Difference between revisions of "Contra: Shattered Soldier (May 8, 2002 prototype)"

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{{Prototype
 
{{Prototype
 
|Page name=Contra: Shattered Soldier (May 8, 2002 prototype)
 
|Page name=Contra: Shattered Soldier (May 8, 2002 prototype)
 
|titlescreen=contra_shattered_soldier_e3_v1_00_1_main_menu.png
 
|titlescreen=contra_shattered_soldier_e3_v1_00_1_main_menu.png
|builddate=May 8, 2002 14:52:40  
+
|builddate=May 8, 2002 14:52:40
 
|buildname=E3
 
|buildname=E3
 
|status=Released, redump needed
 
|status=Released, redump needed
Line 9: Line 8:
 
|filereleasedate=March 20, 2021
 
|filereleasedate=March 20, 2021
 
|origin_type=CD-R
 
|origin_type=CD-R
 +
|origin_labels=Contra Shattered Soldier E3 V.1.00
 
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)
 
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)
|origin_labels=Contra Shattered Soldier E3 V.1.00
 
 
|origin_lot=Project Deluge
 
|origin_lot=Project Deluge
 
|game=Contra: Shattered Soldier
 
|game=Contra: Shattered Soldier
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}}
 
}}
 
{{Download
 
{{Download
 +
|file=Contra - Shattered Soldier (May 8, 2002 prototype).7z
 
|external=https://archive.org/details/ContraShatteredSoldierMay82002prototype
 
|external=https://archive.org/details/ContraShatteredSoldierMay82002prototype
|file=Contra - Shattered Soldier (May 8, 2002 prototype).7z
 
 
}}
 
}}
 
A prototype of Contra: Shattered Soldier for the PlayStation 2.
 
A prototype of Contra: Shattered Soldier for the PlayStation 2.
 
==Notes==
 
==Notes==
 
 
*Small demo with two levels
 
*Small demo with two levels
 
*The options menu cannot be entered
 
*The options menu cannot be entered
*After beating any level you got main menu after result screen. It seems, there is no way to get "Cleared" at "Select mission" screen.
+
*After beating the first stage, it takes the player directly to the second (a cut scene plays, followed by returning to the stage select menu in the final). It seems, there is no way to get "Cleared" at "Select mission" screen.
 +
*Completing the second stage takes the player back to the main menu.
 +
*On the results screen, "Lost Remaining Life" in the final is instead "Lost Remaining Player" in the prototype.
 
*You always start with 9 lives and 0 credits.
 
*You always start with 9 lives and 0 credits.
 
*Stage 2 directly begins in the tunnel segment, the Hit Rate system ajusts to this
 
*Stage 2 directly begins in the tunnel segment, the Hit Rate system ajusts to this
*'''Uncertain enemy HP changes''' (may be due to the hitbox of the Charged shot not being aimed properly)
+
*Music is slightly different in the tunnel.
**Jetpack enemies during the snowboard section die in one charged shot instead of two
+
*'''Uncertain enemy HP changes''' (may be due to the hitbox of the Charged shot not being aimed properly) UPDATE: Some are confirmed.
**The worm's core during the snowboard section dies in 4 hits (in the regular game, it dies in two)  
+
**Jetpack enemies during the snowboard section die in one charged shot instead of two (confirmed)
**Bikers in the tunnel segment die in 1 charged shot, they take two hits in the normal game
+
**The worm's core during the snowboard section dies in 4 hits (in the regular game, it dies in two). It might actually be weaker, in fact, instead of stronger.
 +
**Bikers in the tunnel segment die in 1 charged shot, they take two hits in the normal game (confirmed)
 
**The flying robot in the tunnel segments only shots 3 lasers before charging at you (in the full game, it shots 6)
 
**The flying robot in the tunnel segments only shots 3 lasers before charging at you (in the full game, it shots 6)
 +
**The machine gun turret on the train is weaker in the prototype.
 +
*In the first phase of the stage 2 boss doesn't use the shoulder-checking attack on the train. Its second phase takes less damage to defeat.
 
