http://hiddenpalace.org/w/api.php?action=feedcontributions&user=IAMAPUREBREAD&feedformat=atomHidden Palace - User contributions [en]2024-03-29T13:29:52ZUser contributionsMediaWiki 1.39.6http://hiddenpalace.org/w/index.php?title=Talk:Sonic_X-treme_(714_build)&diff=56601Talk:Sonic X-treme (714 build)2021-07-24T23:31:06Z<p>IAMAPUREBREAD: /* Travis you are wrong edit */ new section</p>
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<div>uhh we already have a [[Sonic X-treme (Jul 14, 1996 prototype)|page]] for this --[[User:MCTravisYT|MCTravisYT]] ([[User talk:MCTravisYT|talk]]) 19:29, July 24, 2021 (EDT)<br />
<br />
== Travis you are wrong ==<br />
<br />
no we don't. this is a build that wasn't in the pc article<br />
<br />
== Travis you are wrong edit ==<br />
<br />
This is a 1st person proto</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Talk:Sonic_X-treme_(714_build)&diff=56600Talk:Sonic X-treme (714 build)2021-07-24T23:30:30Z<p>IAMAPUREBREAD: /* Travis you are wrong */ new section</p>
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<div>uhh we already have a [[Sonic X-treme (Jul 14, 1996 prototype)|page]] for this --[[User:MCTravisYT|MCTravisYT]] ([[User talk:MCTravisYT|talk]]) 19:29, July 24, 2021 (EDT)<br />
<br />
== Travis you are wrong ==<br />
<br />
no we don't. this is a build that wasn't in the pc article</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_X-treme_(714_build)&diff=56598Sonic X-treme (714 build)2021-07-24T23:26:49Z<p>IAMAPUREBREAD: Created page with "{{Prototype |Page name=Sonic X-treme (714 build) |status=Released |game=Sonic X-treme |system=Sega Saturn |genre=Action, Adventure |unreleased=Yes }} {{Download |file=POINT OF..."</p>
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<div>{{Prototype<br />
|Page name=Sonic X-treme (714 build)<br />
|status=Released<br />
|game=Sonic X-treme<br />
|system=Sega Saturn<br />
|genre=Action, Adventure<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|file=POINT OF VIEW 07-14-96 RELEASE 001-1.rar<br />
}}<br />
A POV prototype of Sonic X-treme for the Sega Saturn</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=File:POINT_OF_VIEW_07-14-96_RELEASE_001-1.rar&diff=56597File:POINT OF VIEW 07-14-96 RELEASE 001-1.rar2021-07-24T23:26:09Z<p>IAMAPUREBREAD: </p>
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<div></div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_X-treme_(v37_build)&diff=56596Sonic X-treme (v37 build)2021-07-24T23:11:41Z<p>IAMAPUREBREAD: </p>
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<div>{{Prototype<br />
|Page name=Sonic X-treme (V37 build)<br />
|status=Released<br />
|game=Sonic X-treme<br />
|system=PC<br />
|genre=Action, Adventure<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|file=SonicXtreme v37.zip<br />
}}<br />
A prototype of Sonic X-treme for PC</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_X-treme_(v37_build)&diff=56595Sonic X-treme (v37 build)2021-07-24T23:10:56Z<p>IAMAPUREBREAD: Created page with "{{Prototype |Page name=Sonic X-treme (v37 build) |status=Released |game=Sonic X-treme |system=PC |genre=Action, Adventure |unreleased=Yes }} {{Download |file=SonicXtreme v37.z..."</p>
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<div>{{Prototype<br />
|Page name=Sonic X-treme (v37 build)<br />
|status=Released<br />
|game=Sonic X-treme<br />
|system=PC<br />
|genre=Action, Adventure<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|file=SonicXtreme v37.zip<br />
}}<br />
A prototype of Sonic X-treme for PC</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=File:SonicXtreme_v37.zip&diff=56594File:SonicXtreme v37.zip2021-07-24T23:10:21Z<p>IAMAPUREBREAD: </p>
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<div></div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=SegaSonic_Bros._(prototype)&diff=56521SegaSonic Bros. (prototype)2021-07-23T22:46:44Z<p>IAMAPUREBREAD: </p>
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<div>{{Prototype<br />
|Page name=SegaSonic Bros. (prototype)<br />
|titlescreen=Ssb.png<br />
|status=Released<br />
|game=SegaSonic Bros.<br />
|system=Other<br />
|genre=Puzzle<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|file=Ssonicbr.zip<br />
}}<br />
SegaSonic Bros. is an unreleased puzzle game made by SEGA in 1992.<br />
==Notes==<br />
<br />
*Needs a modified MAME to work on an emulator<br />
<br />
*A Mega Drive port was made a few weeks after the prototypes release.</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=File:Sonic%27s_Edusoft_(Prototype).zip&diff=54775File:Sonic's Edusoft (Prototype).zip2021-05-29T22:43:25Z<p>IAMAPUREBREAD: IAMAPUREBREAD uploaded a new version of File:Sonic's Edusoft (Prototype).zip</p>
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<div>File uploaded with MsUpload</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=SegaSonic_Bros._(prototype)&diff=54771SegaSonic Bros. (prototype)2021-05-29T22:14:16Z<p>IAMAPUREBREAD: </p>
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<div>{{Prototype<br />
|Page name=SegaSonic Bros. (prototype)<br />
|titlescreen=Ssb.png<br />
|status=Released<br />
|game=SegaSonic Bros.<br />
|system=Other<br />
|genre=Puzzle<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|file=Ssonicbr.zip<br />
}}<br />
SegaSonic Bros. is an unreleased puzzle game made by SEGA in 1992.<br />
==Notes==<br />
* Needs a modified MAME to work on an emulator<br />
<br />
* A Mega Drive port was made a few weeks after the prototypes release. Modded ROM in discussion</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=File:Ssb.png&diff=54770File:Ssb.png2021-05-29T22:14:04Z<p>IAMAPUREBREAD: </p>
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<div></div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Talk:SegaSonic_Bros._(prototype)&diff=52520Talk:SegaSonic Bros. (prototype)2021-04-18T13:48:59Z<p>IAMAPUREBREAD: Created page with "'''GENESIS PORT''' Ok, so if you don't want to go through modding your MAME emulator here's the genesis port"</p>
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<div>'''GENESIS PORT'''<br />
<br />
Ok, so if you don't want to go through modding your MAME emulator here's the genesis port</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=File:SegaSonicBrosMDRev2.zip&diff=52519File:SegaSonicBrosMDRev2.zip2021-04-18T13:48:50Z<p>IAMAPUREBREAD: File uploaded with MsUpload</p>
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<div>File uploaded with MsUpload</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=SegaSonic_Bros._(prototype)&diff=47825SegaSonic Bros. (prototype)2021-04-17T11:27:20Z<p>IAMAPUREBREAD: Created page with "{{Prototype |Page name=SegaSonic Bros. (prototype) |status=Released |game=SegaSonic Bros. |system=Other |genre=Puzzle |unreleased=Yes }} {{Download |file=Ssonicbrosprototype.z..."</p>
<hr />
<div>{{Prototype<br />
|Page name=SegaSonic Bros. (prototype)<br />
|status=Released<br />
|game=SegaSonic Bros.<br />
|system=Other<br />
|genre=Puzzle<br />
|unreleased=Yes<br />
}}<br />
{{Download<br />
|file=Ssonicbrosprototype.zip<br />
}}<br />
SegaSonic Bros. is an unreleased puzzle game made by SEGA in 1992<br />
==Notes==<br />
-Needs a modified MAME to work on an emulator<br />
-A Mega Drive port was made a few weeks after the prototypes release. Modded ROM in discussion</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=File:Ssonicbr.zip&diff=47824File:Ssonicbr.zip2021-04-17T11:22:56Z<p>IAMAPUREBREAD: </p>
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<div></div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=File:SSB1.png&diff=47814File:SSB1.png2021-04-16T22:06:24Z<p>IAMAPUREBREAD: </p>
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<div></div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Category:SegaSonic_Bros._prototypes&diff=47813Category:SegaSonic Bros. prototypes2021-04-16T22:03:02Z<p>IAMAPUREBREAD: added proto</p>
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<div>[[SegaSonic Bros. (prototype)]]</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(EPROM_prototype)&diff=47659Sonic the Hedgehog 3 (EPROM prototype)2021-04-10T14:20:02Z<p>IAMAPUREBREAD: </p>
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<div>{{Prototype<br />
|Page name=Sonic the Hedgehog 3 (EPROM prototype)<br />
|titlescreen=Sonic3EPROMPROTO_title.png<br />
|builddate=Late 1993 OR Early 1994<br />
|status=Dumped, not released<br />
|dumper=LocalH<br />
|filereleasedate=July 25, 2005<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC 3<br />
|origin_eproms=EPROM cartridge<br />
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|final_builddate=Nov 20, 1993<br />
|release_date=Feb 2, 1994<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled "SONIC 3"<br />
==Notes==<br />
Identical to US final, but it can't save games due to not having a save memory chip on the PCB<br />
<br />
==Origin==<br />
<gallery><br />
File:Sonic3Betacart front.jpg|alt=Front with cover<br />
File:Sonic3Beta front.jpg|Front without cover<br />
File:Sonic3Beta Back.jpg|Back without cover<br />
</gallery><br />
<br />
==Acknowledgments==<br />
Shoutout to Sonic Retro, Phugolz and LocalH for the amazing find! Keep it up!<br />
<br />
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 3}}}}</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(EPROM_prototype)&diff=47658Sonic the Hedgehog 3 (EPROM prototype)2021-04-10T14:16:04Z<p>IAMAPUREBREAD: /* Origin */</p>
<hr />
<div>{{Prototype<br />
|Page name=Sonic the Hedgehog 3 (EPROM prototype)<br />
|titlescreen=Sonic3EPROMPROTO_title.png<br />
|builddate=Late 1993 OR Early 1994<br />
|dumper=LocalH<br />
|filereleasedate=July 25, 2005<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC 3<br />
|origin_eproms=EPROM cartridge<br />
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled "SONIC 3"<br />
==Notes==<br />
Identical to US final, but it can't save games due to not having a save memory chip on the PCB<br />
==Origin==<br />
<gallery><br />
File:Sonic3Betacart front.jpg|alt=Front with cover<br />
File:Sonic3Beta front.jpg|Front without cover<br />
File:Sonic3Beta Back.jpg|Back without cover<br />
</gallery><br />
==Acknowledgments==<br />
Shoutout to Sonic Retro, Phugolz and LocalH for the amazing find! Keep it up!<br />
<br />
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 3}}}}</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(EPROM_prototype)&diff=47657Sonic the Hedgehog 3 (EPROM prototype)2021-04-10T14:15:34Z<p>IAMAPUREBREAD: </p>
<hr />
<div>{{Prototype<br />
|Page name=Sonic the Hedgehog 3 (EPROM prototype)<br />
|titlescreen=Sonic3EPROMPROTO_title.png<br />
|builddate=Late 1993 OR Early 1994<br />
|dumper=LocalH<br />
|filereleasedate=July 25, 2005<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC 3<br />
|origin_eproms=EPROM cartridge<br />
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled "SONIC 3"<br />
==Notes==<br />
Identical to US final, but it can't save games due to not having a save memory chip on the PCB<br />
==Origin==<br />
<gallery><br />
File:Sonic3Betacart front.jpg|alt=Front with cover| Front with cover <br />
