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	<updated>2026-05-09T13:09:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Godzilla:_Unleashed_(Sep_19,_2007_prototype)&amp;diff=162410</id>
		<title>Godzilla: Unleashed (Sep 19, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Godzilla:_Unleashed_(Sep_19,_2007_prototype)&amp;diff=162410"/>
		<updated>2026-05-08T23:23:04Z</updated>

		<summary type="html">&lt;p&gt;VGF2615: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Godzilla: Unleashed (Sep 19, 2007 prototype)&lt;br /&gt;
|titlescreen=RGZE70_2022-12-25_19-59-11.png&lt;br /&gt;
|builddate=Sep 19, 2007 &lt;br /&gt;
|buildname=09-19-07&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=December 25, 2022&lt;br /&gt;
|origin_type=RVT-R&lt;br /&gt;
|origin_labels=Godzilla Unleashed 09-19-07&lt;br /&gt;
|origin_dumpmethod=RVT-R Reader (CleanRip)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Godzilla: Unleashed&lt;br /&gt;
|system=Nintendo Wii&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Nov 22, 2007 }} {{RegionDate|US|Oct 30, 2007 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Feb 22, 2008}} {{RegionDate|US|Dec 6, 2007 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Godzilla - Unleashed (Sep 19, 2007 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/GodzillaUnleashedSep192007prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Godzilla: Unleashed for the Wii. This build is a near-final review build of the game.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Key differences&#039;&#039;&#039;&lt;br /&gt;
**This build doesn&#039;t feature many differences that are noticeable on the surface, but there are a lot of size differences between files in this build and the final build of the game.&lt;br /&gt;
**A build number can be seen by entering the code 787321. This prototype&#039;s build number is &amp;quot;12.0.240&amp;quot;, compared to the final build&#039;s number, &amp;quot;12.0.267&amp;quot;.&lt;br /&gt;
**Mechagodzilla 2&#039;s training mode was not set up yet in this build of the game, so his training mission plays out like a regular versus match. Mechagodzilla 2 was one of the last three characters added to the game (along with Godzilla 90s and Godzilla 1954).&lt;br /&gt;
**In the prototype, Godzilla 2000&#039;s theme plays when player 1 is playing as Godzilla 1954 or Godzilla 1990s. This seems to indicate that the lack of music when player 1 is playing as either of these characters in the final build is actually intentional and not a mistake/bug.&lt;br /&gt;
*&#039;&#039;&#039;General differences&#039;&#039;&#039;&lt;br /&gt;
**CPU monsters are referred to with P#s instead of COM.&lt;br /&gt;
**When the AI is in &amp;quot;defensive mode&amp;quot; it will also attempt to block and parry attacks.&lt;br /&gt;
**The sound effect that plays when losing a health cell is absent.&lt;br /&gt;
**Anguirus doesn&#039;t have shell protection.&lt;br /&gt;
**Baragon has King Caesar&#039;s theme.&lt;br /&gt;
**Biollante&#039;s beam has a shorter range.&lt;br /&gt;
**For unknown reasons, Kiryu sometimes can&#039;t use power surges.&lt;br /&gt;
**When Jet Jaguar is present, one of his SFX will play when hitting a guarded monster.&lt;br /&gt;
**Mechagodzilla&#039;s kick attacks do blunt damage.&lt;br /&gt;
**If Mechagodzilla moves during its &amp;quot;Rocket Knees&amp;quot; attack, its upper body will spin.&lt;br /&gt;
**Mechagodzilla can use power surges.&lt;br /&gt;
**Mechagodzilla 2&#039;s &amp;quot;Shotgun Punch&amp;quot; is noticeably weaker as it doesn’t knock the opponent down. &lt;br /&gt;
**Mechagodzilla 2&#039;s &amp;quot;High Kick&amp;quot; and &amp;quot;Uppercut&amp;quot; moves knock opponents down instead of launching them upwards.&lt;br /&gt;
**Mechagodzilla 2 can move while using Plasma Grenade attacks.&lt;br /&gt;
**Megalon&#039;s intro animation is slightly different.&lt;br /&gt;
**Megalon&#039;s beam aims properly.&lt;br /&gt;
**Mecha-King Ghidorah has a different block animation.&lt;br /&gt;
**The electrical stun particle effect is absent.&lt;br /&gt;
**Mothra&#039;s &amp;quot;Cry for Peace&amp;quot; attack does not cost energy cells, has a shorter range, and does not cause dizzy effect.&lt;br /&gt;
**Moguera&#039;s &amp;quot;Spark Shower&amp;quot; is the only B move that removes an energy cell. It also has different hit particles.