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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zyu2seiya</id>
	<title>Hidden Palace - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Zyu2seiya"/>
	<updated>2026-04-05T19:30:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79794</id>
		<title>Mortal Kombat Trilogy (May 13, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79794"/>
		<updated>2022-10-06T15:17:33Z</updated>

		<summary type="html">&lt;p&gt;Zyu2seiya: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Mortal Kombat Trilogy (May 13, 1996 prototype)&lt;br /&gt;
|titlescreen=MKpr.png&lt;br /&gt;
|builddate=May 13, 1996 02:56pm&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Programmer&lt;br /&gt;
|releasedby=Anonymous Programmer&lt;br /&gt;
|origin_type=Included in leaked game source; possibly compiled from source&lt;br /&gt;
|origin_files=mktril.rom&lt;br /&gt;
|game=Mortal Kombat Trilogy&lt;br /&gt;
|system=Nintendo 64&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|release_date=October 31, 1996&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mortal Kombat Trilogy (May 13, 1995 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Tcrf link|Proto:Mortal Kombat Trilogy (Nintendo 64)/May Build}}&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release&lt;br /&gt;
&lt;br /&gt;
*Smoke has a different main palette&lt;br /&gt;
*Human Smoke has Scorpion&#039;s Clone Fatality and his UMK3 combination for Babality&lt;br /&gt;
*Baraka&#039;s Spin move is performed by tapping Back + Block.&lt;br /&gt;
*Rain and Noob Saibot do not have Fatalities, Animalities and Friendships.&lt;br /&gt;
*Noob Saibot have different auto combos, similar to the Classic Sub-Zero&#039;s one.&lt;br /&gt;
*Exclusive MK Trilogy Special Moves are missing (Liu Kang&#039;s Red Bicycle Kick, Nightwolf&#039;s Red Shoulder, Sindel&#039;s Double Fireball, Sektor&#039;s Double Missile, Scorpion&#039;s Forward Teleport Punch, Rayden&#039;s Reverse Lightning)&lt;br /&gt;
*Crouch HK (Down + HK) are not fast like in the final versions&lt;br /&gt;
*Liu Kang does not have damage protection activated after his popup combo&lt;br /&gt;
*Kung Lao has no hit limit for his Spin move.&lt;br /&gt;
*Free play code and combinations to play as Motaro/Shao Kahn works&lt;br /&gt;
*No Brutalities&lt;br /&gt;
*You can&#039;t lose against fight with Noob Saibot from Shao Kahn&#039;s Lost Treasures&lt;br /&gt;
&lt;br /&gt;
*Title screen and options menu backgrounds are different&lt;br /&gt;
*Classic Sub-Zero and Human Smoke Bios are empty&lt;br /&gt;
&lt;br /&gt;
*Options/Attract music plays in Title Screen&lt;br /&gt;
&lt;br /&gt;
*The introduction text from final is absent&lt;br /&gt;
*Continue screen uses UMK3 and not final MKT&lt;br /&gt;
&lt;br /&gt;
*Main menu and continue screens are from Ultimate Mortal Kombat 3&lt;br /&gt;
&lt;br /&gt;
*Backgrounds included: MK2: Lost Bridge, Hidden Portal, Dead Pool, Wasteland, Kahn&#039;s Arena, Armory, Living Forest, Tower, Portal, Goro&#039;s Lair (MK2 version), Kombat Tomb, Pit 2; MK3: Subway, Street, Bank*, Rooftop, Kahn&#039;s Tower (Balcony), Bridge, Soul Chamber, Bell Tower, Kombat Temple, Graveyard, Pit 3, Hidden Portal; UMK3: River Kombat (Waterfront), Jade&#039;s Desert, Scorpion&#039;s Lair, Kahn&#039;s Kave [* = not in final version]&lt;br /&gt;
*Backgrounds from MK1 not included in beta but present in final version: Pit 1, Pit Bottom, Courtyard&lt;br /&gt;
&lt;br /&gt;
*Johnny Cage and Khameleon are absent&lt;br /&gt;
&lt;br /&gt;
*Initial animation in character select screen seems to be slightly different; the Mortal Kombat Trilogy dragon logo is missing when the character select screen first appears before disappearing into the background and the roster appearing&lt;br /&gt;
&lt;br /&gt;
*The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit&lt;br /&gt;
*Choose Your Destiny screen uses Portal from UMK3 and not MKT final version&lt;br /&gt;
&lt;br /&gt;
*There are much more animation frames present than the final version&lt;br /&gt;
&lt;br /&gt;
*There are more male voices present from UMK3 in the prototype&lt;br /&gt;
&lt;br /&gt;
*Noob Saibot&#039;s disabler special doesnt cause any control effects yet; only makes opponent flash&lt;br /&gt;
*Kombat Tomb does not have Stage Fatality yet&lt;br /&gt;
*Motaro and Shao Kahn do not have finishing moves&lt;br /&gt;
*Star Bridge is not present yet&lt;br /&gt;
*Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower&lt;br /&gt;
*Blue cheat menu not completed but is present&lt;br /&gt;
*A second red cheat menu shows the programmer and staff credits&lt;br /&gt;
*Actor credits (Richard Divizio as Kano, etc.) missing&lt;br /&gt;
*Character select screen has different placement for several characters compared to final&lt;br /&gt;
*Super endurance mode (Down + Start on Kano in final) is absent&lt;br /&gt;
*Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final&lt;br /&gt;
*Baraka faces the incorrect way initially with his win pose when selected on the character select screen&lt;br /&gt;
*Baraka and Rayden don&#039;t have auto-combos yet&lt;br /&gt;
*Baraka&#039;s projectile isn&#039;t affected by Nightwolf&#039;s reflection and can cause damage&lt;br /&gt;
*The run animations for Rayden and Baraka are not yet included; the characters use their walking poses but move at a faster speed only&lt;br /&gt;
*Rayden and Baraka have Human Smoke&#039;s ending story&lt;br /&gt;
*The echo that plays when one achieves a flawless victory playing MK2 is present if a flawless victory is achieved; removed in final version&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
https://www.youtube.com/watch?v=C7w7g1_gSMA&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=w_y64xf9eCk&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
https://www.resetera.com/threads/mortal-kombat-3-ps1-pc-win95-and-mkt-n64-source-codes-released-on-4chan.76636/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mortal Kombat Trilogy}}}}&lt;/div&gt;</summary>
		<author><name>Zyu2seiya</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79793</id>
		<title>Mortal Kombat Trilogy (May 13, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79793"/>
