http://hiddenpalace.org/w/api.php?action=feedcontributions&user=Glitchedblood&feedformat=atomHidden Palace - User contributions [en]2024-03-29T14:51:04ZUser contributionsMediaWiki 1.39.6http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=110719Hot Wheels: World Race (May 12, 2003 prototype)2024-03-05T19:54:15Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture layering. We also had to limit the frame rate to 60 in the menus so it wouldn't crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchedblood<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won't start up due to bog errors.<br />
*Uses the unused "Boy_Band.bog" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. This was also the case with the March 31, 2003 build.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the bog graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox 2, when in the final game, they can use Nitrox 2 whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders.<br />
*Performing tricks are more unforgiving than the final game. You can land a perfect landing with a barrel roll and you will not get the Nitrox 2 bonus most of the time.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!<br />
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=110718Hot Wheels: World Race (May 12, 2003 prototype)2024-03-05T19:53:56Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture layering. We also had to limit the frame rate to 60 in the menus so it wouldn't crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchedblood<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won't start up due to bog errors.<br />
*Uses the unused "Boy_Band.bog" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. This was also the case with the March 31, 2003 build.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the bog graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders.<br />
*Performing tricks are more unforgiving than the final game. You can land a perfect landing with a barrel roll and you will not get the Nitrox 2 bonus most of the time.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!<br />
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=110717Hot Wheels: World Race (May 12, 2003 prototype)2024-03-05T19:53:16Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture layering. We also had to limit the frame rate to 60 in the menus so it wouldn't crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchedblood<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won't start up due to bog errors.<br />
*Uses the unused "Boy_Band.bog" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. This was also the case with the March 31, 2003 build.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the bog graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders.<br />
*Performing tricks are more unforgiving than the final game. You can land a perfect landing with a barrel roll and you will still not get the Nitrox bonus most of the time.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!<br />
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=110649Hot Wheels: World Race (May 12, 2003 prototype)2024-03-05T01:27:18Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture layering. We also had to limit the frame rate to 60 in the menus so it wouldn't crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchedblood<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won't start up due to bog errors.<br />
*Uses the unused "Boy_Band.bog" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. This was also the case with the March 31, 2003 build.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the bog graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!<br />
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=110648Hot Wheels: World Race (May 12, 2003 prototype)2024-03-05T01:25:57Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture layering. We also had to limit the frame rate to 60 in the menus so it wouldn't crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchedblood<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won't start up due to BOG errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. This was also the case with the March 31, 2003 build.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!<br />
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=109664Hot Wheels: World Race (May 12, 2003 prototype)2024-02-22T02:17:37Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture layering. We also had to limit the frame rate to 60 in the menus so it wouldn't crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchedblood<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won't start up due to BOG errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!<br />
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=109663Hot Wheels: World Race (May 12, 2003 prototype)2024-02-22T02:16:34Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture layering. We also had to limit the frame rate to 60 in the menus so it wouldn't crash upon selecting a track. I have provided the original unmodified executable for preservation. - Glitchedblood<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won't start up due to BOG errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!<br />
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=User:Escape209/Burnout_(Sep_12,_2001_prototype)&diff=109575User:Escape209/Burnout (Sep 12, 2001 prototype)2024-02-19T20:51:10Z<p>Glitchedblood: Replaced content with "{{Delete|already exists as another page}}"</p>
<hr />
<div>{{Delete|already exists as another page}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=107788Hot Wheels: World Race (May 12, 2003 prototype)2024-01-20T01:18:59Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture layering. We also had to limit the frame rate to 60 in the menus so it wouldn't crash upon selecting a track. - Glitchedblood<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won't start up due to BOG errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!<br />
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=FrostWolf&diff=107785FrostWolf2024-01-20T00:35:42Z<p>Glitchedblood: Created page with "{{User stats|FrostWolf}}"</p>
<hr />
<div>{{User stats|FrostWolf}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Persona_5_(Feb_26,_2016_prototype)&diff=107784Persona 5 (Feb 26, 2016 prototype)2024-01-20T00:28:22Z<p>Glitchedblood: /* Notes */</p>
<hr />
<div>{{Prototype<br />
|titlescreen=Persona5 25FebTitle.png<br />
|Page name=Persona 5 (Feb 26, 2016 prototype)<br />
|builddate=Feb 26 2016 15:47:01<br />
|status=Released, redump needed<br />
|releasedby=FrostWolf<br />
|filereleasedate=January 18, 2024<br />
