<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vindico</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vindico"/>
	<link rel="alternate" type="text/html" href="https://hiddenpalace.org/Special:Contributions/Vindico"/>
	<updated>2026-10-03T03:45:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=MTX_Mototrax_(Dec_7,_2003_prototype)&amp;diff=175854</id>
		<title>MTX Mototrax (Dec 7, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=MTX_Mototrax_(Dec_7,_2003_prototype)&amp;diff=175854"/>
		<updated>2026-09-12T11:22:41Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=MTX 1203 TITLE.png&lt;br /&gt;
|Page name=MTX Mototrax (Dec 7, 2003 prototype)&lt;br /&gt;
|builddate=Dec 7, 2003&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|game=MTX Mototrax&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Feb 10, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 2, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|releasedby=Iron Hawk, Vindico|dumper=Iron Hawk|filereleasedate=Sep 12, 2026}}&lt;br /&gt;
{{Download|file=MTX MOTOTRAX 12-03.7z}}&lt;br /&gt;
A preview build of MTX Mototrax for the Sony PlayStation 2, dated three months before the final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
*There are no music files on disc.&lt;br /&gt;
*Some Photoshop project files for torso textures can be found in the game files.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:MTX_1203_DISC.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|MTX Mototrax}}}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:MTX_MOTOTRAX_12-03.7z&amp;diff=175853</id>
		<title>File:MTX MOTOTRAX 12-03.7z</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:MTX_MOTOTRAX_12-03.7z&amp;diff=175853"/>
		<updated>2026-09-12T11:13:09Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Jul_18,_1998_prototype)&amp;diff=171681</id>
		<title>Spyro the Dragon (Jul 18, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Jul_18,_1998_prototype)&amp;diff=171681"/>
		<updated>2026-08-03T22:26:00Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=spyro 1998-07-19 proto - 01.png&lt;br /&gt;
|builddate=Jul 18, 1998 08:14:22&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Gh0stBlade, hwd45&lt;br /&gt;
|releasedby=hwd45&lt;br /&gt;
|filereleasedate=March 14, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Spyro the Dragon TM Preview Disc Spyro 7/19&lt;br /&gt;
|origin_dumpmethod=MPF 2.1 (Plextor PX-W4012TA 1.07)&lt;br /&gt;
|origin_ownership=Gh0stBlade (-2021)&amp;lt;br&amp;gt; hwd45 (2021-Present) &lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Spyro_the_Dragon_Later_Prototype&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro the Dragon (Jul 18, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
An NTSC-U preview of Spyro the Dragon for the Sony PlayStation, dated less than a month before the final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Spyro_the_Dragon_(PlayStation)/July_18th,_1998_build}}&lt;br /&gt;
&lt;br /&gt;
*The game starts with a placeholder &amp;quot;Temporary Boot Menu&amp;quot;.&lt;br /&gt;
*There are no intro or ending cutscenes.&lt;br /&gt;
*Many dragons are still missing the cutscenes and audio dialogue they&#039;d use in the final game.&lt;br /&gt;
**A few of the dragon dialogue audio clips are missing their backing tracks.&lt;br /&gt;
*A number of dragons use different textures and coloring schemes to their final appearance.&lt;br /&gt;
*All dragons in the Beast Makers world are called &amp;quot;Silvus&amp;quot;.&lt;br /&gt;
*Gnasty Gnorc&#039;s level and Gnasty&#039;s Loot are called &amp;quot;Gnasty Place&amp;quot; and &amp;quot;Gnasty Booty&amp;quot; respectively.&lt;br /&gt;
*Only a small number of music tracks are in this build, apparently unchanged since the June 15th prototype.&lt;br /&gt;
*Gem placement is still unfinished in some places.&lt;br /&gt;
*A glitch in the Artisans world sometimes makes it impossible to complete, as the gem count sometimes totals to a value less than 100.&lt;br /&gt;
**Specifically, a group of gems near Town Square&#039;s portal only count towards the gem total if Sparx picks them up, rather than Spyro.&lt;br /&gt;
*There&#039;s one extra gem in Lofty Castle for some reason.&lt;br /&gt;
*There&#039;s still a number of noticeable gaps between polygons in some of the level models at this point in development.&lt;br /&gt;
*This version of the game includes dongle protection to avoid it being used on hardware. An xdelta patch has always been provided alongside the prototype.&lt;br /&gt;
**In lieu of patching, a memory card card file containing the dongle save can be downloaded in mcd format [[Media:SPYRODONGLES.mcd|here]] or in raw format [[Media:BASLUS-99999SPYRODNG|here]].&lt;br /&gt;
***The memory card containing the dongle has to be inserted into Slot 2.&lt;br /&gt;
*Dumped twice with MPF and once with CloneCD, all dumps matched.&lt;br /&gt;
&lt;br /&gt;
== Cheat codes ==&lt;br /&gt;
The cheat codes present in this build seem to be in place mostly for testing purposes. They can be used at any time during gameplay by holding down the buttons for a few seconds at the same time. Aside from the XA playback code, the activation of which is obviously signaled by the music turning off, the successful entry of the other combinations are indicated by Spyro doing a light jump into the air whilst in a frozen idle state.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level Select&lt;br /&gt;
|L1 + L2 + R1 + R2&lt;br /&gt;
|This code activates a level select mode. After this, you can input a two-button combination corresponding to the level ID from the list below.&lt;br /&gt;
&#039;&#039;&#039;0&#039;&#039;&#039; = &#039;&#039;O&#039;&#039; | &#039;&#039;&#039;1&#039;&#039;&#039; = &#039;&#039;X&#039;&#039; | &#039;&#039;&#039;2&#039;&#039;&#039; = &#039;&#039;Square&#039;&#039; | &#039;&#039;&#039;3&#039;&#039;&#039; = &#039;&#039;Triangle&#039;&#039; | &#039;&#039;&#039;4&#039;&#039;&#039; = &#039;&#039;Right&#039;&#039; | &#039;&#039;&#039;5&#039;&#039;&#039; = &#039;&#039;Down&#039;&#039; | &#039;&#039;&#039;6&#039;&#039;&#039; = &#039;&#039;Left&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pressing &#039;&#039;&#039;Up&#039;&#039;&#039; warps you to the next level as it appears in the inventory. Using it on the last level in the list will warp you back to level &#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!Toggle active/passive camera&lt;br /&gt;
|L2 + R1&lt;br /&gt;
|Does exactly the same as the option found in the pause menu.&lt;br /&gt;
|-&lt;br /&gt;
!Toggle invincibility &amp;amp; timer freeze&lt;br /&gt;
|R1 + R2 + Circle&lt;br /&gt;
|Entering this code prevents Sparx from losing health whenever Spyro takes damage.&lt;br /&gt;
Sparx is still able to increase his health while the code is active. It will also freeze the timer in the flight levels.&lt;br /&gt;
|-&lt;br /&gt;
!Toggle XA playback&lt;br /&gt;
|Square + Triangle + Circle + X&lt;br /&gt;
|First entry deactivates the music. Re-entering the code re-enables playback. However, the first track of the STR file in use is played instead.&lt;br /&gt;
Pausing and unpausing the game reverts to the intended music.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; |Level Select IDs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Artisans&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Peace Keepers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Magic Crafters&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Beast Makers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Dream Weavers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Gnasty&#039;s World&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|Home&lt;br /&gt;
!20&lt;br /&gt;
|Home&lt;br /&gt;
!30&lt;br /&gt;
|Home&lt;br /&gt;
!40&lt;br /&gt;
|Home&lt;br /&gt;
!50&lt;br /&gt;
|Home&lt;br /&gt;
!60&lt;br /&gt;
|Gnorc Gnexus&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|Stone Hill&lt;br /&gt;
!21&lt;br /&gt;
|Dry Canyon&lt;br /&gt;
!31&lt;br /&gt;
|Alpine Ridge&lt;br /&gt;
!41&lt;br /&gt;
|Terrace Village&lt;br /&gt;
!51&lt;br /&gt;
|Dark Passage&lt;br /&gt;
!61&lt;br /&gt;
|Gnorc Cove&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|Dark Hollow&lt;br /&gt;
!22&lt;br /&gt;
|Cliff Town&lt;br /&gt;
!32&lt;br /&gt;
|High Caves&lt;br /&gt;
!42&lt;br /&gt;
|Misty Bog&lt;br /&gt;
!52&lt;br /&gt;
|Lofty Castle&lt;br /&gt;
!62&lt;br /&gt;
|Twilight Harbor&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|Town Square&lt;br /&gt;
!23&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
!33&lt;br /&gt;
|Wizard Peak&lt;br /&gt;
!43&lt;br /&gt;
|Tree Tops&lt;br /&gt;
!53&lt;br /&gt;
|Haunted Towers&lt;br /&gt;
!63&lt;br /&gt;
|Gnasty Place &amp;lt;small&amp;gt;(Gnasty Gnorc)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|Toasty&lt;br /&gt;
!24&lt;br /&gt;
|Doctor Shemp&lt;br /&gt;
!34&lt;br /&gt;
|Blowhard&lt;br /&gt;
!44&lt;br /&gt;
|Metalhead&lt;br /&gt;
!54&lt;br /&gt;
|Jacques&lt;br /&gt;
!64&lt;br /&gt;
|Gnasty Booty &amp;lt;small&amp;gt;(Gnasty&#039;s Loot)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Sunny Flight&lt;br /&gt;
!25&lt;br /&gt;
|Night Flight&lt;br /&gt;
!35&lt;br /&gt;
|Crystal Flight&lt;br /&gt;
!45&lt;br /&gt;
|Wild Flight&lt;br /&gt;
!55&lt;br /&gt;
|Icy Flight&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro 1998-07-19 proto - 01.png|Title screen&lt;br /&gt;
File:Spyro 1998-07-19 proto - 02.png|Delete screen&lt;br /&gt;
File:Spyro 1998-07-19 proto - 03.png|Beast Makers Home&lt;br /&gt;
File:Spyro 1998-07-19 proto - 04.png|Inventory&lt;br /&gt;
File:Spyro 1998-07-19 proto - 05.png|Transition to Gnorc Gnexus&lt;br /&gt;
File:Spyro 1998-07-19 proto - 06.png|Gnorc Gnexus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;ibWpCmKMBGA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;UhjZpwR-qUI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;djpo0TsbYP8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;OkHXue5C6K4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;O0h-31iQKQU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;jKmE2z3J4bE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;yn5o0byzAPY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Spyro the Dragon (Jul 18, 1998 prototype).bin|type=File|date=2021-12-11 00:08:44|size=551809776|crc32=390E42F9|md5=E9A1940D63B264E7D175CA70850C1766|sha1=0C0145B1523C5E3A7436A7AE4E78AD13D112C277|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Spyro the Dragon (Jul 18, 1998 prototype).cue|type=File|date=2021-12-11 00:08:43|size=107|crc32=D46E5839|md5=E44931B7E4B287F6FD98E0BFA8B6ECD9|sha1=9E42CB83C41AF11DBD27AC00D22ECEC865206108|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Spyro the Dragon (Jul 18, 1998 prototype).xdelta|type=File|date=2021-02-23 22:10:16|size=2021|crc32=A2925158|md5=18D48EDBA6BB0A460360E67789291F6D|sha1=95697904E7347BED1D7EF5130BD3D101051E944F|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro 1998-07-19 proto disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A very HUGE special thanks to hwd45 and Gh0stBlade for making this release possible!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
*[https://redump.info/disc/88201/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Jul_11,_1998_prototype)&amp;diff=171680</id>
		<title>Spyro the Dragon (Jul 11, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Jul_11,_1998_prototype)&amp;diff=171680"/>
		<updated>2026-08-03T22:25:48Z</updated>

		<summary type="html">&lt;p&gt;Vindico: Typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Spyro-Jul11-0.png&lt;br /&gt;
|Page name=Spyro the Dragon (Jul 11, 1998 prototype)&lt;br /&gt;
|builddate=Jul 11, 1998&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=August 1, 2026&lt;br /&gt;
|origin_lot=Project Eclipse 2&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro the Dragon (Jul 11, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Spyro the Dragon for the Sony PlayStation, built about a month before the final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Spyro_the_Dragon_(PlayStation)/July_11th,_1998_build}}&lt;br /&gt;
&lt;br /&gt;
* This build has dongle protection, which causes a crash during start up if no dongle is detected. There are a couple ways to circumvent this:&lt;br /&gt;
** [https://files.hiddenpalace.org/8/8a/SPYRODONGLES.mcd This dongle file], inserted into slot 2.&lt;br /&gt;
** Patching the iso with [https://files.hiddenpalace.org/4/44/Spyro_the_Dragon_%28Jul_11%2C_1998_prototype%29_dongle_patch.xdelta this xdelta patch] before playing.&lt;br /&gt;
* Game starts up with a &amp;quot;temporary boot menu&amp;quot; instead of a title screen or any of the copyright screens.&lt;br /&gt;
* Attempting to delete files from a full memory card will bring up a file delete screen. Progressing into this screen will show the message &amp;quot;Delete Screen Is Not. Ready Yet. You Got The Shemp.&amp;quot;.&lt;br /&gt;
* The soundtrack is in a completely different order compared to the final release, and only 10 tracks are present, instead of nearly every level getting an exclusive theme.&lt;br /&gt;
** These tracks are seemingly almost randomly assigned. The tracklist matches other builds from May through July.&lt;br /&gt;
** These tracks are all in stereo quality, whereas many of them were changed to mono in the final release.&lt;br /&gt;
** None of the secret bonus tracks are present, and the bonus track functionality isn&#039;t implemented yet.&lt;br /&gt;
** In the Beast Makers worlds the tracks are incorrectly given track lengths corresponding with the theme used in Stone Hill. This means that many of the tracks in these levels will loop at unusual times, for example before the track is finished.&lt;br /&gt;
* Many sound effects are missing throughout the game. Many of the sounds that are present are different, too.&lt;br /&gt;
* Many of the dragons have not yet received their final animations.&lt;br /&gt;
** Of those that have animations, a handful of them have unfinished audio - missing or changed background music, different lines, early dialogue takes, and a couple of them have incredibly slow, low pitched audio, indicating they were exported with an incorrect sample rate.&lt;br /&gt;
** For the first three worlds, the dragons without animations show a text screen with some dialogue instead (often differing from their cutscene dialogue), and from Beast Makers onwards, any dragon that is collected will instantly disappear. The dialogue screen is a feature entirely absent from the final game.&lt;br /&gt;
** Looping sounds will continue playing in the dialogue screen. For example, charging into a dragon can make the charging sound continue playing whilst the dialogue is on screen.&lt;br /&gt;
* There&#039;s a strange effect that happens when a cutscene dragon is collected after a non-cutscene dragon in the same level - if the counter has not been displayed on screen between the two, at the end of the cutscene it will appear to go up for each non-cutscene dragon collected as well as the cutscene one, due to the counter having not updated yet.&lt;br /&gt;
** This is usually not possible in other builds, but this build allows it due to there being levels that have a mix of both dragon types.&lt;br /&gt;
* Gem placement differs in quite a few places across the game.&lt;br /&gt;
* The extra life statues are gold instead of silver.&lt;br /&gt;
* The animation that plays upon collecting a dragon egg cannot be skipped. The same is true for key animations - locked chests and the doors in Gnasty Gnorc and Gnasty&#039;s Loot.&lt;br /&gt;
* The end of level vortex platform has no low-poly LOD model, so it will appear to pop into view when Spyro is a short distance away from it.&lt;br /&gt;
* Some level portals - such as the Toasty portal - seem to be slightly more difficult to enter, as Spyro gets caught on the collision instead of going straight through.&lt;br /&gt;
* The question mark doesn&#039;t appear to be in the 3D font yet, so any question marks (e.g. in the balloonists&#039; &amp;quot;Are You Ready To Go?&amp;quot; dialogue) appear as an apostrophe instead.&lt;br /&gt;
* All balloonists look the same, sporting a blue outfit with a red scarf, rather than each being different as in the final.&lt;br /&gt;
* A number of levels have different names. Unless otherwise stated, levels in this article will be described by their final names.&lt;br /&gt;
** All boss levels are called &amp;quot;BOSS&amp;quot; instead of their respective names.&lt;br /&gt;
** All flight levels are called &amp;quot;FLYING&amp;quot; instead of their respective names.&lt;br /&gt;
** Alpine Ridge is called &amp;quot;ALPINE CLIFFS&amp;quot;&lt;br /&gt;
** Gnasty&#039;s World is called the &amp;quot;MACHINISTS WORLD&amp;quot;.&lt;br /&gt;
** Gnorc Cove and Twilight Harbor have switched names in this version. Considering Gnorc Cove was given its final name in builds both earlier and later than this one, it seems more likely that this level being called Twilight Harbor here is a mistake rather than the original intent.&lt;br /&gt;
** The level &amp;quot;GNASTY GNORC&amp;quot; is called &amp;quot;GNASTY PLACE&amp;quot;.&lt;br /&gt;
** Gnasty&#039;s Loot is called &amp;quot;BOSS&amp;quot;, just as other levels with a level ID ending in 4 do in this build.&lt;br /&gt;
* When entering a boss level, the loading screen reads &amp;quot;ENTERING BOSS&amp;quot; instead of &amp;quot;CONFRONTING BOSS&amp;quot;.&lt;br /&gt;
* The requirements to travel between worlds is different in a couple places:&lt;br /&gt;
** Going from Magic Crafters to Beast Makers requires 7 eggs instead of 5.&lt;br /&gt;
** Going from Beast Makers to Dream Weavers requires 42 dragons instead of 50.&lt;br /&gt;
* There are a few places where the number of dragons or gems in a level differs from the final.&lt;br /&gt;
** The second dragon in Gnorc Gnexus isn&#039;t present yet.&lt;br /&gt;
** There&#039;s an extra dragon in Gnorc Cove.&lt;br /&gt;
** Only 381 of the 400 gems in Twilight Harbor are present. As a result, Gnasty&#039;s Loot is inaccessible under normal means.&lt;br /&gt;
* The maximum dragon counts in the inventory also differ from the in-game dragon counts in a few places:&lt;br /&gt;
** Gnorc Gnexus has 2 in the inventory, matching the final&#039;s dragon count instead of this build&#039;s 1 dragon.&lt;br /&gt;
** Gnorc Cove has 4 in the inventory, instead of the 3 in-game.&lt;br /&gt;
** Twilight Harbor claims to have 0 dragons, instead of the level&#039;s 2.&lt;br /&gt;
* There&#039;s no option to quit the game in the pause menu.&lt;br /&gt;
* The smoke Spyro emits when the superflame powerup is active is absent in this build.&lt;br /&gt;
* There are no story cutscenes, nor any credits sequences.&lt;br /&gt;
* Some levels have major lighting differences.&lt;br /&gt;
* Flight levels often start with a different amount of time, and the collectables will often give different amounts of additional time to the final.&lt;br /&gt;
* Opening the Sunny Flight portal requires stepping on the stones in a specific order, rather than any order. This sequence has no sound effects, the stones always light up when stood on if done in the right order (in the final, they only light up after you&#039;ve spoken to a certain dragon in Wizard Peak), and the stones are textured differently to the final, too. The wall opening sound during this sequence is absent.&lt;br /&gt;
* Both Dry Canyon and Dream Weavers Home include red spring chests, which are only present in Lofty Castle in the final game.&lt;br /&gt;
* In the Magic Crafters home, one of the opening rooms uses grey wall textures and blue lighting instead of red wall textures and yellow lighting.&lt;br /&gt;
* Alpine Ridge and Wizard Peak both have gems floating in their exit vortices, a feature cut from the final.&lt;br /&gt;
* In High Caves, there are a handful of flags placed around the level which don&#039;t appear in the final game.&lt;br /&gt;
* In Wizard Peak, Spyro does the wrong entrance animation and bonks against the wall in front of him instead of gracefully landing on the floor below.&lt;br /&gt;
* The room with the dragon in the middle of Blowhard is missing. Instead, the dragon is on the boardwalk outside the cave.&lt;br /&gt;
* In Tree Tops, some of the usually stone brick textured areas are textured with a tree stump design instead.&lt;br /&gt;
* Wild Flight uses a totally different and much brighter skybox. The level&#039;s texture work is very incomplete and its lighting is very dull and flat, contrasting with the final&#039;s much more vibrant lighting. All of the crystals are purple instead of some of them being green, and none of them glow.&lt;br /&gt;
* Dream Weavers includes some extra geometry around one of the buildings that you can platform across to collect a few more gems. This leads to a gem that drops a gem spawner (thus spawning several more gems) upon collection - this is quite unusual, and there&#039;s nothing like it in any other known build of any of the original Spyro trilogy.&lt;br /&gt;
* There are some large holes in the geometry in Dark Passage and Haunted Towers.&lt;br /&gt;
* Icy Flight&#039;s texture work is very incomplete and its lighting is very dull and flat. The lighthouses have red and white stripes instead of a grey brick texture.&lt;br /&gt;