		<updated>2022-10-06T14:57:35Z</updated>

		<summary type="html">&lt;p&gt;Zyu2seiya: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Mortal Kombat Trilogy (May 13, 1996 prototype)&lt;br /&gt;
|titlescreen=MKpr.png&lt;br /&gt;
|builddate=May 13, 1996 02:56pm&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Programmer&lt;br /&gt;
|releasedby=Anonymous Programmer&lt;br /&gt;
|origin_type=Included in leaked game source; possibly compiled from source&lt;br /&gt;
|origin_files=mktril.rom&lt;br /&gt;
|game=Mortal Kombat Trilogy&lt;br /&gt;
|system=Nintendo 64&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|release_date=October 31, 1996&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mortal Kombat Trilogy (May 13, 1995 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Tcrf link|Proto:Mortal Kombat Trilogy (Nintendo 64)/May Build}}&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release&lt;br /&gt;
&lt;br /&gt;
*Smoke has a different main palette&lt;br /&gt;
*Human Smoke has Scorpion&#039;s Clone Fatality and his UMK3 combination for Babality&lt;br /&gt;
*Baraka&#039;s Spin move is performed by tapping Back + Block.&lt;br /&gt;
*Rain and Noob Saibot do not have Fatalities, Animalities and Friendships.&lt;br /&gt;
*Noob Saibot have different auto combos, similar to the Classic Sub-Zero&#039;s one.&lt;br /&gt;
*Exclusive MK Trilogy Special Moves are missing (Liu Kang&#039;s Red Bicycle Kick, Nightwolf&#039;s Red Shoulder, Sindel&#039;s Double Fireball, Sektor&#039;s Double Missile, Scorpion&#039;s Forward Teleport Punch, Rayden&#039;s Reverse Lightning)&lt;br /&gt;
*Crouch HK (Down + HK) are not fast like in the final versions&lt;br /&gt;
*Liu Kang does not have damage protection activated after his popup combo&lt;br /&gt;
*Kung Lao has no hit limit for his Spin move.&lt;br /&gt;
*Free play code and combinations to play as Motaro/Shao Kahn works&lt;br /&gt;
*No Brutalities&lt;br /&gt;
*You can&#039;t lose against fight with Noob Saibot from Shao Kahn&#039;s Lost Treasures&lt;br /&gt;
&lt;br /&gt;
*Title screen and options menu backgrounds are different&lt;br /&gt;
*Classic Sub-Zero and Human Smoke Bios are empty&lt;br /&gt;
&lt;br /&gt;
*Options/Attract music plays in Title Screen&lt;br /&gt;
&lt;br /&gt;
*The introduction text from final is absent&lt;br /&gt;
*Continue screen uses UMK3 and not final MKT&lt;br /&gt;
&lt;br /&gt;
*Main menu and continue screens are from Ultimate Mortal Kombat 3&lt;br /&gt;
&lt;br /&gt;
*Backgrounds included: MK2: Lost Bridge, Hidden Portal, Dead Pool, Wasteland, Kahn&#039;s Arena, Armory, Living Forest, Tower, Portal, Goro&#039;s Lair (MK2 version), Kombat Tomb, Pit 2; MK3: Subway, Street, Bank*, Rooftop, Kahn&#039;s Tower (Balcony), Bridge, Soul Chamber, Bell Tower, Kombat Temple, Graveyard, Pit 3, Hidden Portal; UMK3: River Kombat (Waterfront), Jade&#039;s Desert, Scorpion&#039;s Lair, Kahn&#039;s Kave [* = not in final version]&lt;br /&gt;
*Backgrounds from MK1 not included in beta but present in final version: Pit 1, Pit Bottom, Courtyard&lt;br /&gt;
&lt;br /&gt;
*Johnny Cage and Khameleon are absent&lt;br /&gt;
&lt;br /&gt;
*Initial animation in character select screen seems to be slightly different; the Mortal Kombat Trilogy dragon logo is missing when the character select screen first appears before disappearing into the background and the roster appearing&lt;br /&gt;
&lt;br /&gt;
*The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit&lt;br /&gt;
*Choose Your Destiny screen uses Portal from UMK3 and not MKT final version&lt;br /&gt;
&lt;br /&gt;
*There are much more animation frames present than the final version&lt;br /&gt;
&lt;br /&gt;
*There are more male voices present from UMK3 in the prototype&lt;br /&gt;
&lt;br /&gt;
*Noob Saibot&#039;s disabler special doesnt cause any control effects yet; only makes opponent flash&lt;br /&gt;
*Kombat Tomb does not have Stage Fatality yet&lt;br /&gt;
*Motaro and Shao Kahn do not have finishing moves&lt;br /&gt;
*Star Bridge is not present yet&lt;br /&gt;
*Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower&lt;br /&gt;
*Blue cheat menu not completed but is present&lt;br /&gt;
*A second red cheat menu shows the programmer and staff credits&lt;br /&gt;
*Actor credits (Richard Divizio as Kano, etc.) missing&lt;br /&gt;
*Character select screen has different placement for several characters compared to final&lt;br /&gt;
*Super endurance mode (Down + Start on Kano in final) is absent&lt;br /&gt;
*Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final&lt;br /&gt;
*Baraka faces the incorrect way initially with his win pose when selected on the character select screen&lt;br /&gt;
*Baraka and Rayden don&#039;t have auto-combos yet&lt;br /&gt;
*Baraka&#039;s projectile isn&#039;t affected by Nightwolf&#039;s reflection and can cause damage &lt;br /&gt;
*The run animations for Rayden and Baraka are not yet included; the characters use their walking poses but move at a faster speed only&lt;br /&gt;
*Rayden has Human Smoke&#039;s ending&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
https://www.youtube.com/watch?v=C7w7g1_gSMA&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=w_y64xf9eCk&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
https://www.resetera.com/threads/mortal-kombat-3-ps1-pc-win95-and-mkt-n64-source-codes-released-on-4chan.76636/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mortal Kombat Trilogy}}}}&lt;/div&gt;</summary>
		<author><name>Zyu2seiya</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79792</id>
		<title>Mortal Kombat Trilogy (May 13, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79792"/>
		<updated>2022-10-06T14:54:06Z</updated>

		<summary type="html">&lt;p&gt;Zyu2seiya: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Mortal Kombat Trilogy (May 13, 1996 prototype)&lt;br /&gt;
|titlescreen=MKpr.png&lt;br /&gt;
|builddate=May 13, 1996 02:56pm&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Programmer&lt;br /&gt;
|releasedby=Anonymous Programmer&lt;br /&gt;
|origin_type=Included in leaked game source; possibly compiled from source&lt;br /&gt;
|origin_files=mktril.rom&lt;br /&gt;
|game=Mortal Kombat Trilogy&lt;br /&gt;
