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	<id>http://hiddenpalace.org/w/index.php?action=history&amp;feed=atom&amp;title=News%2FGo_Go_Goemon%21_Mystical_Ninja_Goemon_Zero</id>
	<title>News/Go Go Goemon! Mystical Ninja Goemon Zero - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/index.php?action=history&amp;feed=atom&amp;title=News%2FGo_Go_Goemon%21_Mystical_Ninja_Goemon_Zero"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;action=history"/>
	<updated>2026-04-22T22:18:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=75072&amp;oldid=prev</id>
		<title>Hidden Palace: fix broken image from migration</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=75072&amp;oldid=prev"/>
		<updated>2022-02-25T06:00:03Z</updated>

		<summary type="html">&lt;p&gt;fix broken image from migration&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:00, February 25, 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l308&quot;&gt;Line 308:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 308:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;img src=&amp;quot;https://hiddenpalace.org&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/w/images&lt;/del&gt;/6/6d/Teamgoemon.gif&amp;quot;&amp;gt; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;img src=&amp;quot;https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;files.&lt;/ins&gt;hiddenpalace.org/6/6d/Teamgoemon.gif&amp;quot;&amp;gt; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Goemon!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Goemon!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Hidden Palace</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68219&amp;oldid=prev</id>
		<title>Hidden Palace at 04:01, November 14, 2021</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68219&amp;oldid=prev"/>
		<updated>2021-11-14T04:01:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:01, November 14, 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l174&quot;&gt;Line 174:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 174:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lunar: The Silver Star is a turn-based role-playing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video game genre where being a &lt;/del&gt;game developed in tangent between Game Arts and Studio Alex and was originally released to critical and commercial success in Japan on June 26th, 1992 for the Sega Mega CD. The game made extensive use of Mega CD’s hardware capabilities, such as short video and audio segments to illustrate the game’s narrative, animated FMV sequences, compact disc audio tracks, and the ability to save game progress to either the console’s internal RAM or a separate RAM cartridge. To an outsider starving for titles to play on their Sega CD, this game would’ve fit the bill perfectly. Despite this, however, there remained a stigma that plagued most Japanese role-playing games from seeing a western release that almost persisted throughout the entire decade.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lunar: The Silver Star is a turn-based role-playing game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which was &lt;/ins&gt;developed in tangent between Game Arts and Studio Alex and was originally released to critical and commercial success in Japan on June 26th, 1992 for the Sega Mega CD. The game made extensive use of Mega CD’s hardware capabilities, such as short video and audio segments to illustrate the game’s narrative, animated FMV sequences, compact disc audio tracks, and the ability to save game progress to either the console’s internal RAM or a separate RAM cartridge. To an outsider starving for titles to play on their Sega CD, this game would’ve fit the bill perfectly. Despite this, however, there remained a stigma that plagued most Japanese role-playing games from seeing a western release that almost persisted throughout the entire decade.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though it might be hard to believe today, there was a lengthy moment in history where very few role-playing games were brought over and localized for the United States market. During a time when many video game genres were being birthed into existence through trial and error, there were certain genres that at least to video game publishers never seemed to be worth the investment - the roleplaying game genre. If you were to look back during the early 90s, it makes sense that role-playing games were not seen as something worthwhile to both publishers and the general audience. To a video game publisher, role-playing games for consoles were always the most costly and also the most troublesome to create. Since the dominating medium that housed games during this time were cartridges, which were expensive to manufacture and sell, a role-playing game would require much more memory on average in comparison to other video game genres at the time due to the necessity of storing large volumes of text and graphic data. Role-playing games imported from Japan were even more of an issue since there would often be a communication barrier that would extend localization development. In the United States, there was a social stigma surrounding role-playing games in general, in part due to the [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_controversies role-playing game scare from the 70s and 80s] that dissuaded the general audience from going anywhere near these games. Since home console video games at the time were often seen as arcade-like experiences that one could take home with them, the general audience at the time was often interested in video games that offered experiences similar to that of the arcades. Role-playing games at the time carried very little potential in this lucrative market