<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zpeedbrew</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zpeedbrew"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Zpeedbrew"/>
	<updated>2026-04-10T09:14:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Underground_2:_Remix_(Feb_17,_2005_prototype)&amp;diff=78957</id>
		<title>Tony Hawk&#039;s Underground 2: Remix (Feb 17, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Underground_2:_Remix_(Feb_17,_2005_prototype)&amp;diff=78957"/>
		<updated>2022-08-21T02:14:23Z</updated>

		<summary type="html">&lt;p&gt;Zpeedbrew: oops typo in origin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Tony Hawk&#039;s Underground 2: Remix (Feb 17, 2005 prototype)&lt;br /&gt;
|titlescreen=ULUS10014 00000.jpg&lt;br /&gt;
|builddate=Feb 17, 2005 15:13:29&lt;br /&gt;
|game=Tony Hawk&#039;s Underground 2&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
|genre=Sports - Skateboarding&lt;br /&gt;
|final_builddate={{RegionDate|US|Feb 15, 2005}} {{RegionDate|EU|May 26, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 24, 2005}} {{RegionDate|EU|Sep 1, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|origin_type=Used as padding in the retail PS2 version of Shrek SuperSlam (STRIDENT.BIN)}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Tony Hawk&#039;s Underground 2 Remix (Feb 17, 2005 revision).7z&lt;br /&gt;
}}&lt;br /&gt;
An unreleased revision of &#039;&#039;&#039;Tony Hawk&#039;s Underground 2: Remix&#039;&#039;&#039; for the Sony PlayStation Portable.&lt;br /&gt;
&lt;br /&gt;
Dated two days after the US release version and around three and a half months before the final EU builds. This build was used as a padding file in the PS2 version of &amp;quot;Shrek SuperSlam&amp;quot;, another game with Shaba Games&#039; involvement. Though the file is truncated after the first 885MB, the missing files found in both the build before and after this one match completely.&lt;br /&gt;
&lt;br /&gt;
Thus, the version included as a download is a repaired image file with all missing sectors appended. It is playable in PPSSPP but needs some additional configuration to be playable on hardware. Navigate to the CFW settings and set the game boot to be executed from BOOT.BIN.&lt;br /&gt;
==Notes==&lt;br /&gt;
&#039;&#039;&#039;General Changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*This build features several lines of additional code made to memcard scripts regarding save/load functionality, which happen to fix an important issue present in the original release version. A bug that crashes the game, whenever the game tries to access the memory stick, outside of the original PSP hardware.&lt;br /&gt;
*The camera in both the player select menu as well as Create-A-Skater has been pointed upwards, making the skater&#039;s whole face visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Specific Changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Santa Cruz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*When finishing the &amp;quot;Launch the boat&amp;quot; goal in Santa Cruz, a cutscene plays where the boat pilots off away from the pier and unfurls a net. When re-entering the level, the boat would remain in that state. The skater, however, can still grind the wires to launch the boat yet again, resulting in a cutscene where the boat steers off and clips into the one already in place. This revision fixes that, by reverting the boat into it&#039;s original state when re-entering the level.&lt;br /&gt;
*The &amp;quot;Power Up&amp;quot; goal text has been changed slightly, from [&amp;quot;Sticker slap switch to start pirate ship moving.&amp;quot;] to [&amp;quot;Sticker slap the power boxes to start the pirate ship moving.&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Atlanta&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The unlock flags for both the &amp;quot;DJ&amp;quot; and &amp;quot;Southern Belle&amp;quot; skaters have been added into their &amp;quot;Skater found&amp;quot; scripts in Atlanta. In the release version they were missing and therefore the two skaters could not be unlocked through traditional methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Australia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Beaverhausen costume now shows up on your created skater in the final Australia mission.&lt;br /&gt;
*In the same mission, the construction workers in the initial release build are mistakenly in a burnt state from the start. This revision fixes this issue.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Revision 0 (Feb 15, 2005) - Release version&lt;br /&gt;
!Revision 1 (Feb 17, 2005)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 SKASEL REV0.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 SKASEL REV1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Santa Cruz - &amp;quot;Launch the boat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 SCBOAT REV0.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 SCBOAT REV1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Santa Cruz - &amp;quot;Power up&amp;quot; Mission text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 ATGOAL REV0.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 ATGOAL REV1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;{{Navbox prototype|Tony Hawk&#039;s Underground 2}}&lt;/div&gt;</summary>
		<author><name>Zpeedbrew</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Underground_2:_Remix_(Feb_17,_2005_prototype)&amp;diff=78956</id>
		<title>Tony Hawk&#039;s Underground 2: Remix (Feb 17, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Underground_2:_Remix_(Feb_17,_2005_prototype)&amp;diff=78956"/>
		<updated>2022-08-21T02:13:31Z</updated>

