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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thealmightygreg</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thealmightygreg"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Thealmightygreg"/>
	<updated>2026-05-31T20:43:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Shantae:_Risky%27s_Revenge_(Feb_26,_2010_17:59:02_prototype)&amp;diff=132957</id>
		<title>Shantae: Risky&#039;s Revenge (Feb 26, 2010 17:59:02 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Shantae:_Risky%27s_Revenge_(Feb_26,_2010_17:59:02_prototype)&amp;diff=132957"/>
		<updated>2025-01-31T08:03:29Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: It was sent to Ubisoft, not Activision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoNotUpload}}&lt;br /&gt;
{{Prototype&lt;br /&gt;
|titlescreen=main-02-26-2010.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|builddate=Feb 26, 2010 17:59:02&lt;br /&gt;
|dumper=Leetfr0g&lt;br /&gt;
|releasedby=RedBees, rmc, MaxiBash&lt;br /&gt;
|filereleasedate=Mar 2, 2024&lt;br /&gt;
|game=Shantae: Risky&#039;s Revenge&lt;br /&gt;
|origin_files=main-02-26-2010.tad&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|origin_lot=WayForward lot&lt;br /&gt;
|unreleased=no&lt;br /&gt;
|release_date={{RegionDate|NA|Oct 4, 2010}}{{RegionDate|EU|Feb 11, 2011}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;Shantae: Risky&#039;s Revenge&#039;&#039; for Nintendo DSi. This build is the same as the &amp;quot;Ubisoft Review&amp;quot; build, but with debugging features.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shantae: Risky&#039;s Revenge}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Mario_Kart:_Double_Dash!!_(July_5th,_2004_debug_build)&amp;diff=128829</id>
		<title>Mario Kart: Double Dash!! (July 5th, 2004 debug build)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Mario_Kart:_Double_Dash!!_(July_5th,_2004_debug_build)&amp;diff=128829"/>
		<updated>2024-12-26T12:14:45Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: /* Misc */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=MKDDDebug Title.png&lt;br /&gt;
|Page name=Mario Kart: Double Dash!! (July 5th, 2004 prototype)&lt;br /&gt;
|builddate=July 5th, 2004 13:04:10&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=May 13, 2022&lt;br /&gt;
|final_builddate={{RegionDate|EU|October 3rd, 2003 00:41:20}}{{RegionDate|US|October 6th, 2003 18:03:54}}{{RegionDate|JP|October 9th, 2003 18:35:51}}&lt;br /&gt;
|origin_type=NR disc&lt;br /&gt;
|origin_label=MarioKartDD USA 2004.7.5 No. 04629&lt;br /&gt;
|game=Mario Kart: Double Dash!!&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|JP|November 7, 2003}}{{RegionDate|EU|November 14, 2003|}}{{RegionDate|US|November 17, 2003}}{{RegionDate|AU|November 19, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mario Kart Double Dash (July 5, 2004 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/mario-kart-double-dash-debug&lt;br /&gt;
}}&lt;br /&gt;
A debug-enabled build of &#039;&#039;&#039;Mario Kart: Double Dash!!&#039;&#039;&#039;, built roughly 7 months after the game&#039;s release and nearly 8 months after the Japanese retail version was completed. The build&#039;s purpose is unknown, though a sticker on the NR disc notes that this belonged to Nintendo &#039;&#039;Research &amp;amp; Engineering Division&#039;&#039; (&#039;&#039;RED&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Debug Features===&lt;br /&gt;
{{Tcrf link|Mario Kart: Double Dash!!/July 5th, 2004 Debug Build}}&lt;br /&gt;
*Holding &#039;&#039;&#039;D-Pad Left&#039;&#039;&#039;, &#039;&#039;&#039;Up&#039;&#039;&#039; or &#039;&#039;&#039;Right&#039;&#039;&#039; on the Nintendo logo triggers one of three Lakitu animations.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;Start/Pause&#039;&#039;&#039; on the title screen or any subsequent menus brings up a debug menu that lets you access various game modes and menus.&lt;br /&gt;
**&#039;&#039;&#039;Race&#039;&#039;&#039; contains various game modes; Time Trials, Grand Prix, Versus and Battle Mode.&lt;br /&gt;
**&#039;&#039;&#039;Test&#039;&#039;&#039; freely lets the player go to any menu, display dialog boxes, show the Award Ceremony or skip to the Ending. The option to display the opening cutscene does not work.&lt;br /&gt;
**&#039;&#039;&#039;Record&#039;&#039;&#039; toggles various unlockables and earned cups.&lt;br /&gt;
*Holding &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;X&#039;&#039;&#039; or &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;Y&#039;&#039;&#039; before the start of a race forces 2 laps or 1 lap respectively.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;D-Pad Down&#039;&#039;&#039; during a race displays a frame counter on the bottom of the screen. 60 frames equals to 1 second.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;R&#039;&#039;&#039; on a controller plugged into port 2 toggles debug pages and a process bar on the bottom of the screen. The debug pages are as follows:&lt;br /&gt;
**&#039;&#039;&#039;USR PAGE&#039;&#039;&#039; displays detailed information during a race, including - but not limited to - player type, coordinates and item box chances. Use the &#039;&#039;&#039;C-Stick Left&#039;&#039;&#039;/&#039;&#039;&#039;Right&#039;&#039;&#039; to toggle between pages. Everything after page 3 is empty.&lt;br /&gt;
**&#039;&#039;&#039;PROC TIME&#039;&#039;&#039; lets the player measure CPU usage. Press &#039;&#039;&#039;C-Stick Down&#039;&#039;&#039; to start, stop or clear measured data.&lt;br /&gt;
**&#039;&#039;&#039;MEMORY MAP&#039;&#039;&#039; shows parts of memory in detail. Pressing &#039;&#039;&#039;A&#039;&#039;&#039; brings up more detailed information in &#039;&#039;&#039;HEAP SPEC&#039;&#039;&#039;.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Y&#039;&#039;&#039; on the LAN Mode connection screen displays detailed network information.&lt;br /&gt;
*Pressing &#039;&#039;&#039;L&#039;&#039;&#039; + &#039;&#039;&#039;D-Pad Down&#039;&#039;&#039; disables the game&#039;s music.&lt;br /&gt;
*The exception handler is enabled by default, and will show up after a fatal game crash.&lt;br /&gt;
&lt;br /&gt;
A handful of unique debug features are also present, but otherwise go unused. See &#039;&#039;The Cutting Room Floor&#039;&#039; for details.&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*The original disc file name is referenced in the game title: &amp;lt;tt&amp;gt;43 2004.07.05 MarioKartUM.gcm&amp;lt;/tt&amp;gt;.&lt;br /&gt;
*Only a handful of files were changed between the North American retail release and this debug build.&lt;br /&gt;
**An extra file is present for resolving addresses into function names (&amp;lt;tt&amp;gt;debugInfoM.MAP&amp;lt;/tt&amp;gt;).&lt;br /&gt;
**The item box chance lists are identical to the Japanese retail version despite this being a North American build.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Mario-kart-double-dash-usa-prototype-disc-front.jpg|NR disc.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Gamecube-MKDD-Debug_Opening-1.png|Nintendo logo.&lt;br /&gt;
Gamecube-MKDD-Debug_Title-1.png|Title screen.&lt;br /&gt;
Gamecube-MKDD-Debug_MainMenu-1.png|Debug mode select.&lt;br /&gt;
Gamecube-MKDD-Debug_CharacterSelect-1.png|Debug character select.&lt;br /&gt;
Gamecube-MKDD-Debug_CourseSelect-1.png|Debug course select.&lt;br /&gt;
Gamecube-MKDD-Debug_MainMenu-2.png|Debug screen select.&lt;br /&gt;
Gamecube-MKDD-Debug_SceneTest-1.png|Debug scene select.&lt;br /&gt;
Gamecube-MKDD-Debug_MessageTest-1.png|Debug message select.&lt;br /&gt;
Gamecube-MKDD-Debug_Dialogue-1.png|Message box.&lt;br /&gt;
Gamecube-MKDD-Debug_RecordSet-1.png|Debug unlockable toggles.&lt;br /&gt;
Gamecube-MKDD-Debug_Timer-1.png|In-game frame counter.&lt;br /&gt;
Gamecube-MKDD-Debug_UsrPage-1.png|In-game &amp;quot;USR PAGE&amp;quot; screen.&lt;br /&gt;
Gamecube-MKDD-Debug_ProcTime-1.png|In-game &amp;quot;PROC TIME&amp;quot; screen.&lt;br /&gt;
Gamecube-MKDD-Debug_MemoryMap-1.png|In-game &amp;quot;MEMORY MAP&amp;quot; screen.&lt;br /&gt;
Gamecube-MKDD-Debug_LANMode-1.png|LAN Mode network information.&lt;br /&gt;
Gamecube-MKDD-Debug_FailedAssertion-1.png|Failed assertion.&lt;br /&gt;
Gamecube-MKDD-Debug_ExceptionHandler-1.png|Exception handler.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://redump.org/disc/94265/ Redump.org entry]&lt;br /&gt;
*[https://web.archive.org/web/20230325220026/https://forestillusion.com/2022/mario-kart-double-dash-usa-prototype Forest of Illusion release post (archived)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mario Kart: Double Dash!!}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=SIMPLE_DS_Series_Vol._5_(JP_prototype)&amp;diff=121717</id>
		<title>SIMPLE DS Series Vol. 5 (JP prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=SIMPLE_DS_Series_Vol._5_(JP_prototype)&amp;diff=121717"/>