*Graphic and balance changes seem to be identical to the Japanese release, which include:
 
*Graphic and balance changes seem to be identical to the Japanese release, which include:
 
**Relevant enemy mobs (IE, Snipers or shielded enemies) are all blue colored instead of white
 
**Relevant enemy mobs (IE, Snipers or shielded enemies) are all blue colored instead of white
 
**Stage 1's final boss has dead, pupil-less eyes
 
**Stage 1's final boss has dead, pupil-less eyes
 +
*-The sound effect for the death of the worm mini-boss in stage 1 is different. The sound that plays during the crumbling/shattering sequence in the final instead plays immediately when the boss is defeated in the prototype.
 +
*The mosquitoes near the end of stage 1 appear slightly different, and have a different buzzing sound.
 +
*Mr Heli Robo has a different cannon-charging sound effect.
 +
*The face of the stage boss's second phase has a different colored tongue. It's darker and white/thrush-spotted. Also, the boss is completely still and motionless shortly after dying in the prototype, whereas it continues to writhe in the final.
 
*Game Over menu has only "End" item.
 
*Game Over menu has only "End" item.
 
*There are no plot cutscenes.
 
*There are no plot cutscenes.
 +
*In the stage select, the background design is different. The stage labels are also different (black plate with blue border, and white font in the prototype; silver plate with red border, and red font in the final).
 +
*Different motorcyclist that confronts the player.
 
*Two EDC errors exist in a large gap between sectors 500 and 50000 where no data exists. Doesn't affect anything.
 
*Two EDC errors exist in a large gap between sectors 500 and 50000 where no data exists. Doesn't affect anything.
 
*Miscellaneous Notes:
 
*Miscellaneous Notes:
Line 59: Line 68:
 
File:Contra shattered soldier e3 v1 00 10 lvl2 ingame 1.png
 
File:Contra shattered soldier e3 v1 00 10 lvl2 ingame 1.png
 
</gallery></center>
 
</gallery></center>
 +
 +
==Files==
 +
<center>
 +
{{filelist|
 +
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.bin|type=File|date=2020-05-25 18:21:55|size=745162992|crc32=90BF4702|md5=86ced2272f0ae1f0d025e7049da4b27b|sha1=b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223|comment=}}
 +
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.cue|type=File|date=2020-05-25 17:59:24|size=106|crc32=A7250768|md5=5c25dc106c2c4e380dd9b7862d417f95|sha1=bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928|comment=}}
 +
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|type=File|date=2020-05-27 15:23:47|size=1508290|crc32=26110898|md5=d2b012317c85cd38e55a35d1baa675a5|sha1=d9510cc5666179063beeda6f569db9a8c9b906a6|comment=}}
 +
|date=yes}}
 +
</center>
 +
==Acknowledgments==
 +
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
 +
==See also==
 +
 +
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]
 +
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room
 +
 
==Origin==
 
==Origin==
 
<center><gallery mode="packed">
 
<center><gallery mode="packed">
 
File:PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|Disc front.
 
File:PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|Disc front.
 
</gallery></center>
 
</gallery></center>
==Files==
+
 
 +
<center><gallery mode="packed">
 +
File:PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|Disc front.
 +
</gallery></center>
 +
 
 
<center>
 
<center>
 
{{filelist|
 
{{filelist|
Line 71: Line 100:
 
|date=yes}}
 
|date=yes}}
 
</center>
 
</center>
 +
 
==Acknowledgments==
 
==Acknowledgments==
 
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
 
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
 +
 
==See also==
 
==See also==
 
 
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]
 
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]
 
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]
 
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]
 
*[https://archive.org Internet Archive (IA)]
 
*[https://archive.org Internet Archive (IA)]
 +
 
<!-- ==Footer== -->
 
<!-- ==Footer== -->
 
{{Navbox prototype|Contra: Shattered Soldier}}
 
{{Navbox prototype|Contra: Shattered Soldier}}

Revision as of 23:54, March 23, 2021

Title Screen
Contra: Shattered Soldier (May 8, 2002 prototype)
Build date May 8, 2002 14:52:40
Build name E3
Dump status Released, redump needed
Released by Hidden Palace
File release date March 20, 2021
Origin CD-R
Lot Project Deluge
Labels Contra Shattered Soldier E3 V.1.00
Dump method Memorex MRX-650LE v6 AM61 (PowerISO)
Game Contra: Shattered Soldier
System PlayStation 2
Genre Shoot em Up
Final build JP Aug 22, 2002
EU Sep 26, 2002
US Aug 22, 2002
Release date JP Nov 14, 2002
EU Sep 26, 2002
US Oct 22, 2002
Download Contra: Shattered Soldier (May 8, 2002 prototype) (info)
Download Contra: Shattered Soldier (May 8, 2002 prototype) from external mirror

A prototype of Contra: Shattered Soldier for the PlayStation 2.