|system=Nintendo 64&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|release_date=October 31, 1996&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mortal Kombat Trilogy (May 13, 1995 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Tcrf link|Proto:Mortal Kombat Trilogy (Nintendo 64)/May Build}}&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release&lt;br /&gt;
&lt;br /&gt;
*Smoke has a different main palette&lt;br /&gt;
*Human Smoke has Scorpion&#039;s Clone Fatality and his UMK3 combination for Babality&lt;br /&gt;
*Baraka&#039;s Spin move is performed by tapping Back + Block.&lt;br /&gt;
*Rain and Noob Saibot do not have Fatalities, Animalities and Friendships.&lt;br /&gt;
*Noob Saibot have different auto combos, similar to the Classic Sub-Zero&#039;s one.&lt;br /&gt;
*Exclusive MK Trilogy Special Moves are missing (Liu Kang&#039;s Red Bicycle Kick, Nightwolf&#039;s Red Shoulder, Sindel&#039;s Double Fireball, Sektor&#039;s Double Missile, Scorpion&#039;s Forward Teleport Punch, Rayden&#039;s Reverse Lightning)&lt;br /&gt;
*Crouch HK (Down + HK) are not fast like in the final versions&lt;br /&gt;
*Liu Kang does not have damage protection activated after his popup combo&lt;br /&gt;
*Kung Lao has no hit limit for his Spin move.&lt;br /&gt;
*Free play code and combinations to play as Motaro/Shao Kahn works&lt;br /&gt;
*No Brutalities&lt;br /&gt;
*You can&#039;t lose against fight with Noob Saibot from Shao Kahn&#039;s Lost Treasures&lt;br /&gt;
&lt;br /&gt;
*Title screen and options menu backgrounds are different&lt;br /&gt;
*Classic Sub-Zero and Human Smoke Bios are empty&lt;br /&gt;
&lt;br /&gt;
*Options/Attract music plays in Title Screen&lt;br /&gt;
&lt;br /&gt;
*The introduction text from final is absent&lt;br /&gt;
*Continue screen uses UMK3 and not final MKT&lt;br /&gt;
&lt;br /&gt;
*Main menu and continue screens are from Ultimate Mortal Kombat 3&lt;br /&gt;
&lt;br /&gt;
*Backgrounds included: MK2: Lost Bridge, Hidden Portal, Dead Pool, Wasteland, Kahn&#039;s Arena, Armory, Living Forest, Tower, Portal, Goro&#039;s Lair (MK2 version), Kombat Tomb, Pit 2; MK3: Subway, Street, Bank*, Rooftop, Kahn&#039;s Tower (Balcony), Bridge, Soul Chamber, Bell Tower, Kombat Temple, Graveyard, Pit 3, Hidden Portal; UMK3: River Kombat (Waterfront), Jade&#039;s Desert, Scorpion&#039;s Lair, Kahn&#039;s Kave [* = not in final version]&lt;br /&gt;
*Backgrounds from MK1 not included in beta but present in final version: Pit 1, Pit Bottom, Courtyard&lt;br /&gt;
&lt;br /&gt;
*Johnny Cage and Khameleon are absent&lt;br /&gt;
&lt;br /&gt;
*Initial animation in character select screen seems to be slightly different; the Mortal Kombat Trilogy dragon logo is missing when the character select screen first appears before disappearing into the background and the roster appearing&lt;br /&gt;
&lt;br /&gt;
*The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit&lt;br /&gt;
*Choose Your Destiny screen uses Portal from UMK3 and not MKT final version&lt;br /&gt;
&lt;br /&gt;
*There are much more animation frames present than the final version&lt;br /&gt;
&lt;br /&gt;
*There are more male voices present from UMK3 in the prototype&lt;br /&gt;
&lt;br /&gt;
*Noob Saibot&#039;s disabler special doesnt cause any control effects yet; only makes opponent flash&lt;br /&gt;
*Kombat Tomb does not have Stage Fatality yet&lt;br /&gt;
*Motaro and Shao Kahn do not have finishing moves&lt;br /&gt;
*Star Bridge is not present yet&lt;br /&gt;
*Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower&lt;br /&gt;
*Blue cheat menu not completed but is present&lt;br /&gt;
*A second red cheat menu shows the programmer and staff credits&lt;br /&gt;
*Actor credits (Richard Divizio as Kano, etc.) missing&lt;br /&gt;
*Character select screen has different placement for several characters compared to final&lt;br /&gt;
*Super endurance mode (Down + Start on Kano in final) is absent&lt;br /&gt;
*Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final&lt;br /&gt;
*Baraka faces the incorrect way initially with his win pose when selected on the character select screen&lt;br /&gt;
*The run animations for Rayden and Baraka are not yet included; the characters use their walking poses but move at a faster speed only&lt;br /&gt;
*Rayden has Human Smoke&#039;s ending&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
https://www.youtube.com/watch?v=C7w7g1_gSMA&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=w_y64xf9eCk&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
https://www.resetera.com/threads/mortal-kombat-3-ps1-pc-win95-and-mkt-n64-source-codes-released-on-4chan.76636/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mortal Kombat Trilogy}}}}&lt;/div&gt;</summary>
		<author><name>Zyu2seiya</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79776</id>
		<title>Mortal Kombat Trilogy (May 13, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79776"/>
		<updated>2022-10-01T01:45:50Z</updated>

		<summary type="html">&lt;p&gt;Zyu2seiya: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Mortal Kombat Trilogy (May 13, 1996 prototype)&lt;br /&gt;
|titlescreen=MKpr.png&lt;br /&gt;
|builddate=May 13, 1996 02:56pm&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Programmer&lt;br /&gt;
|releasedby=Anonymous Programmer&lt;br /&gt;
|origin_type=Included in leaked game source; possibly compiled from source&lt;br /&gt;
|origin_files=mktril.rom&lt;br /&gt;
|game=Mortal Kombat Trilogy&lt;br /&gt;
|system=Nintendo 64&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|release_date=October 31, 1996&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mortal Kombat Trilogy (May 13, 1995 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Tcrf link|Proto:Mortal Kombat Trilogy (Nintendo 64)/May Build}}&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release&lt;br /&gt;
&lt;br /&gt;
*Smoke has a different main palette&lt;br /&gt;
*Human Smoke has Scorpion&#039;s Clone Fatality and his UMK3 combination for Babality&lt;br /&gt;
*Baraka&#039;s Spin move is performed by tapping Back + Block.&lt;br /&gt;
*Rain and Noob Saibot do not have Fatalities, Animalities and Friendships.&lt;br /&gt;
*Noob Saibot have different auto combos, similar to the Classic Sub-Zero&#039;s one.&lt;br /&gt;
