;
&lt;br /&gt;
This tool is made to extract assets like models or textures from .dat and .fat archives using .nfo files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the .nfo, .dat and .fat (with the same names) in the same folder as the tool&lt;br /&gt;
* 2. Drag the .nfo file onto Dunia2_360_Extractor.vbs.&lt;br /&gt;
* 3. Wait until a windows saying &amp;quot;Finished extracting files&amp;quot; pops out&lt;br /&gt;
* Files are now extracted in a sub-folder with the same name as the archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Noesis texture import==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_XB360_Noesis_texture_plugin.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
Python script made by Scxbrah (Scooba)&lt;br /&gt;
Noesis made by Dick from Rich Whitehouse&lt;br /&gt;
&lt;br /&gt;
This script is made to import, load and export textures (.xbt) inside Noesis &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the dunia_xbt.py file inside (Noesis root folder)\plugins\python&lt;br /&gt;
* 2. Open Noesis&lt;br /&gt;
* 3. Double click on a .xbt file in Noesis to view one&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some files like the minimap textures from some builds cannot be opened or exported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material header reverse==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Material_header_reversing_tool_for_Far_Cry_3.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
&lt;br /&gt;
This script is made to reverse headers inside material.bin files to use them in retail pc version&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the script inside a folder with material files inside a sub-folder called &amp;quot;_materials&amp;quot;&lt;br /&gt;
* 2. Open the script&lt;br /&gt;
* 3. Materials should get their headers reversed (can check using hex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Folder for materials MUST BE called &amp;quot;_materials&amp;quot;, otherwise the script won&#039;t work&lt;br /&gt;
* Not every material has a texture in the same name as in earlier builds. Because of those missing files models can become bright pink or stay at distant LOD versions&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Playstation 3 Tools&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.No tools available.&#039;&#039;&#039;&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143043</id>
		<title>Far Cry 3 (Tools)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143043"/>
		<updated>2025-06-27T17:03:36Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: Changed a warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Tools for builds&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page was made to share useful tools which help people interesed in Far Cry 3&#039;s pre-release stage to make new mods.&lt;br /&gt;
Every author of these tools is credited and asked about the upload of their work!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 Tools==&lt;br /&gt;
!WARNING! These tools are made for XBox 360 only! They won&#039;t work on other platforms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Archive extraction tool==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_Tools_XB360.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
Decompression.exe made by IV (known for Watch Dogs modding)&lt;br /&gt;
&lt;br /&gt;
This tool is made to extract assets like models or textures from .dat and .fat archives using .nfo files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the .nfo, .dat and .fat (with the same names) in the same folder as the tool&lt;br /&gt;
* 2. Drag the .nfo file onto Dunia2_360_Extractor.vbs.&lt;br /&gt;
* 3. Wait until a windows saying &amp;quot;Finished extracting files&amp;quot; pops out&lt;br /&gt;
* Files are now extracted in a sub-folder with the same name as the archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Noesis texture import==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_XB360_Noesis_texture_plugin.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
Python script made by Scxbrah (Scooba)&lt;br /&gt;
Noesis made by Dick from Rich Whitehouse&lt;br /&gt;
&lt;br /&gt;
This script is made to import, load and export textures (.xbt) inside Noesis &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the dunia_xbt.py file inside (Noesis root folder)\plugins\python&lt;br /&gt;
* 2. Open Noesis&lt;br /&gt;
* 3. Double click on a .xbt file in Noesis to view one&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some files like the minimap textures from some builds cannot be opened or exported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material header reverse==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Material_header_reversing_tool_for_Far_Cry_3.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
&lt;br /&gt;
This script is made to reverse headers inside material.bin files to use them in retail pc version&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the script inside a folder with material files inside a sub-folder called &amp;quot;_materials&amp;quot;&lt;br /&gt;
* 2. Open the script&lt;br /&gt;
* 3. Materials should get their headers reversed (can check using hex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Folder for materials MUST BE called &amp;quot;_materials&amp;quot;, otherwise the script won&#039;t work&lt;br /&gt;
* Not every material has a texture in the same name as in earlier builds. Because of those missing files models can become bright pink or stay at distant LOD versions&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playstation 3 Tools==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.No tools available.&#039;&#039;&#039;&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143042</id>
		<title>Far Cry 3 (Tools)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143042"/>
		<updated>2025-06-27T17:02:17Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: Removed a space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Tools for builds&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page was made to share useful tools which help people interesed in Far Cry 3&#039;s pre-release stage to make new mods.&lt;br /&gt;
Every author of these tools is credited and asked about the upload of their work!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 Tools==&lt;br /&gt;
!THESE ARE TOOLS FOR XBOX 360 BUILDS OF THE GAME! (They won&#039;t work on PS3 builds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Archive extraction tool==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_Tools_XB360.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
Decompression.exe made by IV (known for Watch Dogs modding)&lt;br /&gt;
&lt;br /&gt;
This tool is made to extract assets like models or textures from .dat and .fat archives using .nfo files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the .nfo, .dat and .fat (with the same names) in the same folder as the tool&lt;br /&gt;
* 2. Drag the .nfo file onto Dunia2_360_Extractor.vbs.&lt;br /&gt;
* 3. Wait until a windows saying &amp;quot;Finished extracting files&amp;quot; pops out&lt;br /&gt;
* Files are now extracted in a sub-folder with the same name as the archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Noesis texture import==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_XB360_Noesis_texture_plugin.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
Python script made by Scxbrah (Scooba)&lt;br /&gt;
Noesis made by Dick from Rich Whitehouse&lt;br /&gt;
&lt;br /&gt;
This script is made to import, load and export textures (.xbt) inside Noesis &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the dunia_xbt.py file inside (Noesis root folder)\plugins\python&lt;br /&gt;
* 2. Open Noesis&lt;br /&gt;
* 3. Double click on a .xbt file in Noesis to view one&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some files like the minimap textures from some builds cannot be opened or exported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material header reverse==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Material_header_reversing_tool_for_Far_Cry_3.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
&lt;br /&gt;
This script is made to reverse headers inside material.bin files to use them in retail pc version&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the script inside a folder with material files inside a sub-folder called &amp;quot;_materials&amp;quot;&lt;br /&gt;
* 2. Open the script&lt;br /&gt;
* 3. Materials should get their headers reversed (can check using hex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Folder for materials MUST BE called &amp;quot;_materials&amp;quot;, otherwise the script won&#039;t work&lt;br /&gt;
* Not every material has a texture in the same name as in earlier builds. Because of those missing files models can become bright pink or stay at distant LOD versions&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playstation 3 Tools==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.No tools available.&#039;&#039;&#039;&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143041</id>
		<title>Far Cry 3 (Tools)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143041"/>
		<updated>2025-06-27T17:01:24Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Tools for builds&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page was made to share useful tools which help people interesed in Far Cry 3&#039;s pre-release stage to make new mods.&lt;br /&gt;
Every author of these tools is credited and asked about the upload of their work!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 Tools==&lt;br /&gt;
!THESE ARE TOOLS FOR XBOX 360 BUILDS OF THE GAME! (They won&#039;t work on PS3 builds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Archive extraction tool==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_Tools_XB360.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
Decompression .exe made by IV (known for Watch Dogs modding)&lt;br /&gt;
&lt;br /&gt;
This tool is made to extract assets like models or textures from .dat and .fat archives using .nfo files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the .nfo, .dat and .fat (with the same names) in the same folder as the tool&lt;br /&gt;
* 2. Drag the .nfo file onto Dunia2_360_Extractor.vbs.&lt;br /&gt;