|origin_labels= <center><b>XRD664<br>BUILD 2.25.16<br>DISC 007</b></center><br />
|origin_type=BD-R<br />
|game=Persona 5<br />
|system=PlayStation 3<br />
|genre=Role-playing game, JRPG<br />
|final_builddate={{RegionDate|JP|Jul 12, 2016}}<br />
|release_date={{RegionDate|JP|Sep 5, 2016}}{{RegionDate|WW|Apr 4, 2017}}<br />
|unreleased=No<br />
}}<br />
A prototype of Persona 5 for the PlayStation 3 from Feb 26, 2016. Dated around 4.5 months before the final build, it contains a debug menu and many differences to the final game.<br />
==Notes==<br />
<br />
*Debug menu can be opened by pressing in the right stick, and left stick closes it. Using a mouse opens an additional debug menu on right click.<br />
*XMB shows the game as "XRD664" and uses an early logo for the game.<br />
*Early songs are present and lack Lyn's vocals.<br />
*Despite the date on the disc being February 25th, the internal build date seen in-game is one day later, the 26th.<br />
<br />
==Origin==<br />
<gallery mode="packed"><br />
File:XRD664 2.25.16.png<br />
</gallery><br />
<br />
{{Prototype Footer|{{Navbox prototype|Persona 5}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=106880Hot Wheels: World Race (May 12, 2003 prototype)2024-01-09T00:15:18Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture layering. We also had to limit the frame rate to 60 in the menus so it wouldn't crash upon selecting a track. - Glitchedblood<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won't start up due to BOG errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!<br />
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=104188Hot Wheels: World Race (May 12, 2003 prototype)2023-11-27T00:17:26Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working. It was unstable on some PCs, while others had improper texture layering. - Glitchedblood<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won't start up due to BOG errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!<br />
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Burnout_(September_12,_2001_prototype)&diff=103766Burnout (September 12, 2001 prototype)2023-11-18T01:18:06Z<p>Glitchedblood: </p>
<hr />
<div>{{Prototype<br />
|titlescreen=Burnout Title Screen.png<br />
|Page name=Burnout (September 12, 2001 prototype)<br />
|builddate=September 12, 2001 17:16:54<br />
|buildname=Preview<br />
|status=Released<br />
|dumper=JimmyNGX<br />
|releasedby=JimmyNGX<br />
|filedumpdate=October 7, 2023<br />
|filereleasedate=November 13, 2023<br />
|origin_type=DVD-R<br />
|origin_labels=Burnout Preview Code - Beta v0.40 PAL<br />
|origin_dumpmethod=UltraISO<br />
|game=Burnout<br />
|system=PlayStation 2<br />
|genre=Racing<br />
|final_builddate=October 12, 2001<br />
|release_date=November 1, 2001<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Burnout - Preview Code (September 12, 2001).zip<br />
}}<br />
A prototype of Burnout for the PlayStation 2.<br />
<br />
==Notes==<br />
Some notes about this preview code:<br />
<br />
* This is classified as Preview or “early” review code. All modes of play are up and running, including split screen two player.<br />
<br />
* This is still a work in progress so you should bear a few things in mind.<br />
<br />
** Loading times have not been fully optimized.<br />
<br />
** There are some graphical glitches on some parts of some race levels (you will notice them when the road seems to disappear)<br />
<br />
** There are some music glitches that manifest themselves when the race is reset.<br />
<br />
** Some checkpoints are very hard to reach.<br />
<br />
* These issues are being addressed, and there is still a lot of tweaking going on.<br />
<br />
*Useful cheat<br />
<br />
* If you are finding it way too hard to make some of the checkpoints hitting the SELECT button whilst racing while disable the clock so that you can keep racing without having to worry about checkpoints.<br />
*Additional cheat<br />
* Press START + SELECT buttons in the main menu to unlock all the tracks, cars, and gamemodes instantly.<br />
<br />
==Screenshots==<br />
<gallery><br />
Game_Startup_Screen.png|Game Startup Screen<br />
Intro_Screen.png|Intro Screen<br />
Main_Menu_Screen.png|Main Menu Screen<br />
Beta_Sports_Coupe.png|Beta Sports Coupe<br />
Beta_Muscle.png|Beta Muscle<br />
Championship.png|Championship Mode<br />
Interstate.png|Interstate<br />
Crash_at_Interstate.png|Crash at Interstate<br />
River_City.png|River City<br />
Crash_at_River_City.png|Crash at River City<br />
</gallery><br />
<br />
==Videos==<br />
* [https://www.youtube.com/playlist?list=PLXszsIeEIjfPoLgCDnnW6htaZ_bs7UXY5 100% Walkthrough Playlist]<br />
<br />
==Acknowledgments==<br />
* [https://hiddenpalace.org/Daniel_B Daniel B]<br />
<br />
==See also==<br />
* [https://tcrf.net/Burnout The Cutting Room Floor]<br />
* [https://archive.org/details/burnout-beta-v0.40-pal/1.png Internet Archive]<br />
<br />
{{Prototype Footer}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=103260Hot Wheels: World Race (May 12, 2003 prototype)2023-11-09T01:03:41Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working. It was unstable on some PCs, while others had improper texture layering. - Glitchedblood<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won't start up due to BOG errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=103259Hot Wheels: World Race (May 12, 2003 prototype)2023-11-09T01:01:42Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
Note from one of the dumpers: Me and Niko had to mess around with the code to get it working. It was unstable on some PCs, while others had improper texture layering. - Glitchedblood<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won't start up due to BOG errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=103252Hot Wheels: World Race (May 12, 2003 prototype)2023-11-08T07:41:54Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
Note from one of the dumpers: We had to mess around with the code to get it working. It was unstable on some PCs, while others had improper texture layering. - Glitchedblood<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won't start up due to BOG errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=103251Hot Wheels: World Race (May 12, 2003 prototype)2023-11-08T07:40:16Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
Dumper's note: We had to mess around with the code to get it working. It was unstable on some PCs, while others had improper texture layering. - Glitchedblood<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won't start up due to BOG errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Category:UNKNOWN_lot_prototypes&diff=102680Category:UNKNOWN lot prototypes2023-10-31T00:31:05Z<p>Glitchedblood: </p>