&lt;br /&gt;
**Moguera&#039;s missiles are slower and have different hit particles. If Moguera is locked on to an opponent, the missiles will target them.&lt;br /&gt;
**Moguera can&#039;t power down to recharge.&lt;br /&gt;
**Some of London&#039;s train cars have police siren particles.&lt;br /&gt;
**Wind gust attack particles are generally smaller.&lt;br /&gt;
**Rodan&#039;s &amp;quot;Fly Roll&amp;quot; attack only hits once.&lt;br /&gt;
**Rodan&#039;s AI will sometimes spam his &amp;quot;Fly Roll&amp;quot; attack.&lt;br /&gt;
**SpaceGodzilla&#039;s &amp;quot;Psychic Uppercut&amp;quot; hasn&#039;t been fully set up.&lt;br /&gt;
**Power Surge crystals will sometimes not render their destruction particle effects when attacked.&lt;br /&gt;
**The transition from being unfrozen is a slow fade rather than instantly becoming normal.&lt;br /&gt;
**Some grab attacks work differently than in vanilla GU in terms of damage, opponent position when thrown, etc.&lt;br /&gt;
**Attacks can be cancelled by rushing.&lt;br /&gt;
**Some of the monster&#039;s hurt hand/foot animations are slower/faster and can have different SFX.&lt;br /&gt;
**Water and lava footstep SFX are different.&lt;br /&gt;
*&#039;&#039;&#039;Story differences&#039;&#039;&#039;&lt;br /&gt;
**After defeating an opponent in story mode, the camera view will stay between you and the opponent until you leave their range.&lt;br /&gt;
**In the “Finale” mission for the Earth Defender faction, another Mutant will show up to fight before SpaceGodzilla appears.&lt;br /&gt;
**In the “Finale” mission for the GDF faction, no Alien monster will appear before fighting SpaceGodzilla.&lt;br /&gt;
**In the &amp;quot;Tyrant&amp;quot; mission for the Mutant faction, no Alien monsters appear. Instead, 3 monsters each from the Earth Defender and GDF factions will appear to face you.&lt;br /&gt;
**In the “Finale” mission for the Alien faction, additional monsters from the Earth Defender and GDF factions will appear instead of Alien allies.&lt;br /&gt;
*Disc information:&lt;br /&gt;
**Header Product Code: RGZE70&lt;br /&gt;
**Header Version Number: 0&lt;br /&gt;
**Header Title: Godzilla: Unleashed&lt;br /&gt;
**Executable Name: /main.dol&lt;br /&gt;
**Latest date in DOL: 5/17/2007 3:52:00 PM&lt;br /&gt;
**Latest date in DOL (final build): 5/17/2007 15:52&lt;br /&gt;
**Apploader date: 3/1/2007&lt;br /&gt;
**Apploader date (final build): 3/1/2007 0:00&lt;br /&gt;
**Errors (Data Blocks): 0&lt;br /&gt;
**Errors (Unused Blocks):  0&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable in Dolphin: Yes (as of December 25, 2022).&lt;br /&gt;
***Issues: None.&lt;br /&gt;
**Debug enabled: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:RGZE70 2022-12-25 19-59-11.png| Title screen (same as final) &lt;br /&gt;
File:GZUnleashedProtoBuildNumber.png|The prototype has a different build number than the final.&lt;br /&gt;
File:MechaGZ2TrainingMode.png|Mechagodzilla 2&#039;s Training mission is not set up yet.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Godzilla Unleashed 09-19-07.JPG|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archive Contents:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=RGZE70-553.iso|type=File|date=2022-11-25 23:35:55|size=4707319808|crc32=834FC885|md5=0cece182c32a3aeaa91d8cd7fe5c4cf9|sha1=123526fa7f018a7d9210ade5a9a75fd019d82427|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Godzilla Unleashed 09-19-07.JPG|type=File|date=2022-11-25 22:53:08|size=2911863|crc32=719D788F|md5=88889134d7084a1cde61d802a027e88d|sha1=9019def7c08059055e3a72c20ed91b632976ff7c|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=RGZE70-553-dumpinfo.txt|type=File|date=2022-11-25 22:52:58|size=178|crc32=D54D3FB3|md5=42c875b7a106aebbde5ad3691cd6a0b3|sha1=2082255eb3cb75223ccb36b631cfb7196159b237|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=RGZE70-553.bca|type=File|date=2022-11-25 22:52:58|size=64|crc32=4D309EE6|md5=41084445e5f47cdd0927779302603fbf|sha1=18bd4bdb46069087103f7f6062c8835b5aea4873|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Download File:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Godzilla - Unleashed (Sep 19, 2007 prototype).7z |type=7zip Archive |date=2022-12-25 10:28:13|size=4440013024|crc32=A42C5877|md5=f3ef82f81bb88797fcc7aeced88f74ba |sha1=331fc0061257d7a0136d6e7142c88291b348273a|comment=Download file}}&lt;br /&gt;
|date=yes&lt;br /&gt;
