Crash Bandicoot: Warped (Oct 11, 1998 prototype): Difference between revisions

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|Page name=Crash Bandicoot: Warped (Oct 9, 1998 prototype)
|Page name=Crash Bandicoot: Warped (Oct 9, 1998 prototype)
|titlescreen=Crash3-Oct09Review-1.png
|titlescreen=Crash3-Oct09Review-1.png
|builddate=Oct 9, 1998 13:22:11
|builddate=Oct 11, 1998 13:22:11
|buildname=Review
|buildname=Review
|status=Released
|status=Released

Revision as of 20:36, May 4, 2021

Title Screen
Crash Bandicoot: Warped (Oct 11, 1998 prototype)
Build date Oct 11, 1998 13:22:11
Build name Review
Dump status Released
Dumped by Hwd45psx-collector
Released by GDiasHwd45InicheNikomadmarsrockspsx-collector
File release date May 1, 2021
Origin CD-R
Labels CRASH BANDICOOT 3 REVIEW VERSION NTSC
Dump method CloneCD (SuperMulti DVD burner)DiscImageCreator (Plextor PX-W5224TA)
Game Crash Bandicoot: Warped
System PlayStation
Genre Platform
Final build JP Nov 19, 1998
EU Oct 21, 1998
US Oct 9, 1998
Release date JP Dec 17, 1998
EU Dec 1998
US Oct 31, 1998
Download Crash Bandicoot: Warped (Oct 11, 1998 prototype) (info)
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A prototype of Crash Bandicoot: Warped for the PlayStation.

Notes

The Cutting Room Floor research

A very close to final build with a very narrow range of differences.

  • The file dates match the final game, though this is likely due to the games having inaccurate file dates more than anything. If the primary volume creation date is taken literally, this build is one second behind the final. It is speculated that this may be a first release candidate which was rejected in favour of the slightly further updated build used in the retail version.
  • Only the files corresponding to the title screen, the warp room, and Ski Crazed differ from the final game.
  • The "NEO-COR SYSTEMS" sign in the secret warp room reads "NEODYNE SYSTEMS" instead.
  • Dump verified using DIC.
  • Miscellaneous Notes:
    • Game is emulatable: Yes (as of April 30, 2021).
    • Game utilizes a dongle: No

Screenshots

Videos

Origin

Acknowledgments

A huge thank you to the whole Crash Landing team, and especially GDias for the help in researching the differences in this build!

See also