Crash Bandicoot: Warped (Aug 14, 1998 prototype): Difference between revisions

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{{Prototype
{{Prototype
|Page name=Crash Bandicoot 3: Warped (August 1998, Alpha)
|Page name=Crash Bandicoot 3: Warped (Aug 15, 1998 prototype)
|titlescreen=crash3alpha.jpg
|titlescreen=Crash_3_August_1998_prototype.png
|builddate=August 1998
|builddate=Aug 15, 1998
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)
|buildname=Alpha Demonstration
|status=Released
|status=Released, redump needed
|dumper=Mike Mika
|dumper=Anonymous
|releasedby=Mike Mika
|filereleasedate=October 25, 2019
|filereleasedate=October 2019
|origin_type=CD-R
|origin_type=CD
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15
|game=Crash Bandicoot 3: Warped
|game=Crash Bandicoot: Warped
|system=PlayStation
|system=PlayStation
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}
|genre=Action
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|US|Oct 11, 1998}}
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}}
|unreleased=No
|unreleased=No
}}
}}
{{Download
{{Download
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z
|file=Crash Bandicoot 3 - Warped (Aug 15, 1998).7z
}}
}}
Alpha version of Crash Bandicoot 3 : Warped. This version needed a dongle to bypass the protection , but now it's successfully patched.
A prototype of Crash Bandicoot 3: Warped for the Sony PlayStation.
 
-You're welcome to add more information here-
==Notes==
==Notes==
* Different Warp room.
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/"Alpha_Demonstration"}}
*'''Badly dumped, as the original timestamps are not preserved. The build date is currently presumed to be August 15, 1998 as specified on the disc itself.'''
*This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.
*The title screen has a black background.
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn't composed for yet, including.
*The load/save screen doesn't have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash's idle animations, crystal and gem particle effects and sounds, game over screen, etc.
*Sapphire Relics are known as Silver Relics instead.
*Some colored gems are in different levels.
*Breaking a time crate won't freeze the timer, it will take away the amount of time from the box.
*There are no specific music tracks for bonus rounds and alternate routes.
*Makin' Waves, Sphynxinator, and Flaming Passion are called "Aye Matey", "Sphynxter", and "Crash Kabob" respectively.
*N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.
*Some levels aren't possible to break all crates, making it impossible to collect gems.
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.


* Slighty different object placement.
==Videos==
<youtube width="320" height="224">0UTjTxrbwZs</youtube>
<youtube width="320" height="224">JIvHyx9C6LE</youtube>
<youtube width="320" height="224">Nis-qVSSzEw</youtube>


* Harder AI of the lab assistants of the bike levels.
==Origin==
 
[[File:cdcrash3alpha.jpg|200px|thumb|center]]
* Music sounds different.
 
* No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.
 
* If you die on a death route you won't be able to come back to it.
 
* On the level High Time during the transition between the normal level and the death route the camra doesn't cut off, it goes directly.
 
* The green flying insects o the tomb levels have a different texture on their backs.
 
* Many levels use early or placeholder names.
 
* A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.
 
* No Cortex on the Tiny fight.
 
* The bosses lack any sound effect.
 
* Colored gems are swapped with each other.
 
* The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.
 
* Tiny and Dingodile's intros lack sound.
The power-ups don't have descriptions.
 
* The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.
 
* Some levels have slighty different geometry.
 
* The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.
 
* The camera on the second warp room is different, showing an upper view.
 
* The level warp sphere graphics on some levels aren't present so they use the tomblevels graphics instead.
 
* Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don't show their actual time of the day, they instead use the graphic corresponding to the first level of its type
 
* Time crates substract time.
 
* Sometimes polygons don't get drawn on some places.
 
* Even if you get at least 5 relics the secret warp room don't appear.


* The relics have different colors.
This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.


* When you leave a level with or without a crystal or gem the music won't play until you can move.
Mike Mika's tweet: https://twitter.com/mikejmika/status/1154170958489382912


* There is a small slowdown when walking to the center of the warp room after defeating a boss.
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289


* N-Gin and Neo Cortex aren't present.
==See also==
 
* [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]
* Going Tomorrow and Bug Lite lack crystals.
 
* A cheat menu with the Konami code is available.
 
* You cant access the 6th warp room and secret levels without the cheat menu.
 
* The magicans' spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.
 
* The "STARTING TIME TRIAL" text don't appear.
 
* No sound on the enter name section.
 
* Most of the levels in time trial mode don't have time crates so run through the level as fast as possible.
 
* Many stopwatches are on different locations.
 
* On the pause menu during time trial mode instead of saying "REASTART TRIAL" it says "RESTART LEVEL".
 
* The save/file menus look exactly like Crash 2, even it uses the same icons.
 
 
==Screenshots==
[[File:cdcrash3alpha.jpg|200px|thumb|center]]
 
==Videos==
<youtube width="640" height="360">0UTjTxrbwZs</youtube>
<youtube width="640" height="360">GGLJH1zZyvc</youtube>
 
==Origin==
https://twitter.com/mikejmika/status/1154170958489382912


{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 3: Warped}}}}
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 3: Warped}}}}

Revision as of 16:48, March 22, 2020

Title Screen
Crash Bandicoot: Warped (Aug 14, 1998 prototype)
Build date Aug 15, 1998
Build name Alpha Demonstration
Dump status Released, redump needed
Dumped by Anonymous
File release date October 25, 2019
Origin CD-R
Labels Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15
Game Crash Bandicoot: Warped
System PlayStation
Genre Action
Final build JP Nov 19, 1998
EU Oct 28, 1998
US Oct 11, 1998
Release date JP Dec 17, 1998
EU Dec 5, 1998
US Oct 31, 1998
Download Crash Bandicoot: Warped (Aug 14, 1998 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype of Crash Bandicoot 3: Warped for the Sony PlayStation.

Notes

The Cutting Room Floor research
  • Badly dumped, as the original timestamps are not preserved. The build date is currently presumed to be August 15, 1998 as specified on the disc itself.
  • This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.
  • The title screen has a black background.
  • The vortex cutscene area, intro cutscene and outro cutscenes are all missing.
  • A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn't composed for yet, including.
  • The load/save screen doesn't have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.
  • A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash's idle animations, crystal and gem particle effects and sounds, game over screen, etc.
  • Sapphire Relics are known as Silver Relics instead.
  • Some colored gems are in different levels.
  • Breaking a time crate won't freeze the timer, it will take away the amount of time from the box.
  • There are no specific music tracks for bonus rounds and alternate routes.
  • Makin' Waves, Sphynxinator, and Flaming Passion are called "Aye Matey", "Sphynxter", and "Crash Kabob" respectively.
  • N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.
  • Some levels aren't possible to break all crates, making it impossible to collect gems.
  • A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.

Videos

Origin

Cdcrash3alpha.jpg

This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.

Mike Mika's tweet: https://twitter.com/mikejmika/status/1154170958489382912

Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289

See also