|comment=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*[[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]&lt;br /&gt;
*[https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=X8YihJgKMHs Mechagodzilla 2 Training Mode]&lt;br /&gt;
*[https://www.youtube.com/watch?v=AoRe8NTMT80 Build Number]&lt;br /&gt;
*[https://www.youtube.com/watch?v=nKfVBMQKYgA Godzilla 1954&#039;s Versus Theme]&lt;br /&gt;
*[https://www.youtube.com/watch?v=XQrrJKB-AQw Godzilla 1990s Versus Theme]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Godzilla: Unleashed}}&lt;/div&gt;</summary>
		<author><name>VGF2615</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Godzilla:_Unleashed_(Sep_19,_2007_prototype)&amp;diff=128765</id>
		<title>Godzilla: Unleashed (Sep 19, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Godzilla:_Unleashed_(Sep_19,_2007_prototype)&amp;diff=128765"/>
		<updated>2024-12-26T03:31:40Z</updated>

		<summary type="html">&lt;p&gt;VGF2615: Further updated and organized list of differences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Godzilla: Unleashed (Sep 19, 2007 prototype)&lt;br /&gt;
|titlescreen=RGZE70_2022-12-25_19-59-11.png&lt;br /&gt;
|builddate=Sep 19, 2007 &lt;br /&gt;
|buildname=09-19-07&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=December 25, 2022&lt;br /&gt;
|origin_type=RVT-R&lt;br /&gt;
|origin_labels=Godzilla Unleashed 09-19-07&lt;br /&gt;
|origin_dumpmethod=RVT-R Reader (CleanRip)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Godzilla: Unleashed&lt;br /&gt;
|system=Nintendo Wii&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Nov 22, 2007 }} {{RegionDate|US|Oct 30, 2007 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Feb 22, 2008}} {{RegionDate|US|Dec 6, 2007 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Godzilla - Unleashed (Sep 19, 2007 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/GodzillaUnleashedSep192007prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Godzilla: Unleashed for the Wii. This build is a near-final review build of the game.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Key differences&#039;&#039;&#039;&lt;br /&gt;
**This build doesn&#039;t feature many differences that are noticeable on the surface, but there are a lot of size differences between files in this build and the final build of the game.&lt;br /&gt;
**A build number can be seen by entering the code 787321. This prototype&#039;s build number is &amp;quot;12.0.240&amp;quot;, compared to the final build&#039;s number, &amp;quot;12.0.267&amp;quot;.&lt;br /&gt;
**Mechagodzilla 2&#039;s training mode was not set up yet in this build of the game, so his training mission plays out like a regular versus match. Mechagodzilla 2 was one of the last three characters added to the game (along with Godzilla 90s and Godzilla 1954).&lt;br /&gt;
**In the prototype, Godzilla 2000&#039;s theme plays when player 1 is playing as Godzilla 1954 or Godzilla 1990s. This seems to indicate that the lack of music when player 1 is playing as either of these characters in the final build is actually intentional and not a mistake/bug.&lt;br /&gt;
*&#039;&#039;&#039;General differences&#039;&#039;&#039;&lt;br /&gt;
**CPU monsters are referred to with P#s instead of COM.&lt;br /&gt;
**When the AI is in &amp;quot;defensive mode&amp;quot; it will also attempt to block and parry attacks.&lt;br /&gt;
**The sound effect that plays when losing a health cell is absent.&lt;br /&gt;
**Anguirus doesn&#039;t have shell protection.&lt;br /&gt;
**Baragon has King Caesar&#039;s theme.&lt;br /&gt;
**Biollante&#039;s beam has a shorter range.&lt;br /&gt;
**For unknown reasons, Kiryu sometimes can&#039;t use power surges.&lt;br /&gt;
**When Jet Jaguar is present, one of his SFX will play when hitting a guarded monster.&lt;br /&gt;
**Mechagodzilla&#039;s kick attacks do blunt damage.&lt;br /&gt;
**If Mechagodzilla moves during its &amp;quot;Rocket Knees&amp;quot; attack, its upper body will spin.&lt;br /&gt;
**Mechagodzilla can use power surges.&lt;br /&gt;
**Mechagodzilla 2&#039;s &amp;quot;Shotgun Punch&amp;quot; is noticeably weaker as it doesn’t knock the opponent down. &lt;br /&gt;
**Mechagodzilla 2&#039;s &amp;quot;High Kick&amp;quot; and &amp;quot;Uppercut&amp;quot; moves knock opponents down instead of launching them upwards.&lt;br /&gt;
**Mechagodzilla 2 can move while using Plasma Grenade attacks.&lt;br /&gt;
**Megalon&#039;s intro animation is slightly different.