http://hiddenpalace.org/w/api.php?action=feedcontributions&user=LucianoTheWindowsFan&feedformat=atomHidden Palace - User contributions [en]2024-03-29T05:18:45ZUser contributionsMediaWiki 1.39.6http://hiddenpalace.org/w/index.php?title=Ufouria:_The_Saga_(US_prototype)&diff=75619Ufouria: The Saga (US prototype)2022-03-28T00:22:36Z<p>LucianoTheWindowsFan: Discovered a new difference.</p>
<hr />
<div>{{Prototype<br />
|Page name=Ufouria: The Saga (US prototype)<br />
|titlescreen=UfouriaUS Title.png<br />
|status=Released<br />
|dumper=armadylo<br />
|releasedby=armadylo<br />
|filereleasedate=March 23, 2021<br />
|origin_type=EPROMs<br />
|origin_labels=PRG 1 UFOURIA, PRG 2 UFOURIA *, UFOURIA CHR *<br />
|origin_eproms=(2) TC571001D-20, (1) MBM27C1000-20Z<br />
|origin_dumpmethod=True-USB PRO GQ-4X<br />
|origin_ownership=armadylo (2021-Present)<br />
|game=Ufouria: The Saga<br />
|system=NES<br />
|genre=Platformer<br />
|release_date={{RegionDate|JP|Sep 20, 1991}} {{RegionDate|EU|Nov 19, 1992}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Ufouria (US prototype).zip<br />
|raw=Ufouria_(US prototype)_(RAW).zip<br />
}}<br />
A prototype of Ufouria: The Saga for the NES.<br />
==Notes==<br />
{{Tcrf link| Proto:Ufouria: The Saga/US}}<br />
<br />
*Map is completely different.<br />
*Contains an unused pyramid area.<br />
*Has an early version of the script.<br />
*Has a 256KB PRG, compared to the final's 128KB PRG.<br />
*Some SFX are different.<br />
<br />
==Screenshots==<br />
<center><gallery mode="nolines" heights="256" widths="240"><br />
File:UfouriaUS Title.png|Title screen.<br />
File:UfouriaUS Map.png|World map.<br />
File:UfouriaUS Boss.png|Boss battle with Freeon-Leeon.<br />
File:UfouriaUS Ice.png|Ice caves area.<br />
File:UfouriaUS Pyramid.png|Unused pyramid area.<br />
</gallery></center><br />
<br />
==Origin==<br />
<center><gallery mode="packed"><br />
File:Ufouria EPROMS.png|EPROMs.<br />
</gallery></center><br />
<br />
{{Prototype Footer|{{Navbox prototype|Ufouria: The Saga}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Talk:News/Final_Fantasy_English_Localization_Prototype&diff=56518Talk:News/Final Fantasy English Localization Prototype2021-07-20T22:36:08Z<p>LucianoTheWindowsFan: /* You forgot something */ new section</p>
<hr />
<div>== You forgot something ==<br />
<br />
You forgot to protect the news article, as per Hidden Palace's standards! --[[User:LucianoTheWindowsFan|LucianoTheWindowsFan]] ([[User talk:LucianoTheWindowsFan|talk]]) 18:36, July 20, 2021 (EDT)</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Template:Delete&diff=56409Template:Delete2021-07-09T21:28:39Z<p>LucianoTheWindowsFan: Grammar fix. One of a few notice templates to be made by non-admins.</p>
<hr />
<div>{{Panel| {{icon|trash|color=#dd0000}} This file/article is a candidate for deletion | Reason:<br />
{{ #if: {{{1|}}} | {{{1}}} | Unknown }}}}<noinclude>This is a template meant for nominating article deletions.</noinclude><includeonly>[[Category:Articles for deletion]]</includeonly></div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Vib-Ribbon_(May_30,_2000_prototype)&diff=54802Vib-Ribbon (May 30, 2000 prototype)2021-05-31T12:39:59Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Prototype<br />
|titlescreen=Vib-Ribbon-0000.png<br />
|builddate=May 30, 2000 20:13:20<br />
|status=Released<br />
|dumper=drx<br />
|releasedby=drx<br />
|filereleasedate=September 12, 2020<br />
|origin_labels=VIB RIBBON 13-06-00 PAL Review Version<br />
|origin_type=CD-R<br />
|origin_dumpmethod=DICUI (20200716 214844) (Plextor PX-W4012A 1.07)<br />
|origin_ownership=drx (2020-Present)<br />
|origin_lot=Hidden Palace Community Group Buy (February 2020)<br />
|game=Vib-Ribbon<br />
|system=PlayStation<br />
|genre=Rhythm<br />
|final_builddate={{RegionDate|JP|Oct 20, 1999}} {{RegionDate|EU|Jun 12, 2000}}<br />
|release_date={{RegionDate|JP|Dec 12, 1999}} {{RegionDate|EU|Sep 1, 2000}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Vib-Ribbon (May 30, 2000 prototype).7z<br />
}}<br />
A PAL localization prototype of Vib-Ribbon for the Sony PlayStation.<br />
<br />
==Notes==<br />
<br />
*Dumped twice with DICUI, dumps matched.<br />
*In the Italian tutorial, the word "tasto" was originally "pulsante".<br />
<br />
==Screenshots==<br />
<center><gallery heights="256" widths="224"><br />
File:Vib-Ribbon-0000.png<br />
File:Vib-Ribbon-0001.png<br />
File:Vib-Ribbon-0002.png<br />
File:Vib-Ribbon-0003.png<br />
File:Vib-Ribbon-0004.png<br />
</gallery></center><br />
<br />
==Origin==<br />
<center><gallery mode="packed"><br />
File:VIB RIBBON 13-06-00 PAL Review Version.jpg|Disc front.<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
A huge thanks to The Swarming Dark for donating toward this release!<br />
<br />
==See also==<br />
[[News/Feb 2020 Group Buy (Part 2) - PlayStation|This entry is part of the February 2020 group buy]]<br />
<br />
{{Prototype Footer|{{Navbox prototype|Vib-Ribbon}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=EarthBound_(Mar_27,_1995_prototype)&diff=54585EarthBound (Mar 27, 1995 prototype)2021-05-18T21:54:09Z<p>LucianoTheWindowsFan: /* Notes */</p>
<hr />
<div>{{Prototype<br />
|titlescreen=EarthBound (Mar 27, 1995 prototype).2020-05-04 17.46.32.png<br />
|builddate=Mar 27, 1995<br />
|buildname=3/27/1995<br />
|status=Released<br />
|dumper=Stephan Reese<br />
|filereleasedate=May 30, 2020<br />
|origin_type=EPROM cartridge<br />
|origin_labels=EARTH BOUND 3/27/1995<br />
|origin_dumpmethod=SuperNT<br />
|origin_ownership=Stephan Reese<br />
|game=EarthBound<br />
|system=SNES<br />
|genre=Role-playing<br />
|final_builddate={{RegionDate|JP|Jul 9, 1994}}<br />
|release_date={{RegionDate|JP|Aug 27, 1994}} {{RegionDate|US|Jun 5, 1995}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=EarthBound (Mar 27, 1995 prototype).zip<br />
}}<br />
[[File:EarthBound (Mar 27, 1995 prototype)000.png|thumb|One of corrupted graphics located in Onett]]<br />
A late localization prototype of EarthBound (also known as MOTHER 2 in Japan) for the SNES.<br />
<br />
==Notes==<br />
{{Tcrf link|Proto:EarthBound}}<br />
<br />
*The ROM's build date is specified in the ROM's header as well as written on the EPROMs themselves. The final Japanese version’s build date originates from the Boot debug menu that remains unchanged in the final US version. As such, the final US build date cannot be determined.<br />
*Note, the checksum specified in the ROM matches the output. Any graphical or sound related glitches are inherent to the prototype itself and are not caused by a bad dump. The dump itself was created using a SuperNT and has been verified multiple times.<br />
*A debug menu can be activated while holding down the L trigger while the game is booting up. Despite having debug enabled by default, the "banana" debug menu isn't included even though it can be hacked back in.<br />
*The final game's anti-piracy checks aren't implemented.<br />
*The "EARTH BOUND" text above the "WAR AGAINST GIYGAS!" screen is higher in the prototype in comparison to the final.<br />
*The title screen is different. The copyright information is written in the text used in the original Japanese release, while the final version uses its own font instead.<br />
*Some of the built-in names are different in the prototype since some of the prompts are still limited to five characters rather than the final's six. For instance, "Sparky" is "Spark" in the prototype.<br />
*The prototype still says "TO BE CONTINUED..." in the end credits just like in the original Japanese version. In the final, it says "The End...?" instead.<br />
*Auto-genders have not been implemented yet.<br />
*Pauses in dialog text doesn't seem to be implemented yet.<br />
*Additional gamepad checks were added to the final version's code that does not exist in this prototype. This was most likely done to hastly fix certain bugs.<br />
*Ness' nude sprites are still used in this prototype.<br />
*The "cold" and "crying" status ailment icons are still the ones used in the original Japanese version.<br />
*The Saturn font lacks spaces.<br />
*Position agnostic quotes are used instead of open/closed quotes like in the final.<br />
*Certain items (like "Multi bottle rocket" and "Pair of dirty socks") use an actual space in the prototype. For the final, a special character is used to represent a space with one less pixel in width to make the item name fit better.<br />
*Most of the graphics in this prototype are still using the versions seen in the original Japanese release.<br />
*There is some graphic corruption in various parts of the overworld for some reason.<br />
*The down walking Ness sprite when he's wearing pajamas is corrupt in the prototype for some reason. His hair was also touched up.<br />
<center><br />
{| style="text-align: center"<br />
|-<br />
|[[File:eb proto vs final - ness pajamas.png|centre|frameless|link=EarthBound (Mar 27, 1995 prototype)]]<br />
|}<br />
</center><br />
<br />
*The ATM machine in Saturn Valley still has "CD" (for "cash dispenser") written on the top. This would be replaced with eyes for the final US version.<br />
<center><br />
{| style="text-align: center"<br />
|-<br />
|[[File:eb proto vs final - cd.png|centre|frameless|link=EarthBound (Mar 27, 1995 prototype)]]<br />
|}<br />
</center><br />
<br />
*The nurse's headpiece still has the red cross from the Japanese version. This would be changed for the final US verison.<br />
<center><br />
{| style="text-align: center"<br />
|-<br />
|[[File:eb proto vs final - nurse headpiece.png|centre|frameless|link=EarthBound (Mar 27, 1995 prototype)]]<br />
|}<br />
</center><br />
<br />
*Different sprite (NPC?).<br />
<center><br />
{| style="text-align: center"<br />
|-<br />
|[[File:eb proto vs final - npc 1.png|centre|frameless|link=EarthBound (Mar 27, 1995 prototype)]]<br />
|}<br />
</center><br />
<br />
*Everdred is corrupt in the prototype.<br />
<center><br />
{| style="text-align: center"<br />
|-<br />
|[[File:eb proto vs final - everdred.png|centre|frameless|link=EarthBound (Mar 27, 1995 prototype)]]<br />
|}<br />
</center><br />
<br />
*The art used for the Iron Pencil and Eraser Eraser are different.<br />
<center><br />
{| style="text-align: center"<br />
|-<br />
|[[File:eb protos vs final - iron pencil.png|centre|frameless|link=EarthBound (Mar 27, 1995 prototype)]] [[File:eb proto vs final - eraser eraser.png|centre|frameless|link=EarthBound (Mar 27, 1995 prototype)]]<br />
|}<br />
</center><br />
<br />
*The map for SCARABA has the name "SCARABI" in the prototype instead.<br />
<center><br />
{| style="text-align: center"<br />
|-<br />
|[[File:eb proto vs final - scarabi.png|centre|frameless|link=EarthBound (Mar 27, 1995 prototype)]]<br />
