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	<id>https://hiddenpalace.org/w/index.php?action=history&amp;feed=atom&amp;title=Podcasts%2FEpisode_8_-_The_UK_Scene</id>
	<title>Podcasts/Episode 8 - The UK Scene - Revision history</title>
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	<updated>2026-10-27T08:43:37Z</updated>
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		<id>https://hiddenpalace.org/w/index.php?title=Podcasts/Episode_8_-_The_UK_Scene&amp;diff=178131&amp;oldid=prev</id>
		<title>Bo102010: Episode 8 - The UK Scene</title>
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		<updated>2026-10-26T13:02:14Z</updated>

		<summary type="html">&lt;p&gt;Episode 8 - The UK Scene&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[https://www.eyles.co.uk/ Dr. Mark Eyles] started working on computers before there was a proper gaming industry in the UK. As an early employee at [[wikipedia:Quicksilva|Quicksilva]], he did everything from soldering RAM boards together to writing backstories for home versions of popular arcade titles.&lt;br /&gt;
&lt;br /&gt;
In the 1990s, he did game design work for companies like Sega and [[wikipedia:Rebellion_Developments|Rebellion]]. He was also a major contributor to the UK’s &amp;#039;&amp;#039;Sonic the Comic&amp;#039;&amp;#039;, writing stories for the first several dozen issues.&lt;br /&gt;
&lt;br /&gt;
In [https://hiddenpalace.substack.com/p/hidden-palace-podcast-episode-8-the the interview], he describes:&lt;br /&gt;
&lt;br /&gt;
* His work designing the &amp;#039;&amp;#039;Eternal Champions&amp;#039;&amp;#039; spinoff [https://segaretro.org/Chicago_Syndicate Chicago Syndicate] for Game Gear.&lt;br /&gt;
* How game design evolved as the industry moved from home computers like the ZX-81 and ZX Spectrum to more modern consoles.&lt;br /&gt;
* The origins of &amp;#039;&amp;#039;Sonic the Comic&amp;#039;&amp;#039;, and the connection to a never-produced series called “Alternity.”&lt;br /&gt;
* Moving to education, helping to start the [https://web.archive.org/web/20170421060444/http://genderandset.open.ac.uk/index.php/genderandset/article/view/176/272 Women In Games] conferences, writing books, and what it’s like playing games when you’re not focused on getting them made.&lt;br /&gt;
&lt;br /&gt;
More links:&lt;br /&gt;
&lt;br /&gt;
* There’s a [https://32bits.substack.com/p/ef47cbb7-d480-4da3-ae7c-97dbe4c535d1 research article] that accompanies this episode. Bo initially reached out to Mark after finding a cheat code in &amp;#039;&amp;#039;Chicago Syndicate&amp;#039;&amp;#039; that managed to stay hidden for three decades.&lt;br /&gt;
* Mark wrote [https://www.tandfonline.com/doi/full/10.1080/23311983.2016.1190441#abstract an account] of his experience in the early UK gaming scene that appeared in &amp;#039;&amp;#039;Cogent Arts &amp;amp; Humanities&amp;#039;&amp;#039; in 2016.&lt;br /&gt;
* There are scans of Mark’s &amp;#039;&amp;#039;Sonic the Comic&amp;#039;&amp;#039; stories on the [https://archive.org/details/sonic-the-comic-high-resolution-scans/STC_035_HighResRescan/page/n21/mode/2up Internet Archive].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;substack-post-embed&amp;quot;&amp;gt;&amp;lt;p lang=&amp;quot;en&amp;quot;&amp;gt;Hidden Palace Podcast, episode 8: The UK scene by Hidden Palace Podcast&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Interview with game designer, Sonic the Comic writer, and UK game industry pioneer Dr. Mark Eyles&amp;lt;/p&amp;gt;&amp;lt;a data-post-link href=&amp;quot;https://hiddenpalace.substack.com/p/hidden-palace-podcast-episode-8-the&amp;quot;&amp;gt;Read on Substack&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;script async src=&amp;quot;https://substack.com/embedjs/embed.js&amp;quot; charset=&amp;quot;utf-8&amp;quot;&amp;gt;&amp;lt;/script&amp;gt;&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bo102010</name></author>
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