Burnout Paradise (Nov 13, 2006 prototype): Difference between revisions
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!style="text-align:left;"|Burnout_X360_Artist.exe | !style="text-align:left;"|Burnout_X360_Artist.exe | ||
|<tt>2006-11-13 16:14:05 | |||
|<tt>2006-11-13 16:14:46 | |<tt>2006-11-13 16:14:46 | ||
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!style="text-align:left;"|Burnout_X360_Internal.exe | !style="text-align:left;"|Burnout_X360_Internal.exe | ||
|<tt>2006-11-13 16:10:06 | |||
|<tt>2006-11-13 16:11:12 | |<tt>2006-11-13 16:11:12 | ||
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Revision as of 12:55, March 30, 2023
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Download Burnout Paradise (Nov 13, 2006 prototype) (info) |
An early prototype of Burnout Paradise, compiled on November 13, 2006.
Notes
- The game has a very low framerate in most situations.
- Has Aftertouch and Impact Time from previous entries.
- Almost all overworld textures are different (and lower-resolution?)
- Has multiple executables.
Internal timestamp | XEX timestamp | |
---|---|---|
Burnout_X360_Artist.exe | 2006-11-13 16:14:05 | 2006-11-13 16:14:46 |
Burnout_X360_Internal.exe | 2006-11-13 16:10:06 | 2006-11-13 16:11:12 |
Videos
Acknowledgments
burninrubber0, Pavomba - for purchasing the prototype.