http://hiddenpalace.org/w/api.php?action=feedcontributions&user=Borman&feedformat=atomHidden Palace - User contributions [en]2024-03-29T06:59:58ZUser contributionsMediaWiki 1.39.6http://hiddenpalace.org/w/index.php?title=Diddy_Kong_Racing_Adventure_(Nov_19,_2004_prototype)&diff=98273Diddy Kong Racing Adventure (Nov 19, 2004 prototype)2023-09-01T12:43:09Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|titlescreen=Diddy Kong Racing Adventures title screen.png<br />
|builddate=Nov 19, 2004<br />
|status=Released<br />
|dumper=Borman<br />
|releasedby=Ngrst183<br />
|filereleasedate=May 3, 2020<br />
|origin_type=Tape Backup<br />
|game=Diddy Kong Racing Adventure<br />
|system=Xbox<br />
|genre=Racing<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|file=Diddy Kong Racing Adventure (Nov 19, 2004 prototype).zip<br />
|external=https://archive.org/details/ddk_20200503_202005<br />
}}<br />
A prototype of Diddy Kong Racing Adventure, a proposed sequel to Diddy Kong Racing that was pitched to Nintendo by Climax.<br />
==Notes==<br />
*Contains leftover assets from Metallica: Damage Inc, a cancelled game from the same developer.<br />
<br />
==Videos==<br />
<youtube width="320" height="240">j6d5IbpzFtw</youtube><br />
<youtube width="320" height="240">C2TxbvBw-GA</youtube><br />
<br />
{{Prototype Footer|{{Navbox prototype|Diddy Kong Racing Adventure}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Borderlands_(Aug_14,_2009_prototype)&diff=83100Borderlands (Aug 14, 2009 prototype)2022-12-26T16:50:46Z<p>Borman: /* Screenshots */</p>
<hr />
<div>{{Prototype<br />
|Page name=Borderlands (Aug 14, 2009 prototype)<br />
|titlescreen=borderlands-title.png<br />
|builddate=Aug 14, 2009<br />
|buildname=Preview<br />
|status=Released, redump needed<br />
|dumper=Anonymous<br />
|releasedby=Hidden Palace<br />
|filereleasedate=December 25, 2022<br />
|origin_type=DVD-R<br />
|origin_labels=Borderlands preview code<br />
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)<br />
|origin_lot=Project Deluge<br />
|game=Borderlands<br />
|system=Xbox 360<br />
|genre=Action role-playing, First-person shooter<br />
|final_builddate={{RegionDate|JP|Aug 27, 2009 }} {{RegionDate|EU|Aug 27, 2009 }} {{RegionDate|US|Aug 27, 2009 }}<br />
|release_date={{RegionDate|JP|Feb 25, 2010 }} {{RegionDate|EU|10/23/2009}} {{RegionDate|US|10/20/2009 }}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Borderlands (Aug 14, 2009 prototype).7z<br />
|external=https://archive.org/details/BorderlandsAug142009prototype<br />
}}<br />
A prototype of Borderlands for the Xbox 360.<br />
==Notes==<br />
<br />
*Predates the final retail build by 13 days.<br />
*Requires the console date to be set to a date closer to when the build was created. It is unclear what the cutoff is. Setting the console to August 14, 2009 allows the game to boot<br />
*Displays Press Preview Build text during loading<br />
*Additional differences are unknown.<br />
*XEX information:<br />
**Header Maker ID: TT<br />
**Header Product Code: 2023<br />
**Header Title: Borderlands<br />
**Header PE Name: default.exe<br />
**Header Executable Name: /default.xex<br />
**Header: Executable Checksum (MD5): bc53cc23d81f2d336349d5d6564d6aa3<br />
*Miscellaneous Notes:<br />
**Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).<br />
***Issues: Xenia itself crashes at boot with no warning.<br />
<br />
On hardware, it causes the console to reboot. If launched from an XDK menu, it leaves a crash dump<br />
<br />
==Screenshots==<br />
<center><gallery heights="256" widths="224"><br />
File:Borderlands-title.png<br />
File:Borderlands-preview.png<br />
File:Borderlands-claptrap.png<br />
</gallery></center><br />
==Origin==<br />
<center><gallery mode="packed"><br />
File:X360 - Borderlands preview code.JPG|Disc front.<br />
</gallery></center><br />
<br />
==Files==<br />
<center><br />
'''Archive Contents:'''<br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=X360 - Borderlands preview code.bin|type=File|date=2021-10-10 07:24:38|size=1614305280|crc32=7A8C9611|md5=d54e873178545f46a12b8d6d95b528c7|sha1=74c0c083ee5aa4a692bf30818d58eaac49ccd498|comment=}}<br />
{{filelistentry |i=2|icon=file|indent=0|filename=X360 - Borderlands preview code.cue|type=File|date=2021-10-10 07:20:11|size=97|crc32=7E0E3DD4|md5=e94f7374475dd07d83c315cd10e63a38|sha1=d9cc199b7b8111def93de7a0cf8616d0febdf764|comment=}}<br />
{{filelistentry |i=3|icon=file|indent=0|filename=X360 - Borderlands preview code.JPG|type=File|date=2021-10-24 01:10:54|size=1839074|crc32=00AAA756|md5=3f4aaddd2aff0cc95da35af138a43e47|sha1=58eeb24a0d63ab6e482c5fa330e6bd3f079ce53e|comment=}}<br />
|date=yes}}<br />
</center><br />
<center><br />
'''Download File:'''<br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=Borderlands (Aug 14, 2009 prototype).7z |type=7zip Archive |date=2021-10-25 12:20:53|size=0|crc32=0f8edd03|md5=bc308361e07a3054366e27216effebcb |sha1=883f6cc5ac7964d603820d81a4022cc72bb7e978|comment=Download file}}<br />
|date=yes<br />
|comment=yes<br />
}}<br />
</center><br />
<br />
==Acknowledgments==<br />
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!<br />
<br />
==See also==<br />
<br />
<br />
*[[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]<br />
*[https://tcrf.net The Cutting Room Floor (TCRF)]<br />
*[https://archive.org Internet Archive (IA)]<br />
<!-- ==Footer== --><br />
{{Navbox prototype|Borderlands}}<br />
<br />
{{Prototype Footer}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=File:Borderlands-claptrap.png&diff=83099File:Borderlands-claptrap.png2022-12-26T16:50:23Z<p>Borman: </p>
<hr />
<div></div>Bormanhttp://hiddenpalace.org/w/index.php?title=File:Borderlands-preview.png&diff=83098File:Borderlands-preview.png2022-12-26T16:50:02Z<p>Borman: </p>
<hr />
<div></div>Bormanhttp://hiddenpalace.org/w/index.php?title=Borderlands_(Aug_14,_2009_prototype)&diff=83097Borderlands (Aug 14, 2009 prototype)2022-12-26T16:49:07Z<p>Borman: /* Screenshots */</p>
<hr />
<div>{{Prototype<br />
|Page name=Borderlands (Aug 14, 2009 prototype)<br />
|titlescreen=borderlands-title.png<br />
|builddate=Aug 14, 2009<br />
|buildname=Preview<br />
|status=Released, redump needed<br />
|dumper=Anonymous<br />
|releasedby=Hidden Palace<br />
|filereleasedate=December 25, 2022<br />
|origin_type=DVD-R<br />
|origin_labels=Borderlands preview code<br />
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)<br />
|origin_lot=Project Deluge<br />
|game=Borderlands<br />
|system=Xbox 360<br />
|genre=Action role-playing, First-person shooter<br />
|final_builddate={{RegionDate|JP|Aug 27, 2009 }} {{RegionDate|EU|Aug 27, 2009 }} {{RegionDate|US|Aug 27, 2009 }}<br />
|release_date={{RegionDate|JP|Feb 25, 2010 }} {{RegionDate|EU|10/23/2009}} {{RegionDate|US|10/20/2009 }}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Borderlands (Aug 14, 2009 prototype).7z<br />
|external=https://archive.org/details/BorderlandsAug142009prototype<br />
}}<br />
A prototype of Borderlands for the Xbox 360.<br />
==Notes==<br />
<br />
*Predates the final retail build by 13 days.<br />
*Requires the console date to be set to a date closer to when the build was created. It is unclear what the cutoff is. Setting the console to August 14, 2009 allows the game to boot<br />
*Displays Press Preview Build text during loading<br />
*Additional differences are unknown.<br />
*XEX information:<br />
**Header Maker ID: TT<br />
**Header Product Code: 2023<br />
**Header Title: Borderlands<br />
**Header PE Name: default.exe<br />
**Header Executable Name: /default.xex<br />
**Header: Executable Checksum (MD5): bc53cc23d81f2d336349d5d6564d6aa3<br />
*Miscellaneous Notes:<br />
**Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).<br />
***Issues: Xenia itself crashes at boot with no warning.<br />
<br />
On hardware, it causes the console to reboot. If launched from an XDK menu, it leaves a crash dump<br />
<br />
==Screenshots==<br />
<center><gallery heights="256" widths="224"><br />
File:Borderlands-title.png<br />
</gallery></center><br />
==Origin==<br />
<center><gallery mode="packed"><br />
File:X360 - Borderlands preview code.JPG|Disc front.<br />
</gallery></center><br />
<br />
==Files==<br />
<center><br />
'''Archive Contents:'''<br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=X360 - Borderlands preview code.bin|type=File|date=2021-10-10 07:24:38|size=1614305280|crc32=7A8C9611|md5=d54e873178545f46a12b8d6d95b528c7|sha1=74c0c083ee5aa4a692bf30818d58eaac49ccd498|comment=}}<br />
{{filelistentry |i=2|icon=file|indent=0|filename=X360 - Borderlands preview code.cue|type=File|date=2021-10-10 07:20:11|size=97|crc32=7E0E3DD4|md5=e94f7374475dd07d83c315cd10e63a38|sha1=d9cc199b7b8111def93de7a0cf8616d0febdf764|comment=}}<br />
{{filelistentry |i=3|icon=file|indent=0|filename=X360 - Borderlands preview code.JPG|type=File|date=2021-10-24 01:10:54|size=1839074|crc32=00AAA756|md5=3f4aaddd2aff0cc95da35af138a43e47|sha1=58eeb24a0d63ab6e482c5fa330e6bd3f079ce53e|comment=}}<br />
|date=yes}}<br />
</center><br />
<center><br />
'''Download File:'''<br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=Borderlands (Aug 14, 2009 prototype).7z |type=7zip Archive |date=2021-10-25 12:20:53|size=0|crc32=0f8edd03|md5=bc308361e07a3054366e27216effebcb |sha1=883f6cc5ac7964d603820d81a4022cc72bb7e978|comment=Download file}}<br />
|date=yes<br />
|comment=yes<br />
}}<br />
</center><br />
<br />
==Acknowledgments==<br />
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!<br />
<br />
==See also==<br />
<br />
<br />
*[[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]<br />
*[https://tcrf.net The Cutting Room Floor (TCRF)]<br />
*[https://archive.org Internet Archive (IA)]<br />
<!-- ==Footer== --><br />
{{Navbox prototype|Borderlands}}<br />
<br />
{{Prototype Footer}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Borderlands_(Aug_14,_2009_prototype)&diff=83096Borderlands (Aug 14, 2009 prototype)2022-12-26T16:47:05Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Borderlands (Aug 14, 2009 prototype)<br />
|titlescreen=borderlands-title.png<br />
|builddate=Aug 14, 2009<br />
|buildname=Preview<br />
|status=Released, redump needed<br />
|dumper=Anonymous<br />
|releasedby=Hidden Palace<br />
|filereleasedate=December 25, 2022<br />
|origin_type=DVD-R<br />
|origin_labels=Borderlands preview code<br />
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)<br />
|origin_lot=Project Deluge<br />
|game=Borderlands<br />
|system=Xbox 360<br />
|genre=Action role-playing, First-person shooter<br />
|final_builddate={{RegionDate|JP|Aug 27, 2009 }} {{RegionDate|EU|Aug 27, 2009 }} {{RegionDate|US|Aug 27, 2009 }}<br />
|release_date={{RegionDate|JP|Feb 25, 2010 }} {{RegionDate|EU|10/23/2009}} {{RegionDate|US|10/20/2009 }}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Borderlands (Aug 14, 2009 prototype).7z<br />
|external=https://archive.org/details/BorderlandsAug142009prototype<br />
}}<br />
A prototype of Borderlands for the Xbox 360.<br />
==Notes==<br />
* Predates the final retail build by 13 days.<br />
* Requires the console date to be set to a date closer to when the build was created. It is unclear what the cutoff is. Setting the console to August 14, 2009 allows the game to boot<br />
* Displays Press Preview Build text during loading<br />
* Additional differences are unknown.<br />
* XEX information:<br />
** Header Maker ID: TT<br />
** Header Product Code: 2023<br />
** Header Title: Borderlands<br />
** Header PE Name: default.exe<br />
** Header Executable Name: /default.xex<br />
** Header: Executable Checksum (MD5): bc53cc23d81f2d336349d5d6564d6aa3<br />
* Miscellaneous Notes:<br />