* Gnorc Gnexus has very flat lighting. The low LOD model appears to be almost totally grey, which makes the level look grey in the distance. The skybox is totally different.&lt;br /&gt;
* The opening area of Gnasty Gnorc has a reinforced crate, which is only destroyable using superflame. A superflame fairy appears in the opening to the second section of the level. Both of these are absent in the final. Spyro keeps his superflame for the rest of the level.&lt;br /&gt;
* In Gnasty Place, after the slithering part of the path, Spyro can either take the usual route to the end of the level, or he can jump across some additional platforms unique to this version. Additionally, around this point, Gnasty’s path also diverts from the usual route through the level. He jumps across some platforms that are in the final level but aren&#039;t usually used by him or the player.&lt;br /&gt;
* Gnasty Gnorc spawns the shield enemies from Dark Hollow behind him in the final section of his level.&lt;br /&gt;
* There&#039;s a vortex at the end of Gnasty Gnorc, which isn&#039;t usually there. Entering the vortex crashes the game due to a missing whirlwind animation. The level must be exited via the pause menu.&lt;br /&gt;
* Gnasty&#039;s Loot is inaccessible under normal means, due to some missing gems in Twilight Harbor. You can still enter Gnasty&#039;s Loot by either setting your gem total to 12000 using the GameShark code &amp;lt;code&amp;gt;8007184C 2EE0&amp;lt;/code&amp;gt; or inputting the level select code plus ID from the list below.&lt;br /&gt;
* Gnasty&#039;s Loot has a lot of unfinished texture work, appearing to be partially using the textures from its block-out stage. There is no Gnasty Gnorc painting texture.&lt;br /&gt;
* In Gnasty&#039;s Loot, Spyro&#039;s maximum flight height depends on where you started flying, not how high you’ve been so far. This can make the level a pain to complete if you land anywhere lower than where you&#039;ve just come from.&lt;br /&gt;
* Exiting Gnasty&#039;s Loot via the vortex will crash the game as Spyro enters the “returning home” sequence. Exiting via the pause menu works fine, though.&lt;br /&gt;
&lt;br /&gt;
==Cheat codes==&lt;br /&gt;
The cheat codes present in this build seem to be in place mostly for testing purposes. They can be used at any time during gameplay by holding down the buttons for a few seconds at the same time. Aside from the XA playback code, the activation of which is obviously signaled by the music turning off, the successful entry of the other combinations are indicated by Spyro doing a light jump into the air whilst in a frozen idle state.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level Select&lt;br /&gt;
|L1 + L2 + R1 + R2&lt;br /&gt;
|This code activates a level select mode. After this, you can input a two-button combination corresponding to the level ID from the list below. &lt;br /&gt;
&#039;&#039;&#039;0&#039;&#039;&#039; = &#039;&#039;O&#039;&#039; | &#039;&#039;&#039;1&#039;&#039;&#039; = &#039;&#039;X&#039;&#039; | &#039;&#039;&#039;2&#039;&#039;&#039; = &#039;&#039;Square&#039;&#039; | &#039;&#039;&#039;3&#039;&#039;&#039; = &#039;&#039;Triangle&#039;&#039; | &#039;&#039;&#039;4&#039;&#039;&#039; = &#039;&#039;Right&#039;&#039; | &#039;&#039;&#039;5&#039;&#039;&#039; = &#039;&#039;Down&#039;&#039; | &#039;&#039;&#039;6&#039;&#039;&#039; = &#039;&#039;Left&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pressing &#039;&#039;&#039;Up&#039;&#039;&#039; warps you to the next level as it appears in the inventory. Using it on the last level in the list will warp you back to level &#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!Toggle active/passive camera&lt;br /&gt;
|L2 + R1&lt;br /&gt;
|Does exactly the same as the option found in the pause menu.&lt;br /&gt;
|-&lt;br /&gt;
!Toggle invincibility &amp;amp; timer freeze&lt;br /&gt;
|R1 + R2 + Circle&lt;br /&gt;
|Entering this code prevents Sparx from losing health whenever Spyro takes damage.&lt;br /&gt;
Sparx is still able to increase his health while the code is active. It will also freeze the timer in the flight levels.&lt;br /&gt;
|-&lt;br /&gt;
! Toggle XA playback&lt;br /&gt;
|Square + Triangle + Circle + X&lt;br /&gt;
|First entry deactivates the music. Re-entering the code re-enables playback. However, the first track of the STR file in use is played instead.&lt;br /&gt;
Pausing and unpausing the game reverts to the intended music.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; |Level Select IDs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Artisans&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Peace Keepers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Magic Crafters&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Beast Makers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Dream Weavers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Machinists&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|Home&lt;br /&gt;
!20&lt;br /&gt;
|Home&lt;br /&gt;
!30&lt;br /&gt;
|Home&lt;br /&gt;
!40&lt;br /&gt;
|Home&lt;br /&gt;
!50&lt;br /&gt;
|Home&lt;br /&gt;
!60&lt;br /&gt;
|Gnorc Gnexus&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|Stone Hill &lt;br /&gt;
!21&lt;br /&gt;
|Dry Canyon&lt;br /&gt;
!31&lt;br /&gt;
|Alpine Cliffs &amp;lt;small&amp;gt;(Alpine Ridge)&amp;lt;/small&amp;gt;&lt;br /&gt;
!41&lt;br /&gt;
| Terrace Village&lt;br /&gt;
!51&lt;br /&gt;
|Dark Passage&lt;br /&gt;
!61&lt;br /&gt;
|Twilight Harbor &amp;lt;small&amp;gt;(Gnorc Cove)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|Dark Hollow&lt;br /&gt;
!22&lt;br /&gt;
|Cliff Town&lt;br /&gt;
!32&lt;br /&gt;
| High Caves&lt;br /&gt;
!42&lt;br /&gt;
|Misty Bog&lt;br /&gt;
!52&lt;br /&gt;
|Lofty Castle&lt;br /&gt;
!62&lt;br /&gt;
|Gnorc Cove &amp;lt;small&amp;gt;(Twilight Harbor)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|Town Square&lt;br /&gt;
!23&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
!33&lt;br /&gt;
|Wizard Peak&lt;br /&gt;
!43&lt;br /&gt;
|Tree Tops &lt;br /&gt;
!53&lt;br /&gt;
|Haunted Towers&lt;br /&gt;
!63&lt;br /&gt;
|Gnasty Place &amp;lt;small&amp;gt;(Gnasty Gnorc)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|Boss &amp;lt;small&amp;gt;(Toasty)&amp;lt;/small&amp;gt;&lt;br /&gt;
!24&lt;br /&gt;
|Boss &amp;lt;small&amp;gt;(Doctor Shemp)&amp;lt;/small&amp;gt;&lt;br /&gt;
!34&lt;br /&gt;
| Boss &amp;lt;small&amp;gt;(Blowhard)&amp;lt;/small&amp;gt;&lt;br /&gt;
!44&lt;br /&gt;
|Boss &amp;lt;small&amp;gt;(Metalhead)&amp;lt;/small&amp;gt;&lt;br /&gt;
!54&lt;br /&gt;
|Boss &amp;lt;small&amp;gt;(Jacques)&amp;lt;/small&amp;gt;&lt;br /&gt;
!64&lt;br /&gt;
|Boss &amp;lt;small&amp;gt;(Gnasty&#039;s Loot)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Flying &amp;lt;small&amp;gt;(Sunny Flight)&amp;lt;/small&amp;gt;&lt;br /&gt;
!25&lt;br /&gt;
|Flying &amp;lt;small&amp;gt;(Night Flight)&amp;lt;/small&amp;gt;&lt;br /&gt;
!35&lt;br /&gt;
|Flying &amp;lt;small&amp;gt;(Crystal Flight)&amp;lt;/small&amp;gt;&lt;br /&gt;
!45&lt;br /&gt;
| Flying &amp;lt;small&amp;gt;(Wild Flight)&amp;lt;/small&amp;gt;&lt;br /&gt;
!55&lt;br /&gt;
|Flying &amp;lt;small&amp;gt;(Icy Flight)&amp;lt;/small&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro-Jul11-0.png&lt;br /&gt;
File:Spyro-Jul11-1.png&lt;br /&gt;
File:Spyro-Jul11-2.png&lt;br /&gt;
File:Spyro-Jul11-3.png&lt;br /&gt;
File:Spyro-Jul11-4.png&lt;br /&gt;
File:Spyro-Jul11-5.png&lt;br /&gt;
File:Spyro-Jul11-6.png&lt;br /&gt;
File:Spyro-Jul11-7.png&lt;br /&gt;
File:Spyro-Jul11-8.png&lt;br /&gt;
File:Spyro-Jul11-9.png&lt;br /&gt;
File:Spyro-Jul11-10.png&lt;br /&gt;
File:Spyro-Jul11-11.png&lt;br /&gt;
File:Spyro-Jul11-12.png&lt;br /&gt;
File:Spyro-Jul11-13.png&lt;br /&gt;
File:Spyro-Jul11-14.png&lt;br /&gt;
File:Spyro-Jul11-15.png&lt;br /&gt;
File:Spyro-Jul11-16.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;SE5VT7DHQ-g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;5RIWizzNBl8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;W_xXievXVJU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;9oUXNeKOung&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;de8L5syhxfI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;IDtrRN4NKy8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;3IB1xRhpTQg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Jul_11,_1998_prototype)&amp;diff=171679</id>
		<title>Spyro the Dragon (Jul 11, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Jul_11,_1998_prototype)&amp;diff=171679"/>
		<updated>2026-08-03T22:09:51Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Spyro-Jul11-0.png&lt;br /&gt;
|Page name=Spyro the Dragon (Jul 11, 1998 prototype)&lt;br /&gt;
|builddate=Jul 11, 1998&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=August 1, 2026&lt;br /&gt;
|origin_lot=Project Eclipse 2&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro the Dragon (Jul 11, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Spyro the Dragon for the Sony PlayStation, built about a month before the final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Spyro_the_Dragon_(PlayStation)/July_11th,_1998_build}}&lt;br /&gt;
&lt;br /&gt;
* This build has dongle protection, which causes a crash during start up if no dongle is detected. There are a couple ways to circumvent this:&lt;br /&gt;
** [https://files.hiddenpalace.org/8/8a/SPYRODONGLES.mcd This dongle file], inserted into slot 2.&lt;br /&gt;
** Patching the iso with [https://files.hiddenpalace.org/4/44/Spyro_the_Dragon_%28Jul_11%2C_1998_prototype%29_dongle_patch.xdelta this xdelta patch] before playing.&lt;br /&gt;
* Game starts up with a &amp;quot;temporary boot menu&amp;quot; instead of a title screen or any of the copyright screens.&lt;br /&gt;
* Attempting to delete files from a full memory card will bring up a file delete screen. Progressing into this screen will show the message &amp;quot;Delete Screen Is Not. Ready Yet. You Got The Shemp.&amp;quot;.&lt;br /&gt;
* The soundtrack is in a completely different order compared to the final release, and only 10 tracks are present, instead of nearly every level getting an exclusive theme.&lt;br /&gt;
** These tracks are seemingly almost randomly assigned. The tracklist matches other builds from May through July.&lt;br /&gt;
** These tracks are all in stereo quality, whereas many of them were changed to mono in the final release.&lt;br /&gt;
** None of the secret bonus tracks are present, and the bonus track functionality isn&#039;t implemented yet.&lt;br /&gt;
** In the Beast Makers worlds the tracks are incorrectly given track lengths corresponding with the theme used in Stone Hill. This means that many of the tracks in these levels will loop at unusual times, for example before the track is finished.&lt;br /&gt;
* Many sound effects are missing throughout the game. Many of the sounds that are present are different, too.&lt;br /&gt;
* Many of the dragons have not yet received their final animations.&lt;br /&gt;
** Of those that have animations, a handful of them have unfinished audio - missing or changed background music, different lines, early dialogue takes, and a couple of them have incredibly slow, low pitched audio, indicating they were exported with an incorrect sample rate.&lt;br /&gt;
** For the first three worlds, the dragons without animations show a text screen with some dialogue instead (often differing from their cutscene dialogue), and from Beast Makers onwards, any dragon that is collected will instantly disappear. The dialogue screen is a feature entirely absent from the final game.&lt;br /&gt;
** Looping sounds will continue playing in the dialogue screen. For example, charging into a dragon can make the charging sound continue playing whilst the dialogue is on screen.&lt;br /&gt;
* There&#039;s a strange effect that happens when a cutscene dragon is collected after a non-cutscene dragon in the same level - if the counter has not been displayed on screen between the two, at the end of the cutscene it will appear to go up for each non-cutscene dragon collected as well as the cutscene one, due to the counter having not updated yet.&lt;br /&gt;
** This is usually not possible in other builds, but this build allows it due to there being levels that have a mix of both dragon types.&lt;br /&gt;
* Gem placement differs in quite a few places across the game.&lt;br /&gt;
* The extra life statues are gold instead of silver.&lt;br /&gt;
* The animation that plays upon collecting a dragon egg cannot be skipped. The same is true for key animations - locked chests and the doors in Gnasty Gnorc and Gnasty&#039;s Loot.&lt;br /&gt;
* The end of level vortex platform has no low-poly LOD model, so it will appear to pop into view when Spyro is a short distance away from it.&lt;br /&gt;
* Some level portals - such as the Toasty portal - seem to be slightly more difficult to enter, as Spyro gets caught on the collision instead of going straight through.&lt;br /&gt;
* The question mark doesn&#039;t appear to be in the 3D font yet, so any question marks (e.g. in the balloonists&#039; &amp;quot;Are You Ready To Go?&amp;quot; dialogue) appear as an apostrophe instead.&lt;br /&gt;
* All balloonists look the same, sporting a blue outfit with a red scarf, rather than each being different as in the final.&lt;br /&gt;
* A number of levels have different names. Unless otherwise stated, levels in this article will be described by their final names.&lt;br /&gt;
** All boss levels are called &amp;quot;BOSS&amp;quot; instead of their respective names.&lt;br /&gt;
** All flight levels are called &amp;quot;FLYING&amp;quot; instead of their respective names.&lt;br /&gt;
** Alpine Ridge is called &amp;quot;ALPINE CLIFFS&amp;quot;&lt;br /&gt;
** Gnasty&#039;s World is called the &amp;quot;MACHINISTS WORLD&amp;quot;.&lt;br /&gt;
** Gnorc Cove and Twilight Harbor have switched names in this version. Considering Gnorc Cove was given its final name in builds both earlier and later than this one, it seems more likely that this level being called Twilight Harbor here is a mistake rather than the original intent.&lt;br /&gt;
** The level &amp;quot;GNASTY GNORC&amp;quot; is called &amp;quot;GNASTY PLACE&amp;quot;.&lt;br /&gt;
** Gnasty&#039;s Loot is called &amp;quot;BOSS&amp;quot;, just as other levels with a level ID ending in 4 do in this build.&lt;br /&gt;
* When entering a boss level, the loading screen reads &amp;quot;ENTERING BOSS&amp;quot; instead of &amp;quot;CONFRONTING BOSS&amp;quot;.&lt;br /&gt;
* The requirements to travel between worlds is different in a couple places:&lt;br /&gt;
** Going from Magic Crafters to Beast Makers requires 7 eggs instead of 5.&lt;br /&gt;
** Going from Beast Makers to Dream Weavers requires 42 dragons instead of 50.&lt;br /&gt;
* There are a few places where the number of dragons or gems in a level differs from the final.&lt;br /&gt;
** The second dragon in Gnorc Gnexus isn&#039;t present yet.&lt;br /&gt;
** There&#039;s an extra dragon in Gnorc Cove.&lt;br /&gt;
** Only 381 of the 400 gems in Twilight Harbor are present. As a result, Gnasty&#039;s Loot is inaccessible under normal means.&lt;br /&gt;
* The maximum dragon counts in the inventory also differ from the in-game dragon counts in a few places:&lt;br /&gt;
** Gnorc Gnexus has 2 in the inventory, matching the final&#039;s dragon count instead of this build&#039;s 1 dragon.&lt;br /&gt;
** Gnorc Cove has 4 in the inventory, instead of the 3 in-game.&lt;br /&gt;
** Twilight Harbor claims to have 0 dragons, instead of the level&#039;s 2.&lt;br /&gt;
* There&#039;s no option to quit the game in the pause menu.&lt;br /&gt;
* The smoke Spyro emits when the superflame powerup is active is absent in this build.&lt;br /&gt;
* There are no story cutscenes, nor any credits sequences.&lt;br /&gt;
* Some levels have major lighting differences.&lt;br /&gt;
* Flight levels often start with a different amount of time, and the collectables will often give different amounts of additional time to the final.&lt;br /&gt;
* Opening the Sunny Flight portal requires stepping on the stones in a specific order, rather than any order. This sequence has no sound effects, the stones always light up when stood on if done in the right order (in the final, they only light up after you&#039;ve spoken to a certain dragon in Wizard Peak), and the stones are textured differently to the final, too. The wall opening sound during this sequence is absent.&lt;br /&gt;
* Both Dry Canyon and Dream Weavers Home include red spring chests, which are only present in Lofty Castle in the final game.&lt;br /&gt;
* In the Magic Crafters home, one of the opening rooms uses grey wall textures and blue lighting instead of red wall textures and yellow lighting.&lt;br /&gt;
* Alpine Ridge and Wizard Peak both have gems floating in their exit vortices, a feature cut from the final.&lt;br /&gt;
* In High Caves, there are a handful of flags placed around the level which don&#039;t appear in the final game.&lt;br /&gt;
* In Wizard Peak, Spyro does the wrong entrance animation and bonks against the wall in front of him instead of gracefully landing on the floor below.&lt;br /&gt;
* The room with the dragon in the middle of Blowhard is missing. Instead, the dragon is on the boardwalk outside the cave.&lt;br /&gt;
* In Tree Tops, some of the usually stone brick textured areas are textured with a tree stump design instead.&lt;br /&gt;
* Wild Flight uses a totally different and much brighter skybox. The level&#039;s texture work is very incomplete and its lighting is very dull and flat, contrasting with the final&#039;s much more vibrant lighting. All of the crystals are purple instead of some of them being green, and none of them glow.&lt;br /&gt;
* Dream Weavers includes some extra geometry around one of the buildings that you can platform across to collect a few more gems. This leads to a gem that drops a gem spawner (thus spawning several more gems) upon collection - this is quite unusual, and there&#039;s nothing like it in any other known build of any of the original Spyro trilogy.&lt;br /&gt;
* There are some large holes in the geometry in Dark Passage and Haunted Towers.&lt;br /&gt;
* Icy Flight&#039;s texture work is very incomplete and its lighting is very dull and flat. The lighthouses have red and white stripes instead of a grey brick texture.&lt;br /&gt;
* Gnorc Gnexus has very flat lighting. The low LOD model appears to be almost totally grey, which makes the level look grey in the distance. The skybox is totally different.&lt;br /&gt;
* The opening area of Gnasty Gnorc has a reinforced crate, which is only destroyable using superflame. A superflame fairy appears in the opening to the second section of the level. Both of these are absent in the final. Spyro keeps his superflame for the rest of the level.&lt;br /&gt;
* In Gnasty Place, after the slithering part of the path, Spyro can either take the usual route to the end of the level, or he can jump across some additional platforms unique to this version. Additionally, around this point, Gnasty’s path also diverts from the usual route through the level. He jumps across some platforms that are in the final level but aren&#039;t usually used by him or the player.&lt;br /&gt;
* Gnasty Gnorc spawns the shield enemies from Dark Hollow behind him in the final section of his level.&lt;br /&gt;
* There&#039;s a vortex at the end of Gnasty Gnorc, which isn&#039;t usually there. Entering the vortex crashes the game due to a missing whirlwind animation. The level must be exited via the pause menu.&lt;br /&gt;
* Gnasty&#039;s Loot is inaccessible under normal means, due to some missing gems in Twilight Harbor. You can still enter Gnasty&#039;s Loot by either setting your gem total to 12000 using the GameShark code &amp;lt;code&amp;gt;8007184C 2EE0&amp;lt;/code&amp;gt; or inputting the level select code plus ID from the list below.&lt;br /&gt;
* Gnasty&#039;s Loot has a lot of unfinished texture work, appearing to be partially using the textures from its block-out stage. There is no Gnasty Gnorc painting texture.&lt;br /&gt;
* In Gnasty&#039;s Loot, Spyro&#039;s maximum flight height depends on where you started flying, not how high you’ve been so far. This can make the level a pain to complete if you land anywhere lower than where you&#039;ve just come from.&lt;br /&gt;
* Exiting Gnasty&#039;s Loot via the vortex will crash the game as Spyro enters the “returning home” sequence. Exiting via the pause menu works fine, though.&lt;br /&gt;
&lt;br /&gt;
==Cheat codes==&lt;br /&gt;
The cheat codes present in this build seem to be in place mostly for testing purposes. They can be used at any time during gameplay by holding down the buttons for a few seconds at the same time. Aside from the XA playback code, the activation of which is obviously signaled by the music turning off, the successful entry of the other combinations are indicated by Spyro doing a light jump into the air whilst in a frozen idle state.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level Select&lt;br /&gt;
|L1 + L2 + R1 + R2&lt;br /&gt;
|This code activates a level select mode. After this, you can input a two-button combination corresponding to the level ID from the list below. &lt;br /&gt;
