007: Everything or Nothing (Dec 12, 2003 prototype): Difference between revisions

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* '''BOND3_TF.MAP''' is a linker map for the action executable.
* '''BOND3_TF.MAP''' is a linker map for the action executable.
* Jumps straight into the first level after playing the intro movies.
* Jumps straight into the first level after playing the intro movies.
* Pressing '''Left+Start''' activates a debug menu.
* The tutorial box has a solid blue background instead of being transparent.
* A build string is displayed on the title screen and main menu.
* Holding down START will allow access to multiple debug options:
** Pressing Left+START activates a debug menu.
** Pressing Left+Right activates a free camera.
** Pressing Left+Down activates a restrictive free camera that was used for marketing screenshots.
** Pressing Left+Up changes the color of the debug text.
* Items on the mission score menu are arranged differently and are in a different font.
* The MI6 Training mission is titled MI6 Combat Simulator in this build.
* The enemies on the MI6 Training mission were originally transparent and had a wireframe effect that matched with the background.
* A build string is displayed on the pause screen during driving missions.
* Train Chase has a different skybox.
* The weapons box displayed during driving missions is stylized differently.
* Another build string is displayed on the title screen and main menu.
* All missions are unlocked by default.
* All missions are unlocked by default.
* Several images on the mission select menu are different.
* Several images on the mission select menu are different.
* The credits were not added yet, so "Credits" is displayed as a placeholder.
* Some of the FMVS have unfinished animations or are placeholders.
* Some of the FMVS have unfinished animations or are placeholders.
* Miscellaneous Notes:
* Miscellaneous Notes:
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==Screenshots==
==Screenshots==
<center><gallery heights="256" widths="224">
<center><gallery heights="256" widths="224">
007everythingornothingpreviewonlyalpha_1.png
007everythingornothingpreviewonlyalpha_2.png
007everythingornothingpreviewonlyalpha_3.png
007everythingornothingpreviewonlyalpha_3.png
007everythingornothingpreviewonlyalpha_4.png
007everythingornothingpreviewonlyalpha_4.png
007everythingornothingpreviewonlyalpha_6.png
007everythingornothingpreviewonlyalpha_5.png
007everythingornothingpreviewonlyalpha_5.png
007everythingornothingpreviewonlyalpha_7.png
007everythingornothingpreviewonlyalpha_8.png
007everythingornothingpreviewonlyalpha_10.png
007everythingornothingpreviewonlyalpha_11.png
007everythingornothingpreviewonlyalpha_12.png
007everythingornothingpreviewonlyalpha_1.png
007everythingornothingpreviewonlyalpha_2.png
007everythingornothingpreviewonlyalpha_9.png
</gallery></center>
</gallery></center>
==Origin==
==Origin==

Latest revision as of 15:18, March 24, 2021

Title Screen
007: Everything or Nothing (Dec 12, 2003 prototype)
Build date Dec 12, 2003 03:48:28
Build name Preview
Dump status Released, redump needed
Released by Hidden Palace
File release date March 20, 2021
Origin DVD-R
Lot Project Deluge
Labels 007 Everything or Nothing For Preview Only Alpha 53 12-12-2003
Dump method Memorex MRX-650LE v6 AM61 (CloneCD)
Game 007: Everything or Nothing
System PlayStation 2
Genre Third-Person Shooter
Final build JP Jan 14, 2004
EU Jan 14, 2004
US Jan 14, 2004
Release date JP Feb 11, 2004
EU Jan 14, 2004
US Feb 17, 2004
Download 007: Everything or Nothing (Dec 12, 2003 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download 007: Everything or Nothing (Dec 12, 2003 prototype) from external mirror

A prototype of 007: Everything or Nothing for the PlayStation 2.

Notes

  • ACTION.ELF comes with full debug symbols, making it almost 100MB in size.
  • BOND3_TF.MAP is a linker map for the action executable.
  • Jumps straight into the first level after playing the intro movies.
  • The tutorial box has a solid blue background instead of being transparent.
  • Holding down START will allow access to multiple debug options:
    • Pressing Left+START activates a debug menu.
    • Pressing Left+Right activates a free camera.
    • Pressing Left+Down activates a restrictive free camera that was used for marketing screenshots.
    • Pressing Left+Up changes the color of the debug text.
  • Items on the mission score menu are arranged differently and are in a different font.
  • The MI6 Training mission is titled MI6 Combat Simulator in this build.
  • The enemies on the MI6 Training mission were originally transparent and had a wireframe effect that matched with the background.
  • A build string is displayed on the pause screen during driving missions.
  • Train Chase has a different skybox.
  • The weapons box displayed during driving missions is stylized differently.
  • Another build string is displayed on the title screen and main menu.
  • All missions are unlocked by default.
  • Several images on the mission select menu are different.
  • The credits were not added yet, so "Credits" is displayed as a placeholder.
  • Some of the FMVS have unfinished animations or are placeholders.
  • Miscellaneous Notes:
    • Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
    • Game contains dongle protection: No.

Screenshots

Origin

Files

File Type Date Size SHA-1
PS2 - 007 Everything or Nothing For Preview Only Alpha 53 12-12-2003.iso File 2020-05-11 03:02:05 2.58 GB 768366cb124d3e596e4b09fbbbd77dd1a653ed12
PS2 - 007 Everything or Nothing For Preview Only Alpha 53 12-12-2003.dvd File 2020-05-11 01:03:32 74 bytes 9078e408f3742bc14b49163a8095390e60b0b719
PS2 - 007 Everything or Nothing For Preview Only Alpha 53 12-12-2003.jpeg File 2020-05-21 15:37:20 2.12 MB 0de2de8b204577d2516baadb87d853dff9cb46a0

Acknowledgments

A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also