File:Sonic3Beta front.jpg|Front without cover<br />
File:Sonic3Beta Back.jpg|Back without cover<br />
</gallery><br />
==Acknowledgments==<br />
Shoutout to Sonic Retro, Phugolz and LocalH for the amazing find! Keep it up!<br />
<br />
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 3}}}}</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(EPROM_prototype)&diff=47656Sonic the Hedgehog 3 (EPROM prototype)2021-04-10T14:14:50Z<p>IAMAPUREBREAD: </p>
<hr />
<div>{{Prototype<br />
|Page name=Sonic the Hedgehog 3 (EPROM prototype)<br />
|titlescreen=Sonic3EPROMPROTO_title.png<br />
|builddate=Late 1993 OR Early 1994<br />
|dumper=LocalH<br />
|filereleasedate=July 25, 2005<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC 3<br />
|origin_eproms=EPROM cartridge<br />
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled "SONIC 3"<br />
==Notes==<br />
Identical to US final, but it can't save games due to not having a save memory chip on the PCB<br />
==Origin==<br />
<gallery><br />
File:Sonic3Betacart front.jpg|alt=Front with cover<br />
File:Sonic3Beta front.jpg|Front without cover<br />
File:Sonic3Beta Back.jpg|Back without cover<br />
</gallery><br />
==Acknowledgments==<br />
Shoutout to Sonic Retro, Phugolz and LocalH for the amazing find! Keep it up!<br />
<br />
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 3}}}}</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_(Prototype)&diff=39460Sonic the Hedgehog (Prototype)2021-03-14T16:19:36Z<p>IAMAPUREBREAD: </p>
<hr />
<div>{{Prototype<br />
|Page name=Sonic the Hedgehog (UK Magazine Prototype)<br />
|titlescreen=Sonic the Hedgehog (16-bit) (Prototype) (2).png<br />
|status=Released<br />
|dumper=Buckaroo<br />
|releasedby=drx<br />
|filereleasedate=December 31, 2020<br />
January 1, 2021<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC THE HEDGEHOG SEGA<br />
|origin_dumpmethod=Retrode 2<br />
|origin_ownership=Buckaroo (2020-2021), Unknown (2021-Present)<br />
|game=Sonic the Hedgehog<br />
|system=Sega Mega Drive<br />
|genre=Action<br />
|final_builddate={{RegionDate|EU|May 1, 1991}} {{RegionDate|US|May 1, 1991}}<br />
|release_date={{RegionDate|EU|Jul 1991}} {{RegionDate|JP|Jul 26, 1991}} {{RegionDate|US|Jun 23, 1991}}<br />
|unreleased=No<br />
|builtafter=Jan 1, 1991<br />
}}<br />
{{Download<br />
|file=Sonic the Hedgehog (Prototype).zip<br />
}}<br />
A prototype of Sonic the Hedgehog for the Sega Mega Drive.<br />
==Notes==<br />
{{Tcrf link| Proto:Sonic the Hedgehog (Genesis)}}<br />
<br />
*'''General differences''':<br />
**The ROM header hasn’t been populated with game specific information yet.<br />
**The proto is confirmed to be sourced from a UK Magazine of the time.<br />
**The prototype uses a standard SEGA title screen commonly used in other games. The SEGA scream is absent and isn’t present in the ROM.<br />
**The “Sonic Team Presents” screen is completely absent.<br />
**The title screen lacks a trademark symbol.<br />
**The title screen has a “PRESS START BUTTON” prompt. This is absent in the final version, even though it’s still present in the game’s code.<br />
**Sonic’s palette on the title screen is slightly brighter in comparison to the final build.<br />
**Level select can be activated by pressing '''A+START''' on the title screen. For the final version, a level select code is used instead '''(UP, DOWN, LEFT, RIGHT, A+START)'''. There is no code for a level select cheat. Debug mode can still be entered by holding '''A''' button while selecting a level from the level select.<br />
**The original level names for Spring Yard Zone and Scrap Brain Zone are still present in the level select, those being Sparkling Zone and Clock Work Zone respectively.<br />
**A cross was added next to all of Star Light Zone and Act 3 of Clock Work Zone, despite Star Light Zone being accessible. This seems to be a left over from when Star Light Zone wasn’t accessible from the level select yet.<br />
**Clock Work Zone Act 3 cannot be selected from within the level select.<br />
**Final Zone is missing from the level select.<br />
**Clock Work Zone Act 3, Final Zone, and the ending level have not been implemented yet.<br />
**The staff credit sequence, continue screen, and the ending sequence have not been implemented and do not exist in the ROM in any form yet.<br />
**Pressing '''B''' on any of the levels in the level select loads up a strange version of Green Hill Zone Act 3. This is technically an “Act 4” for Green Hill Zone, and was most likely a way to test the ending area used before the end credits in the final game.<br />
**The title card used for each level has “ACT.” instead of “ACT”<br />
**The demo after the title screen desyncs, causing Sonic to die instantly. It seems that the demo was recorded for a different level layout. The same demo recording seems to be used for each level presented. The game uses a different fade out routine when Sonic dies during a demo. For some odd reason, if the demo is played with debug mode enabled, Sonic will eventually go into debug mode (due to a random B button press in the demo) and will start rapidly placing the selected object until the demo eventually ends.<br />
**The level order consists of Green Hill Zone (Acts 1, 2, 3), Marble Zone (Acts 1, 2, 3), Sparkling Zone (Act 1), and Star Light Zone (Act 1). This suggests that the final level order has been decided at this point. The levels presented are all the acts that have been finished to a point where they could be completed. The game resets back to the SEGA logo after completing Star Light Zone Act 1.<br />
**Each level contains significant level layout differences, with Green Hill Zone and Marble Zone containing the least, and Star Light, Labyrinth, Sparkling, and Clock Work containing the most..<br />
**Sonic’s tile set lacks his final sprite for picking up an air bubble and an additional fall back animation frame. All other sprites are identical.<br />
*'''Gameplay differences''':<br />
**The HUD says RING instead of RINGS.<br />
**The HUD does not flash red when Sonic’s RING count is at zero, or when time is running out on the clock.<br />
**Continues haven’t been implemented yet.<br />
**Lives can be received after receiving 50 rings. In the final, you must collect 100 rings to receive an extra life; however, unlike the final, you will not receive an extra life at 200 rings.<br />
**You can go back to the title screen at any time by pressing '''START + A'''.<br />
**The music doesn’t stop when the game is paused.<br />
**End level bonus points have not been implemented. Instead, Sonic leaps into the air from a jump after an act is complete with a unique sprite.<br />
**It isn’t possible to enter a special stage while in a level yet.<br />
**None of the levels contain checkpoint lampposts, as they have not been implemented yet.<br />
**Time over has not been implemented. The timer resets to 9:00 if it reaches past 9:59.<br />
**Big rings that lead to special stages have not been implemented completely yet, but code and art for it exists in the ROM.<br />
**The vertical movement for the camera is slower than the horizontal, causing Sonic to often out run the camera when falling down. In levels with death pits, this can cause Sonic to die mid air.<br />
**Points received from enemies and certain objects do not multiply when received in succession. You will only receive 100 points from each badnik you destroy.<br />
**The boss in Green Hill Zone is the only boss in the game.<br />
**The game recognizes the button to jump before activating debug mode with the same button. This causes Sonic to start a jump a frame before entering debug mode, and performing said jump after exiting debug mode. This was fixed for the final version.<br />
*'''Green Hill Zone differences''':<br />
**The level contains a rolling ball hazard that goes unused in the final game. The rolling ball itself is modeled after Robotnik’s wrecking ball that’s used for the boss in this level. If Sonic moves over the ball or moves against it, the ball will chase after him. If the ball rests on a cliff, it will move in Sonic’s direction even if Sonic runs underneath it. If the ball falls on top of Sonic, it will crush him to death. If the ball hits Sonic as it's rolling on the same platform as Sonic however, it will only push him (it doesn’t hurt to the touch). This causes bugs where the ball can clip Sonic through level collision. The ball itself can map to most level collisions, and even carries its own momentum when it goes down hill, allowing it to move up half pipes and hills. However, it does not recognize the path swap flags, so it cannot go around loop de loops. Despite reports to the contrary in the media when the game was in development, the ball in its current state cannot destroy badniks or break down walls. The ball cannot be controlled if Sonic is on top of it. However, the ball does seem to react to when Sonic’s on top of it. However, it seems to cause the ball to lose its ability to recognize level collision.<br />
**The background art is slightly different. Each Act contains a slightly different background.<br />
**Rotating flowers are pink. In the final they are green.<br />
**The final game's Green Newtron badniks are pink in this build.<br />
**Platforms float at the same time and at the same rate of speed.<br />
**The rotating light underneath Robotnik’s ship doesn’t flash in the prototype.<br />
**Robotnik does not display his laughing animation when deploying his wrecking ball.<br />
**When Robotnik has been defeated, he flies away much faster.<br />
**The boss music keeps playing even after Robotnik has been defeated.<br />
*'''Labyrinth Zone differences''':<br />
**This stage contains a completely different static background in comparison to the final version. The prototype takes place under an open cave with light shafts. In the final, the level takes place in an area with mostly ruins and architecture.<br />
**This stage completely lacks water and bubbles. It appears that water has barely been programmed in the game yet.<br />
**This stage is completely devoid of objects and badniks in any act. However, art and code for the Jaws and Burrobot badniks exist in the game’s object table, but go unreferenced.<br />
**The stage’s debug object list only contains a ring, an item box, and a broken version of the Crabmeat badnik.<br />
**Sonic doesn’t die if he falls into a bottomless pit. Instead he just warps to the top of the stage.<br />
**The statue that pours water that Sonic would normally slide down on is bigger in the prototype.<br />
**The stage lacks a boss.<br />
*'''Marble Zone differences''':<br />
