<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Togemet2</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Togemet2"/>
	<link rel="alternate" type="text/html" href="https://hiddenpalace.org/Special:Contributions/Togemet2"/>
	<updated>2026-09-30T11:13:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=NES-BTR&amp;diff=171901</id>
		<title>NES-BTR</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=NES-BTR&amp;diff=171901"/>
		<updated>2026-08-06T13:38:26Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This board was normally used in retail cartridges, but like many NES/Famicom retail boards, it was sometimes modified by developers (in the case of this PCB type, Sunsoft) to accept EPROMs for development purposes.&lt;br /&gt;
&lt;br /&gt;
{{Board&lt;br /&gt;
|hardware_id=NES-BTR&lt;br /&gt;
|hardware_type=Retail board&lt;br /&gt;
|hardware_date=1991&lt;br /&gt;
|text=(C) 1991 Sunsoft, NES-BTR&lt;br /&gt;
|photo=Mr._Gimmick_NTSC_final_cart_02.jpg&lt;br /&gt;
|system=NES&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:HuC-1-1.1-photo.png&amp;diff=170532</id>
		<title>File:HuC-1-1.1-photo.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:HuC-1-1.1-photo.png&amp;diff=170532"/>
		<updated>2026-07-31T01:12:21Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=HuC-1-1.1&amp;diff=170531</id>
		<title>HuC-1-1.1</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=HuC-1-1.1&amp;diff=170531"/>
		<updated>2026-07-31T01:11:08Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: Created page with &amp;quot;The following is a flash development cartridge created by Hudson Soft for the Nintendo Game Boy Color.  {{Board |hardware_id=HuC-1-1.1 |hardware_type=Flash cartridge |system=Game Boy Color }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a flash development cartridge created by Hudson Soft for the Nintendo Game Boy Color.&lt;br /&gt;
&lt;br /&gt;
{{Board&lt;br /&gt;
|hardware_id=HuC-1-1.1&lt;br /&gt;
|hardware_type=Flash cartridge&lt;br /&gt;
|system=Game Boy Color&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=HuC-3-2.0&amp;diff=170530</id>
		<title>HuC-3-2.0</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=HuC-3-2.0&amp;diff=170530"/>
		<updated>2026-07-31T01:07:26Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a flash development cartridge created by Hudson Soft for the Nintendo Game Boy Color.&lt;br /&gt;
&lt;br /&gt;
{{Board&lt;br /&gt;
|hardware_id=HuC-3-2.0&lt;br /&gt;
|hardware_type=Flash cartridge&lt;br /&gt;
|system=Game Boy Color&lt;br /&gt;
|photo=HGD-97-0020 HuC-3-2.0-photo.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PCB Back==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=250&amp;gt;&lt;br /&gt;
hudpcbback.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=HuC-3-2.0&amp;diff=170529</id>
		<title>HuC-3-2.0</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=HuC-3-2.0&amp;diff=170529"/>
		<updated>2026-07-31T01:06:53Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a flash development cartridge created by Hudson Soft for the Nintendo Game Boy Color.&lt;br /&gt;
&lt;br /&gt;
{{Board&lt;br /&gt;
|hardware_id=HuC-3-2.0&lt;br /&gt;
|hardware_type=Flash cartridge&lt;br /&gt;
|system=Game Boy Color&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PCB Back==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=250&amp;gt;&lt;br /&gt;
hudpcbback.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=HGD-97-0020_HuC-3-2.0&amp;diff=170528</id>
		<title>HGD-97-0020 HuC-3-2.0</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=HGD-97-0020_HuC-3-2.0&amp;diff=170528"/>
		<updated>2026-07-31T01:06:29Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: Togemet2 moved page HGD-97-0020 HuC-3-2.0 to HuC-3-2.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[HuC-3-2.0]]&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=HuC-3-2.0&amp;diff=170527</id>
		<title>HuC-3-2.0</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=HuC-3-2.0&amp;diff=170527"/>
		<updated>2026-07-31T01:06:29Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: Togemet2 moved page HGD-97-0020 HuC-3-2.0 to HuC-3-2.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a flash development cartridge created by Hudson Soft for the Nintendo Game Boy Color.&lt;br /&gt;
&lt;br /&gt;
{{Board&lt;br /&gt;
|hardware_id=HGD-97-0020 HuC-3-2.0&lt;br /&gt;
|hardware_type=Flash cartridge&lt;br /&gt;
|system=Game Boy Color&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==PCB Back==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=250&amp;gt;&lt;br /&gt;
hudpcbback.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Bound_High!_(Prototype_B)-title.png&amp;diff=170056</id>
		<title>File:Bound High! (Prototype B)-title.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Bound_High!_(Prototype_B)-title.png&amp;diff=170056"/>
		<updated>2026-07-23T14:11:17Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Bound_High!_(Prototype_B)&amp;diff=170055</id>
		<title>Bound High! (Prototype B)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Bound_High!_(Prototype_B)&amp;diff=170055"/>
		<updated>2026-07-23T14:09:36Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: Created page with &amp;quot;{{Prototype |titlescreen= |Page name=Bound High! (Prototype B) |status=Released |dumper=Cpt. F. |releasedby=Cpt. F. |origin_type=EPROM cartridge |origin_board=VUE-(F)BA3A-16M |game=Bound High! |system=Virtual Boy |unreleased=Yes }} {{Download |file=Bound High! (Prototype B).7z }} A prototype for Bound High!, a cancelled game developed by Japan System Supply for the Virtual Boy.  ==Origin== &amp;lt;gallery mode=packed heights=250&amp;gt; VUE-(F)BA3A-16M-photo.png &amp;lt;/gallery&amp;gt;  {{Prototyp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=&lt;br /&gt;
|Page name=Bound High! (Prototype B)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cpt. F.&lt;br /&gt;
|releasedby=Cpt. F.&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_board=VUE-(F)BA3A-16M&lt;br /&gt;
|game=Bound High!&lt;br /&gt;
|system=Virtual Boy&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Bound High! (Prototype B).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype for Bound High!, a cancelled game developed by Japan System Supply for the Virtual Boy.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=250&amp;gt;&lt;br /&gt;
VUE-(F)BA3A-16M-photo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Bound_High!_(Prototype_B).7z&amp;diff=170054</id>
		<title>File:Bound High! (Prototype B).7z</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Bound_High!_(Prototype_B).7z&amp;diff=170054"/>
		<updated>2026-07-23T14:05:44Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Bound_High!_(Prototype_A)&amp;diff=170053</id>
		<title>Bound High! (Prototype A)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Bound_High!_(Prototype_A)&amp;diff=170053"/>
		<updated>2026-07-23T13:38:14Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Bound High! (Debug Prototype)-title.png&lt;br /&gt;
|Page name=Bound High! (Prototype A)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=KR155E&lt;br /&gt;
|game=Bound High!&lt;br /&gt;
|system=Virtual Boy&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Bound High! (Prototype A).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype for Bound High!, a cancelled game developed by Japan System Supply for the Virtual Boy.&lt;br /&gt;