|}<br />
</center><br />
<br />
*'''Localization Changes (nongrammatical)''':<br />
**Characters:<br />
<center><br />
{{TextCompare<br />
|"SPARK"|Prototype (Mar 27, 1995)<br />
|"SPARKY"|Final<br />
|}}<br />
{{TextCompare<br />
|"Tarah Rama"|Prototype (Mar 27, 1995)<br />
|"Talah Rama"|Final<br />
|}}<br />
</center><br />
<br><br />
<br><br />
<br />
**Enemies:<br />
<center><br />
{{TextCompare<br />
|"Police Chief Strong"|Prototype (Mar 27, 1995)<br />
|"Captain Strong"|Final<br />
|}}<br />
</center><br />
<br><br />
<br><br />
<br />
**Items:<br />
<center><br />
{{TextCompare<br />
|"Smart food lunch"|Prototype (Mar 27, 1995)<br />
|"Brain food lunch"|Final<br />
|}}<br />
</center><br />
<br><br />
<br><br />
<br />
**Dialog:<br />
<center><br />
{{TextCompare<br />
|"Don't raise your voice with me!"|Prototype (Mar 27, 1995)<br />
|"Don't talk too loud!"|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"Let's together watch the sunset over Deep Darkness from here."|Prototype (Mar 27, 1995)<br />
|"Let's watch the sunset over Deep Darkness together from here."|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"Then, you should be able to solve the mystery someday."|Prototype (Mar 27, 1995)<br />
|"Then, you should be able to solve the mystery somehow."|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"To Threed, it's going to cost $[1C 0A 00 00 00 00]. (for the lot of you)"|Prototype (Mar 27, 1995)<br />
|"To Threed, it's going to cost $[1C 0A 00 00 00 00]."|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"It is going to cost $[1C 0A 00 00 00 00] for the lot of you."|Prototype (Mar 27, 1995)<br />
|"It is going to cost $[1C 0A 00 00 00 00]"|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"(You must use the Mountain Cabin Key to open this.)"|Prototype (Mar 27, 1995)<br />
|"(You must use the [1C 05 AB] to open this.)"|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"I'm a good driver. C'mon, let me drive."|Prototype (Mar 27, 1995)<br />
|"I'm a good driver. C'mon, I'll show you."|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"I'm sure this ol' hunk o' junk will get us there..."|Prototype (Mar 27, 1995)<br />
|"I'm sure our ol' hunk o' junk will get us there..."|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"Okay, guys here we go!"|Prototype (Mar 27, 1995)<br />
|"Okay, guys, here we go!"|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"but I'm sure you can light up the place with your own little brand of sunlight..."|Prototype (Mar 27, 1995)<br />
|"but I'm sure you can light up the place with your own little brand of sunshine..."|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"What could be the fate of [1C 02 01] and his friends?"|Prototype (Mar 27, 1995)<br />
|"What could be the fate of [1C 02 01] and his friend?"|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|""It looke like [1C 02 00] can't carry any more stuff.|Prototype (Mar 27, 1995)<br />
|"It looks like [1C 02 00] can't carry any more stuff."|Final<br />
|}}<br />
<br><br />
</center><br />
<br />
<br />
==Screenshots==<br />
<center><gallery mode="nolines" heights="256" widths="224"><br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.46.32.png|Title screen.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.46.43.png|Post title screen staff credits.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.47.32.png|Intro.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.47.55.png|Starting a new game.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.48.06.png|Naming Ness.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.48.19.png|Boot debug menu.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.48.23.png|Sound menu.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.49.52.png|Broken Ness sprite.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.51.39.png|Weird overworld sprite anomalies.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.56.16.png|Battling.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.56.36.png|Overworld (from Boot menu)<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.57.12.png|Apple debug menu.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.59.13.png|Gameplay (1).<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 18.00.00.png|Gameplay (2).<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 18.00.50.png|Gameplay (3).<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 18.01.53.png|Gameplay (4).<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 18.02.57.png|Staff credits.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 18.03.38.png|Cast roll.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 18.07.57.png|Debug menu.<br />
</gallery></center><br />
<br />
==Videos==<br />
<center><br />
<youtube width="256" height="224">nj9ee6nQDuQ</youtube><br />
<youtube width="256" height="224">kiLxQXV2-kY</youtube><br />
</center><br />
<br />
==Files==<br />
<center><br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=EarthBound (Mar 27, 1995 prototype).sfc|type=File|date=2020-05-03|size=3145728|crc32=d3fa35aa|md5=84d6d2e3806efee14da8fec46fd0cf69|sha1=0686c4d339657489890e43fd39797c893cb992e9|comment=}}<br />
|date=yes<br />
}}<br />
</center><br />
<br />
==Origin==<br />
<center><gallery mode="packed"><br />
File:EarthBound (Mar 27, 1995 prototype) - PCB front.jpg|PCB front.<br />
File:EarthBound (Mar 27, 1995 prototype) - PCB back.jpg|PCB back.<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
<br />
*HUGE special thanks to TeeEm, jeffman, and XKeeper for researching and Herringway for disassembling the ROM. [https://github.com/Herringway/ebsrc Be sure to check out the disassembly here].<br />
*Very special thanks to [https://twitter.com/clydemandelin Mato] ([https://legendsoflocalization.com/ Legends of Localization] and [http://starmen.net/ Starmen.net]) for helping us find the right people to give this prototype well needed research.<br />
*Stephan "Archon1981" Reese for allowing us to share and research this very rare gem!<br />
<br />
==See also==<br />
<br />
*[http://starmen.net/ Starmen.net for more Mother/EarthBound research]<br />
*[https://github.com/Herringway/ebsrc ROM disassembly by Herringway]<br />
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor (comparisons coming soon]<br />
*[[News/Fuzzy Pickles: EarthBound Localization Prototype|Original announcement article.]]<br />
<br />
{{Prototype Footer|{{Navbox prototype|EarthBound}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=EarthBound_(prototype)&diff=54584EarthBound (prototype)2021-05-18T21:51:09Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Prototype<br />
|Page name=EarthBound (prototype)<br />
|titlescreen=Earthbound Prototype 000.png<br />
|status=Released<br />
|dumper=Demiforce<br />
|releasedby=Mariotti<br />
|origin_type=Cartridge<br />
|game=EarthBound<br />
|system=NES<br />
|genre=RPG<br />
|release_date={{RegionDate|JP|Jul 27, 1989}}{{RegionDate|US|Unreleased}}<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
This prototype of the unreleased English translation of '''''MOTHER''''' was discovered in 1998.<br />
==Notes==<br />
<br />
*Re-released on the Wii U Virtual Console as '''''EarthBound Beginnings'''''.<br />
*The changes carry over to MOTHER 1+2 in order to earn an A rating.<br />
<br />
{{Prototype Footer|{{Navbox prototype|EarthBound}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=User:LucianoTheWindowsFan&diff=54583User:LucianoTheWindowsFan2021-05-18T21:50:45Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>I discover already dumped prototypes and make articles about it on Hidden Palace.<br />
<br />
Heck, I was even the creator of the "Delete" template.</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Vib-Ribbon_(May_30,_2000_prototype)&diff=54582Vib-Ribbon (May 30, 2000 prototype)2021-05-18T21:49:06Z<p>LucianoTheWindowsFan: /* Notes */</p>
<hr />
<div>{{Prototype<br />
|titlescreen=Vib-Ribbon-0000.png<br />
|builddate=May 30, 2000 20:13:20<br />
|status=Released<br />
|dumper=drx<br />
|releasedby=drx<br />
|filereleasedate=September 12, 2020<br />
|origin_labels=VIB RIBBON 13-06-00 PAL Review Version<br />
|origin_type=CD-R<br />
|origin_dumpmethod=DICUI (20200716 214844) (Plextor PX-W4012A 1.07)<br />
|origin_ownership=drx (2020-Present)<br />
|origin_lot=Hidden Palace Community Group Buy (February 2020)<br />
|game=Vib-Ribbon<br />
|system=PlayStation<br />
|genre=Rhythm<br />
|final_builddate={{RegionDate|JP|Oct 20, 1999}} {{RegionDate|EU|Jun 12, 2000}}<br />
|release_date={{RegionDate|JP|Dec 12, 1999}} {{RegionDate|EU|Sep 1, 2000}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Vib-Ribbon (May 30, 2000 prototype).7z<br />
}}<br />
A PAL localization prototype of Vib-Ribbon for the Sony PlayStation.<br />
<br />
==Notes==<br />
<br />
*Dumped twice with DICUI, dumps matched.<br />
*In the Italian tutorial, the word "tasto" was originally "pulsanto".<br />
<br />
==Screenshots==<br />
<center><gallery heights="256" widths="224"><br />
File:Vib-Ribbon-0000.png<br />
File:Vib-Ribbon-0001.png<br />
File:Vib-Ribbon-0002.png<br />
File:Vib-Ribbon-0003.png<br />
File:Vib-Ribbon-0004.png<br />
</gallery></center><br />
<br />
==Origin==<br />
<center><gallery mode="packed"><br />
File:VIB RIBBON 13-06-00 PAL Review Version.jpg|Disc front.<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
A huge thanks to The Swarming Dark for donating toward this release!<br />
<br />
==See also==<br />
[[News/Feb 2020 Group Buy (Part 2) - PlayStation|This entry is part of the February 2020 group buy]]<br />
<br />
{{Prototype Footer|{{Navbox prototype|Vib-Ribbon}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=User:LucianoTheWindowsFan&diff=47640User:LucianoTheWindowsFan2021-04-09T23:43:11Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>I discover already dumped prototypes and make articles about it on Hidden Palace.</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=User:LucianoTheWindowsFan&diff=47639User:LucianoTheWindowsFan2021-04-09T23:37:56Z<p>LucianoTheWindowsFan: It's been a long time since this April fool wasn't removed from my userpage.</p>
<hr />
<div>I discovery already dumped prototypes and make articles about it on Hidden Palace.</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=User:LucianoTheWindowsFan&diff=47215User:LucianoTheWindowsFan2021-04-01T15:22:38Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>I discovery already dumped prototypes and make articles about it on Hidden Palace.<br />
<br />