&lt;br /&gt;
**Megalon&#039;s beam aims properly.&lt;br /&gt;
**Mecha-King Ghidorah has a different block animation.&lt;br /&gt;
**The electrical stun particle effect is absent.&lt;br /&gt;
**Mothra&#039;s &amp;quot;Cry for Peace&amp;quot; attack does not cost energy cells, has a shorter range, and does not cause dizzy effect.&lt;br /&gt;
**Moguera&#039;s &amp;quot;Spark Shower&amp;quot; is the only B move that removes an energy cell. It also has different hit particles.&lt;br /&gt;
**Moguera&#039;s missiles are slower and have different hit particles. They can also sometimes track opponents.&lt;br /&gt;
**Moguera can&#039;t power down to recharge.&lt;br /&gt;
**Some of London&#039;s train cars have police siren particles.&lt;br /&gt;
**Wind gust attack particles are generally smaller.&lt;br /&gt;
**Rodan&#039;s &amp;quot;Fly Roll&amp;quot; attack only hits once.&lt;br /&gt;
**Rodan&#039;s AI will sometimes spam his &amp;quot;Fly Roll&amp;quot; attack.&lt;br /&gt;
**SpaceGodzilla&#039;s &amp;quot;Psychic Uppercut&amp;quot; hasn&#039;t been fully set up.&lt;br /&gt;
**Power Surge crystals will sometimes not render their destruction particle effects when attacked.&lt;br /&gt;
**The transition from being unfrozen is a slow fade rather than instantly becoming normal.&lt;br /&gt;
**Some grab attacks work differently than in vanilla GU in terms of damage, opponent position when thrown, etc.&lt;br /&gt;
**Attacks can be cancelled by rushing.&lt;br /&gt;
**Some of the monster&#039;s hurt hand/foot animations are slower/faster and can have different SFX.&lt;br /&gt;
**Water and lava footstep SFX are different.&lt;br /&gt;
*&#039;&#039;&#039;Story differences&#039;&#039;&#039;&lt;br /&gt;
**After defeating an opponent in story mode, the camera view will stay between you and the opponent until you leave their range.&lt;br /&gt;
**In the “Finale” mission for the Earth Defender faction, another Mutant will show up to fight before SpaceGodzilla appears.&lt;br /&gt;
**In the “Finale” mission for the GDF faction, no Alien monster will appear before fighting SpaceGodzilla.&lt;br /&gt;
**In the &amp;quot;Tyrant&amp;quot; mission for the Mutant faction, no Alien monsters appear. Instead, 3 monsters each from the Earth Defender and GDF factions will appear to face you.&lt;br /&gt;
**In the “Finale” mission for the Alien faction, additional monsters from the Earth Defender and GDF factions will appear instead of Alien allies.&lt;br /&gt;
*Disc information:&lt;br /&gt;
**Header Product Code: RGZE70&lt;br /&gt;
**Header Version Number: 0&lt;br /&gt;
**Header Title: Godzilla: Unleashed&lt;br /&gt;
**Executable Name: /main.dol&lt;br /&gt;
**Latest date in DOL: 5/17/2007 3:52:00 PM&lt;br /&gt;
**Latest date in DOL (final build): 5/17/2007 15:52&lt;br /&gt;
**Apploader date: 3/1/2007&lt;br /&gt;
**Apploader date (final build): 3/1/2007 0:00&lt;br /&gt;
**Errors (Data Blocks): 0&lt;br /&gt;
**Errors (Unused Blocks):  0&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable in Dolphin: Yes (as of December 25, 2022).&lt;br /&gt;
***Issues: None.&lt;br /&gt;
**Debug enabled: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:RGZE70 2022-12-25 19-59-11.png| Title screen (same as final) &lt;br /&gt;
File:GZUnleashedProtoBuildNumber.png|The prototype has a different build number than the final.&lt;br /&gt;
File:MechaGZ2TrainingMode.png|Mechagodzilla 2&#039;s Training mission is not set up yet.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Godzilla Unleashed 09-19-07.JPG|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archive Contents:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=RGZE70-553.iso|type=File|date=2022-11-25 23:35:55|size=4707319808|crc32=834FC885|md5=0cece182c32a3aeaa91d8cd7fe5c4cf9|sha1=123526fa7f018a7d9210ade5a9a75fd019d82427|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Godzilla Unleashed 09-19-07.JPG|type=File|date=2022-11-25 22:53:08|size=2911863|crc32=719D788F|md5=88889134d7084a1cde61d802a027e88d|sha1=9019def7c08059055e3a72c20ed91b632976ff7c|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=RGZE70-553-dumpinfo.txt|type=File|date=2022-11-25 22:52:58|size=178|crc32=D54D3FB3|md5=42c875b7a106aebbde5ad3691cd6a0b3|sha1=2082255eb3cb75223ccb36b631cfb7196159b237|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=RGZE70-553.bca|type=File|date=2022-11-25 22:52:58|size=64|crc32=4D309EE6|md5=41084445e5f47cdd0927779302603fbf|sha1=18bd4bdb46069087103f7f6062c8835b5aea4873|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Download File:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Godzilla - Unleashed (Sep 19, 2007 prototype).7z |type=7zip Archive |date=2022-12-25 10:28:13|size=4440013024|crc32=A42C5877|md5=f3ef82f81bb88797fcc7aeced88f74ba |sha1=331fc0061257d7a0136d6e7142c88291b348273a|comment=Download file}}&lt;br /&gt;