<hr />
<div>{{delete|Page created by a fake prototype kid}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=102456Hot Wheels: World Race (May 12, 2003 prototype)2023-10-27T22:33:21Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won't start up due to BOG errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=102149Hot Wheels: World Race (May 12, 2003 prototype)2023-10-22T20:28:46Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won’t start up due to BOG errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Super_Mario_64_(Nintendo_64DD_Prototype)&diff=102025Super Mario 64 (Nintendo 64DD Prototype)2023-10-19T00:07:02Z<p>Glitchedblood: </p>
<hr />
<div>{{Prototype<br />
|titlescreen=Supermario64 disk title.png<br />
|status=Released<br />
|dumper=Jimmy130<br />
|releasedby=LuigiBlood<br />
|origin_type=Grey Disk<br />
|game=Super Mario 64<br />
|system=Nintendo 64DD<br />
|genre=Platform<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|file=Super Mario 64 (Nintendo 64DD) (Prototype).zip<br />
}}<br />
A prototype of the unreleased Super Mario 64 for the Nintendo 64DD.<br />
==Notes==<br />
{{tcrf link|Super Mario 64 (Nintendo 64DD)}}<br />
* Different title screen.<br />
* Different sound engine.<br />
* The Wiggler boss fight crashes upon entering it, so it is impossible to get 120 stars in this version.<br />
<br />
{{Prototype Footer|{{Navbox prototype|Super Mario 64}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Pac-Man_World_Rally_(Feb_18,_2006_prototype)&diff=99311Pac-Man World Rally (Feb 18, 2006 prototype)2023-09-19T00:36:29Z<p>Glitchedblood: </p>
<hr />
<div><br />
<br />
{{Prototype<br />
|Page name=Pac-Man World Rally (Feb 18, 2006 prototype)<br />
|titlescreen=Xbox - Pacman World Rally preview build (4).png<br />
|builddate=Feb 18, 2006 00:01:42 <br />
|buildname=Preview<br />
|status=Released, redump needed<br />
|releasedby=Hidden Palace<br />
|filereleasedate=September 18, 2021<br />
|origin_type=DVD-R<br />
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)<br />
|origin_labels=Pacman World Rally preview build<br />
|origin_lot=Project Deluge<br />
|game=Pac-Man World Rally<br />
|system=Xbox<br />
|genre=Racing<br />
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Unreleased }}<br />
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased}} {{RegionDate|US|Unreleased }}<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|external=https://archive.org/details/Pac-ManWorldRallyFeb182006prototype<br />
|file=Pac-Man World Rally (Feb 18, 2006 prototype).7z<br />
}}<br />
A prototype of Pac-Man World Rally for the Xbox.<br />
==Notes==<br />
* Prototype of the unreleased Xbox port that was cancelled for unknown reasons. A demo of this port was included in the Xbox port of Pac-Man World 3.<br />
* The game has entirely different music for the main menu.<br />
* Only two tracks can be played: Arctic Iceberg and Ghost Mansion (named Haunted Mansion in this build).<br />
* Only Pac-Man, Blinky, and Pooka can be selected in the character select screen.<br />
* A frame rate counter appears in the bottom left corner of the screen.<br />
* An early revision of the Pirate Cove music track appears in the game's files, but the track itself isn't in the prototype.<br />
* XBE information:<br />
** Internal Name: <br />
** Maker ID and Product Number: \x00\x00-0<br />
** Executable Name: default.xbe<br />
** Executable checksum (MD5): 8116985489027e3e457fabc020e73cff<br />
* Miscellaneous Notes:<br />
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).<br />
** Game contains dongle protection: No.<br />
==Screenshots==<br />
<center><gallery heights="256" widths="224"><br />
Xbox - Pacman World Rally preview build (1).png<br />
Xbox - Pacman World Rally preview build (2).png<br />
Xbox - Pacman World Rally preview build (3).png<br />
Xbox - Pacman World Rally preview build (4).png<br />
Xbox - Pacman World Rally preview build (5).png<br />
Xbox - Pacman World Rally preview build (6).png<br />
Xbox - Pacman World Rally preview build (7).png<br />
Xbox - Pacman World Rally preview build (8).png<br />
Xbox - Pacman World Rally preview build (9).png<br />
Xbox - Pacman World Rally preview build (10).png<br />
Xbox - Pacman World Rally preview build (11).png<br />
Xbox - Pacman World Rally preview build (12).png<br />
Xbox - Pacman World Rally preview build (13).png<br />
Xbox - Pacman World Rally preview build (14).png<br />
Xbox - Pacman World Rally preview build (15).png<br />
Xbox - Pacman World Rally preview build (16).png<br />
Xbox - Pacman World Rally preview build (17).png<br />
Xbox - Pacman World Rally preview build (18).png<br />
Xbox - Pacman World Rally preview build (19).png<br />
Xbox - Pacman World Rally preview build (20).png<br />
Xbox - Pacman World Rally preview build (21).png<br />
Xbox - Pacman World Rally preview build (22).png<br />
Xbox - Pacman World Rally preview build (23).png<br />
Xbox - Pacman World Rally preview build (24).png<br />
Xbox - Pacman World Rally preview build (25).png<br />
</gallery></center><br />
==Origin==<br />
<center><gallery mode="packed"><br />
Xbox - Pacman World Rally preview build.jpeg|Disc front.<br />
</gallery></center><br />
==Files==<br />
<center><br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=Xbox - Pacman World Rally preview build.bin|type=File|date=2021-03-28 11:31:00|size=3919740928|crc32=22CC65BD|md5=6b15ae10eb3966695a7081549a59ef59|sha1=03c23e828f6ef5c6b780200f30e15916a4baa95e|comment=}}<br />
{{filelistentry |i=2|icon=file|indent=0|filename=Xbox - Pacman World Rally preview build.cue|type=File|date=2021-03-28 11:20:40|size=105|crc32=1B9F200E|md5=daf1fc1426cad1be85eaac8516f3a052|sha1=a1ff9cd64750b2214acacdac413421593df4d578|comment=}}<br />
{{filelistentry |i=3|icon=file|indent=0|filename=Xbox - Pacman World Rally preview build.jpeg|type=File|date=2021-04-09 22:16:12|size=2859782|crc32=F99B53F8|md5=cc3ed753f78c7497faa3c07f0146339b|sha1=94ba495be2dafda3fea4639f41a85102c9c2f8d3|comment=}}<br />
|date=yes}}<br />
</center><br />
==Acknowledgments==<br />
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!<br />
==See also==<br />
* [[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]]<br />
* [https://tcrf.net The Cutting Room Floor (TCRF)]<br />
* [https://archive.org Internet Archive (IA)]<br />