		<updated>2024-08-17T19:58:21Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: better formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=SIMPLE DS Series Vol. 5 (prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=January 29, 2022&lt;br /&gt;
|game=SIMPLE DS Series Vol. 5&lt;br /&gt;
|titlescreen=SIMPLE DS Series Vol.5 proto title.png&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|release_date={{RegionDate|JP|Oct 27, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SimpleVol5 JP prototype.zip&lt;br /&gt;
|external=https://archive.org/details/simple-vol-5&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;SIMPLE DS Series Vol. 5&#039;&#039;&#039; for the Nintendo DSI.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Shows a &amp;quot;black screen&amp;quot; in melonDS 0.9.5.&lt;br /&gt;
&lt;br /&gt;
==Original Information on Internet Archive==&lt;br /&gt;
&lt;br /&gt;
The following is a prototype of SIMPLE DS Series Vol.5 by Japanese developer Intense. It was found on a Panda DSi development kit which was likely used for quality assurance. The contents of the game match the retail release, with the only difference being that this build has been debug signed.&lt;br /&gt;
&lt;br /&gt;
Massive thanks to all those who donated to us to get this preserved!&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;pre&amp;gt;System:             Nintendo - Nintendo DS        &lt;br /&gt;
File:               SimpleDS Vol5 - K5KJ (JPN).nds&lt;br /&gt;
BitSize:            80 Mbit&lt;br /&gt;
Size (Bytes):       10530816&lt;br /&gt;
CRC32:              64A43AC4&lt;br /&gt;
MD5:                C409640306CBD3BD78AB1626E78FEC1F&lt;br /&gt;
SHA1:               9E47ED27E099E3F267252989ED54A18F2540D166&lt;br /&gt;
SHA256:             EDA77727929F8449F77012D05F9F2E66F976DF79989BA5F1FF273218B5D5EED7&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&amp;lt;pre&amp;gt;Game Title:         MISHITU DSI5&lt;br /&gt;
Game Serial:        K5KJ (Japan)&lt;br /&gt;
Maker Code:         G9 (D3 Publisher)&lt;br /&gt;
Unit Code:          0x03&lt;br /&gt;
Encryption Seed:    0x00&lt;br /&gt;
Device Size:        0x07 (Underdump; 128 Mbit; 16777216 Bytes)&lt;br /&gt;
Asian Region:       0x00&lt;br /&gt;
Reserved 1:         0x000000000000000300&lt;br /&gt;
Version:            0x00 (v1.0)&lt;br /&gt;
Autostart:          0x00 (No)&lt;br /&gt;
ARM9 ROM Offset:    0x00004000&lt;br /&gt;
ARM9 Entry Address: 0x02004800&lt;br /&gt;
ARM9 RAM Offset:    0x02004000&lt;br /&gt;
ARM7 ROM Offset:    0x000A0A00&lt;br /&gt;
ARM7 Entry Address: 0x02380000&lt;br /&gt;
ARM7 RAM Offset:    0x02380000&lt;br /&gt;
FNT Offset:         0x000C6400&lt;br /&gt;
FNT Size:           0x000003A5&lt;br /&gt;
FAT Offset:         0x000C6800&lt;br /&gt;
FAT Size:           0x00000170&lt;br /&gt;
ARM9 Overlay Offset:0x00000000&lt;br /&gt;
ARM9 Overlay Size:  0x00000000&lt;br /&gt;
ARM7 Overlay Offset:0x00000000&lt;br /&gt;
ARM7 Overlay Size:  0x00000000&lt;br /&gt;
Normal CMD Setting: 0x00416657&lt;br /&gt;
Key1 CMD Setting:   0x081808F8&lt;br /&gt;
Icon Address:       0x000C6A00&lt;br /&gt;
Secure CRC16:       0x0FE8 (Ok)&lt;br /&gt;
Secure Timeout:     0x0D7E&lt;br /&gt;
ARM9 Autoload Address:0x02004ED0&lt;br /&gt;
ARM7 Autoload Address:0x02380368&lt;br /&gt;
Secure Disable:     0x0000000000000000&lt;br /&gt;
Used Rom Size:      0x009BB200 (10203648 Bytes)&lt;br /&gt;
Header Size:        0x00004000 (16384 Bytes)&lt;br /&gt;
Logo CRC16:         0xCF56 (Ok)&lt;br /&gt;
Header CRC16:       0x2743 (Bad; 0xB869)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|SIMPLE DS Series Vol. 5}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Pikkudan_(JP_debug_prototype)&amp;diff=121716</id>
		<title>Pikkudan (JP debug prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Pikkudan_(JP_debug_prototype)&amp;diff=121716"/>
		<updated>2024-08-17T19:57:56Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: better formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Pikkudan (JP prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=January 29, 2022&lt;br /&gt;
|origin_type=Panda DSi development kit&lt;br /&gt;
|titlescreen=Pikkudan proto title.png&lt;br /&gt;
|game=Pikkudan&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Pikkudan (JP prototype).zip&lt;br /&gt;
|external=https://archive.org/details/Pikkudan&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Pikkudan&#039;&#039;&#039; for the nintendo DSi.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Shows a &amp;quot;black screen&amp;quot; in melonDS 0.9.5.&lt;br /&gt;
&lt;br /&gt;
==Original description on Internet Archive==&lt;br /&gt;
&lt;br /&gt;
The following is a prototype of Pikkudan by Japanese developer Intense. It was found on a Panda DSi development kit which was likely used for quality assurance. The contents of the game match the retail release, with the only difference being that this build has been debug signed.&lt;br /&gt;
&lt;br /&gt;
Massive thanks to all those who donated to us to get this preserved!&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;pre&amp;gt;System:             Nintendo - Nintendo DS     &lt;br /&gt;
File:               PickDun - K9DJ (JPN).nds&lt;br /&gt;
BitSize:            42 Mbit&lt;br /&gt;
Size (Bytes):       5531648&lt;br /&gt;
CRC32:              5CAC33B4&lt;br /&gt;
MD5:                0B59DFF415AA65DDE3DF00A8D0B143B5&lt;br /&gt;
SHA1:               BE3884BF9D0205BEF26460864EAB0E3939F32906&lt;br /&gt;
SHA256:             33AB31FCC9857E1392603C1BF3FDBF12AEAD8B04292E96A0562F0B61C101AF2C&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&amp;lt;pre&amp;gt;Game Title:         PICKDUN DSI &lt;br /&gt;
Game Serial:        K9DJ (Japan)&lt;br /&gt;
Maker Code:         R6 (Unknown)&lt;br /&gt;
Unit Code:          0x03&lt;br /&gt;
Encryption Seed:    0x00&lt;br /&gt;
Device Size:        0x06 (Underdump; 64 Mbit; 8388608 Bytes)&lt;br /&gt;
Asian Region:       0x00&lt;br /&gt;
Reserved 1:         0x000000000000000300&lt;br /&gt;
Version:            0x00 (v1.0)&lt;br /&gt;
Autostart:          0x00 (No)&lt;br /&gt;
ARM9 ROM Offset:    0x00004000&lt;br /&gt;
ARM9 Entry Address: 0x02004800&lt;br /&gt;
ARM9 RAM Offset:    0x02004000&lt;br /&gt;
ARM7 ROM Offset:    0x00097200&lt;br /&gt;
ARM7 Entry Address: 0x02380000&lt;br /&gt;
ARM7 RAM Offset:    0x02380000&lt;br /&gt;
FNT Offset:         0x000BCC00&lt;br /&gt;
FNT Size:           0x000007E1&lt;br /&gt;
FAT Offset:         0x000BD400&lt;br /&gt;
FAT Size:           0x00000460&lt;br /&gt;
ARM9 Overlay Offset:0x00000000&lt;br /&gt;
ARM9 Overlay Size:  0x00000000&lt;br /&gt;
ARM7 Overlay Offset:0x00000000&lt;br /&gt;
ARM7 Overlay Size:  0x00000000&lt;br /&gt;
Normal CMD Setting: 0x00416657&lt;br /&gt;
Key1 CMD Setting:   0x081808F8&lt;br /&gt;
Icon Address:       0x000BDA00&lt;br /&gt;
Secure CRC16:       0x5F13 (Ok)&lt;br /&gt;
Secure Timeout:     0x0D7E&lt;br /&gt;
ARM9 Autoload Address:0x02004ED0&lt;br /&gt;
ARM7 Autoload Address:0x02380368&lt;br /&gt;
Secure Disable:     0x0000000000000000&lt;br /&gt;
Used Rom Size:      0x004F6800 (5203968 Bytes)&lt;br /&gt;
Header Size:        0x00004000 (16384 Bytes)&lt;br /&gt;
Logo CRC16:         0xCF56 (Ok)&lt;br /&gt;
Header CRC16:       0xE0F6 (Bad; 0xF50A)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Pikkudan}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Flipnote_Studio_(Dec_4,_2008_JP_prototype)&amp;diff=121711</id>
		<title>Flipnote Studio (Dec 4, 2008 JP prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Flipnote_Studio_(Dec_4,_2008_JP_prototype)&amp;diff=121711"/>
		<updated>2024-08-17T19:25:26Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Thealmightygreg moved page Flipnote Studio (Dec 4, 2008 JP prototype) to Flipnote Studio (December 4th, 2008 prototype): typing out entire month name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Flipnote Studio (December 4th, 2008 prototype)]]&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Flipnote_Studio_(December_4th,_2008_prototype)&amp;diff=121710</id>
		<title>Flipnote Studio (December 4th, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Flipnote_Studio_(December_4th,_2008_prototype)&amp;diff=121710"/>
		<updated>2024-08-17T19:25:26Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Thealmightygreg moved page Flipnote Studio (Dec 4, 2008 JP prototype) to Flipnote Studio (December 4th, 2008 prototype): typing out entire month name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Flipnote Studio (December 4th, 2008 prototype&lt;br /&gt;
|titlescreen=DSi-FlipnoteStudio.png&lt;br /&gt;
|builddate=December 4th, 2008 23:30:37&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Zammis Clark&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=September 9th, 2020&lt;br /&gt;
|origin_lot=2018 Nintendo data breach&lt;br /&gt;
|origin_file=platinum.7z\twl.7z\TWLToolsRED\&amp;lt;br&amp;gt;build\tools\MasterEditor\&amp;lt;br&amp;gt;MasterEditorTWLChecker\&amp;lt;br&amp;gt;ORG.SRL or ORG.TAD&lt;br /&gt;