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).<br />
*** Issues: Xenia itself crashes at boot with no warning.<br />
On hardware, it causes the console to reboot. If launched from an XDK menu, it leaves a crash dump<br />
<br />
==Screenshots==<br />
<center><gallery heights="256" widths="224"><br />
<br />
</gallery></center><br />
==Origin==<br />
<center><gallery mode="packed"><br />
X360 - Borderlands preview code.JPG|Disc front.<br />
</gallery></center><br />
<br />
==Files==<br />
<center><br />
'''Archive Contents:'''<br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=X360 - Borderlands preview code.bin|type=File|date=2021-10-10 07:24:38|size=1614305280|crc32=7A8C9611|md5=d54e873178545f46a12b8d6d95b528c7|sha1=74c0c083ee5aa4a692bf30818d58eaac49ccd498|comment=}}<br />
{{filelistentry |i=2|icon=file|indent=0|filename=X360 - Borderlands preview code.cue|type=File|date=2021-10-10 07:20:11|size=97|crc32=7E0E3DD4|md5=e94f7374475dd07d83c315cd10e63a38|sha1=d9cc199b7b8111def93de7a0cf8616d0febdf764|comment=}}<br />
{{filelistentry |i=3|icon=file|indent=0|filename=X360 - Borderlands preview code.JPG|type=File|date=2021-10-24 01:10:54|size=1839074|crc32=00AAA756|md5=3f4aaddd2aff0cc95da35af138a43e47|sha1=58eeb24a0d63ab6e482c5fa330e6bd3f079ce53e|comment=}}<br />
|date=yes}}<br />
</center><br />
<center><br />
'''Download File:'''<br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=Borderlands (Aug 14, 2009 prototype).7z |type=7zip Archive |date=2021-10-25 12:20:53|size=0|crc32=0f8edd03|md5=bc308361e07a3054366e27216effebcb |sha1=883f6cc5ac7964d603820d81a4022cc72bb7e978|comment=Download file}}<br />
|date=yes<br />
|comment=yes<br />
}}<br />
</center><br />
<br />
==Acknowledgments==<br />
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!<br />
<br />
==See also==<br />
<br />
* [[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]<br />
* [https://tcrf.net The Cutting Room Floor (TCRF)]<br />
* [https://archive.org Internet Archive (IA)]<br />
<!-- ==Footer== --><br />
{{Navbox prototype|Borderlands}}<br />
<br />
{{Prototype Footer}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=File:Borderlands-title.png&diff=83095File:Borderlands-title.png2022-12-26T16:45:22Z<p>Borman: </p>
<hr />
<div></div>Bormanhttp://hiddenpalace.org/w/index.php?title=Ghostbusters:_The_Video_Game_(Mar_23,_2009_prototype)&diff=83094Ghostbusters: The Video Game (Mar 23, 2009 prototype)2022-12-26T16:33:31Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Ghostbusters: The Video Game (Mar 23, 2009 prototype)<br />
|titlescreen=Ghostbusters-menu.png<br />
|builddate=Mar 23, 2009<br />
|buildname=23-March-2009<br />
|status=Released, redump needed<br />
|dumper=Anonymous<br />
|releasedby=Hidden Palace<br />
|filereleasedate=December 25, 2022<br />
|origin_type=DVD-R<br />
|origin_labels=Ghostbusters 23-March-2009<br />
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)<br />
|origin_lot=Project Deluge<br />
|game=Ghostbusters: The Video Game<br />
|system=Xbox 360<br />
|genre=Action-adventure, Third-person shooter<br />
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|May 10, 2009 }} {{RegionDate|US|May 10, 2009 }}<br />
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|6/19/2009}} {{RegionDate|US|6/16/2009 }}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Ghostbusters - The Video Game (Mar 23, 2009 prototype).7z<br />
|external=https://archive.org/details/GhostbustersTheVideoGameMar232009prototype<br />
}}<br />
A prototype of Ghostbusters: The Video Game for the Xbox 360.<br />
==Notes==<br />
*Compiled a month and half before the final retail build.<br />
*The game requires XDK 7978 to launch the main default.xex, which includes the single player mode. Other versions may work, but a later update eventually breaks compatibility. The multiplayer XEX seems to boot on later revisions, but requires Xbox LIVE to function<br />
*Other differences are unknown.<br />
*XEX information:<br />
**Header Maker ID: IG<br />
**Header Product Code: 2036<br />
**Header Title: Ghostbusters<br />
**Header PE Name: Ghostbusters.exe<br />
**Header Executable Name: /default.xex<br />
**Header: Executable Checksum (MD5): df150c6995aecd84b152c0fdcbd72a66<br />
*Miscellaneous Notes:<br />
**Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).<br />
***Issues: Doesn't boot, no error message and Xenia doesn't crash.<br />
<br />
==Screenshots==<br />
<center><gallery heights="256" widths="224"><br />
File:Ghostbusters-logo.png<br />
File:Ghostbusters-menu.png<br />
File:Screenshot - Ghostbusters The Video Game 2022-12-18 01-32-00.png<br />
File:Ghostbusters-gameplay.png<br />
</gallery></center><br />
==Origin==<br />
<center><gallery mode="packed"><br />
File:X360 - Ghostbusters 23-March-2009.jpeg|Disc front.<br />
</gallery></center><br />
<br />
==Files==<br />
<center><br />
'''Archive Contents:'''<br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=X360 - Ghostbusters 23-March-2009.bin|type=File|date=2021-10-14 01:30:51|size=6215532544|crc32=2FF742E1|md5=e4734ba46fbd0a1018801217e570c3e8|sha1=40c529ba2823b2f344b6bc372ae807c6bd31f59a|comment=}}<br />
{{filelistentry |i=2|icon=file|indent=0|filename=X360 - Ghostbusters 23-March-2009.cue|type=File|date=2021-10-13 21:40:33|size=99|crc32=A1D8F16B|md5=46819e3c81545b269c96666812ecbf58|sha1=2d1fa6849641ddf77a2434d7d48314186aa16b9d|comment=}}<br />
{{filelistentry |i=3|icon=file|indent=0|filename=X360 - Ghostbusters 23-March-2009.jpeg|type=File|date=2021-10-24 01:12:43|size=1755746|crc32=CC33C3E8|md5=673ea2d26fd8f08fc81fd531a50c918b|sha1=418d93d23e3614a9ae42425adc3f04d7a3618689|comment=}}<br />
|date=yes}}<br />
</center><br />
<center><br />
'''Download File:'''<br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=Ghostbusters - The Video Game (Mar 23, 2009 prototype).7z |type=7zip Archive |date=2021-10-26 01:10:27|size=0|crc32=50c43c6f|md5=3ff4d4841b3e9c513b028420195e9205 |sha1=d35be5ac9c0fdb31acb8e66c6e059807e9b4598e|comment=Download file}}<br />
|date=yes<br />
|comment=yes<br />
}}<br />
</center><br />
<br />
==Acknowledgments==<br />
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!<br />
<br />
==See also==<br />
<br />
<br />
*[[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]<br />
*[https://tcrf.net The Cutting Room Floor (TCRF)]<br />
*[https://archive.org Internet Archive (IA)]<br />
<!-- ==Footer== --><br />
{{Navbox prototype|Ghostbusters: The Video Game}}<br />
<br />
{{Prototype Footer}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Ghostbusters:_The_Video_Game_(Mar_23,_2009_prototype)&diff=83093Ghostbusters: The Video Game (Mar 23, 2009 prototype)2022-12-26T16:32:45Z<p>Borman: /* Screenshots */</p>
<hr />
<div>{{Prototype<br />
|Page name=Ghostbusters: The Video Game (Mar 23, 2009 prototype)<br />
|titlescreen=Screenshot - Ghostbusters The Video Game 2022-12-18 01-32-00.png<br />
|builddate=Mar 23, 2009<br />
|buildname=23-March-2009<br />
|status=Released, redump needed<br />
|dumper=Anonymous<br />
|releasedby=Hidden Palace<br />
|filereleasedate=December 25, 2022<br />
|origin_type=DVD-R<br />
|origin_labels=Ghostbusters 23-March-2009<br />
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)<br />
|origin_lot=Project Deluge<br />
|game=Ghostbusters: The Video Game<br />
|system=Xbox 360<br />
|genre=Action-adventure, Third-person shooter<br />
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|May 10, 2009 }} {{RegionDate|US|May 10, 2009 }}<br />
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|6/19/2009}} {{RegionDate|US|6/16/2009 }}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Ghostbusters - The Video Game (Mar 23, 2009 prototype).7z<br />
|external=https://archive.org/details/GhostbustersTheVideoGameMar232009prototype<br />
}}<br />
A prototype of Ghostbusters: The Video Game for the Xbox 360.<br />
==Notes==<br />
<br />
*Compiled a month and half before the final retail build.<br />
*The game requires XDK 7978 to launch the main default.xex, which includes the single player mode. Other versions may work, but a later update eventually breaks compatibility. The multiplayer XEX seems to boot on later revisions, but requires Xbox LIVE to function<br />
*Other differences are unknown.<br />
*XEX information:<br />
**Header Maker ID: IG<br />
**Header Product Code: 2036<br />
**Header Title: Ghostbusters<br />
**Header PE Name: Ghostbusters.exe<br />
**Header Executable Name: /default.xex<br />
**Header: Executable Checksum (MD5): df150c6995aecd84b152c0fdcbd72a66<br />
*Miscellaneous Notes:<br />
**Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).<br />
***Issues: Doesn't boot, no error message and Xenia doesn't crash.<br />
<br />
==Screenshots==<br />
<center><gallery heights="256" widths="224"><br />
File:Ghostbusters-logo.png<br />
File:Ghostbusters-menu.png<br />
File:Screenshot - Ghostbusters The Video Game 2022-12-18 01-32-00.png<br />
File:Ghostbusters-gameplay.png<br />
</gallery></center><br />
==Origin==<br />
<center><gallery mode="packed"><br />
File:X360 - Ghostbusters 23-March-2009.jpeg|Disc front.<br />
</gallery></center><br />
<br />
==Files==<br />
<center><br />
'''Archive Contents:'''<br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=X360 - Ghostbusters 23-March-2009.bin|type=File|date=2021-10-14 01:30:51|size=6215532544|crc32=2FF742E1|md5=e4734ba46fbd0a1018801217e570c3e8|sha1=40c529ba2823b2f344b6bc372ae807c6bd31f59a|comment=}}<br />
{{filelistentry |i=2|icon=file|indent=0|filename=X360 - Ghostbusters 23-March-2009.cue|type=File|date=2021-10-13 21:40:33|size=99|crc32=A1D8F16B|md5=46819e3c81545b269c96666812ecbf58|sha1=2d1fa6849641ddf77a2434d7d48314186aa16b9d|comment=}}<br />
{{filelistentry |i=3|icon=file|indent=0|filename=X360 - Ghostbusters 23-March-2009.jpeg|type=File|date=2021-10-24 01:12:43|size=1755746|crc32=CC33C3E8|md5=673ea2d26fd8f08fc81fd531a50c918b|sha1=418d93d23e3614a9ae42425adc3f04d7a3618689|comment=}}<br />
|date=yes}}<br />
</center><br />
<center><br />
'''Download File:'''<br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=Ghostbusters - The Video Game (Mar 23, 2009 prototype).7z |type=7zip Archive |date=2021-10-26 01:10:27|size=0|crc32=50c43c6f|md5=3ff4d4841b3e9c513b028420195e9205 |sha1=d35be5ac9c0fdb31acb8e66c6e059807e9b4598e|comment=Download file}}<br />
|date=yes<br />
|comment=yes<br />
}}<br />
</center><br />
<br />
==Acknowledgments==<br />
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!<br />
<br />
==See also==<br />
<br />
<br />
*[[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]<br />
*[https://tcrf.net The Cutting Room Floor (TCRF)]<br />
*[https://archive.org Internet Archive (IA)]<br />
<!-- ==Footer== --><br />
{{Navbox prototype|Ghostbusters: The Video Game}}<br />
<br />
{{Prototype Footer}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=File:Ghostbusters-gameplay.png&diff=83092File:Ghostbusters-gameplay.png2022-12-26T16:32:03Z<p>Borman: </p>
<hr />
<div></div>Bormanhttp://hiddenpalace.org/w/index.php?title=File:Ghostbusters-logo.png&diff=83091File:Ghostbusters-logo.png2022-12-26T16:31:27Z<p>Borman: </p>
<hr />
<div></div>Bormanhttp://hiddenpalace.org/w/index.php?title=File:Ghostbusters-menu.png&diff=83090File:Ghostbusters-menu.png2022-12-26T16:30:55Z<p>Borman: </p>
<hr />
<div></div>Bormanhttp://hiddenpalace.org/w/index.php?title=Ghostbusters:_The_Video_Game_(Mar_23,_2009_prototype)&diff=83089Ghostbusters: The Video Game (Mar 23, 2009 prototype)2022-12-26T16:28:43Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Ghostbusters: The Video Game (Mar 23, 2009 prototype)<br />
|titlescreen=Screenshot - Ghostbusters The Video Game 2022-12-18 01-32-00.png<br />
|builddate=Mar 23, 2009<br />
|buildname=23-March-2009<br />
|status=Released, redump needed<br />