{{Prototype Footer|{{Navbox prototype|Pac-Man World Rally}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=99163Hot Wheels: World Race (May 12, 2003 prototype)2023-09-17T02:41:15Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won’t start up due to BOG errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing a camera, it shows the car icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=94382Hot Wheels: World Race (May 12, 2003 prototype)2023-08-08T05:55:31Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won’t start up due to BOG and dust particle errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing a camera, it shows the car icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=94381Hot Wheels: World Race (May 12, 2003 prototype)2023-08-08T05:51:05Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won’t start up due to BOG and dust particle errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing a camera, it shows the car icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=94380Hot Wheels: World Race (May 12, 2003 prototype)2023-08-08T05:50:38Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won’t start up due to BOG and dust particle errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds<br />
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing a camera, it shows the car icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=94218Hot Wheels: World Race (May 12, 2003 prototype)2023-08-04T06:40:58Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
<br />
* Dated five months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won’t start up due to BOG and dust particle errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
*Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
*Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing a camera, it shows the car icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=94217Hot Wheels: World Race (May 12, 2003 prototype)2023-08-04T06:40:20Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
<br />
* Dated 5 months before the final build.<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won’t start up due to BOG and dust particle errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
*Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
*Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing a camera, it shows the car icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=94216Hot Wheels: World Race (May 12, 2003 prototype)2023-08-04T06:39:09Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=November 19, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
<br />
<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won’t start up due to BOG and dust particle errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
*Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
*Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing a camera, it shows the car icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=93157Hot Wheels: World Race (May 12, 2003 prototype)2023-07-06T22:07:31Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=October 29, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
<br />
<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won’t start up due to BOG and dust particle errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
*Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
*Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing a camera, it shows the car icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=93156Hot Wheels: World Race (May 12, 2003 prototype)2023-07-06T20:04:02Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=October 29, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
<br />
<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won’t start up due to BOG and dust particle errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
*Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
*Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the folders with the files. The final tracks can be loaded into the prototype, although they will have severe graphical problems.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing a camera, it shows the car icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=93147Hot Wheels: World Race (May 12, 2003 prototype)2023-07-05T23:42:11Z<p>Glitchedblood: found the build date by digging into the files</p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=October 29, 2003<br />
|release_date=October 29, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
<br />
<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won’t start up due to BOG and dust particle errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
*Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
*Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing a camera, it shows the car icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hidden_Palace:Autoconfirmed_users&diff=93090Hidden Palace:Autoconfirmed users2023-07-04T03:44:00Z<p>Glitchedblood: get that self-promotion shit off the website</p>
<hr />
<div></div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Forest_of_Illusion&diff=92971Forest of Illusion2023-06-26T19:36:03Z<p>Glitchedblood: Dead website.</p>
<hr />
<div>https://twitter.com/forestillusion<br />
<br />
{{User stats|Forest of Illusion}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=File:Download_(8).jpg&diff=90171File:Download (8).jpg2023-04-16T20:32:36Z<p>Glitchedblood: </p>
<hr />
<div>{{delete}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Video/Sonic_the_Hedgehog_3/Pre-final_tape&diff=90121Video/Sonic the Hedgehog 3/Pre-final tape2023-04-12T22:01:33Z<p>Glitchedblood: happens in the final sonic 3 alone</p>
<hr />
<div>{{Video<br />
|Page name=Sonic the Hedgehog 3 · Pre-final tape<br />
|titlescreen=sonic3prototapetitle.png<br />
|video_status=Released<br />
|transferredby=nappasan<br />
|releasedby=Hidden Palace<br />
|filereleasedate=November 23, 2022<br />
|video_media=VHS tape<br />
|origin_labels=Sonic 3 Mega Drive Confidential<br />
|origin_transfermethod=NV-HS950 FS1 MXO2<br />
|origin_ownership=drx (2020-Present)<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|genre=Action<br />
|final_builddate={{RegionDate|JP|Nov 20, 1993}} {{RegionDate|EU|Nov 20, 1993}} {{RegionDate|US|Nov 20, 1993}}<br />
|release_date={{RegionDate|US|Feb 2, 1994}} {{RegionDate|EU|Feb 24, 1994}} {{RegionDate|JP|May 27, 1994}}<br />
|unreleased=No<br />
}}<br />
A walkthrough or progress report showcasing gameplay from a very late prototype of Sonic the Hedgehog 3 for the Sega Mega Drive.<br />
{{Video embed<br />
|youtubelink=https://www.youtube.com/watch?v=p3jwwAW3vjs<br />
}}<br />
__TOC__<br />
{{Download|file=Sonic_3_Walkthrough_(VHS SP)(NV-HS950_FS1_MXO2).avi|raw=Sonic_3_Walkthrough_(VHS SP)(NV-HS950_FS1_MXO2)_Raw.avi|external=https://archive.org/details/sonic-the-hedgehog-3-pre-final-walkthrough}}<br />
==Notes==<br />
<br />
*Video of an almost complete playthrough of a very late prototype of Sonic the Hedgehog 3, possibly dating a few days before the final build.<br />
*Possibly meant as a progress report during the production of the original game. Or, as an alternative way of showcasing the game to journalists without having to send the actual game.<br />