&#039;&#039;&#039;0&#039;&#039;&#039; = &#039;&#039;O&#039;&#039; | &#039;&#039;&#039;1&#039;&#039;&#039; = &#039;&#039;X&#039;&#039; | &#039;&#039;&#039;2&#039;&#039;&#039; = &#039;&#039;Square&#039;&#039; | &#039;&#039;&#039;3&#039;&#039;&#039; = &#039;&#039;Triangle&#039;&#039; | &#039;&#039;&#039;4&#039;&#039;&#039; = &#039;&#039;Right&#039;&#039; | &#039;&#039;&#039;5&#039;&#039;&#039; = &#039;&#039;Down&#039;&#039; | &#039;&#039;&#039;6&#039;&#039;&#039; = &#039;&#039;Left&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pressing &#039;&#039;&#039;Up&#039;&#039;&#039; warps you to the next level as it appears in the inventory. Using it on the last level in the list will warp you back to level &#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!Toggle active/passive camera&lt;br /&gt;
|L2 + R1&lt;br /&gt;
|Does exactly the same as the option found in the pause menu.&lt;br /&gt;
|-&lt;br /&gt;
!Toggle invincibility &amp;amp; timer freeze&lt;br /&gt;
|R1 + R2 + Circle&lt;br /&gt;
|Entering this code prevents Sparx from losing health whenever Spyro takes damage.&lt;br /&gt;
Sparx is still able to increase his health while the code is active. It will also freeze the timer in the flight levels.&lt;br /&gt;
|-&lt;br /&gt;
! Toggle XA playback&lt;br /&gt;
|Square + Triangle + Circle + X&lt;br /&gt;
|First entry deactivates the music. Re-entering the code re-enables playback. However, the first track of the STR file in use is played instead.&lt;br /&gt;
Pausing and unpausing the game reverts to the intended music.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; |Level Select IDs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Artisans&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Peace Keepers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Magic Crafters&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Beast Makers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Dream Weavers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Machinists&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|Home&lt;br /&gt;
!20&lt;br /&gt;
|Home&lt;br /&gt;
!30&lt;br /&gt;
|Home&lt;br /&gt;
!40&lt;br /&gt;
|Home&lt;br /&gt;
!50&lt;br /&gt;
|Home&lt;br /&gt;
!60&lt;br /&gt;
|Gnorc Gnexus&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|Stone Hill &lt;br /&gt;
!21&lt;br /&gt;
|Dry Canyon&lt;br /&gt;
!31&lt;br /&gt;
|Alpine Cliffs &amp;lt;small&amp;gt;(Alpine Ridge)&amp;lt;/small&amp;gt;&lt;br /&gt;
!41&lt;br /&gt;
| Terrace Village&lt;br /&gt;
!51&lt;br /&gt;
|Dark Passage&lt;br /&gt;
!61&lt;br /&gt;
|Twilight Harbor &amp;lt;small&amp;gt;(Gnorc Cove)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|Dark Hollow&lt;br /&gt;
!22&lt;br /&gt;
|Cliff Town&lt;br /&gt;
!32&lt;br /&gt;
| High Caves&lt;br /&gt;
!42&lt;br /&gt;
|Misty Bog&lt;br /&gt;
!52&lt;br /&gt;
|Lofty Castle&lt;br /&gt;
!62&lt;br /&gt;
|Gnorc Cove &amp;lt;small&amp;gt;(Twilight Harbor)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|Town Square&lt;br /&gt;
!23&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
!33&lt;br /&gt;
|Wizard Peak&lt;br /&gt;
!43&lt;br /&gt;
|Tree Tops &lt;br /&gt;
!53&lt;br /&gt;
|Haunted Towers&lt;br /&gt;
!63&lt;br /&gt;
|Gnasty Place &amp;lt;small&amp;gt;(Gnasty Gnorc)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|Boss &amp;lt;small&amp;gt;(Toasty)&amp;lt;/small&amp;gt;&lt;br /&gt;
!24&lt;br /&gt;
|Boss &amp;lt;small&amp;gt;(Doctor Shemp)&amp;lt;/small&amp;gt;&lt;br /&gt;
!34&lt;br /&gt;
| Boss &amp;lt;small&amp;gt;(Blowhard)&amp;lt;/small&amp;gt;&lt;br /&gt;
!44&lt;br /&gt;
|Boss &amp;lt;small&amp;gt;(Metalhead)&amp;lt;/small&amp;gt;&lt;br /&gt;
!54&lt;br /&gt;
|Boss &amp;lt;small&amp;gt;(Jaqcues)&amp;lt;/small&amp;gt;&lt;br /&gt;
!64&lt;br /&gt;
|Boss &amp;lt;small&amp;gt;(Gnasty&#039;s Loot)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Flying &amp;lt;small&amp;gt;(Sunny Flight)&amp;lt;/small&amp;gt;&lt;br /&gt;
!25&lt;br /&gt;
|Flying &amp;lt;small&amp;gt;(Night Flight)&amp;lt;/small&amp;gt;&lt;br /&gt;
!35&lt;br /&gt;
|Flying &amp;lt;small&amp;gt;(Crystal Flight)&amp;lt;/small&amp;gt;&lt;br /&gt;
!45&lt;br /&gt;
| Flying &amp;lt;small&amp;gt;(Wild Flight)&amp;lt;/small&amp;gt;&lt;br /&gt;
!55&lt;br /&gt;
|Flying &amp;lt;small&amp;gt;(Icy Flight)&amp;lt;/small&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro-Jul11-0.png&lt;br /&gt;
File:Spyro-Jul11-1.png&lt;br /&gt;
File:Spyro-Jul11-2.png&lt;br /&gt;
File:Spyro-Jul11-3.png&lt;br /&gt;
File:Spyro-Jul11-4.png&lt;br /&gt;
File:Spyro-Jul11-5.png&lt;br /&gt;
File:Spyro-Jul11-6.png&lt;br /&gt;
File:Spyro-Jul11-7.png&lt;br /&gt;
File:Spyro-Jul11-8.png&lt;br /&gt;
File:Spyro-Jul11-9.png&lt;br /&gt;
File:Spyro-Jul11-10.png&lt;br /&gt;
File:Spyro-Jul11-11.png&lt;br /&gt;
File:Spyro-Jul11-12.png&lt;br /&gt;
File:Spyro-Jul11-13.png&lt;br /&gt;
File:Spyro-Jul11-14.png&lt;br /&gt;
File:Spyro-Jul11-15.png&lt;br /&gt;
File:Spyro-Jul11-16.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;SE5VT7DHQ-g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;5RIWizzNBl8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;W_xXievXVJU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;9oUXNeKOung&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;de8L5syhxfI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;IDtrRN4NKy8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;3IB1xRhpTQg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Jul_11,_1998_prototype)&amp;diff=171670</id>
		<title>Spyro the Dragon (Jul 11, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Jul_11,_1998_prototype)&amp;diff=171670"/>
		<updated>2026-08-03T17:06:42Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Spyro-Jul11-0.png&lt;br /&gt;
|Page name=Spyro the Dragon (Jul 11, 1998 prototype)&lt;br /&gt;
|builddate=Jul 11, 1998&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=August 1, 2026&lt;br /&gt;
|origin_lot=Project Eclipse 2&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro the Dragon (Jul 11, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Spyro the Dragon for the Sony PlayStation, built about a month before the final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Spyro_the_Dragon_(PlayStation)/July_11th,_1998_build}}&lt;br /&gt;
&lt;br /&gt;
* This build has dongle protection, which causes a crash during start up if no dongle is detected. There are a couple ways to circumvent this:&lt;br /&gt;
** [https://files.hiddenpalace.org/8/8a/SPYRODONGLES.mcd This dongle file], inserted into slot 2.&lt;br /&gt;
** Patching the iso with [https://files.hiddenpalace.org/4/44/Spyro_the_Dragon_%28Jul_11%2C_1998_prototype%29_dongle_patch.xdelta this xdelta patch] before playing.&lt;br /&gt;
* Game starts up with a &amp;quot;temporary boot menu&amp;quot; instead of a title screen or any of the copyright screens.&lt;br /&gt;
* Attempting to delete files from a full memory card will bring up a file delete screen. Progressing into this screen will show the message &amp;quot;Delete Screen Is Not. Ready Yet. You Got The Shemp.&amp;quot;.&lt;br /&gt;
* The soundtrack is in a completely different order compared to the final release, and only 10 tracks are present, instead of nearly every level getting an exclusive theme.&lt;br /&gt;
** These tracks are seemingly almost randomly assigned. The tracklist matches other builds from May through July.&lt;br /&gt;
** These tracks are all in stereo quality, whereas many of them were changed to mono in the final release.&lt;br /&gt;
** None of the secret bonus tracks are present, and the bonus track functionality isn&#039;t implemented yet.&lt;br /&gt;
** In the Beast Makers worlds the tracks are incorrectly given track lengths corresponding with the theme used in Stone Hill. This means that many of the tracks in these levels will loop at unusual times, for example before the track is finished.&lt;br /&gt;
* Many sound effects are missing throughout the game. Many of the sounds that are present are different, too.&lt;br /&gt;
* Many of the dragons have not yet received their final animations.&lt;br /&gt;
** Of those that have animations, a handful of them have unfinished audio - missing or changed background music, different lines, early dialogue takes, and a couple of them have incredibly slow, low pitched audio, indicating they were exported with an incorrect sample rate.&lt;br /&gt;
** For the first three worlds, the dragons without animations show a text screen with some dialogue instead (often differing from their cutscene dialogue), and from Beast Makers onwards, any dragon that is collected will instantly disappear. The dialogue screen is a feature entirely absent from the final game.&lt;br /&gt;
** Looping sounds will continue playing in the dialogue screen. For example, charging into a dragon can make the charging sound continue playing whilst the dialogue is on screen.&lt;br /&gt;
* There&#039;s a strange effect that happens when a cutscene dragon is collected after a non-cutscene dragon in the same level - if the counter has not been displayed on screen between the two, at the end of the cutscene it will appear to go up for each non-cutscene dragon collected as well as the cutscene one, due to the counter having not updated yet.&lt;br /&gt;
** This is usually not possible in other builds, but this build allows it due to there being levels that have a mix of both dragon types.&lt;br /&gt;
* Gem placement differs in quite a few places across the game.&lt;br /&gt;
* The extra life statues are gold instead of silver.&lt;br /&gt;
* The animation that plays upon collecting a dragon egg cannot be skipped. The same is true for key animations - locked chests and the doors in Gnasty Gnorc and Gnasty&#039;s Loot.&lt;br /&gt;
* The end of level vortex platform has no low-poly LOD model, so it will appear to pop into view when Spyro is a short distance away from it.&lt;br /&gt;
* Some level portals - such as the Toasty portal - seem to be slightly more difficult to enter, as Spyro gets caught on the collision instead of going straight through.&lt;br /&gt;
* The question mark doesn&#039;t appear to be in the 3D font yet, so any question marks (e.g. in the balloonists&#039; &amp;quot;Are You Ready To Go?&amp;quot; dialogue) appear as an apostrophe instead.&lt;br /&gt;
* All balloonists look the same, sporting a blue outfit with a red scarf, rather than each being different as in the final.&lt;br /&gt;
* A number of levels have different names. Unless otherwise stated, levels in this article will be described by their final names.&lt;br /&gt;
** All boss levels are called &amp;quot;BOSS&amp;quot; instead of their respective names.&lt;br /&gt;
** All flight levels are called &amp;quot;FLYING&amp;quot; instead of their respective names.&lt;br /&gt;
** Alpine Ridge is called &amp;quot;ALPINE CLIFFS&amp;quot;&lt;br /&gt;
** Gnasty&#039;s World is called the &amp;quot;MACHINISTS WORLD&amp;quot;.&lt;br /&gt;
** Gnorc Cove and Twilight Harbor have switched names in this version. Considering Gnorc Cove was given its final name in builds both earlier and later than this one, it seems more likely that this level being called Twilight Harbor here is a mistake rather than the original intent.&lt;br /&gt;
** The level &amp;quot;GNASTY GNORC&amp;quot; is called &amp;quot;GNASTY PLACE&amp;quot;.&lt;br /&gt;
** Gnasty&#039;s Loot is called &amp;quot;BOSS&amp;quot;, just as other levels with a level ID ending in 4 do in this build.&lt;br /&gt;
* When entering a boss level, the loading screen reads &amp;quot;ENTERING BOSS&amp;quot; instead of &amp;quot;CONFRONTING BOSS&amp;quot;.&lt;br /&gt;
* The requirements to travel between worlds is different in a couple places:&lt;br /&gt;
** Going from Magic Crafters to Beast Makers requires 7 eggs instead of 5.&lt;br /&gt;
** Going from Beast Makers to Dream Weavers requires 42 dragons instead of 50.&lt;br /&gt;
* There are a few places where the number of dragons or gems in a level differs from the final.&lt;br /&gt;
** The second dragon in Gnorc Gnexus isn&#039;t present yet.&lt;br /&gt;
** There&#039;s an extra dragon in Gnorc Cove.&lt;br /&gt;
** Only 381 of the 400 gems in Twilight Harbor are present. As a result, Gnasty&#039;s Loot is inaccessible under normal means.&lt;br /&gt;
* The maximum dragon counts in the inventory also differ from the in-game dragon counts in a few places:&lt;br /&gt;
** Gnorc Gnexus has 2 in the inventory, matching the final&#039;s dragon count instead of this build&#039;s 1 dragon.&lt;br /&gt;
** Gnorc Cove has 4 in the inventory, instead of the 3 in-game.&lt;br /&gt;
** Twilight Harbor claims to have 0 dragons, instead of the level&#039;s 2.&lt;br /&gt;
* There&#039;s no option to quit the game in the pause menu.&lt;br /&gt;
* The smoke Spyro emits when the superflame powerup is active is absent in this build.&lt;br /&gt;
* There are no story cutscenes, nor any credits sequences.&lt;br /&gt;
* Some levels have major lighting differences.&lt;br /&gt;
* Flight levels often start with a different amount of time, and the collectables will often give different amounts of additional time to the final.&lt;br /&gt;
* Opening the Sunny Flight portal requires stepping on the stones in a specific order, rather than any order. This sequence has no sound effects, the stones always light up when stood on if done in the right order (in the final, they only light up after you&#039;ve spoken to a certain dragon in Wizard Peak), and the stones are textured differently to the final, too. The wall opening sound during this sequence is absent.&lt;br /&gt;
* Both Dry Canyon and Dream Weavers Home include red spring chests, which are only present in Lofty Castle in the final game.&lt;br /&gt;
* In the Magic Crafters home, one of the opening rooms uses grey wall textures and blue lighting instead of red wall textures and yellow lighting.&lt;br /&gt;
* Alpine Ridge and Wizard Peak both have gems floating in their exit vortices, a feature cut from the final.&lt;br /&gt;
* In High Caves, there are a handful of flags placed around the level which don&#039;t appear in the final game.&lt;br /&gt;
* In Wizard Peak, Spyro does the wrong entrance animation and bonks against the wall in front of him instead of gracefully landing on the floor below.&lt;br /&gt;
* The room with the dragon in the middle of Blowhard is missing. Instead, the dragon is on the boardwalk outside the cave.&lt;br /&gt;
* In Tree Tops, some of the usually stone brick textured areas are textured with a tree stump design instead.&lt;br /&gt;
* Wild Flight uses a totally different and much brighter skybox. The level&#039;s texture work is very incomplete and its lighting is very dull and flat, contrasting with the final&#039;s much more vibrant lighting. All of the crystals are purple instead of some of them being green, and none of them glow.&lt;br /&gt;
* Dream Weavers includes some extra geometry around one of the buildings that you can platform across to collect a few more gems. This leads to a gem that drops a gem spawner (thus spawning several more gems) upon collection - this is quite unusual, and there&#039;s nothing like it in any other known build of any of the original Spyro trilogy.&lt;br /&gt;
* There are some large holes in the geometry in Dark Passage and Haunted Towers.&lt;br /&gt;
* Icy Flight&#039;s texture work is very incomplete and its lighting is very dull and flat. The lighthouses have red and white stripes instead of a grey brick texture.&lt;br /&gt;
* Gnorc Gnexus has very flat lighting. The low LOD model appears to be almost totally grey, which makes the level look grey in the distance. The skybox is totally different.&lt;br /&gt;
* The opening area of Gnasty Gnorc has a reinforced crate, which is only destroyable using superflame. A superflame fairy appears in the opening to the second section of the level. Both of these are absent in the final. Spyro keeps his superflame for the rest of the level.&lt;br /&gt;
* In Gnasty Place, after the slithering part of the path, Spyro can either take the usual route to the end of the level, or he can jump across some additional platforms unique to this version. Additionally, around this point, Gnasty’s path also diverts from the usual route through the level. He jumps across some platforms that are in the final level but aren&#039;t usually used by him or the player.&lt;br /&gt;
* Gnasty Gnorc spawns the shield enemies from Dark Hollow behind him in the final section of his level.&lt;br /&gt;
* There&#039;s a vortex at the end of Gnasty Gnorc, which isn&#039;t usually there. Entering the vortex crashes the game due to a missing whirlwind animation. The level must be exited via the pause menu.&lt;br /&gt;
* Gnasty&#039;s Loot is inaccessible under normal means, due to some missing gems in Twilight Harbor. You can still enter Gnasty&#039;s Loot by either setting your gem total to 12000 using the GameShark code &amp;lt;code&amp;gt;8007184C 2EE0&amp;lt;/code&amp;gt; or inputting the level select code plus ID from the list below.&lt;br /&gt;
* Gnasty&#039;s Loot has a lot of unfinished texture work, appearing to be partially using the textures from its block-out stage. There is no Gnasty Gnorc painting texture.&lt;br /&gt;
* In Gnasty&#039;s Loot, Spyro&#039;s maximum flight height depends on where you started flying, not how high you’ve been so far. This can make the level a pain to complete if you land anywhere lower than where you&#039;ve just come from.&lt;br /&gt;
* Exiting Gnasty&#039;s Loot via the vortex will crash the game as Spyro enters the “returning home” sequence. Exiting via the pause menu works fine, though.&lt;br /&gt;
&lt;br /&gt;
==Cheat codes==&lt;br /&gt;
The cheat codes present in this build seem to be in place mostly for testing purposes. They can be used at any time during gameplay by holding down the buttons for a few seconds at the same time. Aside from the XA playback code, the activation of which is obviously signaled by the music turning off, the successful entry of the other combinations are indicated by Spyro doing a light jump into the air whilst in a frozen idle state.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level Select&lt;br /&gt;
|L1 + L2 + R1 + R2&lt;br /&gt;
|This code activates a level select mode. After this, you can input a two-button combination corresponding to the level ID from the list below. &lt;br /&gt;
&#039;&#039;&#039;0&#039;&#039;&#039; = &#039;&#039;O&#039;&#039; | &#039;&#039;&#039;1&#039;&#039;&#039; = &#039;&#039;X&#039;&#039; | &#039;&#039;&#039;2&#039;&#039;&#039; = &#039;&#039;Square&#039;&#039; | &#039;&#039;&#039;3&#039;&#039;&#039; = &#039;&#039;Triangle&#039;&#039; | &#039;&#039;&#039;4&#039;&#039;&#039; = &#039;&#039;Right&#039;&#039; | &#039;&#039;&#039;5&#039;&#039;&#039; = &#039;&#039;Down&#039;&#039; | &#039;&#039;&#039;6&#039;&#039;&#039; = &#039;&#039;Left&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pressing &#039;&#039;&#039;Up&#039;&#039;&#039; warps you to the next level as it appears in the inventory. Using it on the last level in the list will warp you back to level &#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!Toggle active/passive camera&lt;br /&gt;
|L2 + R1&lt;br /&gt;
|Does exactly the same as the option found in the pause menu.&lt;br /&gt;
|-&lt;br /&gt;
!Toggle invincibility &amp;amp; timer freeze&lt;br /&gt;
|R1 + R2 + Circle&lt;br /&gt;
|Entering this code prevents Sparx from losing health whenever Spyro takes damage.&lt;br /&gt;
Sparx is still able to increase his health while the code is active. It will also freeze the timer in the flight levels.&lt;br /&gt;
|-&lt;br /&gt;
! Toggle XA playback&lt;br /&gt;
|Square + Triangle + Circle + X&lt;br /&gt;
|First entry deactivates the music. Re-entering the code re-enables playback. However, the first track of the STR file in use is played instead.&lt;br /&gt;
Pausing and unpausing the game reverts to the intended music.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; |Level Select IDs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Artisans&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Peace Keepers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Magic Crafters&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Beast Makers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Dream Weavers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Machinists&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|Home&lt;br /&gt;
!20&lt;br /&gt;
|Home&lt;br /&gt;
!30&lt;br /&gt;
|Home&lt;br /&gt;
!40&lt;br /&gt;
|Home&lt;br /&gt;
!50&lt;br /&gt;
|Home&lt;br /&gt;
!60&lt;br /&gt;
|Gnorc Gnexus&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|Stone Hill &lt;br /&gt;
!21&lt;br /&gt;
|Dry Canyon&lt;br /&gt;
!31&lt;br /&gt;
|Alpine Cliffs&lt;br /&gt;
!41&lt;br /&gt;
| Terrace Village&lt;br /&gt;
!51&lt;br /&gt;
|Dark Passage&lt;br /&gt;
!61&lt;br /&gt;
|Gnorc Cove&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|Dark Hollow&lt;br /&gt;
!22&lt;br /&gt;
|Cliff Town&lt;br /&gt;
!32&lt;br /&gt;
| High Caves&lt;br /&gt;
!42&lt;br /&gt;
|Misty Bog&lt;br /&gt;
!52&lt;br /&gt;
|Lofty Castle&lt;br /&gt;
!62&lt;br /&gt;
|Twilight Harbor&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|Town Square&lt;br /&gt;
!23&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