[https://archive.org/details/gameproto Undumped game protos I discovered and dumped]</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=User:LucianoTheWindowsFan&diff=47214User:LucianoTheWindowsFan2021-04-01T15:22:21Z<p>LucianoTheWindowsFan: Created page with "I discovery already dumped prototypes and make articles about it on Hidden Palace. [https://archive.org/details/gameproto Undumped game protos I discovered]"</p>
<hr />
<div>I discovery already dumped prototypes and make articles about it on Hidden Palace.<br />
<br />
[https://archive.org/details/gameproto Undumped game protos I discovered]</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=File:Hebereke%27s_Popoon_(USA)_(Proto).zip&diff=47139File:Hebereke's Popoon (USA) (Proto).zip2021-03-29T15:31:39Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Delete|This prototype is actually a hacked version of the EU version, thus making it a hoax.}}<br />
US prototype of Hebereke's Popoon</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=File:Hebereke%27s_Popoon_(USA)_(Proto).zip&diff=47138File:Hebereke's Popoon (USA) (Proto).zip2021-03-29T15:31:17Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Delete|This prototype is actually a hoax.}}<br />
US prototype of Hebereke's Popoon</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Template:Delete&diff=47136Template:Delete2021-03-29T15:30:01Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Panel| {{icon|trash|color=#dd0000}} This file/article is in candidate for deletion | Reason:<br />
{{ #if: {{{1|}}} | {{{1}}} | Unknown }}}}<noinclude>This is a template meant for nominating article deletions.</noinclude><includeonly>[[Category:Articles for deletion]]</includeonly></div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Template:Delete&diff=47134Template:Delete2021-03-29T15:29:34Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Panel| {{icon|trash|color=#dd0000}} This file/article is in candidate for deletion | Reason:<br />
{{ #if: {{{1|}}} | {{{1}}} | Unknown }}}}<includeonly>This is a template meant for nominating article deletions.[[Category:Articles for deletion]]</includeonly></div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Ufouria:_The_Saga_(Early_prototype)&diff=46674Ufouria: The Saga (Early prototype)2021-03-24T18:02:12Z<p>LucianoTheWindowsFan: Fixing EU release date</p>
<hr />
<div>{{Prototype<br />
|Page name=Please rename me (1616516483)<br />
|titlescreen=UfouriaEarly Title.png<br />
|status=Released<br />
|dumper=armadylo<br />
|releasedby=armadylo<br />
|filereleasedate=March 23, 2021<br />
|origin_type=EPROM<br />
|origin_labels=PR0 UFORIA 11-29 A218<br />
|origin_eproms=(1) TC571001D-20<br />
|origin_dumpmethod=True-USB PRO GQ-4X<br />
|origin_ownership=armadylo (2021-Present)<br />
|game=Ufouria: The Saga<br />
|system=NES<br />
|genre=Platformer<br />
|release_date={{RegionDate|JP|Sep 20, 1991}} {{RegionDate|EU|Nov 19, 1992}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Ufouria (Early PRG).zip<br />
}}<br />
An early prototype of Ufouria: The Saga for the NES, titled "Forple" in development.<br />
==Notes==<br />
{{Tcrf link| Proto:Ufouria: The Saga/Forple}}<br />
* No CHR ROM has been found for this build, but the closest match at the time of writing would be the later US prototype.<br />
* Title screen is very basic, using the title "Forple".<br />
* 128KB PRG ROM, using mapper #69 (similar to Hebereke. Later prototypes and the EU final use mapper #4)<br />
*'''Debugging features''':<br />
**Hold '''Up''' and press '''SELECT''' to access the FLAG CONDITION screen.<br />
**Use '''SELECT + START''' to reset to the title screen.<br />
**Use '''A + START''' to warp to different areas.<br />
**When in the FLAG CONDITION screen, turn on bit 40 to use the free movement debug mode.<br />
<br />
==Screenshots==<br />
<center><gallery mode=nolines heights=256 widths=240><br />
UfouriaEarly Flag.png|FLAG CONDITION debugging screen.<br />
</gallery></center><br />
<br />
==Origin==<br />
<center><gallery mode=packed><br />
Ufouria_EPROMS.png|EPROM. (PR0 on the left.)<br />
</gallery></center><br />
<br />
{{Prototype Footer|{{Navbox prototype|Ufouria: The Saga}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Ufouria:_The_Saga_(US_prototype)&diff=46673Ufouria: The Saga (US prototype)2021-03-24T18:01:58Z<p>LucianoTheWindowsFan: Fixing EU release date</p>
<hr />
<div>{{Prototype<br />
|Page name=Ufouria: The Saga (US prototype)<br />
|titlescreen=UfouriaUS Title.png<br />
|status=Released<br />
|dumper=armadylo<br />
|releasedby=armadylo<br />
|filereleasedate=March 23, 2021<br />
|origin_type=EPROMs<br />
|origin_labels=PRG 1 UFOURIA, PRG 2 UFOURIA *, UFOURIA CHR *<br />
|origin_eproms=(2) TC571001D-20, (1) MBM27C1000-20Z<br />
|origin_dumpmethod=True-USB PRO GQ-4X<br />
|origin_ownership=armadylo (2021-Present)<br />
|game=Ufouria: The Saga<br />
|system=NES<br />
|genre=Platformer<br />
|release_date={{RegionDate|JP|Sep 20, 1991}} {{RegionDate|EU|Nov 19, 1992}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Ufouria (US prototype).zip<br />
|raw=Ufouria_(US prototype)_(RAW).zip<br />
}}<br />
A prototype of Ufouria: The Saga for the NES.<br />
==Notes==<br />
{{Tcrf link| Proto:Ufouria: The Saga/US}}<br />
* Map is completely different.<br />
* Contains an unused pyramid area.<br />
* Has an early version of the script.<br />
* Has a 256KB PRG, compared to the final's 128KB PRG.<br />
<br />
==Screenshots==<br />
<center><gallery mode=nolines heights=256 widths=240><br />
UfouriaUS Title.png|Title screen.<br />
UfouriaUS Map.png|World map.<br />
UfouriaUS Boss.png|Boss battle with Freeon-Leeon.<br />
UfouriaUS Ice.png|Ice caves area.<br />
UfouriaUS Pyramid.png|Unused pyramid area.<br />
</gallery></center><br />
<br />
==Origin==<br />
<center><gallery mode=packed><br />
Ufouria_EPROMS.png|EPROMs.<br />
</gallery></center><br />
<br />
{{Prototype Footer|{{Navbox prototype|Ufouria: The Saga}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Category:Hebereke%27s_Popoon_prototypes&diff=39531Category:Hebereke's Popoon prototypes2021-03-15T22:57:45Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>'''Hebereke's Popoon''' has a Japanese and American prototype, the latter being a hoax.</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Hebereke%27s_Popoon_(November_3,_1993_prototype)&diff=39530Hebereke's Popoon (November 3, 1993 prototype)2021-03-15T22:57:20Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Prototype<br />
|Page name=Hebereke's Popoon (Jan 1990 prototype)<br />
|titlescreen=HeberekesPopoonTitle.png<br />
|builddate=November 3, 1993<br />
|status=Released<br />
|origin_type=Cartridge<br />
|game=Hebereke's Popoon<br />
|system=SNES<br />
|genre=Puzzle<br />
|release_date={{RegionDate|JP|Dec 22, 1993}}{{RegionDate|EU|1994}}{{RegionDate|US|Unreleased}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hebereke no Popoon (Japan) (Beta).zip<br />
}}<br />
A prototype of '''Hebereke's Popoon''' was discovered from a ''Yahoo! Japan'' auction in July 2013.<br />
{{to_do|Find more about the beta.}}<br />
==Notes==<br />
{{Tcrf link|Proto:Hebereke's Popoon (SNES)#Japanese prototype}}<br />
<br />
*Losing a match takes you back to the title screen, rather than taking you to the versus menu.<br />
<br />
{{Prototype Footer|{{Navbox prototype|Hebereke's Popoon}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=User_talk:Hidden_Palace&diff=39529User talk:Hidden Palace2021-03-15T22:56:44Z<p>LucianoTheWindowsFan: /* Talking about the Hebereke's Popoon American prototype hoax. */</p>
<hr />
<div>How do you figure out the compiling dates of all these protos? If you can you should do that for the protos I've uploaded too. If you can, I'll make a list of articles I've created.--[[User:Mathuser|Mathuser]] ([[User talk:Mathuser|talk]]) 08:21, November 21, 2016 (EST)<br />
:It varies from system to system. For games that use CDFS (PS1, PS2, Saturn, Sega CD, etc) will often have a date attributed on the main executable file, or sometimes have a real date in the volume information sector on the disc image itself. For ROMs, some developers include an actual build date in the ROM (like Aladdin, Jungle Book, The Terminator, etc) but it doesn't always happen. redump.org will post the main executable and often the volume date for CD based games, which is usually my go to for finding that information. When something doesn't exist in redump.org I just get the game myself and take a look. [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 15:00, November 21, 2016 (EST)<br />
<br />
== Nintendo Channel ROMs ==<br />
<br />
I saw your old post on Sonic Retro about ripping DS demo ROMs from Nintendo Channel servers. I have some questions:<br />
* Do you (or anyone else) still have any rips (especially ones that aren't on the No-Intro dat)?<br />
* Does the method still work? Or are the servers down now? --[[User:Hiccup3|Hiccup3]] ([[User talk:Hiccup3|talk]]) 07:53, February 16, 2017 (EST)<br />
::Hey there, not sure what post you're talking about. Can you link it to me? Afaik I never posted anything about ripping DS demo ROMs from Nintendo Channel, if I did maybe I was referring to the Sonic Colors DS one because I think that was dumped from the service. I doubt the service is still up, but the method for dumping ROMs from those servers would be to:<br />
::* Emulate the Nintendo Channel in Dolphin with debug mode on (so you can dump the contents of memory) with networking enabled<br />
::* Then download the game from the service which will store the contents in RAM.<br />
::* Then create a memory dump in Dolphin and view the contents of the memory dump with a hex editor.<br />
::* Find whatever header they used for packaging the DS games and use that to find the ROM.<br />
::I hope this helps, but again I don't think the servers are still active as they shut down the Wi-Fi Connection service a few years a go...[[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 16:13, February 16, 2017 (EST)<br />
:::Oh wait, I think I found the post you're talking about (https://forums.sonicretro.org/index.php?showtopic=21099&view=findpost&p=524685). iirc, I paraphrased the instructions from [http://code.google.com/p/wmb-asm/wiki/NintendoChannel here]. I noticed that some of the http://ente.wapp.wii.com/ links are still available, so maybe you can still get the data for certain regions. The link I provided is the most comprehensive guide to dumping Nintendo Channel ROMs. Unfortunately, I never tried to do any of this myself at the time. [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 16:55, February 16, 2017 (EST)<br />
::::I can't get it to work (the bit with the long URL), so I guess I'll have to contact the creator, yellows8. Dunno how though. --[[User:Hiccup3|Hiccup3]] ([[User talk:Hiccup3|talk]]) 09:03, February 17, 2017 (EST)<br />
