Assassin's Creed: Brotherhood (Aug 16, 2010 Multiplayer prototype)

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Title Screen
Assassin's Creed: Brotherhood (Aug 16, 2010 Multiplayer prototype)
Build date Aug 16, 2010 05:26:32
Build name EGEXPO_Xenon_c40048_d40065_s4906_eng
Dump status Released
Origin Xbox 360 DevKit HDD
Game Assassin's Creed: Brotherhood
System Xbox 360
Genre Action Adventure, Stealth
Release date US Nov 16, 2010
AU Nov 18, 2010
EU Nov 19, 2010
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A prototype of Assassin's Creed: Brotherhood for the Xbox 360.

Notes

  • Internal Multiplayer Build. However, it should be noted that unlike the other builds, this one seems to have been intended for EUROGAMER EXPO 2010. Whether it is the final version used at the event or not is unknown.
  • * There is a modified version which, although it is not known whether it is the original version or not, contains the following differences:
    • gamemode_wanted_2.xml: sets the WANTED gamemode to a minimum of 1 player (instead of 6) and a maximum of 2 players (instead of 8). In addition, everything with DisplayDebug=“false” has been replaced with DisplayDebug=“true”;
    • scimitar.ini: debugmenu:off is set to debugmenu:true
  • In the end, the above must have something to do with enabling debugging. To access the debug menu, hold LT LB L3 RT hit Y.
  • Contain 1 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
    • scimitar_Final_Engine.xex: At least the menu works (the article photo corresponds to this .xex).