*In the beginning of the tape, there are a few distorted frames of another Sonic 3 playthrough. This build seems similar to the build currently being recorded, however.<br />
*The audio often decreases and increases in volume, possibly caused by a passthrough connection from a sound amplifier or a faulty cable connection while recording.<br />
*There is a splice in the tape in the middle of the Carnival Night Act 1 playthrough where the quality of both the video and audio drop significantly. This might've been caused due to a pause in the recording and faulty resume.<br />
*Differences write-up by fredbronze.<br />
**Angel Island Zone<br />
***Intro Cutscenes<br />
****As seen on the back of the US box art, the Chaos Emeralds that Sonic drops during the game's opening sequence originally landed right-to-left in their Special Stage order. In the final game, the blue and purple emeralds were swapped, probably because the blue emerald blended in too much with the background waterfall.<br />
****Additionally, looking at how the background lines up with the edges of the screen, we can see the left boundary for the stage was once set at X position $1300 rather than the $1308 seen in the final<br />
{{Compare<br />
|File:s3tapecompare1-tape.png|Prototype<br />
|File:s3tapecompare1-final.png|Final<br />
|}}<br />
<br />
::*Act 1 boss cutscene<br />
:::*In the Act transition for Angel Island Zone, as the miniboss descends into view, its flame jets are rendered using bubble graphics for a couple of frames. This is odd, considering it does not happen the November 3rd, 1993 prototype. This glitch can be replicated in the final game and even in Sonic 3 & Knuckles by Spindashing from the exit of the large tree into the "boss" area.<br />
{{Compare<br />
|File:s3tapecompare2-tape.png|Prototype<br />
|File:s3tapecompare2-final.png|Final<br />
|}}<br />
<br />
:*Hydrocity Zone<br />
::*Act 1 boss<br />
::::*As Sonic goes around the final loop in the stage, we can see that the lower part of the background has become corrupt, presumably replaced with graphics for the boss fight. The final game writes the boss graphics over the faux-3D water surface instead, which is safely out of view.<br />
{{Compare<br />
|File:s3tapecompare3-tape.png|Prototype<br />
|File:s3tapecompare3-final.png|Final<br />
|}}<br />
<br />
::::*The boss itself uses its brighter red and purple color scheme seen in the final game. However, after the boss takes damage, it will revert to its darker red and turquoise color scheme that was seen in the November 3rd, 1993 prototype. This indicates that the boss' damage flash palette was not updated to include the updated colors by this point.<br />
::*Act 2<br />
:::*Proceeding directly into Act 2 reveals that the graphics for the trailing water splash have also become corrupt. Since these display properly in the November 3rd, 1993 prototype, it's likely that the developers simply overlooked reloading these graphics during the Act transition, as the graphics display properly once the player enters and exits a Bonus Stage.<br />
{{Compare<br />
|File:s3tapecompare4-tape.png|Prototype<br />
|File:s3tapecompare4-final.png|Final<br />
|}}<br />
<br />
:::*There are only four breakable walls at the end of the wall chase sequence. This number would be increased to 12 breakable walls. The number of one-way doors remained the same at four, with them being repositioned over the first four breakable walls.<br />
:::*Right before the Act 2 boss, a strange bug occurs, causing the water to become black for the remainder of the stage. This happens because after entering a Bonus Stage, the player respawns at the star post with a Thunder Barrier. Since the player is underwater, the barrier immediately shorts out, while the palette is still fading in. Then, in order to make the entire body of water flash white, the barrier first backs up the current water palette -- which has barely faded in -- to the target palette buffer used by the fade routines, effectively marking the water fade as complete. The final game fixes this by skipping the water flash when a fade is in progress<br />
:::*During the Act 2 boss, the explosion animation for the bombs it drops is broken and only displays a corrupted tile. This behaviour is not present in the November 3rd, 1993 prototype.<br />
:*Marble Garden Zone<br />
::*Act 2<br />
:::*Late into Act 2, two trigger-based platforms appear at their final positions before the player has activated the nearby switch. This likely has to do with the changes made to the section immediately preceding it, between the November 3rd, 1993 prototype and the final game. In the prototype, there is a single breakable column, which can be destroyed with a Spin Dash from the adjacent grassy ledge. The area to the left simply rewards the player with an invincibility power-up. In the final game, a puzzle was added to this area. A second breakable column prevents the player from jumping onto the ledge, so they must venture left. Defeating the Relief enemy at the left edge of the room causes a moving platform to emerge from the ground, creating an extra ledge to charge a Spin Dash on. It's likely that when this puzzle was first introduced, it was mistakenly set to use the same trigger ID as the twin plaforms which follow it. This would result in one puzzle automatically solving the other.<br />
{{Compare<br />
|File:s3tapecompare5-tape.png|Prototype<br />
|File:s3tapecompare5-final.png|Final<br />
|}}<br />
<br />
:*Carnival Night Zone<br />
::*Act 2<br />
:::*At the start of the underwater "lights out" section, all of the balloons that are there in the final game are missing. This can be seen when the timer is between 3:25 and 3:38.<br />
:::*At the end of the "lights out" section, there's a breakable wall past the light switch, as opposed to the ceiling spikes from the final. This was likely changed to prevent the player from avoiding the button completely using Super Sonic, who can burst through the wall without needing to perform a Spindash. The wall can be seen when the timer is at 5:03.<br />
:::*Near the end of the Act, there is a Starpost. This Starpost was moved to a slightly earlier point in the level. The Starpost can be seen when the timer is at 6:15 and was later moved to the area seen when the timer is at 6:08.<br />
:*IceCap Zone<br />
::*Act 1<br />
:::*In the final game, a stack of breakable blocks was added to the entrance of the cave directly after the snowboarding sequence.<br />
{{Compare<br />
|File:s3tapecompare6-tape.png|Prototype<br />
|File:s3tapecompare6-final.png|Final<br />
|}}<br />