|dumper=Anonymous<br />
|releasedby=Hidden Palace<br />
|filereleasedate=December 25, 2022<br />
|origin_type=DVD-R<br />
|origin_labels=Ghostbusters 23-March-2009<br />
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)<br />
|origin_lot=Project Deluge<br />
|game=Ghostbusters: The Video Game<br />
|system=Xbox 360<br />
|genre=Action-adventure, Third-person shooter<br />
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|May 10, 2009 }} {{RegionDate|US|May 10, 2009 }}<br />
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|6/19/2009}} {{RegionDate|US|6/16/2009 }}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Ghostbusters - The Video Game (Mar 23, 2009 prototype).7z<br />
|external=https://archive.org/details/GhostbustersTheVideoGameMar232009prototype<br />
}}<br />
A prototype of Ghostbusters: The Video Game for the Xbox 360.<br />
==Notes==<br />
* Compiled a month and half before the final retail build.<br />
* The game requires XDK 7978 to launch the main default.xex, which includes the single player mode. Other versions may work, but a later update eventually breaks compatibility. The multiplayer XEX seems to boot on later revisions, but requires Xbox LIVE to function<br />
* Other differences are unknown.<br />
* XEX information:<br />
** Header Maker ID: IG<br />
** Header Product Code: 2036<br />
** Header Title: Ghostbusters<br />
** Header PE Name: Ghostbusters.exe<br />
** Header Executable Name: /default.xex<br />
** Header: Executable Checksum (MD5): df150c6995aecd84b152c0fdcbd72a66<br />
* Miscellaneous Notes:<br />
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).<br />
*** Issues: Doesn't boot, no error message and Xenia doesn't crash.<br />
<br />
==Screenshots==<br />
<center><gallery heights="256" widths="224"><br />
Screenshot - Ghostbusters The Video Game 2022-12-18 01-32-00.png<br />
</gallery></center><br />
==Origin==<br />
<center><gallery mode="packed"><br />
X360 - Ghostbusters 23-March-2009.jpeg|Disc front.<br />
</gallery></center><br />
<br />
==Files==<br />
<center><br />
'''Archive Contents:'''<br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=X360 - Ghostbusters 23-March-2009.bin|type=File|date=2021-10-14 01:30:51|size=6215532544|crc32=2FF742E1|md5=e4734ba46fbd0a1018801217e570c3e8|sha1=40c529ba2823b2f344b6bc372ae807c6bd31f59a|comment=}}<br />
{{filelistentry |i=2|icon=file|indent=0|filename=X360 - Ghostbusters 23-March-2009.cue|type=File|date=2021-10-13 21:40:33|size=99|crc32=A1D8F16B|md5=46819e3c81545b269c96666812ecbf58|sha1=2d1fa6849641ddf77a2434d7d48314186aa16b9d|comment=}}<br />
{{filelistentry |i=3|icon=file|indent=0|filename=X360 - Ghostbusters 23-March-2009.jpeg|type=File|date=2021-10-24 01:12:43|size=1755746|crc32=CC33C3E8|md5=673ea2d26fd8f08fc81fd531a50c918b|sha1=418d93d23e3614a9ae42425adc3f04d7a3618689|comment=}}<br />
|date=yes}}<br />
</center><br />
<center><br />
'''Download File:'''<br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=Ghostbusters - The Video Game (Mar 23, 2009 prototype).7z |type=7zip Archive |date=2021-10-26 01:10:27|size=0|crc32=50c43c6f|md5=3ff4d4841b3e9c513b028420195e9205 |sha1=d35be5ac9c0fdb31acb8e66c6e059807e9b4598e|comment=Download file}}<br />
|date=yes<br />
|comment=yes<br />
}}<br />
</center><br />
<br />
==Acknowledgments==<br />
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!<br />
<br />
==See also==<br />
<br />
* [[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]<br />
* [https://tcrf.net The Cutting Room Floor (TCRF)]<br />
* [https://archive.org Internet Archive (IA)]<br />
<!-- ==Footer== --><br />
{{Navbox prototype|Ghostbusters: The Video Game}}<br />
<br />
{{Prototype Footer}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=The_Vatz_(Oct_21,_2002_prototype)&diff=77765The Vatz (Oct 21, 2002 prototype)2022-06-24T16:58:39Z<p>Borman: Added video playthrough</p>
<hr />
<div>{{Prototype<br />
|Page name=The Vatz (Oct 21, 2002 prototype)<br />
|titlescreen=The Vatz Demo Only Title.png<br />
|builddate=Oct 21, 2002 19:16:50<br />
|buildname=Demo<br />
|status=Released, redump needed<br />
|releasedby=Hidden Palace<br />
|filereleasedate=September 18, 2021<br />
|origin_type=DVD-R<br />
|origin_labels=The Vatz Demo Only<br />
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (PowerISO)<br />
|origin_lot=Project Deluge<br />
|game=The Vatz<br />
|system=Xbox<br />
|genre=Puzzle, Strategy<br />
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Unreleased }}<br />
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased}} {{RegionDate|US|Unreleased }}<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|file=The Vatz (Oct 21, 2002 prototype).7z<br />
|external=https://archive.org/details/TheVatzOct212002prototype<br />
}}<br />
A prototype of The Vatz for the Xbox.<br />
==Notes==<br />
*Developed by Beenox Studios for the PC and Xbox. The game was scheduled to be shown at E3 2002. The game boasts a custom engine called Goliath that was capable of advanced physics, animation morphing, and blending. The game was silently cancelled for unknown reasons, and media is very scarce.<br />
*The game itself serves as a pitch of sorts with points in the game used as a way to showcase and explain the game's concepts and goals.<br />
*The developers included a cheat to fill ammo and get all the weapons.<br />
*Demo build.<br />
*XBE information:<br />
**Internal Name:<br />
**Maker ID and Product Number: \x00\x00-0<br />
**Executable Name: default.xbe<br />
**Executable checksum (MD5): 33be2e8ade8c2beb9adfe67ad850481e<br />
*Miscellaneous Notes:<br />
**Game is emulatable: Yes (CXBX) (as of September 12, 2021).<br />
**Game contains dongle protection: No.<br />
<br />
==Screenshots==<br />
<center><gallery heights="256" widths="224"><br />
File:Xbox - The Vatz Demo Only (1).png<br />
File:Xbox - The Vatz Demo Only (2).png<br />
File:Xbox - The Vatz Demo Only (3).png<br />
File:Xbox - The Vatz Demo Only (4).png<br />
File:Xbox - The Vatz Demo Only (5).png<br />
File:Xbox - The Vatz Demo Only (6).png<br />
File:Xbox - The Vatz Demo Only (7).png<br />
File:Xbox - The Vatz Demo Only (8).png<br />
File:Xbox - The Vatz Demo Only (9).png<br />
File:Xbox - The Vatz Demo Only (10).png<br />
File:Xbox - The Vatz Demo Only (11).png<br />
File:Xbox - The Vatz Demo Only (12).png<br />
File:Xbox - The Vatz Demo Only (13).png<br />
File:Xbox - The Vatz Demo Only (14).png<br />
File:Xbox - The Vatz Demo Only (15).png<br />
File:Xbox - The Vatz Demo Only (16).png<br />
</gallery></center><br />
<br />
==Videos==<br />
<center><br />
<youtube heights="352" widths="240">nylQBauh1R0</youtube><br />
</center><br />
<br />
==Files==<br />
<center><br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=Xbox - The Vatz Demo Only.bin|type=File|date=2020-08-11 04:21:30|size=147517440|crc32=2347FC55|md5=cb1a606be5113bf23c8eb6bde5981164|sha1=867e50e933ed35b37c2517ffe85108a6dbe73721|comment=}}<br />
{{filelistentry |i=2|icon=file|indent=0|filename=Xbox - The Vatz Demo Only.cue|type=File|date=2020-08-11 04:21:31|size=91|crc32=9794CBDA|md5=c2b5ad32a1743ba34c57c00f819e15bb|sha1=13cf2720cb535fba01aa451134ba2f354a2db7a0|comment=}}<br />
{{filelistentry |i=3|icon=file|indent=0|filename=Xbox - The Vatz Demo Only.jpeg|type=File|date=2021-04-09 22:17:17|size=1796731|crc32=91A3286B|md5=523e868e6b27764bf7732bde40678255|sha1=fd58b1906332d6eeb93c62a066febc8253ee8c41|comment=}}<br />
|date=yes}}<br />
</center><br />
<br />
==Origin==<br />
<center><gallery mode="packed"><br />
File:Xbox - The Vatz Demo Only.jpeg|Disc front.<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!<br />
<br />
==See also==<br />
*[[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]]<br />
*[https://tcrf.net The Cutting Room Floor (TCRF)]<br />
*[https://archive.org Internet Archive (IA)]<br />
<br />
{{Prototype Footer|{{Navbox prototype|The Vatz}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Crash_Nitro_Kart_(Jul_29,_2003_prototype)&diff=77764Crash Nitro Kart (Jul 29, 2003 prototype)2022-06-24T16:58:18Z<p>Borman: /* Videos */</p>
<hr />
<div>{{Prototype<br />
|Page name=Crash Nitro Kart (Jul 29, 2003 prototype)<br />
|titlescreen=1390084995.png<br />
|builddate=Jul 29, 2003 18:05:25<br />
|buildname=N/A<br />
|status=Released, redump needed<br />
|releasedby=Hidden Palace<br />
|filereleasedate=September 18, 2021<br />
|origin_type=DVD-R<br />
|origin_labels=Crash Nitro Kart<br />
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)<br />
|origin_lot=Project Deluge<br />
|game=Crash Nitro Kart<br />
|system=Xbox<br />
|genre=Racing<br />
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 6, 2003 }} {{RegionDate|US|Sep 23, 2003 }}<br />
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Nov 28, 2003}} {{RegionDate|US|Nov 11, 2003 }}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Crash Nitro Kart (Jul 29, 2003 prototype).7z<br />
|external=https://archive.org/details/CrashNitroKartJul292003prototype<br />
}}<br />
A prototype of Crash Nitro Kart for the Xbox.<br />
==Notes==<br />
{{Tcrf link|Proto:Crash Nitro Kart (PlayStation 2, GameCube, Xbox)/July 29th, 2003 build}}<br />
* A build dated two months before the earliest final build.<br />
* FMVs have no music or background noise and just has voice acting<br />
* Debug coordinates are shown on screen at all times<br />
* While levels have their names shown on the hub, the track preview will label all tracks as "Lost Earth"<br />
* Terra is also referred to as "Lost Earth" in the pause menu<br />
* Contains a non-functional online multiplayer feature<br />
* Replaying cutscenes will crash the game<br />
* Some powerups have different icons<br />
* Some powerups are non-functional<br />
* Game has some error handler screens which will show on occasion<br />
** When attempting emulation (Xemu), the game will often hit a "Memory Exception" error screen. When switching from a different game to Crash Nitro Kart, a "CNK Error Handler" screen may appear instead.<br />
* XBE information:<br />
** Internal Name: Project Velocity<br />
** Maker ID and Product Number: \x00\x00-0<br />
** Executable Name: default.xbe<br />
** Executable checksum (MD5): 5add93b4b45371b9a6640d073a8eeab6<br />
* Miscellaneous Notes:<br />
** Game is emulatable: No (as of September 12, 2021).<br />
** Game contains dongle protection: No.<br />
<br />
==Screenshots==<br />
<center><gallery heights="256" widths="224"><br />
1390084995.png<br />
1390085014.png<br />
1390085028.png<br />
1390085030.png<br />
1390085237.png<br />
1390085253.png<br />
1390085307.png<br />
1390085443.png<br />
1390085449.png<br />
1390085687.png<br />
1390085870.png<br />
1390086242.png<br />
1390086265.png<br />
1390087046.png<br />
1390087426.png<br />
CNK-Xbox-Jul29-Error1.png|Error message<br />
CNK-Xbox-Jul29-Error2.png|Error message<br />
</gallery></center><br />
==Origin==<br />
<center><gallery mode="packed"><br />
Xbox - Crash Nitro Kart.jpeg|Disc front.<br />
</gallery></center><br />
<br />
==Videos==<br />
<center><br />
<youtube heights="352" widths="240">RjYQi3If4kE</youtube><br />
</center><br />
<br />
==Files==<br />
<center><br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=Xbox - Crash Nitro Kart.bin|type=File|date=2021-03-27 15:07:49|size=935061504|crc32=7F8836C8|md5=e9db62dab8a087f354007e10c985d6c9|sha1=f270864de884121fc8459b273e12045bd64b53ae|comment=}}<br />
{{filelistentry |i=2|icon=file|indent=0|filename=Xbox - Crash Nitro Kart.cue|type=File|date=2021-03-27 15:05:08|size=89|crc32=3E7D0883|md5=6b05bec56653fd4e4b03f0de6c8bd271|sha1=302f50752fc6c2fe1ea2974891c1306d3b08d428|comment=}}<br />