* 3. Wait until a windows saying &amp;quot;Finished extracting files&amp;quot; pops out&lt;br /&gt;
* Files are now extracted in a sub-folder with the same name as the archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Noesis texture import==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_XB360_Noesis_texture_plugin.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
Python script made by Scxbrah (Scooba)&lt;br /&gt;
Noesis made by Dick from Rich Whitehouse&lt;br /&gt;
&lt;br /&gt;
This script is made to import, load and export textures (.xbt) inside Noesis &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the dunia_xbt.py file inside (Noesis root folder)\plugins\python&lt;br /&gt;
* 2. Open Noesis&lt;br /&gt;
* 3. Double click on a .xbt file in Noesis to view one&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some files like the minimap textures from some builds cannot be opened or exported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material header reverse==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Material_header_reversing_tool_for_Far_Cry_3.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
&lt;br /&gt;
This script is made to reverse headers inside material.bin files to use them in retail pc version&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the script inside a folder with material files inside a sub-folder called &amp;quot;_materials&amp;quot;&lt;br /&gt;
* 2. Open the script&lt;br /&gt;
* 3. Materials should get their headers reversed (can check using hex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Folder for materials MUST BE called &amp;quot;_materials&amp;quot;, otherwise the script won&#039;t work&lt;br /&gt;
* Not every material has a texture in the same name as in earlier builds. Because of those missing files models can become bright pink or stay at distant LOD versions&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playstation 3 Tools==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.No tools available.&#039;&#039;&#039;&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143040</id>
		<title>Far Cry 3 (Tools)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143040"/>
		<updated>2025-06-27T17:00:44Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Far Cry 3 (Tools)&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page was made to share useful tools which help people interesed in Far Cry 3&#039;s pre-release stage to make new mods.&lt;br /&gt;
Every author of these tools is credited and asked about the upload of their work!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 Tools==&lt;br /&gt;
!THESE ARE TOOLS FOR XBOX 360 BUILDS OF THE GAME! (They won&#039;t work on PS3 builds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Archive extraction tool==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_Tools_XB360.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
Decompression .exe made by IV (known for Watch Dogs modding)&lt;br /&gt;
&lt;br /&gt;
This tool is made to extract assets like models or textures from .dat and .fat archives using .nfo files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the .nfo, .dat and .fat (with the same names) in the same folder as the tool&lt;br /&gt;
* 2. Drag the .nfo file onto Dunia2_360_Extractor.vbs.&lt;br /&gt;
* 3. Wait until a windows saying &amp;quot;Finished extracting files&amp;quot; pops out&lt;br /&gt;
* Files are now extracted in a sub-folder with the same name as the archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Noesis texture import==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_XB360_Noesis_texture_plugin.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
Python script made by Scxbrah (Scooba)&lt;br /&gt;
Noesis made by Dick from Rich Whitehouse&lt;br /&gt;
&lt;br /&gt;
This script is made to import, load and export textures (.xbt) inside Noesis &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the dunia_xbt.py file inside (Noesis root folder)\plugins\python&lt;br /&gt;
* 2. Open Noesis&lt;br /&gt;
* 3. Double click on a .xbt file in Noesis to view one&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some files like the minimap textures from some builds cannot be opened or exported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material header reverse==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Material_header_reversing_tool_for_Far_Cry_3.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
&lt;br /&gt;
This script is made to reverse headers inside material.bin files to use them in retail pc version&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the script inside a folder with material files inside a sub-folder called &amp;quot;_materials&amp;quot;&lt;br /&gt;
* 2. Open the script&lt;br /&gt;
* 3. Materials should get their headers reversed (can check using hex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Folder for materials MUST BE called &amp;quot;_materials&amp;quot;, otherwise the script won&#039;t work&lt;br /&gt;
* Not every material has a texture in the same name as in earlier builds. Because of those missing files models can become bright pink or stay at distant LOD versions&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playstation 3 Tools==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.No tools available.&#039;&#039;&#039;&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143039</id>
		<title>Far Cry 3 (Tools)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Tools)&amp;diff=143039"/>
		<updated>2025-06-27T17:00:02Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: Created page with &amp;quot;{{Assets |Page name=Far Cry 3 (Tools) |game=Far Cry 3 |system=Other |genre=FPS |unreleased=No }} This page was made to share useful tools which help people interesed in Far Cry 3&amp;#039;s pre-release stage to make new mods.  Every author of these tools is credited and asked about the upload of their work!        ==XBox 360 Tools==  !THESE ARE TOOLS FOR XBOX 360 BUILDS OF THE GAME! (They won&amp;#039;t work on PS3 builds)      ==Archive extraction tool==    [http://hiddenpalace.org/File:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Far Cry 3 (Tools)&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page was made to share useful tools which help people interesed in Far Cry 3&#039;s pre-release stage to make new mods.&lt;br /&gt;
Every author of these tools is credited and asked about the upload of their work!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XBox 360 Tools==&lt;br /&gt;
!THESE ARE TOOLS FOR XBOX 360 BUILDS OF THE GAME! (They won&#039;t work on PS3 builds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Archive extraction tool==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_Tools_XB360.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
Decompression .exe made by IV (known for Watch Dogs modding)&lt;br /&gt;
&lt;br /&gt;
This tool is made to extract assets like models or textures from .dat and .fat archives using .nfo files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the .nfo, .dat and .fat (with the same names) in the same folder as the tool&lt;br /&gt;
* 2. Drag the .nfo file onto Dunia2_360_Extractor.vbs.&lt;br /&gt;
* 3. Wait until a windows saying &amp;quot;Finished extracting files&amp;quot; pops out&lt;br /&gt;
* Files are now extracted in a sub-folder with the same name as the archive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Noesis texture import==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Dunia2_XB360_Noesis_texture_plugin.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
Python script made by Scxbrah (Scooba)&lt;br /&gt;
Noesis made by Dick from Rich Whitehouse&lt;br /&gt;
&lt;br /&gt;
This script is made to import, load and export textures (.xbt) inside Noesis &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the dunia_xbt.py file inside (Noesis root folder)\plugins\python&lt;br /&gt;
* 2. Open Noesis&lt;br /&gt;
* 3. Double click on a .xbt file in Noesis to view one&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some files like the minimap textures from some builds cannot be opened or exported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Material header reverse==&lt;br /&gt;
&lt;br /&gt;
[http://hiddenpalace.org/File:Material_header_reversing_tool_for_Far_Cry_3.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
.Vbs script made by Scxbrah (Scooba)&lt;br /&gt;
&lt;br /&gt;
This script is made to reverse headers inside material.bin files to use them in retail pc version&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1. Place the script inside a folder with material files inside a sub-folder called &amp;quot;_materials&amp;quot;&lt;br /&gt;
* 2. Open the script&lt;br /&gt;
* 3. Materials should get their headers reversed (can check using hex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Folder for materials MUST BE called &amp;quot;_materials&amp;quot;, otherwise the script won&#039;t work&lt;br /&gt;
* Not every material has a texture in the same name as in earlier builds. Because of those missing files models can become bright pink or stay at distant LOD versions&lt;br /&gt;
* If you get a error make sure that the &amp;quot;Only read&amp;quot; attribute in currently used folder is not checked (Folder right click --&amp;gt; Properties --&amp;gt; Attributes)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playstation 3 Tools==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.No tools available.&#039;&#039;&#039;&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Dunia2_XB360_Noesis_texture_plugin.zip&amp;diff=143038</id>
		<title>File:Dunia2 XB360 Noesis texture plugin.zip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Dunia2_XB360_Noesis_texture_plugin.zip&amp;diff=143038"/>
		<updated>2025-06-27T16:55:22Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Script/plugin made for importing, viewing and exporting Far Cry 3&#039;s XBox 360 textures&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Material_header_reversing_tool_for_Far_Cry_3.zip&amp;diff=143037</id>
		<title>File:Material header reversing tool for Far Cry 3.zip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Material_header_reversing_tool_for_Far_Cry_3.zip&amp;diff=143037"/>
		<updated>2025-06-27T16:52:29Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This tool is used to reverse the header for material.bin files from Far Cry 3 XBox 360 builds&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Dunia2_Tools_XB360.zip&amp;diff=143036</id>