**The level background contains UFOs that animate in the sky all throughout the level. This was removed from the final.<br />
**This level contains the Spikes badnik instead of the Caterkiller badnik. Caterkiller doesn’t seem to exist in the ROM yet.<br />
**Inside the debug mode’s object list is the Splats badnik, completely functional, but unfortunately was cut from the final (only the art remains in the final version).<br />
**There is a gimmick that goes unused for the final where Sonic has to repeatedly jump on a crushing platform to reach the other side. This was replaced by a platform that can be lowered with a switch.<br />
**If Sonic dies around lava, the debug markers that are used to indicate where the object that causes Sonic to get hurt when he touches lava appears. This occurs even if debug mode isn’t actually enabled.<br />
**You don’t earn points when breaking blocks.<br />
**There is no boss in Act 3. Instead there is a sign post shortly before the boss arena.<br />
**There is a bug in Act 3 that causes the game to lock the camera in place when Sonic is in a specific spot underneath the area where the end level sign post was added.<br />
*'''Star Light Zone differences''':<br />
**The background art is slightly different.<br />
**Sonic suffers from some collision issues when going down half pipes and slopes, oftentimes slowing or stopping even though there is nothing in front of him.<br />
**The loop de loops contain lights on the top.<br />
**Seesaws exist in the debug object list but go unused. While the seesaws function, they lack the spike ball that helps propel Sonic into the air.<br />
**The stage is more difficult overall in comparison to the final build, containing more opportunities for Sonic to fall into a bottomless pit.<br />
**There are no badniks in any acts for this zone. Bomb badniks have not been implemented yet.<br />
**Marble Zone’s spitting lava object is on the debug object for this zone for some reason.<br />
**Act 2 and 3 are almost completely devoid of objects, but there are some objects placed in strange places.<br />
**The sign post that was added to the end of Act 1 is further down into the ground in this build.<br />
**The game resets back to the SEGA screen after the end of Act 1.<br />
**The stage lacks a boss.<br />
*'''Spring Yard Zone (Sparkling Zone) differences''':<br />
**The beginning of Act 1 has a 4 way turning spike chain. This is not present in the final.<br />
**The background is completely different in comparison to the final. The background utilizes a flashing, neon colored palette for background billboards and stars set at night. In the final build, the stage is set to city outskirts during the evening/twilight.<br />
**The Roller badnik is present in the object list and is completely functional, but goes unused, also supporting a purple color palette.<br />
**Act 2’s object layout was in the middle of being implemented at the time of this build, as the beginning of the zone contains objects but gets progressively more barren as the act goes on.<br />
**Act 3 is completely devoid of any objects.<br />
**You don’t earn points from hitting bumpers.<br />
**The stage lacks a boss.<br />
*'''Scrap Brain (Clock Work Zone) differences''':<br />
**In the prototype, Scrap Brain Zone is referred to as Clock Work Zone.<br />
**The title card for this stage reads “CLOCK ORK ZONE” instead of “CLOCK WORK ZONE”. This is because the art for the “W” does not exist.<br />
**The background in Act 1 is completely different in comparison to the final version. Act 1 is actually using Act 2’s foreground as part of the background.<br />
**Act 2 lacks any background.<br />
**All acts are completely devoid of objects.<br />
**The foreground art contains various different tiles in comparison to the final version.<br />
**The object list for this zone contains just a ring, a monitor, and a broken copy of the Crabmeat badnik. However, there is unreferenced data that suggests that the Ball Hog badnik was planned for this zone already. The Ball Hog object is based on its original front facing design, and can still be restored and loaded with all of its art and code in the ROM.<br />
**Act 2 starts with Sonic being placed inside a transporter much later into the level, rather than the actual start of the level located further up and left.<br />
**Act 2 contains smaller rotating circles which were removed from the final build.<br />
**The zone contains slanted non working conveyor belts which go unused in the final build.<br />
**None of the acts can be completed.<br />
**Act 3 hasn’t been started yet and is unable to be selected in the level select.<br />
**The stage lacks a boss.<br />
**Death pits haven’t been added yet. If Sonic falls down, he warps to the top of the level.<br />
*'''Special Stage differences''':<br />
**The unique level fade in and out does not exist in the prototype. Instead, the normal level fade in and out is used.<br />
**Uses just one level layout, which looks nothing like any of the layouts used in the final version. It doesn’t appear that other layouts exist in the ROM.<br />
**Debug mode cannot be activated for the Special Stage.<br />
**The Goal spheres do not cause Sonic to exit the Special Stage.<br />
**Touching the line of red spheres ends the Special Stage. The arena rotates exponentially before suddenly coming to a stop. After a few seconds, Sonic warps back to the starting point.<br />
**The rotation can be controlled by pressing A and B, each button slowly increases the speed in the opposite direction.<br />
**Only rings, bumpers, and spheres that control the rotation direction exist in the stage, there are no emeralds to collect and the squares that disappear to the touch haven’t been implemented yet. Graphics for the emeralds do exist in the ROM, however.<br />
**The completion screen hasn’t been implemented yet.<br />
**Special Stages do not use a unique animation when entered, the '''A''' and '''B''' buttons also cannot be used to jump, and object placement mode cannot be entered. '''A''' and '''B''' speed up/slow down the stage's rotation and pressing '''START''' will reset the rotation speed to 0.<br />
*'''Music and Sound differences''':<br />
**The sound sample used for the drum snare sounds different. It’s a higher quality version of the drum snare used for the final build.<br />
**There are some audio glitches near the end of the 1UP sound cue. This can sometimes cause other audio problems to occur in the sound driver.<br />
**Track $92 in the sound test crashes the game. This is caused by an invalid pointer. The drowning theme plays here in the final.<br />
**The credits medley contains some different instrument programming.<br />
**The ending BGM has a slightly different ending.<br />
**The drowning BGM and emerald collect sound cues do not exist yet.<br />
**The SEGA chant does not exist on the sound test, as it is not implemented in the ROM at this point.<br />
<br />
==Screenshots==<br />
<center><gallery mode="nolines" heights="320" widths="224"><br />
File:Sonic the Hedgehog (16-bit) (Prototype) (1).png|Special stage (1).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (2).png|Title screen.<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (3).png|Sega logo.<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (4).png|Level select.<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (5).png|Title card.<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (6).png|Green Hill Zone (1).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (7).png|Green Hill Zone (2).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (8).png|Green Hill Zone (3).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (9).png|Green Hill Zone (4).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (10).png|Green Hill Zone (5).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (11).png|Green Hill Zone (6).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (12).png|Green Hill Zone (7).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (13).png|Green Hill Zone (8).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (14).png|Green Hill Zone (9).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (15).png|Green Hill Zone (10).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (16).png|Green Hill Zone (11).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (17).png|Green Hill Zone (12).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (18).png|Labyrinth Zone (1).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (19).png|Labyrinth Zone (2).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (20).png|Labyrinth Zone (3).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (21).png|Labyrinth Zone (4).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (22).png|Labyrinth Zone (5).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (23).png|Labyrinth Zone (6).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (24).png|Labyrinth Zone (7).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (25).png|Labyrinth Zone (8).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (26).png|Labyrinth Zone (9).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (27).png|Marble Zone (1).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (28).png|Marble Zone (2).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (29).png|Marble Zone (3).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (30).png|Marble Zone (4).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (31).png|Marble Zone (5).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (32).png|Marble Zone (6).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (33).png|Marble Zone (7).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (34).png|Marble Zone (8).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (35).png|Star Light Zone (1).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (36).png|Star Light Zone (2).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (37).png|Star Light Zone (3).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (38).png|Star Light Zone (4).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (39).png|Star Light Zone (5).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (40).png|Star Light Zone (6).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (41).png|Star Light Zone (7).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (42).png|Star Light Zone (8).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (43).png|Star Light Zone (9).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (44).png|Star Light Zone (10).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (45).png|Star Light Zone (11).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (46).png|Star Light Zone (12).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (47).png|Star Light Zone (13).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (48).png|Sparkling Zone (1).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (49).png|Sparkling Zone (2).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (50).png|Sparkling Zone (3).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (51).png|Sparkling Zone (4).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (52).png|Sparkling Zone (5).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (53).png|Sparkling Zone (6).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (54).png|Sparkling Zone (7).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (55).png|Sparkling Zone (8).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (56).png|Sparkling Zone (9).