!33&lt;br /&gt;
|Wizard Peak&lt;br /&gt;
!43&lt;br /&gt;
|Tree Tops &lt;br /&gt;
!53&lt;br /&gt;
|Haunted Towers&lt;br /&gt;
!63&lt;br /&gt;
|Gnasty Place&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|Boss&lt;br /&gt;
!24&lt;br /&gt;
|Boss&lt;br /&gt;
!34&lt;br /&gt;
| Boss &lt;br /&gt;
!44&lt;br /&gt;
|Boss &lt;br /&gt;
!54&lt;br /&gt;
|Boss&lt;br /&gt;
!64&lt;br /&gt;
|Boss&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Flying&lt;br /&gt;
!25&lt;br /&gt;
|Flying&lt;br /&gt;
!35&lt;br /&gt;
|Flying&lt;br /&gt;
!45&lt;br /&gt;
| Flying&lt;br /&gt;
!55&lt;br /&gt;
|Flying&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro-Jul11-0.png&lt;br /&gt;
File:Spyro-Jul11-1.png&lt;br /&gt;
File:Spyro-Jul11-2.png&lt;br /&gt;
File:Spyro-Jul11-3.png&lt;br /&gt;
File:Spyro-Jul11-4.png&lt;br /&gt;
File:Spyro-Jul11-5.png&lt;br /&gt;
File:Spyro-Jul11-6.png&lt;br /&gt;
File:Spyro-Jul11-7.png&lt;br /&gt;
File:Spyro-Jul11-8.png&lt;br /&gt;
File:Spyro-Jul11-9.png&lt;br /&gt;
File:Spyro-Jul11-10.png&lt;br /&gt;
File:Spyro-Jul11-11.png&lt;br /&gt;
File:Spyro-Jul11-12.png&lt;br /&gt;
File:Spyro-Jul11-13.png&lt;br /&gt;
File:Spyro-Jul11-14.png&lt;br /&gt;
File:Spyro-Jul11-15.png&lt;br /&gt;
File:Spyro-Jul11-16.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;SE5VT7DHQ-g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;5RIWizzNBl8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;W_xXievXVJU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;9oUXNeKOung&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;de8L5syhxfI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;IDtrRN4NKy8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;3IB1xRhpTQg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Jul_11,_1998_prototype)&amp;diff=171669</id>
		<title>Spyro the Dragon (Jul 11, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Jul_11,_1998_prototype)&amp;diff=171669"/>
		<updated>2026-08-03T17:05:52Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Spyro-Jul11-0.png&lt;br /&gt;
|Page name=Spyro the Dragon (Jul 11, 1998 prototype)&lt;br /&gt;
|builddate=Jul 11, 1998&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=August 1, 2026&lt;br /&gt;
|origin_lot=Project Eclipse 2&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro the Dragon (Jul 11, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Spyro the Dragon for the Sony PlayStation, built about a month before the final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Spyro_the_Dragon_(PlayStation)/July_11th,_1998_build}}&lt;br /&gt;
&lt;br /&gt;
* This build has dongle protection, which causes a crash during start up if no dongle is detected. There are a couple ways to circumvent this:&lt;br /&gt;
** [https://files.hiddenpalace.org/8/8a/SPYRODONGLES.mcd This dongle file], inserted into slot 2.&lt;br /&gt;
** Patching the iso with [https://files.hiddenpalace.org/4/44/Spyro_the_Dragon_%28Jul_11%2C_1998_prototype%29_dongle_patch.xdelta this xdelta patch] before playing.&lt;br /&gt;
* Game starts up with a &amp;quot;temporary boot menu&amp;quot; instead of a title screen or any of the copyright screens.&lt;br /&gt;
* Attempting to delete files from a full memory card will bring up a file delete screen. Progressing into this screen will show the message &amp;quot;Delete Screen Is Not. Ready Yet. You Got The Shemp.&amp;quot;.&lt;br /&gt;
* The soundtrack is in a completely different order compared to the final release, and only 10 tracks are present, instead of nearly every level getting an exclusive theme.&lt;br /&gt;
** These tracks are seemingly almost randomly assigned. The tracklist matches other builds from May through July.&lt;br /&gt;
** These tracks are all in stereo quality, whereas many of them were changed to mono in the final release.&lt;br /&gt;
** None of the secret bonus tracks are present, and the bonus track functionality isn&#039;t implemented yet.&lt;br /&gt;
** In the Beast Makers worlds the tracks are incorrectly given track lengths corresponding with the theme used in Stone Hill. This means that many of the tracks in these levels will loop at unusual times, for example before the track is finished.&lt;br /&gt;
* Many sound effects are missing throughout the game. Many of the sounds that are present are different, too.&lt;br /&gt;
* Many of the dragons have not yet received their final animations.&lt;br /&gt;
** Of those that have animations, a handful of them have unfinished audio - missing or changed background music, different lines, early dialogue takes, and a couple of them have incredibly slow, low pitched audio, indicating they were exported with an incorrect sample rate.&lt;br /&gt;
** For the first three worlds, the dragons without animations show a text screen with some dialogue instead (often differing from their cutscene dialogue), and from Beast Makers onwards, any dragon that is collected will instantly disappear. The dialogue screen is a feature entirely absent from the final game.&lt;br /&gt;
** Looping sounds will continue playing in the dialogue screen. For example, charging into a dragon can make the charging sound continue playing whilst the dialogue is on screen.&lt;br /&gt;
* There&#039;s a strange effect that happens when a cutscene dragon is collected after a non-cutscene dragon in the same level - if the counter has not been displayed on screen between the two, at the end of the cutscene it will appear to go up for each non-cutscene dragon collected as well as the cutscene one, due to the counter having not updated yet.&lt;br /&gt;
** This is usually not possible in other builds, but this build allows it due to there being levels that have a mix of both dragon types.&lt;br /&gt;
* Gem placement differs in quite a few places across the game.&lt;br /&gt;
* The extra life statues are gold instead of silver.&lt;br /&gt;
* The animation that plays upon collecting a dragon egg cannot be skipped. The same is true for key animations - locked chests and the doors in Gnasty Gnorc and Gnasty&#039;s Loot.&lt;br /&gt;
* The end of level vortex platform has no low-poly LOD model, so it will appear to pop into view when Spyro is a short distance away from it.&lt;br /&gt;
* Some level portals - such as the Toasty portal - seem to be slightly more difficult to enter, as Spyro gets caught on the collision instead of going straight through.&lt;br /&gt;
* The question mark doesn&#039;t appear to be in the 3D font yet, so any question marks (e.g. in the balloonists&#039; &amp;quot;Are You Ready To Go?&amp;quot; dialogue) appear as an apostrophe instead.&lt;br /&gt;
* All balloonists look the same, sporting a blue outfit with a red scarf, rather than each being different as in the final.&lt;br /&gt;
* A number of levels have different names. Unless otherwise stated, levels in this article will be described by their final names.&lt;br /&gt;
** All boss levels are called &amp;quot;BOSS&amp;quot; instead of their respective names.&lt;br /&gt;
** All flight levels are called &amp;quot;FLYING&amp;quot; instead of their respective names.&lt;br /&gt;
** Alpine Ridge is called &amp;quot;ALPINE CLIFFS&amp;quot;&lt;br /&gt;
** Gnasty&#039;s World is called the &amp;quot;MACHINISTS WORLD&amp;quot;.&lt;br /&gt;
** Gnorc Cove and Twilight Harbor have switched names in this version. Considering Gnorc Cove was given its final name in builds both earlier and later than this one, it seems more likely that this level being called Twilight Harbor here is a mistake rather than the original intent.&lt;br /&gt;
** The level &amp;quot;GNASTY GNORC&amp;quot; is called &amp;quot;GNASTY PLACE&amp;quot;.&lt;br /&gt;
** Gnasty&#039;s Loot is called &amp;quot;BOSS&amp;quot;, just as other levels with a level ID ending in 4 do in this build.&lt;br /&gt;
* When entering a boss level, the loading screen reads &amp;quot;ENTERING BOSS&amp;quot; instead of &amp;quot;CONFRONTING BOSS&amp;quot;.&lt;br /&gt;
* The requirements to travel between worlds is different in a couple places:&lt;br /&gt;
** Going from Magic Crafters to Beast Makers requires 7 eggs instead of 5.&lt;br /&gt;
** Going from Beast Makers to Dream Weavers requires 42 dragons instead of 50.&lt;br /&gt;
* There are a few places where the number of dragons or gems in a level differs from the final.&lt;br /&gt;
** The second dragon in Gnorc Gnexus isn&#039;t present yet.&lt;br /&gt;
** There&#039;s an extra dragon in Gnorc Cove.&lt;br /&gt;
** Only 381 of the 400 gems in Twilight Harbor are present. As a result, Gnasty&#039;s Loot is inaccessible under normal means.&lt;br /&gt;
* The maximum dragon counts in the inventory also differ from the in-game dragon counts in a few places:&lt;br /&gt;
** Gnorc Gnexus has 2 in the inventory, matching the final&#039;s dragon count instead of this build&#039;s 1 dragon.&lt;br /&gt;
** Gnorc Cove has 4 in the inventory, instead of the 3 in-game.&lt;br /&gt;
** Twilight Harbor claims to have 0 dragons, instead of the level&#039;s 2.&lt;br /&gt;
* There&#039;s no option to quit the game in the pause menu.&lt;br /&gt;
* The smoke Spyro emits when the superflame powerup is active is absent in this build.&lt;br /&gt;
* There are no story cutscenes, nor any credits sequences.&lt;br /&gt;
* Some levels have major lighting differences.&lt;br /&gt;
* Flight levels often start with a different amount of time, and the collectables will often give different amounts of additional time to the final.&lt;br /&gt;
* Opening the Sunny Flight portal requires stepping on the stones in a specific order, rather than any order. This sequence has no sound effects, the stones always light up when stood on if done in the right order (in the final, they only light up after you&#039;ve spoken to a certain dragon in Wizard Peak), and the stones are textured differently to the final, too. The wall opening sound during this sequence is absent.&lt;br /&gt;
* Both Dry Canyon and Dream Weavers Home include red spring chests, which are only present in Lofty Castle in the final game.&lt;br /&gt;
* In the Magic Crafters home, one of the opening rooms uses grey wall textures and blue lighting instead of red wall textures and yellow lighting.&lt;br /&gt;
* Alpine Ridge and Wizard Peak both have gems floating in their exit vortices, a feature cut from the final.&lt;br /&gt;
* In High Caves, there are a handful of flags placed around the level which don&#039;t appear in the final game.&lt;br /&gt;
* In Wizard Peak, Spyro does the wrong entrance animation and bonks against the wall in front of him instead of gracefully landing on the floor below.&lt;br /&gt;
* The room with the dragon in the middle of Blowhard is missing. Instead, the dragon is on the boardwalk outside the cave.&lt;br /&gt;
* In Tree Tops, some of the usually stone brick textured areas are textured with a tree stump design instead.&lt;br /&gt;
* Wild Flight uses a totally different and much brighter skybox. The level&#039;s texture work is very incomplete and its lighting is very dull and flat, contrasting with the final&#039;s much more vibrant lighting. All of the crystals are purple instead of some of them being green, and none of them glow.&lt;br /&gt;
* Dream Weavers includes some extra geometry around one of the buildings that you can platform across to collect a few more gems. This leads to a gem that drops a gem spawner (thus spawning several more gems) upon collection - this is quite unusual, and there&#039;s nothing like it in any other known build of any of the original Spyro trilogy.&lt;br /&gt;
* There are some large holes in the geometry in Dark Passage and Haunted Towers.&lt;br /&gt;
* Icy Flight&#039;s texture work is very incomplete and its lighting is very dull and flat. The lighthouses have red and white stripes instead of a grey brick texture.&lt;br /&gt;
* Gnorc Gnexus has very flat lighting. The low LOD model appears to be almost totally grey, which makes the level look grey in the distance. The skybox is totally different.&lt;br /&gt;
* The opening area of Gnasty Gnorc has a reinforced crate, which is only destroyable using superflame. A superflame fairy appears in the opening to the second section of the level. Both of these are absent in the final. Spyro keeps his superflame for the rest of the level.&lt;br /&gt;
* In Gnasty Place, after the slithering part of the path, Spyro can either take the usual route to the end of the level, or he can jump across some additional platforms unique to this version. Additionally, around this point, Gnasty’s path also diverts from the usual route through the level. He jumps across some platforms that are in the final level but aren&#039;t usually used by him or the player.&lt;br /&gt;
* Gnasty Gnorc spawns the shield enemies from Dark Hollow behind him in the final section of his level.&lt;br /&gt;
* There&#039;s a vortex at the end of Gnasty Gnorc, which isn&#039;t usually there. Entering the vortex crashes the game due to a missing whirlwind animation. The level must be exited via the pause menu.&lt;br /&gt;
* Gnasty&#039;s Loot is inaccessible under normal means, due to some missing gems in Twilight Harbor. You can still enter Gnasty&#039;s Loot by either setting your gem total to 12000 using the GameShark code &amp;lt;code&amp;gt;8007184C 2EE0&amp;lt;/code&amp;gt; or inputting the level select code plus ID from the list below.&lt;br /&gt;
* Gnasty&#039;s Loot has a lot of unfinished texture work, appearing to be partially using the textures from its block-out stage. There is no Gnasty Gnorc painting texture.&lt;br /&gt;
* In Gnasty&#039;s Loot, Spyro&#039;s maximum flight height depends on where you started flying, not how high you’ve been so far. This can make the level a pain to complete if you land anywhere lower than where you&#039;ve just come from.&lt;br /&gt;
* Exiting Gnasty&#039;s Loot via the vortex will crash the game as Spyro enters the “returning home” sequence. Exiting via the pause menu works fine, though.&lt;br /&gt;
&lt;br /&gt;
==Cheat codes==&lt;br /&gt;
The cheat codes present in this build seem to be in place mostly for testing purposes. They can be used at any time during gameplay by holding down the buttons for a few seconds at the same time. Aside from the XA playback code, the activation of which is obviously signaled by the music turning off, the successful entry of the other combinations are indicated by Spyro doing a light jump into the air whilst in a frozen idle state.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level Select&lt;br /&gt;
|L1 + L2 + R1 + R2&lt;br /&gt;
|This code activates a level select mode. After this, you can input a two-button combination corresponding to the level ID from the list below. &lt;br /&gt;
&#039;&#039;&#039;0&#039;&#039;&#039; = &#039;&#039;O&#039;&#039; | &#039;&#039;&#039;1&#039;&#039;&#039; = &#039;&#039;X&#039;&#039; | &#039;&#039;&#039;2&#039;&#039;&#039; = &#039;&#039;Square&#039;&#039; | &#039;&#039;&#039;3&#039;&#039;&#039; = &#039;&#039;Triangle&#039;&#039; | &#039;&#039;&#039;4&#039;&#039;&#039; = &#039;&#039;Right&#039;&#039; | &#039;&#039;&#039;5&#039;&#039;&#039; = &#039;&#039;Down&#039;&#039; | &#039;&#039;&#039;6&#039;&#039;&#039; = &#039;&#039;Left&#039;&#039;&lt;br /&gt;
Pressing &#039;&#039;&#039;Up&#039;&#039;&#039; warps you to the next level as it appears in the inventory. Using it on the last level in the list will warp you back to level &#039;&#039;&#039;10&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!Toggle active/passive camera&lt;br /&gt;
|L2 + R1&lt;br /&gt;
|Does exactly the same as the option found in the pause menu.&lt;br /&gt;
|-&lt;br /&gt;
!Toggle invincibility &amp;amp; timer freeze&lt;br /&gt;
|R1 + R2 + Circle&lt;br /&gt;
|Entering this code prevents Sparx from losing health whenever Spyro takes damage.&lt;br /&gt;
Sparx is still able to increase his health while the code is active. It will also freeze the timer in the flight levels.&lt;br /&gt;
|-&lt;br /&gt;
! Toggle XA playback&lt;br /&gt;
|Square + Triangle + Circle + X&lt;br /&gt;
|First entry deactivates the music. Re-entering the code re-enables playback. However, the first track of the STR file in use is played instead.&lt;br /&gt;
Pausing and unpausing the game reverts to the intended music.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; |Level Select IDs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Artisans&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Peace Keepers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Magic Crafters&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Beast Makers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Dream Weavers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Machinists&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|Home&lt;br /&gt;
!20&lt;br /&gt;
|Home&lt;br /&gt;
!30&lt;br /&gt;
|Home&lt;br /&gt;
!40&lt;br /&gt;
|Home&lt;br /&gt;
!50&lt;br /&gt;
|Home&lt;br /&gt;
!60&lt;br /&gt;
|Gnorc Gnexus&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|Stone Hill &lt;br /&gt;
!21&lt;br /&gt;
|Dry Canyon&lt;br /&gt;
!31&lt;br /&gt;
|Alpine Cliffs&lt;br /&gt;
!41&lt;br /&gt;
| Terrace Village&lt;br /&gt;
!51&lt;br /&gt;
|Dark Passage&lt;br /&gt;
!61&lt;br /&gt;
|Gnorc Cove&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|Dark Hollow&lt;br /&gt;
!22&lt;br /&gt;
|Cliff Town&lt;br /&gt;
!32&lt;br /&gt;
| High Caves&lt;br /&gt;
!42&lt;br /&gt;
|Misty Bog&lt;br /&gt;
!52&lt;br /&gt;
|Lofty Castle&lt;br /&gt;
!62&lt;br /&gt;
|Twilight Harbor&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|Town Square&lt;br /&gt;
!23&lt;br /&gt;
|Ice Cavern&lt;br /&gt;
!33&lt;br /&gt;
|Wizard Peak&lt;br /&gt;
!43&lt;br /&gt;
|Tree Tops &lt;br /&gt;
!53&lt;br /&gt;
|Haunted Towers&lt;br /&gt;
!63&lt;br /&gt;
|Gnasty Place&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|Boss&lt;br /&gt;
!24&lt;br /&gt;
|Boss&lt;br /&gt;
!34&lt;br /&gt;
| Boss &lt;br /&gt;
!44&lt;br /&gt;
|Boss &lt;br /&gt;
!54&lt;br /&gt;
|Boss&lt;br /&gt;
!64&lt;br /&gt;
|Boss&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|Flying&lt;br /&gt;
!25&lt;br /&gt;
|Flying&lt;br /&gt;
!35&lt;br /&gt;
|Flying&lt;br /&gt;
!45&lt;br /&gt;
| Flying&lt;br /&gt;
!55&lt;br /&gt;
|Flying&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro-Jul11-0.png&lt;br /&gt;
File:Spyro-Jul11-1.png&lt;br /&gt;
File:Spyro-Jul11-2.png&lt;br /&gt;
File:Spyro-Jul11-3.png&lt;br /&gt;
File:Spyro-Jul11-4.png&lt;br /&gt;
File:Spyro-Jul11-5.png&lt;br /&gt;
File:Spyro-Jul11-6.png&lt;br /&gt;
File:Spyro-Jul11-7.png&lt;br /&gt;
File:Spyro-Jul11-8.png&lt;br /&gt;
File:Spyro-Jul11-9.png&lt;br /&gt;
File:Spyro-Jul11-10.png&lt;br /&gt;
File:Spyro-Jul11-11.png&lt;br /&gt;
File:Spyro-Jul11-12.png&lt;br /&gt;
File:Spyro-Jul11-13.png&lt;br /&gt;
File:Spyro-Jul11-14.png&lt;br /&gt;
File:Spyro-Jul11-15.png&lt;br /&gt;
File:Spyro-Jul11-16.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;SE5VT7DHQ-g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;5RIWizzNBl8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;W_xXievXVJU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;9oUXNeKOung&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;de8L5syhxfI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;IDtrRN4NKy8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;3IB1xRhpTQg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Nicktoons:_Android_Invasion_(Oct_19,_2007_prototype)&amp;diff=170550</id>
		<title>Nicktoons: Android Invasion (Oct 19, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Nicktoons:_Android_Invasion_(Oct_19,_2007_prototype)&amp;diff=170550"/>
		<updated>2026-07-31T16:47:32Z</updated>

		<summary type="html">&lt;p&gt;Vindico: Removed DL link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoNotUpload}}&lt;br /&gt;
{{Prototype&lt;br /&gt;
|titlescreen=NicktoonsAndroidInvasion Oct19 menu.png&lt;br /&gt;
|builddate=Oct ‎19, ‎2007 ‎17:07:43&lt;br /&gt;
|buildname=10-19-2007&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Leetfr0g&lt;br /&gt;
|releasedby=Lemurboy12&lt;br /&gt;
|filereleasedate=January 25, 2024&lt;br /&gt;
|origin_files=LNT_PRE_VS.nds&lt;br /&gt;
|origin_lot=WayForward lot&lt;br /&gt;
|game=Nicktoons: Android Invasion&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A prototype of the unreleased &#039;&#039;Nicktoons: Android Invasion&#039;&#039; for Nintendo DS.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Only released to retail on LeapFrog Didj.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
NicktoonsAndroidInvasion Oct19 platformer.png|Platformer&lt;br /&gt;
NicktoonsAndroidInvasion Oct19 Tunnel Runner.png|Tunnel Runner&lt;br /&gt;
NicktoonsAndroidInvasion Oct19 Curriculum fignerprint.png|Curriculum - Fingerprint&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Nicktoons: Android Invasion}}}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Spyro_2:_Ripto%27s_Rage!_(Jul_13,_1999_prototype)&amp;diff=170260</id>
		<title>Spyro 2: Ripto&#039;s Rage! (Jul 13, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Spyro_2:_Ripto%27s_Rage!_(Jul_13,_1999_prototype)&amp;diff=170260"/>
		<updated>2026-07-26T14:02:00Z</updated>

		<summary type="html">&lt;p&gt;Vindico: Added screenshots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spyro 2: Ripto&#039;s Rage! (Jul 13, 1999 prototype)&lt;br /&gt;