		<summary type="html">&lt;p&gt;Zpeedbrew: Added the origin of where this build came from&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Tony Hawk&#039;s Underground 2: Remix (Feb 17, 2005 prototype)&lt;br /&gt;
|titlescreen=ULUS10014 00000.jpg&lt;br /&gt;
|builddate=Feb 17, 2005 15:13:29&lt;br /&gt;
|game=Tony Hawk&#039;s Underground 2&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
|genre=Sports - Skateboarding&lt;br /&gt;
|final_builddate={{RegionDate|US|Feb 15, 2005}} {{RegionDate|EU|May 26, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 24, 2005}} {{RegionDate|EU|Sep 1, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|origin_type=Used as padding in the retail PS2 version Shrek SuperSlam (STRIDENT.BIN)}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Tony Hawk&#039;s Underground 2 Remix (Feb 17, 2005 revision).7z&lt;br /&gt;
}}&lt;br /&gt;
An unreleased revision of &#039;&#039;&#039;Tony Hawk&#039;s Underground 2: Remix&#039;&#039;&#039; for the Sony PlayStation Portable.&lt;br /&gt;
&lt;br /&gt;
Dated two days after the US release version and around three and a half months before the final EU builds. This build was used as a padding file in the PS2 version of &amp;quot;Shrek SuperSlam&amp;quot;, another game with Shaba Games&#039; involvement. Though the file is truncated after the first 885MB, the missing files found in both the build before and after this one match completely.&lt;br /&gt;
&lt;br /&gt;
Thus, the version included as a download is a repaired image file with all missing sectors appended. It is playable in PPSSPP but needs some additional configuration to be playable on hardware. Navigate to the CFW settings and set the game boot to be executed from BOOT.BIN.&lt;br /&gt;
==Notes==&lt;br /&gt;
&#039;&#039;&#039;General Changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*This build features several lines of additional code made to memcard scripts regarding save/load functionality, which happen to fix an important issue present in the original release version. A bug that crashes the game, whenever the game tries to access the memory stick, outside of the original PSP hardware.&lt;br /&gt;
*The camera in both the player select menu as well as Create-A-Skater has been pointed upwards, making the skater&#039;s whole face visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Specific Changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Santa Cruz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*When finishing the &amp;quot;Launch the boat&amp;quot; goal in Santa Cruz, a cutscene plays where the boat pilots off away from the pier and unfurls a net. When re-entering the level, the boat would remain in that state. The skater, however, can still grind the wires to launch the boat yet again, resulting in a cutscene where the boat steers off and clips into the one already in place. This revision fixes that, by reverting the boat into it&#039;s original state when re-entering the level.&lt;br /&gt;
*The &amp;quot;Power Up&amp;quot; goal text has been changed slightly, from [&amp;quot;Sticker slap switch to start pirate ship moving.&amp;quot;] to [&amp;quot;Sticker slap the power boxes to start the pirate ship moving.&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Atlanta&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The unlock flags for both the &amp;quot;DJ&amp;quot; and &amp;quot;Southern Belle&amp;quot; skaters have been added into their &amp;quot;Skater found&amp;quot; scripts in Atlanta. In the release version they were missing and therefore the two skaters could not be unlocked through traditional methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Australia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The Beaverhausen costume now shows up on your created skater in the final Australia mission.&lt;br /&gt;
*In the same mission, the construction workers in the initial release build are mistakenly in a burnt state from the start. This revision fixes this issue.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Revision 0 (Feb 15, 2005) - Release version&lt;br /&gt;
!Revision 1 (Feb 17, 2005)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 SKASEL REV0.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 SKASEL REV1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Santa Cruz - &amp;quot;Launch the boat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 SCBOAT REV0.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 SCBOAT REV1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Santa Cruz - &amp;quot;Power up&amp;quot; Mission text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 ATGOAL REV0.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:THUG2R FEB17 ATGOAL REV1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;{{Navbox prototype|Tony Hawk&#039;s Underground 2}}&lt;/div&gt;</summary>
		<author><name>Zpeedbrew</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Monster_House_(Apr_15,_2006_prototype)&amp;diff=78778</id>
		<title>Monster House (Apr 15, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Monster_House_(Apr_15,_2006_prototype)&amp;diff=78778"/>
		<updated>2022-08-14T16:26:55Z</updated>