|game=Flipnote Studio&lt;br /&gt;
|system=Nintendo DSi&lt;br /&gt;
|genre=Animation&lt;br /&gt;
|release_date={{RegionDate|JP|December 24th, 2008}} {{RegionDate|NA|August 12th, 2009}} {{RegionDate|EU|August 14th, 2009}} {{RegionDate|AU|August 14th, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Flipnote Studio&#039;&#039;&#039; for the Nintendo DSi.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Appears to have been leftover by accident in the &#039;&#039;TWLToolsRED&#039;&#039; repository from testing.&lt;br /&gt;
* Predates the Japanese release by 20 days.&lt;br /&gt;
* Build information is displayed on the title screen.&lt;br /&gt;
* The menu layout files and graphics are stored uncompressed within the rom rather than stored within the arm binary.&lt;br /&gt;
* Tested on melonDS 0.9.5. In-game speed is slow as of writing. [https://gbatemp.net/threads/running-development-prototype-dsiware-games-and-applications-on-melonds.650038/ (tutorial)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Flipnote Studio}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Flipnote_Studio_(December_4th,_2008_prototype)&amp;diff=121709</id>
		<title>Flipnote Studio (December 4th, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Flipnote_Studio_(December_4th,_2008_prototype)&amp;diff=121709"/>
		<updated>2024-08-17T19:25:04Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: cleanup from a shitton of misinfo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Flipnote Studio (December 4th, 2008 prototype&lt;br /&gt;
|titlescreen=DSi-FlipnoteStudio.png&lt;br /&gt;
|builddate=December 4th, 2008 23:30:37&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Zammis Clark&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=September 9th, 2020&lt;br /&gt;
|origin_lot=2018 Nintendo data breach&lt;br /&gt;
|origin_file=platinum.7z\twl.7z\TWLToolsRED\&amp;lt;br&amp;gt;build\tools\MasterEditor\&amp;lt;br&amp;gt;MasterEditorTWLChecker\&amp;lt;br&amp;gt;ORG.SRL or ORG.TAD&lt;br /&gt;
|game=Flipnote Studio&lt;br /&gt;
|system=Nintendo DSi&lt;br /&gt;
|genre=Animation&lt;br /&gt;
|release_date={{RegionDate|JP|December 24th, 2008}} {{RegionDate|NA|August 12th, 2009}} {{RegionDate|EU|August 14th, 2009}} {{RegionDate|AU|August 14th, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Flipnote Studio&#039;&#039;&#039; for the Nintendo DSi.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Appears to have been leftover by accident in the &#039;&#039;TWLToolsRED&#039;&#039; repository from testing.&lt;br /&gt;
* Predates the Japanese release by 20 days.&lt;br /&gt;
* Build information is displayed on the title screen.&lt;br /&gt;
* The menu layout files and graphics are stored uncompressed within the rom rather than stored within the arm binary.&lt;br /&gt;
* Tested on melonDS 0.9.5. In-game speed is slow as of writing. [https://gbatemp.net/threads/running-development-prototype-dsiware-games-and-applications-on-melonds.650038/ (tutorial)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Flipnote Studio}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:DSi-FlipnoteStudio.png&amp;diff=121708</id>
		<title>File:DSi-FlipnoteStudio.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:DSi-FlipnoteStudio.png&amp;diff=121708"/>
		<updated>2024-08-17T19:23:48Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Assets/Mario_Kart:_Double_Dash/Press_Kit_(French)&amp;diff=121585</id>
		<title>Assets/Mario Kart: Double Dash/Press Kit (French)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Assets/Mario_Kart:_Double_Dash/Press_Kit_(French)&amp;diff=121585"/>
		<updated>2024-08-16T12:13:02Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Thealmightygreg moved page Assets/Mario Kart: Double Dash/Press Kit (French) to Assets/Mario Kart: Double Dash!!/Press Kit (French): exclamation marks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Assets/Mario Kart: Double Dash!!/Press Kit (French)]]&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Assets/Mario_Kart:_Double_Dash!!/Mario_Kart:_Double_Dash!!_Press_Kit_(French)&amp;diff=121584</id>
		<title>Assets/Mario Kart: Double Dash!!/Mario Kart: Double Dash!! Press Kit (French)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Assets/Mario_Kart:_Double_Dash!!/Mario_Kart:_Double_Dash!!_Press_Kit_(French)&amp;diff=121584"/>
		<updated>2024-08-16T12:13:01Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Thealmightygreg moved page Assets/Mario Kart: Double Dash/Press Kit (French) to Assets/Mario Kart: Double Dash!!/Press Kit (French): exclamation marks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Assets/Mario Kart: Double Dash/Press Kit (French)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|game=Mario Kart: Double Dash!!&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
A press kit for &#039;&#039;&#039;Mario Kart: Double Dash!!&#039;&#039;&#039; that was distributed in France.&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mario Kart GC.7z&lt;br /&gt;
|external=https://archive.org/details/mkddpresskitfrench&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Contents of the press kit originates from a disc, though the files were distributed as a .7z archive.&lt;br /&gt;
*Some files part of the disc were corrupted and could not be ripped. All of the files present in the archive work as intended.&lt;br /&gt;
*Supposedly originated from AssemblerGames. The owner/dumper of the disc isn&#039;t known.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mario Kart: Double Dash!!}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Assets/Mario_Kart:_Double_Dash!!/Mario_Kart:_Double_Dash!!_Press_Kit_(French)&amp;diff=121582</id>
		<title>Assets/Mario Kart: Double Dash!!/Mario Kart: Double Dash!! Press Kit (French)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Assets/Mario_Kart:_Double_Dash!!/Mario_Kart:_Double_Dash!!_Press_Kit_(French)&amp;diff=121582"/>
		<updated>2024-08-16T12:12:50Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Assets/Mario Kart: Double Dash/Press Kit (French)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|game=Mario Kart: Double Dash!!&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
A press kit for &#039;&#039;&#039;Mario Kart: Double Dash!!&#039;&#039;&#039; that was distributed in France.&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mario Kart GC.7z&lt;br /&gt;
|external=https://archive.org/details/mkddpresskitfrench&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Contents of the press kit originates from a disc, though the files were distributed as a .7z archive.&lt;br /&gt;
*Some files part of the disc were corrupted and could not be ripped. All of the files present in the archive work as intended.&lt;br /&gt;
*Supposedly originated from AssemblerGames. The owner/dumper of the disc isn&#039;t known.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mario Kart: Double Dash!!}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Mario_Kart:_Double_Dash_(July_5,_2004_debug_build)&amp;diff=121581</id>
		<title>Mario Kart: Double Dash (July 5, 2004 debug build)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Mario_Kart:_Double_Dash_(July_5,_2004_debug_build)&amp;diff=121581"/>
		<updated>2024-08-16T11:42:03Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Thealmightygreg moved page Mario Kart: Double Dash (July 5, 2004 debug build) to Mario Kart: Double Dash!! (July 5th, 2004 debug build): exclamation marks &amp;amp; &amp;quot;th&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mario Kart: Double Dash!! (July 5th, 2004 debug build)]]&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Mario_Kart:_Double_Dash!!_(July_5th,_2004_debug_build)&amp;diff=121580</id>
		<title>Mario Kart: Double Dash!! (July 5th, 2004 debug build)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Mario_Kart:_Double_Dash!!_(July_5th,_2004_debug_build)&amp;diff=121580"/>
		<updated>2024-08-16T11:42:02Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Thealmightygreg moved page Mario Kart: Double Dash (July 5, 2004 debug build) to Mario Kart: Double Dash!! (July 5th, 2004 debug build): exclamation marks &amp;amp; &amp;quot;th&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=MKDDDebug Title.png&lt;br /&gt;
|Page name=Mario Kart: Double Dash!! (July 5th, 2004 prototype)&lt;br /&gt;
|builddate=July 5th, 2004 13:04:10&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=May 13, 2022&lt;br /&gt;
|final_builddate={{RegionDate|EU|October 3rd, 2003 00:41:20}}{{RegionDate|US|October 6th, 2003 18:03:54}}{{RegionDate|JP|October 9th, 2003 18:35:51}}&lt;br /&gt;
|origin_type=NR disc&lt;br /&gt;
|origin_label=MarioKartDD USA 2004.7.5 No. 04629&lt;br /&gt;