*Exclusive MK Trilogy Special Moves are missing (Liu Kang&#039;s Red Bicycle Kick, Nightwolf&#039;s Red Shoulder, Sindel&#039;s Double Fireball, Sektor&#039;s Double Missile, Scorpion&#039;s Forward Teleport Punch, Rayden&#039;s Reverse Lightning)&lt;br /&gt;
*Crouch HK (Down + HK) are not fast like in the final versions&lt;br /&gt;
*Liu Kang does not have damage protection activated after his popup combo&lt;br /&gt;
*Kung Lao has no hit limit for his Spin move.&lt;br /&gt;
*Free play code and combinations to play as Motaro/Shao Kahn works&lt;br /&gt;
*No Brutalities&lt;br /&gt;
*You can&#039;t lose against fight with Noob Saibot from Shao Kahn&#039;s Lost Treasures&lt;br /&gt;
&lt;br /&gt;
*Title screen and options menu backgrounds are different&lt;br /&gt;
*Classic Sub-Zero and Human Smoke Bios are empty&lt;br /&gt;
&lt;br /&gt;
*Options/Attract music plays in Title Screen&lt;br /&gt;
&lt;br /&gt;
*The introduction text from final is absent&lt;br /&gt;
*Continue screen uses UMK3 and not final MKT&lt;br /&gt;
&lt;br /&gt;
*Main menu and continue screens are from Ultimate Mortal Kombat 3&lt;br /&gt;
&lt;br /&gt;
*Backgrounds included: MK2: Lost Bridge, Hidden Portal, Dead Pool, Wasteland, Kahn&#039;s Arena, Armory, Living Forest, Tower, Portal, Goro&#039;s Lair (MK2 version), Kombat Tomb, Pit 2; MK3: Subway, Street, Bank*, Rooftop, Kahn&#039;s Tower (Balcony), Bridge, Soul Chamber, Bell Tower, Kombat Temple, Graveyard, Pit 3, Hidden Portal; UMK3: River Kombat (Waterfront), Jade&#039;s Desert, Scorpion&#039;s Lair, Kahn&#039;s Kave [* = not in final version]&lt;br /&gt;
*Backgrounds from MK1 not included in beta but present in final version: Pit 1, Pit Bottom, Courtyard&lt;br /&gt;
&lt;br /&gt;
*Johnny Cage and Khameleon are absent&lt;br /&gt;
&lt;br /&gt;
*Initial animation in character select screen seems to be slightly different; the Mortal Kombat Trilogy dragon logo is missing when the character select screen first appears before disappearing into the background and the roster appearing&lt;br /&gt;
&lt;br /&gt;
*The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit&lt;br /&gt;
*Choose Your Destiny screen uses Portal from UMK3 and not MKT final version&lt;br /&gt;
&lt;br /&gt;
*There are much more animation frames present than the final version&lt;br /&gt;
&lt;br /&gt;
*There are more male voices present from UMK3 in the prototype&lt;br /&gt;
&lt;br /&gt;
*Noob Saibot&#039;s disabler special doesnt cause any control effects yet; only makes opponent flash&lt;br /&gt;
*Kombat Tomb does not have Stage Fatality yet&lt;br /&gt;
*Motaro and Shao Kahn do not have finishing moves&lt;br /&gt;
*Star Bridge is not present yet&lt;br /&gt;
*Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower&lt;br /&gt;
*Blue cheat menu not completed but is present&lt;br /&gt;
*A second red cheat menu shows the programmer and staff credits&lt;br /&gt;
*Actor credits (Richard Divizio as Kano, etc.) missing&lt;br /&gt;
*Character select screen has different placement for several characters compared to final&lt;br /&gt;
*Super endurance mode (Down + Start on Kano in final) is absent&lt;br /&gt;
*Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final&lt;br /&gt;
*Baraka faces the incorrect way initially with his win pose when selected on the character select screen&lt;br /&gt;
*The run animations for Rayden and Baraka are not yet included; the characters use their walking poses but move at a faster speed only&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
https://www.youtube.com/watch?v=C7w7g1_gSMA&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=w_y64xf9eCk&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
https://www.resetera.com/threads/mortal-kombat-3-ps1-pc-win95-and-mkt-n64-source-codes-released-on-4chan.76636/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mortal Kombat Trilogy}}}}&lt;/div&gt;</summary>
		<author><name>Zyu2seiya</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79775</id>
		<title>Mortal Kombat Trilogy (May 13, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79775"/>
		<updated>2022-10-01T01:44:07Z</updated>

		<summary type="html">&lt;p&gt;Zyu2seiya: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Mortal Kombat Trilogy (May 13, 1996 prototype)&lt;br /&gt;
|titlescreen=MKpr.png&lt;br /&gt;
|builddate=May 13, 1996 02:56pm&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Programmer&lt;br /&gt;
|releasedby=Anonymous Programmer&lt;br /&gt;
|origin_type=Included in leaked game source; possibly compiled from source&lt;br /&gt;
|origin_files=mktril.rom&lt;br /&gt;
|game=Mortal Kombat Trilogy&lt;br /&gt;
|system=Nintendo 64&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|release_date=October 31, 1996&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mortal Kombat Trilogy (May 13, 1995 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Tcrf link|Proto:Mortal Kombat Trilogy (Nintendo 64)/May Build}}&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release&lt;br /&gt;
&lt;br /&gt;
*Smoke has a different main palette&lt;br /&gt;
*Human Smoke has Scorpion&#039;s Clone Fatality and his UMK3 combination for Babality&lt;br /&gt;
*Baraka&#039;s Spin move is performed by tapping Back + Block.&lt;br /&gt;
*Rain and Noob Saibot do not have Fatalities, Animalities and Friendships.&lt;br /&gt;
*Noob Saibot have different auto combos, similar to the Classic Sub-Zero&#039;s one.&lt;br /&gt;
*Exclusive MK Trilogy Special Moves are missing (Liu Kang&#039;s Red Bicycle Kick, Nightwolf&#039;s Red Shoulder, Sindel&#039;s Double Fireball, Sektor&#039;s Double Missile, Scorpion&#039;s Forward Teleport Punch, Rayden&#039;s Reverse Lightning)&lt;br /&gt;
*Crouch HK (Down + HK) are not fast like in the final versions&lt;br /&gt;
*Liu Kang does not have damage protection activated after his popup combo&lt;br /&gt;
*Kung Lao has no hit limit for his Spin move.&lt;br /&gt;
*Free play code and combinations to play as Motaro/Shao Kahn works&lt;br /&gt;
*No Brutalities&lt;br /&gt;
*You can&#039;t lose against fight with Noob Saibot from Shao Kahn&#039;s Lost Treasures&lt;br /&gt;
&lt;br /&gt;
*Title screen and options menu backgrounds are different&lt;br /&gt;