|titlescreen=SPYRO2EXE-0000.png&lt;br /&gt;
|builddate=Jul 13, 1999&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=July 23, 2026&lt;br /&gt;
|filereleasedate=July 23, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|game=Spyro 2: Ripto&#039;s Rage!&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 30, 1999}} {{RegionDate|US|Oct 11, 1999}} {{RegionDate|JP|Jan 27, 2000}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 2, 1999}} {{RegionDate|EU|Nov 3, 1999}} {{RegionDate|JP|Mar 16, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro 2 (July 13, 1999 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Spyro 2: Ripto&#039;s Rage!&#039;&#039;&#039; (also known as &#039;&#039;&#039;Spyro 2: Gateway to Glimmer&#039;&#039;&#039; in Europe) for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build dates to around two and a half months before the final game.&lt;br /&gt;
* The build has dongle protection that crashes the game before it reaches gameplay. It can be circumvented using [https://files.hiddenpalace.org/8/8a/SPYRODONGLES.mcd this dongle file], inserted into slot 2.&lt;br /&gt;
* All levels are present except for Ripto&#039;s Arena. A very early version of Dragon Shores is present, but this only features an early version of the trolley coaster.&lt;br /&gt;
* Game starts with a logo screen and then boots straight into gameplay.&lt;br /&gt;
* Spyro&#039;s rolling ability from Spyro 1 is still present.&lt;br /&gt;
* The gems shown in the HUD equals the amount collected for the current level like Spyro 1 and early builds of Spyro 3, rather than the total.&lt;br /&gt;
* All of the text is written in capitals.&lt;br /&gt;
* Much of the audio dialogue is missing, and a lot of the audio dialogue that is present use earlier dialogue takes. Very frequently, the text dialogue differs dramatically from what is present in the audio.&lt;br /&gt;
** In Glimmer, some of this audio dialogue refers to the portal as a &amp;quot;platform&amp;quot;, a leftover from an earlier stage of development where the exit platforms from Spyro 1 were still in use.&lt;br /&gt;
* Story cutscenes are not present, but some level entry cutscenes are, often with unfinished audio.&lt;br /&gt;
* The dialogue and music are in separate STRs, differing from both Spyro 1 (no dialogue, just music STRs) and Spyro 2/3 (everything in one STR).&lt;br /&gt;
* Most of the music used throughout the game is from Spyro 1 - the first STR used in the PAL version of Spyro 1 is present in this build.&lt;br /&gt;
* There are two STRs labelled &amp;quot;SPYRO_1&amp;quot; and &amp;quot;SPYRO_2&amp;quot; which include a handful of early mixes of Spyro 2&#039;s music. There are many copies of the Hurricos theme in here.&lt;br /&gt;
* For &#039;&#039;most&#039;&#039; levels, music track is determined by the level ID modulo 10. As no levels have an ID of 7 modulo 10, the Sunny Flight track goes unused.&lt;br /&gt;
* In &#039;&#039;SPYRO_1.STR&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Skelos Badlands&#039;&#039;&#039; - lava lizards minigame theme 1&lt;br /&gt;
** &#039;&#039;&#039;Sunny Beach&#039;&#039;&#039; - unused minigame theme 2&lt;br /&gt;
** &#039;&#039;&#039;Sunny Beach&#039;&#039;&#039; - unused minigame theme 1&lt;br /&gt;
** &#039;&#039;&#039;Skelos Badlands&#039;&#039;&#039; - lava lizards minigame theme 2&lt;br /&gt;
** &#039;&#039;&#039;Crystal Glacier&#039;&#039;&#039; - early theme&lt;br /&gt;
** &#039;&#039;&#039;Hurricos&#039;&#039;&#039; - unused minigame theme&lt;br /&gt;
** &#039;&#039;&#039;Skelos Badlands&#039;&#039;&#039; - early theme&lt;br /&gt;
** &#039;&#039;&#039;Aquaria Towers&#039;&#039;&#039;&lt;br /&gt;
* In &#039;&#039;SPYRO_2.STR&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Sunny Beach&#039;&#039;&#039; - early theme&lt;br /&gt;
** 7 copies of &#039;&#039;&#039;Hurricos&#039;&#039;&#039;&lt;br /&gt;
* Several levels use themes from Spyro 2 instead of leftover Spyro 1 themes:&lt;br /&gt;
** Hurricos (albeit not the minigame theme)&lt;br /&gt;
** Sunny Beach (albeit not the minigame themes)&lt;br /&gt;
** Aquaria Towers&lt;br /&gt;
** Skelos Badlands (albeit not the minigame themes)&lt;br /&gt;
** The one level that has an implemented Spyro 2 theme which does not use it is Crystal Glacier.&lt;br /&gt;
* Mixing on all of the tracks seems to be worse than the final&#039;s.&lt;br /&gt;
* Themes from Spyro 2 can be heard in the levels&#039; intro cutscenes.&lt;br /&gt;
* The Guidebook has a very basic appearance. The pause menu is still themed after the Guidebook&#039;s design, but is a totally different colour.&lt;br /&gt;
* Zoe is called &amp;quot;Sparkle&amp;quot;. When she zaps you in Glimmer to explain the checkpoint system, every subsequent time that instance of her zaps you, she&#039;ll repeat this dialogue.&lt;br /&gt;
* Glimmer and Shady Oasis have slightly differently coloured textures. Large parts of Winter Tundra and Metropolis use placeholder block-out textures.&lt;br /&gt;
* Gulp&#039;s Overlook is missing its roof.&lt;br /&gt;
* Some levels&#039; intro and outro cutscenes use a dev recording of the Elora intro to Hurricos heard in the August build. This dev recording is also used in Mystic Marsh in the aforementioned build.&lt;br /&gt;
* Several of the portals in Winter Tundra cannot be entered, and some don&#039;t even appear to have a portal skybox.&lt;br /&gt;
** Moneybags explicitly tells the player that the level is under construction and &amp;quot;should be ready by November&amp;quot;.&lt;br /&gt;
* The Professor has some hopefully unused lines of dialogue in Zephyr and Mystic Marsh:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DO NOT FUCK WITH THIS MESSAGE!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Metropolis includes an enemy styled after a raccoon in a trash can. This enemy appears in the &amp;quot;Faunas Mortas&amp;quot; section of the epilogue in the final game under the scientific nomenclature &amp;quot;Varmintum&amp;quot;.&lt;br /&gt;
* Music doesn&#039;t start properly in homeworlds and boss levels. The music can be restarted by talking to an NPC or pausing and unpausing.&lt;br /&gt;
* The NPCs in Hurricos play a strange sound effect when speaking to them.&lt;br /&gt;
&lt;br /&gt;
=== Accessing Levels===&lt;br /&gt;
Several of the levels in Winter Tundra cannot be accessed via normal means, and there&#039;s no cheat code to enter them. You can enter these levels by entering a portal or quitting a level whilst 80068430 is frozen to the level ID of the level you want to enter. Alternatively, this can be done by entering a portal whilst using a GameShark code set to set the value on frame end:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!ID&lt;br /&gt;
!GameShark Code&lt;br /&gt;
|-&lt;br /&gt;
|Cloud Temples&lt;br /&gt;
|52&lt;br /&gt;
|&amp;lt;code&amp;gt;80068430 0034&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Canyon Speedway&lt;br /&gt;
|55&lt;br /&gt;
|&amp;lt;code&amp;gt;80068430 0037&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Robotica Farms&lt;br /&gt;
|61&lt;br /&gt;
|&amp;lt;code&amp;gt;80068430 003D&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Metropolis&lt;br /&gt;
|62&lt;br /&gt;
|&amp;lt;code&amp;gt;80068430 003E&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Shores&lt;br /&gt;
|65&lt;br /&gt;
|&amp;lt;code&amp;gt;80068430 0041&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cheat Codes ===&lt;br /&gt;
A number of cheats are present in this version that differ dramatically from the final game and generally exhibit more debug / QA-like features. All of these can be enabled by inputting the following codes in pause menu. A successful entry is signaled by a sound effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!All abilities&lt;br /&gt;
|Triangle, Triangle, Triangle, Triangle, Circle&lt;br /&gt;
|-&lt;br /&gt;
!Permanent invincibility&lt;br /&gt;
|Triangle, Triangle, Triangle, Triangle, X&lt;br /&gt;
|-&lt;br /&gt;
!Toggle active/passive camera&lt;br /&gt;
|Triangle, Triangle, Triangle, Triangle, Square&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:SPYRO2EXE-0000.png&lt;br /&gt;
File:SPYRO2EXE-0001.png&lt;br /&gt;
File:SPYRO2EXE-0002.png&lt;br /&gt;
File:SPYRO2EXE-0003.png&lt;br /&gt;
File:SPYRO2EXE-0004.png&lt;br /&gt;
File:SPYRO2EXE-0005.png&lt;br /&gt;
File:SPYRO2EXE-0006.png&lt;br /&gt;
File:SPYRO2EXE-0007.png&lt;br /&gt;
File:SPYRO2EXE-0008.png&lt;br /&gt;
File:SPYRO2EXE-0009.png&lt;br /&gt;
File:SPYRO2EXE-0010.png&lt;br /&gt;
File:SPYRO2EXE-0027.png&lt;br /&gt;
File:SPYRO2EXE-0024.png&lt;br /&gt;
File:SPYRO2EXE-0011.png&lt;br /&gt;
File:SPYRO2EXE-0012.png&lt;br /&gt;
File:SPYRO2EXE-0013.png&lt;br /&gt;
File:SPYRO2EXE-0014.png&lt;br /&gt;
File:SPYRO2EXE-0015.png&lt;br /&gt;
File:SPYRO2EXE-0016.png&lt;br /&gt;
File:SPYRO2EXE-0017.png&lt;br /&gt;
File:SPYRO2EXE-0026.png&lt;br /&gt;
File:SPYRO2EXE-0025.png&lt;br /&gt;
File:SPYRO2EXE-0018.png&lt;br /&gt;
File:SPYRO2EXE-0019.png&lt;br /&gt;
File:SPYRO2EXE-0020.png&lt;br /&gt;
File:SPYRO2EXE-0021.png&lt;br /&gt;
File:SPYRO2EXE-0022.png&lt;br /&gt;
File:SPYRO2EXE-0023.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;-lx6FbN5O7Q&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;hiFrOgHJXkg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;1Jr0fU1PuR8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;amN4AGmzmTo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;t7WeNHcPB_0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro 2 disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro 2: Ripto&#039;s Rage!}}}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:SPYRO2EXE-0025.png&amp;diff=170259</id>
		<title>File:SPYRO2EXE-0025.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:SPYRO2EXE-0025.png&amp;diff=170259"/>
		<updated>2026-07-26T13:58:08Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:SPYRO2EXE-0026.png&amp;diff=170258</id>
		<title>File:SPYRO2EXE-0026.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:SPYRO2EXE-0026.png&amp;diff=170258"/>
		<updated>2026-07-26T13:58:07Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:SPYRO2EXE-0027.png&amp;diff=170257</id>
		<title>File:SPYRO2EXE-0027.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:SPYRO2EXE-0027.png&amp;diff=170257"/>
		<updated>2026-07-26T13:58:07Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:SPYRO2EXE-0024.png&amp;diff=170256</id>
		<title>File:SPYRO2EXE-0024.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:SPYRO2EXE-0024.png&amp;diff=170256"/>
		<updated>2026-07-26T13:58:07Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Spyro_2:_Ripto%27s_Rage!_(Jul_13,_1999_prototype)&amp;diff=170169</id>
		<title>Spyro 2: Ripto&#039;s Rage! (Jul 13, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Spyro_2:_Ripto%27s_Rage!_(Jul_13,_1999_prototype)&amp;diff=170169"/>
		<updated>2026-07-24T13:25:23Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spyro 2: Ripto&#039;s Rage! (Jul 13, 1999 prototype)&lt;br /&gt;
|titlescreen=SPYRO2EXE-0000.png&lt;br /&gt;
|builddate=Jul 13, 1999&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=July 23, 2026&lt;br /&gt;
|filereleasedate=July 23, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|game=Spyro 2: Ripto&#039;s Rage!&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 30, 1999}} {{RegionDate|US|Oct 11, 1999}} {{RegionDate|JP|Jan 27, 2000}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 2, 1999}} {{RegionDate|EU|Nov 3, 1999}} {{RegionDate|JP|Mar 16, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro 2 (July 13, 1999 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Spyro 2: Ripto&#039;s Rage!&#039;&#039;&#039; (also known as &#039;&#039;&#039;Spyro 2: Gateway to Glimmer&#039;&#039;&#039; in Europe) for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build dates to around two and a half months before the final game.&lt;br /&gt;
* The build has dongle protection that crashes the game before it reaches gameplay. It can be circumvented using [https://files.hiddenpalace.org/8/8a/SPYRODONGLES.mcd this dongle file], inserted into slot 2.&lt;br /&gt;
* All levels are present except for Ripto&#039;s Arena. A very early version of Dragon Shores is present, but this only features an early version of the trolley coaster.&lt;br /&gt;
* Game starts with a logo screen and then boots straight into gameplay.&lt;br /&gt;
* Spyro&#039;s rolling ability from Spyro 1 is still present.&lt;br /&gt;
* The gems shown in the HUD equals the amount collected for the current level like Spyro 1 and early builds of Spyro 3, rather than the total.&lt;br /&gt;
* All of the text is written in capitals.&lt;br /&gt;
* Much of the audio dialogue is missing, and a lot of the audio dialogue that is present use earlier dialogue takes. Very frequently, the text dialogue differs dramatically from what is present in the audio.&lt;br /&gt;
** In Glimmer, some of this audio dialogue refers to the portal as a &amp;quot;platform&amp;quot;, a leftover from an earlier stage of development where the exit platforms from Spyro 1 were still in use.&lt;br /&gt;
* Story cutscenes are not present, but some level entry cutscenes are, often with unfinished audio.&lt;br /&gt;
* The dialogue and music are in separate STRs, differing from both Spyro 1 (no dialogue, just music STRs) and Spyro 2/3 (everything in one STR).&lt;br /&gt;
* Music used throughout the game is from Spyro 1 - the first STR used in the PAL version of Spyro 1 is present in this build.&lt;br /&gt;
* There are two STRs labelled &amp;quot;SPYRO_1&amp;quot; and &amp;quot;SPYRO_2&amp;quot; which aren&#039;t used in gameplay but include a handful of early mixes of Spyro 2&#039;s music. There are many copies of the Hurricos theme in here.&lt;br /&gt;
* The music track is determined by the level ID modulo 10. As no levels have an ID of 7 modulo 10, the Sunny Flight track goes unused.&lt;br /&gt;
* In &#039;&#039;SPYRO_1.STR&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Skelos Badlands&#039;&#039;&#039; - lava lizards minigame theme 1&lt;br /&gt;
** &#039;&#039;&#039;Sunny Beach&#039;&#039;&#039; - unused minigame theme 2&lt;br /&gt;
** &#039;&#039;&#039;Sunny Beach&#039;&#039;&#039; - unused minigame theme 1&lt;br /&gt;
** &#039;&#039;&#039;Skelos Badlands&#039;&#039;&#039; - lava lizards minigame theme 2&lt;br /&gt;
** &#039;&#039;&#039;Crystal Glacier&#039;&#039;&#039; - early theme&lt;br /&gt;
** &#039;&#039;&#039;Hurricos&#039;&#039;&#039; - unused minigame theme&lt;br /&gt;
** &#039;&#039;&#039;Skelos Badlands&#039;&#039;&#039; - early theme&lt;br /&gt;
** &#039;&#039;&#039;Aquaria Towers&#039;&#039;&#039;&lt;br /&gt;
* In &#039;&#039;SPYRO_2.STR&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Sunny Beach&#039;&#039;&#039; - early theme&lt;br /&gt;
** 7 copies of &#039;&#039;&#039;Hurricos&#039;&#039;&#039;&lt;br /&gt;
* Mixing on all of the tracks seems to be worse than the final&#039;s.&lt;br /&gt;
* Themes from Spyro 2 can be heard in the levels&#039; intro cutscenes.&lt;br /&gt;
* The Guidebook has a very basic appearance. The pause menu is still themed after the Guidebook&#039;s design, but is a totally different colour.&lt;br /&gt;
* Zoe is called &amp;quot;Sparkle&amp;quot;. When she zaps you in Glimmer to explain the checkpoint system, every subsequent time that instance of her zaps you, she&#039;ll repeat this dialogue.&lt;br /&gt;
* Glimmer and Shady Oasis have slightly differently coloured textures. Large parts of Winter Tundra and Metropolis use placeholder block-out textures.&lt;br /&gt;
* Gulp&#039;s Overlook is missing its roof.&lt;br /&gt;
* Some levels&#039; intro and outro cutscenes use a dev recording of the Elora intro to Hurricos heard in the August build. This dev recording is also used in Mystic Marsh in the aforementioned build.&lt;br /&gt;
* Several of the portals in Winter Tundra cannot be entered, and some don&#039;t even appear to have a portal skybox.&lt;br /&gt;
** Moneybags explicitly tells the player that the level is under construction and &amp;quot;should be ready by November&amp;quot;.&lt;br /&gt;
* The Professor has some hopefully unused lines of dialogue in Zephyr and Mystic Marsh:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DO NOT FUCK WITH THIS MESSAGE!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Metropolis includes an enemy styled after a raccoon in a trash can. This enemy appears in the &amp;quot;Faunas Mortas&amp;quot; section of the epilogue in the final game under the scientific nomenclature &amp;quot;Varmintum&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Cheat Codes ===&lt;br /&gt;
A number of cheats are present in this version that differ dramatically from the final game and generally exhibit more debug / QA-like features. All of these can be enabled by inputting the following codes in pause menu. A successful entry is signaled by a sound effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!All abilities&lt;br /&gt;
|Triangle, Triangle, Triangle, Triangle, Circle&lt;br /&gt;
|-&lt;br /&gt;
!Permanent invincibility&lt;br /&gt;
|Triangle, Triangle, Triangle, Triangle, X&lt;br /&gt;
|-&lt;br /&gt;
!Toggle active/passive camera&lt;br /&gt;
|Triangle, Triangle, Triangle, Triangle, Square&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:SPYRO2EXE-0000.png&lt;br /&gt;
File:SPYRO2EXE-0001.png&lt;br /&gt;
File:SPYRO2EXE-0002.png&lt;br /&gt;
File:SPYRO2EXE-0003.png&lt;br /&gt;
File:SPYRO2EXE-0004.png&lt;br /&gt;
File:SPYRO2EXE-0005.png&lt;br /&gt;
File:SPYRO2EXE-0006.png&lt;br /&gt;
File:SPYRO2EXE-0007.png&lt;br /&gt;
File:SPYRO2EXE-0008.png&lt;br /&gt;
File:SPYRO2EXE-0009.png&lt;br /&gt;
File:SPYRO2EXE-0010.png&lt;br /&gt;
File:SPYRO2EXE-0011.png&lt;br /&gt;
File:SPYRO2EXE-0012.png&lt;br /&gt;
File:SPYRO2EXE-0013.png&lt;br /&gt;
File:SPYRO2EXE-0014.png&lt;br /&gt;
File:SPYRO2EXE-0015.png&lt;br /&gt;
File:SPYRO2EXE-0016.png&lt;br /&gt;
File:SPYRO2EXE-0017.png&lt;br /&gt;
File:SPYRO2EXE-0018.png&lt;br /&gt;
File:SPYRO2EXE-0019.png&lt;br /&gt;
File:SPYRO2EXE-0020.png&lt;br /&gt;
File:SPYRO2EXE-0021.png&lt;br /&gt;
File:SPYRO2EXE-0022.png&lt;br /&gt;
File:SPYRO2EXE-0023.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;-lx6FbN5O7Q&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;hiFrOgHJXkg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;1Jr0fU1PuR8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;amN4AGmzmTo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;t7WeNHcPB_0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro 2 disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro 2: Ripto&#039;s Rage!}}}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Assets/Tony_Hawk%27s_Pro_Skater_3/PS2_Screenshots&amp;diff=168404</id>
		<title>Assets/Tony Hawk&#039;s Pro Skater 3/PS2 Screenshots</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Assets/Tony_Hawk%27s_Pro_Skater_3/PS2_Screenshots&amp;diff=168404"/>
		<updated>2026-07-05T00:53:45Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Assets/Tony Hawk&#039;s Pro Skater 3/PS2 Screenshots&lt;br /&gt;
|titlescreen=THPS3-Screenshots-Disc.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=July 4, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Tony Hawk 3 PS2 OPSM Screenshots&lt;br /&gt;
|origin_lot=Project Eclipse 2&lt;br /&gt;
|game=Tony Hawk&#039;s Pro Skater 3&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A press disc for Tony Hawk&#039;s Pro Skater 3, containing screenshots and artwork created for Electronic Gaming Monthly.&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Tony Hawk&#039;s Pro Skater 3 PS2 Screenshots.7z&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The only two levels seen in these screenshots are Canada and Los Angeles.&lt;br /&gt;
* The special meter uses a different font.&lt;br /&gt;
* The metadata suggests these images have been shot around mid-April of 2001.&lt;br /&gt;
&lt;br /&gt;
==== Los Angeles ====&lt;br /&gt;
&lt;br /&gt;
* The movie theater marquee text has been changed specifically for these shots. &amp;quot;Rear Admiral&amp;quot; is now &amp;quot;starring the EGM crew&amp;quot;.&lt;br /&gt;
* The ice cream truck known from Suburbia is seen riding around here as well.&lt;br /&gt;
* The Los Angeles Public Library has a big sign with it&#039;s name above the entrance.&lt;br /&gt;
* The fountain has a sculpture that is modeled after the real one at City National Plaza.&lt;br /&gt;
* The City National Bank building seemingly cannot be entered.&lt;br /&gt;
&lt;br /&gt;
==== Canada ====&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;Welcome To Canada&amp;quot; banner has different colors.&lt;br /&gt;
* The bulldozer below the banner is yellow.&lt;br /&gt;
* &#039;&#039;thps3_egm_a.bmp&#039;&#039; seems to be from a different build compared to the other Canada screenshots, due to the different iteration of the banner. Also a big loop can seen in the distance, that would later be removed.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:thps3_egm_d.png&lt;br /&gt;
File:TonyHawk_JuneEGM_lores.jpg&lt;br /&gt;
File:thps3_egm_h.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
THPS3-Screenshots-Disc.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Tony Hawk&#039;s Pro Skater 3}}}}}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Aug_27,_1998_prototype)&amp;diff=165788</id>