		<title>File:Dunia2 Tools XB360.zip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Dunia2_Tools_XB360.zip&amp;diff=143036"/>
		<updated>2025-06-27T16:48:16Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tool for extracting pre-release files. Made for Far Cry 3 XBox 360 builds&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_Assets_of_Incomplete_Builds&amp;diff=143035</id>
		<title>Far Cry 3 Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_Assets_of_Incomplete_Builds&amp;diff=143035"/>
		<updated>2025-06-27T15:49:24Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Far Cry 3 (List of Unplayable Builds)&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The development of Far Cry 3 began in 2009 and its base retail version was completed in October 2012. So there are +- 3 years of development. Despite the existence of several builds, their abundance is only in September and October 2012, which is somewhat more sparse looking back over time, so only 1 build from August 2012, 2 builds from May 2012 and 1 build from March 2012 exist as complete. These 4 builds were obtained from an HDD named &amp;lt;code&amp;gt;Ubisoft Massive HDD #1 - Far Cry 3, Assassin&#039;s Creed 4&amp;lt;/code&amp;gt; which, on analysis, shows that this HDD originally stored prototypes of this game and later stored prototypes of Assassin&#039;s Creed IV: Black Flag. The most interesting thing about this is that this HDD started being used in 2009 to store Far Cry 3 prototypes. Unfortunately, given that it was used for 4 years, nothing remains from that time other than an empty folder. However, there are still remnants of files related to builds between March 2011 and February 2012. Despite appearing useless since these are builds that are far from complete, we&#039;re talking about assets from a bygone era that can be used to be restored and used in the retail versions of the game. With this, the decision was made to share these assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;in pogress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=2011 Assets=&lt;br /&gt;
&lt;br /&gt;
==~Mar 23, 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=FC3_(~Mar_23,_2011)_(Only_1_World).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
It contains a world called pvp_kas06_pitaya which, as the name implies, was used for multiplayer mode. No files are corrupted and it is 100% safe to extract them. Luckily, even though these assets are the oldest recoverable, they didn&#039;t have any corrupted files, unlike their successors.&lt;br /&gt;
&lt;br /&gt;
==~Apr 11, 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=FC3_(~Apr_11,_2011)_(Only_1_World).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
It contains a world called pvp_jas16_durian. From its name, this is the world used in multiplayer mode. Unfortunately, pvp_jas16_durian is corrupted and it doesn&#039;t seem to be possible to recover this file via hex. However, it should be noted that this file still stores files, albeit incomplete. pvp_jas16_durian. nfo is partially corrupted and although it is possible to add the missing lines, the recovery is unfortunately partial (and it was not possible to do so). However, this file turns out to be useless because given that the beginning of pvp_jas16_durian is missing, the only option would be to recover the files via hex manually and work your way through the list.&lt;br /&gt;
&lt;br /&gt;
==Sep 12, 2011 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=Far_Cry_3_FLINT-MSV-MAIN-PACKAGE-580.0_(Sep_12,_2011_00.44.35).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
This build has executables which lets you know that the build name is FLINT-MSV-MAIN-PACKAGE-580.0 which means it&#039;s an internal multiplayer prototype. Unfortunately, only fcx.xdb, fcx.xex and fcx.exe (decompiled version of xex) seem to be what&#039;s left of this build.&lt;br /&gt;
&lt;br /&gt;
==~Oct 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
An nfo file for an October 2011 version exists, although it is extremely incomplete. It belongs to a world called coop_press. Curiously, this world, unlike the February version, was supposed to store E3 files, which is strange because the E3 prototypes use a separate world named fc3_e3. It should be noted, however, that this world was probably used for internal conferences (hence the name press).&lt;br /&gt;
&lt;br /&gt;
=2012 Assets=&lt;br /&gt;
&lt;br /&gt;
==Jan 14, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:Fc3_(Jan_14,_2012)_(Very_Incomplete,_Only_2_Worlds).zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These assets contain worlds, that may be corrupted:&lt;br /&gt;
* coop_press&lt;br /&gt;
* pvp_jas21_ginger&lt;br /&gt;
&lt;br /&gt;
==~Feb 2, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:FC3_(~Feb_2,_2012)_(Only_World_Files).zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These assets contain worlds, that may be corrupted:&lt;br /&gt;
* multicommon&lt;br /&gt;
* frontendworld&lt;br /&gt;
* fc3_main (.nfo definitely corrupted)&lt;br /&gt;
* coop_vidar&lt;br /&gt;
* coop_skadi&lt;br /&gt;
* coop_sleipnir&lt;br /&gt;
* coop_pvp_sof04&lt;br /&gt;
* pvp_jas18buddhashand&lt;br /&gt;
* pvp_jas19_wat&lt;br /&gt;
* pvp_lee01_pear&lt;br /&gt;
&lt;br /&gt;
==March 8th, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:Far_Cry_3_March_8th_MP_%2B_Coop_Worlds.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These assets contain worlds, that are corrupted (only .fat&#039;s and .nfo&#039;s):&lt;br /&gt;
* coop_huginn&lt;br /&gt;
* coop_freyja&lt;br /&gt;
* coop_vidar&lt;br /&gt;
* coop_skadi&lt;br /&gt;
* coop_sleipnir&lt;br /&gt;
* coop_pvp_sof04&lt;br /&gt;
* pvp_hak14_cassabanana&lt;br /&gt;
* pvp_hak17_tomato&lt;br /&gt;
* pvp_jas03_mango&lt;br /&gt;
* pvp_jas18_buddhashand&lt;br /&gt;
* pvp_jas19_wat&lt;br /&gt;
* pvp_lee01_pear&lt;br /&gt;
* pvp_sof04_cloudberry&lt;br /&gt;
* pvp_sof12&lt;br /&gt;
* pvp_mat07&lt;br /&gt;
&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_Assets_of_Incomplete_Builds&amp;diff=143034</id>
		<title>Far Cry 3 Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_Assets_of_Incomplete_Builds&amp;diff=143034"/>
		<updated>2025-06-27T15:48:01Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Far Cry 3 (List of Unplayable Builds)&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The development of Far Cry 3 began in 2009 and its base retail version was completed in October 2012. So there are +- 3 years of development. Despite the existence of several builds, their abundance is only in September and October 2012, which is somewhat more sparse looking back over time, so only 1 build from August 2012, 2 builds from May 2012 and 1 build from March 2012 exist as complete. These 4 builds were obtained from an HDD named &amp;lt;code&amp;gt;Ubisoft Massive HDD #1 - Far Cry 3, Assassin&#039;s Creed 4&amp;lt;/code&amp;gt; which, on analysis, shows that this HDD originally stored prototypes of this game and later stored prototypes of Assassin&#039;s Creed IV: Black Flag. The most interesting thing about this is that this HDD started being used in 2009 to store Far Cry 3 prototypes. Unfortunately, given that it was used for 4 years, nothing remains from that time other than an empty folder. However, there are still remnants of files related to builds between March 2011 and February 2012. Despite appearing useless since these are builds that are far from complete, we&#039;re talking about assets from a bygone era that can be used to be restored and used in the retail versions of the game. With this, the decision was made to share these assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;in pogress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=2011 Assets=&lt;br /&gt;
&lt;br /&gt;
==~Mar 23, 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=FC3_(~Mar_23,_2011)_(Only_1_World).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
It contains a world called pvp_kas06_pitaya which, as the name implies, was used for multiplayer mode. No files are corrupted and it is 100% safe to extract them. Luckily, even though these assets are the oldest recoverable, they didn&#039;t have any corrupted files, unlike their successors.&lt;br /&gt;
&lt;br /&gt;
==~Apr 11, 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=FC3_(~Apr_11,_2011)_(Only_1_World).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
It contains a world called pvp_jas16_durian. From its name, this is the world used in multiplayer mode. Unfortunately, pvp_jas16_durian is corrupted and it doesn&#039;t seem to be possible to recover this file via hex. However, it should be noted that this file still stores files, albeit incomplete. pvp_jas16_durian. nfo is partially corrupted and although it is possible to add the missing lines, the recovery is unfortunately partial (and it was not possible to do so). However, this file turns out to be useless because given that the beginning of pvp_jas16_durian is missing, the only option would be to recover the files via hex manually and work your way through the list.&lt;br /&gt;
&lt;br /&gt;
==Sep 12, 2011 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=Far_Cry_3_FLINT-MSV-MAIN-PACKAGE-580.0_(Sep_12,_2011_00.44.35).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
This build has executables which lets you know that the build name is FLINT-MSV-MAIN-PACKAGE-580.0 which means it&#039;s an internal multiplayer prototype. Unfortunately, only fcx.xdb, fcx.xex and fcx.exe (decompiled version of xex) seem to be what&#039;s left of this build.&lt;br /&gt;
&lt;br /&gt;
==~Oct 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
An nfo file for an October 2011 version exists, although it is extremely incomplete. It belongs to a world called coop_press. Curiously, this world, unlike the February version, was supposed to store E3 files, which is strange because the E3 prototypes use a separate world named fc3_e3. It should be noted, however, that this world was probably used for internal conferences (hence the name press).&lt;br /&gt;
&lt;br /&gt;
=2012 Assets=&lt;br /&gt;
&lt;br /&gt;
==Jan 14, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:Fc3_(Jan_14,_2012)_(Very_Incomplete,_Only_2_Worlds).zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These assets contain worlds, that may be corrupted:&lt;br /&gt;
* coop_press&lt;br /&gt;