{{filelistentry |i=3|icon=file|indent=0|filename=Xbox - Crash Nitro Kart.jpeg|type=File|date=2021-04-09 22:13:51|size=3316164|crc32=70236813|md5=b0656f58a5c16e3fe860a78d88473ea5|sha1=517572345d63842be3a9db44807b9b2233bc4eca|comment=}}<br />
|date=yes}}<br />
</center><br />
<br />
==Acknowledgments==<br />
A huge thanks to Hwd45 and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!<br />
<br />
==See also==<br />
* [[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]]<br />
* [https://tcrf.net The Cutting Room Floor (TCRF)]<br />
* [https://archive.org Internet Archive (IA)]<br />
<br />
{{Prototype Footer|{{Navbox prototype|Crash Nitro Kart}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Crash_Nitro_Kart_(Jul_29,_2003_prototype)&diff=77736Crash Nitro Kart (Jul 29, 2003 prototype)2022-06-20T14:23:47Z<p>Borman: /* Videos */</p>
<hr />
<div>{{Prototype<br />
|Page name=Crash Nitro Kart (Jul 29, 2003 prototype)<br />
|titlescreen=1390084995.png<br />
|builddate=Jul 29, 2003 18:05:25<br />
|buildname=N/A<br />
|status=Released, redump needed<br />
|releasedby=Hidden Palace<br />
|filereleasedate=September 18, 2021<br />
|origin_type=DVD-R<br />
|origin_labels=Crash Nitro Kart<br />
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)<br />
|origin_lot=Project Deluge<br />
|game=Crash Nitro Kart<br />
|system=Xbox<br />
|genre=Racing<br />
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 6, 2003 }} {{RegionDate|US|Sep 23, 2003 }}<br />
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Nov 28, 2003}} {{RegionDate|US|Nov 11, 2003 }}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Crash Nitro Kart (Jul 29, 2003 prototype).7z<br />
|external=https://archive.org/details/CrashNitroKartJul292003prototype<br />
}}<br />
A prototype of Crash Nitro Kart for the Xbox.<br />
==Notes==<br />
{{Tcrf link|Proto:Crash Nitro Kart (PlayStation 2, GameCube, Xbox)/July 29th, 2003 build}}<br />
* A build dated two months before the earliest final build.<br />
* FMVs have no music or background noise and just has voice acting<br />
* Debug coordinates are shown on screen at all times<br />
* While levels have their names shown on the hub, the track preview will label all tracks as "Lost Earth"<br />
* Terra is also referred to as "Lost Earth" in the pause menu<br />
* Contains a non-functional online multiplayer feature<br />
* Replaying cutscenes will crash the game<br />
* Some powerups have different icons<br />
* Some powerups are non-functional<br />
* Game has some error handler screens which will show on occasion<br />
** When attempting emulation (Xemu), the game will often hit a "Memory Exception" error screen. When switching from a different game to Crash Nitro Kart, a "CNK Error Handler" screen may appear instead.<br />
* XBE information:<br />
** Internal Name: Project Velocity<br />
** Maker ID and Product Number: \x00\x00-0<br />
** Executable Name: default.xbe<br />
** Executable checksum (MD5): 5add93b4b45371b9a6640d073a8eeab6<br />
* Miscellaneous Notes:<br />
** Game is emulatable: No (as of September 12, 2021).<br />
** Game contains dongle protection: No.<br />
<br />
==Screenshots==<br />
<center><gallery heights="256" widths="224"><br />
1390084995.png<br />
1390085014.png<br />
1390085028.png<br />
1390085030.png<br />
1390085237.png<br />
1390085253.png<br />
1390085307.png<br />
1390085443.png<br />
1390085449.png<br />
1390085687.png<br />
1390085870.png<br />
1390086242.png<br />
1390086265.png<br />
1390087046.png<br />
1390087426.png<br />
CNK-Xbox-Jul29-Error1.png|Error message<br />
CNK-Xbox-Jul29-Error2.png|Error message<br />
</gallery></center><br />
==Origin==<br />
<center><gallery mode="packed"><br />
Xbox - Crash Nitro Kart.jpeg|Disc front.<br />
</gallery></center><br />
<br />
==Videos==<br />
<center><br />
<youtube heights="352" widths="240">RjYQi3If4kE</youtube><br />
</center><br />
<br />
RjYQi3If4kE<br />
<br />
==Files==<br />
<center><br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=Xbox - Crash Nitro Kart.bin|type=File|date=2021-03-27 15:07:49|size=935061504|crc32=7F8836C8|md5=e9db62dab8a087f354007e10c985d6c9|sha1=f270864de884121fc8459b273e12045bd64b53ae|comment=}}<br />
{{filelistentry |i=2|icon=file|indent=0|filename=Xbox - Crash Nitro Kart.cue|type=File|date=2021-03-27 15:05:08|size=89|crc32=3E7D0883|md5=6b05bec56653fd4e4b03f0de6c8bd271|sha1=302f50752fc6c2fe1ea2974891c1306d3b08d428|comment=}}<br />
{{filelistentry |i=3|icon=file|indent=0|filename=Xbox - Crash Nitro Kart.jpeg|type=File|date=2021-04-09 22:13:51|size=3316164|crc32=70236813|md5=b0656f58a5c16e3fe860a78d88473ea5|sha1=517572345d63842be3a9db44807b9b2233bc4eca|comment=}}<br />
|date=yes}}<br />
</center><br />
<br />
==Acknowledgments==<br />
A huge thanks to Hwd45 and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!<br />
<br />
==See also==<br />
* [[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]]<br />
* [https://tcrf.net The Cutting Room Floor (TCRF)]<br />
* [https://archive.org Internet Archive (IA)]<br />
<br />
{{Prototype Footer|{{Navbox prototype|Crash Nitro Kart}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Crash_Nitro_Kart_(Jul_29,_2003_prototype)&diff=77735Crash Nitro Kart (Jul 29, 2003 prototype)2022-06-20T14:23:24Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Crash Nitro Kart (Jul 29, 2003 prototype)<br />
|titlescreen=1390084995.png<br />
|builddate=Jul 29, 2003 18:05:25<br />
|buildname=N/A<br />
|status=Released, redump needed<br />
|releasedby=Hidden Palace<br />
|filereleasedate=September 18, 2021<br />
|origin_type=DVD-R<br />
|origin_labels=Crash Nitro Kart<br />
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)<br />
|origin_lot=Project Deluge<br />
|game=Crash Nitro Kart<br />
|system=Xbox<br />
|genre=Racing<br />
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 6, 2003 }} {{RegionDate|US|Sep 23, 2003 }}<br />
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Nov 28, 2003}} {{RegionDate|US|Nov 11, 2003 }}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Crash Nitro Kart (Jul 29, 2003 prototype).7z<br />
|external=https://archive.org/details/CrashNitroKartJul292003prototype<br />
}}<br />
A prototype of Crash Nitro Kart for the Xbox.<br />
==Notes==<br />
{{Tcrf link|Proto:Crash Nitro Kart (PlayStation 2, GameCube, Xbox)/July 29th, 2003 build}}<br />
* A build dated two months before the earliest final build.<br />
* FMVs have no music or background noise and just has voice acting<br />
* Debug coordinates are shown on screen at all times<br />
* While levels have their names shown on the hub, the track preview will label all tracks as "Lost Earth"<br />
* Terra is also referred to as "Lost Earth" in the pause menu<br />
* Contains a non-functional online multiplayer feature<br />
* Replaying cutscenes will crash the game<br />
* Some powerups have different icons<br />
* Some powerups are non-functional<br />
* Game has some error handler screens which will show on occasion<br />
** When attempting emulation (Xemu), the game will often hit a "Memory Exception" error screen. When switching from a different game to Crash Nitro Kart, a "CNK Error Handler" screen may appear instead.<br />
* XBE information:<br />
** Internal Name: Project Velocity<br />
** Maker ID and Product Number: \x00\x00-0<br />
** Executable Name: default.xbe<br />
** Executable checksum (MD5): 5add93b4b45371b9a6640d073a8eeab6<br />
* Miscellaneous Notes:<br />
** Game is emulatable: No (as of September 12, 2021).<br />
** Game contains dongle protection: No.<br />
<br />
==Screenshots==<br />
<center><gallery heights="256" widths="224"><br />
1390084995.png<br />
1390085014.png<br />
1390085028.png<br />
1390085030.png<br />
1390085237.png<br />
1390085253.png<br />
1390085307.png<br />
1390085443.png<br />
1390085449.png<br />
1390085687.png<br />
1390085870.png<br />
1390086242.png<br />
1390086265.png<br />
1390087046.png<br />
1390087426.png<br />
CNK-Xbox-Jul29-Error1.png|Error message<br />
CNK-Xbox-Jul29-Error2.png|Error message<br />
</gallery></center><br />
==Origin==<br />
<center><gallery mode="packed"><br />
Xbox - Crash Nitro Kart.jpeg|Disc front.<br />
</gallery></center><br />
<br />
==Videos==<br />
<center><br />
<youtube heights="352" widths="240">RjYQi3If4kE youtube><br />
</center><br />
<br />
==Files==<br />
<center><br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=Xbox - Crash Nitro Kart.bin|type=File|date=2021-03-27 15:07:49|size=935061504|crc32=7F8836C8|md5=e9db62dab8a087f354007e10c985d6c9|sha1=f270864de884121fc8459b273e12045bd64b53ae|comment=}}<br />
{{filelistentry |i=2|icon=file|indent=0|filename=Xbox - Crash Nitro Kart.cue|type=File|date=2021-03-27 15:05:08|size=89|crc32=3E7D0883|md5=6b05bec56653fd4e4b03f0de6c8bd271|sha1=302f50752fc6c2fe1ea2974891c1306d3b08d428|comment=}}<br />
{{filelistentry |i=3|icon=file|indent=0|filename=Xbox - Crash Nitro Kart.jpeg|type=File|date=2021-04-09 22:13:51|size=3316164|crc32=70236813|md5=b0656f58a5c16e3fe860a78d88473ea5|sha1=517572345d63842be3a9db44807b9b2233bc4eca|comment=}}<br />
|date=yes}}<br />
</center><br />
<br />
==Acknowledgments==<br />
A huge thanks to Hwd45 and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!<br />
<br />
==See also==<br />
* [[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]]<br />
* [https://tcrf.net The Cutting Room Floor (TCRF)]<br />
* [https://archive.org Internet Archive (IA)]<br />
<br />
{{Prototype Footer|{{Navbox prototype|Crash Nitro Kart}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Evil_Twin:_Cyprien%27s_Chronicles_(Dec_10,_2001_Katana_Development_Files)&diff=77071Evil Twin: Cyprien's Chronicles (Dec 10, 2001 Katana Development Files)2022-05-15T00:36:45Z<p>Borman: /* See also */</p>
<hr />
<div>{{Prototype<br />
|Page name=Evil Twin: Cyprien's Chronicles (Dec 10, 2001 Katana Development Files)<br />
|builddate=Dec 10, 2001<br />
|buildname=EvilTwin Katana recovery<br />
|status=Released<br />
|dumper=BANANABREAK<br />
|releasedby=BANANABREAK<br />
|filereleasedate=February 23, 2013<br />
|origin_type=Development Kit<br />
|origin_dumpmethod=Hard Drive Backup<br />
|game=Evil Twin: Cyprien's Chronicles<br />
|system=Dreamcast<br />
|genre=Platformer<br />
|release_date=April 12, 2002<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=EvilTwinKatanaRecovery.rar<br />
}}<br />
Files from a Sega Dreamcast Katana development kit hard drive.<br />
==Origin==<br />
<pre class="nfo">Ola chaps<br />
<br />
Sorry for the delay between releases.<br />
<br />
I've been quite skint and distracted since mid-November so many projects have been delayed or put on hold, plus the Christmas and New Year didn't help.<br />
<br />
I've also had some issues with a firmware update buggering up the Windows 7 install on one of my SSD's, so I had to format to get my PC usable again, which meant I lost a lot of data. I should also point out I had no other means to move or backup the data nor any money or means to do so quickly, so in my rush to get my PC operational I lost everything.<br />
<br />
Luckily I have the use of an offsite backup to a mirrored array and Banabreak's releases are safely squirrelled away for another day.<br />
<br />
Anyhow, back story out of the way, what have we got for you here?<br />
<br />
As the topic title states, Evil Twin Cyprien's Chronicles for the Sega Dreamcast. The files are untouched, lifted directly from a Sega Dreamcast HKT-0120 Katana HDD. The majority of the files are similar or the same as the retail release, but there are at least two different versions of the title screen, an extra cut scene and what may be there peirce de resistance, when performing an undelete / recovery of the HDD some german language files for what I believe to be an unreleased, or at least poorly documented SKU were discovered too.<br />
<br />