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (57).png|Sparkling Zone (10).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (58).png|Sparkling Zone (11).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (59).png|Sparkling Zone (12).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (60).png|Sparkling Zone (13).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (61).png|Clock Work Zone (1).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (62).png|Clock Work Zone (2).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (63).png|Clock Work Zone (3).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (64).png|Clock Work Zone (4).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (65).png|Clock Work Zone (5).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (66).png|Clock Work Zone (6).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (67).png|Clock Work Zone (7).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (68).png|Clock Work Zone (8).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (69).png|Clock Work Zone (9).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (70).png|Clock Work Zone (10).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (71).png|Clock Work Zone (11).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (72).png|Clock Work Zone (12).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (73).png|Clock Work Zone (13).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (74).png|Clock Work Zone (14).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (75).png|Special stage (2).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (76).png|Special stage (3).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (77).png|Special stage (4).<br />
File:Sonic the Hedgehog (16-bit) (Prototype) (78).png|Special stage (5).<br />
</gallery></center><br />
<br />
==Videos==<br />
<center><br />
<youtube heights="320" widths="224">bc0aOIl-GsE</youtube><br />
</center><br />
<br />
==Files==<br />
<center><br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=Sonic the Hedgehog (16-bit) (Prototype).md|type=Mega Drive ROM Image|date=2020-12-09 21:58:07|size=524288|crc32=917c9ca9|md5=b06578c3412de1c5be765a59dec5ff1f|sha1=0b38a66d5e2ffa2394fccb41e4871419cd0a077d|comment=Dumped with Retrode 2.}}<br />
|date=yes<br />
}}<br />
</center><br />
<br />
==Header==<br />
<span class="hex-snippet">00000100 <span class="hover-link link-system-name" data-title="System name" title="Sega Mega Drive">53 45 47 41 20 4d 45 47</span> <span class="hover-link link-system-name" data-title="System name" title="Sega Mega Drive">41 20 44 52 49 56 45 20</span> <span class="hover-link link-system-name" data-title="System name" title="Sega Mega Drive">SEGA MEGA DRIVE </span><br />
00000110 <span class="hover-link link-developer-and-date" data-title="Developer and date" title="Sega, January 1989">28 43 29 53 45 47 41 20</span> <span class="hover-link link-developer-and-date" data-title="Developer and date" title="Sega, January 1989">31 39 38 39 2e 4a 41 4e</span> <span class="hover-link link-developer-and-date" data-title="Developer and date" title="Sega, January 1989">(C)SEGA 1989.JAN</span><br />
00000120 <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="&nbsp;"> </span><br />
00000130 <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="&nbsp;"> </span><br />
00000140 <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="&nbsp;"> </span><br />
00000150 <span class="hover-link link-international-game-name" data-title="International game name" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-international-game-name" data-title="International game name" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-international-game-name" data-title="International game name" title="&nbsp;"> </span><br />
00000160 <span class="hover-link link-international-game-name" data-title="International game name" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-international-game-name" data-title="International game name" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-international-game-name" data-title="International game name" title="&nbsp;"> </span><br />
00000170 <span class="hover-link link-international-game-name" data-title="International game name" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-international-game-name" data-title="International game name" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-international-game-name" data-title="International game name" title="&nbsp;"> </span><br />
00000180 <span class="hover-link link-serial" data-title="Serial" title="GM 00000000-00">47 4d 20 30 30 30 30 30</span> <span class="hover-link link-serial" data-title="Serial" title="GM 00000000-00">30 30 30 2d 30 30</span> <span class="hover-link link-checksum" data-title="Checksum" title="0x0">00 00</span> <span class="hover-link link-serial" data-title="Serial" title="GM 00000000-00">GM 00000000-00</span><span class="hover-link link-checksum" data-title="Checksum" title="0x0">..</span><br />
00000190 <span class="hover-link link-io-support" data-title="I/O support" title="Joypad">4a 20 20 20 20 20 20 20</span> <span class="hover-link link-io-support" data-title="I/O support" title="Joypad">20 20 20 20 20 20 20 20</span> <span class="hover-link link-io-support" data-title="I/O support" title="Joypad">J </span><br />
000001a0 <span class="hover-link link-rom-start-address" data-title="ROM start address" title="0x0">00 00 00 00</span> <span class="hover-link link-rom-end-address" data-title="ROM end address" title="0x7FFFF">00 07 ff ff</span> <span class="hover-link link-ram-start-address" data-title="RAM start address" title="0xFF0000">00 ff 00 00</span> <span class="hover-link link-ram-end-address" data-title="RAM end address" title="0xFFFFFF">00 ff ff ff</span> <span class="hover-link link-rom-start-address" data-title="ROM start address" title="0x0">....</span><span class="hover-link link-rom-end-address" data-title="ROM end address" title="0x7FFFF">....</span><span class="hover-link link-ram-start-address" data-title="RAM start address" title="0xFF0000">....</span><span class="hover-link link-ram-end-address" data-title="RAM end address" title="0xFFFFFF">....</span><br />
000001b0 <span class="hover-link link-external-ram-data" data-title="External RAM data" title="No external RAM mounted">20 20 20 20 20 20 20 20</span> <span class="hover-link link-external-ram-data" data-title="External RAM data" title="No external RAM mounted">20 20 20 20</span> <span class="hover-link link-modem-data" data-title="Modem data" title="No modem support">20 20 20 20</span> <span class="hover-link link-external-ram-data" data-title="External RAM data" title="No external RAM mounted"> </span><span class="hover-link link-modem-data" data-title="Modem data" title="No modem support"> </span><br />
000001c0 <span class="hover-link link-modem-data" data-title="Modem data" title="No modem support">20 20 20 20 20 20 20 20</span> <span class="hover-link link-memo" data-title="Memo" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-modem-data" data-title="Modem data" title="No modem support"> </span><span class="hover-link link-memo" data-title="Memo" title="&nbsp;"> </span><br />
000001d0 <span class="hover-link link-memo" data-title="Memo" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-memo" data-title="Memo" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-memo" data-title="Memo" title="&nbsp;"> </span><br />
000001e0 <span class="hover-link link-memo" data-title="Memo" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-memo" data-title="Memo" title="&nbsp;">20 20 20 20 20 20 20 20</span> <span class="hover-link link-memo" data-title="Memo" title="&nbsp;"> </span><br />
000001f0 <span class="hover-link link-regions" data-title="Regions" title="Japan, USA">4a 55 20 20 20 20 20 20</span> <span class="hover-link link-regions" data-title="Regions" title="Japan, USA">20 20 20 20 20 20 20 20</span> <span class="hover-link link-regions" data-title="Regions" title="Japan, USA">JU </span><br />
</span><br />
<br />
<br />
==Origin==<br />
<center><gallery mode="packed"><br />
File:Sonic 1 md proto - pcb front.jpg|PCB front.<br />
File:Sonic 1 md proto - pcb back.jpg|PCB back.<br />
File:Sonic 1 md proto - cart front.jpg|Cart front.<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
As detailed in its initial announcement (see the below link), the search for this storied prototype was a massive effort with several people involved. We'd like to thank Xkeeper, Rusty, and the whole TCRF crew for being bros keeping things under control. Nik from RetroGamer. Franz, ehw, and Sazpaimon (this is our wedding gift to you!) for being part of the Hidden Palace crew. All of our supporters who have helped kept the site alive for many, many years. Sega/Sonic Team for creating such an awesome game and series. And Buckaroo for being extremely generous in letting us and the rest of the world have the opportunity to play this very important artifact in gaming history.<br />
<br />
==See also==<br />
<br />
*[[News/Dreams Come True: Sonic 1 (MD) Prototype|Original announcement article for this prototype.]]<br />
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor (comparisons coming soon)]<br />
<br />
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog}}}}</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(EPROM_prototype)&diff=39154Sonic the Hedgehog 3 (EPROM prototype)2021-03-03T12:10:35Z<p>IAMAPUREBREAD: </p>
<hr />
<div>{{Prototype<br />
|Page name=Sonic the Hedgehog 3 (EPROM prototype)<br />
|titlescreen=Sonic3EPROMPROTO_title.png<br />
|builddate=Late 1993 OR Early 1994<br />
|dumper=LocalH<br />
|filereleasedate=July 25, 2005<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC 3<br />
|origin_eproms=EPROM cartridge<br />
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
[[File:Sonic3Betacart front.jpg|thumb|Front|alt=]]<br />
[[File:Sonic3Beta front.jpg|thumb|Front without cover]]<br />
[[File:Sonic3Beta Back.jpg|thumb|Back without cover]]<br />
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled "SONIC 3"<br />
==Notes==<br />
Identical to US final, but it can't save games due to not having a save memory chip on the PCB<br />
<br />
==Acknowledgments==<br />
Shoutout to Sonic Retro, Phugolz and LocalH for the amazing find! Keep it up!</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=File:Sonic3Beta_Back.jpg&diff=39153File:Sonic3Beta Back.jpg2021-03-03T12:10:19Z<p>IAMAPUREBREAD: </p>
<hr />
<div>Back without cover</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(EPROM_prototype)&diff=39152Sonic the Hedgehog 3 (EPROM prototype)2021-03-03T12:09:52Z<p>IAMAPUREBREAD: </p>
<hr />
<div>{{Prototype<br />
|Page name=Sonic the Hedgehog 3 (EPROM prototype)<br />
|titlescreen=Sonic3EPROMPROTO_title.png<br />
|builddate=Late 1993 OR Early 1994<br />
|dumper=LocalH<br />
|filereleasedate=July 25, 2005<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC 3<br />
|origin_eproms=EPROM cartridge<br />
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
[[File:Sonic3Betacart front.jpg|thumb|Front|alt=]]<br />