|game=Mario Kart: Double Dash!!&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|JP|November 7, 2003}}{{RegionDate|EU|November 14, 2003|}}{{RegionDate|US|November 17, 2003}}{{RegionDate|AU|November 19, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mario Kart Double Dash (July 5, 2004 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/mario-kart-double-dash-debug&lt;br /&gt;
}}&lt;br /&gt;
A debug-enabled build of &#039;&#039;&#039;Mario Kart: Double Dash!!&#039;&#039;&#039;, built roughly 7 months after the game&#039;s release and nearly 8 months after the Japanese retail version was completed. The build&#039;s purpose is unknown, though a sticker on the NR disc notes that this belonged to Nintendo &#039;&#039;Research &amp;amp; Engineering Division&#039;&#039; (&#039;&#039;RED&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Debug Features===&lt;br /&gt;
{{Tcrf link|Mario Kart: Double Dash!!/July 5th, 2004 Debug Build}}&lt;br /&gt;
*Holding &#039;&#039;&#039;D-Pad Left&#039;&#039;&#039;, &#039;&#039;&#039;Up&#039;&#039;&#039; or &#039;&#039;&#039;Right&#039;&#039;&#039; on the Nintendo logo triggers one of three Lakitu animations.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;Start/Pause&#039;&#039;&#039; on the title screen or any subsequent menus brings up a debug menu that lets you access various game modes and menus.&lt;br /&gt;
**&#039;&#039;&#039;Race&#039;&#039;&#039; contains various game modes; Time Trials, Grand Prix, Versus and Battle Mode.&lt;br /&gt;
**&#039;&#039;&#039;Test&#039;&#039;&#039; freely lets the player go to any menu, display dialog boxes, show the Award Ceremony or skip to the Ending. The option to display the opening cutscene does not work.&lt;br /&gt;
**&#039;&#039;&#039;Record&#039;&#039;&#039; toggles various unlockables and earned cups.&lt;br /&gt;
*Holding &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;X&#039;&#039;&#039; or &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;Y&#039;&#039;&#039; before the start of a race forces 2 laps or 1 lap respectively.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;D-Pad Down&#039;&#039;&#039; during a race displays a frame counter on the bottom of the screen. 60 frames equals to 1 second.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;R&#039;&#039;&#039; on a controller plugged into port 2 toggles debug pages and a process bar on the bottom of the screen. The debug pages are as follows:&lt;br /&gt;
**&#039;&#039;&#039;USR PAGE&#039;&#039;&#039; displays detailed information during a race, including - but not limited to - player type, coordinates and item box chances. Use the &#039;&#039;&#039;C-Stick Left&#039;&#039;&#039;/&#039;&#039;&#039;Right&#039;&#039;&#039; to toggle between pages. Everything after page 3 is empty.&lt;br /&gt;
**&#039;&#039;&#039;PROC TIME&#039;&#039;&#039; lets the player measure CPU usage. Press &#039;&#039;&#039;C-Stick Down&#039;&#039;&#039; to start, stop or clear measured data.&lt;br /&gt;
**&#039;&#039;&#039;MEMORY MAP&#039;&#039;&#039; shows parts of memory in detail. Pressing &#039;&#039;&#039;A&#039;&#039;&#039; brings up more detailed information in &#039;&#039;&#039;HEAP SPEC&#039;&#039;&#039;.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Y&#039;&#039;&#039; on the LAN Mode connection screen displays detailed network information.&lt;br /&gt;
*Pressing &#039;&#039;&#039;L&#039;&#039;&#039; + &#039;&#039;&#039;D-Pad Down&#039;&#039;&#039; disables the game&#039;s music.&lt;br /&gt;
*The exception handler is enabled by default, and will show up after a fatal game crash.&lt;br /&gt;
&lt;br /&gt;
A handful of unique debug features are also present, but otherwise go unused. See &#039;&#039;The Cutting Room Floor&#039;&#039; for details.&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*The original disc file name is referenced in the game title: &amp;lt;tt&amp;gt;43 2004.07.05 MarioKartUM.gcm&amp;lt;/tt&amp;gt;.&lt;br /&gt;
*Only a handful of files were changed between the North American retail release and this debug build.&lt;br /&gt;
**An extra file is present for resolving addresses into function names &amp;lt;tt&amp;gt;debugInfoM.MAP&amp;lt;/tt&amp;gt;.&lt;br /&gt;
**The item box chance lists are identical to the Japanese retail version despite this being a North American build.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Mario-kart-double-dash-usa-prototype-disc-front.jpg|NR disc.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Gamecube-MKDD-Debug_Opening-1.png|Nintendo logo.&lt;br /&gt;
Gamecube-MKDD-Debug_Title-1.png|Title screen.&lt;br /&gt;
Gamecube-MKDD-Debug_MainMenu-1.png|Debug mode select.&lt;br /&gt;
Gamecube-MKDD-Debug_CharacterSelect-1.png|Debug character select.&lt;br /&gt;
Gamecube-MKDD-Debug_CourseSelect-1.png|Debug course select.&lt;br /&gt;
Gamecube-MKDD-Debug_MainMenu-2.png|Debug screen select.&lt;br /&gt;
Gamecube-MKDD-Debug_SceneTest-1.png|Debug scene select.&lt;br /&gt;
Gamecube-MKDD-Debug_MessageTest-1.png|Debug message select.&lt;br /&gt;
Gamecube-MKDD-Debug_Dialogue-1.png|Message box.&lt;br /&gt;
Gamecube-MKDD-Debug_RecordSet-1.png|Debug unlockable toggles.&lt;br /&gt;
Gamecube-MKDD-Debug_Timer-1.png|In-game frame counter.&lt;br /&gt;
Gamecube-MKDD-Debug_UsrPage-1.png|In-game &amp;quot;USR PAGE&amp;quot; screen.&lt;br /&gt;
Gamecube-MKDD-Debug_ProcTime-1.png|In-game &amp;quot;PROC TIME&amp;quot; screen.&lt;br /&gt;
Gamecube-MKDD-Debug_MemoryMap-1.png|In-game &amp;quot;MEMORY MAP&amp;quot; screen.&lt;br /&gt;
Gamecube-MKDD-Debug_LANMode-1.png|LAN Mode network information.&lt;br /&gt;
Gamecube-MKDD-Debug_FailedAssertion-1.png|Failed assertion.&lt;br /&gt;
Gamecube-MKDD-Debug_ExceptionHandler-1.png|Exception handler.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://redump.org/disc/94265/ Redump.org entry]&lt;br /&gt;
*[https://web.archive.org/web/20230325220026/https://forestillusion.com/2022/mario-kart-double-dash-usa-prototype Forest of Illusion release post (archived)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mario Kart: Double Dash!!}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Mario_Kart:_Double_Dash!!_(July_5th,_2004_debug_build)&amp;diff=121579</id>
		<title>Mario Kart: Double Dash!! (July 5th, 2004 debug build)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Mario_Kart:_Double_Dash!!_(July_5th,_2004_debug_build)&amp;diff=121579"/>
		<updated>2024-08-16T11:41:32Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: More info + extended infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=MKDDDebug Title.png&lt;br /&gt;
|Page name=Mario Kart: Double Dash!! (July 5th, 2004 prototype)&lt;br /&gt;
|builddate=July 5th, 2004 13:04:10&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=May 13, 2022&lt;br /&gt;
|final_builddate={{RegionDate|EU|October 3rd, 2003 00:41:20}}{{RegionDate|US|October 6th, 2003 18:03:54}}{{RegionDate|JP|October 9th, 2003 18:35:51}}&lt;br /&gt;
|origin_type=NR disc&lt;br /&gt;
|origin_label=MarioKartDD USA 2004.7.5 No. 04629&lt;br /&gt;
|game=Mario Kart: Double Dash!!&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|JP|November 7, 2003}}{{RegionDate|EU|November 14, 2003|}}{{RegionDate|US|November 17, 2003}}{{RegionDate|AU|November 19, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mario Kart Double Dash (July 5, 2004 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/mario-kart-double-dash-debug&lt;br /&gt;
}}&lt;br /&gt;
A debug-enabled build of &#039;&#039;&#039;Mario Kart: Double Dash!!&#039;&#039;&#039;, built roughly 7 months after the game&#039;s release and nearly 8 months after the Japanese retail version was completed. The build&#039;s purpose is unknown, though a sticker on the NR disc notes that this belonged to Nintendo &#039;&#039;Research &amp;amp; Engineering Division&#039;&#039; (&#039;&#039;RED&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Debug Features===&lt;br /&gt;
{{Tcrf link|Mario Kart: Double Dash!!/July 5th, 2004 Debug Build}}&lt;br /&gt;
*Holding &#039;&#039;&#039;D-Pad Left&#039;&#039;&#039;, &#039;&#039;&#039;Up&#039;&#039;&#039; or &#039;&#039;&#039;Right&#039;&#039;&#039; on the Nintendo logo triggers one of three Lakitu animations.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;Start/Pause&#039;&#039;&#039; on the title screen or any subsequent menus brings up a debug menu that lets you access various game modes and menus.&lt;br /&gt;
**&#039;&#039;&#039;Race&#039;&#039;&#039; contains various game modes; Time Trials, Grand Prix, Versus and Battle Mode.&lt;br /&gt;
**&#039;&#039;&#039;Test&#039;&#039;&#039; freely lets the player go to any menu, display dialog boxes, show the Award Ceremony or skip to the Ending. The option to display the opening cutscene does not work.&lt;br /&gt;
**&#039;&#039;&#039;Record&#039;&#039;&#039; toggles various unlockables and earned cups.&lt;br /&gt;
*Holding &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;X&#039;&#039;&#039; or &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;Y&#039;&#039;&#039; before the start of a race forces 2 laps or 1 lap respectively.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;D-Pad Down&#039;&#039;&#039; during a race displays a frame counter on the bottom of the screen. 60 frames equals to 1 second.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;R&#039;&#039;&#039; on a controller plugged into port 2 toggles debug pages and a process bar on the bottom of the screen. The debug pages are as follows:&lt;br /&gt;