|date=yes&lt;br /&gt;
|comment=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*[[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]&lt;br /&gt;
*[https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=X8YihJgKMHs Mechagodzilla 2 Training Mode]&lt;br /&gt;
*[https://www.youtube.com/watch?v=AoRe8NTMT80 Build Number]&lt;br /&gt;
*[https://www.youtube.com/watch?v=nKfVBMQKYgA Godzilla 1954&#039;s Versus Theme]&lt;br /&gt;
*[https://www.youtube.com/watch?v=XQrrJKB-AQw Godzilla 1990s Versus Theme]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Godzilla: Unleashed}}&lt;/div&gt;</summary>
		<author><name>VGF2615</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Godzilla:_Unleashed_(Sep_19,_2007_prototype)&amp;diff=126688</id>
		<title>Godzilla: Unleashed (Sep 19, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Godzilla:_Unleashed_(Sep_19,_2007_prototype)&amp;diff=126688"/>
		<updated>2024-12-01T02:26:19Z</updated>

		<summary type="html">&lt;p&gt;VGF2615: /* Updated and rearranged list of differences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Godzilla: Unleashed (Sep 19, 2007 prototype)&lt;br /&gt;
|titlescreen=RGZE70_2022-12-25_19-59-11.png&lt;br /&gt;
|builddate=Sep 19, 2007 &lt;br /&gt;
|buildname=09-19-07&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=December 25, 2022&lt;br /&gt;
|origin_type=RVT-R&lt;br /&gt;
|origin_labels=Godzilla Unleashed 09-19-07&lt;br /&gt;
|origin_dumpmethod=RVT-R Reader (CleanRip)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Godzilla: Unleashed&lt;br /&gt;
|system=Nintendo Wii&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Nov 22, 2007 }} {{RegionDate|US|Oct 30, 2007 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Feb 22, 2008}} {{RegionDate|US|Dec 6, 2007 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Godzilla - Unleashed (Sep 19, 2007 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/GodzillaUnleashedSep192007prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Godzilla: Unleashed for the Wii. This build is a near-final review build of the game.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Key differences&#039;&#039;&#039;&lt;br /&gt;
**This build doesn&#039;t feature many differences that are noticeable on the surface, but there are a lot of size differences between files in this build and the final build of the game.&lt;br /&gt;
**A build number can be seen by entering the code 787321. This prototype&#039;s build number is &amp;quot;12.0.240&amp;quot;, compared to the final build&#039;s number, &amp;quot;12.0.267&amp;quot;.&lt;br /&gt;
**Mechagodzilla 2&#039;s training mode was not set up yet in this build of the game, so his training mission plays out like a regular versus match. Mechagodzilla 2 was one of the last three characters added to the game (along with Godzilla 90s and Godzilla 1954).&lt;br /&gt;
**In the prototype, Godzilla 2000&#039;s theme plays when player 1 is playing as Godzilla 1954 or Godzilla 1990s. This seems to indicate that the lack of music when player 1 is playing as either of these characters in the final build is actually intentional and not a mistake/bug.&lt;br /&gt;
*&#039;&#039;&#039;Other differences&#039;&#039;&#039;&lt;br /&gt;
**CPU monsters are referred with P#s instead of COM.&lt;br /&gt;
**When the AI is in &amp;quot;defensive mode&amp;quot; it will also block and parry attacks instead of only jumping away.&lt;br /&gt;
**The sound effect that plays when you lose a health cell isn&#039;t there.&lt;br /&gt;
**Anguirus doesn&#039;t have shell protection.&lt;br /&gt;
**Baragon has King Caesar&#039;s theme.&lt;br /&gt;
**Biollante&#039;s beam is shorter.&lt;br /&gt;
**For unknown reasons, Kiryu sometimes can&#039;t use power surges.&lt;br /&gt;
**When Jet Jaguar is present, one of his sfx will play when hitting a guarded monster.&lt;br /&gt;
**Megalon&#039;s intro is slightly different.&lt;br /&gt;
**Megalon&#039;s beam aims properly.