&lt;br /&gt;
This ROM originated from built source code.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240 heights=180&amp;gt;&lt;br /&gt;
BH.Debug.2026-07-23 23.14.21.png&lt;br /&gt;
BH.Debug.2026-07-23 23.14.30.png&lt;br /&gt;
BH.Debug.2026-07-23 23.15.09.png&lt;br /&gt;
BH.Debug.2026-07-23 23.16.02.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Bound_High!_(Prototype_A)&amp;diff=170052</id>
		<title>Bound High! (Prototype A)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Bound_High!_(Prototype_A)&amp;diff=170052"/>
		<updated>2026-07-23T13:37:01Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bound High! (Prototype A)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=KR155E&lt;br /&gt;
|game=Bound High!&lt;br /&gt;
|system=Virtual Boy&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Bound High! (Prototype A).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype for Bound High!, a cancelled game developed by Japan System Supply for the Virtual Boy.&lt;br /&gt;
&lt;br /&gt;
This ROM originated from built source code.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240 heights=180&amp;gt;&lt;br /&gt;
BH.Debug.2026-07-23 23.14.21.png&lt;br /&gt;
BH.Debug.2026-07-23 23.14.30.png&lt;br /&gt;
BH.Debug.2026-07-23 23.15.09.png&lt;br /&gt;
BH.Debug.2026-07-23 23.16.02.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Bound_High!_(Prototype_A).7z&amp;diff=170051</id>
		<title>File:Bound High! (Prototype A).7z</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Bound_High!_(Prototype_A).7z&amp;diff=170051"/>
		<updated>2026-07-23T13:36:12Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Bound_High!_(Prototype_A)&amp;diff=170050</id>
		<title>Bound High! (Prototype A)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Bound_High!_(Prototype_A)&amp;diff=170050"/>
		<updated>2026-07-23T13:35:40Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bound High! (Prototype A)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=KR155E&lt;br /&gt;
|game=Bound High!&lt;br /&gt;
|system=Virtual Boy&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
A prototype for Bound High!, a cancelled game developed by Japan System Supply for the Virtual Boy.&lt;br /&gt;
&lt;br /&gt;
This ROM originated from built source code.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240 heights=180&amp;gt;&lt;br /&gt;
BH.Debug.2026-07-23 23.14.21.png&lt;br /&gt;
BH.Debug.2026-07-23 23.14.30.png&lt;br /&gt;
BH.Debug.2026-07-23 23.15.09.png&lt;br /&gt;
BH.Debug.2026-07-23 23.16.02.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Bound_High!_(Prototype_A)&amp;diff=170049</id>
		<title>Bound High! (Prototype A)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Bound_High!_(Prototype_A)&amp;diff=170049"/>
		<updated>2026-07-23T13:34:47Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: Created page with &amp;quot;{{Prototype |Page name=Bound High! (Prototype A) |status=Released |releasedby=KR155E |game=Bound High! |system=Virtual Boy |unreleased=Yes }} {{Download}} A prototype for Bound High!, a cancelled game developed by Japan System Supply for the Virtual Boy.    This ROM originated from built source code. ==Screenshots== BH.Debug.2026-07-23 23.14.21.png  BH.Debug.2026-07-23 23.14.30.png  BH.Debug.2026-07-23 23.15.09.png  BH.Debug.2026-07-23 23.16.02.png  {{Prototype Footer}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bound High! (Prototype A)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=KR155E&lt;br /&gt;
|game=Bound High!&lt;br /&gt;
|system=Virtual Boy&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype for Bound High!, a cancelled game developed by Japan System Supply for the Virtual Boy.&lt;br /&gt;
&lt;br /&gt;
This ROM originated from built source code.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
BH.Debug.2026-07-23 23.14.21.png&lt;br /&gt;
BH.Debug.2026-07-23 23.14.30.png&lt;br /&gt;
BH.Debug.2026-07-23 23.15.09.png&lt;br /&gt;
BH.Debug.2026-07-23 23.16.02.png&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Bound_High!_(Debug_Prototype)&amp;diff=170048</id>
		<title>Bound High! (Debug Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Bound_High!_(Debug_Prototype)&amp;diff=170048"/>
		<updated>2026-07-23T13:26:38Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bound High! (Debug Prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=KR155E&lt;br /&gt;
|game=Bound High!&lt;br /&gt;
|system=Virtual Boy&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Bound-High-Debug-Prototype.7z&lt;br /&gt;
}}&lt;br /&gt;
Debug prototype for Bound High!, a cancelled game developed by Japan System Supply for the Virtual Boy.&lt;br /&gt;
&lt;br /&gt;
This ROM originated from built source code.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240 heights=180&amp;gt;&lt;br /&gt;
BH.Debug.2026-07-23 23.14.21.png&lt;br /&gt;
BH.Debug.2026-07-23 23.14.30.png&lt;br /&gt;
BH.Debug.2026-07-23 23.15.09.png&lt;br /&gt;
BH.Debug.2026-07-23 23.16.02.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:BH.Debug.2026-07-23_23.16.02.png&amp;diff=170047</id>
		<title>File:BH.Debug.2026-07-23 23.16.02.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:BH.Debug.2026-07-23_23.16.02.png&amp;diff=170047"/>
		<updated>2026-07-23T13:22:25Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:BH.Debug.2026-07-23_23.14.21.png&amp;diff=170046</id>
		<title>File:BH.Debug.2026-07-23 23.14.21.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:BH.Debug.2026-07-23_23.14.21.png&amp;diff=170046"/>
		<updated>2026-07-23T13:22:22Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:BH.Debug.2026-07-23_23.14.30.png&amp;diff=170045</id>
		<title>File:BH.Debug.2026-07-23 23.14.30.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:BH.Debug.2026-07-23_23.14.30.png&amp;diff=170045"/>
		<updated>2026-07-23T13:22:22Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:BH.Debug.2026-07-23_23.15.09.png&amp;diff=170044</id>
		<title>File:BH.Debug.2026-07-23 23.15.09.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:BH.Debug.2026-07-23_23.15.09.png&amp;diff=170044"/>
		<updated>2026-07-23T13:22:22Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Bound_High!_(Debug_Prototype)-title.png&amp;diff=170043</id>
		<title>File:Bound High! (Debug Prototype)-title.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Bound_High!_(Debug_Prototype)-title.png&amp;diff=170043"/>
		<updated>2026-07-23T13:21:37Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Bound_High!_(Debug_Prototype)&amp;diff=170041</id>
		<title>Bound High! (Debug Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Bound_High!_(Debug_Prototype)&amp;diff=170041"/>
		<updated>2026-07-23T13:20:35Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: Created page with &amp;quot;{{Prototype |Page name=Bound High! (Debug Prototype) |status=Released |releasedby=KR155E |game=Bound High! |system=Virtual Boy |unreleased=Yes }} {{Download}} Debug prototype for Bound High!, a cancelled game developed by Japan System Supply for the Virtual Boy.    This ROM originated from built source code. ==Screenshots== &amp;lt;gallery mode=nolines widths=240 heights=180&amp;gt;  BH.Debug.2026-07-23 23.14.21.png  BH.Debug.2026-07-23 23.14.30.png  BH.Debug.2026-07-23 23.15.09.png...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bound High! (Debug Prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=KR155E&lt;br /&gt;