**&#039;&#039;&#039;USR PAGE&#039;&#039;&#039; displays detailed information during a race, including - but not limited to - player type, coordinates and item box chances. Use the &#039;&#039;&#039;C-Stick Left&#039;&#039;&#039;/&#039;&#039;&#039;Right&#039;&#039;&#039; to toggle between pages. Everything after page 3 is empty.&lt;br /&gt;
**&#039;&#039;&#039;PROC TIME&#039;&#039;&#039; lets the player measure CPU usage. Press &#039;&#039;&#039;C-Stick Down&#039;&#039;&#039; to start, stop or clear measured data.&lt;br /&gt;
**&#039;&#039;&#039;MEMORY MAP&#039;&#039;&#039; shows parts of memory in detail. Pressing &#039;&#039;&#039;A&#039;&#039;&#039; brings up more detailed information in &#039;&#039;&#039;HEAP SPEC&#039;&#039;&#039;.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Y&#039;&#039;&#039; on the LAN Mode connection screen displays detailed network information.&lt;br /&gt;
*Pressing &#039;&#039;&#039;L&#039;&#039;&#039; + &#039;&#039;&#039;D-Pad Down&#039;&#039;&#039; disables the game&#039;s music.&lt;br /&gt;
*The exception handler is enabled by default, and will show up after a fatal game crash.&lt;br /&gt;
&lt;br /&gt;
A handful of unique debug features are also present, but otherwise go unused. See &#039;&#039;The Cutting Room Floor&#039;&#039; for details.&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*The original disc file name is referenced in the game title: &amp;lt;tt&amp;gt;43 2004.07.05 MarioKartUM.gcm&amp;lt;/tt&amp;gt;.&lt;br /&gt;
*Only a handful of files were changed between the North American retail release and this debug build.&lt;br /&gt;
**An extra file is present for resolving addresses into function names &amp;lt;tt&amp;gt;debugInfoM.MAP&amp;lt;/tt&amp;gt;.&lt;br /&gt;
**The item box chance lists are identical to the Japanese retail version despite this being a North American build.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Mario-kart-double-dash-usa-prototype-disc-front.jpg|NR disc.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Gamecube-MKDD-Debug_Opening-1.png|Nintendo logo.&lt;br /&gt;
Gamecube-MKDD-Debug_Title-1.png|Title screen.&lt;br /&gt;
Gamecube-MKDD-Debug_MainMenu-1.png|Debug mode select.&lt;br /&gt;
Gamecube-MKDD-Debug_CharacterSelect-1.png|Debug character select.&lt;br /&gt;
Gamecube-MKDD-Debug_CourseSelect-1.png|Debug course select.&lt;br /&gt;
Gamecube-MKDD-Debug_MainMenu-2.png|Debug screen select.&lt;br /&gt;
Gamecube-MKDD-Debug_SceneTest-1.png|Debug scene select.&lt;br /&gt;
Gamecube-MKDD-Debug_MessageTest-1.png|Debug message select.&lt;br /&gt;
Gamecube-MKDD-Debug_Dialogue-1.png|Message box.&lt;br /&gt;
Gamecube-MKDD-Debug_RecordSet-1.png|Debug unlockable toggles.&lt;br /&gt;
Gamecube-MKDD-Debug_Timer-1.png|In-game frame counter.&lt;br /&gt;
Gamecube-MKDD-Debug_UsrPage-1.png|In-game &amp;quot;USR PAGE&amp;quot; screen.&lt;br /&gt;
Gamecube-MKDD-Debug_ProcTime-1.png|In-game &amp;quot;PROC TIME&amp;quot; screen.&lt;br /&gt;
Gamecube-MKDD-Debug_MemoryMap-1.png|In-game &amp;quot;MEMORY MAP&amp;quot; screen.&lt;br /&gt;
Gamecube-MKDD-Debug_LANMode-1.png|LAN Mode network information.&lt;br /&gt;
Gamecube-MKDD-Debug_FailedAssertion-1.png|Failed assertion.&lt;br /&gt;
Gamecube-MKDD-Debug_ExceptionHandler-1.png|Exception handler.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://redump.org/disc/94265/ Redump.org entry]&lt;br /&gt;
*[https://web.archive.org/web/20230325220026/https://forestillusion.com/2022/mario-kart-double-dash-usa-prototype Forest of Illusion release post (archived)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mario Kart: Double Dash!!}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_FailedAssertion-1.png&amp;diff=121577</id>
		<title>File:Gamecube-MKDD-Debug FailedAssertion-1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_FailedAssertion-1.png&amp;diff=121577"/>
		<updated>2024-08-16T10:29:37Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_UsrPage-1.png&amp;diff=121576</id>
		<title>File:Gamecube-MKDD-Debug UsrPage-1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_UsrPage-1.png&amp;diff=121576"/>
		<updated>2024-08-16T10:29:37Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_Timer-1.png&amp;diff=121575</id>
		<title>File:Gamecube-MKDD-Debug Timer-1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_Timer-1.png&amp;diff=121575"/>
		<updated>2024-08-16T10:29:36Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
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		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_Title-1.png&amp;diff=121574</id>
		<title>File:Gamecube-MKDD-Debug Title-1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_Title-1.png&amp;diff=121574"/>
		<updated>2024-08-16T10:29:36Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
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		<author><name>Thealmightygreg</name></author>
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		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_SceneTest-1.png&amp;diff=121573</id>
		<title>File:Gamecube-MKDD-Debug SceneTest-1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_SceneTest-1.png&amp;diff=121573"/>
		<updated>2024-08-16T10:29:36Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
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		<author><name>Thealmightygreg</name></author>
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		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_RecordSet-1.png&amp;diff=121572</id>
		<title>File:Gamecube-MKDD-Debug RecordSet-1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_RecordSet-1.png&amp;diff=121572"/>
		<updated>2024-08-16T10:29:35Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
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		<author><name>Thealmightygreg</name></author>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_ProcTime-1.png&amp;diff=121571</id>
		<title>File:Gamecube-MKDD-Debug ProcTime-1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_ProcTime-1.png&amp;diff=121571"/>
		<updated>2024-08-16T10:29:35Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
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		<author><name>Thealmightygreg</name></author>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_Opening-1.png&amp;diff=121570</id>
		<title>File:Gamecube-MKDD-Debug Opening-1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_Opening-1.png&amp;diff=121570"/>
		<updated>2024-08-16T10:29:35Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
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		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_MessageTest-1.png&amp;diff=121569</id>
		<title>File:Gamecube-MKDD-Debug MessageTest-1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_MessageTest-1.png&amp;diff=121569"/>
		<updated>2024-08-16T10:29:34Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
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		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_MemoryMap-1.png&amp;diff=121568</id>
		<title>File:Gamecube-MKDD-Debug MemoryMap-1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_MemoryMap-1.png&amp;diff=121568"/>
		<updated>2024-08-16T10:29:34Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
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		<author><name>Thealmightygreg</name></author>
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		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_MainMenu-2.png&amp;diff=121567</id>
		<title>File:Gamecube-MKDD-Debug MainMenu-2.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_MainMenu-2.png&amp;diff=121567"/>
		<updated>2024-08-16T10:29:34Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
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		<author><name>Thealmightygreg</name></author>
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		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_LANMode-1.png&amp;diff=121566</id>
		<title>File:Gamecube-MKDD-Debug LANMode-1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_LANMode-1.png&amp;diff=121566"/>
		<updated>2024-08-16T10:29:33Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
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		<author><name>Thealmightygreg</name></author>
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		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_MainMenu-1.png&amp;diff=121565</id>
		<title>File:Gamecube-MKDD-Debug MainMenu-1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_MainMenu-1.png&amp;diff=121565"/>