* pvp_jas21_ginger&lt;br /&gt;
&lt;br /&gt;
==~Feb 2, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:FC3_(~Feb_2,_2012)_(Only_World_Files).zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These assets contain worlds, that may be corrupted:&lt;br /&gt;
* multicommon&lt;br /&gt;
* frontendworld&lt;br /&gt;
* fc3_main&lt;br /&gt;
* coop_vidar&lt;br /&gt;
* coop_skadi&lt;br /&gt;
* coop_sleipnir&lt;br /&gt;
* coop_pvp_sof04&lt;br /&gt;
* pvp_jas18buddhashand&lt;br /&gt;
* pvp_jas19_wat&lt;br /&gt;
* pvp_lee01_pear&lt;br /&gt;
&lt;br /&gt;
==March 8th, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:Far_Cry_3_March_8th_MP_%2B_Coop_Worlds.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These assets contain worlds, that are be corrupted:&lt;br /&gt;
* coop_huginn&lt;br /&gt;
* coop_freyja&lt;br /&gt;
* coop_vidar&lt;br /&gt;
* coop_skadi&lt;br /&gt;
* coop_sleipnir&lt;br /&gt;
* coop_pvp_sof04&lt;br /&gt;
* pvp_hak14_cassabanana&lt;br /&gt;
* pvp_hak17_tomato&lt;br /&gt;
* pvp_jas03_mango&lt;br /&gt;
* pvp_jas18_buddhashand&lt;br /&gt;
* pvp_jas19_wat&lt;br /&gt;
* pvp_lee01_pear&lt;br /&gt;
* pvp_sof04_cloudberry&lt;br /&gt;
* pvp_sof12&lt;br /&gt;
* pvp_mat07&lt;br /&gt;
&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_Assets_of_Incomplete_Builds&amp;diff=143033</id>
		<title>Far Cry 3 Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_Assets_of_Incomplete_Builds&amp;diff=143033"/>
		<updated>2025-06-27T15:45:23Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Far Cry 3 (List of Unplayable Builds)&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The development of Far Cry 3 began in 2009 and its base retail version was completed in October 2012. So there are +- 3 years of development. Despite the existence of several builds, their abundance is only in September and October 2012, which is somewhat more sparse looking back over time, so only 1 build from August 2012, 2 builds from May 2012 and 1 build from March 2012 exist as complete. These 4 builds were obtained from an HDD named &amp;lt;code&amp;gt;Ubisoft Massive HDD #1 - Far Cry 3, Assassin&#039;s Creed 4&amp;lt;/code&amp;gt; which, on analysis, shows that this HDD originally stored prototypes of this game and later stored prototypes of Assassin&#039;s Creed IV: Black Flag. The most interesting thing about this is that this HDD started being used in 2009 to store Far Cry 3 prototypes. Unfortunately, given that it was used for 4 years, nothing remains from that time other than an empty folder. However, there are still remnants of files related to builds between March 2011 and February 2012. Despite appearing useless since these are builds that are far from complete, we&#039;re talking about assets from a bygone era that can be used to be restored and used in the retail versions of the game. With this, the decision was made to share these assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;in pogress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=2011 Assets=&lt;br /&gt;
&lt;br /&gt;
==~Mar 23, 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=FC3_(~Mar_23,_2011)_(Only_1_World).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
It contains a world called pvp_kas06_pitaya which, as the name implies, was used for multiplayer mode. No files are corrupted and it is 100% safe to extract them. Luckily, even though these assets are the oldest recoverable, they didn&#039;t have any corrupted files, unlike their successors.&lt;br /&gt;
&lt;br /&gt;
==~Apr 11, 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=FC3_(~Apr_11,_2011)_(Only_1_World).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
It contains a world called pvp_jas16_durian. From its name, this is the world used in multiplayer mode. Unfortunately, pvp_jas16_durian is corrupted and it doesn&#039;t seem to be possible to recover this file via hex. However, it should be noted that this file still stores files, albeit incomplete. pvp_jas16_durian. nfo is partially corrupted and although it is possible to add the missing lines, the recovery is unfortunately partial (and it was not possible to do so). However, this file turns out to be useless because given that the beginning of pvp_jas16_durian is missing, the only option would be to recover the files via hex manually and work your way through the list.&lt;br /&gt;
&lt;br /&gt;
==Sep 12, 2011 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=Far_Cry_3_FLINT-MSV-MAIN-PACKAGE-580.0_(Sep_12,_2011_00.44.35).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
This build has executables which lets you know that the build name is FLINT-MSV-MAIN-PACKAGE-580.0 which means it&#039;s an internal multiplayer prototype. Unfortunately, only fcx.xdb, fcx.xex and fcx.exe (decompiled version of xex) seem to be what&#039;s left of this build.&lt;br /&gt;
&lt;br /&gt;
==~Oct 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
An nfo file for an October 2011 version exists, although it is extremely incomplete. It belongs to a world called coop_press. Curiously, this world, unlike the February version, was supposed to store E3 files, which is strange because the E3 prototypes use a separate world named fc3_e3. It should be noted, however, that this world was probably used for internal conferences (hence the name press).&lt;br /&gt;
&lt;br /&gt;
=2012 Assets=&lt;br /&gt;
&lt;br /&gt;
==Jan 14, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:Fc3_(Jan_14,_2012)_(Very_Incomplete,_Only_2_Worlds).zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These assets contain worlds, that may be corrupted:&lt;br /&gt;
* coop_press&lt;br /&gt;
* pvp_jas21_ginger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description missing. It seems to be possible to repair the files via hex.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==~Feb 2, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:FC3_(~Feb_2,_2012)_(Only_World_Files).zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These assets contain worlds, that may be corrupted:&lt;br /&gt;
* multicommon&lt;br /&gt;
* frontendworld&lt;br /&gt;
* fc3_main&lt;br /&gt;
* coop_vidar&lt;br /&gt;
* coop_skadi&lt;br /&gt;
* coop_sleipnir&lt;br /&gt;
* coop_pvp_sof04&lt;br /&gt;
* pvp_jas18buddhashand&lt;br /&gt;
* pvp_jas19_wat&lt;br /&gt;
* pvp_lee01_pear&lt;br /&gt;
&lt;br /&gt;
==March 8th, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:Far_Cry_3_March_8th_MP_%2B_Coop_Worlds.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
These assets contain worlds, that are be corrupted:&lt;br /&gt;
* coop_huginn&lt;br /&gt;
* coop_freyja&lt;br /&gt;
* coop_vidar&lt;br /&gt;
* coop_skadi&lt;br /&gt;
* coop_sleipnir&lt;br /&gt;
* coop_pvp_sof04&lt;br /&gt;
* pvp_hak14_cassabanana&lt;br /&gt;
* pvp_hak17_tomato&lt;br /&gt;
* pvp_jas03_mango&lt;br /&gt;
* pvp_jas18_buddhashand&lt;br /&gt;
* pvp_jas19_wat&lt;br /&gt;
* pvp_lee01_pear&lt;br /&gt;
* pvp_sof04_cloudberry&lt;br /&gt;
* pvp_sof12&lt;br /&gt;
* pvp_mat07&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description missing. It seems to be possible to repair the files via hex.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_Assets_of_Incomplete_Builds&amp;diff=143029</id>
		<title>Far Cry 3 Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_Assets_of_Incomplete_Builds&amp;diff=143029"/>
		<updated>2025-06-27T15:35:29Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Far Cry 3 (List of Unplayable Builds)&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The development of Far Cry 3 began in 2009 and its base retail version was completed in October 2012. So there are +- 3 years of development. Despite the existence of several builds, their abundance is only in September and October 2012, which is somewhat more sparse looking back over time, so only 1 build from August 2012, 2 builds from May 2012 and 1 build from March 2012 exist as complete. These 4 builds were obtained from an HDD named &amp;lt;code&amp;gt;Ubisoft Massive HDD #1 - Far Cry 3, Assassin&#039;s Creed 4&amp;lt;/code&amp;gt; which, on analysis, shows that this HDD originally stored prototypes of this game and later stored prototypes of Assassin&#039;s Creed IV: Black Flag. The most interesting thing about this is that this HDD started being used in 2009 to store Far Cry 3 prototypes. Unfortunately, given that it was used for 4 years, nothing remains from that time other than an empty folder. However, there are still remnants of files related to builds between March 2011 and February 2012. Despite appearing useless since these are builds that are far from complete, we&#039;re talking about assets from a bygone era that can be used to be restored and used in the retail versions of the game. With this, the decision was made to share these assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;in pogress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=2011 Assets=&lt;br /&gt;
&lt;br /&gt;
==~Mar 23, 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=FC3_(~Mar_23,_2011)_(Only_1_World).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
It contains a world called pvp_kas06_pitaya which, as the name implies, was used for multiplayer mode. No files are corrupted and it is 100% safe to extract them. Luckily, even though these assets are the oldest recoverable, they didn&#039;t have any corrupted files, unlike their successors.&lt;br /&gt;
&lt;br /&gt;
==~Apr 11, 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=FC3_(~Apr_11,_2011)_(Only_1_World).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
It contains a world called pvp_jas16_durian. From its name, this is the world used in multiplayer mode. Unfortunately, pvp_jas16_durian is corrupted and it doesn&#039;t seem to be possible to recover this file via hex. However, it should be noted that this file still stores files, albeit incomplete. pvp_jas16_durian. nfo is partially corrupted and although it is possible to add the missing lines, the recovery is unfortunately partial (and it was not possible to do so). However, this file turns out to be useless because given that the beginning of pvp_jas16_durian is missing, the only option would be to recover the files via hex manually and work your way through the list.&lt;br /&gt;
&lt;br /&gt;
==Sep 12, 2011 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=Far_Cry_3_FLINT-MSV-MAIN-PACKAGE-580.0_(Sep_12,_2011_00.44.35).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