		<title>Spyro the Dragon (Aug 27, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Aug_27,_1998_prototype)&amp;diff=165788"/>
		<updated>2026-06-15T18:50:47Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spyro the Dragon (Aug 27, 1998 prototype)&lt;br /&gt;
|titlescreen=Spyro 1998-08-27 proto - 01.png&lt;br /&gt;
|builddate=Aug 27, 1998&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|filereleasedate=March 21, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPYRO THE DRAGON Review Version PAL&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro the Dragon (Aug 27, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A localization prototype of &#039;&#039;&#039;Spyro the Dragon&#039;&#039;&#039; for the Sony PlayStation from after the final NTSC-U build but before the final PAL build.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally released on various ROM sites by an unknown source in around 2007, it slipped under people&#039;s radars due to the assumption that it was simply a buggy copy of the final game, resulting in the build being lost for several years afterwards. After later being recovered by &#039;&#039;&#039;iniche&#039;&#039;&#039;, the prototype was publicly re-released by [[hwd45]] on March 21, 2020.&lt;br /&gt;
&lt;br /&gt;
The initial release had a number of sector errors in the file data for two of the .STR soundtrack files, causing unpleasant audio glitches during gameplay. This was fixed manually using the files from the final game and was used to create [https://mega.nz/file/ZawmjAiJ#sPa9Iyc_aHJ5xd2-7mUwzZFIVSC7xWb60vcBG51kYHg an xdelta file] for patching the game.&lt;br /&gt;
&lt;br /&gt;
In 2026 a new dump of the build was provided by &#039;&#039;&#039;March42&#039;&#039;&#039;, confirming that it originated from a SCEE PlayStation Review Version disc. This dump had a single sector error in a sector that did not have an error in the original dump, so the dump uploaded here uses the corrected sector header from the original dump. Whether this error is a deliberate watermark or a disc read error is currently unclear.&lt;br /&gt;
&lt;br /&gt;
For the curious, an .xdelta files for recovering each of the original dumps (labeled &amp;lt;code&amp;gt;old-dumps/dump1.xdelta&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;old-dumps/dump2.xdelta&amp;lt;/code&amp;gt;) are included in the release package.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Spyro_the_Dragon_(PlayStation)/August_27th,_1998_build}}&lt;br /&gt;
&lt;br /&gt;
* According to the primary volume data, this version was built August 27th 1998. This version is a localization prototype; it was built after the final NTSC-U release of the game but before the final PAL build.&lt;br /&gt;
* Several of the dragons in Ice Cavern are inexplicably invisible during their cutscenes, due to their textures being entirely transparent.&lt;br /&gt;
* Many of the translations are still incomplete and some non-English level names are named differently to the final.&lt;br /&gt;
** Accents are not yet displayed correctly on level names outside portals.&lt;br /&gt;
** Some languages have typos and minor grammatical errors. In particular, &amp;quot;DEUTSCH&amp;quot; is spelled as &amp;quot;DEUTCH&amp;quot; on the title screen.&lt;br /&gt;
* A number of the minor changes made between the NTSC-U and PAL final builds are yet to be implemented. For example, the gem placement in Metalhead matches the NTSC-U release version, while the dragon textures (which changed in a number of places) match the PAL final version.&lt;br /&gt;
* For some reason, Gnasty Gnorc reuses an early design seen in the [[Spyro the Dragon (Jun 15, 1998 prototype)|June 15th Prototype]] as well as unfinished animations, despite being fully complete and present in the NTSC-U final build. Presumably, the finalized version of the character had not been re-exported to 25 FPS prior to this build.&lt;br /&gt;
&lt;br /&gt;
===Magazine Appearance===&lt;br /&gt;
[[File:Spyro-Aug27-VideoGamesDE.png|right|120px]]&lt;br /&gt;
&lt;br /&gt;
This review build was used by many European magazines, but notably, the German &amp;quot;Video Games&amp;quot; magazine displayed an image of the disc and described some issues they identified.&lt;br /&gt;
&lt;br /&gt;
Translation provided by Vindico:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
REVIEW VERSION&lt;br /&gt;
&lt;br /&gt;
Since you (and the industry) usually doesn&#039;t want to read reviews for games around two months after release, there are so-called Review Versions. Basically finished, yet not quite. In Spyro&#039;s case this fact was noticeable with this...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The two pictures show the aforementioned &amp;quot;DEUTCH&amp;quot; misspelling of &amp;quot;DEUTSCH&amp;quot;, as well as a line that is supposed to translate to &amp;quot;SAVE GAME&amp;quot;. &amp;quot;SPIEL SPEICHERN&amp;quot; got an extra &amp;quot;R&amp;quot; and became &amp;quot;SPIEL SPREICHERN&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Cheat codes===&lt;br /&gt;
The majority of the cheat codes in this build match other versions of the game, but exclusive to this one is a level select code which isn&#039;t present in either of the other final builds.&lt;br /&gt;
&lt;br /&gt;
Enter the following codes in the game&#039;s inventory screen. A chime confirms a successful entry.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!99 Lives&lt;br /&gt;
|Square &#039;&#039;(x6)&#039;&#039;, Circle, Up, Circle, Left, Circle, Right, Circle&lt;br /&gt;
|-&lt;br /&gt;
!Level Select ¹&lt;br /&gt;
|R1, R2, L1, L2, R1, L1, R2, L2&lt;br /&gt;
|-&lt;br /&gt;
!Open All Worlds&lt;br /&gt;
|Square, Square, Circle, Square, Left, Right, Left, Right, Circle, Up, Right, Down&lt;br /&gt;
|-&lt;br /&gt;
!View End Credits&lt;br /&gt;
|Left, Right, Up, Down, Circle, Circle, Square, R1, R2, L1, L2&lt;br /&gt;
|}&lt;br /&gt;
¹ &#039;&#039;Input any of the following button combinations after entering the master code:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Artisans Home&lt;br /&gt;
|X + Circle&lt;br /&gt;
!Magic Crafters Home&lt;br /&gt;
|Triangle + Circle&lt;br /&gt;
!Dream Weavers Home&lt;br /&gt;
|Down + Circle&lt;br /&gt;
|-&lt;br /&gt;
!Stone Hill&lt;br /&gt;
|X + X&lt;br /&gt;
!Alpine Ridge&lt;br /&gt;
|Triangle + X&lt;br /&gt;
!Dark Passage&lt;br /&gt;
|Down + X&lt;br /&gt;
|-&lt;br /&gt;
!Dark Hollow&lt;br /&gt;
|X + Square&lt;br /&gt;
!High Caves&lt;br /&gt;
|Triangle + Square&lt;br /&gt;
!Lofty Castle&lt;br /&gt;
|Down + Square&lt;br /&gt;
|-&lt;br /&gt;
!Town Square&lt;br /&gt;
|X + Triangle&lt;br /&gt;
!Wizard Peak&lt;br /&gt;
|Triangle + Triangle&lt;br /&gt;
!Haunted Towers&lt;br /&gt;
|Down + Triangle&lt;br /&gt;
|-&lt;br /&gt;
!Toasty&lt;br /&gt;
|X + Right&lt;br /&gt;
!Blowhard&lt;br /&gt;
|Triangle + Right&lt;br /&gt;
!Jaqcues&lt;br /&gt;
|Down + Right&lt;br /&gt;
|-&lt;br /&gt;
!Sunny Flight&lt;br /&gt;
|X + Down&lt;br /&gt;
!Crystal Flight&lt;br /&gt;
|Triangle + Down&lt;br /&gt;
!Icy Flight&lt;br /&gt;
|Down + Down&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Peace Keepers Home&lt;br /&gt;
|Square + Circle&lt;br /&gt;
!Beast Makers Home&lt;br /&gt;
|Right + Circle&lt;br /&gt;
!Gnorc Gnexus&lt;br /&gt;
|Left + Circle&lt;br /&gt;
|-&lt;br /&gt;
!Dry Canyon&lt;br /&gt;
|Square + X&lt;br /&gt;
!Terrace Village&lt;br /&gt;
|Right + X&lt;br /&gt;
!Gnorc Cove&lt;br /&gt;
|Left + X&lt;br /&gt;
|-&lt;br /&gt;
!Cliff Town&lt;br /&gt;
|Square + Square&lt;br /&gt;
!Misty Bog&lt;br /&gt;
|Right + Square&lt;br /&gt;
!Twilight Harbor&lt;br /&gt;
|Left + Square&lt;br /&gt;
|-&lt;br /&gt;
!Ice Cavern&lt;br /&gt;
|Square + Triangle&lt;br /&gt;
!Tree Tops&lt;br /&gt;
|Right + Triangle&lt;br /&gt;
!Gnasty Gnorc&lt;br /&gt;
|Left + Triangle&lt;br /&gt;
|-&lt;br /&gt;
!Doctor Shemp&lt;br /&gt;
|Square + Right&lt;br /&gt;
!Metalhead&lt;br /&gt;
|Right + Right&lt;br /&gt;
!Gnasty&#039;s Loot&lt;br /&gt;
|Left + Right&lt;br /&gt;
|-&lt;br /&gt;
!Night Flight&lt;br /&gt;
|Square + Down&lt;br /&gt;
!Wild Flight&lt;br /&gt;
|Right + Down&lt;br /&gt;
!Skip to next level&lt;br /&gt;
|Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro 1998-08-27 proto - 01.png|Title screen.&lt;br /&gt;
File:Spyro 1998-08-27 proto - 02.png|Gameplay 1.&lt;br /&gt;
File:Spyro 1998-08-27 proto - 03.png|Gameplay 2.&lt;br /&gt;
File:Spyro 1998-08-27 proto - 04.png|Gameplay 3.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;NeI-6zXIKcI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro-Aug27-ReviewDisc.jpg|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to iniche and March42 for making this re-release possible.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=MTX_Mototrax_(Dec_7,_2003_prototype)&amp;diff=164235</id>
		<title>MTX Mototrax (Dec 7, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=MTX_Mototrax_(Dec_7,_2003_prototype)&amp;diff=164235"/>
		<updated>2026-05-30T21:31:00Z</updated>

		<summary type="html">&lt;p&gt;Vindico: Created page with &amp;quot;{{Prototype |titlescreen=MTX 1203 TITLE.png |Page name=MTX Mototrax (Dec 7, 2003 prototype) |builddate=Dec 7, 2003 |status=Dumped, not released |origin_type=DVD-R |game=MTX Mototrax |system=PlayStation 2 |genre=Racing |final_builddate={{RegionDate|US|Feb 10, 2004}} |release_date={{RegionDate|US|Mar 2, 2004}} |unreleased=No }} {{Download}} A preview build of MTX Mototrax for the Sony PlayStation 2, dated three months before the final build. ==Notes== *Some Photoshop proje...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=MTX 1203 TITLE.png&lt;br /&gt;
|Page name=MTX Mototrax (Dec 7, 2003 prototype)&lt;br /&gt;
|builddate=Dec 7, 2003&lt;br /&gt;
|status=Dumped, not released&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|game=MTX Mototrax&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Feb 10, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 2, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A preview build of MTX Mototrax for the Sony PlayStation 2, dated three months before the final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Some Photoshop project files for torso textures can be found in the game files.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:MTX_1203_DISC.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|MTX Mototrax}}}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:MTX_1203_DISC.jpg&amp;diff=164211</id>
		<title>File:MTX 1203 DISC.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:MTX_1203_DISC.jpg&amp;diff=164211"/>
		<updated>2026-05-30T19:46:08Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:MTX_1203_TITLE.png&amp;diff=164210</id>
		<title>File:MTX 1203 TITLE.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:MTX_1203_TITLE.png&amp;diff=164210"/>
		<updated>2026-05-30T19:37:12Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Underground_2:_Remix_(Feb_17,_2005_prototype)&amp;diff=86517</id>
		<title>Tony Hawk&#039;s Underground 2: Remix (Feb 17, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Underground_2:_Remix_(Feb_17,_2005_prototype)&amp;diff=86517"/>
		<updated>2023-03-03T20:14:55Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Tony Hawk&#039;s Underground 2: Remix (Feb 17, 2005 prototype)&lt;br /&gt;
|titlescreen=ULUS10014 00000.jpg&lt;br /&gt;
|builddate=Feb 17, 2005 15:13:29&lt;br /&gt;
|game=Tony Hawk&#039;s Underground 2&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
|genre=Sports - Skateboarding&lt;br /&gt;
|final_builddate={{RegionDate|US|Feb 15, 2005}} {{RegionDate|EU|May 26, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 24, 2005}} {{RegionDate|EU|Sep 1, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|origin_type=Used as padding in the retail PS2 version of Shrek SuperSlam (STRIDENT.BIN)}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Tony Hawk&#039;s Underground 2 Remix (Feb 17, 2005 revision).7z&lt;br /&gt;
}}&lt;br /&gt;
An unreleased revision of &#039;&#039;&#039;Tony Hawk&#039;s Underground 2: Remix&#039;&#039;&#039; for the Sony PlayStation Portable.&lt;br /&gt;
&lt;br /&gt;
Dated two days after the US release version and around three and a half months before the final EU builds. This build was used as a padding file in the PS2 version of &amp;quot;Shrek SuperSlam&amp;quot;, another game with Shaba Games&#039; involvement. Though the file is truncated after the first 885MB, the missing files found in both the build before and after this one match completely.&lt;br /&gt;
&lt;br /&gt;
Thus, the version included as a download is a repaired image file with all missing sectors appended. It is playable in PPSSPP but needs some additional configuration to be playable on hardware. Navigate to the CFW settings and set the game boot to be executed from BOOT.BIN.&lt;br /&gt;
==Notes==&lt;br /&gt;
&#039;&#039;&#039;General Changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*This build features several lines of additional code made to memcard scripts regarding save/load functionality, which happen to fix an important issue present in the original release version. A bug that crashes the game, whenever the game tries to access the memory stick, outside of the original PSP hardware.&lt;br /&gt;
*The camera in both the player select menu as well as Create-A-Skater has been pointed upwards, making the skater&#039;s whole face visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Specific Changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Santa Cruz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*When finishing the &amp;quot;Launch the boat&amp;quot; goal in Santa Cruz, a cutscene plays where the boat pilots off away from the pier and unfurls a net. When re-entering the level, the boat would remain in that state. The skater, however, can still grind the wires to launch the boat yet again, resulting in a cutscene where the boat steers off and clips into the one already in place. This revision fixes that, by reverting the boat into it&#039;s original state when re-entering the level.&lt;br /&gt;
*The &amp;quot;Power Up&amp;quot; goal text has been changed slightly, from [&amp;quot;Sticker slap switch to start pirate ship moving.&amp;quot;] to [&amp;quot;Sticker slap the power boxes to start the pirate ship moving.&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Atlanta&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The unlock flags for both the &amp;quot;DJ&amp;quot; and &amp;quot;Southern Belle&amp;quot; skaters have been added into their &amp;quot;Skater found&amp;quot; scripts in Atlanta. In the release version they were missing and therefore the two skaters could not be unlocked through traditional methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Australia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Beaverhausen costume now shows up on your created skater in the final Australia mission.&lt;br /&gt;
*In the same mission, the construction workers in the initial release build are mistakenly in a burnt state from the start. This revision fixes this issue.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Cheat Codes&#039;&#039;&#039;===&lt;br /&gt;
Enter these codes in the main options menu.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Perfect rail/lip balance&lt;br /&gt;
|tightrope&lt;br /&gt;
|-&lt;br /&gt;
!Moon gravity&lt;br /&gt;
|m00nraker&lt;br /&gt;
|-&lt;br /&gt;
!Unlock C.O.D. Soldier&lt;br /&gt;
|dogtags&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Nigel Beaverhausen&lt;br /&gt;
|tigerthong&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Paulie Ryan&lt;br /&gt;
|spittle&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Ped Group C&lt;br /&gt;
|hate2love&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Ped Group D&lt;br /&gt;
|gumdrops&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Ped Group F&lt;br /&gt;
|bratpak&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Ped Group G&lt;br /&gt;
|evenmore&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Phil Margera&lt;br /&gt;
|tirejack&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Shrek&lt;br /&gt;
|nevertold&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Steve-O&lt;br /&gt;
|jackazz&lt;br /&gt;
|-&lt;br /&gt;
!Unlock The Hand&lt;br /&gt;
|hangloose&lt;br /&gt;
|-&lt;br /&gt;
!Unlock THPS1 Tony Hawk&lt;br /&gt;
|birdman&lt;br /&gt;
|-&lt;br /&gt;
!Unlock all movies&lt;br /&gt;
|playbill&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Revision 0 (Feb 15, 2005) - Release version&lt;br /&gt;
!Revision 1 (Feb 17, 2005)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 SKASEL REV0.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 SKASEL REV1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Santa Cruz - &amp;quot;Launch the boat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 SCBOAT REV0.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 SCBOAT REV1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Santa Cruz - &amp;quot;Power up&amp;quot; Mission text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 ATGOAL REV0.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 ATGOAL REV1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Acknowledgments ==&lt;br /&gt;
Thanks to CB9001 for finding some previously unknown/undocumented cheat codes.{{Navbox prototype|Tony Hawk&#039;s Underground 2}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Underground_2_(Sep_8,_2004_revision)&amp;diff=86516</id>
		<title>Tony Hawk&#039;s Underground 2 (Sep 8, 2004 revision)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Underground_2_(Sep_8,_2004_revision)&amp;diff=86516"/>
		<updated>2023-03-03T17:57:05Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Tony Hawk&#039;s Underground 2 (Sep 8, 2004 revision)&lt;br /&gt;
|builddate=Sep 8, 2004&lt;br /&gt;
|buildname=Online Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Atlas&lt;br /&gt;
|releasedby=Atlas&lt;br /&gt;
|filereleasedate=December 14, 2014&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=TONY HAWK&#039;S UNDERGROUND 2 PS2 ONLINE PREVIEW BUILD EMBARGO SEPT.1 17 9AM PST&lt;br /&gt;
|game=Tony Hawk&#039;s Underground 2&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sports - Skateboarding&lt;br /&gt;
|final_builddate={{RegionDate|EU|Aug 20, 2004}} {{RegionDate|US|Aug 22, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 4, 2004}} {{RegionDate|EU|Oct 8, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|titlescreen=THUG2 SEP8 2004 1.jpg}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=THUG2 SEP 8 2004.7z&lt;br /&gt;
}}&lt;br /&gt;
An unreleased revision of &#039;&#039;&#039;Tony Hawk&#039;s Underground 2&#039;&#039;&#039; for the Sony PlayStation 2. &lt;br /&gt;
&lt;br /&gt;
Dated around two and a half weeks after the last publicly available release build. This build was used as an online preview for news outlets to get a look at the game before it hit the stores in October.&lt;br /&gt;
==Notes==&lt;br /&gt;
===Demo Mode===&lt;br /&gt;
This game is locked behind a demo mode. However, other than with pre-release versions of the game, most of the game functionalities are available with a slight few restrictions in the game&#039;s options menu and the game skipping the entire training sequence in the Warehouse when entering Story mode. Also, the game refuses to acknowledge you earning enough goal points in Barcelona to take you to the next level. Therefore Boston and Barcelona are the only playable levels. Use the xdelta patch inside the download to restore the game to it&#039;s full version.&lt;br /&gt;
===General Differences===&lt;br /&gt;
&lt;br /&gt;
*This build fixes some incorrect song titles in the options menu found in the release version.&lt;br /&gt;
*A bug present in the release version, where under certain circumstances saving the game in levels such as Australia and New Orleans will corrupt the file on the memory card, has been fixed in this revision.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Cheat Codes&#039;&#039;&#039;===&lt;br /&gt;
The codes found in this revision build match the ones in the release version. They are to be entered in the main options menu, provided the game is unlocked from it&#039;s demo mode.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Always special&lt;br /&gt;
|likepaulie&lt;br /&gt;
|-&lt;br /&gt;
!Perfect rail/lip balance&lt;br /&gt;
|straightedge&lt;br /&gt;
|-&lt;br /&gt;
!Unlock all levels&lt;br /&gt;
|d3struct&lt;br /&gt;
|-&lt;br /&gt;
!Unlock C.O.D. Soldier&lt;br /&gt;
|2infinity&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Natas Kaupas&lt;br /&gt;
|oldskool&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Nigel Beaverhausen&lt;br /&gt;
|sellout&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Ped Group C&lt;br /&gt;
|love2hate&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Ped Group D&lt;br /&gt;
|fruitboot&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Phil Margera&lt;br /&gt;
|aprilsman&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Shrek&lt;br /&gt;
|greenguy&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Story Mode skaters&lt;br /&gt;
|costars!&lt;br /&gt;
|-&lt;br /&gt;
!Unlock The Hand&lt;br /&gt;
|5fingers&lt;br /&gt;
|-&lt;br /&gt;