:::*Also within the cave entrance, two crushing columns can be seen. In the November 3rd, 1993 prototype, only two crushing columns are present. In the final game, there is a third column present that fails to activate if the player rolls through the area in a similar fashion as in the footage due to the column being placed higher up within the ceiling than the others, which in turn keeps the column from spawning unless the player jumps or looks up. Whether or not this third crushing column is present in this build is up for debate.<br />
<br />
::*Act 2<br />
:::*When the boss is defeated, the snow does not stop falling, causing the capsule to flicker during the Act results screen due to the large number of sprites on the screen.<br />
:::*During the transition cutscene when Sonic rolls through the snow tunnel, a rumbling sound (specifically sound CD) can be heard that isn't present in any other known build.<br />
:*Launch Base Zone<br />
::*Act 1<br />
:::*One of the Orbinauts is placed closer to the end of the room than in the final game. The Orbinaut in question is can be seen when the timer is at 2:44.<br />
:::*A flamethrower can be seen when the timer is at 3:18. This flamethrower would be replaced by a Ring monitor by the final build.<br />
::*Act 2<br />
:::*Upon defeating Ball Shooter, the timer stops, just like in Sonic 3 & Knuckles. However, unlike S3&K, the timer does not resume for the Beam Rocket boss fight, and remains stopped until the end of the game. Sonic 3 "fixes" this by just leaving the timer running all the way through the rather lengthy cutscene. Note that since Super transformations are blocked while the timer is stopped, this bug may very well have hidden the infamous "Big Arm can hurt Super Sonic" bug until it was too late!<br />
:*Credits<br />
::*HIROSHI NIKAIDOH replaces TAKAHIRO HAMANO as a Senior Programmer, but evidently there was no budget left to properly center the man's name.<br />
{{Compare<br />
|File:s3tapecompare7-tape.png|Prototype<br />
|File:s3tapecompare7-final.png|Final<br />
|}}<br />
<br />
==Screenshots==<br />
<gallery mode="packed"><br />
File:Sonic3prototapetitle.png<br />
File:Vlcsnap-2022-11-24-00h12m55s667.png<br />
File:Vlcsnap-2022-11-24-00h13m03s682.png<br />
File:Vlcsnap-2022-11-24-00h13m09s906.png<br />
File:Vlcsnap-2022-11-24-00h13m13s608.png<br />
File:Vlcsnap-2022-11-24-00h13m18s502.png<br />
File:Vlcsnap-2022-11-24-00h13m26s823.png<br />
File:Vlcsnap-2022-11-24-00h13m32s140.png<br />
File:Vlcsnap-2022-11-24-00h13m40s566.png<br />
File:Vlcsnap-2022-11-24-00h13m44s571.png<br />
File:Vlcsnap-2022-11-24-00h13m48s528.png<br />
File:Vlcsnap-2022-11-24-00h13m52s987.png<br />
File:Vlcsnap-2022-11-24-00h13m58s836.png<br />
File:Vlcsnap-2022-11-24-00h14m03s868.png<br />
File:Vlcsnap-2022-11-24-00h14m12s240.png<br />
File:Vlcsnap-2022-11-24-00h14m20s017.png<br />
File:Vlcsnap-2022-11-24-00h14m24s060.png<br />
File:Vlcsnap-2022-11-24-00h14m28s357.png<br />
File:Vlcsnap-2022-11-24-00h14m39s155.png<br />
File:Vlcsnap-2022-11-24-00h14m43s908.png<br />
File:Vlcsnap-2022-11-24-00h14m47s969.png<br />
File:Vlcsnap-2022-11-24-00h14m51s232.png<br />
File:Vlcsnap-2022-11-24-00h14m54s673.png<br />
File:Vlcsnap-2022-11-24-00h14m59s793.png<br />
</gallery><br />
<br />
==Origin==<br />
<gallery mode="packed"><br />
File:Sonic 3 tape 1.jpg<br />
File:Sonic 3 tape 2.jpg<br />
File:Sonic 3 tape 3.jpg<br />
File:Sonic 3 tape 4.jpg<br />
</gallery><br />
<br />
==Video metadata==<br />
<pre>Input #0, avi, from 'Sonic 3 Walkthrough [VHS SP][NV-HS950_FS1_MXO2].avi':<br />
Metadata:<br />
software : TMPGEnc Video Mastering Works 7 Version 7.0.25.28<br />
Duration: 01:08:54.96, start: 0.000000, bitrate: 115437 kb/s<br />
Stream #0:0: Video: magicyuv (M8Y2 / 0x3259384D), yuv422p, 704x576, 113120 kb/s, 50 fps, 50 tbr, 50 tbn<br />
Stream #0:1: Audio: pcm_s24le ([1][0][0][0] / 0x0001), 48000 Hz, stereo, s32 (24 bit), 2304 kb/s</pre><br />
<br />
==Acknowledgments==<br />
<br />
*Special thanks to Tanks from Kineko Video and napasan for transferring the VHS tape to digital.<br />
*Special thanks to fredbronze for the write up detailing the differences between this prototype and final.<br />
<br />
==See also==<br />
<br />
*[https://twitter.com/kinekovideo Kineko Video]<br />
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]<br />
*[https://s3unlocked.blogspot.com/ Sonic the Hedgehog 3 Unlocked]<br />
*[[News/Sonic 3 and Feel Preproduction VHS Tapes!|This release is part of Hidden Palace's pre Thanksgiving release for 2022.]]<br />
<br />
{{Prototype Footer|{{Navbox|Sonic the Hedgehog 3}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Golden_Axe:_Beast_Rider_(Aug_20,_2008_prototype)&diff=89326Golden Axe: Beast Rider (Aug 20, 2008 prototype)2023-04-04T02:05:27Z<p>Glitchedblood: </p>
<hr />
<div>{{Prototype<br />
|Page name=Golden Axe: Beast Rider (prototype)<br />
|builddate=Aug 20, 2008 18:14:10<br />
|status=Released<br />
|releasedby=ObscureGamers<br />
|origin_type=BD-R<br />
|game=Golden Axe: Beast Rider<br />
|system=PlayStation 3<br />
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 17, 2008}} {{RegionDate|US|Oct 14, 2008 }}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Golden Axe - Beast Rider (Aug 20, 2008 prototype).7z<br />
}}<br />
<br />
A prototype of Golden Axe: Beast Rider for the PlayStation 3.<br />
<br />
==Acknowledgments==<br />
Special thanks to ObscureGamers for releasing this build.<br />
<br />
{{Prototype Footer|{{Navbox prototype|Golden Axe: Beast Rider}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Golden_Axe:_Beast_Rider_(Aug_20,_2008_prototype)&diff=89325Golden Axe: Beast Rider (Aug 20, 2008 prototype)2023-04-04T02:03:39Z<p>Glitchedblood: </p>
<hr />
<div>{{Prototype<br />
|Page name=Golden Axe: Beast Rider (prototype)<br />
|builddate=Aug 20, 2008 18:14:10<br />
|status=Released<br />
|releasedby=ObscureGamers<br />
|origin_type=BD-R<br />
|game=Golden Axe: Beast Rider<br />
|system=PlayStation 3<br />
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 17, 2008}} {{RegionDate|US|Oct 14, 2008 }}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Golden Axe - Beast Rider (Aug 20, 2008 prototype).7z<br />
}}<br />
<br />
A prototype of Golden Axe - Beast Rider for the PlayStation 3.<br />
<br />
==Acknowledgments==<br />
Special thanks to ObscureGamers for releasing this build.<br />
<br />
{{Prototype Footer|{{Navbox prototype|Golden Axe: Beast Rider}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Golden_Axe:_Beast_Rider_(Aug_20,_2008_prototype)&diff=89322Golden Axe: Beast Rider (Aug 20, 2008 prototype)2023-04-04T02:02:49Z<p>Glitchedblood: fixing some things</p>
<hr />
<div>{{Prototype<br />
|Page name=Golden Axe: Beast Rider (prototype)<br />
|builddate=Aug 20, 2008 18:14:10<br />
|status=Released<br />
