Buzz! Junior: RoboJam (Jan 12, 2007 prototype): Difference between revisions

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Requires the Buzz! hardware, which is supported in PCSX2 1.7.0 and newer.
Requires the Buzz! hardware, which is supported in PCSX2 1.7.0 and newer.


*This build appears to match the one used in the game trailer: https://www.youtube.com/watch?v=-cFrQaljJHk
===General===
*Different title screen that says "Robot Party" as if it was a beta version of the game that was developed.
 
*The announcer "Sarge" has a different voice actor. Before being voiced by Philip Maurice Hayes in the US and Ewan Bailey in the UK.
*This build appears to match the prototype used in the [https://www.youtube.com/watch?v=-cFrQaljJHk game's trailer.]
*In the "Choose Your Position" screen, switching from one Robot to another one too quickly will cause the game to crash.
*Different title screen that's named "'''Robot Party'''" as if this build was made during the production of Buzz! Junior: Jungle Party.
*The title screen has a Team Mode in the game but it ended up being scrapped.
*Slightly different HUD.
*The announcer "Sarge" is voiced by an anonymous voice actor before being voiced by Philip Maurice Hayes in the US, and by Ewan Bailey in the UK.
*In the "Choose Your Position" screen, switching from one robot to another too quickly will cause the game to crash.
*The main menu has scrapped '''Team Mode''' in this build until it was replace with Custom Games, This mode was later used in Buzz! Junior Dino Den.
*The Options Menu on the title screen only has Screen options like Widescreen and Screen Alignment.
*The Options Menu on the title screen only has Screen options like Widescreen and Screen Alignment.
*The screen goes black on the loading screen.
*The loading screen is on a black screen.
*Every video file is a placeholder with early names for the mini-games.
*Every video file is a placeholder with early names for the mini-games.
*This build has an unused mini-game in LEVELS00/GAME_006. Which is a reference to a fighting mini-game called "Robot Rumble".
*This build has an unused mini-game in LEVELS00/GAME_006. Which is a reference to a fighting mini-game called "'''Robot Rumble'''".
*OTHER/GAME_END goes unused in this build.
*OTHER/GAME_END goes unused in this build.
*A Debug Options Menu can be brought up by pushing Start + Select on the DualShock 2 Controller.
 
*The Debug Options Menu has a Level Select, a Cheats menu, a Globals menu, (It can tweak the game's settings) a Settings menu, (This can modify the mini-game's settings) and a Named Items Menu. (This has a bunch of stuff that can be displayed on the screen like the Logo, the Foreground Door, etc)
===Debugging Features===
*Animations can be played by selecting an item in the Named Items Menu. For example, BLUEROBOT. After you selected the item, go back and scroll down to the item you selected and press right and you can scroll up and down on the different animation slots. And press X to select one and you can view the animation.
 
*The mini-game "Bug Blast" has some unfair AI and the announcer's voice changes to the voice used in Buzz! Junior Jungle Party when you try to shoot the alien that's peeking out of the hole.
*A Debug Options Menu can be brought up by pushing '''START''' + '''SELECT''' on the DualShock 2 Controller.
*The mini-game "Crazy Conveyor" has a rare glitch at the end where if you're in the lead and when someone is catching up, they might end up winning at the end. Or when some players made it to the end all at once but the last robot who makes it to the end wins.
*The Debug Options Menu has a '''Level Select Menu''', a '''Cheats Menu''', a '''Globals Menu''' (This can tweak the game's settings), a '''Settings Menu''' (This can modify the mini-game's settings), and a '''Named Items Menu''' (This has a bunch of stuff that can be displayed on the screen like the Logo, the Foreground Door, etc).
*The mini-game "Mad Mallets" wasn't Implemented in this build.
*Animations can be played by selecting an item in the '''Named Items Menu'''. (For example, BLUEROBOT) After you selected an item, go back to the '''Debug Menu''' and scroll down to the item you selected, and press '''RIGHT''' on the '''D-Pad''' and you can scroll up and down through the list of different animation slots, and press '''X''' to select one and view the animation.
*The mini-game "Go Nuts!" Has lasers in the course and it will stun you if you touch it.
 
