Crash Bandicoot: Warped (Aug 14, 1998 prototype): Difference between revisions

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{{Prototype
{{Prototype
|Page name=Crash Bandicoot 3: Warped (August 1998, Alpha)
|Page name=Crash Bandicoot 3: Warped (August 1998 prototype)
|titlescreen=crash3alpha.jpg
|titlescreen=crash3alpha.jpg
|builddate=August 1998 (Presumably)
|builddate=August 1998 (Presumably)
|buildname=Crash Bandicoot 3: Warped (Alpha Demonstration build)
|buildname=Alpha Demonstration
|status=Released, redump needed
|status=Released, redump needed
|dumper=Anonymous
|dumper=Anonymous
|filereleasedate=October 25, 2019
|filereleasedate=October 25, 2019
|origin_type=CD
|origin_type=CD
|game=Crash Bandicoot 3: Warped
|origin_labels=CRASH BANDICOOT: WARPED™ PREVIEW ONLY ALPHA VERSION
|game=Crash Bandicoot: Warped
|system=PlayStation
|system=PlayStation
|genre=Action
|final_builddate=
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}
|unreleased=No
|unreleased=No
Line 21: Line 24:
==Notes==
==Notes==
*Requires a dongle. A patch exists so that the build can be played.
*Requires a dongle. A patch exists so that the build can be played.
*Contains a small debug menu. Press Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You now have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.
*The title screen is unfinished and has a black background.
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn't composed for yet, including.
*The load/save screen doesn't have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash's idle animations, crystal and gem particle effects and sounds, game over screen, etc.
*All characters use early icons.
*Sapphire Relics are known as Silver Relics instead.
*Most levels have uniform relic requirements of 2:00:00 for Silver, 1:40:00 for Gold, and 1:20:00 for Platinum.
*Some colored gems are in different levels.
*By breaking a time crate, instead of freezing the timer for said time, it will take away the amount of time from the box.
*There are no specific music tracks for bonus rounds and alternate routes.
*Makin' Waves, Sphynxinator and Flaming Passion use early names.
*Bone Yard and Dino Might! names are switched.
*Hot Coco is named Ski Crazed in this build.
*N. Gin, Cortex, Eggipus Rex and Hot Coco (Ski Crazed in final version) are missing.
*Some levels aren't possible to break all crates, making it impossible to collect gems.
*Gone Tomorrow and Bug Lite have no crystals to collect, causing Cortex's button normally inaccessible as only up to 24 crystals can be obtained without glitches.
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.
*Badly dumped, as the original timestamps are not preserved.
*Badly dumped, as the original timestamps are not preserved.


==Videos==
==Videos==
<youtube width="640" height="360">0UTjTxrbwZs</youtube>
<youtube width="320" height="224">0UTjTxrbwZs</youtube>
<youtube width="640" height="360">GGLJH1zZyvc</youtube>
<youtube width="320" height="224">JIvHyx9C6LE</youtube>
<youtube width="640" height="360">uOojIlmVmzY</youtube>
<youtube width="320" height="224">GGLJH1zZyvc</youtube>
<youtube width="640" height="360">Nis-qVSSzEw</youtube>
<youtube width="320" height="224">Nis-qVSSzEw</youtube>


==Origin==
==Origin==

Revision as of 18:36, February 27, 2020

Title Screen
Crash Bandicoot: Warped (Aug 14, 1998 prototype)
Build date August 1998 (Presumably)
Build name Alpha Demonstration
Dump status Released, redump needed
Dumped by Anonymous
File release date October 25, 2019
Origin CD
Labels CRASH BANDICOOT: WARPED™ PREVIEW ONLY ALPHA VERSION
Game Crash Bandicoot: Warped
System PlayStation
Genre Action
Release date JP Dec 17, 1998
US Oct 31, 1998
EU Dec 5, 1998
Download Crash Bandicoot: Warped (Aug 14, 1998 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype of Crash Bandicoot 3: Warped for the Sony PlayStation.

The Cutting Room Floor research

Notes

  • Requires a dongle. A patch exists so that the build can be played.
  • The title screen is unfinished and has a black background.
  • The vortex cutscene area, intro cutscene and outro cutscenes are all missing.
  • A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn't composed for yet, including.
  • The load/save screen doesn't have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.
  • A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash's idle animations, crystal and gem particle effects and sounds, game over screen, etc.
  • All characters use early icons.
  • Sapphire Relics are known as Silver Relics instead.
  • Most levels have uniform relic requirements of 2:00:00 for Silver, 1:40:00 for Gold, and 1:20:00 for Platinum.
  • Some colored gems are in different levels.
  • By breaking a time crate, instead of freezing the timer for said time, it will take away the amount of time from the box.
  • There are no specific music tracks for bonus rounds and alternate routes.
  • Makin' Waves, Sphynxinator and Flaming Passion use early names.
  • Bone Yard and Dino Might! names are switched.
  • Hot Coco is named Ski Crazed in this build.
  • N. Gin, Cortex, Eggipus Rex and Hot Coco (Ski Crazed in final version) are missing.
  • Some levels aren't possible to break all crates, making it impossible to collect gems.
  • Gone Tomorrow and Bug Lite have no crystals to collect, causing Cortex's button normally inaccessible as only up to 24 crystals can be obtained without glitches.
  • A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.
  • Badly dumped, as the original timestamps are not preserved.

Videos

Origin

Cdcrash3alpha.jpg

This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.

Mike Mika's tweet: https://twitter.com/mikejmika/status/1154170958489382912

Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289