Sonic Month 2019

Difference between revisions of "Aladdin (Chicago C.E.S demo)"

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TheJungleBook.F3BB 010.png|Cut prisoner enemy that tries to saw the chains from its ankles.
 
TheJungleBook.F3BB 010.png|Cut prisoner enemy that tries to saw the chains from its ankles.
 
TheJungleBook.F3BB 011.png|The "Inside the Lamp" level is completely different.
 
TheJungleBook.F3BB 011.png|The "Inside the Lamp" level is completely different.
S2proto_6.png|Hill Top Zone
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Revision as of 22:27, June 20, 2016

Title Screen
Aladdin (Chicago C.E.S demo)
Build date Jun 27, 1993
Build name Chicago C.E.S Show Work In Progress Demonstration
Dump status Dumped, not released
Dumped by Billscat-socks
Origin EPROM cartridge
EPROMs 8x EPROMs
Dump method Retrode
Ownership DreamTR (Unknown), Niels (??-2016), Billscat-socks (Present)
Game Aladdin
System Sega Mega Drive
Genre Platform
Final build US Aug 6, 1993
Release date US Nov, 1993

A work in progress build of Aladdin for the Sega Genesis. This cart was apparently shown at the Chicago CES trade show back in 1993.

Notes

  • The game begins at startup on a level select screen that operates the same as the level select screen in the final.

Differences

  • A lot of levels have enemies either missing from the final or incomplete pencil tests.
  • The level music for Level 2 "The Desert" is a completely different tune that was cut from the final.
  • Aladdin's lives icon looks different.
  • The "Inside the Lamp" level is completely different from the final. Instead of going all the way to the right of the level, the player instead has to reach the very top by riding on Genie bowling balls and jumping on springs. A lot of graphics appear that are not in the final iteration of the level.
  • The final level uses a different background.

Screenshots