Crash Bandicoot: Warped (Aug 26, 1998 prototype): Difference between revisions

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{{Prototype
{{Prototype
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|genre=Platform
|genre=Platform
|final_builddate={{RegionDate|JP|Nov 19, 1998 }} {{RegionDate|EU|Oct 21, 1998 }} {{RegionDate|US|Oct 9, 1998 }}
|final_builddate={{RegionDate|JP|Nov 19, 1998 }} {{RegionDate|EU|Oct 21, 1998 }} {{RegionDate|US|Oct 9, 1998 }}
|release_date={{RegionDate|JP|Dec 17, 1998 }} {{RegionDate|EU|Dec 1998}} {{RegionDate|US|Oct 31, 1998 }}
|release_date={{RegionDate|JP|Dec 17, 1998 }} {{RegionDate|EU|Dec 1998}} {{RegionDate|US|Nov 4, 1998}}
|unreleased=No
|unreleased=No
}}
}}
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==Notes==
==Notes==
{{Tcrf link|Proto:Crash_Bandicoot:_Warped/August_26th,_1998_build}}
{{Tcrf link|Proto:Crash_Bandicoot:_Warped/August_26th,_1998_build}}
* This version requires a dongle to avoid it being used in standard consoles - a dongle file has been provided. Put the dongle in slot 2.
 
** Alternatively, you can patch the disc image file using [https://mega.nz/file/sdgWAQ4Q#DnOv3WSz9XPhGpvnSrFX5jID-plW3wBNzgzbwehQZW4 an xdelta patch] created by SolidSnake11. Use DeltaPatcher to apply the patch.
*This version requires a dongle to avoid it being used in standard consoles - a dongle file has been provided. Put the dongle in slot 2.
* Starts with a screen warning the user that the disc is a "Beta Demonstration Disc".
**Alternatively, you can patch the disc image file using [https://mega.nz/file/sdgWAQ4Q#DnOv3WSz9XPhGpvnSrFX5jID-plW3wBNzgzbwehQZW4 an xdelta patch] created by SolidSnake11. Use DeltaPatcher to apply the patch.
* A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to five features, GET ALL, GET RELICS, OPEN LEVELS, ALLOW CAM, and NO CHEATS.
*Starts with a screen warning the user that the disc is a "Beta Demonstration Disc".
* The vortex cutscene area, intro cutscene and outro cutscenes are all missing.
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to five features, GET ALL, GET RELICS, OPEN LEVELS, ALLOW CAM, and NO CHEATS.
* A music track not used in the final version of the game plays as the theme for the Warp Room.
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.
* Most of the music tracks is incomplete, usually with different melodies or rhythm.
*A music track not used in the final version of the game plays as the theme for the Warp Room.
* The load/save screen doesn't have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.
*Most of the music tracks is incomplete, usually with different melodies or rhythm.
* The characters have earlier, less detailed icons.
*The load/save screen doesn't have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.
* Sapphire Relics are known as Bronze Relics instead. Logically, they are bronze-colored.
*The characters have earlier, less detailed icons.
* Breaking a time crate won't freeze the timer, it will take away the amount of time from the box. They also won't subtract any time if destroyed by external factors like TNTs, Nitros or triceratops during chase sequences.
*Sapphire Relics are known as Bronze Relics instead. Logically, they are bronze-colored.
* Most of the relic requirements are different.
*Breaking a time crate won't freeze the timer, it will take away the amount of time from the box. They also won't subtract any time if destroyed by external factors like TNTs, Nitros or triceratops during chase sequences.
* N. Gin's mech textures are very incomplete in the phase two. Dying also wasn't programmed yet, as reaching 0% health won't kill the player.
*Most of the relic requirements are different.
* Winning the race in Rings of Power will provide the wrong gem (Future Frenzy's secret gem).
*N. Gin's mech textures are very incomplete in the phase two. Dying also wasn't programmed yet, as reaching 0% health won't kill the player.
* Eggipus Rex is absent, and Hot Coco is present but inaccessible under normal means. The level was also originally called "Hidden Treasure". Re-adding the secret exit found in the August 15th Alpha at the end of the Yellow Gem path in Level 11, Dino Might! will make it accessible again, as using this specific portal unlocks Button 31.
*Winning the race in Rings of Power will provide the wrong gem (Future Frenzy's secret gem).
* There is no credits screen, so after defeating Cortex the game will return straight to the Warp Room.
*Eggipus Rex is absent, and Hot Coco is present but inaccessible under normal means. The level was also originally called "Hidden Treasure". Re-adding the secret exit found in the August 15th Alpha at the end of the Yellow Gem path in Level 11, Dino Might! will make it accessible again, as using this specific portal unlocks Button 31.
* Dump verified using DIC.
*There is no credits screen, so after defeating Cortex the game will return straight to the Warp Room.
* Miscellaneous Notes:
*Dump verified using DIC.
** Game is emulatable: Yes (as of April 30, 2021).
*Miscellaneous Notes:
** Game utilizes a dongle: Yes
**Game is emulatable: Yes (as of April 30, 2021).
**Game utilizes a dongle: Yes