*The mini-game "Octo-Beat" has a different looking model for the Alien. There's also different music and the music doesn't change.
===Mini-Games===
 
*The mini-game "Astro Blaster" uses a completely different map and spaceship. The animation for when the player disarms the rocket is a tiny bit unfinished.
*The mini-game "Basket Eye-Ball" is likely the same as in the final build, except you score way less points in this version, and the glowing eyes from the robot heads are red instead of yellow in the final build.
*The mini-game "Barrel Bashing" uses a completely different background.
*The mini-game "Bug Blast" has some unfair AI to the CPU Players. This mini-game uses a different map. Sarge's voice changes to the female voice used in Buzz! Junior: Jungle Party when someone tries to shoot the alien that's peeking out of the hole.
*The mini-game "Cosmic Keepers" looks to be very unfinished. This mini-game only features a Goal, the Soccer Balls, the Platform that the Robots are standing on, and a Jungle Background.
*The mini-game "Crash Test" is identical to the final build, but it uses a different map and the flames coming from each player's rockets are solid yellow.
*The mini-game "Crazy Conveyor" always has a repeating color pattern for the lasers; Blue, Orange, Green, and Yellow. This mini-game has a rare glitch at the end where if you're in the lead and when someone is catching up, they might end up winning at the end. Or when some players made it to the end all at once but the last robot who makes it to the end wins.
*The mini-game "Crazy Cook" uses a slightly different layout, and the Cook's animations are different.
*The mini-game "High Dive" is identical to the final build, except the map and animations are slightly different.
*The mini-game "Mad Mallets" is unimplemented in this build.
*The mini-game "Galaxy Grab" is likely the same as in the final build, except the background is different, and some visual effects may not be present in this build
*The mini-game "Go Nuts!" has laser beams implemented in the course and will stun you if you touch it.
*The mini-game "Octo-Beat" has a different looking model for the Alien. There's also different music, and the music doesn't change.
*The mini-game "Odd Bot Out" is identical to the final build, except the layout is slightly different and the lighting is slightly darker.
*The mini-game "Nitro Racing" skips to the next mini-game or kicks you back to the main menu when you finish it.
*The mini-game "Nitro Racing" skips to the next mini-game or kicks you back to the main menu when you finish it.
*The mini-game "Robot Teleport" has guns implemented in this build. If you pick one up, you can shoot the other players with the colored buttons to gain some more points. This was likely removed due to the fact that kids might do dangerous things. And to keep the rated E ESRB rating.
*The mini-game "Piston Peril" uses a different layout. This version of the mini-game can be seen in some Prerelease Screenshots and Video Footage.
*The mini-game "Cosmic Keepers" looks to be very unfinished. This mini-game only features a Goal, the Soccer Balls, the Platform that the Robots are standing on, and a Jungle Background.
*The mini-game "Pillow Fight" is identical to the final build, except it uses a slightly different background.
*The mini-game "Plummeting Platforms" is likely the same as in the final build, except it uses a slightly different layout, and the platforms move slower in this version.
*The mini-game "Pop-Up Pairs" is likely the same as in the final build, except animations for the robots are slightly different.
*The mini-game "Rocket Robots" uses a completely different map. There's bit of unfair AI to the CPU Players. The powerups in this build are the same as in Jungle Party.
*The mini-game "Robot Teleport" has laser pistols implemented in this build. If you pick one up, you can shoot the other players with the colored buttons to gain more points. This was likely removed from the final version to keep the ESRB rating for the game rated E.
*The mini-game "Robot Throwing" uses a different model for the Big Droid Friend, the map is slightly different, and the order for each player is randomized.
*The mini-game "Space Jumping" uses a completely different background.
*A few mini-games have missing sound effects.
*A few mini-games have missing sound effects.
*Many of the mini-games in this build look pretty complete and some look very unfinished.
*Most of the mini-games in this build look pretty complete and some look very unfinished.
*Emulatable in PCSX2: Yes. Works on real hardware: Yes.
 
===Miscellaneous Notes===
 
*Emulatable in PCSX2: Yes (as of January 4, 2020).
*Game uses dongle protection: No.
*Game contains debugging symbols: Yes.


==Screenshots==
==Screenshots==

Revision as of 18:12, April 26, 2022

Title Screen
Buzz! Junior: RoboJam (Jan 12, 2007 prototype)
Build date Jan 12, 2007
Dump status Released
Dumped by Cut Into Fourteen Pieces
Released by CVLT OF OSIRIS
File release date January 4, 2020
Origin DVD-R
Dump method DiscImageCreator
Game Buzz! Junior: RoboJam
System PlayStation 2
Genre Action-Strategy
Final build EU Apr 13, 2007
US Sept 26, 2007
Release date EU May 25, 2007
US Mar 11, 2008
Download Buzz! Junior: RoboJam (Jan 12, 2007 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype/prerelease build of Buzz! Junior: RoboJam for the PlayStation 2 from 2007-01-12 (about three months before release).

Notes

Requires the Buzz! hardware, which is supported in PCSX2 1.7.0 and newer.