:::::He said that he didn't download many. I don't think he has any anymore. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 05:53, February 21, 2017 (EST)<br />
<br />
== Removed files ==<br />
<br />
Could you add hashes (CRC32, MD5 and SHA-1) of the ROM files contained within the archives you have recently removed?<br />
:: Will work on it. Maybe we should add checksum fields in the prototype form? [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 11:52, April 27, 2019 (EDT)<br />
<br />
== Nintendo Prototypes ==<br />
<br />
So did Nintendo requested to remove the prototypes or something? Or just to avoid copyright issues? --[[User:Pasta937|Pasta937]] ([[User talk:Pasta937|talk]]) 12:57, April 8, 2019 (EDT)<br />
::The latter, temporarily. [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 11:34, April 27, 2019 (EDT)<br />
<br />
== Superman 64 (Sep 6, 1998 prototype) ==<br />
<br />
Why was this added as being dumped by Team Carrot? The included download has a text file saying which includes a greeting to Team Carrot. Was it a mistake or am I misunderstanding something? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 11:22, April 27, 2019 (EDT)<br />
::My mistake, I must've did this in error since Team Carrot released most of the other N64 stuff and didn't think this would be an exception. Coincidentally, is [https://assemblergames.com/threads/fundraiser-for-n64-superman-64-bizzaro-edition-to-be-released.44204/page-3#post-660663 Acey actually nesworld]? I thought Martin Nielsen was... [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 11:33, April 27, 2019 (EDT)<br />
:::I don't know I'm afraid. Btw, I've got another question about dump origins: where did [[Ratchet_and_Clank:_Size_Matters_(Oct_11,_2006_Multiplayer_Beta)|this]] come from? There's a scene release ("Ratchet_and_Clank_Size_Matters_BETA_PSP-iND"), but it has scrubbed update files, unlike the one on the page. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 12:59, May 2, 2019 (EDT)<br />
<br />
== Mr. Tuff scene release you found is listed incorrectly in No-Intro? ==<br />
<br />
[[News/Mr_Tuff_%2B_Donations/Discord|Here]] are you saying the Mr Tuff scene release is listed with a different ROM to the ROM found in a copy of the scene release you got a hold of? If so, could you send me this copy of the scene release? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 15:07, September 29, 2019 (EDT)<br />
:Hey there, I don't think I follow you 100%. Basically what I discovered was that the December ROM, complete with trainer and some other modifications to the ROM, can be traced back to a specific scene release around March 1995 (ATX-TUFF). This ROM matches Mr. Tuff (Beta-Dec1994) (M5) [t1].smc (from GoodSNES) but without the copier header. I only said that the ROM build itself (not the changes) matches the one in no-intro, but it's not the same exact ROM. All versions of the December ROM in no-intro/GoodSNES up until this point were modified from the original dump, the most obvious change was that the high score table was altered. I can't confirm that ATX-TUFF was the original release since GoodSNES includes a couple of other variations of the same ROM, but it's only one I could confirm. You can grab the original scene release I found [https://www.mediafire.com/file/5hubw8pvunkxtkk/ATX-TUFF.LHA/file here]. Hope this helps. Let me know if you have more questions. [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 15:24, September 29, 2019 (EDT)<br />
::Hmm, I think I'm just more confused now. But It'll probably all get sorted out once all the ROMs are datted at No-Intro... --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 13:08, November 19, 2019 (EST)<br />
<br />
== Sonic the Hedgehog 4: Episode I (Feb 9, 2010 WiiWare prototype) ==<br />
Hi. I read at Sonic Retro news article saying that you were the one who first posted about [[Sonic the Hedgehog 4: Episode I (Feb 9, 2010 WiiWare prototype)|this proto]] getting a scene release. But other than the scene release itself, is there any evidence for this originating from the WiiWare service itself? Its very possible that this is the case, as the Wii CDN version number of the final version of the game is above 0, and title files can be fully removed from Nintendo CDNs - its happened a few times with other titles. But it would be nice to know if there is any other evidence, and even better, find someone who downloaded it from the Wii Shop who could make a redump. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 13:12, November 19, 2019 (EST)<br />
<br />
== Talking about the Hebereke's Popoon American prototype hoax. ==<br />
<br />
So the ROM of this hoax is similar to the one I have on my computer on "D:\prototypes", having the same filename, which was meant for a future April Fools hoax on archive.org. I used FlexHEX to compare the two files and the only difference is one, sInGlE, BYTE! And that one byte is a value in the ROM's header. So it seems like someone used the same tools I used (i.e. ucon64 and HxD, the latter being likely used to change the only different byte), or that my data just got leaked (the latter being a coincidence, since "Hebereke's Popoon (USA) (Beta)" was mentioned the day before I made the April Fools ROM on a No-Intro SNES ROM collection from archive.org all the way back in 2017). --[[User:LucianoTheWindowsFan|LucianoTheWindowsFan]] ([[User talk:LucianoTheWindowsFan|talk]]) 19:55, March 15, 2021 (UTC)</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=User_talk:Hidden_Palace&diff=39528User talk:Hidden Palace2021-03-15T22:56:22Z<p>LucianoTheWindowsFan: /* Talking about the Hebereke's Popoon American prototype hoax. */</p>
<hr />
<div>How do you figure out the compiling dates of all these protos? If you can you should do that for the protos I've uploaded too. If you can, I'll make a list of articles I've created.--[[User:Mathuser|Mathuser]] ([[User talk:Mathuser|talk]]) 08:21, November 21, 2016 (EST)<br />
:It varies from system to system. For games that use CDFS (PS1, PS2, Saturn, Sega CD, etc) will often have a date attributed on the main executable file, or sometimes have a real date in the volume information sector on the disc image itself. For ROMs, some developers include an actual build date in the ROM (like Aladdin, Jungle Book, The Terminator, etc) but it doesn't always happen. redump.org will post the main executable and often the volume date for CD based games, which is usually my go to for finding that information. When something doesn't exist in redump.org I just get the game myself and take a look. [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 15:00, November 21, 2016 (EST)<br />
<br />
== Nintendo Channel ROMs ==<br />
<br />
I saw your old post on Sonic Retro about ripping DS demo ROMs from Nintendo Channel servers. I have some questions:<br />
* Do you (or anyone else) still have any rips (especially ones that aren't on the No-Intro dat)?<br />
* Does the method still work? Or are the servers down now? --[[User:Hiccup3|Hiccup3]] ([[User talk:Hiccup3|talk]]) 07:53, February 16, 2017 (EST)<br />
::Hey there, not sure what post you're talking about. Can you link it to me? Afaik I never posted anything about ripping DS demo ROMs from Nintendo Channel, if I did maybe I was referring to the Sonic Colors DS one because I think that was dumped from the service. I doubt the service is still up, but the method for dumping ROMs from those servers would be to:<br />
::* Emulate the Nintendo Channel in Dolphin with debug mode on (so you can dump the contents of memory) with networking enabled<br />
::* Then download the game from the service which will store the contents in RAM.<br />
::* Then create a memory dump in Dolphin and view the contents of the memory dump with a hex editor.<br />
::* Find whatever header they used for packaging the DS games and use that to find the ROM.<br />
::I hope this helps, but again I don't think the servers are still active as they shut down the Wi-Fi Connection service a few years a go...[[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 16:13, February 16, 2017 (EST)<br />
:::Oh wait, I think I found the post you're talking about (https://forums.sonicretro.org/index.php?showtopic=21099&view=findpost&p=524685). iirc, I paraphrased the instructions from [http://code.google.com/p/wmb-asm/wiki/NintendoChannel here]. I noticed that some of the http://ente.wapp.wii.com/ links are still available, so maybe you can still get the data for certain regions. The link I provided is the most comprehensive guide to dumping Nintendo Channel ROMs. Unfortunately, I never tried to do any of this myself at the time. [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 16:55, February 16, 2017 (EST)<br />
::::I can't get it to work (the bit with the long URL), so I guess I'll have to contact the creator, yellows8. Dunno how though. --[[User:Hiccup3|Hiccup3]] ([[User talk:Hiccup3|talk]]) 09:03, February 17, 2017 (EST)<br />
:::::He said that he didn't download many. I don't think he has any anymore. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 05:53, February 21, 2017 (EST)<br />
<br />
== Removed files ==<br />
<br />
Could you add hashes (CRC32, MD5 and SHA-1) of the ROM files contained within the archives you have recently removed?<br />
:: Will work on it. Maybe we should add checksum fields in the prototype form? [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 11:52, April 27, 2019 (EDT)<br />
<br />
== Nintendo Prototypes ==<br />
<br />
So did Nintendo requested to remove the prototypes or something? Or just to avoid copyright issues? --[[User:Pasta937|Pasta937]] ([[User talk:Pasta937|talk]]) 12:57, April 8, 2019 (EDT)<br />
::The latter, temporarily. [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 11:34, April 27, 2019 (EDT)<br />
<br />
== Superman 64 (Sep 6, 1998 prototype) ==<br />
<br />
Why was this added as being dumped by Team Carrot? The included download has a text file saying which includes a greeting to Team Carrot. Was it a mistake or am I misunderstanding something? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 11:22, April 27, 2019 (EDT)<br />
::My mistake, I must've did this in error since Team Carrot released most of the other N64 stuff and didn't think this would be an exception. Coincidentally, is [https://assemblergames.com/threads/fundraiser-for-n64-superman-64-bizzaro-edition-to-be-released.44204/page-3#post-660663 Acey actually nesworld]? I thought Martin Nielsen was... [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 11:33, April 27, 2019 (EDT)<br />