		<updated>2024-08-16T10:29:33Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
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		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_ExceptionHandler-1.png&amp;diff=121564</id>
		<title>File:Gamecube-MKDD-Debug ExceptionHandler-1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_ExceptionHandler-1.png&amp;diff=121564"/>
		<updated>2024-08-16T10:29:33Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_CourseSelect-1.png&amp;diff=121563</id>
		<title>File:Gamecube-MKDD-Debug CourseSelect-1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_CourseSelect-1.png&amp;diff=121563"/>
		<updated>2024-08-16T10:29:32Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_CharacterSelect-1.png&amp;diff=121562</id>
		<title>File:Gamecube-MKDD-Debug CharacterSelect-1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_CharacterSelect-1.png&amp;diff=121562"/>
		<updated>2024-08-16T10:29:32Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_Dialogue-1.png&amp;diff=121561</id>
		<title>File:Gamecube-MKDD-Debug Dialogue-1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gamecube-MKDD-Debug_Dialogue-1.png&amp;diff=121561"/>
		<updated>2024-08-16T10:29:32Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:MKDDDebug_Title.png&amp;diff=121541</id>
		<title>File:MKDDDebug Title.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:MKDDDebug_Title.png&amp;diff=121541"/>
		<updated>2024-08-15T20:59:17Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Thealmightygreg uploaded a new version of File:MKDDDebug Title.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Mario_Kart:_Double_Dash!!_(July_5th,_2004_debug_build)&amp;diff=121540</id>
		<title>Mario Kart: Double Dash!! (July 5th, 2004 debug build)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Mario_Kart:_Double_Dash!!_(July_5th,_2004_debug_build)&amp;diff=121540"/>
		<updated>2024-08-15T20:55:39Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Written down some detailed debug notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=MKDDDebug Title.png&lt;br /&gt;
|Page name=Mario Kart: Double Dash!! (July 5, 2004 prototype)&lt;br /&gt;
|builddate=Mon Jul 5, 2004 13:04:10&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=May 13, 2022&lt;br /&gt;
|origin_type=NR disc&lt;br /&gt;
|game=Mario Kart: Double Dash!!&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|JP|November 7, 2003}}{{RegionDate|EU|November 14, 2003|}} {{RegionDate|US|November 17, 2003}} {{RegionDate|AU|November 19, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mario Kart Double Dash (July 5, 2004 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/mario-kart-double-dash-debug&lt;br /&gt;
}}&lt;br /&gt;
A debug-enabled build of &#039;&#039;&#039;Mario Kart: Double Dash!!&#039;&#039;&#039;, built roughly 7 months after the game&#039;s release and nearly 8 months after the Japanese retail version was completed. The build&#039;s purpose is unknown, though a sticker on the NR disc notes that this belonged to Nintendo &#039;&#039;Research &amp;amp; Engineering Division&#039;&#039; (RED).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Debug Features===&lt;br /&gt;
{{Tcrf link|Mario Kart: Double Dash!!/July 5th, 2004 Debug Build}}&lt;br /&gt;
*Holding &#039;&#039;&#039;D-Pad Left&#039;&#039;&#039;, &#039;&#039;&#039;Up&#039;&#039;&#039; or &#039;&#039;&#039;Right&#039;&#039;&#039; on the Nintendo logo triggers one of three Lakitu animations.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;Start/Pause&#039;&#039;&#039; on the title screen or any subsequent menus brings up a debug menu that lets you access various game modes and menus.&lt;br /&gt;
**&#039;&#039;&#039;Race&#039;&#039;&#039; contains various game modes; Time Trials, Grand Prix, Versus and Battle Mode.&lt;br /&gt;
**&#039;&#039;&#039;Test&#039;&#039;&#039; freely lets the player go to any menu, display dialog boxes, show the Award Ceremony or skip to the Ending. The option to display the opening cutscene does not work.&lt;br /&gt;
**&#039;&#039;&#039;Record&#039;&#039;&#039; toggles various unlockables and earned cups.&lt;br /&gt;
*Holding &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;X&#039;&#039;&#039; or &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;Y&#039;&#039;&#039; before the start of a race forces 2 laps or 1 lap respectively.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;D-Pad Down&#039;&#039;&#039; during a race displays a frame counter on the bottom of the screen. 60 frames equals to 1 second.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;R&#039;&#039;&#039; on a controller plugged into port 2 toggles debug pages and a process bar on the bottom of the screen. The debug pages are as follows:&lt;br /&gt;
**&#039;&#039;&#039;USR PAGE&#039;&#039;&#039; displays detailed information during a race, including - but not limited to - player type, coordinates and item box chances. Use the &#039;&#039;&#039;C-Stick Left&#039;&#039;&#039;/&#039;&#039;&#039;Right&#039;&#039;&#039; to toggle between pages. Everything after page 3 is empty.&lt;br /&gt;
**&#039;&#039;&#039;PROC TIME&#039;&#039;&#039; lets the player measure CPU usage. Press &#039;&#039;&#039;C-Stick Down&#039;&#039;&#039; to start, stop or clear measured data.&lt;br /&gt;
**&#039;&#039;&#039;MEMORY MAP&#039;&#039;&#039; shows parts of memory in detail. Pressing &#039;&#039;&#039;A&#039;&#039;&#039; brings up more detailed information in &#039;&#039;&#039;HEAP SPEC&#039;&#039;&#039;.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Y&#039;&#039;&#039; on the LAN Mode connection screen displays detailed network information.&lt;br /&gt;
*Pressing &#039;&#039;&#039;L&#039;&#039;&#039; + &#039;&#039;&#039;D-Pad Down&#039;&#039;&#039; disables the game&#039;s music.&lt;br /&gt;
*The exception handler is enabled by default, and will show up after a fatal game crash.&lt;br /&gt;
&lt;br /&gt;
A handful of unique debug features are also present, otherwise aren&#039;t used. See &#039;&#039;The Cutting Room Floor&#039;&#039; for more information.&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*The original disc file name is referenced in the game title: &amp;lt;tt&amp;gt;43 2004.07.05 MarioKartUM.gcm&amp;lt;/tt&amp;gt;.&lt;br /&gt;
*The item box chance lists are identical to the Japanese retail version despite this being a North American build.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Mario-kart-double-dash-usa-prototype-disc-front.jpg|NR disc.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://redump.org/disc/94265/ Redump.org entry]&lt;br /&gt;
*[https://web.archive.org/web/20230325220026/https://forestillusion.com/2022/mario-kart-double-dash-usa-prototype Forest of Illusion release post (archived)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mario Kart: Double Dash}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Thundercats_(prototype_B)&amp;diff=121539</id>
		<title>Thundercats (prototype B)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Thundercats_(prototype_B)&amp;diff=121539"/>
		<updated>2024-08-15T20:20:18Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Identical titlescreen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Thundercats (prototype A).png&lt;br /&gt;
|Page name=Thundercats (prototype B)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filedumpdate=2019&lt;br /&gt;
|filereleasedate=September 29, 2020&lt;br /&gt;
|game=Thundercats&lt;br /&gt;
|origin_file=NINTENDO__A__NTRJ01_00.nds&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|release_date={{RegionDate|US|October 30, 2012}} {{RegionDate|EU|November 2, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Thundercats (prototype B).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Thundercats&#039;&#039;&#039; for the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build date is unknown, though it predates [[Thundercats (Apr 23, 2012 USA prototype)]].&lt;br /&gt;
* Game boots to a placeholder opening/title screen before being sent to a debug stage select.&lt;br /&gt;
* This prototype, along with 23 other roms, were available for a short period of time [https://x.com/forestillusion/status/1310951288931323913 until they were removed by Forest of Illusion]. They stated that the seller shared these roms to a handful of people, but they weren&#039;t allowed to be released yet.&lt;br /&gt;
* Tested on melonDS 0.9.5.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Thundercats}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Thundercats_(prototype_A).png&amp;diff=121538</id>
		<title>File:Thundercats (prototype A).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Thundercats_(prototype_A).png&amp;diff=121538"/>
		<updated>2024-08-15T20:19:37Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Thealmightygreg uploaded a new version of File:Thundercats (prototype A).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Thundercats_(Aug_10,_2012_USA_prototype)&amp;diff=121537</id>