|game=Bound High!&lt;br /&gt;
|system=Virtual Boy&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
Debug prototype for Bound High!, a cancelled game developed by Japan System Supply for the Virtual Boy.&lt;br /&gt;
&lt;br /&gt;
This ROM originated from built source code.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240 heights=180&amp;gt;&lt;br /&gt;
BH.Debug.2026-07-23 23.14.21.png&lt;br /&gt;
BH.Debug.2026-07-23 23.14.30.png&lt;br /&gt;
BH.Debug.2026-07-23 23.15.09.png&lt;br /&gt;
BH.Debug.2026-07-23 23.16.02.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:BH.Debug.2026-07-23_23.14.03.png&amp;diff=170040</id>
		<title>File:BH.Debug.2026-07-23 23.14.03.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:BH.Debug.2026-07-23_23.14.03.png&amp;diff=170040"/>
		<updated>2026-07-23T13:16:18Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Bound-High-Debug-Prototype.7z&amp;diff=170037</id>
		<title>File:Bound-High-Debug-Prototype.7z</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Bound-High-Debug-Prototype.7z&amp;diff=170037"/>
		<updated>2026-07-23T12:52:57Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=WUT-007&amp;diff=169985</id>
		<title>WUT-007</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=WUT-007&amp;diff=169985"/>
		<updated>2026-07-22T07:52:39Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: Togemet2 moved page WUT-007 to CAT-R DISC over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[CAT-R DISC]]&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=CAT-R_DISC&amp;diff=169984</id>
		<title>CAT-R DISC</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=CAT-R_DISC&amp;diff=169984"/>
		<updated>2026-07-22T07:52:39Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: Togemet2 moved page WUT-007 to CAT-R DISC over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A development disc for the Nintendo Wii U. These discs are meant to be played in CAT-R Reader units, they do not work on a normal Wii U.&lt;br /&gt;
&lt;br /&gt;
{{Disc type&lt;br /&gt;
|hardware_id=CAT-R DISC&lt;br /&gt;
|hardware_type=Disc&lt;br /&gt;
|hardware_date=2012&lt;br /&gt;
|text=©2012 Nintendo, CAT-R DISC&lt;br /&gt;
|photo=CAT-R DISC-photo.png&lt;br /&gt;
|system=Nintendo Wii U&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=RVT-004(-02)&amp;diff=169981</id>
		<title>RVT-004(-02)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=RVT-004(-02)&amp;diff=169981"/>
		<updated>2026-07-22T07:46:55Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: Togemet2 moved page RVT-004(-02) to RVT-R DUAL LAYER DISC over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[RVT-R DUAL LAYER DISC]]&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=RVT-R_DUAL_LAYER_DISC&amp;diff=169980</id>
		<title>RVT-R DUAL LAYER DISC</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=RVT-R_DUAL_LAYER_DISC&amp;diff=169980"/>
		<updated>2026-07-22T07:46:55Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: Togemet2 moved page RVT-004(-02) to RVT-R DUAL LAYER DISC over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dual layer development disc for the Nintendo Wii. These discs are meant to be played in RVT-R Reader units, they do not work on a normal Wii.&lt;br /&gt;
&lt;br /&gt;
{{Disc type&lt;br /&gt;
|hardware_id=RVT-R DUAL LAYER DISC&lt;br /&gt;
|hardware_type=Disc&lt;br /&gt;
|hardware_date=2006&lt;br /&gt;
|text=©2006 Nintendo, RVT-R DUAL LAYER DISC&lt;br /&gt;
|system=Nintendo Wii&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=RVT-004(-01)&amp;diff=169979</id>
		<title>RVT-004(-01)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=RVT-004(-01)&amp;diff=169979"/>
		<updated>2026-07-22T07:45:10Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: Togemet2 moved page RVT-004(-01) to RVT-R SINGLE LAYER DISC over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[RVT-R SINGLE LAYER DISC]]&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=RVT-R_SINGLE_LAYER_DISC&amp;diff=169978</id>
		<title>RVT-R SINGLE LAYER DISC</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=RVT-R_SINGLE_LAYER_DISC&amp;diff=169978"/>
		<updated>2026-07-22T07:45:10Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: Togemet2 moved page RVT-004(-01) to RVT-R SINGLE LAYER DISC over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A single layer development disc for the Nintendo Wii. These discs are meant to be played in RVT-R Reader units, they do not work on a normal Wii.&lt;br /&gt;
&lt;br /&gt;
{{Disc type&lt;br /&gt;
|hardware_id=RVT-R SINGLE LAYER DISC&lt;br /&gt;
|hardware_type=Disc&lt;br /&gt;
|hardware_date=2006&lt;br /&gt;
|text=©2006 Nintendo, RVT-R SINGLE LAYER DISC&lt;br /&gt;
|photo=Bomberman_Land_07-11-06.JPG&lt;br /&gt;
|system=Nintendo Wii&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Pickles_(prototype)&amp;diff=169977</id>
		<title>Pickles (prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Pickles_(prototype)&amp;diff=169977"/>
		<updated>2026-07-22T07:42:39Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=picklessssssss.png&lt;br /&gt;
|Page name=Pickles (prototype)&lt;br /&gt;
|dumper=Hard4Games&lt;br /&gt;
|releasedby=Cake&lt;br /&gt;
|filereleasedate=September 18, 2023&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|origin_ownership=Cake&lt;br /&gt;
|game=Pickles&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=PicklesPrototype.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased Pickles for Nintendo GameCube.&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube&amp;gt;pTr4zXX6FA8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://redump.info/disc/108305/ Redump entry]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Pickles}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Resident_Evil_4_(May_21,_2004_E3_prototype)&amp;diff=169976</id>
		<title>Resident Evil 4 (May 21, 2004 E3 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Resident_Evil_4_(May_21,_2004_E3_prototype)&amp;diff=169976"/>
		<updated>2026-07-22T07:42:32Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Resident Evil 4 (May 21, 2004 E3 prototype) title.png&lt;br /&gt;
|builddate=May 21, 2004 14:22:59&lt;br /&gt;
|buildname=E3 Ver.&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=The Horror Is Alive&lt;br /&gt;
|releasedby=Carnivol&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|game=Resident Evil 4&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|US|Dec, 2004}} {{RegionDate|EU|Feb, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Jan 11, 2005}} {{RegionDate|JP|Jan 27, 2005}} {{RegionDate|EU|Mar 18, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Resident_Evil_4_-_E3_Ver._04.08.13_(08.08.13).gcm.7z&lt;br /&gt;
|external=https://archive.org/download/biohazard-4-public-beta-ver-1-9-8-2004/Resident%20Evil%204%20-%20E3%20Ver.%2004.08.13%20%2808.08.13%29.gcm&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Resident Evil 4&#039;&#039;&#039; (also known as &#039;&#039;&#039;Biohazard 4&#039;&#039;&#039; in Japan) for the GameCube.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* E3 2004 build.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://archive.org/details/biohazard-4-public-beta-ver-1-9-8-2004 Archive.org release page.]&lt;br /&gt;
*[https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=160&amp;amp;n=0058 No-Intro entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Resident Evil 4}}&lt;br /&gt;