[[File:Sonic3Beta front.jpg|thumb|Front without cover]]<br />
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled "SONIC 3"<br />
==Notes==<br />
Identical to US final, but it can't save games due to not having a save memory chip on the PCB<br />
<br />
==Acknowledgments==<br />
Shoutout to Sonic Retro, Phugolz and LocalH for the amazing find! Keep it up!</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=File:Sonic3Beta_front.jpg&diff=39151File:Sonic3Beta front.jpg2021-03-03T12:09:16Z<p>IAMAPUREBREAD: </p>
<hr />
<div>front without cover</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(EPROM_prototype)&diff=39150Sonic the Hedgehog 3 (EPROM prototype)2021-03-03T12:06:52Z<p>IAMAPUREBREAD: </p>
<hr />
<div>{{Prototype<br />
|Page name=Sonic the Hedgehog 3 (EPROM prototype)<br />
|titlescreen=Sonic3EPROMPROTO_title.png<br />
|builddate=Late 1993 OR Early 1994<br />
|dumper=LocalH<br />
|filereleasedate=July 25, 2005<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC 3<br />
|origin_eproms=EPROM cartridge<br />
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
[[File:Sonic3Betacart front.jpg|thumb|Front|alt=]]<br />
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled "SONIC 3"<br />
==Notes==<br />
Identical to US final, but it can't save games due to not having a save memory chip on the PCB<br />
<br />
==Acknowledgments==<br />
Shoutout to Sonic Retro, Phugolz and LocalH for the amazing find! Keep it up!</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(EPROM_prototype)&diff=39149Sonic the Hedgehog 3 (EPROM prototype)2021-03-03T12:06:29Z<p>IAMAPUREBREAD: </p>
<hr />
<div>{{Prototype<br />
|Page name=Sonic the Hedgehog 3 (EPROM prototype)<br />
|titlescreen=Sonic3EPROMPROTO_title.png<br />
|builddate=Late 1993 OR Early 1994<br />
|dumper=LocalH<br />
|filereleasedate=July 25, 2005<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC 3<br />
|origin_eproms=EPROM cartridge<br />
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
[[File:Sonic3Betacart front.jpg|left|thumb|Front]]<br />
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled "SONIC 3"<br />
==Notes==<br />
Identical to US final, but it can't save games due to not having a save memory chip on the PCB<br />
<br />
==Acknowledgments==<br />
Shoutout to Sonic Retro, Phugolz and LocalH for the amazing find! Keep it up!</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=File:Sonic3Betacart_front.jpg&diff=39148File:Sonic3Betacart front.jpg2021-03-03T12:05:34Z<p>IAMAPUREBREAD: </p>
<hr />
<div>Front of EPROM Cart</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(EPROM_prototype)&diff=39147Sonic the Hedgehog 3 (EPROM prototype)2021-03-03T12:01:27Z<p>IAMAPUREBREAD: </p>
<hr />
<div>{{Prototype<br />
|Page name=Sonic the Hedgehog 3 (EPROM prototype)<br />
|titlescreen=Sonic3EPROMPROTO_title.png<br />
|builddate=Late 1993 OR Early 1994<br />
|dumper=LocalH<br />
|filereleasedate=July 25, 2005<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC 3<br />
|origin_eproms=EPROM cartridge<br />
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled "SONIC 3"<br />
==Notes==<br />
Identical to US final, but it can't save games due to not having a save memory chip on the PCB<br />
<br />
==Acknowledgments==<br />
Shoutout to Sonic Retro, Phugolz and LocalH for the amazing find! Keep it up!</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=User_talk:Madmarsrocks&diff=39146User talk:Madmarsrocks2021-03-03T11:59:47Z<p>IAMAPUREBREAD: Created page with "yo, thanks for the fix on the Sonic 3 EPROM prototype pic!"</p>
<hr />
<div>yo, thanks for the fix on the Sonic 3 EPROM prototype pic!</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(EPROM_prototype)&diff=39143Sonic the Hedgehog 3 (EPROM prototype)2021-03-02T23:25:27Z<p>IAMAPUREBREAD: </p>
<hr />
<div>{{Prototype<br />
|Page name=Sonic the Hedgehog 3 (EPROM prototype)<br />
|titlescreen=sonictitle3eprom<br />
|builddate=Late 1993 OR Early 1994<br />
|dumper=LocalH<br />
|filereleasedate=July 25, 2005<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC 3<br />
|origin_eproms=EPROM cartridge<br />
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
[[File:Sonic3EPROMPROTO title.png|alt=|centre|300x300px]]<br />
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled "SONIC 3"<br />
==Notes==<br />
Identical to final, but it can't save games due to not having a save memory chip on the PCB<br />
<br />
==Acknowledgments==<br />
Shoutout to Sonic Retro, Phugolz and LocalH for the amazing find! Keep it up!</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(EPROM_prototype)&diff=39142Sonic the Hedgehog 3 (EPROM prototype)2021-03-02T23:24:02Z<p>IAMAPUREBREAD: </p>
<hr />
<div>{{Prototype<br />
|Page name=Sonic the Hedgehog 3 (EPROM prototype)<br />
|titlescreen=sonictitle3eprom<br />
|builddate=Late 1993 OR Early 1994<br />
|dumper=LocalH<br />
|filereleasedate=July 25, 2005<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC 3<br />
|origin_eproms=EPROM cartridge<br />
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
[[File:Sonic3EPROMPROTO title.png|thumb]]<br />
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled "SONIC 3"<br />
==Notes==<br />
Identical to final, but it can't save games due to not having a save memory chip on the PCB<br />
<br />
==Acknowledgments==<br />
Shoutout to Sonic Retro, Phugolz and LocalH for the amazing find! Keep it up!</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=File:Sonictitle3eprom.png&diff=39141File:Sonictitle3eprom.png2021-03-02T23:23:55Z<p>IAMAPUREBREAD: title</p>
<hr />
<div>title</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(EPROM_prototype)&diff=39140Sonic the Hedgehog 3 (EPROM prototype)2021-03-02T23:21:26Z<p>IAMAPUREBREAD: /* Acknowledgments */</p>
<hr />
<div>{{Prototype<br />
|Page name=Sonic the Hedgehog 3 (EPROM prototype)<br />
|builddate=Late 1993 OR Early 1994<br />
|dumper=LocalH<br />
|filereleasedate=July 25, 2005<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC 3<br />
|origin_eproms=EPROM cartridge<br />
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
[[File:Sonic3EPROMPROTO title.png|thumb]]<br />
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled "SONIC 3"<br />
==Notes==<br />
Identical to final, but it can't save games due to not having a save memory chip on the PCB<br />
<br />
==Acknowledgments==<br />
Shoutout to Sonic Retro, Phugolz and LocalH for the amazing find! Keep it up!</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(EPROM_prototype)&diff=39139Sonic the Hedgehog 3 (EPROM prototype)2021-03-02T23:03:07Z<p>IAMAPUREBREAD: </p>
<hr />
<div>{{Prototype<br />
|Page name=Sonic the Hedgehog 3 (EPROM prototype)<br />
|builddate=Late 1993 OR Early 1994<br />
|dumper=LocalH<br />
|filereleasedate=July 25, 2005<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC 3<br />
|origin_eproms=EPROM cartridge<br />
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
[[File:Sonic3EPROMPROTO title.png|thumb]]<br />
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled "SONIC 3"<br />
==Notes==<br />
Identical to final, but it can't save games due to not having a save memory chip on the PCB<br />
<br />
==Acknowledgments==<br />
Shoutout to Sonic Retro,Phugolz and LocalH for the amazing find! Keep it up!</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=File:Sonic3EPROMPROTO_title.png&diff=39138File:Sonic3EPROMPROTO title.png2021-03-02T23:02:11Z<p>IAMAPUREBREAD: </p>
<hr />
<div>Title for Sonic 3 EPROM Proto</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(EPROM_prototype)&diff=39137Sonic the Hedgehog 3 (EPROM prototype)2021-03-02T22:54:29Z<p>IAMAPUREBREAD: </p>
<hr />
<div>{{Prototype<br />
|Page name=Sonic the Hedgehog 3 (EPROM prototype)<br />
|builddate=Late 1993 OR Early 1994<br />
|dumper=LocalH<br />
|filereleasedate=July 25, 2005<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC 3<br />
|origin_eproms=EPROM cartridge<br />
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled "SONIC 3"<br />
==Notes==<br />
Identical to final, but it can't save games due to not having a save memory chip on the PCB<br />
<br />
==Acknowledgments==<br />
Shoutout to Sonic Retro,Phugolz and LocalH for the amazing find! Keep it up!</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(EPROM_prototype)&diff=39136Sonic the Hedgehog 3 (EPROM prototype)2021-03-02T22:53:39Z<p>IAMAPUREBREAD: </p>
<hr />
<div>{{Prototype<br />
|Page name=Sonic the Hedgehog 3 (EPROM prototype)<br />
|builddate=Late 1993- Early 1994<br />
|dumper=LocalH<br />
|filereleasedate=July 25, 2005<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC 3<br />
|origin_eproms=EPROM cartridge<br />
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled "SONIC 3"<br />
==Notes==<br />
Identical to final, but it can't save games due to not having a save memory chip on the PCB<br />
<br />
==Acknowledgments==<br />
Shoutout to Sonic Retro,Phugolz and LocalH for the amazing find! Keep it up!</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(EPROM_prototype)&diff=39135Sonic the Hedgehog 3 (EPROM prototype)2021-03-02T22:38:55Z<p>IAMAPUREBREAD: Created page with "{{Prototype |Page name=Sonic the Hedgehog 3 (EPROM prototype) |builddate=Unknown |dumper=LocalH |filereleasedate=July 25, 2005 |origin_type=EPROM cartridge |origin_labels=SONI..."</p>
<hr />
<div>{{Prototype<br />
|Page name=Sonic the Hedgehog 3 (EPROM prototype)<br />
|builddate=Unknown<br />
|dumper=LocalH<br />
|filereleasedate=July 25, 2005<br />
|origin_type=EPROM cartridge<br />
|origin_labels=SONIC 3<br />
|origin_eproms=EPROM cartridge<br />
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled "SONIC 3"<br />
==Notes==<br />
Identical to final, but it can't save games due to not having a save memory chip on the PCB<br />
<br />
==Acknowledgments==<br />
Shoutout to Sonic Retro,Phugolz and LocalH for the amazing find! Keep it up!</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(Nov_3,_1993_prototype)&diff=38886Sonic the Hedgehog 3 (Nov 3, 1993 prototype)2021-02-27T13:56:07Z<p>IAMAPUREBREAD: Builddate</p>
<hr />
<div>{{Prototype<br />
|titlescreen=Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.01.44.png<br />
|builddate=Nov 3, 1993<br />
Oct.1993?<br />
|status=Released<br />
|dumper=drx<br />
|releasedby=drx<br />
|filereleasedate=November 16, 2019<br />
|origin_type=EPROMs<br />
|origin_labels=Sonic 3 MD 3/11<br />
|origin_dumpmethod=True-USB PRO GQ-4X<br />
|origin_ownership=drx (2019-Present)<br />
|origin_lot=Sonic Month 2019<br />
|game=Sonic the Hedgehog 3<br />
|system=Sega Mega Drive<br />
|genre=Platform<br />
|final_builddate={{RegionDate|JP|Nov 20, 1993}} {{RegionDate|EU|Nov 20, 1993}} {{RegionDate|US|Nov 20, 1993}}<br />
|release_date={{RegionDate|US|Feb 2, 1994}} {{RegionDate|EU|Feb 24, 1994}} {{RegionDate|JP|May 27, 1994}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Sonic the Hedgehog 3 (Nov 3, 1993 prototype).zip<br />
|raw=Sonic the Hedgehog 3 (Nov 3, 1993 prototype) (RAW).zip<br />
}}<br />
A prototype of Sonic the Hedgehog 3 for the Sega Mega Drive.<br />
==Notes==<br />
{{Tcrf link| Proto:Sonic the Hedgehog 3}}<br /><br />