I have been in two minds of how to release these files. Originally I wanted to place the files inside a GDI and release it that way for people to extract and use as they would with any other dump, however I have ran into technical problems using faster methods and my own preferred manual style would take a lot of full time work to get done any time soon.<br />
<br />
Failing that I wanted to release the files as a CDI, however the CDI version would only ever boot in nullDC as the file size is ridiculously large, thus way out of spec for burning to CD-R. Even if the game was downsampled, the assets are pretty large, but also, even after all of that it would only cover one version of the game and not the undeleted, unreleased or poorly documented SKU so 2 versions would have to be released.<br />
<br />
As I have had the files for a while, had my format, redownloalded the files and sat on them for another several weeks without touching them and I intend to format my PC again, I figured bugger it. Release them as is. The inegrity of the beta is presrved in one form. Those who want to play the game can do so quite easily unpacking the retail version with -=FamilyGuy=-'s selfboot data pack and replace the retail files with the beta versions, repack and enjoy. You may learn something too ;)<br />
<br />
I had originally uploaded the files a week ago but changed my mind before creating the post as I still wanted to have everything perfect off the bat but I can't forsee myself getting around to it any time soon, though I'd do it sooner if my development PC didn't suck argh! Anyhow the Katana & other equipment required to make access the files cost several hundred pounds. I hope the expense is appreciated, even if the current presentation isn't.<br />
<br />
This is a Bananabreak release. Bananabreak are a group of Beta owners looking to release discs anonymously so I am serving as the public face (even if it is like a slapped arse!), but if there any thanks the anonymous members deserve them too!<br />
<br />
I'd best get cracking as Windows 7 doesn't install itself. Have fun!</pre><br />
<br />
==See also==<br />
<br />
* [https://web.archive.org/web/20190403084022/https://assemblergames.com/threads/sega-dreamcast-evil-twin-cypriens-chronicles-beta-bananabreak.44530/ AssemblerGames Original Thread]<br />
<br />
{{Prototype Footer}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Evil_Twin:_Cyprien%27s_Chronicles_(Dec_10,_2001_Katana_Development_Files)&diff=77070Evil Twin: Cyprien's Chronicles (Dec 10, 2001 Katana Development Files)2022-05-15T00:35:25Z<p>Borman: /* Origin */</p>
<hr />
<div>{{Prototype<br />
|Page name=Evil Twin: Cyprien's Chronicles (Dec 10, 2001 Katana Development Files)<br />
|builddate=Dec 10, 2001<br />
|buildname=EvilTwin Katana recovery<br />
|status=Released<br />
|dumper=BANANABREAK<br />
|releasedby=BANANABREAK<br />
|filereleasedate=February 23, 2013<br />
|origin_type=Development Kit<br />
|origin_dumpmethod=Hard Drive Backup<br />
|game=Evil Twin: Cyprien's Chronicles<br />
|system=Dreamcast<br />
|genre=Platformer<br />
|release_date=April 12, 2002<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=EvilTwinKatanaRecovery.rar<br />
}}<br />
Files from a Sega Dreamcast Katana development kit hard drive.<br />
==Origin==<br />
<pre class="nfo">Ola chaps<br />
<br />
Sorry for the delay between releases.<br />
<br />
I've been quite skint and distracted since mid-November so many projects have been delayed or put on hold, plus the Christmas and New Year didn't help.<br />
<br />
I've also had some issues with a firmware update buggering up the Windows 7 install on one of my SSD's, so I had to format to get my PC usable again, which meant I lost a lot of data. I should also point out I had no other means to move or backup the data nor any money or means to do so quickly, so in my rush to get my PC operational I lost everything.<br />
<br />
Luckily I have the use of an offsite backup to a mirrored array and Banabreak's releases are safely squirrelled away for another day.<br />
<br />
Anyhow, back story out of the way, what have we got for you here?<br />
<br />
As the topic title states, Evil Twin Cyprien's Chronicles for the Sega Dreamcast. The files are untouched, lifted directly from a Sega Dreamcast HKT-0120 Katana HDD. The majority of the files are similar or the same as the retail release, but there are at least two different versions of the title screen, an extra cut scene and what may be there peirce de resistance, when performing an undelete / recovery of the HDD some german language files for what I believe to be an unreleased, or at least poorly documented SKU were discovered too.<br />
<br />
I have been in two minds of how to release these files. Originally I wanted to place the files inside a GDI and release it that way for people to extract and use as they would with any other dump, however I have ran into technical problems using faster methods and my own preferred manual style would take a lot of full time work to get done any time soon.<br />
<br />
Failing that I wanted to release the files as a CDI, however the CDI version would only ever boot in nullDC as the file size is ridiculously large, thus way out of spec for burning to CD-R. Even if the game was downsampled, the assets are pretty large, but also, even after all of that it would only cover one version of the game and not the undeleted, unreleased or poorly documented SKU so 2 versions would have to be released.<br />
<br />
As I have had the files for a while, had my format, redownloalded the files and sat on them for another several weeks without touching them and I intend to format my PC again, I figured bugger it. Release them as is. The inegrity of the beta is presrved in one form. Those who want to play the game can do so quite easily unpacking the retail version with -=FamilyGuy=-'s selfboot data pack and replace the retail files with the beta versions, repack and enjoy. You may learn something too ;)<br />
<br />
I had originally uploaded the files a week ago but changed my mind before creating the post as I still wanted to have everything perfect off the bat but I can't forsee myself getting around to it any time soon, though I'd do it sooner if my development PC didn't suck argh! Anyhow the Katana & other equipment required to make access the files cost several hundred pounds. I hope the expense is appreciated, even if the current presentation isn't.<br />
<br />
This is a Bananabreak release. Bananabreak are a group of Beta owners looking to release discs anonymously so I am serving as the public face (even if it is like a slapped arse!), but if there any thanks the anonymous members deserve them too!<br />
<br />
I'd best get cracking as Windows 7 doesn't install itself. Have fun!</pre><br />
<br />
==See also==<br />
https://web.archive.org/web/20190403084022/https://assemblergames.com/threads/sega-dreamcast-evil-twin-cypriens-chronicles-beta-bananabreak.44530/<br />
<br />
{{Prototype Footer}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Evil_Twin:_Cyprien%27s_Chronicles_(Dec_10,_2001_Katana_Development_Files)&diff=77069Evil Twin: Cyprien's Chronicles (Dec 10, 2001 Katana Development Files)2022-05-15T00:33:50Z<p>Borman: Created page with "{{Prototype |Page name=Evil Twin: Cyprien's Chronicles (Dec 10, 2001 Katana Development Files) |builddate=Dec 10, 2001 |buildname=EvilTwin Katana recovery [Bananabreak] |statu..."</p>
<hr />
<div>{{Prototype<br />
|Page name=Evil Twin: Cyprien's Chronicles (Dec 10, 2001 Katana Development Files)<br />
|builddate=Dec 10, 2001<br />
|buildname=EvilTwin Katana recovery [Bananabreak]<br />
|status=Released<br />
|dumper=BANANABREAK<br />
|releasedby=BANANABREAK<br />
|filereleasedate=February 23, 2013<br />
|origin_type=Development Kit<br />
|origin_dumpmethod=Hard Drive Backup<br />
|game=Evil Twin: Cyprien's Chronicles<br />
|system=Dreamcast<br />
|genre=Platformer<br />
|release_date=April 12, 2002<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=EvilTwinKatanaRecovery.rar<br />
}}<br />
Files from a Sega Dreamcast Katana development kit hard drive.<br />
==Origin==<br />
<pre class="nfo">Ola chaps<br />
<br />
Sorry for the delay between releases.<br />
<br />
I've been quite skint and distracted since mid-November so many projects have been delayed or put on hold, plus the Christmas and New Year didn't help.<br />
<br />
I've also had some issues with a firmware update buggering up the Windows 7 install on one of my SSD's, so I had to format to get my PC usable again, which meant I lost a lot of data. I should also point out I had no other means to move or backup the data nor any money or means to do so quickly, so in my rush to get my PC operational I lost everything.<br />
<br />
Luckily I have the use of an offsite backup to a mirrored array and Banabreak's releases are safely squirrelled away for another day.<br />
<br />
Anyhow, back story out of the way, what have we got for you here?<br />
<br />
As the topic title states, Evil Twin Cyprien's Chronicles for the Sega Dreamcast. The files are untouched, lifted directly from a Sega Dreamcast HKT-0120 Katana HDD. The majority of the files are similar or the same as the retail release, but there are at least two different versions of the title screen, an extra cut scene and what may be there peirce de resistance, when performing an undelete / recovery of the HDD some german language files for what I believe to be an unreleased, or at least poorly documented SKU were discovered too.<br />
<br />
I have been in two minds of how to release these files. Originally I wanted to place the files inside a GDI and release it that way for people to extract and use as they would with any other dump, however I have ran into technical problems using faster methods and my own preferred manual style would take a lot of full time work to get done any time soon.<br />
<br />
Failing that I wanted to release the files as a CDI, however the CDI version would only ever boot in nullDC as the file size is ridiculously large, thus way out of spec for burning to CD-R. Even if the game was downsampled, the assets are pretty large, but also, even after all of that it would only cover one version of the game and not the undeleted, unreleased or poorly documented SKU so 2 versions would have to be released.<br />
<br />
As I have had the files for a while, had my format, redownloalded the files and sat on them for another several weeks without touching them and I intend to format my PC again, I figured bugger it. Release them as is. The inegrity of the beta is presrved in one form. Those who want to play the game can do so quite easily unpacking the retail version with -=FamilyGuy=-'s selfboot data pack and replace the retail files with the beta versions, repack and enjoy. You may learn something too ;)<br />
<br />
I had originally uploaded the files a week ago but changed my mind before creating the post as I still wanted to have everything perfect off the bat but I can't forsee myself getting around to it any time soon, though I'd do it sooner if my development PC didn't suck argh! Anyhow the Katana & other equipment required to make access the files cost several hundred pounds. I hope the expense is appreciated, even if the current presentation isn't.<br />
<br />
This is a Bananabreak release. Bananabreak are a group of Beta owners looking to release discs anonymously so I am serving as the public face (even if it is like a slapped arse!), but if there any thanks the anonymous members deserve them too!<br />
<br />
I'd best get cracking as Windows 7 doesn't install itself. Have fun!</pre><br />
<br />
==See also==<br />