|releasedby=ObscureGamers<br />
|origin_type=BD-R<br />
|game=Golden Axe: Beast Rider<br />
|system=PlayStation 3<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Golden Axe - Beast Rider (Aug 20, 2008 prototype).7z<br />
}}<br />
<br />
==Acknowledgments==<br />
Special thanks to ObscureGamers for releasing this build.<br />
<br />
{{Prototype Footer|{{Navbox prototype|Golden Axe: Beast Rider}}}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=89308Hot Wheels: World Race (May 12, 2003 prototype)2023-04-04T00:28:26Z<p>Glitchedblood: extra asterisk for e3 menu subsection</p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=November 19, 2003<br />
|release_date=October 29, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
<br />
<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won’t start up due to BOG and dust particle errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
*Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
*Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
**The gallery is incomplete, instead of showing a camera, it shows the car icons.<br />
**The credits are not implemented, although the menu option for it exists.<br />
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
**This build removes the respawn button.<br />
**Controller vibration does nothing.<br />
**Screen size options does nothing except for showing a border where the screen goes.<br />
**Loading and saving games does not work.<br />
**You can change your controls from three sets, although they have no effect in gameplay.<br />
**The difficulty is always set to Hard, regardless if you change it to Easy.<br />
**Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=89307Hot Wheels: World Race (May 12, 2003 prototype)2023-04-04T00:23:32Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=November 19, 2003<br />
|release_date=October 29, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
<br />
<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won’t start up due to BOG and dust particle errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
*Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
*Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
*The gallery is incomplete, instead of showing a camera, it shows the car icons.<br />
*The credits are not implemented, although the menu option for it exists.<br />
*Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
*This build removes the respawn button.<br />
*Controller vibration does nothing.<br />
*Screen size options does nothing except for showing a border where the screen goes.<br />
*Loading and saving games does not work.<br />
*You can change your controls from three sets, although they have no effect in gameplay.<br />
*The difficulty is always set to Hard, regardless if you change it to Easy.<br />
*Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Prototypes_by_system/Nintendo_3DS&diff=89305Prototypes by system/Nintendo 3DS2023-04-04T00:14:59Z<p>Glitchedblood: /* DevApps */ unnecessary</p>
<hr />
<div>{{#ask: [[Has system::Nintendo 3DS]] |?#- |?Has title screenshot#- |format=template |template=SMW image link |limit=2000 |mainlabel=-}}<br />
<div style="clear: both"><br /></div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=User:Tikal.&diff=86846User:Tikal.2023-03-08T20:04:10Z<p>Glitchedblood: </p>
<hr />
<div>{{User stats|Tikal.}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=File:Peppa_hair.jpg&diff=85588File:Peppa hair.jpg2023-02-12T22:59:25Z<p>Glitchedblood: </p>
<hr />
<div>{{Delete|Part of a fake article}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Category:Street_Hogger_II:_The_World_Pig_prototypes&diff=85587Category:Street Hogger II: The World Pig prototypes2023-02-12T22:58:48Z<p>Glitchedblood: </p>
<hr />
<div>{{Delete|Used for a fake article}}</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Contribute&diff=85565Contribute2023-02-12T03:25:34Z<p>Glitchedblood: </p>
<hr />
<div>==Contributing game development material (prototypes, artwork, design documents, etc)==<br />
If you are currently in possession of any development material/information, please [[Contact Us|contact us]]. You have the option of remaining anonymous. <br />
<br />
'''<br>'''<br />
'''We currently possess equipment capable of handling (but not limited to) the following media: '''<br />
<br />
*Sega Mega Drive/Genesis cartridges and EPROMs<br />
*Super Nintendo Entertainment System cartridges and EPROMs<br />
*Sega CD discs<br />
*Sega Saturn discs<br />
*Sega Dreamcast GD-ROM discs, GD-R discs and Development Kits<br />
*PlayStation discs<br />
*PlayStation 2 discs<br />
*PlayStation 3 discs<br />
*Turbografx 16 discs<br />
*3DO discs<br />
*Neo Geo Pocket and Neo Geo Pocket Color cartridges<br />
*Xbox discs<br />
*Xbox 360 discs<br />
*Miscellaneous 16-bit/32-bit EPROMs<br />
*Miscellaneous CD/DVD media<br />
<br />
(Note: This list is just an approximation of what we might be able to do for you. If you are unsure, please feel free to contact us).<br />
<br />
We are ready to accept any storage conditions and sign an NDA (Non-Disclosure Agreement). We do not publish any contributed material without express permission of the contributor. <br />
<br />
If you wish to make a contribution, please contact us at [mailto:hp@hiddenpalace.org hp@hiddenpalace.org] and we will be more than happy to help you. <br />
<br />
==Contributing articles==<br />
If you are interested in contributing material (either for existing articles or for providing your own) please feel free to register an account with us and start editing.<br />
<br />
Though we strive to provide accurate information, mistakes happen. If you have any corrections or feedback, please feel free to correct them, or if you prefer, contact us. You can also get involved, e.g. by posting screenshots or taking part in forum discussion.<br />
<br />
==Discussion about video game preservation==<br />
If you are simply interested in discussing the topic of digital preservation for video games and other media, as well as providing discussion on other miscellaneous topics, feel free to register on our message board or chat with us on IRC.</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Dreamcast_SD_Rip&diff=85279Dreamcast SD Rip2023-02-02T21:48:54Z<p>Glitchedblood: Link redirects to something else.</p>
<hr />
<div>Dreamcast SD Rip is a program that can be used to dump Dreamcast games, including GD-R prototypes.<br />
<br />
== Requirements ==<br />
[[File:Dreamcast-sd-adapter.jpg|thumb|Dreamcast SD card adapter]]<br />
* A Dreamcast console.<br />
* A Dreamcast SD card adapter and SD card.<br />
** They can be purchased online.<br />
* A System Disc 2 (only needed for GD-Rs, not necessary for retail discs)<br />