{{Navbox prototype|Resident Evil 4 HD}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_Adventure_DX_(Preview_prototype)&amp;diff=169975</id>
		<title>Sonic Adventure DX (Preview prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_Adventure_DX_(Preview_prototype)&amp;diff=169975"/>
		<updated>2026-07-22T07:42:25Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sonic Adventure DX (Preview) Title screen.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|origin_ownership=drx (2007-present)&lt;br /&gt;
|game=Sonic Adventure DX&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|release_date={{RegionDate|JP|Jun 19, 2003}} {{RegionDate|US|Jun 18, 2003}} {{RegionDate|EU|Jun 27, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Adventure DX (Prototype - Preview).rar&lt;br /&gt;
}}&lt;br /&gt;
A debug enabled preview prototype of Sonic Adventure DX for the Nintendo Gamecube.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic Adventure DX: Director&#039;s Cut (GameCube)/Preview}}&lt;br /&gt;
* Debug menus are activated on different controllers.&lt;br /&gt;
* Early development on new port features and textures.&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Sonic Adventure DX (Prototype - Preview) (hidden-palace.org).gcm|type=File|date=2007-11-23 19:48:00|size=1459978240|crc32=55314c4d|md5=8459bdd0dc20003830481ed00dbae626|sha1=b8fa7d16a87ad40e0b2410b199a664f0249c6afe|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Disc contents==&lt;br /&gt;
[[Sonic Adventure DX (Preview prototype)/Disc|Click here to view the disc contents of this prototype.]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=160&amp;amp;n=0023 No-Intro entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Adventure DX}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Phantasy_Star_Online_Episode_I_%26_II_(Prototype)&amp;diff=169974</id>
		<title>Phantasy Star Online Episode I &amp; II (Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Phantasy_Star_Online_Episode_I_%26_II_(Prototype)&amp;diff=169974"/>
		<updated>2026-07-22T07:42:19Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=PhantasyStarOnline2 TItle.png&lt;br /&gt;
|game=Phantasy Star Online Episode I &amp;amp; II&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=MMORPG&lt;br /&gt;
|orign_type=NR disc&lt;br /&gt;
|dumper=GamingLegend64&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|filereleasedate=Aug 2, 2022&lt;br /&gt;
|origin_labels=Phantasy Star Online 1+2 SEGA Review Code - PAL&lt;br /&gt;
|release_date={{RegionDate|JP|Sep 12, 2002}} {{RegionDate|US|Oct 29, 2002}} {{RegionDate|EU|Mar 7, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Phantasy Star Online Episode I &amp;amp; II (Prototype).7z&lt;br /&gt;
|external=https://archive.org/download/phantasy-star-online-prototype/PHANTASY%20STAR%20ONLINE%20EPISODE%20I%26I.7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of &#039;&#039;Phantasy Star Online Episode I &amp;amp; II&#039;&#039; for the Nintendo GameCube.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Three files are modified between this release and retail with no distinguishable differences in sound or video:&lt;br /&gt;
**&#039;&#039;&#039;ending_normal.sfd:&#039;&#039;&#039; The credits video that plays at the end of an offline (non-ultimate difficulty) Episode II playthrough.&lt;br /&gt;
***A byte at offset &amp;lt;code&amp;gt;0x02465AD0&amp;lt;/code&amp;gt; was changed from &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;34&amp;lt;/code&amp;gt;.&lt;br /&gt;
**&#039;&#039;&#039;MEDICAL.adx:&#039;&#039;&#039; The background music that plays in the Medical Center on Pioneer 2.&lt;br /&gt;
***A byte at offset &amp;lt;code&amp;gt;0x000F365C&amp;lt;/code&amp;gt; was changed from &amp;lt;code&amp;gt;42&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;46&amp;lt;/code&amp;gt;.&lt;br /&gt;
**&#039;&#039;&#039;sound.bin:&#039;&#039;&#039; An AFS file containing .proj, .pool, .sdir, and .samp files for every area of the game.&amp;lt;ref&amp;gt;https://forums.dolphin-emu.org/Thread-sfx-ripping-decoding-dumping-features?pid=375539#pid375539&amp;lt;/ref&amp;gt;&lt;br /&gt;
***A byte at offset &amp;lt;code&amp;gt;0x0081CCF8&amp;lt;/code&amp;gt; was changed from &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;34&amp;lt;/code&amp;gt;.&lt;br /&gt;
***A byte at offset &amp;lt;code&amp;gt;0x0095EDF8&amp;lt;/code&amp;gt; was changed from &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;24&amp;lt;/code&amp;gt;.&lt;br /&gt;
***A byte at offset &amp;lt;code&amp;gt;0x010E7F58&amp;lt;/code&amp;gt; was changed from &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;34&amp;lt;/code&amp;gt;.&lt;br /&gt;
***A byte at offset &amp;lt;code&amp;gt;0x011D8DE0&amp;lt;/code&amp;gt; was changed from &amp;lt;code&amp;gt;30&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;34&amp;lt;/code&amp;gt;.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PhantasyStarOnline2 Pal Disc.jpg|NR disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://forestillusion.com/2022/phantasy-star-online-episode-i-ii-europe-prototype Release page.]&lt;br /&gt;
*[https://redump.info/disc/95687/ Redump entry]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Phantasy Star Online Episode I &amp;amp; II}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Nintendo_GameCube_Service_Disc_(Version_1.0-03)&amp;diff=169973</id>
		<title>Nintendo GameCube Service Disc (Version 1.0-03)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Nintendo_GameCube_Service_Disc_(Version_1.0-03)&amp;diff=169973"/>
		<updated>2026-07-22T07:41:49Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Gamecube Service Disc v1.0 03 Title Screen.png&lt;br /&gt;
|game=Nintendo GameCube Service Disc&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Hardware Diagnostics&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Nintendo GameCube Service Disc (Version 1.0-03).7z&lt;br /&gt;
}}&lt;br /&gt;
A service disc for testing various hardware components of the Nintendo GameCube.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://redump.info/disc/23192/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Nintendo GameCube Service Disc}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Mario_Kart:_Double_Dash!!_(July_5th,_2004_debug_build)&amp;diff=169972</id>
		<title>Mario Kart: Double Dash!! (July 5th, 2004 debug build)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Mario_Kart:_Double_Dash!!_(July_5th,_2004_debug_build)&amp;diff=169972"/>
		<updated>2026-07-22T07:41:34Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=MKDDDebug Title.png&lt;br /&gt;
|Page name=Mario Kart: Double Dash!! (July 5th, 2004 prototype)&lt;br /&gt;
|builddate=July 5th, 2004 13:04:10&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=May 13, 2022&lt;br /&gt;
|final_builddate={{RegionDate|EU|October 3rd, 2003 00:41:20}}{{RegionDate|US|October 6th, 2003 18:03:54}}{{RegionDate|JP|October 9th, 2003 18:35:51}}&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|origin_label=MarioKartDD USA 2004.7.5 No. 04629&lt;br /&gt;
|game=Mario Kart: Double Dash!!&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|JP|November 7, 2003}}{{RegionDate|EU|November 14, 2003|}}{{RegionDate|US|November 17, 2003}}{{RegionDate|AU|November 19, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mario Kart Double Dash (July 5, 2004 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/mario-kart-double-dash-debug&lt;br /&gt;