https://web.archive.org/web/20190403084022/https://assemblergames.com/threads/sega-dreamcast-evil-twin-cypriens-chronicles-beta-bananabreak.44530/<br />
<br />
{{Prototype Footer}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=File:EvilTwinKatanaRecovery.rar&diff=77068File:EvilTwinKatanaRecovery.rar2022-05-15T00:33:19Z<p>Borman: </p>
<hr />
<div></div>Bormanhttp://hiddenpalace.org/w/index.php?title=Diablo_(Game_Boy_prototype)&diff=57155Diablo (Game Boy prototype)2021-09-08T16:39:59Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Diablo (prototype)<br />
|titlescreen=Diablo (Prototype) Title Screen.png<br />
|status=Released<br />
|dumper=Borman<br />
|releasedby=Borman<br />
|filereleasedate=2007<br />
|origin_type=EPROM cartridge<br />
|origin_labels=Diablo<br />
|origin_dumpmethod=BUNG GBxchanger<br />
|game=Diablo<br />
|system=Game Boy<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|file=Diablo (Prototype)<br />
}}<br />
Dumped in 2007 and released on PtoPOnline.<br />
==Videos==<br />
<center><br />
<youtube heights="352" widths="240">rFHHfu_Pz0g</youtube><br />
</center></div>Bormanhttp://hiddenpalace.org/w/index.php?title=Diablo_(Game_Boy_prototype)&diff=57154Diablo (Game Boy prototype)2021-09-08T16:35:15Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Diablo (prototype)<br />
|titlescreen=Diablo (Prototype) Title Screen<br />
|status=Released<br />
|dumper=Borman<br />
|releasedby=Borman<br />
|filereleasedate=2007<br />
|origin_type=EPROM cartridge<br />
|origin_labels=Diablo<br />
|origin_dumpmethod=BUNG GBxchanger<br />
|game=Diablo<br />
|system=Game Boy<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|file=Diablo (Prototype)<br />
}}<br />
Dumped in 2007 and released on PtoPOnline. <br />
==Videos==<br />
<center><br />
<youtube heights="352" widths="240">rFHHfu_Pz0g</youtube><br />
</center></div>Bormanhttp://hiddenpalace.org/w/index.php?title=File:Diablo_(Prototype)_Title_Screen.png&diff=57153File:Diablo (Prototype) Title Screen.png2021-09-08T16:34:53Z<p>Borman: </p>
<hr />
<div></div>Bormanhttp://hiddenpalace.org/w/index.php?title=Diablo_(Game_Boy_prototype)&diff=57152Diablo (Game Boy prototype)2021-09-08T16:33:11Z<p>Borman: /* Videos */</p>
<hr />
<div>{{Prototype<br />
|Page name=Diablo (prototype)<br />
|status=Released<br />
|dumper=Borman<br />
|releasedby=Borman<br />
|filereleasedate=2007<br />
|origin_type=EPROM cartridge<br />
|origin_labels=Diablo<br />
|origin_dumpmethod=BUNG GBxchanger<br />
|game=Diablo<br />
|system=Game Boy<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|file=Diablo (Prototype)<br />
}}<br />
<br />
==Videos==<br />
<center><br />
<youtube heights="352" widths="240">rFHHfu_Pz0g</youtube><br />
</center></div>Bormanhttp://hiddenpalace.org/w/index.php?title=Diablo_(Game_Boy_prototype)&diff=57151Diablo (Game Boy prototype)2021-09-08T16:32:20Z<p>Borman: Created page with "{{Prototype |Page name=Diablo (prototype) |status=Released |dumper=Borman |releasedby=Borman |filereleasedate=2007 |origin_type=EPROM cartridge |origin_labels=Diablo |origin_d..."</p>
<hr />
<div>{{Prototype<br />
|Page name=Diablo (prototype)<br />
|status=Released<br />
|dumper=Borman<br />
|releasedby=Borman<br />
|filereleasedate=2007<br />
|origin_type=EPROM cartridge<br />
|origin_labels=Diablo<br />
|origin_dumpmethod=BUNG GBxchanger<br />
|game=Diablo<br />
|system=Game Boy<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|file=Diablo (Prototype)<br />
}}<br />
<br />
==Videos==<br />
https://www.youtube.com/watch?v=rFHHfu_Pz0g</div>Bormanhttp://hiddenpalace.org/w/index.php?title=File:Diablo_(Prototype).zip&diff=57150File:Diablo (Prototype).zip2021-09-08T16:31:23Z<p>Borman: </p>
<hr />
<div></div>Bormanhttp://hiddenpalace.org/w/index.php?title=Stargate_SG-1:_The_Alliance_(Dec_15,_2005_prototype)&diff=53766Stargate SG-1: The Alliance (Dec 15, 2005 prototype)2021-04-29T18:02:59Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Stargate SG-1: The Alliance (Dec 15, 2005 prototype)<br />
|titlescreen=Stargate_SG-1_-_The_Alliance-2005-12-15-Title.PNG<br />
|builddate=Dec 15, 2005<br />
|status=Released<br />
|releasedby=CVLT OF OSIRIS<br />
|filereleasedate=May 6, 2019<br />
|origin_type=Xbox Debug Kit<br />
|origin_dumpmethod=Xbox Neighborhood<br />
|game=Stargate SG-1: The Alliance<br />
|system=Xbox<br />
|genre=First-person shooter<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|file=Stargate - SG-1 The Alliance (Dec 15, 2005 prototype).7z<br />
}}<br />
An Xbox prototype build of the unfinished, unreleased ''Stargate SG-1: The Alliance'' game for the Xbox, from 2005-12-15.<br />
==Notes==<br />
* This build is playable (generally), but its unfinished nature is extremely evident. <br />
* To play any of the levels, use the '''Continue''' option from the main menu.<br />
* Attempting to start the single-player campaign from the '''Single Player''' menu won't work, so start with mission 0 from the '''Continue''' menu if you want to attempt to play through from the beginning.<br />
* Ensure your Xbox is disconnected from the network before launching the game, or a "Connecting (F10 Cancels): unreal://unreal/0.30.6.0/" message will be overlaid on the display continuously.<br />
* This build supports use of a keyboard connected via USB-to-Xbox adapter. In particular, pressing Tab will access the Unreal console.<br />
<br />
==Screenshots==<br />
<gallery><br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-01.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-02.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-03.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-04.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-05.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-06.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-07.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-08.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-09.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-10.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-11.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-12.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-13.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-14.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-15.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-16.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-17.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-18.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-19.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-20.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-21.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-22.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-23.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-24.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-25.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-26.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-27.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-28.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-29.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-30.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-31.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-32.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-33.PNG<br />
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-34.PNG<br />
</gallery></div>Bormanhttp://hiddenpalace.org/w/index.php?title=Toy_Story_(Sample)&diff=53739Toy Story (Sample)2021-04-28T15:54:52Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|titlescreen=Toy_Story_(USA)_(Sample)_000.png<br />
|status=Released<br />
|dumper=Borman<br />
|releasedby=Borman<br />
|origin_type=Cartridge<br />
|origin_dumpmethod=Retrode<br />
|origin_ownership=Borman (Unknown)<br />
|game=Toy Story<br />
|system=Sega Mega Drive<br />
|genre=Action<br />
|release_date={{RegionDate|US|Apr 25, 1996}} {{RegionDate|EU|Mar 29, 1996}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Toy Story (USA) (Sample).zip<br />
}}<br />
A store demo of Toy Story for the Sega Mega Drive.<br />
==Notes==<br />
* Only three levels are playable with each having a time limit.<br />
<br />
==Videos==<br />
<center><br />
<youtube height="270" width="320">DhxF20NeC3I</youtube><br />
</center></div>Bormanhttp://hiddenpalace.org/w/index.php?title=Toy_Story_(Sample)&diff=53738Toy Story (Sample)2021-04-28T15:54:03Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|titlescreen=Toy_Story_(USA)_(Sample)_000.png<br />
|status=Released<br />
|dumper=Borman<br />
|releasedby=Borman<br />
|origin_type=Cartridge<br />
|origin_dumpmethod=Retrode<br />
|origin_ownership=Borman (Unknown)<br />
|game=Toy Story<br />
|system=Sega Mega Drive<br />
|genre=Action<br />
|release_date={{RegionDate|US|Apr 25, 1996}} {{RegionDate|EU|Mar 29, 1996}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Toy Story (USA) (Sample).zip<br />
}}<br />
A store demo of Toy Story for the Sega Mega Drive.<br />
==Notes==<br />
* Only three levels are playable with each having a time limit.<br />
<br />
==Videos==<br />
<center><br />
<youtube height="320" width="224">DhxF20NeC3I</youtube><br />
</center></div>Bormanhttp://hiddenpalace.org/w/index.php?title=Toy_Story_(Sample)&diff=53737Toy Story (Sample)2021-04-28T15:53:37Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|titlescreen=Toy_Story_(USA)_(Sample)_000.png<br />
|status=Released<br />
|dumper=Borman<br />
|releasedby=Borman<br />
|origin_type=Cartridge<br />
|origin_dumpmethod=Retrode<br />
|origin_ownership=Borman (Unknown)<br />
|game=Toy Story<br />
|system=Sega Mega Drive<br />
|genre=Action<br />
|release_date={{RegionDate|US|Apr 25, 1996}} {{RegionDate|EU|Mar 29, 1996}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Toy Story (USA) (Sample).zip<br />
}}<br />
A store demo of Toy Story for the Sega Mega Drive.<br />
==Notes==<br />
* Only three levels are playable with each having a time limit.<br />
<br />
==Videos==<br />
<center><br />
<youtube height="200" width="140">DhxF20NeC3I</youtube><br />
</center></div>Bormanhttp://hiddenpalace.org/w/index.php?title=Toy_Story_(Sample)&diff=53736Toy Story (Sample)2021-04-28T15:53:16Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|titlescreen=Toy_Story_(USA)_(Sample)_000.png<br />
|status=Released<br />
|dumper=Borman<br />
|releasedby=Borman<br />
|origin_type=Cartridge<br />
|origin_dumpmethod=Retrode<br />
|origin_ownership=Borman (Unknown)<br />
|game=Toy Story<br />
|system=Sega Mega Drive<br />
|genre=Action<br />
|release_date={{RegionDate|US|Apr 25, 1996}} {{RegionDate|EU|Mar 29, 1996}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Toy Story (USA) (Sample).zip<br />
}}<br />
A store demo of Toy Story for the Sega Mega Drive.<br />
==Notes==<br />
* Only three levels are playable with each having a time limit.<br />
<br />
==Videos==<br />
<center><br />
<youtube heights="200" widths="140">DhxF20NeC3I</youtube><br />
</center></div>Bormanhttp://hiddenpalace.org/w/index.php?title=Aliens_(Jan_22,_2004_prototype)&diff=46871Aliens (Jan 22, 2004 prototype)2021-03-25T14:43:41Z<p>Borman: </p>
<hr />
<div> <br />
{{Prototype<br />
|Page name=Aliens (Jan 22, 2004 prototype)<br />
|titlescreen=gsdx_20201025160834.png<br />
|builddate=Jan 22, 2004 10:12:05 <br />
|buildname=Demo<br />
|status=Released, redump needed<br />
|releasedby=Hidden Palace<br />
|filereleasedate=March 20, 2021<br />
|origin_type=CD-R<br />
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)<br />
|origin_labels=Aliens Demo<br />
|origin_lot=Project Deluge<br />
|game=Aliens<br />
|system=PlayStation 2<br />
|genre=Tech demo<br />
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Unreleased }}<br />