&lt;br /&gt;
**Mecha King Ghidorah has a different block animation.&lt;br /&gt;
**Mechagodzilla&#039;s kick attacks do blunt damage.&lt;br /&gt;
**If Mechagodzilla moves during its &amp;quot;Rocket Knees&amp;quot; attack, its upper body will spin.&lt;br /&gt;
**Mechagodzilla can use power surges.&lt;br /&gt;
**Mothra&#039;s &amp;quot;Cry for Peace&amp;quot; attack does not cost energy cells, has a shorter range, and does not cause dizzy effect.&lt;br /&gt;
**Moguera&#039;s &amp;quot;Spark Shower&amp;quot; is the only B move that removes an energy cell and has different hit particles.&lt;br /&gt;
**Moguera&#039;s missles are slower and have different hit particles. They can also sometimes track opponents.&lt;br /&gt;
**Moguera can&#039;t power down to recharge.&lt;br /&gt;
**Some of London&#039;s train cars have police siren particles.&lt;br /&gt;
**Rodan&#039;s gust attack particles are smaller.&lt;br /&gt;
**Rodan&#039;s AI will sometimes spam his &amp;quot;Fly Roll&amp;quot; attack.&lt;br /&gt;
**Rodan&#039;s &amp;quot;Fly Roll&amp;quot; attack only hits once.&lt;br /&gt;
**SpaceGodzilla&#039;s &amp;quot;Psychic Uppercut&amp;quot; doesn&#039;t work.&lt;br /&gt;
**Power Surge crystals don&#039;t have all of their hit particles working yet.&lt;br /&gt;
**The transition from being unfrozen is a slow fade rather than instantly becoming normal.&lt;br /&gt;
**Some grab attacks work differently than in vanilla GU in terms of damage, opponent position when thrown, etc.&lt;br /&gt;
**Attacks can be cancelled by rushing.&lt;br /&gt;
**Some of the monster&#039;s hurt hand/foot animations are slower/faster.&lt;br /&gt;
**After defeating an opponent in story mode, the camera view will stay between you and the opponent until you leave their range.&lt;br /&gt;
**Water and lava splash sfx are different.&lt;br /&gt;
*Disc information:&lt;br /&gt;
**Header Product Code: RGZE70&lt;br /&gt;
**Header Version Number: 0&lt;br /&gt;
**Header Title: Godzilla: Unleashed&lt;br /&gt;
**Executable Name: /main.dol&lt;br /&gt;
**Latest date in DOL: 5/17/2007 3:52:00 PM&lt;br /&gt;
**Latest date in DOL (final build): 5/17/2007 15:52&lt;br /&gt;
**Apploader date: 3/1/2007&lt;br /&gt;
**Apploader date (final build): 3/1/2007 0:00&lt;br /&gt;
**Errors (Data Blocks): 0&lt;br /&gt;
**Errors (Unused Blocks):  0&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable in Dolphin: Yes (as of December 25, 2022).&lt;br /&gt;
***Issues: None.&lt;br /&gt;
**Debug enabled: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:RGZE70 2022-12-25 19-59-11.png| Title screen (same as final) &lt;br /&gt;
File:GZUnleashedProtoBuildNumber.png|The prototype has a different build number than the final.&lt;br /&gt;
File:MechaGZ2TrainingMode.png|Mechagodzilla 2&#039;s Training mission is not set up yet.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Godzilla Unleashed 09-19-07.JPG|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archive Contents:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=RGZE70-553.iso|type=File|date=2022-11-25 23:35:55|size=4707319808|crc32=834FC885|md5=0cece182c32a3aeaa91d8cd7fe5c4cf9|sha1=123526fa7f018a7d9210ade5a9a75fd019d82427|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Godzilla Unleashed 09-19-07.JPG|type=File|date=2022-11-25 22:53:08|size=2911863|crc32=719D788F|md5=88889134d7084a1cde61d802a027e88d|sha1=9019def7c08059055e3a72c20ed91b632976ff7c|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=RGZE70-553-dumpinfo.txt|type=File|date=2022-11-25 22:52:58|size=178|crc32=D54D3FB3|md5=42c875b7a106aebbde5ad3691cd6a0b3|sha1=2082255eb3cb75223ccb36b631cfb7196159b237|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=RGZE70-553.bca|type=File|date=2022-11-25 22:52:58|size=64|crc32=4D309EE6|md5=41084445e5f47cdd0927779302603fbf|sha1=18bd4bdb46069087103f7f6062c8835b5aea4873|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Download File:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Godzilla - Unleashed (Sep 19, 2007 prototype).7z |type=7zip Archive |date=2022-12-25 10:28:13|size=4440013024|crc32=A42C5877|md5=f3ef82f81bb88797fcc7aeced88f74ba |sha1=331fc0061257d7a0136d6e7142c88291b348273a|comment=Download file}}&lt;br /&gt;
|date=yes&lt;br /&gt;
|comment=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*[[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]&lt;br /&gt;
*[https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=X8YihJgKMHs Mechagodzilla 2 Training Mode]&lt;br /&gt;