*Classic Sub-Zero and Human Smoke Bios are empty&lt;br /&gt;
&lt;br /&gt;
*Options/Attract music plays in Title Screen&lt;br /&gt;
&lt;br /&gt;
*The introduction text from final is absent&lt;br /&gt;
*Continue screen uses UMK3 and not final MKT &lt;br /&gt;
&lt;br /&gt;
*Main menu and continue screens are from Ultimate Mortal Kombat 3&lt;br /&gt;
&lt;br /&gt;
*Backgrounds included: MK2: Lost Bridge, Hidden Portal, Dead Pool, Wasteland, Kahn&#039;s Arena, Armory, Living Forest, Tower, Portal, Goro&#039;s Lair (MK2 version), Kombat Tomb, Pit 2; MK3: Subway, Street, Bank*, Rooftop, Kahn&#039;s Tower (Balcony), Bridge, Soul Chamber, Bell Tower, Kombat Temple, Graveyard, Pit 3, Hidden Portal; UMK3: River Kombat (Waterfront), Jade&#039;s Desert, Scorpion&#039;s Lair, Kahn&#039;s Kave [* = not in final version]&lt;br /&gt;
*Backgrounds from MK1 not included in beta but present in final version: Pit 1, Pit Bottom, Courtyard&lt;br /&gt;
&lt;br /&gt;
*Johnny Cage and Khameleon are absent&lt;br /&gt;
&lt;br /&gt;
*Initial animation in character select screen seems to be slightly different; the Mortal Kombat Trilogy dragon logo is missing when the character select screen first appears before disappearing into the background and the roster appearing&lt;br /&gt;
&lt;br /&gt;
*The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit&lt;br /&gt;
*Choose Your Destiny screen uses Portal from UMK3 and not MKT final version&lt;br /&gt;
&lt;br /&gt;
*There are much more animation frames present than the final version&lt;br /&gt;
&lt;br /&gt;
*There are more male voices present from UMK3 in the prototype&lt;br /&gt;
&lt;br /&gt;
*Noob Saibot&#039;s disabler special doesnt cause any control effects yet; only makes opponent flash&lt;br /&gt;
*Kombat Tomb does not have Stage Fatality yet&lt;br /&gt;
*Motaro and Shao Kahn do not have finishing moves&lt;br /&gt;
*Star Bridge is not present yet&lt;br /&gt;
*Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower&lt;br /&gt;
*Blue cheat menu not completed but is present&lt;br /&gt;
*A second red cheat menu shows the programmer and staff credits&lt;br /&gt;
*Actor credits (Richard Divizio as Kano, etc.) missing&lt;br /&gt;
*Character select screen has different placement for several characters compared to final&lt;br /&gt;
*Super endurance mode (Down + Start on Kano in final) is absent&lt;br /&gt;
*Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final&lt;br /&gt;
*Baraka faces the incorrect way initially with his win pose when selected on the character select screen&lt;br /&gt;
*The run animations for Rayden and Baraka are not yet included; the characters use their walking poses but move at a faster speed only&lt;br /&gt;
&lt;br /&gt;
*Probably there are more differences&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
https://www.youtube.com/watch?v=C7w7g1_gSMA&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=w_y64xf9eCk&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
https://www.resetera.com/threads/mortal-kombat-3-ps1-pc-win95-and-mkt-n64-source-codes-released-on-4chan.76636/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mortal Kombat Trilogy}}}}&lt;/div&gt;</summary>
		<author><name>Zyu2seiya</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79774</id>
		<title>Mortal Kombat Trilogy (May 13, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79774"/>
		<updated>2022-10-01T01:43:32Z</updated>

		<summary type="html">&lt;p&gt;Zyu2seiya: More additions made/corrected prior incorrect bullets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Mortal Kombat Trilogy (May 13, 1996 prototype)&lt;br /&gt;
|titlescreen=MKpr.png&lt;br /&gt;
|builddate=May 13, 1996 02:56pm&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Programmer&lt;br /&gt;
|releasedby=Anonymous Programmer&lt;br /&gt;
|origin_type=Included in leaked game source; possibly compiled from source&lt;br /&gt;
|origin_files=mktril.rom&lt;br /&gt;
|game=Mortal Kombat Trilogy&lt;br /&gt;
|system=Nintendo 64&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|release_date=October 31, 1996&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mortal Kombat Trilogy (May 13, 1995 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Tcrf link|Proto:Mortal Kombat Trilogy (Nintendo 64)/May Build}}&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release&lt;br /&gt;
&lt;br /&gt;
*Smoke has a different main palette&lt;br /&gt;
*Human Smoke has Scorpion&#039;s Clone Fatality and his UMK3 combination for Babality&lt;br /&gt;
*Baraka&#039;s Spin move is performed by tapping Back + Block.&lt;br /&gt;
*Rain and Noob Saibot do not have Fatalities, Animalities and Friendships.&lt;br /&gt;
*Noob Saibot have different auto combos, similar to the Classic Sub-Zero&#039;s one.&lt;br /&gt;
*Exclusive MK Trilogy Special Moves are missing (Liu Kang&#039;s Red Bicycle Kick, Nightwolf&#039;s Red Shoulder, Sindel&#039;s Double Fireball, Sektor&#039;s Double Missile, Scorpion&#039;s Forward Teleport Punch, Rayden&#039;s Reverse Lightning)&lt;br /&gt;
*Crouch HK (Down + HK) are not fast like in the final versions&lt;br /&gt;
*Liu Kang does not have damage protection activated after his popup combo&lt;br /&gt;
*Kung Lao has no hit limit for his Spin move.&lt;br /&gt;
*Free play code and combinations to play as Motaro/Shao Kahn works&lt;br /&gt;
*No Brutalities&lt;br /&gt;
*You can&#039;t lose against fight with Noob Saibot from Shao Kahn&#039;s Lost Treasures&lt;br /&gt;
&lt;br /&gt;
*Title screen and options menu backgrounds are different&lt;br /&gt;
*Classic Sub-Zero and Human Smoke Bios are empty&lt;br /&gt;
&lt;br /&gt;
*Options/Attract music plays in Title Screen&lt;br /&gt;
&lt;br /&gt;
*The introduction text from final is absent&lt;br /&gt;
&lt;br /&gt;
*Main menu and continue screens are from Ultimate Mortal Kombat 3&lt;br /&gt;
&lt;br /&gt;
*Backgrounds included: MK2: Lost Bridge, Hidden Portal, Dead Pool, Wasteland, Kahn&#039;s Arena, Armory, Living Forest, Tower, Portal, Goro&#039;s Lair (MK2 version), Kombat Tomb, Pit 2; MK3: Subway, Street, Bank*, Rooftop, Kahn&#039;s Tower (Balcony), Bridge, Soul Chamber, Bell Tower, Kombat Temple, Graveyard, Pit 3, Hidden Portal; UMK3: River Kombat (Waterfront), Jade&#039;s Desert, Scorpion&#039;s Lair, Kahn&#039;s Kave [* = not in final version]&lt;br /&gt;