}}&lt;br /&gt;
A debug-enabled build of &#039;&#039;&#039;Mario Kart: Double Dash!!&#039;&#039;&#039;, built roughly 7 months after the game&#039;s release and nearly 8 months after the Japanese retail version was completed. The build&#039;s purpose is unknown, though a sticker on the NR disc notes that this belonged to Nintendo &#039;&#039;Research &amp;amp; Engineering Division&#039;&#039; (&#039;&#039;RED&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Debug Features===&lt;br /&gt;
{{Tcrf link|Mario Kart: Double Dash!!/July 5th, 2004 Debug Build}}&lt;br /&gt;
*Holding &#039;&#039;&#039;D-Pad Left&#039;&#039;&#039;, &#039;&#039;&#039;Up&#039;&#039;&#039; or &#039;&#039;&#039;Right&#039;&#039;&#039; on the Nintendo logo triggers one of three Lakitu animations.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;Start/Pause&#039;&#039;&#039; on the title screen or any subsequent menus brings up a debug menu that lets you access various game modes and menus.&lt;br /&gt;
**&#039;&#039;&#039;Race&#039;&#039;&#039; contains various game modes; Time Trials, Grand Prix, Versus and Battle Mode.&lt;br /&gt;
**&#039;&#039;&#039;Test&#039;&#039;&#039; freely lets the player go to any menu, display dialog boxes, show the Award Ceremony or skip to the Ending. The option to display the opening cutscene does not work.&lt;br /&gt;
**&#039;&#039;&#039;Record&#039;&#039;&#039; toggles various unlockables and earned cups.&lt;br /&gt;
*Holding &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;X&#039;&#039;&#039; or &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;Y&#039;&#039;&#039; before the start of a race forces 2 laps or 1 lap respectively.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;D-Pad Down&#039;&#039;&#039; during a race displays a frame counter on the bottom of the screen. 60 frames equals to 1 second.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Z&#039;&#039;&#039; + &#039;&#039;&#039;R&#039;&#039;&#039; on a controller plugged into port 2 toggles debug pages and a process bar on the bottom of the screen. The debug pages are as follows:&lt;br /&gt;
**&#039;&#039;&#039;USR PAGE&#039;&#039;&#039; displays detailed information during a race, including - but not limited to - player type, coordinates and item box chances. Use the &#039;&#039;&#039;C-Stick Left&#039;&#039;&#039;/&#039;&#039;&#039;Right&#039;&#039;&#039; to toggle between pages. Everything after page 3 is empty.&lt;br /&gt;
**&#039;&#039;&#039;PROC TIME&#039;&#039;&#039; lets the player measure CPU usage. Press &#039;&#039;&#039;C-Stick Down&#039;&#039;&#039; to start, stop or clear measured data.&lt;br /&gt;
**&#039;&#039;&#039;MEMORY MAP&#039;&#039;&#039; shows parts of memory in detail. Pressing &#039;&#039;&#039;A&#039;&#039;&#039; brings up more detailed information in &#039;&#039;&#039;HEAP SPEC&#039;&#039;&#039;.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Y&#039;&#039;&#039; on the LAN Mode connection screen displays detailed network information.&lt;br /&gt;
*Pressing &#039;&#039;&#039;L&#039;&#039;&#039; + &#039;&#039;&#039;D-Pad Down&#039;&#039;&#039; disables the game&#039;s music.&lt;br /&gt;
*The exception handler is enabled by default, and will show up after a fatal game crash.&lt;br /&gt;
&lt;br /&gt;
A handful of unique debug features are also present, but otherwise go unused. See &#039;&#039;The Cutting Room Floor&#039;&#039; for details.&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*The original disc file name is referenced in the game title: &amp;lt;tt&amp;gt;43 2004.07.05 MarioKartUM.gcm&amp;lt;/tt&amp;gt;.&lt;br /&gt;
*Only a handful of files were changed between the North American retail release and this debug build.&lt;br /&gt;
**An extra file is present for resolving addresses into function names (&amp;lt;tt&amp;gt;debugInfoM.MAP&amp;lt;/tt&amp;gt;).&lt;br /&gt;
**The item box chance lists are identical to the Japanese retail version despite this being a North American build.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Mario-kart-double-dash-usa-prototype-disc-front.jpg|NR disc.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Gamecube-MKDD-Debug_Opening-1.png|Nintendo logo.&lt;br /&gt;
Gamecube-MKDD-Debug_Title-1.png|Title screen.&lt;br /&gt;
Gamecube-MKDD-Debug_MainMenu-1.png|Debug mode select.&lt;br /&gt;
Gamecube-MKDD-Debug_CharacterSelect-1.png|Debug character select.&lt;br /&gt;
Gamecube-MKDD-Debug_CourseSelect-1.png|Debug course select.&lt;br /&gt;
Gamecube-MKDD-Debug_MainMenu-2.png|Debug screen select.&lt;br /&gt;
Gamecube-MKDD-Debug_SceneTest-1.png|Debug scene select.&lt;br /&gt;
Gamecube-MKDD-Debug_MessageTest-1.png|Debug message select.&lt;br /&gt;
Gamecube-MKDD-Debug_Dialogue-1.png|Message box.&lt;br /&gt;
Gamecube-MKDD-Debug_RecordSet-1.png|Debug unlockable toggles.&lt;br /&gt;
Gamecube-MKDD-Debug_Timer-1.png|In-game frame counter.&lt;br /&gt;
Gamecube-MKDD-Debug_UsrPage-1.png|In-game &amp;quot;USR PAGE&amp;quot; screen.&lt;br /&gt;
Gamecube-MKDD-Debug_ProcTime-1.png|In-game &amp;quot;PROC TIME&amp;quot; screen.&lt;br /&gt;
Gamecube-MKDD-Debug_MemoryMap-1.png|In-game &amp;quot;MEMORY MAP&amp;quot; screen.&lt;br /&gt;
Gamecube-MKDD-Debug_LANMode-1.png|LAN Mode network information.&lt;br /&gt;
Gamecube-MKDD-Debug_FailedAssertion-1.png|Failed assertion.&lt;br /&gt;
Gamecube-MKDD-Debug_ExceptionHandler-1.png|Exception handler.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://redump.info/disc/94265/ Redump entry]&lt;br /&gt;
*[https://web.archive.org/web/20230325220026/https://forestillusion.com/2022/mario-kart-double-dash-usa-prototype Forest of Illusion release post (archived)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mario Kart: Double Dash!!}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Burnout_(Mar_6,_2002_prototype)&amp;diff=169971</id>
		<title>Burnout (Mar 6, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Burnout_(Mar_6,_2002_prototype)&amp;diff=169971"/>
		<updated>2026-07-22T07:41:26Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Burnout (Mar 6, 2002 prototype)&lt;br /&gt;
|titlescreen=BOER51-1.png&lt;br /&gt;
|builddate=Mar 6, 2002&lt;br /&gt;
|buildname=GCBOER09&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=SuperGameJoy&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=May 1, 2019&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|origin_labels=TITLE BURNOUT GCBOER09 DATE 3/6/02&lt;br /&gt;
|origin_dumpmethod=RVT&lt;br /&gt;
|game=Burnout&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|US|Apr 29, 2002}} {{RegionDate|EU|May 3, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Burnout (Mar 6, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Burnout for the Nintendo GameCube.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
BOER51-2.png|Gameplay 1.&lt;br /&gt;
BOER51-3.png|Gameplay 2.&lt;br /&gt;
BOER51-1.png|Title screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
pw8MTTz.jpg|NR discs front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://illusion.64history.net/2019/burnout-usa-prototype Release page.]&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://archive.org/details/Burnout.7z Original release on Archive.org.] [http://archive.is/dpbzm (Archive)]&lt;br /&gt;