<br />
*While the EPROMs have a date written on them, the header suggests the ROM might've been built sometime in October of 1993.<br />
*This build of the game reflects a time during development when the developers were beginning to split the game into two. As such, some of the content in this prototype would be eventually cut from Sonic the Hedgehog 3 but would resurface in Sonic & Knuckles. Programming for objects, stages, and more that would be completely removed from the released Sonic the Hedgehog 3 ROM are still present in this build.<br />
*The ROM contains two kinds of leftovers. There are various references to source code and assembler linking data for Star Trek: The Next Generation – Future's Past, mainly in the area where the sound driver is located. Toward the end of ROM, there are two large areas containing leftover data from various earlier builds of Sonic the Hedgehog 3. The first leftover chunk starts at (1AACAE-1C7FFF) and contains the following<center><br />
{| class="wikitable"<br />
!Address<br />
!Contents<br />
|-<br />
|0x1AACAE<br />
|partial kosinski archive for tiles relating to slots<br />
|-<br />
|0x1AAE0E<br />
|mapping (128x128 for Slots, same as the one used in the prototype)<br />
|-<br />
|0x1ADD54<br />
|mapping (16x16 mapping for Lava Reef Zone)<br />
|-<br />
|0x1AEF34<br />
|Lava Reef Zone's Primary KosM archive header.<br />
|-<br />
|0x1AEF36<br />
|Lava Reef Zone tiles.<br />
|-<br />
|0x1AF846<br />
|Lava Reef Zone tiles. platforms<br />
|-<br />
|0x1B0056<br />
|Lava Reef Zone tiles. rocks<br />
|-<br />
|0x1B0A86<br />
|Lava Reef Zone tiles.<br />
|-<br />
|0x1B1446<br />
|Lava Reef Zone tiles.<br />
|-<br />
|0x1B1E16<br />
|Lava Reef Zone tiles.<br />
|-<br />
|0x1B27C6<br />
|Lava Reef Zone tiles.<br />
|-<br />
|0x1B2A86<br />
|blank (possibly used for the background in Lava Reef Zone)<br />
|-<br />
|0x1B2AC6<br />
|collision/solid like tiles, some flower like things. mvz/lrz act 2?<br />
|-<br />
|0x1B2D36<br />
|collision/solid like tiles<br />
|-<br />
|0x1B2ED6<br />
|mapping (128x128 mapping for Lava Reef Zone)<br />
|-<br />
|0x1B5DB6<br />
|mapping (possibly 16x16 mapping for Azure Lake Zone)<br />
|-<br />
|0x1B66D8<br />
|Azure Lake Zone tiles<br />
|-<br />
|0x1B6FE8<br />
|Azure Lake Zone tiles<br />
|-<br />
|0x1B7958<br />
|Azure Lake Zone tiles<br />
|-<br />
|0x1B82C8<br />
|Azure Lake Zone tiles (bg)<br />
|-<br />
|0x1B89D8<br />
|Azure Lake Zone tiles (bg)<br />
|-<br />
|0x1B8EE8<br />
|mapping<br />
|-<br />
|0x1B95DA<br />
|collision/solid like tiles<br />
|-<br />
|0x1B987A<br />
|collision/solid like tiles<br />
|-<br />
|0x1B99FA<br />
|mapping<br />
|-<br />
|0x1B9C0C<br />
|collision/solid like tiles<br />
|-<br />
|0x1B9EAC<br />
|collision/solid like tiles<br />
|-<br />
|0x1BA05C<br />
|mapping<br />
|-<br />
|0x1BA29E<br />
|collision/solid like tiles<br />
|-<br />
|0x1BA53E<br />
|collision/solid like tiles<br />
|-<br />
|0x1BA6BE<br />
|mapping<br />
|-<br />
|0x1BA8E0<br />
|collision/solid like tiles<br />
|-<br />
|0x1BAB80<br />
|collision/solid like tiles<br />
|-<br />
|0x1BAD00<br />
|mapping<br />
|-<br />
|0x1BAF10<br />
|mapping<br />
|-<br />
|0x1BB2D2<br />
|gumball tiles<br />
|-<br />
|0x1BB7F2<br />
|gumball tiles<br />
|-<br />
|0x1BBC42<br />
|mapping<br />
|-<br />
|0x1BC81C<br />
|Azure Lake Zone bg tiles<br />
|-<br />
|0x1BCF2C<br />
|Azure Lake Zone bg tiles<br />
|-<br />
|0x1BD43C<br />
|mapping<br />
|-<br />
|0x1BDABC<br />
|mapping<br />
|-<br />
|0x1BE39E<br />
|Balloon Park Zone tiles<br />
|-<br />
|0x1BEBEE<br />
|Balloon Park Zone tiles<br />
|-<br />
|0x1BF42E<br />
|Balloon Park Zone tiles (bg)<br />
|-<br />
|0x1BFB1E<br />
|Balloon Park Zone tiles (bg)<br />
|-<br />
|0x1C037E<br />
|mapping<br />
|-<br />
|0x1C0A6E<br />
|mapping<br />
|-<br />
|0x1C1430<br />
|Desert Palace Zone tiles<br />
|-<br />
|0x1C1D30<br />
|Desert Palace Zone tiles<br />
|-<br />
|0x1C2640<br />
|Desert Palace Zone tiles with numbers<br />
|-<br />
|0x1C2D60<br />
|possible Desert Palace Zone tiles, but its all numbers<br />
|-<br />
|0x1C2E20<br />
|mapping<br />
|-<br />
|0x1C3430<br />
|mapping (Levels\CGZ\Blocks\Primary.bin) - partial?<br />
|-<br />
|0x1C4000<br />
|LBZ/HCZ Waterline scroll?<br />
|-<br />
|0x1C5040<br />
|Angle Array<br />
|-<br />
|0x1C5240<br />
|Height maps<br />
|-<br />
|0x1C7240<br />
|Rotated Height maps (partial)<br />
|}<br />
</center><br />
<br />
**The second chunk (1EAF4A-1F6FFF) contains a few leftover stage layouts and palette data from various builds of the game. This data includes the stage layout data for Lava Reef Zone Acts 1 & 2, and various 2P zones in various states of completion. The stage palette table and the data it points to for one earlier build still exists in its entirety.<br />
*'''General Differences'''<br />
**The Sega logo screen is the same one used from Sonic the Hedgehog 2. However, the screen adds horizontal lines across the screen as Sonic runs to the right for some reason. The audio quality of the Sega scream is also significantly less in comparison to the final, possibly done to save space on the cartridge.<br />
**The title screen is different. The logo uses a very basic color palette and is missing the background and lacks copyright information. The title screen only lasts about eight seconds before going into a demo, while the final version lasts throughout the remainder of the title music.<br />
**Pressing start at the title screen brings you right into a level select instead of the "data select" menu from the final. Unlike the final builds, no music plays on the level select screen.<br />
**Debug mode can be activated by playing tracks "01, 03, 05, 07" in order and holding down the A button when selecting a level. Night mode can be activated by holding down the C button when selecting a level.<br />
**Despite being on the level select, Mushroom Valley and Sandopolis cannot be loaded and they unfortunately lack data.<br />
**You can return to the title screen at any time by pressing the A button while paused.<br />
**The sound driver in this build of the game is prone to breaking, with some sounds causing the sound driver to crash or play sounds incorrectly.<br />
**Most of the music in this prototype is either exactly the same, unfinished, or completely different in comparison to the final version.<br />
**The title card is slightly different in the prototype, using a darker red color for the ribbon.<br />
**Sonic uses his sprites from Sonic the Hedgehog 2. However, some additional sprites for hanging onto objects have been made.<br />
**When Sonic completes an act, his animation frame changes to his "fall back" frame. The music doesn't play the "Act Complete" jingle despite being in the game.<br />
**Getting a 1UP causes the music to stop until the game loads the next music track (either by drowning or dying). Getting an invincibility will cause the invincibility theme to play endlessly.<br />
**The insta-shield has not been implemented.<br />
**Instead of the insta-shield, Sonic can perform a drop dash like move that was cut from the final game. Press and hold Up and jump and Sonic will instantly spindash when he lands on the floor. Only Sonic can perform this move.<br />
**While the shield moves have not been implemented yet, unused code exists for other moves for Sonic:<br />
***'''RG6A-A6Z0 // 00B8B6:4E71''' - Press the 'A' button while jumping to perform an Air Dash. Sonic can do a quick dash in the air in any direction by holding the directional pad at the same time. This move has bugs however, as the camera doesn't update with Sonic position if he air dashes at an angle.<br />
***'''RG5T-A6Z2 // 00B7B8:4E71 & RG5T-A6Z4 // 00B7BA:4E71''' - Press the 'B' button while jumping to shoot a single ring in the direction Sonic is facing. Using the move doesn't deplete Sonic's ring count, however the ring that's shot cannot be collected. The ring can't be used on some objects, but can be used on badniks. Shooting a single ring causes Sonic to come out of a ball and recoil in the opposite direction he shoots. Press the 'C' button while jumping to shoot a single ring from both sides of Sonic. Shooting for both directions doesn't cause Sonic to recoil.<br />
**It's only possible to play as Tails alone through hacking. Knuckles has not been implemented yet.<br />
**Big rings do not appear in any stage, but areas have been carved out in the level layouts for them.<br />
**While star posts sparkle if you have 50 rings, jumping into them doesn't warp you to a bonus stage.<br />
**None of the special properties of the item boxes have been implemented. Each shield acts like a normal shield.<br />
**None of the special/bonus stages are functional. The special stages are simple screens meant to test the sprite scaling routines.<br />
**Knuckles' theme is the one used from the PC port.<br />
**The Competition Menu BGM is the one used from the PC port.<br />
**The unknown/unused track from the PC port also exists.<br />
**The Staff Credits theme from the PC port exists. The theme has a different drum track when it loops a second time, which is not present in the PC release. This track's arrangement and instrument programming has some similarity with Diamond Dust Zone from Sonic 3D Blast, so it is possible that it was composed by Tatsuyuki Maeda. His tracks often have echoed instruments along with heavy PSG use.<br />
*'''Angel Island Zone Differences'''<br />
**The music is slightly different, containing some different instrument programming.<br />
**Both acts contain significant layout differences.<br />
**The title card loads when the level begins regardless if the opening cinematic plays, causing the tiles to change prematurely.<br />
**The opening cinematic is different. In the prototype, Sonic surfs on a surf board towards the island. In the final, Sonic flies onboard the Tornado with Tails.<br />
**Knuckles' sprite is completely different. Instead of jumping up from the ground, he stands in place taunting Sonic before running away.<br />
**The cut helper mechanic has been implemented in only one area on the map. After the first monkey near the highest ledge you can find Tails flying independently from Sonic. If you jump up and catch Tails, he'll fly you up to an unreachable cliff.<br />
**The cutscene with the Flame Craft is a bit different. In the prototype, the scene lasts longer. The Flame Craft can shoot fire at you during the cutscene. The music transitions properly to the Act 2 variant as soon as the cutscene is over.<br />
**Knuckles' route exists but it's much more simplistic in comparison to the final.<br />
**Some of the sound IDs used by objects are incorrect and play the wrong sound.<br />
**The sound effect of Robotnik flying away after the bombing cutscene is different.<br />
**An object to test the game's software scaling routines exists in the level's object list. However, the sprite used for the test doesn't load and messes up the contents of VRAM.<br />
*'''Hydrocity Zone Differences'''<br />