This build has executables which lets you know that the build name is FLINT-MSV-MAIN-PACKAGE-580.0 which means it&#039;s an internal multiplayer prototype. Unfortunately, only fcx.xdb, fcx.xex and fcx.exe (decompiled version of xex) seem to be what&#039;s left of this build.&lt;br /&gt;
&lt;br /&gt;
==~Oct 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
An nfo file for an October 2011 version exists, although it is extremely incomplete. It belongs to a world called coop_press. Curiously, this world, unlike the February version, was supposed to store E3 files, which is strange because the E3 prototypes use a separate world named fc3_e3. It should be noted, however, that this world was probably used for internal conferences (hence the name press).&lt;br /&gt;
&lt;br /&gt;
=2012 Assets=&lt;br /&gt;
&lt;br /&gt;
==Jan 14, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:Fc3_(Jan_14,_2012)_(Very_Incomplete,_Only_2_Worlds).zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description missing. It seems to be possible to repair the files via hex.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==~Feb 2, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:FC3_(~Feb_2,_2012)_(Only_World_Files).zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description missing. It seems to be possible to repair the files via hex.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==March 8th, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:Far_Cry_3_March_8th_MP_%2B_Coop_Worlds.zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description missing. It seems to be possible to repair the files via hex.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Far_Cry_3_March_8th_MP_%2B_Coop_Worlds.zip&amp;diff=143028</id>
		<title>File:Far Cry 3 March 8th MP + Coop Worlds.zip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Far_Cry_3_March_8th_MP_%2B_Coop_Worlds.zip&amp;diff=143028"/>
		<updated>2025-06-27T15:26:35Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Mar_30,_2012_Multiplayer_prototype)&amp;diff=142950</id>
		<title>Far Cry 3 (Mar 30, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Mar_30,_2012_Multiplayer_prototype)&amp;diff=142950"/>
		<updated>2025-06-26T12:00:41Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Menu2.png&lt;br /&gt;
|Page name=Far Cry 3 (Mar 30, 2012 prototype)&lt;br /&gt;
|builddate=Mar 30, 2012&lt;br /&gt;
|buildname=FLINT-MSV-MAIN-PACKAGE-749&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=mlleemiles&lt;br /&gt;
|releasedby=mlleemiles&lt;br /&gt;
|filereleasedate=February 5, 2021&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 18, 2012}}&lt;br /&gt;
|release_date={{RegionDate|EU/AU|Nov 29, 2012}} {{RegionDate|UK|Nov 30, 2012}} {{RegionDate|NA|Dec 4, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 (Mar 30, 2012 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Far Cry 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 7 months.&lt;br /&gt;
* Multiplayer Internal Build.&lt;br /&gt;
* By normal means only the menu can be accesed. To enter the map editor check the tutorial below. WARNING! Text doesn&#039;t get loaded!&lt;br /&gt;
* Originally found on a Terarelease 1.0 hdd (Ubisoft Massive HDD #1 - Far Cry 3, Assassin&#039;s Creed 4.rar).&lt;br /&gt;
* The cooperative maps in the final version are inside the multicommon and not in their own worlds. The same can be said for the frontendworld.&lt;br /&gt;
* One file within the archive is lost as I can&#039;t identify the fragments in the data - ui\supertextures\weaponandgadgetlib_0.xbt&amp;quot;.&lt;br /&gt;
* This build is problematic, it is unknown if this is a Xenia issue or not, but the build tends to crash sometimes. Another problem is that most of the time, the user will get stuck on a game login screen that for some reason stays on that screen indefinitely, although there is a chance that a message will appear saying that the login failed and the player can continue.&lt;br /&gt;
* Contains 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:&lt;br /&gt;
** &#039;&#039;&#039;fcx.xex&#039;&#039;&#039;: Sometimes crash (the article photo corresponds to this .xex);&lt;br /&gt;
** &#039;&#039;&#039;fcx_r.xex&#039;&#039;&#039;: Shows a Black Screen.&lt;br /&gt;
* Original filename: Far Cry 3 MP (March 30, 2012) [FLINT-MSV-MAIN-PACKAGE-749].3.7z&lt;br /&gt;
&lt;br /&gt;
==How to enter map editor in this build==&lt;br /&gt;
&lt;br /&gt;
* 1. Open Xenia&#039;s config file (xenia-config.toml).&lt;br /&gt;
* 2. Edit the &amp;quot;cl = &amp;quot; to say &amp;quot;cl = -editor&amp;quot;.&lt;br /&gt;
* 3. Save the confing and run Xenia.&lt;br /&gt;
* 4. Game should start the map editor. &lt;br /&gt;
* Spam the &amp;quot;A&amp;quot; button to skip the ui, use LB to open the tool wheel&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;pWE2pN8ErW0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;7aBDefF0gQU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;L54bNnlWMHU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Video below presents this build on real hardware!&lt;br /&gt;
&amp;lt;youtube&amp;gt;Yit_n_cXQlE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to mlleemiles for preserving and making this build available on the Wiki!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
* [https://mega.nz/file/Wl12SL7B#ogghvzx8q5Dm1jnSHKY_9x5SWNMNYrHiNoc1JW5yS4c Alternative Link (Mega)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142852</id>
		<title>Far Cry 3 (Jul 9, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142852"/>
		<updated>2025-06-25T19:11:49Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Far Cry 3 July 9th.png&lt;br /&gt;
|Page name=Far Cry 3 (July 9th 2012 Multiplayer prototype)&lt;br /&gt;
|builddate=July 9th 2012&lt;br /&gt;
|buildname=FC3-MAIN-1309.4&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=James2452&lt;br /&gt;
|releasedby=TheMysteryPL&lt;br /&gt;
|filedumpdate=June 25, 2025&lt;br /&gt;
|filereleasedate=June 25, 2025&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter, Action-Adventure, FPS&lt;br /&gt;
|release_date={{RegionDate|EU/AU|Nov 29, 2012}} {{RegionDate|UK|Nov 30, 2012}} {{RegionDate|NA|Dec 4, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 MP July 9th 2012.zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Originally this build came from a HDD dumped by James2452&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks for James2452 for acquiring and dumping the hdd which this build came from. Thanks to TheMysteryPL for releasing this build&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142851</id>
		<title>Far Cry 3 (Jul 9, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142851"/>
		<updated>2025-06-25T19:09:18Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Far Cry 3 July 9th.png&lt;br /&gt;
|Page name=Far Cry 3 (July 9th, 2012 Multiplayer prototype)&lt;br /&gt;
|builddate=July 9th 2012&lt;br /&gt;
|buildname=FC3-MAIN-1309.4&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=James2452&lt;br /&gt;
|releasedby=James2452&lt;br /&gt;
|filedumpdate=June 25, 2025&lt;br /&gt;
|filereleasedate=June 25, 2025&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter, Action-Adventure&lt;br /&gt;
|release_date={{RegionDate|EU/AU|Nov 29, 2012}} {{RegionDate|UK|Nov 30, 2012}} {{RegionDate|NA|Dec 4, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 MP July 9th 2012.zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Originally this build came from a HDD dumped by James2452&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks for James2452 for acquiring and dumping the hdd which this build came from. Thanks to TheMysteryPL for dumping and releasing this build&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142850</id>
		<title>Far Cry 3 (Jul 9, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142850"/>
		<updated>2025-06-25T19:09:08Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Far Cry 3 July 9th.png&lt;br /&gt;
|Page name=Far Cry 3 (July 9th, 2012 Multiplayer prototype)&lt;br /&gt;
|builddate=July 9th 2012&lt;br /&gt;
|buildname=FC3-MAIN-1309.4&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=James2452&lt;br /&gt;
|releasedby=James2452&lt;br /&gt;
|filedumpdate=June 25, 2025&lt;br /&gt;
|filereleasedate=June 25, 2025&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter, Action-Adventure&lt;br /&gt;
|release_date={{RegionDate|EU/AU|Nov 29, 2012}} {{RegionDate|UK|Nov 30, 2012}} {{RegionDate|NA|Dec 4, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 MP July 9th 2012.zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Originally this build came from a HDD dumped by James2452&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks for James2452 for acquiring and dumping the hdd which this build came from. Thanks to TheMysteryPL for dumping and releasing this build&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox July|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142849</id>
		<title>Far Cry 3 (Jul 9, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142849"/>
		<updated>2025-06-25T19:08:21Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Far Cry 3 July 9th.png&lt;br /&gt;
|Page name=Far Cry 3 (July 9th, 2012 Multiplayer prototype)&lt;br /&gt;
|builddate=July 9th 2012&lt;br /&gt;
|buildname=FC3-MAIN-1309.4&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=James2452&lt;br /&gt;
|releasedby=James2452&lt;br /&gt;
|filedumpdate=June 25, 2025&lt;br /&gt;
|filereleasedate=June 25, 2025&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter, Action-Adventure&lt;br /&gt;
|release_date={{RegionDate|EU/AU|Nov 29, 2012}} {{RegionDate|UK|Nov 30, 2012}} {{RegionDate|NA|Dec 4, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 MP July 9th 2012.zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Originally this build came from a HDD dumped by James2452&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks for James2452 for acquiring and dumping the hdd which this build came from. Thanks to TheMysteryPL for dumping and releasing this build&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142848</id>
		<title>Far Cry 3 (Jul 9, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142848"/>
		<updated>2025-06-25T19:06:18Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Far Cry 3 July 9th.png&lt;br /&gt;
|Page name=Far Cry 3 (July 9th, 2012 prototype)&lt;br /&gt;
|builddate=July 9th 2012&lt;br /&gt;