Notes

  • Small demo with two levels
  • The options menu cannot be entered
  • After beating the first stage, it takes the player directly to the second (a cut scene plays, followed by returning to the stage select menu in the final). It seems, there is no way to get "Cleared" at "Select mission" screen.
  • Completing the second stage takes the player back to the main menu.
  • On the results screen, "Lost Remaining Life" in the final is instead "Lost Remaining Player" in the prototype.
  • You always start with 9 lives and 0 credits.
  • Stage 2 directly begins in the tunnel segment, the Hit Rate system ajusts to this
  • Music is slightly different in the tunnel.
  • Uncertain enemy HP changes (may be due to the hitbox of the Charged shot not being aimed properly) UPDATE: Some are confirmed.
    • Jetpack enemies during the snowboard section die in one charged shot instead of two (confirmed)
    • The worm's core during the snowboard section dies in 4 hits (in the regular game, it dies in two). It might actually be weaker, in fact, instead of stronger.
    • Bikers in the tunnel segment die in 1 charged shot, they take two hits in the normal game (confirmed)
    • The flying robot in the tunnel segments only shots 3 lasers before charging at you (in the full game, it shots 6)
    • The machine gun turret on the train is weaker in the prototype.
  • In the first phase of the stage 2 boss doesn't use the shoulder-checking attack on the train. Its second phase takes less damage to defeat.
  • Graphic and balance changes seem to be identical to the Japanese release, which include:
    • Relevant enemy mobs (IE, Snipers or shielded enemies) are all blue colored instead of white
    • Stage 1's final boss has dead, pupil-less eyes
  • -The sound effect for the death of the worm mini-boss in stage 1 is different. The sound that plays during the crumbling/shattering sequence in the final instead plays immediately when the boss is defeated in the prototype.
  • The mosquitoes near the end of stage 1 appear slightly different, and have a different buzzing sound.
  • Mr Heli Robo has a different cannon-charging sound effect.
  • The face of the stage boss's second phase has a different colored tongue. It's darker and white/thrush-spotted. Also, the boss is completely still and motionless shortly after dying in the prototype, whereas it continues to writhe in the final.
  • Game Over menu has only "End" item.
  • There are no plot cutscenes.
  • In the stage select, the background design is different. The stage labels are also different (black plate with blue border, and white font in the prototype; silver plate with red border, and red font in the final).
  • Different motorcyclist that confronts the player.
  • Two EDC errors exist in a large gap between sectors 500 and 50000 where no data exists. Doesn't affect anything.
  • Miscellaneous Notes:
    • Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
    • Game contains dongle protection: No.

Screenshots

Files

File Type Date Size SHA-1
PS2 - Contra Shattered Soldier E3 V.1.00.bin File 2020-05-25 18:21:55 710.64 MB b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223
PS2 - Contra Shattered Soldier E3 V.1.00.cue File 2020-05-25 17:59:24 106 bytes bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928
PS2 - Contra Shattered Soldier E3 V.1.00.jpeg File 2020-05-27 15:23:47 1.44 MB d9510cc5666179063beeda6f569db9a8c9b906a6

Acknowledgments

A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also

Origin

File Type Date Size SHA-1
PS2 - Contra Shattered Soldier E3 V.1.00.bin File 2020-05-25 18:21:55 710.64 MB b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223
PS2 - Contra Shattered Soldier E3 V.1.00.cue File 2020-05-25 17:59:24 106 bytes bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928
PS2 - Contra Shattered Soldier E3 V.1.00.jpeg File 2020-05-27 15:23:47 1.44 MB d9510cc5666179063beeda6f569db9a8c9b906a6

Acknowledgments

A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also