:::I don't know I'm afraid. Btw, I've got another question about dump origins: where did [[Ratchet_and_Clank:_Size_Matters_(Oct_11,_2006_Multiplayer_Beta)|this]] come from? There's a scene release ("Ratchet_and_Clank_Size_Matters_BETA_PSP-iND"), but it has scrubbed update files, unlike the one on the page. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 12:59, May 2, 2019 (EDT)<br />
<br />
== Mr. Tuff scene release you found is listed incorrectly in No-Intro? ==<br />
<br />
[[News/Mr_Tuff_%2B_Donations/Discord|Here]] are you saying the Mr Tuff scene release is listed with a different ROM to the ROM found in a copy of the scene release you got a hold of? If so, could you send me this copy of the scene release? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 15:07, September 29, 2019 (EDT)<br />
:Hey there, I don't think I follow you 100%. Basically what I discovered was that the December ROM, complete with trainer and some other modifications to the ROM, can be traced back to a specific scene release around March 1995 (ATX-TUFF). This ROM matches Mr. Tuff (Beta-Dec1994) (M5) [t1].smc (from GoodSNES) but without the copier header. I only said that the ROM build itself (not the changes) matches the one in no-intro, but it's not the same exact ROM. All versions of the December ROM in no-intro/GoodSNES up until this point were modified from the original dump, the most obvious change was that the high score table was altered. I can't confirm that ATX-TUFF was the original release since GoodSNES includes a couple of other variations of the same ROM, but it's only one I could confirm. You can grab the original scene release I found [https://www.mediafire.com/file/5hubw8pvunkxtkk/ATX-TUFF.LHA/file here]. Hope this helps. Let me know if you have more questions. [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 15:24, September 29, 2019 (EDT)<br />
::Hmm, I think I'm just more confused now. But It'll probably all get sorted out once all the ROMs are datted at No-Intro... --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 13:08, November 19, 2019 (EST)<br />
<br />
== Sonic the Hedgehog 4: Episode I (Feb 9, 2010 WiiWare prototype) ==<br />
Hi. I read at Sonic Retro news article saying that you were the one who first posted about [[Sonic the Hedgehog 4: Episode I (Feb 9, 2010 WiiWare prototype)|this proto]] getting a scene release. But other than the scene release itself, is there any evidence for this originating from the WiiWare service itself? Its very possible that this is the case, as the Wii CDN version number of the final version of the game is above 0, and title files can be fully removed from Nintendo CDNs - its happened a few times with other titles. But it would be nice to know if there is any other evidence, and even better, find someone who downloaded it from the Wii Shop who could make a redump. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 13:12, November 19, 2019 (EST)<br />
<br />
== Talking about the Hebereke's Popoon American prototype hoax. ==<br />
<br />
So the ROM of this hoax is similar to the one I have on my computer on "D:\prototypes", having the same filename, which was meant for a future April Fools hoax on archive.org. I used FlexHEX to compare the two files and the only difference is one, sInGlE, BYTE! And that one byte is a value in the ROM's header. So it seems like someone used the same tools I used (i.e. ucon64 and HxD, the latter being likely used to change the only different byte), or that my data just got leaked (the latter being a coincidence, since "Hebereke's Popoon (USA) (Beta)" was mentioned the day before I made the April Fools ROM on a No-Intro SNES ROM collection from archive.org all the way back in 2017). --[[User:LucianoTheWindowsFan|LucianoTheWindowsFan]] ([[User talk:LucianoTheWindowsFan|talk]]) 18:56, March 15, 2021 (EDT)</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=User_talk:Hidden_Palace&diff=39527User talk:Hidden Palace2021-03-15T22:55:43Z<p>LucianoTheWindowsFan: /* Talking about the Hebereke's Popoon American prototype hoax. */ new section</p>
<hr />
<div>How do you figure out the compiling dates of all these protos? If you can you should do that for the protos I've uploaded too. If you can, I'll make a list of articles I've created.--[[User:Mathuser|Mathuser]] ([[User talk:Mathuser|talk]]) 08:21, November 21, 2016 (EST)<br />
:It varies from system to system. For games that use CDFS (PS1, PS2, Saturn, Sega CD, etc) will often have a date attributed on the main executable file, or sometimes have a real date in the volume information sector on the disc image itself. For ROMs, some developers include an actual build date in the ROM (like Aladdin, Jungle Book, The Terminator, etc) but it doesn't always happen. redump.org will post the main executable and often the volume date for CD based games, which is usually my go to for finding that information. When something doesn't exist in redump.org I just get the game myself and take a look. [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 15:00, November 21, 2016 (EST)<br />
<br />
== Nintendo Channel ROMs ==<br />
<br />
I saw your old post on Sonic Retro about ripping DS demo ROMs from Nintendo Channel servers. I have some questions:<br />
* Do you (or anyone else) still have any rips (especially ones that aren't on the No-Intro dat)?<br />
* Does the method still work? Or are the servers down now? --[[User:Hiccup3|Hiccup3]] ([[User talk:Hiccup3|talk]]) 07:53, February 16, 2017 (EST)<br />
::Hey there, not sure what post you're talking about. Can you link it to me? Afaik I never posted anything about ripping DS demo ROMs from Nintendo Channel, if I did maybe I was referring to the Sonic Colors DS one because I think that was dumped from the service. I doubt the service is still up, but the method for dumping ROMs from those servers would be to:<br />
::* Emulate the Nintendo Channel in Dolphin with debug mode on (so you can dump the contents of memory) with networking enabled<br />
::* Then download the game from the service which will store the contents in RAM.<br />
::* Then create a memory dump in Dolphin and view the contents of the memory dump with a hex editor.<br />
::* Find whatever header they used for packaging the DS games and use that to find the ROM.<br />
::I hope this helps, but again I don't think the servers are still active as they shut down the Wi-Fi Connection service a few years a go...[[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 16:13, February 16, 2017 (EST)<br />
:::Oh wait, I think I found the post you're talking about (https://forums.sonicretro.org/index.php?showtopic=21099&view=findpost&p=524685). iirc, I paraphrased the instructions from [http://code.google.com/p/wmb-asm/wiki/NintendoChannel here]. I noticed that some of the http://ente.wapp.wii.com/ links are still available, so maybe you can still get the data for certain regions. The link I provided is the most comprehensive guide to dumping Nintendo Channel ROMs. Unfortunately, I never tried to do any of this myself at the time. [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 16:55, February 16, 2017 (EST)<br />
::::I can't get it to work (the bit with the long URL), so I guess I'll have to contact the creator, yellows8. Dunno how though. --[[User:Hiccup3|Hiccup3]] ([[User talk:Hiccup3|talk]]) 09:03, February 17, 2017 (EST)<br />
:::::He said that he didn't download many. I don't think he has any anymore. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 05:53, February 21, 2017 (EST)<br />
<br />
== Removed files ==<br />
<br />
Could you add hashes (CRC32, MD5 and SHA-1) of the ROM files contained within the archives you have recently removed?<br />
:: Will work on it. Maybe we should add checksum fields in the prototype form? [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 11:52, April 27, 2019 (EDT)<br />
<br />
== Nintendo Prototypes ==<br />
<br />
So did Nintendo requested to remove the prototypes or something? Or just to avoid copyright issues? --[[User:Pasta937|Pasta937]] ([[User talk:Pasta937|talk]]) 12:57, April 8, 2019 (EDT)<br />
::The latter, temporarily. [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 11:34, April 27, 2019 (EDT)<br />
<br />
== Superman 64 (Sep 6, 1998 prototype) ==<br />
<br />
Why was this added as being dumped by Team Carrot? The included download has a text file saying which includes a greeting to Team Carrot. Was it a mistake or am I misunderstanding something? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 11:22, April 27, 2019 (EDT)<br />
::My mistake, I must've did this in error since Team Carrot released most of the other N64 stuff and didn't think this would be an exception. Coincidentally, is [https://assemblergames.com/threads/fundraiser-for-n64-superman-64-bizzaro-edition-to-be-released.44204/page-3#post-660663 Acey actually nesworld]? I thought Martin Nielsen was... [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 11:33, April 27, 2019 (EDT)<br />
:::I don't know I'm afraid. Btw, I've got another question about dump origins: where did [[Ratchet_and_Clank:_Size_Matters_(Oct_11,_2006_Multiplayer_Beta)|this]] come from? There's a scene release ("Ratchet_and_Clank_Size_Matters_BETA_PSP-iND"), but it has scrubbed update files, unlike the one on the page. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 12:59, May 2, 2019 (EDT)<br />
<br />
== Mr. Tuff scene release you found is listed incorrectly in No-Intro? ==<br />
<br />
[[News/Mr_Tuff_%2B_Donations/Discord|Here]] are you saying the Mr Tuff scene release is listed with a different ROM to the ROM found in a copy of the scene release you got a hold of? If so, could you send me this copy of the scene release? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 15:07, September 29, 2019 (EDT)<br />
:Hey there, I don't think I follow you 100%. Basically what I discovered was that the December ROM, complete with trainer and some other modifications to the ROM, can be traced back to a specific scene release around March 1995 (ATX-TUFF). This ROM matches Mr. Tuff (Beta-Dec1994) (M5) [t1].smc (from GoodSNES) but without the copier header. I only said that the ROM build itself (not the changes) matches the one in no-intro, but it's not the same exact ROM. All versions of the December ROM in no-intro/GoodSNES up until this point were modified from the original dump, the most obvious change was that the high score table was altered. I can't confirm that ATX-TUFF was the original release since GoodSNES includes a couple of other variations of the same ROM, but it's only one I could confirm. You can grab the original scene release I found [https://www.mediafire.com/file/5hubw8pvunkxtkk/ATX-TUFF.LHA/file here]. Hope this helps. Let me know if you have more questions. [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 15:24, September 29, 2019 (EDT)<br />