*[https://redump.info/disc/94939/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Burnout}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Lost_Kingdoms_(Mar_4,_2002)&amp;diff=169970</id>
		<title>Lost Kingdoms (Mar 4, 2002)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Lost_Kingdoms_(Mar_4,_2002)&amp;diff=169970"/>
		<updated>2026-07-22T07:41:21Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Lost Kingdoms (Mar 4, 2002)&lt;br /&gt;
|titlescreen=GRNE52-1.png&lt;br /&gt;
|builddate=Mar 4, 2002&lt;br /&gt;
|buildname=ver 0.60&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=SuperGameJoy&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=May 1, 2019&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|origin_labels=TITLE LOST KINGDOMS ver 0.60 (Deb) DATE 2002.3.4&lt;br /&gt;
|origin_dumpmethod=RVT&lt;br /&gt;
|game=Lost Kingdoms&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Role playing&lt;br /&gt;
|release_date={{RegionDate|JP|Apr 25, 2002}} {{RegionDate|US|May 27, 2002}} {{RegionDate|EU|Aug 9, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Lost Kingdoms (Mar 4, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Lost Kingdoms (also known as Rune in Japan) for the Nintendo GameCube.&lt;br /&gt;
==Notes==&lt;br /&gt;
* A debugger is enabled.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
GRNE52-1.png|Title screen.&lt;br /&gt;
GRNE52-2.png|Gameplay 1.&lt;br /&gt;
GRNE52-3.png|Gameplay 2.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
8PhsAH2.jpg|NR disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://illusion.64history.net/2019/lost-kingdoms-usa-prototype Release page.]&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://archive.org/details/LostKingdoms.7z Original release page on Archive.org.] [http://archive.is/TMhx9 (Archive)]&lt;br /&gt;
*[https://redump.info/disc/94944/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Lost Kingdoms}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Bloody_Roar:_Primal_Fury_(Jan_8,_2002_prototype)&amp;diff=169969</id>
		<title>Bloody Roar: Primal Fury (Jan 8, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Bloody_Roar:_Primal_Fury_(Jan_8,_2002_prototype)&amp;diff=169969"/>
		<updated>2026-07-22T07:41:14Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bloody Roar: Primal Fury (Jan 8, 2002 prototype)&lt;br /&gt;
|titlescreen=GBLEAV-1.png&lt;br /&gt;
|builddate=Jan 8, 2002&lt;br /&gt;
|buildname=01/08/02 Build&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=SuperGameJoy&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=May 1, 2019&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|origin_labels=TITLE BRPF NGC Activision DATE 01/08/02 Build&lt;br /&gt;
|origin_dumpmethod=RVT&lt;br /&gt;
|game=Bloody Roar: Primal Fury&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 17, 2003}} {{RegionDate|US|Mar 27, 2003}} {{RegionDate|EU|Nov 28, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Bloody Roar - Primal Fury (Jan 8, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Bloody Roar: Primal Fury for the Nintendo GameCube.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
GBLEAV-2.png|Gameplay 1.&lt;br /&gt;
GBLEAV-3.png|Gameplay 2.&lt;br /&gt;
GBLEAV-1.png|Title screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
CWpwmmK.jpg|NR disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://illusion.64history.net/2019/bloody-roar-primal-fury-usa-prototype Release page.]&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://archive.org/details/BloodRoarPrimalFury.7z Original release on Archive.org.] [http://archive.is/EQSoQ (Archive)]&lt;br /&gt;
*[https://redump.info/disc/94938/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Bloody Roar: Primal Fury}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sega_Soccer_Slam_(Prototype)&amp;diff=169968</id>
		<title>Sega Soccer Slam (Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sega_Soccer_Slam_(Prototype)&amp;diff=169968"/>
		<updated>2026-07-22T07:40:57Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=SegaSoccerSlam Proto Title.png&lt;br /&gt;
|dumper=SuperGameJoy&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=May 1, 2019&lt;br /&gt;
|origin_disc_type=DOT-003 (Prototype)&lt;br /&gt;
|origin_labels=MARIO&#039;S MANSION&lt;br /&gt;
|game=Sega Soccer Slam&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Sports - Soccer&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|release_date={{RegionDate|US|Mar 18, 2002}}{{RegionDate|EU|Oct 18, 2002}}&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sega Soccer Slam (November 14, 2001).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Sega Soccer Slam&#039;&#039;&#039; for Nintendo GameCube.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The disc reads &amp;quot;MARIO&#039;S MANSION&amp;quot; for some reason.&lt;br /&gt;
*Identical to the final US release.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:SegaSoccerSlam NR.png|NR Disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sega Soccer Slam}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_Adventure_2:_Battle_(Review_prototype)&amp;diff=169967</id>
		<title>Sonic Adventure 2: Battle (Review prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_Adventure_2:_Battle_(Review_prototype)&amp;diff=169967"/>
		<updated>2026-07-22T07:40:47Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=GSNE8P-1.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|origin_ownership=drx (2007-present)&lt;br /&gt;
|game=Sonic Adventure 2: Battle&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 20, 2001}} {{RegionDate|US|Feb 12, 2002}} {{RegionDate|EU|May 3, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Adventure 2 Battle (Prototype - Review).rar&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Sonic Adventure 2: Battle for the Nintendo Gamecube.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Identical or near identical to the final US release.&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Sonic Adventure 2 Battle (Prototype - Review) (hidden-palace.org).gcm|type=File|date=2008-01-14 19:34:28|size=1459978240|crc32=9e1674e2|md5=2afc8f0732f33d24c138fe596a0dc7a7|sha1=fb1e54456a98b995de85a174f81c6675f52487b0|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Disc contents==&lt;br /&gt;
[[Sonic Adventure 2: Battle (Review prototype)/Disc|Click here to view the disc contents of this prototype.]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=160&amp;amp;n=0022 No-Intro entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Adventure 2: Battle}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=James_Bond_007:_Agent_Under_Fire_(Jan_25,_2002_prototype)&amp;diff=169966</id>
		<title>James Bond 007: Agent Under Fire (Jan 25, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=James_Bond_007:_Agent_Under_Fire_(Jan_25,_2002_prototype)&amp;diff=169966"/>
		<updated>2026-07-22T07:40:38Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=James Bond 007: Agent Under Fire (Jan 25, 2002 prototype)&lt;br /&gt;
|titlescreen=GW7E69-1.png&lt;br /&gt;
|builddate=Jan 25, 2002&lt;br /&gt;
|buildname=BGA8&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=May 1, 2019&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|origin_labels=Title Bond-Auf BGA8 DATE 1/25/02 RS-0000007725-66-012&lt;br /&gt;
|origin_dumpmethod=RVT-R Reader&lt;br /&gt;