==Screenshots==
==Screenshots==
<center><gallery mode="nolines" heights="168" widths="240">
<center><gallery mode="nolines" heights="168" widths="240">
File:Crash3-Aug26-1.png|Title screen
File:Crash3-Aug26-1.png|Title screen
File:Crash_3_Aug_26_1998_prototype_-_01.png|Gameplay
File:Crash 3 Aug 26 1998 prototype - 01.png|Gameplay
File:Crash_3_Aug_26_1998_prototype_-_02.png|Gameplay
File:Crash 3 Aug 26 1998 prototype - 02.png|Gameplay
File:Crash_3_Aug_26_1998_prototype_-_03.png|Gameplay
File:Crash 3 Aug 26 1998 prototype - 03.png|Gameplay
File:Crash_3_Aug_26_1998_prototype_-_04.png|Gameplay
File:Crash 3 Aug 26 1998 prototype - 04.png|Gameplay
File:Crash_3_Aug_26_1998_prototype_-_05.png|Gameplay
File:Crash 3 Aug 26 1998 prototype - 05.png|Gameplay
File:Crash_3_Aug_26_1998_prototype_-_06.png|Gameplay
File:Crash 3 Aug 26 1998 prototype - 06.png|Gameplay
File:Crash_3_Aug_26_1998_prototype_-_07.png|Gameplay
File:Crash 3 Aug 26 1998 prototype - 07.png|Gameplay
File:Crash_3_Aug_26_1998_prototype_-_08.png|Gameplay
File:Crash 3 Aug 26 1998 prototype - 08.png|Gameplay
File:Crash_3_Aug_26_1998_prototype_-_09.png|Gameplay
File:Crash 3 Aug 26 1998 prototype - 09.png|Gameplay
File:Crash_3_Aug_26_1998_prototype_-_10.png|Gameplay
File:Crash 3 Aug 26 1998 prototype - 10.png|Gameplay
File:Crash_3_Aug_26_1998_prototype_-_11.png|Gameplay
File:Crash 3 Aug 26 1998 prototype - 11.png|Gameplay
File:Crash_3_Aug_26_1998_prototype_-_12.png|Gameplay
File:Crash 3 Aug 26 1998 prototype - 12.png|Gameplay
File:Crash_3_Aug_26_1998_prototype_-_13.png|Gameplay
File:Crash 3 Aug 26 1998 prototype - 13.png|Gameplay
File:Crash_3_Aug_26_1998_prototype_-_14.png|Gameplay
File:Crash 3 Aug 26 1998 prototype - 14.png|Gameplay
</gallery></center>
</gallery></center>
==Origin==
==Origin==
Line 81: Line 81:


==See also==
==See also==
*[[News/Crash Landing|The original announcement article for this prototype.]]
*[[News/Crash Landing|The original announcement article for this prototype.]]
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}

Revision as of 21:45, May 10, 2021

Title Screen
Crash Bandicoot: Warped (Aug 26, 1998 prototype)
Build date Aug 26, 1998 11:54:50
Build name Preview
Dump status Released
Dumped by psx-collector
Released by GDiasHwd45InicheNikomadmarsrockspsx-collector
File release date May 1, 2021
Origin CD-R
Labels CRASH BANDICOOT 3 PREVIEW VERSION 2 NTSC
Dump method CloneCD
DiscImageCreator (Plextor PX-W5224TA)
Ownership psx-collector
Game Crash Bandicoot: Warped
System PlayStation
Genre Platform
Final build JP Nov 19, 1998
EU Oct 21, 1998
US Oct 9, 1998
Release date JP Dec 17, 1998
EU Dec 1998
US Nov 4, 1998
Download Crash Bandicoot: Warped (Aug 26, 1998 prototype) (info)
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A prototype of Crash Bandicoot: Warped for the PlayStation.

Notes

The Cutting Room Floor research
  • This version requires a dongle to avoid it being used in standard consoles - a dongle file has been provided. Put the dongle in slot 2.
    • Alternatively, you can patch the disc image file using an xdelta patch created by SolidSnake11. Use DeltaPatcher to apply the patch.
  • Starts with a screen warning the user that the disc is a "Beta Demonstration Disc".
  • A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to five features, GET ALL, GET RELICS, OPEN LEVELS, ALLOW CAM, and NO CHEATS.
  • The vortex cutscene area, intro cutscene and outro cutscenes are all missing.
  • A music track not used in the final version of the game plays as the theme for the Warp Room.
  • Most of the music tracks is incomplete, usually with different melodies or rhythm.
  • The load/save screen doesn't have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.
  • The characters have earlier, less detailed icons.
  • Sapphire Relics are known as Bronze Relics instead. Logically, they are bronze-colored.
  • Breaking a time crate won't freeze the timer, it will take away the amount of time from the box. They also won't subtract any time if destroyed by external factors like TNTs, Nitros or triceratops during chase sequences.
  • Most of the relic requirements are different.
  • N. Gin's mech textures are very incomplete in the phase two. Dying also wasn't programmed yet, as reaching 0% health won't kill the player.
  • Winning the race in Rings of Power will provide the wrong gem (Future Frenzy's secret gem).
  • Eggipus Rex is absent, and Hot Coco is present but inaccessible under normal means. The level was also originally called "Hidden Treasure". Re-adding the secret exit found in the August 15th Alpha at the end of the Yellow Gem path in Level 11, Dino Might! will make it accessible again, as using this specific portal unlocks Button 31.
  • There is no credits screen, so after defeating Cortex the game will return straight to the Warp Room.
  • Dump verified using DIC.
  • Miscellaneous Notes:
    • Game is emulatable: Yes (as of April 30, 2021).
    • Game utilizes a dongle: Yes

Screenshots

Origin

Videos

Acknowledgments

A huge thank you to the whole Crash Landing team, and especially psx-collector for agreeing to include this build in the release, and to GDias in researching the build! Special thanks to superg for supplying the memory card files to by pass the dongle protection!

See also