::Hmm, I think I'm just more confused now. But It'll probably all get sorted out once all the ROMs are datted at No-Intro... --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 13:08, November 19, 2019 (EST)<br />
<br />
== Sonic the Hedgehog 4: Episode I (Feb 9, 2010 WiiWare prototype) ==<br />
Hi. I read at Sonic Retro news article saying that you were the one who first posted about [[Sonic the Hedgehog 4: Episode I (Feb 9, 2010 WiiWare prototype)|this proto]] getting a scene release. But other than the scene release itself, is there any evidence for this originating from the WiiWare service itself? Its very possible that this is the case, as the Wii CDN version number of the final version of the game is above 0, and title files can be fully removed from Nintendo CDNs - its happened a few times with other titles. But it would be nice to know if there is any other evidence, and even better, find someone who downloaded it from the Wii Shop who could make a redump. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 13:12, November 19, 2019 (EST)<br />
<br />
== Talking about the Hebereke's Popoon American prototype hoax. ==<br />
<br />
So the ROM of this hoax is similar to the one I have on my computer on "D:\prototypes", having the same filename, which was meant for a future April Fools hoax on archive.org. I used FlexHEX to compare the two files and the only difference is one, sInGlE, BYTE! And that one byte is a value in the ROM's header. So it seems like someone used the same tools I used (i.e. ucon64 and HxD, the latter being likely used to change the only different byte), or that my data just got leaked (the latter being a coincidence, since "Hebereke's Popoon (USA) (Beta)" was mentioned the day before I made the April Fools ROM on a No-Intro SNES ROM collection from archive.org all the way back in 2017).</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Hebereke%27s_Popoon_(November_3,_1993_prototype)&diff=38301Hebereke's Popoon (November 3, 1993 prototype)2021-02-16T19:43:22Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Prototype<br />
|Page name=Hebereke's Popoon (Jan 1990 prototype)<br />
|titlescreen=HeberekesPopoonTitle.png<br />
|builddate=November 3, 1993<br />
|status=Released<br />
|origin_type=Cartridge<br />
|game=Hebereke's Popoon<br />
|system=SNES<br />
|genre=Puzzle<br />
|release_date={{RegionDate|JP|Dec 22, 1993}}{{RegionDate|EU|1994}}{{RegionDate|US|Unreleased}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hebereke no Popoon (Japan) (Beta).zip<br />
}}<br />
A prototype of '''Hebereke's Popoon''' was discovered from a ''Yahoo! Japan'' auction in July 2013.<br />
{{to_do|Find more about the beta.}}<br />
==Notes==<br />
{{Tcrf link|Proto:Hebereke's Popoon (SNES)#Japanese prototype}}<br />
*Losing a match takes you back to the title screen, rather than taking you to the versus menu.<br />
<br />
==See also==<br />
*[[Hebereke's Popoon (American prototype)]]<br />
<br />
{{Prototype Footer|{{Navbox prototype|Hebereke's Popoon}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Category:Hebereke%27s_Popoon_prototypes&diff=38251Category:Hebereke's Popoon prototypes2021-02-15T22:01:34Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>'''Hebereke's Popoon''' has two prototypes.</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=File:Hebereke%27s_Popoon_(USA)_(Proto).zip&diff=38249File:Hebereke's Popoon (USA) (Proto).zip2021-02-15T21:51:28Z<p>LucianoTheWindowsFan: US prototype of Hebereke's Popoon</p>
<hr />
<div>US prototype of Hebereke's Popoon</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=File:HPopoonTitleUSA.png&diff=38248File:HPopoonTitleUSA.png2021-02-15T21:48:35Z<p>LucianoTheWindowsFan: Title screen of the US prototype of Hebereke's Popoon.</p>
<hr />
<div>Title screen of the US prototype of Hebereke's Popoon.</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Super_Bomberman_(May_11,_1993_prototype)&diff=35985Super Bomberman (May 11, 1993 prototype)2020-12-04T20:00:47Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Prototype<br />
|titlescreen=Super-bomberman-usa-sample.0.png<br />
|builddate=May 11, 1993<br />
|status=Released<br />
|dumper=Matthew Callis<br />
|releasedby=Matthew Callis<br />
|origin_type=EPROM cartridge<br />
|game=Super Bomberman<br />
|system=SNES<br />
|genre=Action<br />
|release_date={{RegionDate|JP|Apr 28, 1993}} {{RegionDate|US|Sep 1993}} {{RegionDate|EU|Nov 20, 1993}}<br />
|unreleased=No<br />
}}<br />
{{Stub}}<br />
{{Download<br />
|file=Super Bomberman (May 11, 1993 prototype).7z<br />
}}<br />
A localization prototype of Super Bomberman for the Nintendo SNES.<br />
{{Prototype Footer|{{Navbox prototype|Super Bomberman}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=EarthBound_(Mar_27,_1995_prototype)&diff=34951EarthBound (Mar 27, 1995 prototype)2020-10-05T20:23:48Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Prototype<br />
|titlescreen=EarthBound (Mar 27, 1995 prototype).2020-05-04 17.46.32.png<br />
|builddate=Mar 27, 1995<br />
|buildname=3/27/1995<br />
|status=Released<br />
|dumper=Stephan "Archon1981" Reese<br />
|filereleasedate=May 30, 2020<br />
|origin_type=EPROM cartridge<br />
|origin_labels=EARTH BOUND 3/27/1995<br />
|origin_dumpmethod=SuperNT<br />
|origin_ownership=Stephan "Archon1981" Reese<br />
|game=EarthBound<br />
|system=SNES<br />
|genre=Role-playing<br />
|final_builddate={{RegionDate|JP|Jul 9, 1994}}<br />
|release_date={{RegionDate|JP|Aug 27, 1994}} {{RegionDate|US|Jun 5, 1995}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=EarthBound (Mar 27, 1995 prototype).zip<br />
}}<br />
A late localization prototype of EarthBound (also known as MOTHER 2 in Japan) for the SNES.<br />
<br />
==Notes==<br />
{{Tcrf link|Proto:EarthBound}}<br />
<br />
*The ROM's build date is specified in the ROM's header as well as written on the EPROMs themselves. The final Japanese version’s build date originates from the Boot debug menu that remains unchanged in the final US version. As such, the final US build date cannot be determined.<br />
*Note, the checksum specified in the ROM matches the output. Any graphical or sound related glitches are inherent to the prototype itself and are not caused by a bad dump. The dump itself was created using a SuperNT and has been verified multiple times.<br />
*A debug menu can be activated while holding down the L trigger while the game is booting up. Despite having debug enabled by default, the "banana" debug menu isn't included even though it can be hacked back in.<br />
*The final game's anti-piracy checks aren't implemented.<br />
*The "EARTH BOUND" text above the "WAR AGAINST GIYGAS!" screen is higher in the prototype in comparison to the final.<br />
*The title screen is different. The copyright information is written in the text used in the original Japanese release, while the final version uses its own font instead.<br />
*Some of the built-in names are different in the prototype since some of the prompts are still limited to five characters rather than the final's six. For instance, "Sparky" is "Spark" in the prototype.<br />
*The prototype still says "TO BE CONTINUED..." in the end credits just like in the original Japanese version. In the final, it says "The End...?" instead.<br />
*Auto-genders have not been implemented yet.<br />
*Pauses in dialog text doesn't seem to be implemented yet.<br />
*Additional gamepad checks were added to the final version's code that does not exist in this prototype. This was most likely done to hastly fix certain bugs.<br />
*Ness' nude sprites are still used in this prototype.<br />
*The "cold" and "crying" status ailment icons are still the ones used in the original Japanese version.<br />
*The Saturn font lacks spaces.<br />
*Position agnostic quotes are used instead of open/closed quotes like in the final.<br />
*Certain items (like "Multi bottle rocket" and "Pair of dirty socks") use an actual space in the prototype. For the final, a special character is used to represent a space with one less pixel in width to make the item name fit better.<br />
*Most of the graphics in this prototype are still using the versions seen in the original Japanese release.<br />
*There is some graphic corruption in various parts of the overworld for some reason.<br />
*The down walking Ness sprite when he's wearing pajamas is corrupt in the prototype for some reason.<br />
<center><br />
{| style="text-align: center"<br />
|-<br />
|[[File:eb proto vs final - ness pajamas.png|centre|frameless|link=EarthBound (Mar 27, 1995 prototype)]]<br />
|}<br />
</center><br />
<br />
*The ATM machine in Saturn Valley still has "CD" (for "cash dispenser") written on the top. This would be replaced with eyes for the final US version.<br />
<center><br />
{| style="text-align: center"<br />
|-<br />
|[[File:eb proto vs final - cd.png|centre|frameless|link=EarthBound (Mar 27, 1995 prototype)]]<br />
|}<br />
</center><br />
<br />
*The nurse's headpiece still has the red cross from the Japanese version. This would be changed for the final US verison.<br />
<center><br />
{| style="text-align: center"<br />
|-<br />
|[[File:eb proto vs final - nurse headpiece.png|centre|frameless|link=EarthBound (Mar 27, 1995 prototype)]]<br />
|}<br />
</center><br />
<br />
*Different sprite (NPC?).<br />
<center><br />
{| style="text-align: center"<br />
|-<br />
|[[File:eb proto vs final - npc 1.png|centre|frameless|link=EarthBound (Mar 27, 1995 prototype)]]<br />
|}<br />
</center><br />
<br />
*Everdred is corrupt in the prototype.<br />
<center><br />
{| style="text-align: center"<br />
|-<br />
|[[File:eb proto vs final - everdred.png|centre|frameless|link=EarthBound (Mar 27, 1995 prototype)]]<br />
|}<br />
</center><br />
<br />
*The art used for the Iron Pencil and Eraser Eraser are different.<br />
<center><br />
{| style="text-align: center"<br />
|-<br />
|[[File:eb protos vs final - iron pencil.png|centre|frameless|link=EarthBound (Mar 27, 1995 prototype)]] [[File:eb proto vs final - eraser eraser.png|centre|frameless|link=EarthBound (Mar 27, 1995 prototype)]]<br />
|}<br />
</center><br />
<br />
*The map for SCARABA has the name "SCARABI" in the prototype instead.<br />
<center><br />
{| style="text-align: center"<br />
|-<br />
|[[File:eb proto vs final - scarabi.png|centre|frameless|link=EarthBound (Mar 27, 1995 prototype)]]<br />
|}<br />
</center><br />
<br />
*'''Localization Changes (nongrammatical)''':<br />
**Characters:<br />
<center><br />
{{TextCompare<br />
|"SPARK"|Prototype (Mar 27, 1995)<br />
|"SPARKY"|Final<br />
|}}<br />
{{TextCompare<br />
|"Tarah Rama"|Prototype (Mar 27, 1995)<br />
|"Talah Rama"|Final<br />
|}}<br />
</center><br />
<br><br />
<br><br />
<br />
**Enemies:<br />
<center><br />