*[https://www.youtube.com/watch?v=AoRe8NTMT80 Build Number]&lt;br /&gt;
*[https://www.youtube.com/watch?v=nKfVBMQKYgA Godzilla 1954&#039;s Versus Theme]&lt;br /&gt;
*[https://www.youtube.com/watch?v=XQrrJKB-AQw Godzilla 1990s Versus Theme]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Godzilla: Unleashed}}&lt;/div&gt;</summary>
		<author><name>VGF2615</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Godzilla:_Unleashed_(Sep_19,_2007_prototype)&amp;diff=92503</id>
		<title>Godzilla: Unleashed (Sep 19, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Godzilla:_Unleashed_(Sep_19,_2007_prototype)&amp;diff=92503"/>
		<updated>2023-06-08T16:52:09Z</updated>

		<summary type="html">&lt;p&gt;VGF2615: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Godzilla: Unleashed (Sep 19, 2007 prototype)&lt;br /&gt;
|titlescreen=RGZE70_2022-12-25_19-59-11.png&lt;br /&gt;
|builddate=Sep 19, 2007 &lt;br /&gt;
|buildname=09-19-07&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=December 25, 2022&lt;br /&gt;
|origin_type=RVT-R&lt;br /&gt;
|origin_labels=Godzilla Unleashed 09-19-07&lt;br /&gt;
|origin_dumpmethod=RVT-R Reader (CleanRip)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Godzilla: Unleashed&lt;br /&gt;
|system=Nintendo Wii&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Nov 22, 2007 }} {{RegionDate|US|Oct 30, 2007 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Feb 22, 2008}} {{RegionDate|US|Dec 6, 2007 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Godzilla - Unleashed (Sep 19, 2007 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/GodzillaUnleashedSep192007prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Godzilla: Unleashed for the Wii. This build is a near-final review build of the game.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Key differences&#039;&#039;&#039;&lt;br /&gt;
**This build doesn&#039;t feature many differences that are noticeable on the surface, but there are a lot of size differences between files in this build and the final build of the game.&lt;br /&gt;
**A build number can be seen by entering the code 787321. This prototype&#039;s build number is &amp;quot;12.0.240&amp;quot;, compared to the final build&#039;s number, &amp;quot;12.0.267&amp;quot;.&lt;br /&gt;
**Mechagodzilla 2&#039;s training mode was not set up yet in this build of the game, so his training mission plays out like a regular versus match. Mechagodzilla 2 was one of the last three characters added to the game (along with Godzilla 90s and Godzilla 1954).&lt;br /&gt;
**In the prototype, Godzilla 2000&#039;s theme plays when player 1 is playing as Godzilla 1954 or Godzilla 1990s. This seems to indicate that the lack of music when player 1 is playing as either of these characters in the final build is actually intentional and not a mistake/bug.&lt;br /&gt;
*&#039;&#039;&#039;Other differences&#039;&#039;&#039;&lt;br /&gt;
**Biollante&#039;s beam is shorter.&lt;br /&gt;
**Kiryu can&#039;t use power surges.&lt;br /&gt;
**CPU monsters are referred with P#s instead of COM.&lt;br /&gt;
**When the AI is in &amp;quot;defensive mode&amp;quot; it will also block and parry attacks instead of only jumping away.&lt;br /&gt;
**Some hit sfx are different.&lt;br /&gt;
**The sound effect that plays when you lose a health cell isn&#039;t there.&lt;br /&gt;
**Megalon&#039;s intro is slightly different.&lt;br /&gt;
**Megalon&#039;s beam aims properly.&lt;br /&gt;
**Mecha King Ghidorah has a different block animation.&lt;br /&gt;
**If Mechagodzilla moves during its &amp;quot;Rocket Knees&amp;quot; attack, its upper body will spin.&lt;br /&gt;
**Mechagodzilla can use power surges.&lt;br /&gt;
**Mothra&#039;s &amp;quot;Cry for Peace&amp;quot; attack does not cost energy cells and does not cause dizzy effect.&lt;br /&gt;
**Moguera&#039;s &amp;quot;Spark Shower&amp;quot; is the only B move that removes an energy cell and has different hit particles.&lt;br /&gt;
**Moguera&#039;s missles are slower and have different hit particles. They can also track opponents.&lt;br /&gt;
**Moguera can&#039;t power down to recharge.&lt;br /&gt;
**Some of London&#039;s train cars have police siren particles.&lt;br /&gt;
**Rodan&#039;s gust attack particles are smaller.&lt;br /&gt;
**Rodan&#039;s AI will sometimes spam his &amp;quot;Fly Roll&amp;quot; attack.&lt;br /&gt;
**Rodan&#039;s &amp;quot;Fly Roll&amp;quot; attack only hits once.