!Unlock THPS1 Tony Hawk&lt;br /&gt;
|original1&lt;br /&gt;
|-&lt;br /&gt;
!Unlock all movies&lt;br /&gt;
|boxoffice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:THUG2 SEP8 2004 1.jpg|Title screen&lt;br /&gt;
File:THUG2 SEP8 2004 2.jpg|Soundtrack menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:THUG2 SEP8 2004 DISC.png|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Special thanks to Atlas for acquiring and releasing this build and to CB9001 for finding some previously unknown/undocumented cheat codes.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Tony Hawk&#039;s Underground 2}}}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Metal_Gear_Solid_(Apr_27,_1998_Pilot_Disc)&amp;diff=82025</id>
		<title>Metal Gear Solid (Apr 27, 1998 Pilot Disc)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Metal_Gear_Solid_(Apr_27,_1998_Pilot_Disc)&amp;diff=82025"/>
		<updated>2022-12-23T18:00:45Z</updated>

		<summary type="html">&lt;p&gt;Vindico: Undo revision 82024 by Robertosolidsnake11pornsborn (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Metal Gear Solid (Apr 27, 1998 Pilot Disc)&lt;br /&gt;
|builddate=Apr 27, 1998 10:49:58&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Metal Gear Solid (Apr 27, 1998 Pilot Disc).png&lt;br /&gt;
|origin_type=Pressed Disc&lt;br /&gt;
|game=Metal Gear Solid&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Jul 24, 1998}} {{RegionDate|EU|Oct 21, 1998}} {{RegionDate|US|Sep 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Sep 3, 1998}} {{RegionDate|US|Oct 21, 1998}} {{RegionDate|EU|Feb 22, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Metal Gear Solid (Apr 27, 1998 Pilot Disc).7z&lt;br /&gt;
}}&lt;br /&gt;
An officially released prototype demo of Metal Gear Solid for the Sony PlayStation.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
slpm-80254 cover-front.jpg|Cover front.&lt;br /&gt;
slpm-80254 cover-back.jpg|Cover back.&lt;br /&gt;
slpm-80254 media-disc.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://redump.org/disc/25012/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Metal Gear Solid}}}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Underground_2_(Sep_8,_2004_revision)&amp;diff=81870</id>
		<title>Tony Hawk&#039;s Underground 2 (Sep 8, 2004 revision)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Underground_2_(Sep_8,_2004_revision)&amp;diff=81870"/>
		<updated>2022-12-14T17:45:50Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Tony Hawk&#039;s Underground 2 (Sep 8, 2004 revision)&lt;br /&gt;
|builddate=Sep 8, 2004&lt;br /&gt;
|buildname=Online Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Atlas&lt;br /&gt;
|releasedby=Atlas&lt;br /&gt;
|filereleasedate=December 14, 2014&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=TONY HAWK&#039;S UNDERGROUND 2 PS2 ONLINE PREVIEW BUILD EMBARGO SEPT.1 17 9AM PST&lt;br /&gt;
|game=Tony Hawk&#039;s Underground 2&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sports - Skateboarding&lt;br /&gt;
|final_builddate={{RegionDate|EU|Aug 20, 2004}} {{RegionDate|US|Aug 22, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 4, 2004}} {{RegionDate|EU|Oct 8, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|titlescreen=THUG2 SEP8 2004 1.jpg}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=THUG2 SEP 8 2004.7z&lt;br /&gt;
}}&lt;br /&gt;
An unreleased revision of &#039;&#039;&#039;Tony Hawk&#039;s Underground 2&#039;&#039;&#039; for the Sony PlayStation 2. &lt;br /&gt;
&lt;br /&gt;
Dated around two and a half weeks after the last publicly available release build. This build was used as an online preview for news outlets to get a look at the game before it hit the stores in October.&lt;br /&gt;
==Notes==&lt;br /&gt;
===Demo Mode===&lt;br /&gt;
This game is locked behind a demo mode. However, other than with pre-release versions of the game, most of the game functionalities are available with a slight few restrictions in the game&#039;s options menu and the game skipping the entire training sequence in the Warehouse when entering Story mode. Also, the game refuses to acknowledge you earning enough goal points in Barcelona to take you to the next level. Therefore Boston and Barcelona are the only playable levels. Use the xdelta patch inside the download to restore the game to it&#039;s full version.&lt;br /&gt;
===General Differences===&lt;br /&gt;
&lt;br /&gt;
*This build fixes some incorrect song titles in the options menu found in the release version.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cheat Codes&#039;&#039;&#039; ===&lt;br /&gt;
The codes are to be entered in the options menu, provided the game is unlocked from it&#039;s demo mode.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Always special&lt;br /&gt;
|likepaulie&lt;br /&gt;
|-&lt;br /&gt;
!Perfect rail/lip balance&lt;br /&gt;
|straightedge&lt;br /&gt;
|-&lt;br /&gt;
!Unlock all levels&lt;br /&gt;
|d3struct&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Natas Kaupas&lt;br /&gt;
|oldskool&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Nigel Beaverhausen&lt;br /&gt;
|sellout&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Phil Margera&lt;br /&gt;
|aprilsman&lt;br /&gt;
|-&lt;br /&gt;
!Unlock other skaters&lt;br /&gt;
|costars!&lt;br /&gt;
|-&lt;br /&gt;
!Unlock all movies&lt;br /&gt;
|boxoffice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:THUG2 SEP8 2004 1.jpg|Title screen&lt;br /&gt;
File:THUG2 SEP8 2004 2.jpg|Soundtrack menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:THUG2 SEP8 2004 DISC.png|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Special thanks to Atlas for acquiring and releasing this build!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Tony Hawk&#039;s Underground 2}}}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Underground_2_(Sep_8,_2004_revision)&amp;diff=81869</id>
		<title>Tony Hawk&#039;s Underground 2 (Sep 8, 2004 revision)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Underground_2_(Sep_8,_2004_revision)&amp;diff=81869"/>
		<updated>2022-12-14T17:44:47Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Tony Hawk&#039;s Underground 2 (Sep 8, 2004 revision)&lt;br /&gt;
|builddate=Sep 8, 2004&lt;br /&gt;
|buildname=Online Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Atlas&lt;br /&gt;
|releasedby=Atlas&lt;br /&gt;
|filereleasedate=December 14, 2014&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=TONY HAWK&#039;S UNDERGROUND 2 PS2 ONLINE PREVIEW BUILD EMBARGO SEPT.1 17 9AM PST&lt;br /&gt;
|game=Tony Hawk&#039;s Underground 2&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sports - Skateboarding&lt;br /&gt;
|final_builddate={{RegionDate|EU|Aug 20, 2004}} {{RegionDate|US|Aug 22, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 4, 2004}} {{RegionDate|EU|Oct 8, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|titlescreen=THUG2 SEP8 2004 1.jpg}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=THUG2 SEP 8 2004.7z&lt;br /&gt;
}}&lt;br /&gt;
An unreleased revision of &#039;&#039;&#039;Tony Hawk&#039;s Underground 2&#039;&#039;&#039; for the Sony PlayStation 2. &lt;br /&gt;
&lt;br /&gt;
Dated around two and a half weeks after the last publicly available release build. This build was used as an online preview for news outlets to get a look at the game before it hit the stores in October.&lt;br /&gt;
==Notes==&lt;br /&gt;
===Demo Mode===&lt;br /&gt;
This game is locked behind a demo mode. However, other than with pre-release versions of the game, most of the game functionalities are available with a slight few restrictions in the game&#039;s options menu and the game skipping the entire training sequence in the Warehouse when entering Story mode. Also, the game refuses to acknowledge you earning enough goal points in Barcelona to take you to the next level. Therefore Boston and Barcelona are the only playable levels. Use the xdelta patch inside the download to restore the game to it&#039;s full version.&lt;br /&gt;
===General Differences===&lt;br /&gt;
&lt;br /&gt;
*This build fixes some incorrect song titles in the options menu found in the release version.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Cheat Codes&#039;&#039;&#039; ===&lt;br /&gt;
The codes are to be entered in the options menu, provided the game is unlocked from it&#039;s demo mode.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Always special&lt;br /&gt;
|likepaulie&lt;br /&gt;
|-&lt;br /&gt;
!Perfect rail/lip balance&lt;br /&gt;
|straightedge&lt;br /&gt;
|-&lt;br /&gt;
!Unlock all levels&lt;br /&gt;
|d3struct&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Natas Kaupas&lt;br /&gt;
|oldskool&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Nigel Beaverhausen&lt;br /&gt;
|sellout&lt;br /&gt;
|-&lt;br /&gt;
!Unlock Phil Margera&lt;br /&gt;
|aprilsman&lt;br /&gt;
|-&lt;br /&gt;
!Unlock other skaters&lt;br /&gt;
|costars!&lt;br /&gt;
|-&lt;br /&gt;
!Unlock all movies&lt;br /&gt;
|boxoffice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:THUG2 SEP8 2004 1.jpg|Title screen&lt;br /&gt;
File:THUG2 SEP8 2004 2.jpg|Soundtrack menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:THUG2 SEP8 2004 DISC.png|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Special thanks to Atlas for acquiring and releasing this build!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:THUG2_SEP_8_2004.7z&amp;diff=81868</id>
		<title>File:THUG2 SEP 8 2004.7z</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:THUG2_SEP_8_2004.7z&amp;diff=81868"/>
		<updated>2022-12-14T17:44:02Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Underground_2_(Sep_8,_2004_revision)&amp;diff=81867</id>
		<title>Tony Hawk&#039;s Underground 2 (Sep 8, 2004 revision)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Underground_2_(Sep_8,_2004_revision)&amp;diff=81867"/>
		<updated>2022-12-14T16:58:06Z</updated>

		<summary type="html">&lt;p&gt;Vindico: Created page with &amp;quot;{{Prototype |Page name=Tony Hawk&amp;#039;s Underground 2 (Sep 8, 2004 revision) |builddate=Sep 8, 2004 |buildname=Online Preview |status=Released |dumper=Atlas |releasedby=Atlas |file...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Tony Hawk&#039;s Underground 2 (Sep 8, 2004 revision)&lt;br /&gt;
|builddate=Sep 8, 2004&lt;br /&gt;
|buildname=Online Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Atlas&lt;br /&gt;
|releasedby=Atlas&lt;br /&gt;
|filereleasedate=December 12, 2014&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Tony Hawk&#039;s Underground 2 PS2 Online Preview Build Embargo Sept. 17 9AM PST&lt;br /&gt;
|game=Tony Hawk&#039;s Underground 2&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sports - Skateboarding&lt;br /&gt;
|final_builddate={{RegionDate|EU|Aug 20, 2004}} {{RegionDate|US|Aug 22, 2004}}&lt;br /&gt;
|release_date={{RegionDate|EU|Oct 8, 2004}} {{RegionDate|US|Oct 4, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
An unreleased revision of &#039;&#039;&#039;Tony Hawk&#039;s Underground 2&#039;&#039;&#039; for the Sony PlayStation 2. Dated around two and a half weeks after the last publicly available release build. This build was used as an online preview for news outlets to get a look at the game before it hit the stores in October.&lt;br /&gt;
==Notes==&lt;br /&gt;
===Demo Mode===&lt;br /&gt;
This game is locked behind a demo mode. However, other than with pre-release versions of the game, most of the game functionalities are available with a slight few restrictions in the game&#039;s options menu and the game skipping the entire training sequence in the Warehouse when entering Story mode. Also, the game refuses to acknowledge you earning enough goal points in Barcelona to take you to the next level. Therefore Boston and Barcelona are the only playable levels. Use the xdelta patch inside the download to restore the game to it&#039;s full version.&lt;br /&gt;
===General Differences===&lt;br /&gt;
*This build fixes some incorrect song titles in the options menu found in the release version.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:THUG2 SEP8 2004 1.jpg|Title screen&lt;br /&gt;
File:THUG2 SEP8 2004 2.jpg|Soundtrack menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:THUG2 SEP8 2004 DISC.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Special thanks to Atlas for acquiring and releasing this build!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:THUG2_SEP8_2004_DISC.png&amp;diff=81866</id>
		<title>File:THUG2 SEP8 2004 DISC.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:THUG2_SEP8_2004_DISC.png&amp;diff=81866"/>
		<updated>2022-12-14T16:48:16Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:THUG2_SEP8_2004_1.jpg&amp;diff=81865</id>
		<title>File:THUG2 SEP8 2004 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:THUG2_SEP8_2004_1.jpg&amp;diff=81865"/>
		<updated>2022-12-14T16:48:15Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:THUG2_SEP8_2004_2.jpg&amp;diff=81864</id>
		<title>File:THUG2 SEP8 2004 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:THUG2_SEP8_2004_2.jpg&amp;diff=81864"/>
		<updated>2022-12-14T16:48:15Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Project_8_(Feb_16,_2007_prototype)&amp;diff=81863</id>
		<title>Tony Hawk&#039;s Project 8 (Feb 16, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Project_8_(Feb_16,_2007_prototype)&amp;diff=81863"/>
		<updated>2022-12-14T05:14:32Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Tony Hawk&#039;s Project 8 (Feb 16, 2007 prototype)&lt;br /&gt;
|titlescreen=Thp8 feb16 2007 title.jpg&lt;br /&gt;
|builddate=Feb 16, 2007&lt;br /&gt;
|buildname=Test Sample 2.03&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Atlas&lt;br /&gt;
|filereleasedate=December 12, 2022&lt;br /&gt;
|origin_type=UMD&lt;br /&gt;
|origin_labels=Test Sample 2.03&lt;br /&gt;
|game=Tony Hawk&#039;s Project 8&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
|genre=Sports - Skateboarding&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 14, 2006}} {{RegionDate|EU|Mar 7, 2007}}|release_date={{RegionDate|US|Nov 21, 2006}} {{RegionDate|AU|Mar 8, 2007}} {{RegionDate|EU|Jun 8, 2007}}}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=THP8_FEB16-2007.7z&lt;br /&gt;
}}&lt;br /&gt;
An intermediate build of &#039;&#039;&#039;Tony Hawk&#039;s Project 8&#039;&#039;&#039; for the Sony Playstation Portable.&lt;br /&gt;
&lt;br /&gt;
Dated four months after the US release version but less than a month before the final EU builds.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The build is very close to the final EU builds. For example, the lower hole inside the big sculpture in the Mall level is already closed off with invisible collision, as it would be in the final version.&lt;br /&gt;
&lt;br /&gt;
===Cheat Codes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;lt;small&amp;gt;Unlock functionality codes&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!All decks&lt;br /&gt;
|needaride&lt;br /&gt;
|-&lt;br /&gt;
!Inkblot deck&lt;br /&gt;
|birdhouse&lt;br /&gt;
|-&lt;br /&gt;
!All specials&lt;br /&gt;
|yougotitall&lt;br /&gt;
|-&lt;br /&gt;
!Always special&lt;br /&gt;
|jammypack&lt;br /&gt;
|-&lt;br /&gt;
!Full stats&lt;br /&gt;
|allthebest&lt;br /&gt;
|-&lt;br /&gt;
!Perfect rail&lt;br /&gt;
|balancegalore&lt;br /&gt;
|-&lt;br /&gt;
!Perfect manual&lt;br /&gt;
|frontandback&lt;br /&gt;
|-&lt;br /&gt;
!Unlimited focus&lt;br /&gt;
|shellshock&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;lt;small&amp;gt;Unlock skater codes&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Anchorman&lt;br /&gt;
|newshound&lt;br /&gt;
|-&lt;br /&gt;
!Big Realtor&lt;br /&gt;
|shescaresme&lt;br /&gt;
|-&lt;br /&gt;
!Bum&lt;br /&gt;
|enterandwin&lt;br /&gt;
|-&lt;br /&gt;
!Christian Hosoi&lt;br /&gt;
|hohohosoi&lt;br /&gt;
|-&lt;br /&gt;
!Colonel / Security Guard&lt;br /&gt;
|militarymen&lt;br /&gt;
|-&lt;br /&gt;
!Dad / Skater Kid&lt;br /&gt;
|strangefellows&lt;br /&gt;
|-&lt;br /&gt;
!Jason Lee&lt;br /&gt;
|notmono&lt;br /&gt;
|-&lt;br /&gt;
!Kevin Staab&lt;br /&gt;
|mixitup&lt;br /&gt;
|-&lt;br /&gt;
!Mascot&lt;br /&gt;
|manineedadate&lt;br /&gt;
|-&lt;br /&gt;
!Nerd&lt;br /&gt;
|wearelosers&lt;br /&gt;
|-&lt;br /&gt;
!Photo Girl / Filmer&lt;br /&gt;
|themedia&lt;br /&gt;
|-&lt;br /&gt;
!Real Estate Agent&lt;br /&gt;
|sellsellsell&lt;br /&gt;
|-&lt;br /&gt;
!Travis Barker&lt;br /&gt;
|plus44&lt;br /&gt;
|-&lt;br /&gt;
!Twin&lt;br /&gt;
|badverybad&lt;br /&gt;
|-&lt;br /&gt;
!Zombie&lt;br /&gt;
|suckstobedead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Thp8 feb16 2007 umd.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Special thanks to Atlas for acquiring and releasing this build!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:THP8_FEB16-2007.7z&amp;diff=81859</id>
		<title>File:THP8 FEB16-2007.7z</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:THP8_FEB16-2007.7z&amp;diff=81859"/>
		<updated>2022-12-13T07:47:21Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Project_8_(Feb_16,_2007_prototype)&amp;diff=81851</id>
		<title>Tony Hawk&#039;s Project 8 (Feb 16, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Project_8_(Feb_16,_2007_prototype)&amp;diff=81851"/>
		<updated>2022-12-12T21:55:55Z</updated>

		<summary type="html">&lt;p&gt;Vindico: Download will follow soon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Tony Hawk&#039;s Project 8 (Feb 16, 2007 prototype)&lt;br /&gt;
|titlescreen=Thp8 feb16 2007 title.jpg&lt;br /&gt;
|builddate=Feb 16, 2007&lt;br /&gt;
|buildname=Test Sample 2.03&lt;br /&gt;
|status=Dumped, not released&lt;br /&gt;
|dumper=Atlas&lt;br /&gt;
|filereleasedate=December 12, 2022&lt;br /&gt;
|origin_type=UMD&lt;br /&gt;
|origin_labels=Test Sample 2.03&lt;br /&gt;
|game=Tony Hawk&#039;s Project 8&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
|genre=Sports - Skateboarding&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
An indermediate build of Tony Hawk&#039;s Project 8 for the Sony Playstation Portable.&lt;br /&gt;
&lt;br /&gt;
Dated four months after the US release version but less than a month before the final EU builds.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Thp8_feb16_2007_umd.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Special thanks to Atlas for acquiring and releasing this build!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Thp8_feb16_2007_title.jpg&amp;diff=81850</id>
		<title>File:Thp8 feb16 2007 title.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Thp8_feb16_2007_title.jpg&amp;diff=81850"/>
		<updated>2022-12-12T21:53:10Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Thp8_feb16_2007_umd.jpg&amp;diff=81849</id>
		<title>File:Thp8 feb16 2007 umd.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Thp8_feb16_2007_umd.jpg&amp;diff=81849"/>
		<updated>2022-12-12T21:43:06Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Project_Eclipse&amp;diff=79603</id>
		<title>Project Eclipse</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Project_Eclipse&amp;diff=79603"/>
		<updated>2022-09-18T16:42:41Z</updated>

		<summary type="html">&lt;p&gt;Vindico: */Press Asset Discs/*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PEclpise10x.png|240px|right]]&lt;br /&gt;
Project Eclipse was a release that took place on September 17th, 2022. It was led by Hwd45, and contained contributions from [[Hwd45]], mementomori, and anonymous figures.&lt;br /&gt;
The release contained a variety of builds from a handful of PlayStation and PC games, as well as a selection of press asset discs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Releases==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!System!!Build!!Label!!Build Date!!Disc&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation||[[Akuji: The Heartless (Nov 11, 1998 prototype)]]||REVIEWABLE CODE AKUJI PAL (with Demo) Final NTSC 8/1/99||1998-11-11||[[File:AkujiReviewable.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|PC||[[Blood Omen: Legacy of Kain (Jul 10, 1999 prototype)]]||ACTIVISION BLOOD OMEN: LEGACY OF KAIN||1999-07-10||[[File:BloodOmenPreviewPC.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation||[[Dino Crisis (Aug 3, 1999 prototype)]]||PREVIEW DEMO DINO CRISIS||1999-08-03||[[File:DinoCrisisPreviewDemo.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation||[[Gran Turismo (Jul 29, 1997 prototype)]]||GRAN TURISMO NTSC DEMO||1997-07-27||[[File:20220910_211356.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|PC||[[Heroes of Might and Magic III: The Restoration of Erathia (Feb 16, 1999 prototype)]]||HEROES 3 Review||1999-02-16||[[File:Heroes3Review.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation||[[MediEvil (Sep 7, 1997 prototype)]]||Medievil PAL V.1||1997-09-07||[[File:MedievilPalV1.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation||[[MediEvil II (Feb 28, 2000 prototype)]]||MEDIEVIL 2 PX-962||2000-02-28||[[File:Me2Bootleg.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|PC||[[Might and Magic VII: For Blood and Honor (Mar 24, 1999 prototype)]]||MM7 Preview Disk 1 / 2||1999-03-24||[[File:MM7PreviewDisc1.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|PC||[[Might and Magic VII: For Blood and Honor (May 27, 1999 prototype)]]||Might &amp;amp; Magic VII 5/28/99 Disk 1 Reviewer||1999-05-27||[[File:MM7ReviewDisc1.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|PC||[[Shadow Vault (Mar 29, 2004 prototype)]]||PRE = SHADOW VAULT = DEMO + DOCUMENTS MAYHEM STUDIOS 2004||2004-03-29||[[File:SV_DemoDocs.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation||[[Spyro 2: Ripto&#039;s Rage! (Sep 15, 1999 prototype)]]||SPYRO 2 GATEWAY TO GLIMMER Review Version PAL||1999-09-15||[[File:Spyro2-Sep15Disc.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|PC||[[Thief II: The Metal Age (Nov 4, 1999 prototype)]]||THIEF 2 16/12/99 INTERNAL USE ONLY NOT TO GO OUT||1999-11-04||[[File:Thief2novbuild.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Press Asset Discs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Disc&lt;br /&gt;