General

  • This build appears to match the prototype used in the game's trailer.
  • Different title screen that's named "Robot Party" as if this build was made during the production of Buzz! Junior: Jungle Party.
  • Slightly different HUD.
  • The announcer "Sarge" is voiced by an anonymous voice actor before being voiced by Philip Maurice Hayes in the US, and by Ewan Bailey in the UK.
  • In the "Choose Your Position" screen, switching from one robot to another too quickly will cause the game to crash.
  • The main menu has scrapped Team Mode in this build until it was replace with Custom Games, This mode was later used in Buzz! Junior Dino Den.
  • The Options Menu on the title screen only has Screen options like Widescreen and Screen Alignment.
  • The loading screen is on a black screen.
  • Every video file is a placeholder with early names for the mini-games.
  • This build has an unused mini-game in LEVELS00/GAME_006. Which is a reference to a fighting mini-game called "Robot Rumble".
  • OTHER/GAME_END goes unused in this build.

Debugging Features

  • A Debug Options Menu can be brought up by pushing START + SELECT on the DualShock 2 Controller.
  • The Debug Options Menu has a Level Select Menu, a Cheats Menu, a Globals Menu (This can tweak the game's settings), a Settings Menu (This can modify the mini-game's settings), and a Named Items Menu (This has a bunch of stuff that can be displayed on the screen like the Logo, the Foreground Door, etc).
  • Animations can be played by selecting an item in the Named Items Menu. (For example, BLUEROBOT) After you selected an item, go back to the Debug Menu and scroll down to the item you selected, and press RIGHT on the D-Pad and you can scroll up and down through the list of different animation slots, and press X to select one and view the animation.

Mini-Games

  • The mini-game "Astro Blaster" uses a completely different map and spaceship. The animation for when the player disarms the rocket is a tiny bit unfinished.
  • The mini-game "Basket Eye-Ball" is likely the same as in the final build, except you score way less points in this version, and the glowing eyes from the robot heads are red instead of yellow in the final build.
  • The mini-game "Barrel Bashing" uses a completely different background.
  • The mini-game "Bug Blast" has some unfair AI to the CPU Players. This mini-game uses a different map. Sarge's voice changes to the female voice used in Buzz! Junior: Jungle Party when someone tries to shoot the alien that's peeking out of the hole.
  • The mini-game "Cosmic Keepers" looks to be very unfinished. This mini-game only features a Goal, the Soccer Balls, the Platform that the Robots are standing on, and a Jungle Background.
  • The mini-game "Crash Test" is identical to the final build, but it uses a different map and the flames coming from each player's rockets are solid yellow.
  • The mini-game "Crazy Conveyor" always has a repeating color pattern for the lasers; Blue, Orange, Green, and Yellow. This mini-game has a rare glitch at the end where if you're in the lead and when someone is catching up, they might end up winning at the end. Or when some players made it to the end all at once but the last robot who makes it to the end wins.
  • The mini-game "Crazy Cook" uses a slightly different layout, and the Cook's animations are different.
  • The mini-game "High Dive" is identical to the final build, except the map and animations are slightly different.
  • The mini-game "Mad Mallets" is unimplemented in this build.
  • The mini-game "Galaxy Grab" is likely the same as in the final build, except the background is different, and some visual effects may not be present in this build
  • The mini-game "Go Nuts!" has laser beams implemented in the course and will stun you if you touch it.
  • The mini-game "Octo-Beat" has a different looking model for the Alien. There's also different music, and the music doesn't change.
  • The mini-game "Odd Bot Out" is identical to the final build, except the layout is slightly different and the lighting is slightly darker.
  • The mini-game "Nitro Racing" skips to the next mini-game or kicks you back to the main menu when you finish it.
  • The mini-game "Piston Peril" uses a different layout. This version of the mini-game can be seen in some Prerelease Screenshots and Video Footage.
  • The mini-game "Pillow Fight" is identical to the final build, except it uses a slightly different background.
  • The mini-game "Plummeting Platforms" is likely the same as in the final build, except it uses a slightly different layout, and the platforms move slower in this version.
  • The mini-game "Pop-Up Pairs" is likely the same as in the final build, except animations for the robots are slightly different.
  • The mini-game "Rocket Robots" uses a completely different map. There's bit of unfair AI to the CPU Players. The powerups in this build are the same as in Jungle Party.
  • The mini-game "Robot Teleport" has laser pistols implemented in this build. If you pick one up, you can shoot the other players with the colored buttons to gain more points. This was likely removed from the final version to keep the ESRB rating for the game rated E.
  • The mini-game "Robot Throwing" uses a different model for the Big Droid Friend, the map is slightly different, and the order for each player is randomized.
  • The mini-game "Space Jumping" uses a completely different background.
  • A few mini-games have missing sound effects.
  • Most of the mini-games in this build look pretty complete and some look very unfinished.

Miscellaneous Notes

  • Emulatable in PCSX2: Yes (as of January 4, 2020).
  • Game uses dongle protection: No.
  • Game contains debugging symbols: Yes.

Screenshots

Origin

Videos

See also