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Unreleased }}<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|external=https://archive.org/details/AliensJan222004prototype<br />
|file=Aliens (Jan 22, 2004 prototype).7z<br />
}}<br />
A prototype of Aliens for the PlayStation 2.<br />
==Notes==<br />
<br />
*Tech demo for Aliens: Earth Assault pitch<br />
*Uses the "Onslaught" technology that was being developed by Climax to show thousands of high-quality characters at once<br />
*Game isn't "playable", you can press buttons to spawn more objects on the screen or use a free camera.<br />
*There are two "scenarios"/"levels" that you can switch around to test objects.<br />
*Created by Climax Solent (UK)<br />
*Miscellaneous Notes:<br />
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).<br />
**Game contains dongle protection: No.<br />
<br />
==Screenshots==<br />
<center><gallery heights="256" widths="224"><br />
File:Gsdx 20201025160834.png|Gameplay 1<br />
File:Gsdx 20201025160928.png|Gameplay 2<br />
File:Gsdx 20201025160931.png|Gameplay 3<br />
File:Gsdx 20201025160939.png|Gameplay 4<br />
</gallery></center><br />
==Origin==<br />
<center><gallery mode="packed"><br />
File:PS2 - Aliens Demo.jpeg|Disc front.<br />
</gallery></center><br />
==Files==<br />
<center><br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Aliens Demo.img|type=File|date=2020-06-17 17:51:40|size=15022224|crc32=47BF162E|md5=9fb895138d01acbdbeaac4183e28e31e|sha1=f79f8e90abab338c09e37a2105a8bbdf21be0568|comment=}}<br />
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Aliens Demo.cue|type=File|date=2020-06-17 17:51:17|size=81|crc32=B1025931|md5=129551823144ddf32038140a8952cd10|sha1=ce2adf687963e92650add2b117cd2063503e8304|comment=}}<br />
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Aliens Demo.ccd|type=File|date=2020-06-17 17:51:16|size=770|crc32=45AD980A|md5=5aec17ab6d3ea91f2a357eb56219fa56|sha1=0c836ad6b89fb73b7c235a2ebbf8cdc9642e08d3|comment=}}<br />
{{filelistentry |i=4|icon=file|indent=0|filename=PS2 - Aliens Demo.sub|type=File|date=2020-06-17 17:51:41|size=613152|crc32=C457BB44|md5=e1cf281219e354cc65d5166d785da0c2|sha1=5b963e97cadd067c6c4cd39c84a8b48aab5f9f40|comment=}}<br />
{{filelistentry |i=5|icon=file|indent=0|filename=PS2 - Aliens Demo.jpeg|type=File|date=2020-06-19 22:47:57|size=1216481|crc32=D14749B6|md5=9bdda63831e677ee446c3cdb62f046ee|sha1=393a149f8eb28065f01034a005eaf4e7653ce3dd|comment=}}<br />
|date=yes}}<br />
</center><br />
==Acknowledgments==<br />
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!<br />
==See also==<br />
<br />
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]<br />
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]<br />
*[https://archive.org Internet Archive (IA)]<br />
{{Prototype Footer|{{Navbox prototype|Aliens}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Aliens_(Jan_22,_2004_prototype)&diff=46870Aliens (Jan 22, 2004 prototype)2021-03-25T14:40:07Z<p>Borman: Details</p>
<hr />
<div> <br />
{{Prototype<br />
|Page name=Aliens (Jan 22, 2004 prototype)<br />
|titlescreen=gsdx_20201025160834.png<br />
|builddate=Jan 22, 2004 10:12:05 <br />
|buildname=Demo<br />
|status=Released, redump needed<br />
|releasedby=Hidden Palace<br />
|filereleasedate=March 20, 2021<br />
|origin_type=CD-R<br />
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)<br />
|origin_labels=Aliens Demo<br />
|origin_lot=Project Deluge<br />
|game=Aliens<br />
|system=PlayStation 2<br />
|genre=Tech demo<br />
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Unreleased }}<br />
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Unreleased }}<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|external=https://archive.org/details/AliensJan222004prototype<br />
|file=Aliens (Jan 22, 2004 prototype).7z<br />
}}<br />
A prototype of Aliens for the PlayStation 2.<br />
==Notes==<br />
<br />
*Tech demo Aliens: Earth Assault pitch<br />
*Uses the "Onslaught" technology that was being developed by Climax to show thousands of high-quality characters at once<br />
*Game isn't "playable", you can press buttons to spawn more objects on the screen or use a free camera.<br />
*There are two "scenarios"/"levels" that you can switch around to test objects.<br />
*Created by Climax Solent (UK)<br />
*Miscellaneous Notes:<br />
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).<br />
**Game contains dongle protection: No.<br />
<br />
==Screenshots==<br />
<center><gallery heights="256" widths="224"><br />
File:Gsdx 20201025160834.png|Gameplay 1<br />
File:Gsdx 20201025160928.png|Gameplay 2<br />
File:Gsdx 20201025160931.png|Gameplay 3<br />
File:Gsdx 20201025160939.png|Gameplay 4<br />
</gallery></center><br />
==Origin==<br />
<center><gallery mode="packed"><br />
File:PS2 - Aliens Demo.jpeg|Disc front.<br />
</gallery></center><br />
==Files==<br />
<center><br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Aliens Demo.img|type=File|date=2020-06-17 17:51:40|size=15022224|crc32=47BF162E|md5=9fb895138d01acbdbeaac4183e28e31e|sha1=f79f8e90abab338c09e37a2105a8bbdf21be0568|comment=}}<br />
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Aliens Demo.cue|type=File|date=2020-06-17 17:51:17|size=81|crc32=B1025931|md5=129551823144ddf32038140a8952cd10|sha1=ce2adf687963e92650add2b117cd2063503e8304|comment=}}<br />
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Aliens Demo.ccd|type=File|date=2020-06-17 17:51:16|size=770|crc32=45AD980A|md5=5aec17ab6d3ea91f2a357eb56219fa56|sha1=0c836ad6b89fb73b7c235a2ebbf8cdc9642e08d3|comment=}}<br />
{{filelistentry |i=4|icon=file|indent=0|filename=PS2 - Aliens Demo.sub|type=File|date=2020-06-17 17:51:41|size=613152|crc32=C457BB44|md5=e1cf281219e354cc65d5166d785da0c2|sha1=5b963e97cadd067c6c4cd39c84a8b48aab5f9f40|comment=}}<br />
{{filelistentry |i=5|icon=file|indent=0|filename=PS2 - Aliens Demo.jpeg|type=File|date=2020-06-19 22:47:57|size=1216481|crc32=D14749B6|md5=9bdda63831e677ee446c3cdb62f046ee|sha1=393a149f8eb28065f01034a005eaf4e7653ce3dd|comment=}}<br />
|date=yes}}<br />
</center><br />
==Acknowledgments==<br />
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!<br />
==See also==<br />
<br />
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]<br />
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]<br />
*[https://archive.org Internet Archive (IA)]<br />
{{Prototype Footer|{{Navbox prototype|Aliens}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Aliens_(Jan_22,_2004_prototype)&diff=46861Aliens (Jan 22, 2004 prototype)2021-03-25T14:03:23Z<p>Borman: Developer</p>
<hr />
<div> <br />
{{Prototype<br />
|Page name=Aliens (Jan 22, 2004 prototype)<br />
|titlescreen=gsdx_20201025160834.png<br />
|builddate=Jan 22, 2004 10:12:05 <br />
|buildname=Demo<br />
|status=Released, redump needed<br />
|releasedby=Hidden Palace<br />
|filereleasedate=March 20, 2021<br />
|origin_type=CD-R<br />
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)<br />
|origin_labels=Aliens Demo<br />
|origin_lot=Project Deluge<br />
|game=Aliens<br />
|system=PlayStation 2<br />
|genre=Tech demo<br />
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Unreleased }}<br />
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Unreleased }}<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|external=https://archive.org/details/AliensJan222004prototype<br />
|file=Aliens (Jan 22, 2004 prototype).7z<br />
}}<br />
A prototype of Aliens for the PlayStation 2.<br />
==Notes==<br />
<br />
*Tech demo for an unidentified, or unreleased game based on the Aliens franchise.<br />
*Game isn't "playable", you can press buttons to spawn more objects on the screen or use a free camera.<br />
*There are two "scenarios"/"levels" that you can switch around to test objects.<br />
*Created by Climax Solent (UK)<br />
*Miscellaneous Notes:<br />
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).<br />
**Game contains dongle protection: No.<br />
<br />
==Screenshots==<br />
<center><gallery heights="256" widths="224"><br />
File:Gsdx 20201025160834.png|Gameplay 1<br />
File:Gsdx 20201025160928.png|Gameplay 2<br />
File:Gsdx 20201025160931.png|Gameplay 3<br />
File:Gsdx 20201025160939.png|Gameplay 4<br />
</gallery></center><br />
==Origin==<br />
<center><gallery mode="packed"><br />
File:PS2 - Aliens Demo.jpeg|Disc front.<br />
</gallery></center><br />
==Files==<br />
<center><br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Aliens Demo.img|type=File|date=2020-06-17 17:51:40|size=15022224|crc32=47BF162E|md5=9fb895138d01acbdbeaac4183e28e31e|sha1=f79f8e90abab338c09e37a2105a8bbdf21be0568|comment=}}<br />
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Aliens Demo.cue|type=File|date=2020-06-17 17:51:17|size=81|crc32=B1025931|md5=129551823144ddf32038140a8952cd10|sha1=ce2adf687963e92650add2b117cd2063503e8304|comment=}}<br />
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Aliens Demo.ccd|type=File|date=2020-06-17 17:51:16|size=770|crc32=45AD980A|md5=5aec17ab6d3ea91f2a357eb56219fa56|sha1=0c836ad6b89fb73b7c235a2ebbf8cdc9642e08d3|comment=}}<br />
{{filelistentry |i=4|icon=file|indent=0|filename=PS2 - Aliens Demo.sub|type=File|date=2020-06-17 17:51:41|size=613152|crc32=C457BB44|md5=e1cf281219e354cc65d5166d785da0c2|sha1=5b963e97cadd067c6c4cd39c84a8b48aab5f9f40|comment=}}<br />
{{filelistentry |i=5|icon=file|indent=0|filename=PS2 - Aliens Demo.jpeg|type=File|date=2020-06-19 22:47:57|size=1216481|crc32=D14749B6|md5=9bdda63831e677ee446c3cdb62f046ee|sha1=393a149f8eb28065f01034a005eaf4e7653ce3dd|comment=}}<br />
|date=yes}}<br />
</center><br />
==Acknowledgments==<br />
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!<br />
==See also==<br />
<br />
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]<br />
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]<br />
*[https://archive.org Internet Archive (IA)]<br />
{{Prototype Footer|{{Navbox prototype|Aliens}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Juiced_(Jul_13,_2004_Acclaim_Prototype)&diff=32675Juiced (Jul 13, 2004 Acclaim Prototype)2020-04-08T15:41:04Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|builddate=Jul 13, 2004<br />
|status=Released<br />
|dumper=Scene Release<br />
|releasedby=Scene Release<br />
|origin_type=Unknown<br />
|game=Juiced<br />
|system=Xbox<br />
|genre=Racing<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|file=Juiced (Acclaim Prototype).7z<br />
}}<br />
A prototype of the unreleased Acclaim version of Juiced for the Microsoft Xbox.<br />
{{Prototype Footer|{{Navbox prototype|Juiced}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Kingdom_Hearts_Re:Chain_of_Memories_(Oct_01,_2008_Preview)&diff=31060Kingdom Hearts Re:Chain of Memories (Oct 01, 2008 Preview)2020-02-17T02:45:05Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Kingdom Hearts Re:Chain of Memories (Kingdom Hearts Re:Chain of Memories (Oct 01, 2008 Preview)<br />
|titlescreen=C25qh.png<br />
|builddate=Oct 1, 2008 18:30:44<br />
|buildname=KINGDOM HEARTS Re:Chain of Memories PREVIEW ROM<br />
|status=Released<br />
|dumper=Borman<br />
|releasedby=Borman<br />
|origin_type=DVD-R<br />
|game=Kingdom Hearts Re:Chain of Memories<br />
|system=PlayStation 2<br />
|genre=Role playing<br />
|final_builddate={{RegionDate|JP|Feb 21, 2007}} {{RegionDate|US|Oct 21, 2008}}<br />
|release_date={{RegionDate|JP|Mar 29, 2007}} {{RegionDate|US|Dec 2, 2008}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Kingdom Hearts ReChain of Memories (Oct 01, 2008 Preview).7z<br />
}}<br />
A late localization prototype of Kingdom Hearts: Re:Chain of Memories for the Sony PlayStation 2.<br />
==Notes==<br />
* Debug enabled.<br />
<br />
==Origin==<br />
<center><gallery mode=packed><br />
KHReCoM Disc.jpeg|Disc front.<br />