!Year&lt;br /&gt;
!Disc&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/3do-ects-1999-press-kit 3DO ECTS 1999 Digital Press Kit]&lt;br /&gt;
|1999&lt;br /&gt;
|[[File:3DOECTS99.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/activision-screen-shots-for-pc-and-mac ACTIVISION SCREEN SHOTS FOR PC AND MAC]&lt;br /&gt;
|1998&lt;br /&gt;
|[[File:ActivisionScreenshotsPCMAC.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/blood-digital-press-kit BLOOD Digital Press Kit]&lt;br /&gt;
|1997&lt;br /&gt;
|[[File:BloodDigitalPres.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/deus-ex-3-7-00 DEUS EX 3-7-00]&lt;br /&gt;
|2000&lt;br /&gt;
|[[File:DeusExPress.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/kalisto-press-cd-apr-98 Kalisto Press CD Apr 98]&lt;br /&gt;
|1998&lt;br /&gt;
|[[File:KalistoPressCDApr98.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/might-magic-assets-cd-may-2000 Might &amp;amp; Magic Assets CD May 2000]&lt;br /&gt;
|2000&lt;br /&gt;
|[[File:MMPresskit.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/might-magic-viii-campaign-8.6.2000 Might &amp;amp; Magic VIII Campaign (8.6.2000)]&lt;br /&gt;
|2000&lt;br /&gt;
|[[File:MM8Campaign2000.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Sony E3 2000 Press Disc - [https://archive.org/details/sony-e3-2000-ppress-disc-1-ps1 PS1]&amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;[https://archive.org/details/sony-e3-2000-press-disc-2-ps2 PS2]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |2000&lt;br /&gt;
|[[File:E3-2000-PS1-Press.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E3-2000-PS2-Press.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/soul-reaver-avi-intro SOUL REAVER AVI Intro Disc]&lt;br /&gt;
|1999&lt;br /&gt;
|[[File:SR AviIintro.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://archive.org/details/ubisoft-pics-1997 Ubisoft Pics (1997) Asset Disc]&lt;br /&gt;
|1997&lt;br /&gt;
|[[File:UbiPresskit.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
==Matches==&lt;br /&gt;
A few builds were found to match existing ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!System!!Build!!Label!!Build Date!!Notes!!Disc!!Title&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation||Legacy of Kain: Soul Reaver (Jul 13, 1999 prototype)||13/7/99 SOUL REAVER DEMO WITH FMV PSX PAL BOOTABLE PAL||1999-07-13||Matches the European standalone demo. Contributed by Anonymous.||[[File:SR_Demo.png|200px]]||[[File:KAIN2DemoJuly13.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation||Nightmare Creatures (Sep 17, 1997 prototype)||NIGHTMARE CREATURES PAL V2 REVIEWABLE||1997-09-17||Matches the final PAL build. Contributed by Anonymous.||[[File:NC_PalV2Reviewable.png|200px]]||[[File:NCv2reviewable_title.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|PlayStation||Spyro 2: Ripto&#039;s Rage! (Aug 11, 1999 prototype)||SPYRO 2: GATEWAY TO GLIMMER - SECOND PREVIEW Preview Version PAL||1999-08-11||Matches the [[Spyro_2:_Ripto%27s_Rage!_(Aug_11,_1999_prototype)|released August prototype]], aside from some changes to metadata between files. Has been uploaded [https://archive.org/details/spyro-2-riptos-rage-aug-11-1999-prototype-scee separately] to the Internet Archive. Contributed by [[Hwd45]].||[[File:Spyro2SCEEPrev2Disc.png|200px]]||[[File:Spyro2-Aug11-0.png|200px]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:SR_AviIintro.png&amp;diff=79602</id>
		<title>File:SR AviIintro.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:SR_AviIintro.png&amp;diff=79602"/>
		<updated>2022-09-18T16:37:47Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:UbiPresskit.png&amp;diff=79601</id>
		<title>File:UbiPresskit.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:UbiPresskit.png&amp;diff=79601"/>
		<updated>2022-09-18T16:37:47Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:MMPresskit.png&amp;diff=79600</id>
		<title>File:MMPresskit.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:MMPresskit.png&amp;diff=79600"/>
		<updated>2022-09-18T16:37:46Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:MM8Campaign2000.png&amp;diff=79599</id>
		<title>File:MM8Campaign2000.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:MM8Campaign2000.png&amp;diff=79599"/>
		<updated>2022-09-18T16:37:45Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:KalistoPressCDApr98.png&amp;diff=79598</id>
		<title>File:KalistoPressCDApr98.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:KalistoPressCDApr98.png&amp;diff=79598"/>
		<updated>2022-09-18T16:37:45Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:DeusExPress.png&amp;diff=79597</id>
		<title>File:DeusExPress.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:DeusExPress.png&amp;diff=79597"/>
		<updated>2022-09-18T16:37:43Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:E3-2000-PS2-Press.png&amp;diff=79596</id>
		<title>File:E3-2000-PS2-Press.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:E3-2000-PS2-Press.png&amp;diff=79596"/>
		<updated>2022-09-18T16:37:43Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:E3-2000-PS1-Press.png&amp;diff=79595</id>
		<title>File:E3-2000-PS1-Press.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:E3-2000-PS1-Press.png&amp;diff=79595"/>
		<updated>2022-09-18T16:37:43Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:3DOECTS99.png&amp;diff=79594</id>
		<title>File:3DOECTS99.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:3DOECTS99.png&amp;diff=79594"/>
		<updated>2022-09-18T16:37:42Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:BloodDigitalPres.png&amp;diff=79593</id>
		<title>File:BloodDigitalPres.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:BloodDigitalPres.png&amp;diff=79593"/>
		<updated>2022-09-18T16:37:42Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:ActivisionScreenshotsPCMAC.png&amp;diff=79592</id>
		<title>File:ActivisionScreenshotsPCMAC.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:ActivisionScreenshotsPCMAC.png&amp;diff=79592"/>
		<updated>2022-09-18T16:37:41Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Pro_Skater_3_(Jul_13,_2001_prototype)&amp;diff=78750</id>
		<title>Tony Hawk&#039;s Pro Skater 3 (Jul 13, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Pro_Skater_3_(Jul_13,_2001_prototype)&amp;diff=78750"/>
		<updated>2022-08-11T15:30:57Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Tony Hawk&#039;s Pro Skater 3 (Jul 13, 2001 prototype)&lt;br /&gt;
|titlescreen=THPS3_print_preview_1_menu.png&lt;br /&gt;
|builddate=Jul 12, 2001 16:16:18 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=PRINT PREVIEW USE ONLY - Tony Hawk&#039;s Pro Skater 3 PS2 Preview Build&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Tony Hawk&#039;s Pro Skater 3&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sports - Skateboarding&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 1, 2001 (Rev 0)}} {{RegionDate|US|Oct 22, 2001 (Rev 1)}} {{RegionDate|EU|Oct 22, 2001}} {{RegionDate|JP|Oct 2, 2002}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 28, 2001}} {{RegionDate|EU|Oct 22, 2001}} {{RegionDate|JP|Nov 21, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/TonyHawksProSkater3Jul132001prototype&lt;br /&gt;
|file=Tony Hawk&#039;s Pro Skater 3 (Jul 13, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A preview of &#039;&#039;&#039;Tony Hawk&#039;s Pro Skater 3&#039;&#039;&#039; for the Sony PlayStation 2, dated around two and a half months before the final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
*There are no FMV&#039;s in this build. This means that the gameplay demos that would play in the main menu after a few moments of inactivity don&#039;t play as well.&lt;br /&gt;
*The main menu uses a different version of the &amp;quot;Gangsta&amp;quot; track.&lt;br /&gt;
*Instead of Rastapopolous, a generic pedestrian appears as the skate shop owner.&lt;br /&gt;
*Only &#039;&#039;Career&#039;&#039;, &#039;&#039;Single Session&#039;&#039;, &#039;&#039;Free Skate&#039;&#039; and &#039;&#039;Create-A-Skater&#039;&#039; are selectable.&lt;br /&gt;
**In the main menu, &#039;&#039;Tutorials&#039;&#039; is located between &#039;&#039;Network Play&#039;&#039; and &#039;&#039;Create-A-Skater&#039;&#039; instead of between &#039;&#039;Park Editor&#039;&#039; and &#039;&#039;Options&#039;&#039; in the final version.&lt;br /&gt;
*Some skater&#039;s appearances are different from the final.&lt;br /&gt;
**Most notably Geoff Rowley.&lt;br /&gt;
**Some skaters only have default and/or placeholder boards to choose from.&lt;br /&gt;
*A few extra skate brands not featured in the final version appear in this build, including &#039;&#039;Flip&#039;&#039; and &#039;&#039;Vans&#039;&#039;.&lt;br /&gt;
*A lot of the game&#039;s sound effects are at inconsistent pitches.&lt;br /&gt;
**The pitch of the special trick orchestral hit sound is a semitone too high. Unlike the final version where it is too low.&lt;br /&gt;
*A lot of the game&#039;s text is written in all caps.&lt;br /&gt;
**Notably the entire &#039;&#039;Create-A-Skater&#039;&#039; mode and &amp;quot;Score&#039;&#039;&amp;quot;&#039;&#039; in the HUD.&lt;br /&gt;
**The spin counter in the trick string is colored red.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- Career:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The skater select screen does not show either the number of goals completed, medals obtained or decks collected.&lt;br /&gt;
*Pressing &#039;&#039;&#039;Square&#039;&#039;&#039; or &#039;&#039;&#039;Circle&#039;&#039;&#039; in the level select flips the tape over and shows the level goals. A feature that has been removed from the final.&lt;br /&gt;
*Some of the goals would be changed and/or simplified in the final version.&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
&lt;br /&gt;
*There are only four levels in this build: &#039;&#039;Canada&#039;&#039;, &#039;&#039;Suburbia&#039;&#039;, &#039;&#039;Los Angeles&#039;&#039; and &#039;&#039;Tokyo&#039;&#039;.&lt;br /&gt;
*Instead of unique level loading screens, this build uses the boot loading screen as a placeholder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- Los Angeles:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The fountain is unnaturally bright.&lt;br /&gt;
*The guy screaming for help when getting close to the lone car stuck on the ledge of the overpass after triggering the earthquake, uses placeholder dialogue with less than stellar voice acting known in the files as &amp;quot;&#039;&#039;kenhelp&amp;quot;&#039;&#039; (possibly referring to Neversoft developer Kendall Harrison).&lt;br /&gt;
*In addition to grinding the car mentioned above to complete the &amp;quot;Stop The Thieves&amp;quot; goal, the large green street sign has to be grinded as well to drop it onto the van.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- Tokyo:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*A lot of signs are different from the final.&lt;br /&gt;
*The ambience SFX is very unbalanced and can get irritating at times. Also, the sound levels of the audience cannot be changed in the pause menu.&lt;br /&gt;
*The secret area can be accessed by wall riding the big round &amp;quot;門&amp;quot; sign, instead of grind-cutting the wires holding it like in the final.&lt;br /&gt;
**The entrance to that area is untextured.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
*Activating the free camera feature works a bit different in this version. Press both &#039;&#039;&#039;Select&#039;&#039;&#039; + &#039;&#039;&#039;X&#039;&#039;&#039; during gameplay &#039;&#039;(twice to toggle HUD off).&#039;&#039; Use &#039;&#039;&#039;R1&#039;&#039;&#039;/&#039;&#039;&#039;R2&#039;&#039;&#039; for &#039;&#039;pitch&#039;&#039;, the left analog stick for &#039;&#039;axis&#039;&#039; and the right stick to move around. Unlike the final build, you can actually exit this mode with the same button combination.&lt;br /&gt;
*Pressing &#039;&#039;&#039;R1&#039;&#039;&#039;+&#039;&#039;&#039;SELECT&#039;&#039;&#039; changes the camera perspective, unlike every other version of the game where &#039;&#039;&#039;SELECT&#039;&#039;&#039; alone is sufficient.&lt;br /&gt;
*Only a bare minimum of the trick assignment option has been implemented and is not functioning. However, all skaters are assigned all special tricks with combinations primarily using the &#039;&#039;&#039;Square&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;U=&amp;quot;Up&amp;quot; |U = Up | D = Down | L = Left | R = Right | T = Triangle | S = Square | C = Circle&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Air specials&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Manual specials&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Grind specials&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1-2-3-4&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;LRS&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Kickflip Superman&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;RUS&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Anti Casper&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;RUT&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Coffin&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;DRT&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;540 Tailwhip&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;ULS&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Laser Flip&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;RDS&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Casper&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;RDT&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Crail Slide&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;DLT&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Christ Air&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;LRC&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;McTwist&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;DLS&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Crail Slide&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;DLT&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Fandangle&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;ULT&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gazelle Underflip&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;UDS&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Slamma Jamma&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;RLS&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Handstand Double Flip&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;URT&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Lip specials&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ghetto Bird&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;URS&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Stalefish Backflip&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;DRS&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Primo&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;DRT&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Big Spin Flip To Tail&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;UDT&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;FS 540&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;LDS&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;The 900&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;RDC&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Truckstand&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;LDT&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Dark Disaster&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;LRT&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kickflip Backflip&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;LDC&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;The Jackass&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;&#039;DUS&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soundtrack===&lt;br /&gt;
&lt;br /&gt;
*A total of seven songs are in this version of the game.&lt;br /&gt;
**Some songs can be found in a less censored form.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Artist&lt;br /&gt;
!Song Title&lt;br /&gt;
|-&lt;br /&gt;
|CKY&lt;br /&gt;
|&#039;&#039;96 Quite Bitter Beings&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Adolescents&lt;br /&gt;
|&#039;&#039;Amoeba&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Reverend Horton Heat&lt;br /&gt;
|&#039;&#039;I Can&#039;t Surf&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|AFI&lt;br /&gt;
|&#039;&#039;The Boy Who Destroyed the World&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Alien Ant Farm&lt;br /&gt;
|&#039;&#039;Wish&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Motörhead&lt;br /&gt;
|&#039;&#039;Ace of Spades&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Rollins Band&lt;br /&gt;
|&#039;&#039;What&#039;s the Matter Man&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Miscellaneous Notes:&#039;&#039;&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:THPS3 JUL13 01.jpg|Legal / loading screen&lt;br /&gt;
File:THPS3 JUL13 02.jpg|Main menu&lt;br /&gt;
File:THPS3 JUL13 03.jpg|Skater select&lt;br /&gt;
File:THPS3 JUL13 04.jpg|Level select&lt;br /&gt;
File:THPS3 JUL13 05.jpg|Goal list&lt;br /&gt;
File:THPS3 JUL13 06.jpg|Canada&lt;br /&gt;
File:THPS3 JUL13 07.jpg|Canada&lt;br /&gt;
File:THPS3 JUL13 08.jpg|Suburbia&lt;br /&gt;
File:THPS3 JUL13 09.jpg|Suburbia&lt;br /&gt;
File:THPS3 JUL13 10.jpg|Suburbia&lt;br /&gt;
File:THPS3 JUL13 11.jpg|Los Angeles&lt;br /&gt;
File:THPS3 JUL13 12.jpg|Los Angeles&lt;br /&gt;
File:THPS3 JUL13 13.jpg|Los Angeles&lt;br /&gt;
File:THPS3 JUL13 14.jpg|Los Angeles&lt;br /&gt;
File:THPS3 JUL13 15.jpg|Tokyo&lt;br /&gt;
File:THPS3 JUL13 16.jpg|Tokyo&lt;br /&gt;
File:THPS3 JUL13 17.jpg|Tokyo&lt;br /&gt;
File:THPS3 JUL13 18.jpg|Tokyo - secret area&lt;br /&gt;
File:THPS3 JUL13 19.jpg|Tokyo - secret area&lt;br /&gt;
File:THPS3 JUL13 20.jpg|Tokyo &lt;br /&gt;
File:THPS3 JUL13 21.jpg|Tokyo - Eric misspelled&lt;br /&gt;
File:THPS3 JUL13 22.jpg|Tokyo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Ff2MZW-sFAg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Tony Hawk&#039;s Pro Skater 3 - print preview.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Tony Hawk&#039;s Pro Skater 3 - print preview.img|type=File|date=2020-05-14 23:12:39|size=262215072|crc32=B0A212CC|md5=67d70f2246a4101a9c4b51e5b99dda74|sha1=79cd7b96fb6fe1d256f381d7c9bbd5e3b83e58c7|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Tony Hawk&#039;s Pro Skater 3 - print preview.cue|type=File|date=2020-05-14 23:05:25|size=110|crc32=619988F2|md5=e456a01ae5114fed161c4ee7c30f0ecd|sha1=fdbb84386d737b49c0c3b5675a8b64f1bae0e31a|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Tony Hawk&#039;s Pro Skater 3 - print preview.ccd|type=File|date=2020-05-14 23:05:25|size=773|crc32=1FE8C1CE|md5=4eca2af48ac05a0e49fe6e49218e3d82|sha1=71f2d6e454fbe7f8a0d035054b207f78602469e7|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PS2 - Tony Hawk&#039;s Pro Skater 3 - print preview.sub|type=File|date=2020-05-14 23:05:49|size=10702656|crc32=FE2AAF0E|md5=5f8881a77e2faeaff1736c9289965bf2|sha1=a858de0e772f4ed64d58f9a4f5da5b108c1559a5|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PS2 - Tony Hawk&#039;s Pro Skater 3 - print preview.jpeg|type=File|date=2021-03-14 11:13:29|size=2010554|crc32=300A2BD6|md5=cbf621c5813b9bf292936650d720f546|sha1=64d7f7d231d1254fca336436ba5c17bc1466d8be|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Drac for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Tony Hawk&#039;s Pro Skater 3}}}}&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:THPS3_JUL13_22.jpg&amp;diff=78749</id>
		<title>File:THPS3 JUL13 22.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:THPS3_JUL13_22.jpg&amp;diff=78749"/>
		<updated>2022-08-11T15:28:58Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:THPS3_JUL13_21.jpg&amp;diff=78748</id>
		<title>File:THPS3 JUL13 21.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:THPS3_JUL13_21.jpg&amp;diff=78748"/>
		<updated>2022-08-11T15:28:57Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:THPS3_JUL13_20.jpg&amp;diff=78747</id>
		<title>File:THPS3 JUL13 20.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:THPS3_JUL13_20.jpg&amp;diff=78747"/>
		<updated>2022-08-11T15:28:57Z</updated>

		<summary type="html">&lt;p&gt;Vindico: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vindico</name></author>
	</entry>
</feed>