|game=James Bond 007: Agent Under Fire&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|US|Mar 12, 2002}} {{RegionDate|EU|Jun 14, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=James Bond 007 - Agent Under Fire (Jan 25, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of James Bond 007: Agent Under Fire for the Nintendo GameCube.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
GW7E69-1.png|Title screen.&lt;br /&gt;
GW7E69-3.png|Gameplay.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
LcpHGc0.jpg|NR disc front.&lt;br /&gt;
sq30AYb.jpg|Label back.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://illusion.64history.net/2019/007-agent-under-fire-usa-prototype Original release.]&lt;br /&gt;
*[https://redump.info/disc/94943/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|James Bond 007: Agent Under Fire}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Metal_Gear_Solid:_The_Twin_Snakes_(Debug_prototype)&amp;diff=169965</id>
		<title>Metal Gear Solid: The Twin Snakes (Debug prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Metal_Gear_Solid:_The_Twin_Snakes_(Debug_prototype)&amp;diff=169965"/>
		<updated>2026-07-22T07:40:25Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Metal Gear Solid: The Twin Snakes (Debug prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=mathieulh&lt;br /&gt;
|titlescreen=MgsTwinSnakes Debug Title.png&lt;br /&gt;
|releasedby=mathieulh&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|game=Metal Gear Solid: The Twin Snakes&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Action&lt;br /&gt;
|release_date={{RegionDate|JP|Mar 11, 2004}} {{RegionDate|US|Mar 9, 2004}} {{RegionDate|EU|Mar 26, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Metal Gear Solid - The Twin Snakes (Debug prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A debug enabled prototype of Metal Gear Solid: The Twin Snakes for the Nintendo GameCube.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*No-Intro entry [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=160&amp;amp;n=0013 (Disc 1)], [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=160&amp;amp;n=0014 (Disc 2)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Metal Gear Solid: The Twin Snakes}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Namco_Museum_(E3_prototype)&amp;diff=169964</id>
		<title>Namco Museum (E3 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Namco_Museum_(E3_prototype)&amp;diff=169964"/>
		<updated>2026-07-22T07:40:18Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Namco Museum (E3 prototype)&lt;br /&gt;
|titlescreen=Namco Museum (E3 prototype).png&lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=togemet2&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=December 17, 2019&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|origin_labels=Museum E3&lt;br /&gt;
|game=Namco Museum&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Compilation&lt;br /&gt;
|release_date={{RegionDate|US|Oct 9, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Namco Museum (E3 prototype).7z&lt;br /&gt;
|external=https://illusion.64history.net/dumps/Nintendo%20GameCube/Namco%20Museum%20(Prototype)/Namco-Museum-GameCube-Prototype.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Namco Museum for the Nintendo GameCube.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Used at E3 2002.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
namco museum e3 nr.jpg|NR disc.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://illusion.64history.net/2019/namco-museum-usa-prototype Release page.]&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://archive.org/details/namcomuseumgamecubeprototype Original release on Archive.org.]&lt;br /&gt;
*[https://redump.info/disc/94945/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Namco Museum}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_Adventure_DX_(Review_prototype)&amp;diff=169963</id>
		<title>Sonic Adventure DX (Review prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_Adventure_DX_(Review_prototype)&amp;diff=169963"/>
		<updated>2026-07-22T07:39:12Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=GASE8P-4.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|origin_ownership=drx (2007-present)&lt;br /&gt;
|game=Sonic Adventure DX&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|release_date={{RegionDate|JP|Jun 19, 2003}}{{RegionDate|US|Jun 18, 2003}}{{RegionDate|EU|Jun 27, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Adventure DX (Prototype - Review).rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A debug enabled review prototype of &#039;&#039;&#039;Sonic Adventure DX&#039;&#039;&#039; for the Nintendo Gamecube.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic Adventure DX: Director&#039;s Cut (GameCube)/Review}}&lt;br /&gt;
* Debug menus are only activated for the Chao Garden.&lt;br /&gt;
* Contains a few differences, even though it is a much later prototype than the preview build.&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Sonic Adventure DX (Prototype - Review) (hidden-palace.org).gcm|type=File|date=2007-11-23 18:58:34|size=1459978240|crc32=dd918ad1|md5=169f373fa74d5a3c0329c405a0c4faae|sha1=7f46e13e4ac513485f116e7db7bc1a9f8f89da53|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Disc contents==&lt;br /&gt;
[[Sonic Adventure DX (Review prototype)/Disc|Click here to view the disc contents of this prototype.]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=160&amp;amp;n=0024 No-Intro]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Adventure DX}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Batman:_Dark_Tomorrow_(Aug_25,_2002_prototype)&amp;diff=169962</id>
		<title>Batman: Dark Tomorrow (Aug 25, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Batman:_Dark_Tomorrow_(Aug_25,_2002_prototype)&amp;diff=169962"/>
		<updated>2026-07-22T07:39:06Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=BatmanDarkTomorrowAug2002 title.png&lt;br /&gt;
|builddate=Aug 25, 2002&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=GamingLegend64&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=August 2, 2022&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|origin_labels=KEMCO Batman: Dark Tomorroe Sept. 2002&lt;br /&gt;
|game=Batman: Dark Tomorrow&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|release_date={{RegionDate|NA|Mar 18, 2003}} {{RegionDate|JP|Mar 20, 2003}} {{RegionDate|EU|April 11, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Batman - Dark Tomorrow (Aug 25, 2002 prototype).7z&lt;br /&gt;
|external=https://archive.org/download/batman-dark-tomorrow-prototype/Batman%20Dark%20Tomorrow.7z&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of Batman: Dark Tomorrow for GameCube that predates the final build by seven months.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
BatmanDarkTomorrow Step2002 Disc.jpg|NR disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://forestillusion.com/2022/batman-dark-tomorrow-usa-prototype Forest of Illusion&#039;s website entry]&lt;br /&gt;
*[https://redump.info/disc/95686/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Batman: Dark Tomorrow}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=ESPN_MLS_ExtraTime_2002_(Jan_31,_2002_prototype)&amp;diff=169961</id>