		<summary type="html">&lt;p&gt;Zpeedbrew: /* Notes */ minor correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Monster House (Apr 15, 2006 prototype)&lt;br /&gt;
|titlescreen=MonsterHouse_April15Title.png&lt;br /&gt;
|builddate=Apr 15, 2006 17:51&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Used as padding inside the retail PS2 US release (STREAM.DAT).&lt;br /&gt;
|game=Monster House&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
|final_builddate={{RegionDate|EU|May 25, 2006}} {{RegionDate|US|Jun 7, 2006}}&lt;br /&gt;
|release_date={{RegionDate|EU|Aug 4, 2006}} {{RegionDate|US|Jul 18, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Monster House (Apr 15, 2006 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Monster House for the Sony PlayStation 2. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*This build runs very slow in PCSX2, even when the emulator reports the framerate as being 60 FPS.&lt;br /&gt;
*Debug cheats are enabled, which can be accessed when the game is paused. (Some don&#039;t work for whatever reason.)&lt;br /&gt;
*Has a level select menu that references an unused level named Proto.&lt;br /&gt;
*A dummy file is present that isn&#039;t present in the final build of this game (DUMMY.FIL), turns out to be a Photoshop project file (.psd) of a concept document of this game.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:MonsterHouseApril15_1.png|200px]] [[File:MonsterHouseApril15_2.png|200px]] [[File:MonsterHouseApril15_3.png|200px]] [[File:MonsterHouseApril15_4.png|200px]] [[File:MonsterHouseProtoScreenshotDBGMENU1.png|200px]] [[File:MonsterHouseProtoScreenshotDBGMENU2.png|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Monster House}}}}&lt;/div&gt;</summary>
		<author><name>Zpeedbrew</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Monster_House_(Apr_15,_2006_prototype)&amp;diff=78777</id>
		<title>Monster House (Apr 15, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Monster_House_(Apr_15,_2006_prototype)&amp;diff=78777"/>
		<updated>2022-08-14T15:37:11Z</updated>