|buildname=Multiplayer&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=James2452&lt;br /&gt;
|releasedby=James2452&lt;br /&gt;
|filedumpdate=June 25, 2025&lt;br /&gt;
|filereleasedate=June 25, 2025&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter, Action-Adventure&lt;br /&gt;
|release_date=December 4th, 2012&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 MP July 9th 2012.zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Originally this build came from a HDD dumped by James2452&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks for James2452 for acquiring and dumping the hdd which this build came from. Thanks to TheMysteryPL for dumping and releasing this build&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142847</id>
		<title>Far Cry 3 (Jul 9, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142847"/>
		<updated>2025-06-25T19:06:01Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Far Cry 3 July 9th.png&lt;br /&gt;
|Page name=Far Cry 3 (July 9th, 2012 prototype)&lt;br /&gt;
|builddate=July 9th 2012&lt;br /&gt;
|buildname=Multiplayer&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=James2452&lt;br /&gt;
|releasedby=James2452&lt;br /&gt;
|filedumpdate=June 25, 2025&lt;br /&gt;
|filereleasedate=June 25, 2025&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter, Action-Adventure&lt;br /&gt;
|release_date=December 4th, 2012&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 MP July 9th 2012.zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Originally this build came from a HDD dumped by James2452&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks for James2452 for acquiring and dumping the hdd which this build came from. Thanks to TheMysteryPL for dumping and releasing this build&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox July 9th 2012 Multiplayer|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142846</id>
		<title>Far Cry 3 (Jul 9, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142846"/>
		<updated>2025-06-25T19:05:00Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Far Cry 3 July 9th.png&lt;br /&gt;
|Page name=Far Cry 3 (July 9th, 2012 prototype)&lt;br /&gt;
|builddate=July 9th 2012&lt;br /&gt;
|buildname=Multiplayer&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=James2452&lt;br /&gt;
|releasedby=James2452&lt;br /&gt;
|filedumpdate=June 25, 2025&lt;br /&gt;
|filereleasedate=June 25, 2025&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter, Action-Adventure&lt;br /&gt;
|release_date=December 4th, 2012&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 MP July 9th 2012.zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Originally this build came from a HDD dumped by James2452&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks for James2452 for acquiring and dumping the hdd which this build came from. Thanks to TheMysteryPL for dumping and releasing this build&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142845</id>
		<title>Far Cry 3 (Jul 9, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142845"/>
		<updated>2025-06-25T19:04:31Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Far Cry 3 July 9th.png&lt;br /&gt;
|Page name=Far Cry 3 (July 9th, 2012 prototype)&lt;br /&gt;
|builddate=July 9th 2012&lt;br /&gt;
|buildname=Multiplayer&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=James2452&lt;br /&gt;
|releasedby=James2452&lt;br /&gt;
|filedumpdate=June 25, 2025&lt;br /&gt;
|filereleasedate=June 25, 2025&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter, Action-Adventure&lt;br /&gt;
|release_date=December 4th, 2012&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 MP July 9th 2012.zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Far Cry 3 July 9th.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Originally this build came from a HDD dumped by James2452&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks for James2452 for acquiring and dumping the hdd which this build came from. Thanks to TheMysteryPL for dumping and releasing this build&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142844</id>
		<title>Far Cry 3 (Jul 9, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Jul_9,_2012_Multiplayer_prototype)&amp;diff=142844"/>
		<updated>2025-06-25T18:59:08Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: Created page with &amp;quot;{{Prototype |Page name=Far Cry 3 (prototype) |builddate=July 9th 2012 |buildname=Multiplayer |status=Released |dumper=James2452 |releasedby=James2452 |filedumpdate=June 25, 2025 |filereleasedate=June 25, 2025 |game=Far Cry 3 |system=Xbox 360 |release_date=December 4 |unreleased=No }} {{Download |file=Far Cry 3 MP July 9th 2012.zip }}  ==Screenshots== thumb  ==Origin== Originally this build came from a HDD dumped by James2452  ==Acknowledgm...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Far Cry 3 (prototype)&lt;br /&gt;
|builddate=July 9th 2012&lt;br /&gt;
|buildname=Multiplayer&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=James2452&lt;br /&gt;
|releasedby=James2452&lt;br /&gt;
|filedumpdate=June 25, 2025&lt;br /&gt;
|filereleasedate=June 25, 2025&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date=December 4&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 MP July 9th 2012.zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Far Cry 3 July 9th.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Originally this build came from a HDD dumped by James2452&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks for James2452 for acquiring and dumping the hdd which this build came from. Thanks to TheMysteryPL for dumping and releasing this build&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Far_Cry_3_MP_July_9th_2012.zip&amp;diff=142843</id>
		<title>File:Far Cry 3 MP July 9th 2012.zip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Far_Cry_3_MP_July_9th_2012.zip&amp;diff=142843"/>
		<updated>2025-06-25T18:50:52Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Contains the whole package. Found from a HDD dumped by James2452.&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Far_Cry_3_July_9th.png&amp;diff=142842</id>
		<title>File:Far Cry 3 July 9th.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Far_Cry_3_July_9th.png&amp;diff=142842"/>
		<updated>2025-06-25T18:50:17Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&amp;quot;Press Start&amp;quot; screen from title build&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Mar_30,_2012_Multiplayer_prototype)&amp;diff=142186</id>
		<title>Far Cry 3 (Mar 30, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Mar_30,_2012_Multiplayer_prototype)&amp;diff=142186"/>
		<updated>2025-06-15T13:32:56Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Menu2.png&lt;br /&gt;
|Page name=Far Cry 3 (Mar 30, 2012 prototype)&lt;br /&gt;
|builddate=Mar 30, 2012&lt;br /&gt;
|buildname=FLINT-MSV-MAIN-PACKAGE-749&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=mlleemiles&lt;br /&gt;
|releasedby=mlleemiles&lt;br /&gt;
|filereleasedate=February 5, 2021&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 18, 2012}}&lt;br /&gt;
|release_date={{RegionDate|EU/AU|Nov 29, 2012}} {{RegionDate|UK|Nov 30, 2012}} {{RegionDate|NA|Dec 4, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 (Mar 30, 2012 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Far Cry 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 7 months.&lt;br /&gt;
* Multiplayer Internal Build.&lt;br /&gt;
* By normal means only the menu can be accesed. To enter the map editor a command has to be added inside Xenia&#039;s config file (cl = &amp;quot;-editor&amp;quot;).&lt;br /&gt;
* Originally found on a Terarelease 1.0 hdd (Ubisoft Massive HDD #1 - Far Cry 3, Assassin&#039;s Creed 4.rar).&lt;br /&gt;
* The cooperative maps in the final version are inside the multicommon and not in their own worlds. The same can be said for the frontendworld.&lt;br /&gt;
* One file within the archive is lost as I can&#039;t identify the fragments in the data - ui\supertextures\weaponandgadgetlib_0.xbt&amp;quot;.&lt;br /&gt;
* This build is problematic, it is unknown if this is a Xenia issue or not, but the build tends to crash sometimes. Another problem is that most of the time, the user will get stuck on a game login screen that for some reason stays on that screen indefinitely, although there is a chance that a message will appear saying that the login failed and the player can continue.&lt;br /&gt;
* Contains 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:&lt;br /&gt;
** &#039;&#039;&#039;fcx.xex&#039;&#039;&#039;: Sometimes crash (the article photo corresponds to this .xex);&lt;br /&gt;
** &#039;&#039;&#039;fcx_r.xex&#039;&#039;&#039;: Shows a Black Screen.&lt;br /&gt;
* Original filename: Far Cry 3 MP (March 30, 2012) [FLINT-MSV-MAIN-PACKAGE-749].3.7z&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;pWE2pN8ErW0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;7aBDefF0gQU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;L54bNnlWMHU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Video below presents this build on real hardware!&lt;br /&gt;
&amp;lt;youtube&amp;gt;Yit_n_cXQlE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to mlleemiles for preserving and making this build available on the Wiki!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
* [https://mega.nz/file/Wl12SL7B#ogghvzx8q5Dm1jnSHKY_9x5SWNMNYrHiNoc1JW5yS4c Alternative Link (Mega)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Mar_30,_2012_Multiplayer_prototype)&amp;diff=142185</id>
		<title>Far Cry 3 (Mar 30, 2012 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Mar_30,_2012_Multiplayer_prototype)&amp;diff=142185"/>
		<updated>2025-06-15T13:02:24Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Menu2.png&lt;br /&gt;
|Page name=Far Cry 3 (Mar 30, 2012 prototype)&lt;br /&gt;
|builddate=Mar 30, 2012&lt;br /&gt;
|buildname=FLINT-MSV-MAIN-PACKAGE-749&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=mlleemiles&lt;br /&gt;
|releasedby=mlleemiles&lt;br /&gt;
|filereleasedate=February 5, 2021&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 18, 2012}}&lt;br /&gt;
|release_date={{RegionDate|EU/AU|Nov 29, 2012}} {{RegionDate|UK|Nov 30, 2012}} {{RegionDate|NA|Dec 4, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 (Mar 30, 2012 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Far Cry 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 7 months.&lt;br /&gt;
* Multiplayer Internal Build.&lt;br /&gt;