&lt;br /&gt;
**SpaceGodzilla&#039;s &amp;quot;Psychic Uppercut&amp;quot; doesn&#039;t work.&lt;br /&gt;
**Power Surge crystals dont have all of their hit particles working yet.&lt;br /&gt;
**Megaguirus&#039; grab doesn&#039;t have its particles yet.&lt;br /&gt;
**The transition from being unfrozen is a slow fade rather than instantly becoming normal.&lt;br /&gt;
**Some grab attacks work differently than in vanilla GU in terms of damage, opponent position when thrown, etc.&lt;br /&gt;
**Attacks can be cancelled by rushing.&lt;br /&gt;
**Anguirus doesn&#039;t have shell protection.&lt;br /&gt;
**Some of the monster&#039;s hurt hand/foot animations are slower/faster.&lt;br /&gt;
**When Jet Jaguar is present, one of his sfx will play when hitting a guarded monster.&lt;br /&gt;
**After defeating an opponent in story mode, the camera view will stay between you and the opponent until you leave their range.&lt;br /&gt;
**Water and lava splash sfx are different.&lt;br /&gt;
**Baragon has KC&#039;s theme.&lt;br /&gt;
*Disc information:&lt;br /&gt;
**Header Product Code: RGZE70&lt;br /&gt;
**Header Version Number: 0&lt;br /&gt;
**Header Title: Godzilla: Unleashed&lt;br /&gt;
**Executable Name: /main.dol&lt;br /&gt;
**Latest date in DOL: 5/17/2007 3:52:00 PM&lt;br /&gt;
**Latest date in DOL (final build): 5/17/2007 15:52&lt;br /&gt;
**Apploader date: 3/1/2007&lt;br /&gt;
**Apploader date (final build): 3/1/2007 0:00&lt;br /&gt;
**Errors (Data Blocks): 0&lt;br /&gt;
**Errors (Unused Blocks):  0&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable in Dolphin: Yes (as of December 25, 2022).&lt;br /&gt;
***Issues: None.&lt;br /&gt;
**Debug enabled: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:RGZE70 2022-12-25 19-59-11.png| Title screen (same as final) &lt;br /&gt;
File:GZUnleashedProtoBuildNumber.png|The prototype has a different build number than the final.&lt;br /&gt;
File:MechaGZ2TrainingMode.png|Mechagodzilla 2&#039;s Training mission is not set up yet.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Godzilla Unleashed 09-19-07.JPG|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archive Contents:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=RGZE70-553.iso|type=File|date=2022-11-25 23:35:55|size=4707319808|crc32=834FC885|md5=0cece182c32a3aeaa91d8cd7fe5c4cf9|sha1=123526fa7f018a7d9210ade5a9a75fd019d82427|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Godzilla Unleashed 09-19-07.JPG|type=File|date=2022-11-25 22:53:08|size=2911863|crc32=719D788F|md5=88889134d7084a1cde61d802a027e88d|sha1=9019def7c08059055e3a72c20ed91b632976ff7c|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=RGZE70-553-dumpinfo.txt|type=File|date=2022-11-25 22:52:58|size=178|crc32=D54D3FB3|md5=42c875b7a106aebbde5ad3691cd6a0b3|sha1=2082255eb3cb75223ccb36b631cfb7196159b237|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=RGZE70-553.bca|type=File|date=2022-11-25 22:52:58|size=64|crc32=4D309EE6|md5=41084445e5f47cdd0927779302603fbf|sha1=18bd4bdb46069087103f7f6062c8835b5aea4873|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Download File:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Godzilla - Unleashed (Sep 19, 2007 prototype).7z |type=7zip Archive |date=2022-12-25 10:28:13|size=4440013024|crc32=A42C5877|md5=f3ef82f81bb88797fcc7aeced88f74ba |sha1=331fc0061257d7a0136d6e7142c88291b348273a|comment=Download file}}&lt;br /&gt;
|date=yes&lt;br /&gt;
|comment=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*[[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]&lt;br /&gt;
*[https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=X8YihJgKMHs Mechagodzilla 2 Training Mode]&lt;br /&gt;
*[https://www.youtube.com/watch?v=AoRe8NTMT80 Build Number]&lt;br /&gt;
*[https://www.youtube.com/watch?v=nKfVBMQKYgA Godzilla 1954&#039;s Versus Theme]&lt;br /&gt;
*[https://www.youtube.com/watch?v=XQrrJKB-AQw Godzilla 1990s Versus Theme]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Godzilla: Unleashed}}&lt;/div&gt;</summary>
		<author><name>VGF2615</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:VGF2615&amp;diff=92502</id>
		<title>User:VGF2615</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:VGF2615&amp;diff=92502"/>
		<updated>2023-06-08T16:40:55Z</updated>

		<summary type="html">&lt;p&gt;VGF2615: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>VGF2615</name></author>
	</entry>
</feed>