		<summary type="html">&lt;p&gt;Zpeedbrew: /* Notes */  Mentioning a dummy file that isn&amp;#039;t present in the final build of this game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Monster House (Apr 15, 2006 prototype)&lt;br /&gt;
|titlescreen=MonsterHouse_April15Title.png&lt;br /&gt;
|builddate=Apr 15, 2006 17:51&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Used as padding inside the retail PS2 US release (STREAM.DAT).&lt;br /&gt;
|game=Monster House&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
|final_builddate={{RegionDate|EU|May 25, 2006}} {{RegionDate|US|Jun 7, 2006}}&lt;br /&gt;
|release_date={{RegionDate|EU|Aug 4, 2006}} {{RegionDate|US|Jul 18, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Monster House (Apr 15, 2006 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Monster House for the Sony PlayStation 2. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*This build runs very slow in PCSX2, even when the emulator reports the framerate as being 60 FPS.&lt;br /&gt;
*Debug cheats are enabled, which can be accessed when the game is paused. (Some don&#039;t work for whatever reason.)&lt;br /&gt;
*Has a level select menu that references an unused level named Proto.&lt;br /&gt;
*A dummy file is present that isn&#039;t present in the final build of this game (DUMMY.FIL), which turns out to be a Photoshop project file (.psd) of a concept document of this game.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:MonsterHouseApril15_1.png|200px]] [[File:MonsterHouseApril15_2.png|200px]] [[File:MonsterHouseApril15_3.png|200px]] [[File:MonsterHouseApril15_4.png|200px]] [[File:MonsterHouseProtoScreenshotDBGMENU1.png|200px]] [[File:MonsterHouseProtoScreenshotDBGMENU2.png|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Monster House}}}}&lt;/div&gt;</summary>
		<author><name>Zpeedbrew</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Monster_House_(Apr_15,_2006_prototype)&amp;diff=78629</id>
		<title>Monster House (Apr 15, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Monster_House_(Apr_15,_2006_prototype)&amp;diff=78629"/>
		<updated>2022-08-06T18:21:11Z</updated>

		<summary type="html">&lt;p&gt;Zpeedbrew: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Monster House (Apr 15, 2006 prototype)&lt;br /&gt;
|titlescreen=MonsterHouse_April15Title.png&lt;br /&gt;
|builddate=Apr 15, 2006 17:51&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Used as padding inside the retail PS2 US release (STREAM.DAT).&lt;br /&gt;
|game=Monster House&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
|final_builddate={{RegionDate|EU|May 25, 2006}} {{RegionDate|US|Jun 7, 2006}}&lt;br /&gt;
|release_date={{RegionDate|EU|Aug 4, 2006}} {{RegionDate|US|Jul 18, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Monster House (Apr 15, 2006 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Monster House for the Sony PlayStation 2. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*This build runs very slow in PCSX2, even when the emulator reports the framerate as being 60 FPS.&lt;br /&gt;
*Debug cheats are enabled, which can be accessed when the game is paused. (Some don&#039;t work for whatever reason.)&lt;br /&gt;
*Has a level select menu that references an unused level named Proto.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:MonsterHouseApril15_1.png|200px]] [[File:MonsterHouseApril15_2.png|200px]] [[File:MonsterHouseApril15_3.png|200px]] [[File:MonsterHouseApril15_4.png|200px]] [[File:MonsterHouseProtoScreenshotDBGMENU1.png|200px]] [[File:MonsterHouseProtoScreenshotDBGMENU2.png|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Monster House}}}}&lt;/div&gt;</summary>
		<author><name>Zpeedbrew</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Monster_House_(Apr_15,_2006_prototype)&amp;diff=78628</id>
		<title>Monster House (Apr 15, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Monster_House_(Apr_15,_2006_prototype)&amp;diff=78628"/>
		<updated>2022-08-06T18:20:09Z</updated>