		<title>Thundercats (Aug 10, 2012 USA prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Thundercats_(Aug_10,_2012_USA_prototype)&amp;diff=121537"/>
		<updated>2024-08-15T20:19:16Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Duplicate titlescreen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=thundercats1.png&lt;br /&gt;
|Page name=Thundercats (Prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|builddate=Aug 10, 2012&lt;br /&gt;
|buildname=ver201208101004&lt;br /&gt;
|filereleasedate=August 5, 2021&lt;br /&gt;
|dumper = _arcs_&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|origin_type=Developer cartridge&lt;br /&gt;
|game=Thundercats&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|release_date={{RegionDate|US|October 30, 2012}} {{RegionDate|EU|November 2, 2012}}&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=THUNDERCATS THUEAF 00.7z&lt;br /&gt;
}}&lt;br /&gt;
A build of &#039;&#039;&#039;Thundercats&#039;&#039;&#039; for Nintendo DS.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
ThundercatsDS Cart.jpg|Cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Thundercats}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Thundercats_(Jun_13,_2012_USA_prototype)&amp;diff=121536</id>
		<title>Thundercats (Jun 13, 2012 USA prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Thundercats_(Jun_13,_2012_USA_prototype)&amp;diff=121536"/>
		<updated>2024-08-15T20:19:00Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Duplicate titlescreen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=thundercats1.png&lt;br /&gt;
|Page name=Thundercats (Prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|builddate=Jun 13, 2012&lt;br /&gt;
|filereleasedate=August 5, 2021&lt;br /&gt;
|buildname=ver201206131002&lt;br /&gt;
|dumper = GerbilSoft&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|origin_type=Developer cartridge&lt;br /&gt;
|game=Thundercats&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|release_date={{RegionDate|US|October 30, 2012}} {{RegionDate|EU|November 2, 2012}}&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=THUNDERCATS THUEAF 00.rar&lt;br /&gt;
}}&lt;br /&gt;
A build of &#039;&#039;&#039;Thundercats&#039;&#039;&#039; for Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Gerbilsoft-lot-back.jpg|Cartridge lot origin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Thundercats}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Thundercats1.png&amp;diff=121535</id>
		<title>File:Thundercats1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Thundercats1.png&amp;diff=121535"/>
		<updated>2024-08-15T20:18:14Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Thealmightygreg uploaded a new version of File:Thundercats1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Thundercats_(May_14,_2012_EU_prototype)&amp;diff=121534</id>
		<title>Thundercats (May 14, 2012 EU prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Thundercats_(May_14,_2012_EU_prototype)&amp;diff=121534"/>
		<updated>2024-08-15T20:17:49Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Duplicate titlescreen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Thundercats (USA A prototype).png&lt;br /&gt;
|Page name=Thundercats (May 14, 2012 prototype)&lt;br /&gt;
|builddate=May 14, 2012&lt;br /&gt;
|buildname=ver201205140429&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filedumpdate=2019&lt;br /&gt;
|filereleasedate=September 29, 2020&lt;br /&gt;
|game=Thundercats&lt;br /&gt;
|origin_files=THUNDERCATS_THUPAF_224.nds&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|release_date={{RegionDate|US|Oct 30, 2012}} {{RegionDate|EU|Nov 2, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=ThunderCats (Europe) (2012-05-14).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Thundercats&#039;&#039;&#039; for the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This prototype, along with 23 other roms, were available for a short period of time [https://x.com/forestillusion/status/1310951288931323913 until they were removed by Forest of Illusion]. They stated that the seller shared these roms to a handful of people, but they weren&#039;t allowed to be released yet.&lt;br /&gt;
* Tested on melonDS 0.9.5.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Thundercats}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Thundercats_(USA_A_prototype).png&amp;diff=121533</id>
		<title>File:Thundercats (USA A prototype).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Thundercats_(USA_A_prototype).png&amp;diff=121533"/>
		<updated>2024-08-15T20:16:20Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Thealmightygreg uploaded a new version of File:Thundercats (USA A prototype).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Thundercats_(prototype_C)&amp;diff=121532</id>
		<title>Thundercats (prototype C)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Thundercats_(prototype_C)&amp;diff=121532"/>
		<updated>2024-08-15T20:08:53Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=DS-Thundercats-ProtoC.png&lt;br /&gt;
|Page name=Thundercats (prototype C)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filedumpdate=2019&lt;br /&gt;
|filereleasedate=September 29, 2020&lt;br /&gt;
|game=Thundercats&lt;br /&gt;
|origin_file=THUNDER_CATS_NTRJ01_00.nds&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|release_date={{RegionDate|US|October 30, 2012}} {{RegionDate|EU|November 2, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Thundercats (prototype C).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Thundercats&#039;&#039;&#039; for the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The prototype appears to have been built before [[Thundercats (Apr 23, 2012 USA prototype)]], but after [[Thundercats (prototype A)]] and [[Thundercats (prototype B)]].&lt;br /&gt;
* The game now uses placeholder graphics for logos and a Mobiclip example video for its opening cutscene.&lt;br /&gt;
* This prototype, along with 23 other roms, were available for a short period of time [https://x.com/forestillusion/status/1310951288931323913 until they were removed by Forest of Illusion]. They stated that the seller shared these roms to a handful of people, but they weren&#039;t allowed to be released yet.&lt;br /&gt;
* Tested on melonDS 0.9.5.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Thundercats}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:DS-Thundercats-ProtoC.png&amp;diff=121530</id>
		<title>File:DS-Thundercats-ProtoC.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:DS-Thundercats-ProtoC.png&amp;diff=121530"/>
		<updated>2024-08-15T20:08:10Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Thundercats_(prototype_B)&amp;diff=121527</id>
		<title>Thundercats (prototype B)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Thundercats_(prototype_B)&amp;diff=121527"/>
		<updated>2024-08-15T20:00:47Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Thundercats (prototype B).png&lt;br /&gt;
|Page name=Thundercats (prototype B)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filedumpdate=2019&lt;br /&gt;
|filereleasedate=September 29, 2020&lt;br /&gt;
|game=Thundercats&lt;br /&gt;
|origin_file=NINTENDO__A__NTRJ01_00.nds&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|release_date={{RegionDate|US|October 30, 2012}} {{RegionDate|EU|November 2, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Thundercats (prototype B).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Thundercats&#039;&#039;&#039; for the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build date is unknown, though it predates [[Thundercats (Apr 23, 2012 USA prototype)]].&lt;br /&gt;
* Game boots to a placeholder opening/title screen before being sent to a debug stage select.&lt;br /&gt;
* This prototype, along with 23 other roms, were available for a short period of time [https://x.com/forestillusion/status/1310951288931323913 until they were removed by Forest of Illusion]. They stated that the seller shared these roms to a handful of people, but they weren&#039;t allowed to be released yet.&lt;br /&gt;
* Tested on melonDS 0.9.5.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Thundercats}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Thundercats_(prototype_A)&amp;diff=121526</id>
		<title>Thundercats (prototype A)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Thundercats_(prototype_A)&amp;diff=121526"/>
		<updated>2024-08-15T19:56:33Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Thundercats (prototype A).png&lt;br /&gt;
|Page name=Thundercats (prototype A)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filedumpdate=2019&lt;br /&gt;
|filereleasedate=September 29, 2020&lt;br /&gt;
|game=Thundercats&lt;br /&gt;