**The music is almost complete, with act 2 sounding somewhat incomplete.<br />
**The background layer is completely different in act 1 and is somewhat unfinished.<br />
**This level is missing the swinging ball pillars in the foreground in both acts.<br />
**Sonic starts in his normal standing frame as he falls from the sky in the beginning of act 1.<br />
**The level layout in act 1 is the same as the final (with act 2 having slight changes), but the object layout has many differences.<br />
**The underwater palette is different in the starting area of act 1.<br />
**The Bugernaut badnik uses a different sprite.<br />
**Sonic recoils when he hits a Blastoid at any angle.<br />
**The level doesn't transition to act 2 when you defeat the miniboss.<br />
**The wall tiles of the foreground are slightly different in the starting area of Act 2 for some reason.<br />
**Knuckles' starting position is too close to the edge of the entrance of his appearance so he ends up running off the cliff when he approaches the switch.<br />
**The level doesn't transition to Marble Garden Zone after defeating the boss.<br />
*'''Marble Garden Zone Differences'''<br />
**The music is identical to the final release.<br />
**The act 1 layout is slightly different in comparison to the final release, but the object layout has many differences. The act 2 layout is almost the same as the one in the final release, but the object layout only has small changes in comparison.<br />
**Sonic starts near the hill with his standing frame. In the final version, the developers added an area on the map that takes advantage of the vertical loopback to give the illusion of Sonic falling from the sky.<br />
**The spintop objects don't despawn when you jump off them.<br />
**It's impossible to defeat the main boss of this zone without debug mode, as Sonic instantly dies and doesn't fly with Tails when Robotnik takes off.<br />
**The level transition to Carnival Night Zone hasn't been implemented yet.<br />
*'''Carnival Night Zone Differences'''<br />
**The music is completely different and uses the tracks from the PC version.<br />
**The level layout is mostly the same but with different object placement.<br />
**The act 1 miniboss spawns above the arena. The level transition doesn't occur when you defeat it.<br />
**The first encounter with Knuckles halfway through the level hasn't been implemented yet, so the rest of the level is played with the lights on.<br />
**The second encounter with Knuckles is also not implemented, so debug mode has be used to fight the main boss.<br />
**The main boss has been implemented, but the level doesn't transition to the next zone upon defeating it.<br />
*'''Flying Battery Zone Differences'''<br />
**This level was almost completely cut from Sonic the Hedgehog 3 and would appear in Sonic & Knuckles.<br />
**The instruments used in the songs for this zone are slightly different.<br />
**The background used in the zone is completely different.<br />
**The layout for both acts are similar to the one used for the final version, but end up looking different.<br />
**The level lacks any objects aside from the miniboss and main level boss. The debug object list contains a few badniks, but no stage specific objects.<br />
**The level lacks any level transitions.<br />
*'''Ice Cap Zone Differences'''<br />
**The music is completely different and uses the tracks from the PC version. Both have similarities to Crystal Egg Zone from the 8-bit version of Sonic the Hedgehog 2, so they were possibly composed by Tomonori Sawada. Act 1's music also lacks a snare unlike the PC version, so it is possible that the version in this prototype is unfinished.<br />
**The level layout is almost identical to the final version, but with object layout differences.<br />
**Sonic runs down the side of the hill at the start of Act 1 in the prototype. The snowboard used in the final has not been implemented yet.<br />
**There is no falling snow near the end of Act 1.<br />
**While the area for the transition to Launch Base Zone has been implemented, it doesn't take you to the next zone.<br />
*'''Launch Base Zone Differences'''<br />
**The music is completely different and uses the tracks from the PC version.<br />
**This stage uses a different palette in comparison to the final.<br />
**The level layout has a few differences in comparison to the final. The object layout is different as well.<br />
**The encounter with Knuckles near the end of the stage doesn't load the next area with the mini boss. However, controlling Tails after jumping out of the building will allow you to advance to the mini boss for the stage. The area the mini boss is in also contains a gimmick that was cut from the final that allows the players to transport to the top of the area to hit the boss.<br />
**The boss at the end of the second act is defeated with one hit.<br />
**The platform Knuckles stands on near the end level cutscene is different.<br />
**The player comes to a halt sometime after the end level encounter with Knuckles.<br />
**While the first of the final bosses has been programmed and can be loaded in game through hacking, the Big Arms final boss is no where to be found.<br />
*''' Music Differences Notes '''<br />
**Angel Island Act 1 is the same but has slower instruments.<br />
**Angel Island Act 2 skips some the final version bass and instruments and it also has slower instruments.<br />
**Hydrocity Act 1 is the same as in the final version.<br />
**Hydrocity Act 2 is the same as the final version but has no echos.<br />
**Marble Garden Act 1 is the same as in the final version.<br />
**Marble Garden Act 2 is the same as in the final version.<br />
**Carnival Night Act 1 and 2 are completely different.<br />
**Flying Battery Act 1 has some higher pitched instruments.<br />
**Flying Battery Act 2 is the same as the final version but " Woooaaa " effect is bolder than the final version.<br />
**IceCap Act 1 and Act 2 are completely different.<br />
**Launch Base Act 1 and Act 2 are completely different.<br />
**Mushroom Valley / Hill act 1 has some weird effects and instruments changes.<br />
**Mushroom Valley / Hill act 2 also has the weird effects from the first act, but this effect is bolder than the first act.<br />
**Sandopolis Act 1 and Act 2 track is almost the same as in the final.<br />
**Lava Reef Act 1 is almost the same like in the final.<br />
**Lava Reef Act 2 / Hidden Palace are the same, but the echo instrument is lower pitched, making an "eeeeeee" sound.<br />
**Sky Sanctuary is lower pitched, it makes sense as this zone was planned to be stormed.<br />
**Death Egg Act 1 and Act 2 has no difference.<br />
**The Doomsday is the same but has a weird synth that is replaced with a star sound effect.<br />
<br />
<br />
==Screenshots==<br />
<center><gallery mode="nolines" heights="320" widths="224"><br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.01.37.png|Sega screen.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.01.44.png|Title screen.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.01.55.png|Angel Island Zone Act 1 opening.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.02.05.png|Knuckles.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.02.23.png|Level select.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.03.41.png|Tails' helper function.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.03.50.png|Angel Island Zone Act 1.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.04.20.png|Angel Island Zone Act 1 transition.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.04.46.png|Angel Island Zone Act 2 (1).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.04.56.png|Angel Island Zone Act 2 (2).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.05.56.png|Hydrocity Zone Act 1 (1).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.06.05.png|Hydrocity Zone Act 1 (2).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.07.29.png|Hydrocity Zone Act 1 (3).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.07.56.png|Hydrocity Zone Act 1 (4).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.08.41.png|Hydrocity Zone Act 1 miniboss.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.09.01.png|Hydrocity Zone Act 2 (1).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.09.47.png|Hydrocity Zone Act 2 (2).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.10.10.png|Hydrocity Zone Act 2 (3).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.10.51.png|Hydrocity Zone Act 2 (4).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.11.14.png|Hydrocity Zone Act 2 boss.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.11.25.png|Marble Garden Zone Act 1 (1).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.12.01.png|Marble Garden Zone Act 1 (2).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.13.24.png|Marble Garden Zone Act 1 (3).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.13.55.png|Marble Garden Zone Act 1 miniboss.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.14.11.png|Marble Garden Zone Act 2.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.14.26.png|Carnival Night Zone Act 1 (1).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.15.00.png|Carnival Night Zone Act 1 (2).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.15.46.png|Carnival Night Zone Act 1 (3).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.15.56.png|Carnival Night Zone Act 1 (4).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.16.20.png|Carnival Night Zone Act 1 miniboss.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.17.02.png|Carnival Night Zone Act 2 (1).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.17.55.png|Carnival Night Zone Act 2 (2).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.18.14.png|Carnival Night Zone Act 2 boss.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.18.32.png|Flying Battery Zone Act 1 (1).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.18.39.png|Flying Battery Zone Act 1 (2).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.19.15.png|Flying Battery Zone Act 1 (3).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.19.28.png|Flying Battery Zone Act 1 (4).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.20.04.png|Flying Battery Zone Act 1 title card.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.20.54.png|Flying Battery Zone Act 1 miniboss.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.21.25.png|Flying Battery Zone Act 2 boss.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.21.37.png|Ice Cap Zone Act 1 (1).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.22.09.png|Ice Cap Zone Act 1 (2).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.22.31.png|Ice Cap Zone Act 1 (3).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.23.25.png|Ice Cap Zone Act 1 miniboss.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.23.47.png|Ice Cap Zone Act 2 (1).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.24.39.png|Ice Cap Zone Act 2 (2).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.25.14.png|Ice Cap Zone Act 2 boss.