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	<title>User talk:SuperMarioGlitchy10 (SMG10) - Revision history</title>
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	<updated>2026-05-10T20:36:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://hiddenpalace.org/w/index.php?title=User_talk:SuperMarioGlitchy10_(SMG10)&amp;diff=37740&amp;oldid=prev</id>
		<title>SuperMarioGlitchy10 (SMG10): Created page with &quot;Sonic Jam is a compilation of the four Genesis Sonic titles (Sonic 1, Sonic 2, Sonic 3, and Sonic &amp; Knuckles) plus bonus content in the form of Sonic World (the precursor to S...&quot;</title>
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		<updated>2021-01-18T11:43:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Sonic Jam is a compilation of the four Genesis Sonic titles (Sonic 1, Sonic 2, Sonic 3, and Sonic &amp;amp; Knuckles) plus bonus content in the form of Sonic World (the precursor to S...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Sonic Jam is a compilation of the four Genesis Sonic titles (Sonic 1, Sonic 2, Sonic 3, and Sonic &amp;amp; Knuckles) plus bonus content in the form of Sonic World (the precursor to Sonic Adventure) and a number of different gameplay options.&lt;br /&gt;
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Unused Objects&lt;br /&gt;
The Sonic World engine has a number of unused objects, most of which are null. However, two of them still somewhat function and have models.&lt;br /&gt;
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M O N K E Y&lt;br /&gt;
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450px-SJamMonkey.gif|Its a monky XDDDD&lt;br /&gt;
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Object ID 0x2B is a monkey that walks in place. You can walk through it and he does nothing else. Probably meant to be in a tree.&lt;br /&gt;
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Seagull&lt;br /&gt;
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450px-SJamKamome.jpg|Just a Seagull....&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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Object ID 0x2C is a seagull that just sits in place. Probably meant to be in the sky. You can walk through it too.&lt;br /&gt;
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Fun Fact:&lt;br /&gt;
Sonic World is actually based on an early prototype of Sonic Adventure! Sonic Team didn&amp;#039;t want to waste the work they did when the game was moved from the Saturn to the Dreamcast, so they just put what they&amp;#039;d finished in Sonic Jam as a bonus for players. So it&amp;#039;s no surprise that Sonic Jam&amp;#039;s code contains unused animations reflecting the same animations used for Sonic in Sonic Adventure.&lt;br /&gt;
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Dizzy Thing That Will Blow Your Mind If You Don&amp;#039;t Know!!:&lt;br /&gt;
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Isolated Sidewalk&lt;br /&gt;
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SJamSidewalk.png|WHAT THE!?!?&lt;br /&gt;
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Behind the waterfall of Sonic World is a piece of sidewalk that can be seen by fiddling with the camera. It&amp;#039;s possible to glitch through the wall via jumping through the waterfall by a certain angle, but why is it there...? I Don&amp;#039;t Know&lt;br /&gt;
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That&amp;#039;s It For Me!! I Hope It&amp;#039;s Not Copyrighted!!!!! -SMG10&lt;/div&gt;</summary>
		<author><name>SuperMarioGlitchy10 (SMG10)</name></author>
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