*Backgrounds from MK1 not included in beta but present in final version: Pit 1, Pit Bottom, Courtyard&lt;br /&gt;
&lt;br /&gt;
*Johnny Cage and Khameleon are absent&lt;br /&gt;
&lt;br /&gt;
*Initial animation in character select screen seems to be slightly different; the Mortal Kombat Trilogy dragon logo is missing when the character select screen first appears before disappearing into the background and the roster appearing&lt;br /&gt;
&lt;br /&gt;
*The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit&lt;br /&gt;
*Choose Your Destiny screen uses Portal from UMK3 and not MKT final version&lt;br /&gt;
&lt;br /&gt;
*There are much more animation frames present than the final version&lt;br /&gt;
&lt;br /&gt;
*There are more male voices present from UMK3 in the prototype&lt;br /&gt;
&lt;br /&gt;
*Noob Saibot&#039;s disabler special doesnt cause any control effects yet; only makes opponent flash&lt;br /&gt;
*Kombat Tomb does not have Stage Fatality yet&lt;br /&gt;
*Motaro and Shao Kahn do not have finishing moves&lt;br /&gt;
*Star Bridge is not present yet&lt;br /&gt;
*Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower&lt;br /&gt;
*Blue cheat menu not completed but is present&lt;br /&gt;
*A second red cheat menu shows the programmer and staff credits&lt;br /&gt;
*Actor credits (Richard Divizio as Kano, etc.) missing&lt;br /&gt;
*Character select screen has different placement for several characters compared to final&lt;br /&gt;
*Super endurance mode (Down + Start on Kano in final) is absent&lt;br /&gt;
*Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final&lt;br /&gt;
*Baraka faces the incorrect way initially with his win pose when selected on the character select screen&lt;br /&gt;
*The run animations for Rayden and Baraka are not yet included; the characters use their walking poses but move at a faster speed only&lt;br /&gt;
&lt;br /&gt;
*Probably there are more differences&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
https://www.youtube.com/watch?v=C7w7g1_gSMA&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=w_y64xf9eCk&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
https://www.resetera.com/threads/mortal-kombat-3-ps1-pc-win95-and-mkt-n64-source-codes-released-on-4chan.76636/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mortal Kombat Trilogy}}}}&lt;/div&gt;</summary>
		<author><name>Zyu2seiya</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79767</id>
		<title>Mortal Kombat Trilogy (May 13, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79767"/>
		<updated>2022-09-30T21:54:32Z</updated>

		<summary type="html">&lt;p&gt;Zyu2seiya: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Mortal Kombat Trilogy (May 13, 1996 prototype)&lt;br /&gt;
|titlescreen=MKpr.png&lt;br /&gt;
|builddate=May 13, 1996 02:56pm&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Programmer&lt;br /&gt;
|releasedby=Anonymous Programmer&lt;br /&gt;
|origin_type=Included in leaked game source; possibly compiled from source&lt;br /&gt;
|origin_files=mktril.rom&lt;br /&gt;
|game=Mortal Kombat Trilogy&lt;br /&gt;
|system=Nintendo 64&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|release_date=October 31, 1996&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mortal Kombat Trilogy (May 13, 1995 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Tcrf link|Proto:Mortal Kombat Trilogy (Nintendo 64)/May Build}}&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Scorpion doesnt have his foward teleport punch from final version&lt;br /&gt;
&lt;br /&gt;
*Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release&lt;br /&gt;
&lt;br /&gt;
*Smoke has a different main palette&lt;br /&gt;
*Human Smoke has Scorpion&#039;s Clone Fatality and his UMK3 combination for Babality.&lt;br /&gt;
*Baraka&#039;s Spin move is performed by tapping Back + Block.&lt;br /&gt;
*Rain and Noob Saibot do not have Fatalities, Animalities and Friendships.&lt;br /&gt;
*Noob Saibot have different auto combos, similar to the Classic Sub-Zero&#039;s one.&lt;br /&gt;
*Exclusive MK Trilogy Special Moves are missing (Liu Kang&#039;s Red Bicycle Kick, Nightwolf&#039;s Red Shoulder, Sindel&#039;s Double Fireball, Sektor&#039;s Double Missile, etc)&lt;br /&gt;
*Crouch HK (Down + HK) are not fast like in the final versions.&lt;br /&gt;
*Liu Kang does not have damage protection activated after his popup combo.&lt;br /&gt;
*Kung Lao has no hit limit for his Spin move.&lt;br /&gt;
*Free play code and combinations to play as Motaro/Shao Kahn works&lt;br /&gt;
*No Brutalities&lt;br /&gt;
*You can&#039;t lose against fight with Noob Saibot from Shao Kahn&#039;s Lost Treasures.&lt;br /&gt;
&lt;br /&gt;
*Title screen and options menu backgrounds are different&lt;br /&gt;
*Classic Sub-Zero and Human Smoke Bios are empty.&lt;br /&gt;
&lt;br /&gt;
*Options/Attract music plays in Title Screen&lt;br /&gt;
&lt;br /&gt;
*The intro text from final is absent&lt;br /&gt;
&lt;br /&gt;
*Main menu and continue screens are from Ultimate Mortal Kombat 3&lt;br /&gt;
&lt;br /&gt;
*The Portal seems to be merged with The Pit II; Hornbuckle and Blaze also might appear in the background&lt;br /&gt;
&lt;br /&gt;
*Johnny Cage and Khameleon are absent&lt;br /&gt;
&lt;br /&gt;
*Initial animation in character select screen seems to be slightly different; the Mortal Kombat Trilogy dragon logo is missing when the character select screen first appears before disappearing into the background and the roster appearing&lt;br /&gt;
&lt;br /&gt;
*The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit&lt;br /&gt;
&lt;br /&gt;
*There are much more animation frames present than the final version&lt;br /&gt;
&lt;br /&gt;
*There are more male voices present from UMK3 in the prototype&lt;br /&gt;
&lt;br /&gt;
*Rayden doesn&#039;t have his reverse lightning move&lt;br /&gt;
&lt;br /&gt;
*Noob Saibot&#039;s disabler special doesnt cause any control effects yet; only makes opponent flash&lt;br /&gt;
*Kombat Tomb does not have Stage Fatality yet.&lt;br /&gt;
*Motaro and Shao Kahn do not have finishing moves.&lt;br /&gt;