{{TextCompare<br />
|"Police Chief Strong"|Prototype (Mar 27, 1995)<br />
|"Captain Strong"|Final<br />
|}}<br />
</center><br />
<br><br />
<br><br />
<br />
**Items:<br />
<center><br />
{{TextCompare<br />
|"Smart food lunch"|Prototype (Mar 27, 1995)<br />
|"Brain food lunch"|Final<br />
|}}<br />
</center><br />
<br><br />
<br><br />
<br />
**Dialog:<br />
<center><br />
{{TextCompare<br />
|"Don't raise your voice with me!"|Prototype (Mar 27, 1995)<br />
|"Don't talk too loud!"|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"Let's together watch the sunset over Deep Darkness from here."|Prototype (Mar 27, 1995)<br />
|"Let's watch the sunset over Deep Darkness together from here."|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"Then, you should be able to solve the mystery someday."|Prototype (Mar 27, 1995)<br />
|"Then, you should be able to solve the mystery somehow."|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"To Threed, it's going to cost $[1C 0A 00 00 00 00]. (for the lot of you)"|Prototype (Mar 27, 1995)<br />
|"To Threed, it's going to cost $[1C 0A 00 00 00 00]."|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"It is going to cost $[1C 0A 00 00 00 00] for the lot of you."|Prototype (Mar 27, 1995)<br />
|"It is going to cost $[1C 0A 00 00 00 00]"|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"(You must use the Mountain Cabin Key to open this.)"|Prototype (Mar 27, 1995)<br />
|"(You must use the [1C 05 AB] to open this.)"|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"I'm a good driver. C'mon, let me drive."|Prototype (Mar 27, 1995)<br />
|"I'm a good driver. C'mon, I'll show you."|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"I'm sure this ol' hunk o' junk will get us there..."|Prototype (Mar 27, 1995)<br />
|"I'm sure our ol' hunk o' junk will get us there..."|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"Okay, guys here we go!"|Prototype (Mar 27, 1995)<br />
|"Okay, guys, here we go!"|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"but I'm sure you can light up the place with your own little brand of sunlight..."|Prototype (Mar 27, 1995)<br />
|"but I'm sure you can light up the place with your own little brand of sunshine..."|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|"What could be the fate of [1C 02 01] and his friends?"|Prototype (Mar 27, 1995)<br />
|"What could be the fate of [1C 02 01] and his friend?"|Final<br />
|}}<br />
<br><br />
{{TextCompare<br />
|""It looke like [1C 02 00] can't carry any more stuff.|Prototype (Mar 27, 1995)<br />
|"It looks like [1C 02 00] can't carry any more stuff."|Final<br />
|}}<br />
<br><br />
</center><br />
<br />
<br />
==Screenshots==<br />
<center><gallery mode="nolines" heights="256" widths="224"><br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.46.32.png|Title screen.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.46.43.png|Post title screen staff credits.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.47.32.png|Intro.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.47.55.png|Starting a new game.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.48.06.png|Naming Ness.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.48.19.png|Boot debug menu.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.48.23.png|Sound menu.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.49.52.png|Broken Ness sprite.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.51.39.png|Weird overworld sprite anomalies.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.56.16.png|Battling.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.56.36.png|Overworld (from Boot menu)<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.57.12.png|Apple debug menu.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 17.59.13.png|Gameplay (1).<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 18.00.00.png|Gameplay (2).<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 18.00.50.png|Gameplay (3).<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 18.01.53.png|Gameplay (4).<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 18.02.57.png|Staff credits.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 18.03.38.png|Cast roll.<br />
File:EarthBound (Mar 27, 1995 prototype).2020-05-04 18.07.57.png|Debug menu.<br />
</gallery></center><br />
<br />
==Videos==<br />
<center><br />
<youtube width="256" height="224">nj9ee6nQDuQ</youtube><br />
<youtube width="256" height="224">kiLxQXV2-kY</youtube><br />
</center><br />
<br />
==Files==<br />
<center><br />
{{filelist|<br />
{{filelistentry |i=1|icon=file|indent=0|filename=EarthBound (Mar 27, 1995 prototype).sfc|type=File|date=2020-05-03|size=3145728|crc32=d3fa35aa|md5=84d6d2e3806efee14da8fec46fd0cf69|sha1=0686c4d339657489890e43fd39797c893cb992e9|comment=}}<br />
|date=yes<br />
}}<br />
</center><br />
<br />
==Origin==<br />
<center><gallery mode="packed"><br />
File:EarthBound (Mar 27, 1995 prototype) - PCB front.jpg|PCB front.<br />
File:EarthBound (Mar 27, 1995 prototype) - PCB back.jpg|PCB back.<br />
</gallery></center><br />
<br />
==Acknowledgments==<br />
<br />
*HUGE special thanks to TeeEm, jeffman, and XKeeper for researching and Herringway for disassembling the ROM. [https://github.com/Herringway/ebsrc Be sure to check out the disassembly here].<br />
*Very special thanks to [https://twitter.com/clydemandelin Mato] ([https://legendsoflocalization.com/ Legends of Localization] and [http://starmen.net/ Starmen.net]) for helping us find the right people to give this prototype well needed research.<br />
*Stephan "Archon1981" Reese for allowing us to share and research this very rare gem!<br />
<br />
==See also==<br />
<br />
*[http://starmen.net/ Starmen.net for more Mother/EarthBound research]<br />
*[https://github.com/Herringway/ebsrc ROM disassembly by Herringway]<br />
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor (comparisons coming soon]<br />
*[[News/Fuzzy Pickles: EarthBound Localization Prototype|Original announcement article.]]<br />
<br />
{{Prototype Footer|{{Navbox prototype|EarthBound}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Hebereke%27s_Popoon_(November_3,_1993_prototype)&diff=34824Hebereke's Popoon (November 3, 1993 prototype)2020-09-17T01:09:30Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Prototype<br />
|Page name=Hebereke's Popoon (Jan 1990 prototype)<br />
|titlescreen=HeberekesPopoonTitle.png<br />
|builddate=November 3, 1993<br />
|status=Released<br />
|origin_type=Cartridge<br />
|game=Hebereke's Popoon<br />
|system=SNES<br />
|genre=Puzzle<br />
|release_date={{RegionDate|JP|Dec 22, 1993}}{{RegionDate|EU|1994}}{{RegionDate|US|Unreleased}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hebereke no Popoon (Japan) (Beta).zip<br />
}}<br />
A prototype of '''Hebereke's Popoon''' was discovered from a ''Yahoo! Japan'' auction in July 2013.<br />
{{to_do|Find more about the beta.}}<br />
==Notes==<br />
{{Tcrf link| Proto:Hebereke's Popoon (SNES)}}<br />
*Losing a match takes you back to the title screen, rather than taking you to the versus menu.<br />
<br />
{{Prototype Footer|{{Navbox prototype|Hebereke's Popoon}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=File:Minecraft_Indev_1-10-2010.zip&diff=34527File:Minecraft Indev 1-10-2010.zip2020-09-07T14:32:19Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Delete|We don't allow current-gen prototypes here.}}<br />
Was available to play on minecraft.net for those who bought the game, but it is no longer available to play by normal means.</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=File:Minecraft_Indev_1-10-2010.zip&diff=33991File:Minecraft Indev 1-10-2010.zip2020-07-30T22:42:31Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Delete|This build is obtained from an illegal source.}}<br />
Was available to play on minecraft.net for those who bought the game, but it is no longer available to play by normal means.</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Category:Articles_for_deletion&diff=33990Category:Articles for deletion2020-07-30T22:41:25Z<p>LucianoTheWindowsFan: Created page with "Articles that are in candidate for deletion."</p>
<hr />
<div>Articles that are in candidate for deletion.</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Hebereke%27s_Popoon_(Jan_1990_prototype)&diff=33989Hebereke's Popoon (Jan 1990 prototype)2020-07-30T18:11:11Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Delete|Not needed}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Hebereke%27s_Popoon_(Jan_1990_prototype)&diff=33988Hebereke's Popoon (Jan 1990 prototype)2020-07-30T18:11:03Z<p>LucianoTheWindowsFan: Removed redirect to Hebereke's Popoon (Nov 1993 prototype)</p>
<hr />
<div>{{Delete|Not needed.}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=File:Sunsoft1.png&diff=33987File:Sunsoft1.png2020-07-30T18:09:14Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Delete|Not needed}}Variation 1 of the ''Sunsoft'' Logo.</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=File:Sunsoft2.png&diff=33986File:Sunsoft2.png2020-07-30T18:09:06Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Delete|Not needed}}Variation 2 of the ''Sunsoft'' logo.</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Template:Delete&diff=33985Template:Delete2020-07-30T18:08:53Z<p>LucianoTheWindowsFan: Created page with "{{Panel| {{icon|trash|color=#dd0000}} This file/article is in candidate for deletion | Reason: {{{1}}} }}<includeonly>Category:Articles for deletion</includeonly>"</p>
<hr />
<div>{{Panel| {{icon|trash|color=#dd0000}} This file/article is in candidate for deletion | Reason: {{{1}}} }}<includeonly>[[Category:Articles for deletion]]</includeonly></div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Hebereke%27s_Popoon&diff=33930Hebereke's Popoon2020-07-14T23:06:04Z<p>LucianoTheWindowsFan: Redirected page to Hebereke's Popoon (November 3, 1993 prototype)</p>
<hr />
<div>#REDIRECT [[Hebereke's Popoon (November 3, 1993 prototype)]]</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Hebereke%27s_Popoon_(November_3,_1993_prototype)&diff=33929Hebereke's Popoon (November 3, 1993 prototype)2020-07-14T15:07:41Z<p>LucianoTheWindowsFan: The Sunsoft logo was only changed in the European version.</p>
<hr />
<div>{{Prototype<br />
|Page name=Hebereke's Popoon (Jan 1990 prototype)<br />
|titlescreen=HeberekesPopoonTitle.png<br />
|builddate=November 3, 1993<br />
|status=Released<br />
|origin_type=Cartridge<br />
|game=Hebereke's Popoon<br />
|system=SNES<br />
|genre=Puzzle<br />
|release_date={{RegionDate|JP|Dec 22, 1993}}{{RegionDate|EU|1994}}{{RegionDate|US|Unreleased}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hebereke no Popoon (Japan) (Beta).zip<br />