</gallery></center><br />
<br />
{{Prototype Footer|{{Navbox prototype|Kingdom Hearts Re:Chain of Memories}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=File:KHReCoM_Disc.jpeg&diff=31059File:KHReCoM Disc.jpeg2020-02-17T02:43:51Z<p>Borman: Picture of Disc</p>
<hr />
<div>Picture of Disc</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Tetris_DS_(Unreleased_THQ_prototype)&diff=31031Tetris DS (Unreleased THQ prototype)2020-02-14T16:47:19Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|titlescreen=Tumblr inline o89kgsvoem1szdlnd 500.png<br />
|builddate=Dec 4, 2004<br />
|status=Released<br />
|dumper=Xkeeper<br />
|releasedby=TCRF<br />
|origin_type=Flash Card<br />
|origin_labels=Tetris_050201 <br> NTR-ATTE10-USA <br> 45A31B4D<br />
|origin_ownership=Xkeeper (2016-present)<br />
|game=Tetris DS<br />
|system=Nintendo DS<br />
|genre=Puzzle<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|file=Tetris-ds.7z<br />
}}<br />
A prototype build of the THQ licensed, TOSE developed Tetris DS, dated December 4, 2004. It was given a public release by [[Xkeeper]] on June 4, 2016.<br />
==Notes==<br />
* Game went unreleased due to legal reasons.<br />
* Release included various pre-release materials (to do).<br />
<br />
==Screenshots==<br />
<gallery mode=nolines widths=240 heights=180><br />
File:1.png<br />
File:2.png<br />
File:3.png<br />
</gallery><br />
<br />
==Videos==<br />
<center><youtube width="320" height="224">NpNw_Fj3cQA</youtube></center><br />
<br />
==Origin==<br />
<gallery mode=nolines widths=240 heights=180><br />
Tetris DS Cartridge.jpg<br />
</gallery><br />
<br />
==Acknowledgments==<br />
* Screenshots taken from [http://tcrfwiki.tumblr.com/post/145420915583/prototype-release-thqs-unreleased-tetris-ds TCRF's announcement on Tumblr]<br />
<br />
{{Prototype Footer|{{Navbox prototype|Tetris DS}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Zone_of_the_Enders_(Oct_9,_2000_prototype)&diff=25990Zone of the Enders (Oct 9, 2000 prototype)2019-04-15T00:46:46Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Zone of the Enders (Oct 9, 2000 prototype)<br />
|builddate=Oct 9, 2000 04:17:01<br />
|status=Released<br />
|releasedby=Borman<br />
|game=Zone of the Enders<br />
|system=PlayStation 2<br />
|genre=Action<br />
|final_builddate={{RegionDate|JP|Jan 13, 2001}} {{RegionDate|EU|Jan 17, 2001}} {{RegionDate|US|Jan 30, 2001}}<br />
|release_date={{RegionDate|JP|Mar 1, 2001}} {{RegionDate|US|Mar 26, 2001}} {{RegionDate|EU|Mar 23, 2001}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Zone of the Enders (Oct 9, 2000 prototype).7z<br />
}}<br />
A prototype of Zone of the Enders for the Sony PlayStation 2.<br />
==Notes==<br />
* Compiled for Tokyo Game Show 2000.<br />
<br />
==Videos==<br />
<center><youtube width="256" height="224">pzF_1AqNkvI</youtube></center><br />
<br />
{{Prototype Footer|{{Navbox prototype|Zone of the Enders}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Zone_of_the_Enders_(Oct_9,_2000_prototype)&diff=25989Zone of the Enders (Oct 9, 2000 prototype)2019-04-15T00:45:24Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Zone of the Enders (Oct 9, 2000 prototype)<br />
|builddate=Oct 9, 2000 04:17:01<br />
|status=Released<br />
|releasedby=Borman<br />
|game=Zone of the Enders<br />
|system=PlayStation 2<br />
|genre=Action<br />
|final_builddate={{RegionDate|JP|Jan 13, 2001}} {{RegionDate|EU|Jan 17, 2001}} {{RegionDate|US|Jan 30, 2001}}<br />
|release_date={{RegionDate|JP|Mar 1, 2001}} {{RegionDate|US|Mar 26, 2001}} {{RegionDate|EU|Mar 23, 2001}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Zone of the Enders (Oct 9, 2000 prototype).7z<br />
}}<br />
A prototype of Zone of the Enders for the Sony PlayStation 2.<br />
==Notes==<br />
* Compiled for Tokyo Game Show 2000.<br />
<br />
==Videos==<br />
https://www.youtube.com/watch?v=pzF_1AqNkvI<br />
<br />
{{Prototype Footer|{{Navbox prototype|Zone of the Enders}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Silent_Hill:_Origins_(Jul_19,_2007_prototype)&diff=22182Silent Hill: Origins (Jul 19, 2007 prototype)2018-07-03T20:17:21Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Silent Hill: Origins (Jul 19, 2007 prototype)<br />
|builddate=Jul 19, 2007 18:57:48<br />
|status=Released<br />
|game=Silent Hill: Origins<br />
|system=PlayStation Portable<br />
|genre=Survival Horror<br />
|release_date={{RegionDate|JP|Dec 6, 2007}} {{RegionDate|US|Nov 6, 2007}} {{RegionDate|EU|Nov 16, 2007}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Silent Hill - Origins (Jul 19, 2007 prototype).7z<br />
}}<br />
A prototype of Silent Hill: Origins for the Sony PlayStation Portable.<br />
{{Prototype Footer|{{Navbox prototype|Silent Hill: Origins}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Silent_Hill:_Origins_(May_26,_2006_prototype)&diff=22169Silent Hill: Origins (May 26, 2006 prototype)2018-07-02T12:52:16Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Silent Hill: Origins (May 26, 2006 prototype)<br />
|builddate=May 26, 2006 16:56:08<br />
|status=Released<br />
|dumper=Borman<br />
|releasedby=Borman<br />
|origin_type=Data Tape<br />
|origin_lot=Climax lot<br />
|game=Silent Hill: Origins<br />
|system=PlayStation Portable<br />
|genre=Survival Horror<br />
|release_date={{RegionDate|JP|Dec 6, 2007}} {{RegionDate|US|Nov 6, 2007}} {{RegionDate|EU|Nov 16, 2007}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Silent Hill - Origins (May 26, 2006 prototype).7z<br />
}}<br />
An early prototype concept of Silent Hill: Origins for the Sony PlayStation Portable.<br />
{{Prototype Footer|{{Navbox prototype|Silent Hill: Origins}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Silent_Hill:_Origins_(Jul_19,_2007_prototype)&diff=22168Silent Hill: Origins (Jul 19, 2007 prototype)2018-07-02T12:51:55Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Silent Hill: Origins (Jul 19, 2007 prototype)<br />
|builddate=Jul 19, 2007 18:57:48<br />
|status=Released<br />
|dumper=Borman<br />
|releasedby=Borman<br />
|origin_type=Data Tape<br />
|origin_lot=Climax lot<br />
|game=Silent Hill: Origins<br />
|system=PlayStation Portable<br />
|genre=Survival Horror<br />
|release_date={{RegionDate|JP|Dec 6, 2007}} {{RegionDate|US|Nov 6, 2007}} {{RegionDate|EU|Nov 16, 2007}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Silent Hill - Origins (Jul 19, 2007 prototype).7z<br />
}}<br />
A prototype of Silent Hill: Origins for the Sony PlayStation Portable.<br />
{{Prototype Footer|{{Navbox prototype|Silent Hill: Origins}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Silent_Hill:_Origins_(Jul_19,_2007_prototype)&diff=22167Silent Hill: Origins (Jul 19, 2007 prototype)2018-07-02T12:51:22Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Silent Hill: Origins (Jul 19, 2007 prototype)<br />
|builddate=Jul 19, 2007 18:57:48<br />
|status=Released<br />
|dumper=Borman<br />
|origin_type=Data Tape<br />
|origin_lot=Climax lot<br />
|game=Silent Hill: Origins<br />
|system=PlayStation Portable<br />
|genre=Survival Horror<br />
|release_date={{RegionDate|JP|Dec 6, 2007}} {{RegionDate|US|Nov 6, 2007}} {{RegionDate|EU|Nov 16, 2007}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Silent Hill - Origins (Jul 19, 2007 prototype).7z<br />
}}<br />
A prototype of Silent Hill: Origins for the Sony PlayStation Portable.<br />
{{Prototype Footer|{{Navbox prototype|Silent Hill: Origins}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Silent_Hill:_Origins_(May_26,_2006_prototype)&diff=22166Silent Hill: Origins (May 26, 2006 prototype)2018-07-02T12:51:09Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Silent Hill: Origins (May 26, 2006 prototype)<br />
|builddate=May 26, 2006 16:56:08<br />
|status=Released<br />
|dumper=Borman<br />
|origin_type=Data Tape<br />
|origin_lot=Climax lot<br />
|game=Silent Hill: Origins<br />
|system=PlayStation Portable<br />
|genre=Survival Horror<br />
|release_date={{RegionDate|JP|Dec 6, 2007}} {{RegionDate|US|Nov 6, 2007}} {{RegionDate|EU|Nov 16, 2007}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Silent Hill - Origins (May 26, 2006 prototype).7z<br />
}}<br />
An early prototype concept of Silent Hill: Origins for the Sony PlayStation Portable.<br />
{{Prototype Footer|{{Navbox prototype|Silent Hill: Origins}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Silent_Hill:_Origins_(Aug_7,_2006_prototype)&diff=22165Silent Hill: Origins (Aug 7, 2006 prototype)2018-07-02T12:46:29Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Silent Hill: Origins (Aug 7, 2006 prototype)<br />
|builddate=Aug 7, 2006 20:20:05<br />
|status=Released<br />
|dumper=Borman<br />
|releasedby=Borman<br />
|origin_type=Data Tape<br />
|origin_lot=Climax lot<br />
|game=Silent Hill: Origins<br />
|system=PlayStation Portable<br />
|genre=Survival Horror<br />
|release_date={{RegionDate|JP|Dec 6, 2007}} {{RegionDate|US|Nov 6, 2007}} {{RegionDate|EU|Nov 16, 2007}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Silent Hill - Origins (Aug 7, 2006 prototype).7z<br />
}}<br />
An early prototype concept of Silent Hill: Origins for the Sony PlayStation Portable.<br />
==Notes==<br />
* Shown in Leipzeg in 2006 before being completely changed by Climax.<br />
<br />
{{Prototype Footer|{{Navbox prototype|Silent Hill: Origins}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Turok_2004_Engine_Test&diff=21630Turok 2004 Engine Test2018-04-23T13:29:49Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|builddate=Apr 14, 2004<br />
|status=Released<br />
|dumper=Borman<br />
|releasedby=Borman<br />
|origin_type=Developer Kit HDD<br />
|game=Turok 2004 Engine Test<br />
|system=Xbox<br />
|genre=Tech Demo<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Turok 2004 Engine Test.rar<br />
}}<br />
A tech demo made in 2004 for the Turok for the Microsoft Xbox.<br />
{{Prototype Footer|{{Navbox prototype|Turok 2004 Engine Test}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=Zone_of_the_Enders_(Oct_9,_2000_prototype)&diff=21629Zone of the Enders (Oct 9, 2000 prototype)2018-04-23T13:28:31Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=Zone of the Enders (Oct 9, 2000 prototype)<br />
|builddate=Oct 9, 2000 04:17:01<br />
|status=Released<br />
|releasedby=Borman<br />
|origin_type=HDD<br />
|game=Zone of the Enders<br />
|system=PlayStation 2<br />
|genre=Action<br />
|final_builddate={{RegionDate|JP|Jan 13, 2001}} {{RegionDate|EU|Jan 17, 2001}} {{RegionDate|US|Jan 30, 2001}}<br />
|release_date={{RegionDate|JP|Mar 1, 2001}} {{RegionDate|US|Mar 26, 2001}} {{RegionDate|EU|Mar 23, 2001}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Zone of the Enders (Oct 9, 2000 prototype).7z<br />
}}<br />
A prototype of Zone of the Enders for the Sony PlayStation 2.<br />
==Notes==<br />
* Compiled for Tokyo Game Show 2000.<br />
<br />
{{Prototype Footer|{{Navbox prototype|Zone of the Enders}}}}</div>Bormanhttp://hiddenpalace.org/w/index.php?title=The_Red_Star_(May_9,_2004_prototype)&diff=21628The Red Star (May 9, 2004 prototype)2018-04-23T13:28:04Z<p>Borman: </p>
<hr />
<div>{{Prototype<br />
|Page name=The Red Star (May 9, 2004 23:32:54)<br />
|builddate=May 9, 2004 23:32:54<br />
|status=Released<br />
|releasedby=Borman<br />
|game=The Red Star<br />
|system=PlayStation 2<br />
|genre=Action<br />
|final_builddate={{RegionDate|EU|Mar 9, 2007}} {{RegionDate|US|Oct 4, 2006}}<br />
|release_date={{RegionDate|US|Apr 23, 2007}} {{RegionDate|EU|Apr 20, 2007}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=The Red Star (May 9, 2004 prototype).zip<br />
}}<br />
An early E3 prototype of The Red Star for the Sony PlayStation 2.<br />
{{Prototype Footer|{{Navbox prototype|The Red Star}}}}</div>Borman