* [[:File:Dcsdrip11.zip|Dreamcast SD Rip v1.1]], by jj1dom and selfbooted by atreyu187.<br />
** Burn it to a CD-R, e.g. with [https://legacy.padus.com/downloads/demo.php DiscJuggler] (the demo version will suffice).<br />
<br />
== Steps ==<br />
# Connect the SD adapter.<br />
# Boot the Dreamcast SD Rip disc.<br />
# After the menu shows, swap in the System Disc 2. This will unlock GD-R dumping (skip this step for retail discs).<br />
# Swap in the disc you want to dump.<br />
# Select '''GD-ROM <bin> all track'''.<br />
<br />
== See also ==<br />
* [http://jj1odm.sizious.com/dcserial_ft232bm.html#dcsdrip Original Dreamcast SD Rip website].<br />
* [http://www.theisozone.com/downloads/dreamcast/other/dreamcast-sd-ripper-v-11-by-jj1dom/ Dreamcast SD Rip page at The ISO Zone].<br />
<br />
[[Category:Dumping methods]]</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=85208Hot Wheels: World Race (May 12, 2003 prototype)2023-01-28T07:21:10Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko and Glitchedblood (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=November 19, 2003<br />
|release_date=October 29, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
<br />
<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won’t start up due to BOG and dust particle errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
*Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
*Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
*The gallery is incomplete, instead of showing a camera, it shows the car icons.<br />
*The credits are not implemented, although the menu option for it exists.<br />
*Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
*This build removes the respawn button.<br />
*Controller vibration does nothing.<br />
*Screen size options does nothing except for showing a border where the screen goes.<br />
*Loading and saving games does not work.<br />
*You can change your controls from three sets, although they have no effect in gameplay.<br />
*The difficulty is always set to Hard, regardless if you change it to Easy.<br />
*Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedbloodhttp://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&diff=85207Hot Wheels: World Race (May 12, 2003 prototype)2023-01-28T07:20:45Z<p>Glitchedblood: </p>
<hr />
<div>A debug prototype of Hot Wheels: World Race for the PC.{{Prototype<br />
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)<br />
|titlescreen=WorldRace.png<br />
|builddate=May 12, 2003 at 14:08:37<br />
|buildname=DEV (Debug)<br />
|status=Released<br />
|dumper=Anonymous, Ziimbiian, Glitchedblood<br />
|releasedby=Ziimbiian, Glitchedblood, Niko<br />
|filereleasedate=May 3, 2021<br />
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko and Glitchedblood (2020-Present)<br />
|origin_type=possibly a CD-R from Climax's offices<br />
|origin_labels=hotwheelsPC<br />
|game=Hot Wheels: World Race<br />
|system=PC<br />
|final_builddate=November 19, 2003<br />
|release_date=October 29, 2003<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hot Wheels World Race Prototype -Milestone 2-.rar<br />
}}<br />
<br />
==Notes==<br />
<br />
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}<br />
<br />
<br />
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won’t start up due to BOG and dust particle errors.<br />
*Uses the unused "Boy_Band.BOG" image for the title screen.<br />
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.<br />
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.<br />
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.<br />
*Options are limited to only one menu and that's Quick Race.<br />
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.<br />
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.<br />
*Final build date unknown at the moment.<br />
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.<br />
*There's a frame rate counter at the bottom of the screen. The frame rate varies between computers.<br />
*Stale tricks in this build are called "Tired".<br />
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.<br />
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.<br />
*This is the first known build to have unlockable paths.<br />
*Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.<br />
*Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.<br />
*There are references to the Cloud and Space tracks, but they are only placeholders.<br />
*At this point of development, Challenge Mode hasn’t been implemented in yet.<br />
*To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".<br />
*To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.<br />
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.<br />
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.<br />
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.<br />
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.<br />
*When the race is finished, you can enter your name, but it restarts the race afterwards.<br />
*Mist Mountain seems to be finalized at this point of development.<br />
*In Mist Mountain, some debug text appears when doing stunts. The text says "OUTSIDE CAMERA BOX".<br />
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.<br />
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely.<br />
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the "Boy_Band.bog" image stretched and the text at the bottom of the screen doesn't pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.<br />
*The gallery is incomplete, instead of showing a camera, it shows the car icons.<br />
*The credits are not implemented, although the menu option for it exists.<br />
*Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.<br />
*This build removes the respawn button.<br />
*Controller vibration does nothing.<br />
*Screen size options does nothing except for showing a border where the screen goes.<br />
*Loading and saving games does not work.<br />
*You can change your controls from three sets, although they have no effect in gameplay.<br />
*The difficulty is always set to Hard, regardless if you change it to Easy.<br />
*Cheats exist as a separate menu option instead of button combinations. The menu doesn't function.<br />
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.<br />
==Gallery==<br />
<center><gallery heights="168" widths="240"><br />
File:MainMenuOptionSelect.png|Main Menu<br />
File:MainMenuModeSelect.png|Single Player Mode Select<br />
File:Cars.png|Car Select<br />
File:Tracks.png|Track Select<br />
File:Egyptian Dunes.png|Egyptian Dunes<br />
File:Results.png|Results<br />
File:Name Entry.png|Name Entry<br />
File:First_Person_POV.png|First Person POV<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!</div>Glitchedblood