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.25.30.png|Launch Base Zone Act 1 (1).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.25.44.png|Launch Base Zone Act 1 (2).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.26.28.png|Launch Base Zone Act 1 (3).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.27.36.png|Launch Base Zone Act 1 (4).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.28.03.png|Launch Base Zone Act 2 (1).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.28.22.png|Launch Base Zone Act 2 (2).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.28.48.png|Launch Base Zone Act 2 (3).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.29.10.png|Launch Base Zone Act 2 boss.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.29.33.png|Launch Base Zone Act 2 (4).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.29.58.png|Azure Lake Zone.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.30.17.png|Balloon Park Zone.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.30.43.png|Desert Palace Zone.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.31.09.png|Chrome Gadget Zone.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.31.30.png|Endless Mine Zone.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.31.43.png|Gumball Bonus Stage.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.31.53.png|Glowing Orb Bonus Stage.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.32.04.png|Slots Bonus Stage.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.32.14.png|Special Stage 1.<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.32.28.png|Special Stage 2 (1).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.32.33.png|Special Stage 2 (2).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-11-05 00.24.50.png|Lava Reef Zone Act 1 (1).<br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-11-05 00.25.20.png|Lava Reef Zone Act 1 (2).<br />
</gallery></center><br />
<br />
==Videos==<br />
<center><youtube width="320" height="224">WCL-GZucUxA</youtube></center><br />
<br />
==Files==<br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=Sonic the Hedgehog 3 (Nov 3, 1993 prototype).md|type=File|date=2019-09-07 08:54:27|size=2097152|crc32=e4a16a49|md5=05ae03e1049dcfe417d38b031dc696fb|sha1=fc87a7b411302a576028b7ccd5911b1f266b59b3|comment=}}<br />
|date=yes<br />
}}<br />
<br />
==Header==<br />
<span class="hex-snippet">00000100 <span class="hover-link link-system-name" data-title="System name" title="Sega Genesis">53 45 47 41 20 47 45 4e</span> <span class="hover-link link-system-name" data-title="System name" title="Sega Genesis">45 53 49 53 20 20 20 20</span> <span class="hover-link link-system-name" data-title="System name" title="Sega Genesis">SEGA GENESIS </span><br />
00000110 <span class="hover-link link-developer-and-date" data-title="Developer and date" title="Sega, October 1993">28 43 29 53 45 47 41 20</span> <span class="hover-link link-developer-and-date" data-title="Developer and date" title="Sega, October 1993">31 39 39 33 2e 4f 43 54</span> <span class="hover-link link-developer-and-date" data-title="Developer and date" title="Sega, October 1993">(C)SEGA 1993.OCT</span><br />
00000120 <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Sonic The Hedgehog 3">53 4f 4e 49 43 20 54 48</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Sonic The Hedgehog 3">45 20 20 20 20 20 20 20</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Sonic The Hedgehog 3">SONIC THE </span><br />
00000130 <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Sonic The Hedgehog 3">20 20 20 20 20 20 48 45</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Sonic The Hedgehog 3">44 47 45 48 4f 47 20 33</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Sonic The Hedgehog 3"> HEDGEHOG 3</span><br />
00000140 <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Sonic The Hedgehog 3">20 20 20 20 20 20 20 20</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Sonic The Hedgehog 3">20 20 20 20 20 20 20 20</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Sonic The Hedgehog 3"> </span><br />
00000150 <span class="hover-link link-international-game-name" data-title="International game name" title="Sonic The Hedgehog 3">53 4f 4e 49 43 20 54 48</span> <span class="hover-link link-international-game-name" data-title="International game name" title="Sonic The Hedgehog 3">45 20 20 20 20 20 20 20</span> <span class="hover-link link-international-game-name" data-title="International game name" title="Sonic The Hedgehog 3">SONIC THE </span><br />
00000160 <span class="hover-link link-international-game-name" data-title="International game name" title="Sonic The Hedgehog 3">20 20 20 20 20 20 48 45</span> <span class="hover-link link-international-game-name" data-title="International game name" title="Sonic The Hedgehog 3">44 47 45 48 4f 47 20 33</span> <span class="hover-link link-international-game-name" data-title="International game name" title="Sonic The Hedgehog 3"> HEDGEHOG 3</span><br />
00000170 <span class="hover-link link-international-game-name" data-title="International game name" title="Sonic The Hedgehog 3">20 20 20 20 20 20 20 20</span> <span class="hover-link link-international-game-name" data-title="International game name" title="Sonic The Hedgehog 3">20 20 20 20 20 20 20 20</span> <span class="hover-link link-international-game-name" data-title="International game name" title="Sonic The Hedgehog 3"> </span><br />
00000180 <span class="hover-link link-serial" data-title="Serial" title="GM 00001079-00">47 4d 20 30 30 30 30 31</span> <span class="hover-link link-serial" data-title="Serial" title="GM 00001079-00">30 37 39 2d 30 30</span> <span class="hover-link link-checksum" data-title="Checksum" title="0x1019">10 19</span> <span class="hover-link link-serial" data-title="Serial" title="GM 00001079-00">GM 00001079-00</span><span class="hover-link link-checksum" data-title="Checksum" title="0x1019">..</span><br />
00000190 <span class="hover-link link-io-support" data-title="I/O support" title="Joypad">4a 20 20 20 20 20 20 20</span> <span class="hover-link link-io-support" data-title="I/O support" title="Joypad">20 20 20 20 20 20 20 20</span> <span class="hover-link link-io-support" data-title="I/O support" title="Joypad">J </span><br />
000001a0 <span class="hover-link link-rom-start-address" data-title="ROM start address" title="0x0">00 00 00 00</span> <span class="hover-link link-rom-end-address" data-title="ROM end address" title="0x1FFFFF">00 1f ff ff</span> <span class="hover-link link-ram-start-address" data-title="RAM start address" title="0xFF0000">00 ff 00 00</span> <span class="hover-link link-ram-end-address" data-title="RAM end address" title="0xFFFFFF">00 ff ff ff</span> <span class="hover-link link-rom-start-address" data-title="ROM start address" title="0x0">....</span><span class="hover-link link-rom-end-address" data-title="ROM end address" title="0x1FFFFF">....</span><span class="hover-link link-ram-start-address" data-title="RAM start address" title="0xFF0000">....</span><span class="hover-link link-ram-end-address" data-title="RAM end address" title="0xFFFFFF">....</span><br />
000001b0 <span class="hover-link link-external-ram-data" data-title="External RAM data" title="No external RAM mounted">20 20 20 20 20 20 20 20</span> <span class="hover-link link-external-ram-data" data-title="External RAM data" title="No external RAM mounted">20 20 20 20</span> <span class="hover-link link-modem-data" data-title="Modem data" title="Unknown">20 20 20 20</span> <span class="hover-link link-external-ram-data" data-title="External RAM data" title="No external RAM mounted"> </span><span class="hover-link link-modem-data" data-title="Modem data" title="Unknown"> </span><br />
000001c0 <span class="hover-link link-modem-data" data-title="Modem data" title="Unknown">00 01 02 03 04 05 06 07</span> <span class="hover-link link-memo" data-title="Memo" title="........">08 09 0a 0b 0c 0d 0e 0f</span> <span class="hover-link link-modem-data" data-title="Modem data" title="Unknown">........</span><span class="hover-link link-memo" data-title="Memo" title="........">........</span><br />
000001d0 <span class="hover-link link-memo" data-title="Memo" title="........">20 20 20 20 20 20 20 20</span> <span class="hover-link link-memo" data-title="Memo" title="........">20 20 20 20 20 20 20 20</span> <span class="hover-link link-memo" data-title="Memo" title="........"> </span><br />
000001e0 <span class="hover-link link-memo" data-title="Memo" title="........">20 20 20 20 20 20 20 20</span> <span class="hover-link link-memo" data-title="Memo" title="........">20 20 20 20 20 20 20 20</span> <span class="hover-link link-memo" data-title="Memo" title="........"> </span><br />
000001f0 <span class="hover-link link-regions" data-title="Regions" title="Japan, USA, Europe">4a 55 45 20 20 20 20 20</span> <span class="hover-link link-regions" data-title="Regions" title="Japan, USA, Europe">20 20 20 20 20 20 20 20</span> <span class="hover-link link-regions" data-title="Regions" title="Japan, USA, Europe">JUE </span><br />
</span><br />
<br />
==Origin==<br />
<center><gallery mode="packed"><br />
File:Sonic the Hedgehog 3 (Nov 3, 1993 prototype) - EPROMs.jpeg|EPROMs.<br />
</gallery></center><br />
<br />
==See also==<br />
<br />
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]<br />
*[https://s3unlocked.blogspot.com/ Sonic the Hedgehog 3 Unlocked]<br />
<br />
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 3}}}}</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=User:IAMAPUREBREAD&diff=38885User:IAMAPUREBREAD2021-02-27T13:50:58Z<p>IAMAPUREBREAD: Text</p>
<hr />
<div>IAMAPUREBREAD is an account that started on the internet as a youtuber in 2014. He later made his first video in 2018, and since then he has been making many kinds of things on the internet always exploring for more.<br />
<br />
'''Youtube:'''<br />
<br />
Has 4 accounts, which 1 is now pretty much defunct.<br />
<br />
'''Active Accounts:'''<br />
<br />
jackblackknuckles (might be changed to Knux_Gamerzz)<br />
<br />
jackblackknuckles2 (might be changed to *unknown*)<br />
<br />
Purple Hedgie (Rarely makes videos on it)<br />
<br />
<br />
'''Scratch:'''<br />
<br />
He started off on Scratch on August 24, 2020, and has almost 50 followers as of February 27, 2021.<br />
<br />
'''Active Accounts:'''<br />
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RustySpin94</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=User_talk:IAMAPUREBREAD&diff=38884User talk:IAMAPUREBREAD2021-02-27T13:40:04Z<p>IAMAPUREBREAD: </p>
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<div>great user page but who asked<br />
<br />
geez it's just unfinished so...</div>IAMAPUREBREADhttp://hiddenpalace.org/w/index.php?title=User:IAMAPUREBREAD&diff=38882User:IAMAPUREBREAD2021-02-27T02:19:32Z<p>IAMAPUREBREAD: Created page with "IAMAPURE bread is an account that started on the internet as a youtuber."</p>
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<div>IAMAPURE bread is an account that started on the internet as a youtuber.</div>IAMAPUREBREAD