Burnout Paradise (Oct 31, 2007 Xbox 360 prototype): Difference between revisions

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|Page name=Burnout Paradise (Oct 31, 2007 prototype)
|Page name=Burnout Paradise (Oct 31, 2007 prototype)
|titlescreen=Burnout Paradise-2007-10-31-Title.PNG
|titlescreen=Burnout Paradise-2007-10-31-Title.PNG
|builddate=Oct 31, 2007
|builddate=Oct 31, 2007 16:48:19
|buildname=Beta 5
|buildname=Beta 5
|status=Released
|status=Released
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|genre=Racing
|genre=Racing
|release_date={{RegionDate|US|Jan 22, 2008}} {{RegionDate|EU|Jan 25, 2008}} {{RegionDate|AU|Feb 7, 2008}}
|release_date={{RegionDate|US|Jan 22, 2008}} {{RegionDate|EU|Jan 25, 2008}} {{RegionDate|AU|Feb 7, 2008}}
|final_builddate={{RegionDate|US|Oct 31, 2007}}
|unreleased=No
|unreleased=No
}}
}}
{{Download}}
{{Download|file=Burnout Paradise (Oct 31, 2007 X360 prototype).7z}}
A prototype/prerelease build of ''Burnout Paradise'' for the Xbox 360 from 2007-10-31.
A prototype/prerelease build of ''Burnout Paradise'' for the Xbox 360 from 2007-10-31.
==Notes==
<code>default.xex</code>, the game binary, is code identical to final with the same compile date (October 31, 2007, 16:48:19), except:
* The game is devkit signed instead of retail.
* The Media ID is nulled in the header.
* The minimum system version is different.
* The media type is different.
* Different age ratings (all international instead of just US)
* A different system update is bundled.
* 0x328D to 0x32A6 in <code>VEHICLELIST.BUNDLE</code> are different. However, these bytes appear to be part of some kind of SHA256 hash to verify the bundle file's integrity and appear to have been overwritten with random bytes, therefore this appears to have been some kind of corruption.
All other files are identical.
==Screenshots==
==Screenshots==
<gallery>
<gallery>
Line 41: Line 56:
==Acknowledgments==
==Acknowledgments==
Thanks to DRW for preserving and sharing this rare artifact of gaming history!
Thanks to DRW for preserving and sharing this rare artifact of gaming history!
{{Prototype Footer|{{Navbox prototype|Burnout Paradise}}}}

Latest revision as of 16:10, May 9, 2023

Title Screen
Burnout Paradise (Oct 31, 2007 Xbox 360 prototype)
Build date Oct 31, 2007 16:48:19
Build name Beta 5
Dump status Released
Dumped by DRW
Released by CVLT OF OSIRIS
File release date July 6, 2019
Origin DVD-R
Dump method DiscImageCreator
Game Burnout Paradise
System Xbox 360
Genre Racing
Final build US Oct 31, 2007
Release date US Jan 22, 2008
EU Jan 25, 2008
AU Feb 7, 2008
Download Burnout Paradise (Oct 31, 2007 Xbox 360 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype/prerelease build of Burnout Paradise for the Xbox 360 from 2007-10-31.

Notes

default.xex, the game binary, is code identical to final with the same compile date (October 31, 2007, 16:48:19), except:

  • The game is devkit signed instead of retail.
  • The Media ID is nulled in the header.
  • The minimum system version is different.
  • The media type is different.
  • Different age ratings (all international instead of just US)
  • A different system update is bundled.
  • 0x328D to 0x32A6 in VEHICLELIST.BUNDLE are different. However, these bytes appear to be part of some kind of SHA256 hash to verify the bundle file's integrity and appear to have been overwritten with random bytes, therefore this appears to have been some kind of corruption.

All other files are identical.

Screenshots

Origin

Acknowledgments

Thanks to DRW for preserving and sharing this rare artifact of gaming history!