}}<br />
A prototype of '''Hebereke's Popoon''' was discovered from a ''Yahoo! Japan'' auction in July 2013.<br />
{{to_do|Find more about the beta.}}<br />
==Notes==<br />
<br />
*Losing a match takes you back to the title screen, rather than taking you to the versus menu.<br />
<br />
{{Prototype Footer|{{Navbox prototype|Hebereke's Popoon}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=EarthBound_(prototype)&diff=33354EarthBound (prototype)2020-06-24T15:19:14Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Prototype<br />
|Page name=EarthBound (prototype)<br />
|titlescreen=Earthbound Prototype 000.png<br />
|status=Released<br />
|dumper=Demiforce<br />
|releasedby=Mariotti<br />
|origin_type=Cartridge<br />
|game=EarthBound<br />
|system=NES<br />
|genre=RPG<br />
|release_date={{RegionDate|JP|Jul 27, 1989}}{{RegionDate|US|Unreleased}}<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
This prototype of the unreleased English translation of '''''MOTHER''''' was discovered in 1998.<br />
==Notes==<br />
<br />
*Released on the Wii U Virtual Console as '''''EarthBound Beginnings'''''.<br />
*The changes carry over to MOTHER 1+2 in order to earn an A rating.<br />
<br />
{{Prototype Footer|{{Navbox prototype|EarthBound}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=EarthBound_(prototype)&diff=33353EarthBound (prototype)2020-06-24T15:17:13Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Prototype<br />
|Page name=EarthBound (prototype)<br />
|titlescreen=Earthbound Prototype 000.png<br />
|status=Released<br />
|dumper=Demiforce<br />
|releasedby=Mariotti<br />
|origin_type=Cartridge<br />
|game=EarthBound<br />
|system=NES<br />
|genre=RPG<br />
|release_date={{RegionDate|JP|Jul 27, 1989}}{{RegionDate|US|Unreleased}}{{RegionDate|EU|Unreleased}}<br />
|unreleased=No<br />
}}<br />
{{Download}}<br />
This prototype of the unreleased English translation of '''''MOTHER''''' was discovered in 1998.<br />
==Notes==<br />
* Released on the Wii U Virtual Console as '''''EarthBound Beginnings'''''.<br />
* The changes carry over to MOTHER 1+2 in order to earn an A rating.<br />
<br />
{{Prototype Footer|{{Navbox prototype|EarthBound}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=EarthBound_(prototype)&diff=33352EarthBound (prototype)2020-06-24T15:11:45Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Prototype<br />
|Page name=EarthBound (prototype)<br />
|titlescreen=Earthbound Prototype 000.png<br />
|game=EarthBound<br />
|system=NES<br />
|unreleased=No<br />
}}<br />
This prototype of the unreleased English translation of '''''MOTHER''''' was discovered in 1998.<br />
<br />
== Notes ==<br />
<br />
* Released on the Wii U Virtual Console as '''''EarthBound Beginnings'''''.<br />
* The changes carry over to MOTHER 1+2 in order to earn an A rating.</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Hebereke%27s_Popoon_(November_3,_1993_prototype)&diff=33351Hebereke's Popoon (November 3, 1993 prototype)2020-06-24T15:06:39Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Prototype<br />
|Page name=Hebereke's Popoon (Jan 1990 prototype)<br />
|titlescreen=HeberekesPopoonTitle.png<br />
|builddate=November 3, 1993<br />
|status=Released<br />
|origin_type=Cartridge<br />
|game=Hebereke's Popoon<br />
|system=SNES<br />
|genre=Puzzle<br />
|release_date={{RegionDate|JP|Dec 22, 1993}}{{RegionDate|EU|1994}}{{RegionDate|US|Unreleased}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hebereke no Popoon (Japan) (Beta).zip<br />
}}<br />
A prototype of '''Hebereke's Popoon''' was discovered from a ''Yahoo! Japan'' auction in July 2013.<br />
{{to_do|Find more about the beta.}}<br />
==Notes==<br />
*The ''Sunsoft'' logo is different.<br />
<br />
{| class="wikitable" style="margin: auto;"<br />
!Proto<br />
!Final<br />
|-<br />
|[[File:Sunsoft1.png]]<br />
|[[File:Sunsoft2.png]]<br />
|}<br />
<br />
*Losing a match takes you back to the title screen, rather than taking you to the versus menu.<br />
<br />
{{Prototype Footer|{{Navbox prototype|Hebereke's Popoon}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Hebereke%27s_Popoon_(Nov_1993_prototype)&diff=33350Hebereke's Popoon (Nov 1993 prototype)2020-06-24T15:05:52Z<p>LucianoTheWindowsFan: LucianoTheWindowsFan moved page Hebereke's Popoon (Nov 1993 prototype) to Hebereke's Popoon (November 3, 1993 prototype)</p>
<hr />
<div>#REDIRECT [[Hebereke's Popoon (November 3, 1993 prototype)]]</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Hebereke%27s_Popoon_(November_3,_1993_prototype)&diff=33349Hebereke's Popoon (November 3, 1993 prototype)2020-06-24T15:05:52Z<p>LucianoTheWindowsFan: LucianoTheWindowsFan moved page Hebereke's Popoon (Nov 1993 prototype) to Hebereke's Popoon (November 3, 1993 prototype)</p>
<hr />
<div>{{Prototype<br />
|Page name=Hebereke's Popoon (Jan 1990 prototype)<br />
|titlescreen=HeberekesPopoonTitle.png<br />
|builddate=November 3, 1993<br />
|status=Released<br />
|origin_type=Cartridge<br />
|game=Hebereke's Popoon<br />
|system=SNES<br />
|genre=Puzzle<br />
|release_date={{RegionDate|JP|Dec 1993}}{{RegionDate|EU|1994}}{{RegionDate|US|Unreleased}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hebereke no Popoon (Japan) (Beta).zip<br />
}}<br />
A prototype of '''Hebereke's Popoon''' was discovered from a ''Yahoo! Japan'' auction in July 2013.<br />
{{to_do|Find more about the beta.}}<br />
==Notes==<br />
<br />
*The ''Sunsoft'' logo is different.<br />
<br />
{| class="wikitable" style="margin: auto;"<br />
!Proto<br />
!Final<br />
|-<br />
|[[File:Sunsoft1.png]]<br />
|[[File:Sunsoft2.png]]<br />
|}<br />
<br />
*Losing a match takes you back to the title screen, rather than taking you to the versus menu.<br />
<br />
{{Prototype Footer|{{Navbox prototype|Hebereke's Popoon}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Hebereke%27s_Popoon_(November_3,_1993_prototype)&diff=33339Hebereke's Popoon (November 3, 1993 prototype)2020-06-23T20:47:57Z<p>LucianoTheWindowsFan: /* Notes */</p>
<hr />
<div>{{Prototype<br />
|Page name=Hebereke's Popoon (Jan 1990 prototype)<br />
|titlescreen=HeberekesPopoonTitle.png<br />
|builddate=November 3, 1993<br />
|status=Released<br />
|origin_type=Cartridge<br />
|game=Hebereke's Popoon<br />
|system=SNES<br />
|genre=Puzzle<br />
|release_date={{RegionDate|JP|Dec 1993}}{{RegionDate|EU|1994}}{{RegionDate|US|Unreleased}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hebereke no Popoon (Japan) (Beta).zip<br />
}}<br />
A prototype of '''Hebereke's Popoon''' was discovered from a ''Yahoo! Japan'' auction in July 2013.<br />
{{to_do|Find more about the beta.}}<br />
==Notes==<br />
<br />
*The ''Sunsoft'' logo is different.<br />
<br />
{| class="wikitable" style="margin: auto;"<br />
!Proto<br />
!Final<br />
|-<br />
|[[File:Sunsoft1.png]]<br />
|[[File:Sunsoft2.png]]<br />
|}<br />
<br />
*Losing a match takes you back to the title screen, rather than taking you to the versus menu.<br />
<br />
{{Prototype Footer|{{Navbox prototype|Hebereke's Popoon}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Hebereke%27s_Popoon_(November_3,_1993_prototype)&diff=33338Hebereke's Popoon (November 3, 1993 prototype)2020-06-23T20:47:28Z<p>LucianoTheWindowsFan: /* Notes */</p>
<hr />
<div>{{Prototype<br />
|Page name=Hebereke's Popoon (Jan 1990 prototype)<br />
|titlescreen=HeberekesPopoonTitle.png<br />
|builddate=November 3, 1993<br />
|status=Released<br />
|origin_type=Cartridge<br />
|game=Hebereke's Popoon<br />
|system=SNES<br />
|genre=Puzzle<br />
|release_date={{RegionDate|JP|Dec 1993}}{{RegionDate|EU|1994}}{{RegionDate|US|Unreleased}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hebereke no Popoon (Japan) (Beta).zip<br />
}}<br />
A prototype of '''Hebereke's Popoon''' was discovered from a ''Yahoo! Japan'' auction in July 2013.<br />
{{to_do|Find more about the beta.}}<br />
==Notes==<br />
<br />
*The ''Sunsoft'' logo is different.<br />
<br />
{| class="wikitable" style="margin: auto;"<br />
!Proto<br />
!Final<br />
|-<br />
|[[File:Sunsoft1.png]]<br />
|[[File:Sunsoft2.png]]<br />
|}<br />
<br />
*Losing a match takes you back to the title screen, rather than going back to the versus menu.<br />
<br />
{{Prototype Footer|{{Navbox prototype|Hebereke's Popoon}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Hebereke%27s_Popoon_(November_3,_1993_prototype)&diff=33337Hebereke's Popoon (November 3, 1993 prototype)2020-06-23T20:46:49Z<p>LucianoTheWindowsFan: </p>
<hr />
<div>{{Prototype<br />
|Page name=Hebereke's Popoon (Jan 1990 prototype)<br />
|titlescreen=HeberekesPopoonTitle.png<br />
|builddate=November 3, 1993<br />
|status=Released<br />
|origin_type=Cartridge<br />
|game=Hebereke's Popoon<br />
|system=SNES<br />
|genre=Puzzle<br />
|release_date={{RegionDate|JP|Dec 1993}}{{RegionDate|EU|1994}}{{RegionDate|US|Unreleased}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hebereke no Popoon (Japan) (Beta).zip<br />
}}<br />
A prototype of '''Hebereke's Popoon''' was discovered from a ''Yahoo! Japan'' auction in July 2013.<br />
{{to_do|Find more about the beta.}}<br />
==Notes==<br />
<br />
*The ''Sunsoft'' logo is different.<br />
<br />
{| class="wikitable"<br />
!Proto<br />
!Final<br />
|-<br />
|[[File:Sunsoft1.png]]<br />
|[[File:Sunsoft2.png]]<br />
|}<br />
<br />
*Losing a match takes you back to the title screen, rather than going back to the versus menu.<br />
<br />
{{Prototype Footer|{{Navbox prototype|Hebereke's Popoon}}}}</div>LucianoTheWindowsFanhttp://hiddenpalace.org/w/index.php?title=Hebereke%27s_Popoon_(November_3,_1993_prototype)&diff=33336Hebereke's Popoon (November 3, 1993 prototype)2020-06-23T20:44:00Z<p>LucianoTheWindowsFan: /* Notes */</p>
<hr />
<div>{{Prototype<br />
|Page name=Hebereke's Popoon (Jan 1990 prototype)<br />
|titlescreen=HeberekesPopoonTitle.png<br />
|builddate=November 3, 1993<br />
|status=Released<br />
|origin_type=Cartridge<br />
|game=Hebereke's Popoon<br />
|system=SNES<br />
|genre=Puzzle<br />
|release_date={{RegionDate|JP|Dec 1993}}{{RegionDate|EU|1994}}{{RegionDate|US|Unreleased}}<br />
|unreleased=No<br />
}}<br />
{{Download<br />
|file=Hebereke no Popoon (Japan) (Beta).zip<br />
}}<br />
A prototype of '''Hebereke's Popoon''' was discovered from a ''Yahoo! Japan'' auction in July 2013.<br />
{{to_do|Find more about the beta.}}<br />
==Notes==<br />
<br />
*The ''Sunsoft'' logo is different.<br />
<br />
{|<br />
!Proto<br />
!Final<br />
|-<br />
|[[File:Sunsoft1.png]]<br />
|[[File:Sunsoft2.png]]<br />
|}<br />
<br />
*Losing a match takes you back to the title screen, rather than going back to the versus menu.<br />
<br />
{{Prototype Footer|{{Navbox prototype|Hebereke's Popoon}}}}</div>LucianoTheWindowsFan