		<title>ESPN MLS ExtraTime 2002 (Jan 31, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=ESPN_MLS_ExtraTime_2002_(Jan_31,_2002_prototype)&amp;diff=169961"/>
		<updated>2026-07-22T07:38:59Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=ESPN MLS ExtraTime 2002 (Jan 31, 2002 prototype)&lt;br /&gt;
|titlescreen=GMLEA4-1.png&lt;br /&gt;
|builddate=Jan 31, 2002&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=SuperGameJoy&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=May 1, 2019&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|origin_labels=TITLE ESPN MLS EXTRATIME 2002 DATE JAN 31, 02&lt;br /&gt;
|origin_dumpmethod=RVT&lt;br /&gt;
|game=ESPN MLS ExtraTime 2002&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Sports - Soccer&lt;br /&gt;
|release_date={{RegionDate|US|Mar 25, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=ESPN MLS ExtraTime 2002 (Jan 31, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of ESPN MLS ExtraTime 2002 for the Nintendo GameCube.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
GMLEA4-2.png|Gameplay 1.&lt;br /&gt;
GMLEA4-3.png|Gameplay 2.&lt;br /&gt;
GMLEA4-1.png|Title screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
2eF3m9w.jpg|NR discs front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://illusion.64history.net/2019/espn-mls-extratime-2002-usa-prototype-jan31 Release page.]&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://archive.org/details/ESPNMLSExtratime200220020131.7z Original release on Archive.org.] [http://archive.is/AicSq (Archive)]&lt;br /&gt;
*[https://redump.info/disc/94941/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|ESPN MLS ExtraTime 2002}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Aggressive_Inline_(Jul_29,_2002_prototype)&amp;diff=169960</id>
		<title>Aggressive Inline (Jul 29, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Aggressive_Inline_(Jul_29,_2002_prototype)&amp;diff=169960"/>
		<updated>2026-07-22T07:38:54Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Aggressive Inline (Jul 29, 2002 prototype)&lt;br /&gt;
|titlescreen=Aggressive Inline (Jul 29, 2002 prototype) title.png&lt;br /&gt;
|builddate=Jul 29, 2002&lt;br /&gt;
|buildname=GCAIPR14&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=March42&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=June 18, 2021&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|origin_labels=INLINE GCAIPR11 PAL 7/29/02&lt;br /&gt;
|game=Aggressive Inline&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Sports - Skating&lt;br /&gt;
|release_date={{RegionDate|US|Jul 31, 2002}} {{RegionDate|EU|Sep 6, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Aggressive Inline (Jul 29, 2002 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/inline-gcaiprii-7-29-02&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Aggressive Inline for the Nintendo GameCube.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
E6oR-MyVkAEZcAw.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://twitter.com/forestillusion/status/1416965462751993856/photo/1 Original release tweet.]&lt;br /&gt;
*[https://redump.info/disc/94262/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Aggressive Inline}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Freestyle_Street_Soccer_(Nov_24,_2003_prototype)&amp;diff=169959</id>
		<title>Freestyle Street Soccer (Nov 24, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Freestyle_Street_Soccer_(Nov_24,_2003_prototype)&amp;diff=169959"/>
		<updated>2026-07-22T07:38:49Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Urban Freestyle Soccer (Nov 24, 2003 prototype)&lt;br /&gt;
|builddate=Nov 24, 2003 18:19:43&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Togemet2&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|titlescreen=GUVE51 2021-03-05 07-36-03.png&lt;br /&gt;
|filereleasedate=December 17, 2019&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|origin_labels=FREESTYLE STREET SOCCER FOR REVIEW ACCLAIM ENTERTAINMENT&lt;br /&gt;
|game=Freestyle Street Soccer&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Sports - Soccer&lt;br /&gt;
|final_builddate={{RegionDate|US|Dec 19, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Feb 12, 2004}} {{RegionDate|EU|Mar 5, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Urban Freestyle Soccer (Nov 24, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Urban Freestyle Soccer for the Nintendo GameCube.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Only a small amount of changes in comparison to the final US build.&lt;br /&gt;
* Build date found within the disc image.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
freestyle soccer nr.jpg|NR Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://illusion.64history.net/2019/freestyle-street-soccer-usa-prototype Forest of Illusion release page.]&amp;lt;br&amp;gt;&lt;br /&gt;
*[https://archive.org/details/freestylesoccergamecubeprototype Original release on Archive.org.]&lt;br /&gt;
*[https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=160&amp;amp;n=0045 No-Intro entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Freestyle Street Soccer}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Need_for_Speed_Underground_(Sep_10,_2003_prototype)&amp;diff=169958</id>
		<title>Need for Speed Underground (Sep 10, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Need_for_Speed_Underground_(Sep_10,_2003_prototype)&amp;diff=169958"/>
		<updated>2026-07-22T07:38:44Z</updated>

		<summary type="html">&lt;p&gt;Togemet2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=8oTq.png&lt;br /&gt;
|Page name=Need for Speed Underground (Sep 10, 2003 prototype)&lt;br /&gt;
|builddate=Sep 10, 2003&lt;br /&gt;
|buildname=Preview Console+ 26669 - 010&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Damien&lt;br /&gt;
|releasedby=Damien&lt;br /&gt;
|origin_disc_type=DOT-003&lt;br /&gt;
|origin_labels=9/10/2003 Preview Console+ 26669 - 010&lt;br /&gt;
|origin_ownership=Demon (2017-present)&lt;br /&gt;
|game=Need for Speed Underground&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|US|Nov 17, 2003}} {{RegionDate|EU|Nov 21, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Need For Speed Underground (Sep 10, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Need For Speed Underground&#039;&#039;&#039; for the Nintendo GameCube.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Need_for_Speed:_Underground/GameCube_Preview}}&lt;br /&gt;
&lt;br /&gt;
*Debug is enabled. Go to the pause menu during a race, then Options -&amp;gt; Debug to access debug features.&lt;br /&gt;
&lt;br /&gt;
*Attempting to access Event 26 crashes the game.&lt;br /&gt;
&lt;br /&gt;
*Two copies of the disc exist, supplied to different magazine reviewers, both dumps match.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Psa Nfs Ug.png&lt;br /&gt;
File:Main Menu.png&lt;br /&gt;
File:Pause Debug Menu.png&lt;br /&gt;
File:Finish Race Stats.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=240&amp;gt;&lt;br /&gt;
NFSUGC+.png|Consoles + disc&lt;br /&gt;
NFSUGJoypad.png|Joypad disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
*Names of the reviewers have been removed from the supplied scans.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://redump.info/disc/120184/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Need for Speed Underground}}}}&lt;/div&gt;</summary>
		<author><name>Togemet2</name></author>
	</entry>
</feed>