*MK1 backgrounds are not present yet (Courtyard, Pit 1, Pit Bottom, and Goro’s Lair)&lt;br /&gt;
*Armory (MK2 background) does not transition to Tomb (MK2 background) with uppercut&lt;br /&gt;
*Star Bridge is not present yet&lt;br /&gt;
*Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower&lt;br /&gt;
*Blue cheat menu not completed but is present&lt;br /&gt;
*A second red cheat menu shows the programmer and staff credits&lt;br /&gt;
*Actor credits (Richard Divizio as Kano, etc.) missing&lt;br /&gt;
*Character select screen has different placement for several characters compared to final&lt;br /&gt;
*Super endurance mode (Down + Start on Kano in final) is absent&lt;br /&gt;
*Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final&lt;br /&gt;
*Scorpion uses Reptile’s pose on the character select screen&lt;br /&gt;
*Baraka faces the incorrect way when selected on the character select screen&lt;br /&gt;
*The run animations for Rayden and Baraka are not yet included; the characters use their walking poses but move at a faster speed only&lt;br /&gt;
&lt;br /&gt;
*Probably there are more differences&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
https://www.youtube.com/watch?v=C7w7g1_gSMA&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=w_y64xf9eCk&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
https://www.resetera.com/threads/mortal-kombat-3-ps1-pc-win95-and-mkt-n64-source-codes-released-on-4chan.76636/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mortal Kombat Trilogy}}}}&lt;/div&gt;</summary>
		<author><name>Zyu2seiya</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79766</id>
		<title>Mortal Kombat Trilogy (May 13, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79766"/>
		<updated>2022-09-30T21:53:09Z</updated>

		<summary type="html">&lt;p&gt;Zyu2seiya: /* Notes */  Added even more of what was not included in or different from final to the bottom of the list (MK1 backgrounds missing and onward)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Mortal Kombat Trilogy (May 13, 1996 prototype)&lt;br /&gt;
|titlescreen=MKpr.png&lt;br /&gt;
|builddate=May 13, 1996 02:56pm&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Programmer&lt;br /&gt;
|releasedby=Anonymous Programmer&lt;br /&gt;
|origin_type=Included in leaked game source; possibly compiled from source&lt;br /&gt;
|origin_files=mktril.rom&lt;br /&gt;
|game=Mortal Kombat Trilogy&lt;br /&gt;
|system=Nintendo 64&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|release_date=October 31, 1996&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mortal Kombat Trilogy (May 13, 1995 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Tcrf link|Proto:Mortal Kombat Trilogy (Nintendo 64)/May Build}}&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Scorpion doesnt have his foward teleport punch from final version&lt;br /&gt;
&lt;br /&gt;
*Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release&lt;br /&gt;
&lt;br /&gt;
*Smoke has a different main palette&lt;br /&gt;
*Human Smoke has Scorpion&#039;s Clone Fatality and his UMK3 combination for Babality.&lt;br /&gt;
*Baraka&#039;s Spin move is performed by tapping Back + Block.&lt;br /&gt;
*Rain and Noob Saibot do not have Fatalities, Animalities and Friendships.&lt;br /&gt;
*Noob Saibot have different auto combos, similar to the Classic Sub-Zero&#039;s one.&lt;br /&gt;
*Exclusive MK Trilogy Special Moves are missing (Liu Kang&#039;s Red Bicycle Kick, Nightwolf&#039;s Red Shoulder, Sindel&#039;s Double Fireball, Sektor&#039;s Double Missile, etc)&lt;br /&gt;
*Crouch HK (Down + HK) are not fast like in the final versions.&lt;br /&gt;
*Liu Kang does not have damage protection activated after his popup combo.&lt;br /&gt;
*Kung Lao has no hit limit for his Spin move.&lt;br /&gt;
*Free play code and combinations to play as Motaro/Shao Kahn works&lt;br /&gt;
*No Brutalities&lt;br /&gt;
*You can&#039;t lose against fight with Noob Saibot from Shao Kahn&#039;s Lost Treasures.&lt;br /&gt;
&lt;br /&gt;
*Title screen and options menu backgrounds are different&lt;br /&gt;
*Classic Sub-Zero and Human Smoke Bios are empty.&lt;br /&gt;
&lt;br /&gt;
*Options/Attract music plays in Title Screen&lt;br /&gt;
&lt;br /&gt;
*The intro text from final is absent&lt;br /&gt;
&lt;br /&gt;
*Main menu and continue screens are from Ultimate Mortal Kombat 3&lt;br /&gt;
&lt;br /&gt;
*The Portal seems to be merged with The Pit II; Hornbuckle and Blaze also might appear in the background&lt;br /&gt;
&lt;br /&gt;
*Johnny Cage and Khameleon are absent&lt;br /&gt;
&lt;br /&gt;
*Initial animation in CSS seems to be slightly different&lt;br /&gt;
&lt;br /&gt;
*The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit&lt;br /&gt;
&lt;br /&gt;
*There are much more animation frames present than the final version&lt;br /&gt;
&lt;br /&gt;
*There are more male voices present from UMK3 in the prototype&lt;br /&gt;
&lt;br /&gt;
*Rayden doesn&#039;t have his reverse lightning move&lt;br /&gt;
&lt;br /&gt;
*Noob Saibot&#039;s disabler special doesnt cause any control effects yet; only makes opponent flash&lt;br /&gt;
*Kombat Tomb does not have Stage Fatality yet.&lt;br /&gt;
*Motaro and Shao Kahn do not have finishing moves.&lt;br /&gt;
*MK1 backgrounds are not present yet (Courtyard, Pit 1, Pit Bottom, and Goro’s Lair)&lt;br /&gt;
*Armory (MK2 background) does not transition to Tomb (MK2 background) with uppercut&lt;br /&gt;
*Star Bridge is not present yet&lt;br /&gt;
*Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower&lt;br /&gt;
*Blue cheat menu not completed but is present&lt;br /&gt;
*A second red cheat menu shows the programmer and staff credits&lt;br /&gt;
*Actor credits (Richard Divizio as Kano, etc.) missing&lt;br /&gt;
*Character select screen has different placement for several characters compared to final&lt;br /&gt;
*Super endurance mode (Down + Start on Kano in final) is absent&lt;br /&gt;
*Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final&lt;br /&gt;
*Scorpion uses Reptile’s pose on the character select screen &lt;br /&gt;
*Baraka faces the incorrect way when selected on the character select screen&lt;br /&gt;