|origin_file=NINTENDO_____NTRJ01_00.nds&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|release_date={{RegionDate|US|October 30, 2012}} {{RegionDate|EU|November 2, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Thundercats (prototype A).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Thundercats&#039;&#039;&#039; for the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build date is unknown, though it predates [[Thundercats (Apr 23, 2012 USA prototype)]].&lt;br /&gt;
* Game boots to a placeholder opening/title screen before being sent to a debug stage select.&lt;br /&gt;
* This prototype, along with 23 other roms, were available for a short period of time [https://x.com/forestillusion/status/1310951288931323913 until they were removed by Forest of Illusion]. They stated that the seller shared these roms to a handful of people, but they weren&#039;t allowed to be released yet.&lt;br /&gt;
* Tested on melonDS 0.9.5.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Thundercats}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Thundercats_(Jun_13,_2012_USA_prototype)&amp;diff=121524</id>
		<title>Thundercats (Jun 13, 2012 USA prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Thundercats_(Jun_13,_2012_USA_prototype)&amp;diff=121524"/>
		<updated>2024-08-15T19:52:04Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=ThundercatsDS title.png&lt;br /&gt;
|Page name=Thundercats (Prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|builddate=Jun 13, 2012&lt;br /&gt;
|filereleasedate=August 5, 2021&lt;br /&gt;
|buildname=ver201206131002&lt;br /&gt;
|dumper = GerbilSoft&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|origin_type=Developer cartridge&lt;br /&gt;
|game=Thundercats&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|release_date={{RegionDate|US|October 30, 2012}} {{RegionDate|EU|November 2, 2012}}&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=THUNDERCATS THUEAF 00.rar&lt;br /&gt;
}}&lt;br /&gt;
A build of &#039;&#039;&#039;Thundercats&#039;&#039;&#039; for Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Gerbilsoft-lot-back.jpg|Cartridge lot origin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Thundercats}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Thundercats_(Jun_8,_2012_USA_prototype)&amp;diff=121523</id>
		<title>Thundercats (Jun 8, 2012 USA prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Thundercats_(Jun_8,_2012_USA_prototype)&amp;diff=121523"/>
		<updated>2024-08-15T19:43:13Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=thundercats1.png&lt;br /&gt;
|Page name=Thundercats (Jun 8, 2012 prototype)&lt;br /&gt;
|builddate=Jun 8, 2012&lt;br /&gt;
|buildname=ver201206080512&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filedumpdate=2019&lt;br /&gt;
|filereleasedate=September 29, 2020&lt;br /&gt;
|game=Thundercats&lt;br /&gt;
|origin_file=THUNDERCATS_THUEAF_00.nds&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|release_date={{RegionDate|US|Oct 30, 2012}} {{RegionDate|EU|Nov 2, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=ThunderCats (USA) (2012-06-08).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Thundercats&#039;&#039;&#039; for the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This prototype, along with 23 other roms, were available for a short period of time [https://x.com/forestillusion/status/1310951288931323913 until they were removed by Forest of Illusion]. They stated that the seller shared these roms to a handful of people, but they weren&#039;t allowed to be released yet.&lt;br /&gt;
* Tested on melonDS 0.9.5.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Thundercats}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Thundercats_(May_14,_2012_EU_prototype)&amp;diff=121519</id>
		<title>Thundercats (May 14, 2012 EU prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Thundercats_(May_14,_2012_EU_prototype)&amp;diff=121519"/>
		<updated>2024-08-15T19:34:07Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Taitle.png&lt;br /&gt;
|Page name=Thundercats (May 14, 2012 prototype)&lt;br /&gt;
|builddate=May 14, 2012&lt;br /&gt;
|buildname=ver201205140429&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filedumpdate=2019&lt;br /&gt;
|filereleasedate=September 29, 2020&lt;br /&gt;
|game=Thundercats&lt;br /&gt;
|origin_files=THUNDERCATS_THUPAF_224.nds&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|release_date={{RegionDate|US|Oct 30, 2012}} {{RegionDate|EU|Nov 2, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=ThunderCats (Europe) (2012-05-14).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Thundercats&#039;&#039;&#039; for the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This prototype, along with 23 other roms, were available for a short period of time [https://x.com/forestillusion/status/1310951288931323913 until they were removed by Forest of Illusion]. They stated that the seller shared these roms to a handful of people, but they weren&#039;t allowed to be released yet.&lt;br /&gt;
* Tested on melonDS 0.9.5.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Thundercats}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Thundercats_(Apr_23,_2012_USA_B_prototype)&amp;diff=121515</id>
		<title>Thundercats (Apr 23, 2012 USA B prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Thundercats_(Apr_23,_2012_USA_B_prototype)&amp;diff=121515"/>
		<updated>2024-08-15T19:18:09Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Thundercats (USA A prototype).png&lt;br /&gt;
|Page name=Thundercats (USA A prototype)&lt;br /&gt;
|builddate=April 23rd, 2012&lt;br /&gt;
|buildname=ver201204230098&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filedumpdate=2019&lt;br /&gt;
|filereleasedate=September 29, 2020&lt;br /&gt;
|origin_files=THUE_THUEAF_00.nds&lt;br /&gt;
|game=Thundercats&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|release_date={{RegionDate|US|Oct 30, 2012}} {{RegionDate|EU|Nov 2, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Thundercats (USA A prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Thundercats&#039;&#039;&#039; for the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Has a messed up time in its build date (00:98).&lt;br /&gt;
* This prototype, along with 23 other roms, were available for a short period of time [https://x.com/forestillusion/status/1310951288931323913 until they were removed by Forest of Illusion]. They stated that the seller shared these roms to a handful of people, but they weren&#039;t allowed to be released yet.&lt;br /&gt;
* Tested on melonDS 0.9.5.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Thundercats}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Thundercats_(USA_A_prototype)&amp;diff=121510</id>
		<title>Thundercats (USA A prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Thundercats_(USA_A_prototype)&amp;diff=121510"/>
		<updated>2024-08-15T19:05:29Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Thealmightygreg moved page Thundercats (USA A prototype) to Thundercats (Apr 23, 2012 USA B prototype): lineup with the other prototype&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Thundercats (Apr 23, 2012 USA B prototype)]]&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Thundercats_(Apr_23,_2012_USA_B_prototype)&amp;diff=121509</id>
		<title>Thundercats (Apr 23, 2012 USA B prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Thundercats_(Apr_23,_2012_USA_B_prototype)&amp;diff=121509"/>
		<updated>2024-08-15T19:05:29Z</updated>

		<summary type="html">&lt;p&gt;Thealmightygreg: Thealmightygreg moved page Thundercats (USA A prototype) to Thundercats (Apr 23, 2012 USA B prototype): lineup with the other prototype&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Thundercats (USA A prototype).png&lt;br /&gt;
|Page name=Thundercats (USA A prototype)&lt;br /&gt;
|builddate=April 23rd, 2012&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filedumpdate=2019&lt;br /&gt;
|filereleasedate=September 29, 2020&lt;br /&gt;
|origin_files=THUE_THUEAF_00.nds&lt;br /&gt;
|game=Thundercats&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|release_date={{RegionDate|US|Oct 30, 2012}} {{RegionDate|EU|Nov 2, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Thundercats (USA A prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Thundercats&#039;&#039;&#039; for the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Built on the same day as [[Thundercats (Apr 23, 2012 USA prototype)]], though the build date is messed up (00:98).&lt;br /&gt;
* This prototype, along with 23 other roms, were available for a short period of time [https://x.com/forestillusion/status/1310951288931323913 until they were removed by Forest of Illusion]. They stated that the seller shared these roms to a handful of people, but they weren&#039;t allowed to be released yet.&lt;br /&gt;
* Tested on melonDS 0.9.5.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Thundercats}}}}&lt;/div&gt;</summary>
		<author><name>Thealmightygreg</name></author>
	</entry>
</feed>