and were often seen as bad investments. &amp;lt;br&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though it might be hard to believe today, there was a lengthy moment in history where very few role-playing games were brought over and localized for the United States market. During a time when many video game genres were being birthed into existence through trial and error, there were certain genres that at least to video game publishers never seemed to be worth the investment - the roleplaying game genre. If you were to look back during the early 90s, it makes sense that role-playing games were not seen as something worthwhile to both publishers and the general audience. To a video game publisher, role-playing games for consoles were always the most costly and also the most troublesome to create. Since the dominating medium that housed games during this time were cartridges, which were expensive to manufacture and sell, a role-playing game would require much more memory on average in comparison to other video game genres at the time due to the necessity of storing large volumes of text and graphic data. Role-playing games imported from Japan were even more of an issue since there would often be a communication barrier that would extend localization development. In the United States, there was a social stigma surrounding role-playing games in general, in part due to the [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_controversies role-playing game scare from the 70s and 80s] that dissuaded the general audience from going anywhere near these games. Since home console video games at the time were often seen as arcade-like experiences that one could take home with them, the general audience at the time was often interested in video games that offered experiences similar to that of the arcades. Role-playing games at the time carried very little potential in this lucrative market and were often seen as bad investments. &amp;lt;br&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Hidden Palace</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68218&amp;oldid=prev</id>
		<title>Hidden Palace: a word wtf</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68218&amp;oldid=prev"/>
		<updated>2021-11-14T03:30:54Z</updated>

		<summary type="html">&lt;p&gt;a word wtf&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:30, November 14, 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;h6&amp;gt;Goemon and Konami&amp;lt;/h4&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;h6&amp;gt;Goemon and Konami&amp;lt;/h4&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Konami was founded in 1969 by Japanese business Kagemasa Kozuki who remains the chairman of Konami to this very day. Konami began as a jukebox rental and repair company before the company would be formed as the Konami Industry Co., Ltd., shifting its focus on amusement machines. Konami would begin releasing arcade video games starting with 1977’s Block Yard, followed by a Space Invader clone called Space King in 1978. It wouldn’t take long before Konami began developing games for the Famicom to expand their investment into the home console gaming market. In just a few years time, the company would go on to create many arcade hits like Gradius, Twinbee, and Contra. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Konami was founded in 1969 by Japanese business &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;man &lt;/ins&gt;Kagemasa Kozuki who remains the chairman of Konami to this very day. Konami began as a jukebox rental and repair company before the company would be formed as the Konami Industry Co., Ltd., shifting its focus on amusement machines. Konami would begin releasing arcade video games starting with 1977’s Block Yard, followed by a Space Invader clone called Space King in 1978. It wouldn’t take long before Konami began developing games for the Famicom to expand their investment into the home console gaming market. In just a few years time, the company would go on to create many arcade hits like Gradius, Twinbee, and Contra. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just around this time, Konami was seeing success in games like Gradius, there was one tiny game they made that would eventually become one of Konami’s other celebrated IPs for the years that followed...&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just around this time, Konami was seeing success in games like Gradius, there was one tiny game they made that would eventually become one of Konami’s other celebrated IPs for the years that followed...&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Hidden Palace</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68217&amp;oldid=prev</id>
		<title>Hidden Palace at 00:49, November 14, 2021</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68217&amp;oldid=prev"/>
		<updated>2021-11-14T00:49:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:49, November 14, 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l113&quot;&gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bouken Jidai Katsugeki Goemon was in development by Konami Computer Entertainment Kobe (KCEK), which was a Kobe-based subsidiary of Konami that was established in 1998 when the 1st development division at KCEO broke away to become its independent division. The game marks the first major series departure since the early days of Mr. Goemon. [https://w.atwiki.jp/gcmatome/pages/1114.html According to staff comments in the officially released strategy book], the game originally started &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tos &lt;/del&gt;a 2D RPG. Possibly either due to Sony’s licensing standards at the time (which will be explained later on in this article) or the positive