*The Mortal Kombat Trilogy dragon logo is missing when the character select screen first appears before disappearing into the background and the roster appearing &lt;br /&gt;
*The run animations for Rayden and Baraka are not yet included; the characters use their walking poses but move at a faster speed only&lt;br /&gt;
&lt;br /&gt;
*Probably there are more differences&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
https://www.youtube.com/watch?v=C7w7g1_gSMA&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=w_y64xf9eCk&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
https://www.resetera.com/threads/mortal-kombat-3-ps1-pc-win95-and-mkt-n64-source-codes-released-on-4chan.76636/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mortal Kombat Trilogy}}}}&lt;/div&gt;</summary>
		<author><name>Zyu2seiya</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79760</id>
		<title>Mortal Kombat Trilogy (May 13, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Mortal_Kombat_Trilogy_(May_13,_1996_prototype)&amp;diff=79760"/>
		<updated>2022-09-30T14:49:27Z</updated>

		<summary type="html">&lt;p&gt;Zyu2seiya: Added more of what was not included in or different from final to the bottom of the list (MK1 backgrounds missing and onward)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Mortal Kombat Trilogy (May 13, 1996 prototype)&lt;br /&gt;
|titlescreen=MKpr.png&lt;br /&gt;
|builddate=May 13, 1996 02:56pm&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Programmer&lt;br /&gt;
|releasedby=Anonymous Programmer&lt;br /&gt;
|origin_type=Included in leaked game source; possibly compiled from source&lt;br /&gt;
|origin_files=mktril.rom&lt;br /&gt;
|game=Mortal Kombat Trilogy&lt;br /&gt;
|system=Nintendo 64&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|release_date=October 31, 1996&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mortal Kombat Trilogy (May 13, 1995 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Tcrf link|Proto:Mortal Kombat Trilogy (Nintendo 64)/May Build}}&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Scorpion doesnt have his foward teleport punch from final version&lt;br /&gt;
&lt;br /&gt;
*Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release&lt;br /&gt;
&lt;br /&gt;
*Smoke has a different main palette&lt;br /&gt;
*Human Smoke has Scorpion&#039;s Clone Fatality and his UMK3 combination for Babality.&lt;br /&gt;
*Baraka&#039;s Spin move is performed by tapping Back + Block.&lt;br /&gt;
*Rain and Noob Saibot do not have Fatalities, Animalities and Friendships.&lt;br /&gt;
*Noob Saibot have different auto combos, similar to the Classic Sub-Zero&#039;s one.&lt;br /&gt;
*Exclusive MK Trilogy Special Moves are missing (Liu Kang&#039;s Red Bicycle Kick, Nightwolf&#039;s Red Shoulder, Sindel&#039;s Double Fireball, Sektor&#039;s Double Missile, etc)&lt;br /&gt;
*Crouch HK (Down + HK) are not fast like in the final versions.&lt;br /&gt;
*Liu Kang does not have damage protection activated after his popup combo.&lt;br /&gt;
*Kung Lao has no hit limit for his Spin move.&lt;br /&gt;
*Free play code and combinations to play as Motaro/Shao Kahn works&lt;br /&gt;
*No Brutalities&lt;br /&gt;
*You can&#039;t lose against fight with Noob Saibot from Shao Kahn&#039;s Lost Treasures.&lt;br /&gt;
&lt;br /&gt;
*Title screen and options menu backgrounds are different&lt;br /&gt;
*Classic Sub-Zero and Human Smoke Bios are empty.&lt;br /&gt;
&lt;br /&gt;
*Options/Attract music plays in Title Screen&lt;br /&gt;
&lt;br /&gt;
*The intro text from final is absent&lt;br /&gt;
&lt;br /&gt;
*Main menu and continue screens are from Ultimate Mortal Kombat 3&lt;br /&gt;
&lt;br /&gt;
*The Portal seems to be merged with The Pit II; Hornbuckle and Blaze also might appear in the background&lt;br /&gt;
&lt;br /&gt;
*Johnny Cage and Khameleon are absent&lt;br /&gt;
&lt;br /&gt;
*Initial animation in CSS seems to be slightly different&lt;br /&gt;
&lt;br /&gt;
*The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit&lt;br /&gt;
&lt;br /&gt;
*There are much more animation frames present than the final version&lt;br /&gt;
&lt;br /&gt;
*There are more male voices present from UMK3 in the prototype&lt;br /&gt;
&lt;br /&gt;
*Rayden doesn&#039;t have his reverse lightning move&lt;br /&gt;
&lt;br /&gt;
*Noob Saibot&#039;s disabler special doesnt cause any control effects yet; only makes opponent flash&lt;br /&gt;
*Kombat Tomb does not have Stage Fatality yet.&lt;br /&gt;
*Motaro and Shao Kahn do not have finishing moves.&lt;br /&gt;
*MK1 backgrounds are not present yet (Courtyard, Pit 1, Pit Bottom, and Goro’s Lair)&lt;br /&gt;
*Armory (MK2 background) does not transition to Tomb (MK2 background) with uppercut &lt;br /&gt;
*Star Bridge is not present yet &lt;br /&gt;
*Khan’s Arena and The Bank backgrounds are present; game play can be slower at times when playing on Khan’s Arena or the (MK2) Tower&lt;br /&gt;
*Blue cheat menu not completed but is present &lt;br /&gt;
*A second red cheat menu shows the programmer and staff credits&lt;br /&gt;
*Actor credits (Richard Divizio as Kano, etc.) missing &lt;br /&gt;
*Character select screen has different placement for several characters compared to final &lt;br /&gt;
*Super endurance mode (Down + Start on Kano in final) is absent &lt;br /&gt;
*Shao Kahn defeat sequence is more like UMK3; doesn’t have characters coming out of Kahn soulnado as in final &lt;br /&gt;
&lt;br /&gt;
*Probably there are more differences&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
https://www.youtube.com/watch?v=C7w7g1_gSMA&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=w_y64xf9eCk&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
https://www.resetera.com/threads/mortal-kombat-3-ps1-pc-win95-and-mkt-n64-source-codes-released-on-4chan.76636/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mortal Kombat Trilogy}}}}&lt;/div&gt;</summary>
		<author><name>Zyu2seiya</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Zyu2seiya&amp;diff=79759</id>
		<title>User:Zyu2seiya</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Zyu2seiya&amp;diff=79759"/>
		<updated>2022-09-30T14:40:26Z</updated>

		<summary type="html">&lt;p&gt;Zyu2seiya: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Zyu2seiya</name></author>
	</entry>
</feed>