		<summary type="html">&lt;p&gt;Zpeedbrew: /* Notes */  Mentioning the Level Select menu.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Monster House (Apr 15, 2006 prototype)&lt;br /&gt;
|titlescreen=MonsterHouse_April15Title.png&lt;br /&gt;
|builddate=Apr 15, 2006 17:51&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Used as padding inside the retail PS2 US release (STREAM.DAT).&lt;br /&gt;
|game=Monster House&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
|final_builddate={{RegionDate|EU|May 25, 2006}} {{RegionDate|US|Jun 7, 2006}}&lt;br /&gt;
|release_date={{RegionDate|EU|Aug 4, 2006}} {{RegionDate|US|Jul 18, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Monster House (Apr 15, 2006 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Monster House for the Sony PlayStation 2. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*This build runs very slow in PCSX2, even when the emulator reports the framerate as being 60 FPS.&lt;br /&gt;
*Debug cheats are enabled, which can be accessed when the game is paused.&lt;br /&gt;
*Has a level select menu that references an unused level named Proto.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:MonsterHouseApril15_1.png|200px]] [[File:MonsterHouseApril15_2.png|200px]] [[File:MonsterHouseApril15_3.png|200px]] [[File:MonsterHouseApril15_4.png|200px]] [[File:MonsterHouseProtoScreenshotDBGMENU1.png|200px]] [[File:MonsterHouseProtoScreenshotDBGMENU2.png|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Monster House}}}}&lt;/div&gt;</summary>
		<author><name>Zpeedbrew</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Monster_House_(Apr_15,_2006_prototype)&amp;diff=78626</id>
		<title>Monster House (Apr 15, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Monster_House_(Apr_15,_2006_prototype)&amp;diff=78626"/>
		<updated>2022-08-06T18:18:15Z</updated>

		<summary type="html">&lt;p&gt;Zpeedbrew: Added Extra Screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Monster House (Apr 15, 2006 prototype)&lt;br /&gt;
|titlescreen=MonsterHouse_April15Title.png&lt;br /&gt;
|builddate=Apr 15, 2006 17:51&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Used as padding inside the retail PS2 US release (STREAM.DAT).&lt;br /&gt;
|game=Monster House&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
|final_builddate={{RegionDate|EU|May 25, 2006}} {{RegionDate|US|Jun 7, 2006}}&lt;br /&gt;
|release_date={{RegionDate|EU|Aug 4, 2006}} {{RegionDate|US|Jul 18, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Monster House (Apr 15, 2006 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Monster House for the Sony PlayStation 2. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build runs very slow in PCSX2, even when the emulator reports the framerate as being 60 FPS.&lt;br /&gt;
* Debug cheats are enabled, which can be accessed when the game is paused.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:MonsterHouseApril15_1.png|200px]] [[File:MonsterHouseApril15_2.png|200px]] [[File:MonsterHouseApril15_3.png|200px]] [[File:MonsterHouseApril15_4.png|200px]] [[File:MonsterHouseProtoScreenshotDBGMENU1.png|200px]] [[File:MonsterHouseProtoScreenshotDBGMENU2.png|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Monster House}}}}&lt;/div&gt;</summary>
		<author><name>Zpeedbrew</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:MonsterHouseProtoScreenshotDBGMENU1.png&amp;diff=78625</id>
		<title>File:MonsterHouseProtoScreenshotDBGMENU1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:MonsterHouseProtoScreenshotDBGMENU1.png&amp;diff=78625"/>
		<updated>2022-08-06T18:16:37Z</updated>

		<summary type="html">&lt;p&gt;Zpeedbrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This is a screenshot for use on https://hiddenpalace.org/Monster_House_(Apr_15,_2006_prototype)&lt;/div&gt;</summary>
		<author><name>Zpeedbrew</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:MonsterHouseProtoScreenshotDBGMENU2.png&amp;diff=78624</id>
		<title>File:MonsterHouseProtoScreenshotDBGMENU2.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:MonsterHouseProtoScreenshotDBGMENU2.png&amp;diff=78624"/>
		<updated>2022-08-06T18:16:37Z</updated>

		<summary type="html">&lt;p&gt;Zpeedbrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This is a screenshot for use on https://hiddenpalace.org/Monster_House_(Apr_15,_2006_prototype)&lt;/div&gt;</summary>
		<author><name>Zpeedbrew</name></author>
	</entry>
</feed>