reception of Mystical Ninja Starring Goemon outside of Japan, KCEK decided to bring the game back to the size and scope of the first Goemon game on the Nintendo 64. The design of Goemon himself received the most radical change, with changes to his design being made even well into the game’s production (pay attention to his design in the opening FMV). &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bouken Jidai Katsugeki Goemon was in development by Konami Computer Entertainment Kobe (KCEK), which was a Kobe-based subsidiary of Konami that was established in 1998 when the 1st development division at KCEO broke away to become its independent division. The game marks the first major series departure since the early days of Mr. Goemon. [https://w.atwiki.jp/gcmatome/pages/1114.html According to staff comments in the officially released strategy book], the game originally started &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out as &lt;/ins&gt;a 2D RPG. Possibly either due to Sony’s licensing standards at the time (which will be explained later on in this article) or the positive reception of Mystical Ninja Starring Goemon outside of Japan, KCEK decided to bring the game back to the size and scope of the first Goemon game on the Nintendo 64. The design of Goemon himself received the most radical change, with changes to his design being made even well into the game’s production (pay attention to his design in the opening FMV). &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game is a significant departure from all of the Goemon games that have come before. While the game itself retains most of the gameplay elements as seen in previous entries in the franchise, the game brands itself as more of a single-player role-playing game with action-adventure elements. The game sports a leveling system, an inventory management system, and even character customization. However, gone are the days of having multiple characters to choose from. Goemon is the only playable character in the entire game aside from his nonplayable white tiger cub named Kotora. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game is a significant departure from all of the Goemon games that have come before. While the game itself retains most of the gameplay elements as seen in previous entries in the franchise, the game brands itself as more of a single-player role-playing game with action-adventure elements. The game sports a leveling system, an inventory management system, and even character customization. However, gone are the days of having multiple characters to choose from. Goemon is the only playable character in the entire game aside from his nonplayable white tiger cub named Kotora. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key hp_wiki_new:diff::1.12:old-68213:rev-68217 --&gt;
&lt;/table&gt;</summary>
		<author><name>Hidden Palace</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68213&amp;oldid=prev</id>
		<title>Hidden Palace: make heading slightly bigger</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68213&amp;oldid=prev"/>
		<updated>2021-11-14T00:32:16Z</updated>

		<summary type="html">&lt;p&gt;make heading slightly bigger&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:32, November 14, 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h4&lt;/del&gt;&amp;gt;Intro&amp;lt;/h4&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h6&lt;/ins&gt;&amp;gt;Intro&amp;lt;/h4&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It’s never fun when a game you look forward to gets canceled for unknown reasons, but it’s especially difficult when the game is from a franchise you were a fan of. Every franchise will have its fan base, and the Goemon/Mystical Ninja fanbase is no different. Goemon fans have had it tough for the two decades since the last time a Mystical Ninja game was released in the US. Since the Konami of today has taken a path far removed from its previous successes in the video game industry, the future is grim for those who were fans of a once-beloved franchise. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It’s never fun when a game you look forward to gets canceled for unknown reasons, but it’s especially difficult when the game is from a franchise you were a fan of. Every franchise will have its fan base, and the Goemon/Mystical Ninja fanbase is no different. Goemon fans have had it tough for the two decades since the last time a Mystical Ninja game was released in the US. Since the Konami of today has taken a path far removed from its previous successes in the video game industry, the future is grim for those who were fans of a once-beloved franchise. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h4&lt;/del&gt;&amp;gt;Goemon and Konami&amp;lt;/h4&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h6&lt;/ins&gt;&amp;gt;Goemon and Konami&amp;lt;/h4&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Konami was founded in 1969 by Japanese business Kagemasa Kozuki who remains the chairman of Konami to this very day. Konami began as a jukebox rental and repair company before the company would be formed as the Konami Industry Co., Ltd., shifting its focus on amusement machines. Konami would begin releasing arcade video games starting with 1977’s Block Yard, followed by a Space Invader clone called Space King in 1978. It wouldn’t take long before Konami began developing games for the Famicom to expand their investment into the home console gaming market. In just a few years time, the company would go on to create many arcade hits like Gradius, Twinbee, and Contra. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Konami was founded in 1969 by Japanese business Kagemasa Kozuki who remains the chairman of Konami to this very day. Konami began as a jukebox rental and repair company before the company would be formed as the Konami Industry Co., Ltd., shifting its focus on amusement machines. Konami would begin releasing arcade video games starting with 1977’s Block Yard, followed by a Space Invader clone called Space King in 1978. It wouldn’t take long before Konami began developing games for the Famicom to expand their investment into the home console gaming market. In just a few years time, the company would go on to create many arcade hits like Gradius, Twinbee, and Contra. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l147&quot;&gt;Line 147:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 147:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h4&lt;/del&gt;&amp;gt;Enter Working Designs.&amp;lt;/h4&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h6&lt;/ins&gt;&amp;gt;Enter Working Designs.&amp;lt;/h4&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Working Designs was originally founded in 1986 as a computer software company in a partnership between venture capitalist Sylvia Schmitt and programmer Todd Mark. At the time Working Designs would have been primarily known for its Master Accountant series of IBM PC software. Two years after the founding of Working Designs, Todd Mark suddenly passed away which forced Sylvia to hire Victor Ireland to complete Todd’s programming work. After several years of being in the computer software industry, the company changed its focus from computer software to the growing video game market in part due to Vic Ireland’s interest in video games at the time. In 1991, Working Designs would sign its first publishing agreement with Taito Corp to become one of the very few third-party companies to localize and release games for the NEC TurboGrafx-16. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Working Designs was originally founded in 1986 as a computer software company in a partnership between venture capitalist Sylvia Schmitt and programmer Todd Mark. At the time Working Designs would have been primarily known for its Master Accountant series of IBM PC software. Two years after the founding of Working Designs, Todd Mark suddenly passed away which forced Sylvia to hire Victor Ireland to complete Todd’s programming work. After several years of being in the computer software industry, the company changed its focus from computer software to the growing video game market in part due to Vic Ireland’s interest in video games at the time. In 1991, Working Designs would sign its first publishing agreement with Taito Corp to become one of the very few third-party companies to localize and release games for the NEC TurboGrafx-16. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l293&quot;&gt;Line 293:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 293:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h4&lt;/del&gt;&amp;gt;The Fall of Working Designs&amp;lt;/h4&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h6&lt;/ins&gt;&amp;gt;The Fall of Working Designs&amp;lt;/h4&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shortly around the time of the turn of the millennium, the video game industry began to develop an obsession with expanding the scope of what video game entertainment could be. Video games had to become more complex and technologically impressive. Sony was now effectively the leader in the industry, proving with the release of many high-quality roleplaying games that narrative-driven games and cinematic experiences were the future. Unfamiliar technologies that were brand new to console games, like online connectivity, and a desire to push the envelope of graphical fidelity required more complex hardware. The PlayStation 2 was created to fulfill this goal. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shortly around the time of the turn of the millennium, the video game industry began to develop an obsession with expanding the scope of what video game entertainment could be. Video games had to become more complex and technologically impressive. Sony was now effectively the leader in the industry, proving with the release of many high-quality roleplaying games that narrative-driven games and cinematic experiences were the future. Unfamiliar technologies that were brand new to console games, like online connectivity, and a desire to push the envelope of graphical fidelity required more complex hardware. The PlayStation 2 was created to fulfill this goal. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l358&quot;&gt;Line 358:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 358:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h4&lt;/del&gt;&amp;gt;Aftermath and Rediscovery&amp;lt;/h4&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h6&lt;/ins&gt;&amp;gt;Aftermath and Rediscovery&amp;lt;/h4&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As Working Designs was in the process of closing its doors, mentions of Mystical Ninja Goemon Zero had quickly faded away. While the game had a relatively weak media presence to begin with, fans of the Goemon series who happened to stumble upon the early mentions of the game in 2002 were understandably disappointed with the cancellation of the game. With the cancellation of the game and the demise of the Goemon/Mystical Ninja franchise in the US, all hope for the game’s release quickly faded away. Since the production of Mystical Ninja Goemon Zero was kept close to Working Designs during development, [https://www.neogaf.com/threads/wd-rises-from-the-ashes-sort-of.111732/page-5#post-3917830 only a few US magazines ever got to see the English version in development.] As a result, the chance of a build still existing outside of those who worked on the game was slim to none. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As Working Designs was in the process of closing its doors, mentions of Mystical Ninja Goemon Zero had quickly faded away. While the game had a relatively weak media presence to begin with, fans of the Goemon series who happened to stumble upon the early mentions of the game in 2002 were understandably disappointed with the cancellation of the game. With the cancellation of the game and the demise of the Goemon/Mystical Ninja franchise in the US, all hope for the game’s release quickly faded away. Since the production of Mystical Ninja Goemon Zero was kept close to Working Designs during development, [https://www.neogaf.com/threads/wd-rises-from-the-ashes-sort-of.111732/page-5#post-3917830 only a few US magazines ever got to see the English version in development.] As a result, the chance of a build still existing outside of those who worked on the game was slim to none. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l398&quot;&gt;Line 398:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 398:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At this point, it’s possible that the only chance the game has for an actual release is if the game is directly ported to a modern platform rather than sticking with the existing PlayStation 2 codebase. While possible, it might currently be impractical as the game was programmed and designed as a title for the PlayStation 2 during its first year, a console that had a complex series of design choices which make a direct port to another platform very difficult unless one experienced in handling such projects (like Bluepoint Games’ work on the PS3). GAIJINWORKS, much like Working Designs in its prime, has always been in the business of bringing over and localizing games for the same target system. While the company has committed to doing extensive programming work to add features and improvements to the games they work on, they might not necessarily have the resources dedicated to fully bringing a game to another platform. It’s also possible there would need to be renegotiations with the Goemon license in order to make something like this happen, which might not be as easily achievable given Konami’s current management and company outlook. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At this point, it’s possible that the only chance the game has for an actual release is if the game is directly ported to a modern platform rather than sticking with the existing PlayStation 2 codebase. While possible, it might currently be impractical as the game was programmed and designed as a title for the PlayStation 2 during its first year, a console that had a complex series of design choices which make a direct port to another platform very difficult unless one experienced in handling such projects (like Bluepoint Games’ work on the PS3). GAIJINWORKS, much like Working Designs in its prime, has always been in the business of bringing over and localizing games for the same target system. While the company has committed to doing extensive programming work to add features and improvements to the games they work on, they might not necessarily have the resources dedicated to fully bringing a game to another platform. It’s also possible there would need to be renegotiations with the Goemon license in order to make something like this happen, which might not be as easily achievable given Konami’s current management and company outlook. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h4&lt;/del&gt;&amp;gt;Conclusion&amp;lt;/h4&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h6&lt;/ins&gt;&amp;gt;Conclusion&amp;lt;/h4&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Goemon/Mystical Ninja franchise has remained in stasis for almost a decade in Japan and even longer in the United States. While Goemon himself has appeared in a few spin-offs usually celebrating the various IPs of Konami, the very last time a Goemon game has been released in the US was “Goemon’s Great Adventure” for the Nintendo 64, a little over 22 years ago as of writing! Vic Ireland, through the efforts of Working Designs, attempted to give Goemon fans the game that they have long sought after since the last game on the Nintendo 64 when Konami themselves consciously decided not to. Vic worked with Konami over the course of five years in the efforts to acquire the license to Goemon and continued to localize the game over the course of three years after acquiring the license despite being rejected multiple times by Sony, a company that in the previous generation would have welcomed many niche titles with open arms. Not settling for just simply localizing the game, Working Designs’ small crew worked over the course of those three years to improve on the game’s original shortcomings in the attempt to make a better product Goemon fans would appreciate. Despite the criticisms Working Designs has received over its lifetime, one thing that can’t easily be denied is that the company always did what they thought was best for their games as well as their fans. When you play a Working Designs game you can tell that the company had a deep affinity for each game they worked on. That in itself is admirable. But what separated Working Designs from other companies is their dedication to making a game that might not have had the best reception by itself into something better by adding improvements to the game as a whole, right down to the game’s packaging. That’s something that shines through Mystical Ninja Goemon Zero and is something Working Designs should be most remembered for. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Goemon/Mystical Ninja franchise has remained in stasis for almost a decade in Japan and even longer in the United States. While Goemon himself has appeared in a few spin-offs usually celebrating the various IPs of Konami, the very last time a Goemon game has been released in the US was “Goemon’s Great Adventure” for the Nintendo 64, a little over 22 years ago as of writing! Vic Ireland, through the efforts of Working Designs, attempted to give Goemon fans the game that they have long sought after since the last game on the Nintendo 64 when Konami themselves consciously decided not to. Vic worked with Konami over the course of five years in the efforts to acquire the license to Goemon and continued to localize the game over the course of three years after acquiring the license despite being rejected multiple times by Sony, a company that in the previous generation would have welcomed many niche titles with open arms. Not settling for just simply localizing the game, Working Designs’ small crew worked over the course of those three years to improve on the game’s original shortcomings in the attempt to make a better product Goemon fans would appreciate. Despite the criticisms Working Designs has received over its lifetime, one thing that can’t easily be denied is that the company always did what they thought was best for their games as well as their fans. When you play a Working Designs game you can tell that the company had a deep affinity for each game they worked on. That in itself is admirable. But what separated Working Designs from other companies is their dedication to making a game that might not have had the best reception by itself into something better by adding improvements to the game as a whole, right down to the game’s packaging. That’s something that shines through Mystical Ninja Goemon Zero and is something Working Designs should be most remembered for. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key hp_wiki_new:diff::1.12:old-68212:rev-68213 --&gt;
&lt;/table&gt;</summary>
		<author><name>Hidden Palace</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68212&amp;oldid=prev</id>
		<title>Sazpaimon at 00:19, November 14, 2021</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68212&amp;oldid=prev"/>
		<updated>2021-11-14T00:19:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:19, November 14, 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l402&quot;&gt;Line 402:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 402:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Goemon/Mystical Ninja franchise has remained in stasis for almost a decade in Japan and even longer in the United States. While Goemon himself has appeared in a few spin-offs usually celebrating the various IPs of Konami, the very last time a Goemon game has been released in the US was “Goemon’s Great Adventure” for the Nintendo 64, a little over 22 years ago as of writing! Vic Ireland, through the efforts of Working Designs, attempted to give Goemon fans the game that they have long sought after since the last game on the Nintendo 64 when Konami themselves consciously decided not to. Vic worked with Konami over the course of five years in the efforts to acquire the license to Goemon and continued to localize the game over the course of three years after acquiring the license despite being rejected multiple times by Sony, a company that in the previous generation would have welcomed many niche titles with open arms. Not settling for just simply localizing the game, Working Designs’ small crew worked over the course of those three years to improve on the game’s original shortcomings in the attempt to make a better product Goemon fans would appreciate. Despite the criticisms Working Designs has received over its lifetime, one thing that can’t easily be denied is that the company always did what they thought was best for their games as well as their fans. When you play a Working Designs game you can tell that the company had a deep affinity for each game they worked on. That in itself is admirable. But what separated Working Designs from other companies is their dedication to making a game that might not have had the best reception by itself into something better by adding improvements to the game as a whole, right down to the game’s packaging. That’s something that shines through Mystical Ninja Goemon Zero and is something Working Designs should be most remembered for. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Goemon/Mystical Ninja franchise has remained in stasis for almost a decade in Japan and even longer in the United States. While Goemon himself has appeared in a few spin-offs usually celebrating the various IPs of Konami, the very last time a Goemon game has been released in the US was “Goemon’s Great Adventure” for the Nintendo 64, a little over 22 years ago as of writing! Vic Ireland, through the efforts of Working Designs, attempted to give Goemon fans the game that they have long sought after since the last game on the Nintendo 64 when Konami themselves consciously decided not to. Vic worked with Konami over the course of five years in the efforts to acquire the license to Goemon and continued to localize the game over the course of three years after acquiring the license despite being rejected multiple times by Sony, a company that in the previous generation would have welcomed many niche titles with open arms. Not settling for just simply localizing the game, Working Designs’ small crew worked over the course of those three years to improve on the game’s original shortcomings in the attempt to make a better product Goemon fans would appreciate. Despite the criticisms Working Designs has received over its lifetime, one thing that can’t easily be denied is that the company always did what they thought was best for their games as well as their fans. When you play a Working Designs game you can tell that the company had a deep affinity for each game they worked on. That in itself is admirable. But what separated Working Designs from other companies is their dedication to making a game that might not have had the best reception by itself into something better by adding improvements to the game as a whole, right down to the game’s packaging. That’s something that shines through Mystical Ninja Goemon Zero and is something Working Designs should be most remembered for. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We’d like to thank Gonz for gathering the necessary funds to secure the release, as without his contribution this release would never have been possible. We’d like to thank Sazpaimon for acquiring as well as handling many aspects of this release. He recorded not just one, but two full-length playthroughs of both prototypes and worked together with ehw to make sure that this release would happen. We’d also like to thank ehw, Xkeeper, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shroom&lt;/del&gt;, ZeaLitY, Sappharad, OKeijiDragon, Gerbilsoft, and Carnivol for funding this release as well. Last but not least, we’d like to thank Frank Cifaldi and Hubz from [https://gamehistory.org/ the Video Game History Foundation] for restoring the cover insert as well as giving us guidance on scanning with the best possible quality. You guys are all heroes. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We’d like to thank Gonz for gathering the necessary funds to secure the release, as without his contribution this release would never have been possible. We’d like to thank Sazpaimon for acquiring as well as handling many aspects of this release. He recorded not just one, but two full-length playthroughs of both prototypes and worked together with ehw to make sure that this release would happen. We’d also like to thank ehw, Xkeeper, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hwd45&lt;/ins&gt;, ZeaLitY, Sappharad, OKeijiDragon, Gerbilsoft, and Carnivol for funding this release as well. Last but not least, we’d like to thank Frank Cifaldi and Hubz from [https://gamehistory.org/ the Video Game History Foundation] for restoring the cover insert as well as giving us guidance on scanning with the best possible quality. You guys are all heroes. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Until we meet again, see you next time! &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Until we meet again, see you next time! &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68211&amp;oldid=prev</id>
		<title>Hidden Palace: Protected &quot;News/Go Go Goemon! Mystical Ninja Goemon Zero&quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68211&amp;oldid=prev"/>
		<updated>2021-11-14T00:12:11Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&quot; title=&quot;News/Go Go Goemon! Mystical Ninja Goemon Zero&quot;&gt;News/Go Go Goemon! Mystical Ninja Goemon Zero&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:12, November 14, 2021&lt;/td&gt;
				&lt;/tr&gt;
&lt;!-- diff cache key hp_wiki_new:diff::1.12:old-68206:rev-68211 --&gt;
&lt;/table&gt;</summary>
		<author><name>Hidden Palace</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68206&amp;oldid=prev</id>
		<title>Drx at 23:47, November 13, 2021</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68206&amp;oldid=prev"/>
		<updated>2021-11-13T23:47:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:47, November 13, 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l332&quot;&gt;Line 332:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 332:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;tKyV8WnFy_8&amp;lt;/youtube&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;tKyV8WnFy_8&amp;lt;/youtube&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;br&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The original announcement trailer that was included in an issue of PlayStation Magazine.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The original announcement trailer that was included in an issue of PlayStation Magazine.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key hp_wiki_new:diff::1.12:old-68205:rev-68206 --&gt;
&lt;/table&gt;</summary>
		<author><name>Drx</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68205&amp;oldid=prev</id>
		<title>Drx at 23:47, November 13, 2021</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68205&amp;oldid=prev"/>
		<updated>2021-11-13T23:47:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:47, November 13, 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l308&quot;&gt;Line 308:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| [[File&lt;/del&gt;:Teamgoemon.gif&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|centre|frameless]] &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Goemon!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Goemon!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Drx</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68201&amp;oldid=prev</id>
		<title>Hidden Palace at 23:42, November 13, 2021</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News/Go_Go_Goemon!_Mystical_Ninja_Goemon_Zero&amp;diff=68201&amp;oldid=prev"/>
		<updated>2021-11-13T23:42:16Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:42, November 13, 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-------------------------------------------------------------------------------------------------------------------------&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| style=&amp;quot;text-align: center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| style=&amp;quot;text-align: center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Hidden Palace</name></author>
	</entry>
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