* By normal means only the menu can be accesed. To enter the map editor a command has to be added inside Xenia&#039;s config file (cl = &amp;quot;-editor&amp;quot;).&lt;br /&gt;
* Originally found on a Terarelease 1.0 hdd (Ubisoft Massive HDD #1 - Far Cry 3, Assassin&#039;s Creed 4.rar).&lt;br /&gt;
* The cooperative maps in the final version are inside the multicommon and not in their own worlds. The same can be said for the frontendworld.&lt;br /&gt;
* One file within the archive is lost as I can&#039;t identify the fragments in the data - ui\supertextures\weaponandgadgetlib_0.xbt&amp;quot;.&lt;br /&gt;
* This build is problematic, it is unknown if this is a Xenia issue or not, but the build tends to crash sometimes. Another problem is that most of the time, the user will get stuck on a game login screen that for some reason stays on that screen indefinitely, although there is a chance that a message will appear saying that the login failed and the player can continue.&lt;br /&gt;
* Contains 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:&lt;br /&gt;
** &#039;&#039;&#039;fcx.xex&#039;&#039;&#039;: Sometimes crash (the article photo corresponds to this .xex);&lt;br /&gt;
** &#039;&#039;&#039;fcx_r.xex&#039;&#039;&#039;: Shows a Black Screen.&lt;br /&gt;
* Original filename: Far Cry 3 MP (March 30, 2012) [FLINT-MSV-MAIN-PACKAGE-749].3.7z&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;pWE2pN8ErW0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;7aBDefF0gQU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;L54bNnlWMHU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;Yit_n_cXQlE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to mlleemiles for preserving and making this build available on the Wiki!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
* [https://mega.nz/file/Wl12SL7B#ogghvzx8q5Dm1jnSHKY_9x5SWNMNYrHiNoc1JW5yS4c Alternative Link (Mega)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Sep_24,_2012_prototype)&amp;diff=140589</id>
		<title>Far Cry 3 (Sep 24, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Sep_24,_2012_prototype)&amp;diff=140589"/>
		<updated>2025-05-24T14:52:28Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Fcx p.xex (FC3 Sep 24, 2012).png&lt;br /&gt;
|Page name=Far Cry 3 (Sep 24, 2012 prototype)&lt;br /&gt;
|builddate=Sep 24, 2012&lt;br /&gt;
|buildname=FC3-SUB-MS-7.2&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=James2452&lt;br /&gt;
|releasedby=James2452&lt;br /&gt;
|filereleasedate=June 22, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 18, 2012}}&lt;br /&gt;
|release_date={{RegionDate|EU/AU|Nov 29, 2012}} {{RegionDate|UK|Nov 30, 2012}} {{RegionDate|NA|Dec 4, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 (Sep 24, 2012) -FC3-SUB-MS-7,2-.rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Far Cry 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This is the oldest known build that has the files for singleplayer mode (in reality The February 2, 2012 prototype also contains these files but it&#039;s not complete).&lt;br /&gt;
* The map editor, multiplayer and singleplayer are playable.&lt;br /&gt;
* Noticeable changes:&lt;br /&gt;
** The loading screen sound is different&lt;br /&gt;
** Menu animations are different (Swipe instead of fade out)&lt;br /&gt;
** Intro is somewhat different from release (different dialogue and cuts)&lt;br /&gt;
** The handbook seems to have a different layout and character photos&lt;br /&gt;
** After the prologue ends - the main theme is cut differently&lt;br /&gt;
* The ending has some changes:&lt;br /&gt;
**The &amp;quot;Far Cry 3 / I&#039;m Sorry&amp;quot; theme doesn&#039;t play during the ending. (Although it could be caused by the debug mode)&lt;br /&gt;
**Jasons dialogue (&amp;quot;I&#039;ve killed so many people&amp;quot; reflection) plays in a different spot.&lt;br /&gt;
**Instead of the &amp;quot;Save your friends&amp;quot; text below the button, the text is &amp;quot;Save Liza&amp;quot; (Leftover of the old story plot)&lt;br /&gt;
*Contains two gym worlds (worlds with 1 or more test maps) one world for coop and the other for multiplayer.&lt;br /&gt;
*Contains the DLC &amp;quot;mp_dlc1&amp;quot; probably different from the final version.&lt;br /&gt;
*Contains 1 .xex that allow you to run the game and based on tests carried out on Xenia Canary version 15th of July 2024 it can be said that:&lt;br /&gt;
** &#039;&#039;&#039;fcx_p.xex&#039;&#039;&#039;: Everything seems to be playable (the article photo corresponds to this .xex)&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;5LevQMr42DM&amp;lt;/youtube&amp;gt;    &amp;lt;youtube&amp;gt;SVMLDIeqk14&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;x28Px6u6bxc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A big thanks to [https://hiddenpalace.org/Kabojnk Kabojnk] for preserving this prototype and to [https://hiddenpalace.org/User:Rain0x06 Rain0x06] for making it available to [[User:Funtimeandrefoxy|Funtimeandrefoxy]].&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Sep_24,_2012_prototype)&amp;diff=140187</id>
		<title>Far Cry 3 (Sep 24, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Sep_24,_2012_prototype)&amp;diff=140187"/>
		<updated>2025-05-16T14:02:38Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Fcx p.xex (FC3 Sep 24, 2012).png&lt;br /&gt;
|Page name=Far Cry 3 (Sep 24, 2012 prototype)&lt;br /&gt;
|builddate=Sep 24, 2012&lt;br /&gt;
|buildname=FC3-SUB-MS-7.2&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=James2452&lt;br /&gt;
|releasedby=James2452&lt;br /&gt;
|filereleasedate=June 22, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 18, 2012}}&lt;br /&gt;
|release_date={{RegionDate|EU/AU|Nov 29, 2012}} {{RegionDate|UK|Nov 30, 2012}} {{RegionDate|NA|Dec 4, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 (Sep 24, 2012) -FC3-SUB-MS-7,2-.rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Far Cry 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This is the oldest known build that has the files for singleplayer mode (in reality The February 2, 2012 prototype) also contains these files but this build is not complete).&lt;br /&gt;
* The map editor, multiplayer and singleplayer are playable.&lt;br /&gt;
* Noticeable changes:&lt;br /&gt;
** The loading screen sound is different&lt;br /&gt;
** Menu animations are different (Swipe instead of fade out)&lt;br /&gt;
** Intro is somewhat different from release (different dialogue and cuts)&lt;br /&gt;
** The handbook seems to have a different layout and character photos&lt;br /&gt;
** After the prologue ends - the main theme is cut differently&lt;br /&gt;
* The ending has some changes:&lt;br /&gt;
**The &amp;quot;Far Cry 3 / I&#039;m Sorry&amp;quot; theme doesn&#039;t play during the ending. (Although it could be caused by the debug mode)&lt;br /&gt;
**Jasons dialogue (&amp;quot;I&#039;ve killed so many people&amp;quot; reflection) plays in a different spot.&lt;br /&gt;
**Instead of the &amp;quot;Save your friends&amp;quot; text below the button, the text is &amp;quot;Save Liza&amp;quot; (Leftover of the old story plot)&lt;br /&gt;
*Contains two gym worlds (worlds with 1 or more test maps) one world for coop and the other for multiplayer.&lt;br /&gt;
*Contains the DLC &amp;quot;mp_dlc1&amp;quot; probably different from the final version.&lt;br /&gt;
*Contains 1 .xex that allow you to run the game and based on tests carried out on Xenia Canary version 15th of July 2024 it can be said that:&lt;br /&gt;
** &#039;&#039;&#039;fcx_p.xex&#039;&#039;&#039;: Everything seems to be playable (the article photo corresponds to this .xex)&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;5LevQMr42DM&amp;lt;/youtube&amp;gt;    &amp;lt;youtube&amp;gt;SVMLDIeqk14&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;x28Px6u6bxc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A big thanks to [https://hiddenpalace.org/Kabojnk Kabojnk] for preserving this prototype and to [https://hiddenpalace.org/User:Rain0x06 Rain0x06] for making it available to [[User:Funtimeandrefoxy|Funtimeandrefoxy]].&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Sep_24,_2012_prototype)&amp;diff=140186</id>
		<title>Far Cry 3 (Sep 24, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_(Sep_24,_2012_prototype)&amp;diff=140186"/>
		<updated>2025-05-16T14:02:04Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Fcx p.xex (FC3 Sep 24, 2012).png&lt;br /&gt;
|Page name=Far Cry 3 (Sep 24, 2012 prototype)&lt;br /&gt;
|builddate=Sep 24, 2012&lt;br /&gt;
|buildname=FC3-SUB-MS-7.2&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=James2452&lt;br /&gt;
|releasedby=James2452&lt;br /&gt;
|filereleasedate=June 22, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 18, 2012}}&lt;br /&gt;
|release_date={{RegionDate|EU/AU|Nov 29, 2012}} {{RegionDate|UK|Nov 30, 2012}} {{RegionDate|NA|Dec 4, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Far Cry 3 (Sep 24, 2012) -FC3-SUB-MS-7,2-.rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Far Cry 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This is the oldest known build that has the files for singleplayer mode (in reality The February 2, 2012 prototype) also contains these files but this build is not complete).&lt;br /&gt;
* The map editor, multiplayer and singleplayer are playable.&lt;br /&gt;
* Noticeable changes:&lt;br /&gt;
** The loading screen sound is different&lt;br /&gt;
** Menu animations are different (Swipe instead of fade out)&lt;br /&gt;
** Intro is somewhat different from release (different dialogue and cuts)&lt;br /&gt;
** The handbook seems to have a different layout and character photos&lt;br /&gt;
** After the prologue ends - the main theme is cut differently&lt;br /&gt;
* The ending has some changes:&lt;br /&gt;
**The &amp;quot;Far Cry 3 / I&#039;m Sorry&amp;quot; theme doesn&#039;t play during the ending. (Although it could be caused by the debug mode)&lt;br /&gt;
**Jasons dialogue (&amp;quot;I&#039;ve killed so many people&amp;quot; reflection) plays in a different spot.&lt;br /&gt;
**Instead of the &amp;quot;Save your friends&amp;quot; text below the button, the text is &amp;quot;Save Liza&amp;quot; (Leftover of the old story plot)&lt;br /&gt;
*Contains two gym worlds (worlds with 1 or more test maps) one world for coop and the other for multiplayer.&lt;br /&gt;
*Contains the DLC &amp;quot;mp_dlc1&amp;quot; probably different from the final version.&lt;br /&gt;
*Contains 1 .xex that allow you to run the game and based on tests carried out on Xenia Canary version 15th of July 2024 it can be said that:&lt;br /&gt;
** &#039;&#039;&#039;fcx_p.xex&#039;&#039;&#039;: Everything seems to be playable (the article photo corresponds to this .xex)&lt;br /&gt;
&lt;br /&gt;
=Videos=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;5LevQMr42DM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;x28Px6u6bxc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;SVMLDIeqk14&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A big thanks to [https://hiddenpalace.org/Kabojnk Kabojnk] for preserving this prototype and to [https://hiddenpalace.org/User:Rain0x06 Rain0x06] for making it available to [[User:Funtimeandrefoxy|Funtimeandrefoxy]].&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_Assets_of_Incomplete_Builds&amp;diff=138344</id>
		<title>Far Cry 3 Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_Assets_of_Incomplete_Builds&amp;diff=138344"/>
		<updated>2025-04-21T19:43:35Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Far Cry 3 (List of Unplayable Builds)&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The development of Far Cry 3 began in 2009 and its base retail version was completed in October 2012. So there are +- 3 years of development. Despite the existence of several builds, their abundance is only in September and October 2012, which is somewhat more sparse looking back over time, so only 1 build from August 2012, 2 builds from May 2012 and 1 build from March 2012 exist as complete. These 4 builds were obtained from an HDD named &amp;lt;code&amp;gt;Ubisoft Massive HDD #1 - Far Cry 3, Assassin&#039;s Creed 4&amp;lt;/code&amp;gt; which, on analysis, shows that this HDD originally stored prototypes of this game and later stored prototypes of Assassin&#039;s Creed IV: Black Flag. The most interesting thing about this is that this HDD started being used in 2009 to store Far Cry 3 prototypes. Unfortunately, given that it was used for 4 years, nothing remains from that time other than an empty folder. However, there are still remnants of files related to builds between March 2011 and February 2012. Despite appearing useless since these are builds that are far from complete, we&#039;re talking about assets from a bygone era that can be used to be restored and used in the retail versions of the game. With this, the decision was made to share these assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;in pogress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=2011 Assets=&lt;br /&gt;
&lt;br /&gt;
==~Mar 23, 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=FC3_(~Mar_23,_2011)_(Only_1_World).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
It contains a world called pvp_kas06_pitaya which, as the name implies, was used for multiplayer mode. No files are corrupted and it is 100% safe to extract them. Luckily, even though these assets are the oldest recoverable, they didn&#039;t have any corrupted files, unlike their successors.&lt;br /&gt;
&lt;br /&gt;
==~Apr 11, 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=FC3_(~Apr_11,_2011)_(Only_1_World).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
It contains a world called pvp_jas16_durian. From its name, this is the world used in multiplayer mode. Unfortunately, pvp_jas16_durian is corrupted and it doesn&#039;t seem to be possible to recover this file via hex. However, it should be noted that this file still stores files, albeit incomplete. pvp_jas16_durian. nfo is partially corrupted and although it is possible to add the missing lines, the recovery is unfortunately partial (and it was not possible to do so). However, this file turns out to be useless because given that the beginning of pvp_jas16_durian is missing, the only option would be to recover the files via hex manually and work your way through the list.&lt;br /&gt;
&lt;br /&gt;
==Sep 12, 2011 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=Far_Cry_3_FLINT-MSV-MAIN-PACKAGE-580.0_(Sep_12,_2011_00.44.35).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
This build has executables which lets you know that the build name is FLINT-MSV-MAIN-PACKAGE-580.0 which means it&#039;s an internal multiplayer prototype. Unfortunately, only fcx.xdb, fcx.xex and fcx.exe (decompiled version of xex) seem to be what&#039;s left of this build.&lt;br /&gt;
&lt;br /&gt;
==~Oct 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
An nfo file for an October 2011 version exists, although it is extremely incomplete. It belongs to a world called coop_press. Curiously, this world, unlike the February version, was supposed to store E3 files, which is strange because the E3 prototypes use a separate world named fc3_e3. It should be noted, however, that this world was probably used for internal conferences (hence the name press).&lt;br /&gt;
&lt;br /&gt;
=2012 Assets=&lt;br /&gt;
&lt;br /&gt;
==Jan 14, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:Fc3_(Jan_14,_2012)_(Very_Incomplete,_Only_2_Worlds).zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description missing. It seems to be possible to repair the files via hex.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==~Feb 2, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:FC3_(~Feb_2,_2012)_(Only_World_Files).zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description missing. It seems to be possible to repair the files via hex.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Far_Cry_3_Assets_of_Incomplete_Builds&amp;diff=138343</id>
		<title>Far Cry 3 Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Far_Cry_3_Assets_of_Incomplete_Builds&amp;diff=138343"/>
		<updated>2025-04-21T19:40:36Z</updated>

		<summary type="html">&lt;p&gt;TheMysterPL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Far Cry 3 (List of Unplayable Builds)&lt;br /&gt;
|game=Far Cry 3&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The development of Far Cry 3 began in 2009 and its base retail version was completed in October 2012. So there are +- 3 years of development. Despite the existence of several builds, their abundance is only in September and October 2012, which is somewhat more sparse looking back over time, so only 1 build from August 2012, 2 builds from May 2012 and 1 build from March 2012 exist as complete. These 4 builds were obtained from an HDD named &amp;lt;code&amp;gt;Ubisoft Massive HDD #1 - Far Cry 3, Assassin&#039;s Creed 4&amp;lt;/code&amp;gt; which, on analysis, shows that this HDD originally stored prototypes of this game and later stored prototypes of Assassin&#039;s Creed IV: Black Flag. The most interesting thing about this is that this HDD started being used in 2009 to store Far Cry 3 prototypes. Unfortunately, given that it was used for 4 years, nothing remains from that time other than an empty folder. However, there are still remnants of files related to builds between March 2011 and February 2012. Despite appearing useless since these are builds that are far from complete, we&#039;re talking about assets from a bygone era that can be used to be restored and used in the retail versions of the game. With this, the decision was made to share these assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;in pogress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=2011 Assets=&lt;br /&gt;
&lt;br /&gt;
==~Mar 23, 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=FC3_(~Mar_23,_2011)_(Only_1_World).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
It contains a world called pvp_kas06_pitaya which, as the name implies, was used for multiplayer mode. No files are corrupted and it is 100% safe to extract them. Luckily, even though these assets are the oldest recoverable, they didn&#039;t have any corrupted files, unlike their successors.&lt;br /&gt;
&lt;br /&gt;
==~Apr 11, 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=FC3_(~Apr_11,_2011)_(Only_1_World).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
It contains a world called pvp_jas16_durian. From its name, this is the world used in multiplayer mode. Unfortunately, pvp_jas16_durian is corrupted and it doesn&#039;t seem to be possible to recover this file via hex. However, it should be noted that this file still stores files, albeit incomplete. pvp_jas16_durian. nfo is partially corrupted and although it is possible to add the missing lines, the recovery is unfortunately partial (and it was not possible to do so). However, this file turns out to be useless because given that the beginning of pvp_jas16_durian is missing, the only option would be to recover the files via hex manually and work your way through the list.&lt;br /&gt;
&lt;br /&gt;
==Sep 12, 2011 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=Far_Cry_3_FLINT-MSV-MAIN-PACKAGE-580.0_(Sep_12,_2011_00.44.35).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
This build has executables which lets you know that the build name is FLINT-MSV-MAIN-PACKAGE-580.0 which means it&#039;s an internal multiplayer prototype. Unfortunately, only fcx.xdb, fcx.xex and fcx.exe (decompiled version of xex) seem to be what&#039;s left of this build.&lt;br /&gt;
&lt;br /&gt;
==~Oct 2011 prototype==&lt;br /&gt;
&lt;br /&gt;
An nfo file for an October 2011 version exists, although it is extremely incomplete. It belongs to a world called coop_press. Curiously, this world, unlike the February version, was supposed to store E3 files, which is strange because the E3 prototypes use a separate world named fc3_e3. It should be noted, however, that this world was probably used for internal conferences (hence the name press).&lt;br /&gt;
&lt;br /&gt;
=2012 Assets=&lt;br /&gt;
&lt;br /&gt;
==Jan 14, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download|file:Fc3_(Jan_14,_2012)_(Very_Incomplete,_Only_2_Worlds).zip|title=Assets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description missing. It seems to be possible to repair the files via hex.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==~Feb 2, 2012 prototype==&lt;br /&gt;
&lt;br /&gt;
[https://hiddenpalace.org/File:FC3_(~Feb_2,_2012)_(Only_World_Files).zip Download Assets]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description missing. It seems to be possible to repair the files via hex.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Far Cry 3}}}}&lt;/div&gt;</summary>
		<author><name>TheMysterPL</name></author>
	</entry>
</feed>