Sonic Month 2019

Difference between revisions of "Crash Bandicoot 3: Warped (August 1998 prototype)"

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(Removed all the differences as those are on TCRF,)
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|Page name=Crash Bandicoot 3: Warped (August 1998, Alpha)
 
|Page name=Crash Bandicoot 3: Warped (August 1998, Alpha)
 
|titlescreen=crash3alpha.jpg
 
|titlescreen=crash3alpha.jpg
|builddate=August 1998
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|builddate=August 1998 (Presumably)
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)
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|buildname=Crash Bandicoot 3: Warped (Alpha Demonstration build)
 
|status=Released
 
|status=Released
|dumper=Mike Mika
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|dumper=Anonymous
|releasedby=Mike Mika
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|filereleasedate=October 25, 2019
|filereleasedate=October 2019
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|origin_type=CD
 
|origin_type=CD
 
|game=Crash Bandicoot 3: Warped
 
|game=Crash Bandicoot 3: Warped
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|file=Crash Bandicoot 3 Warped Alpha August 1998.7z
 
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z
 
}}
 
}}
A alpha version of Crash Bandicoot 3: Warped. This version needed a dongle to bypass the protection, but now it's successfully patched.
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An alpha version of Crash Bandicoot 3: Warped. This version needed a dongle to bypass the protection, but now it's successfully patched.
  
 
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/"Alpha_Demonstration"}}
 
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/"Alpha_Demonstration"}}
 
 
 
==Notes==
 
==Notes==
* Different Warp room.
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*Contains a small debug menu. Press Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You now have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.  
 
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* Slighty different object placement.
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* Harder AI of the lab assistants of the bike levels.
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* Music sounds different.
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* No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.
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* If you die on a death route you won't be able to come back to it.
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* On the level High Time during the transition between the normal level and the death route the camra doesn't cut off, it goes directly.
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* The green flying insects of the tomb levels have a different texture on their backs.
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* Many levels use early or placeholder names.
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* A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.
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* No Cortex on the Tiny fight.
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* The bosses lack any sound effect.
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* Colored gems are swapped with each other.
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* The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.
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* Tiny and Dingodile's intros lack sound.
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* The power-ups don't have descriptions.
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* The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.
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* Some levels have slightly different geometry.
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* The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.
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* The camera on the second warp room is different, showing an upper view.
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* The level warp sphere graphics on some levels aren't present so they use the tomblevels graphics instead.
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* Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don't show their actual time of the day, they instead use the graphic corresponding to the first level of its type
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* Time crates subtract time.
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* Sometimes polygons don't get drawn on some places.
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* Even if you get at least 5 relics the secret warp room don't appear.
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* The relics have different colors.
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* When you leave a level with or without a crystal or gem the music won't play until you can move.
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* There is a small slowdown when walking to the center of the warp room after defeating a boss.
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* N-Gin and Neo Cortex aren't present.
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* Going Tomorrow and Bug Lite lack crystals.
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* A cheat menu with the Konami code is available.
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* You cant access the 6th warp room and secret levels without the cheat menu.
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* The magicians' spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.
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* The "STARTING TIME TRIAL" text don't appear.
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* No sound on the enter name section.
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* Most of the levels in time trial mode don't have time crates so run through the level as fast as possible.
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* Many stopwatches are on different locations.
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* On the pause menu during time trial mode instead of saying "RESTART TRIAL" it says "RESTART LEVEL".
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* The save/file menus look exactly like Crash 2, even it uses the same icons.
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==Screenshots==
 
==Screenshots==
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==Origin==
 
==Origin==
Source : https://twitter.com/mikejmika/status/1154170958489382912
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Presumably the source of the build, currently unconfirmed: https://twitter.com/mikejmika/status/1154170958489382912
  
 
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289
 
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289

Revision as of 09:20, October 30, 2019

Title Screen
Crash Bandicoot 3: Warped (August 1998 prototype)
Build date August 1998 (Presumably)
The date "August 1998 (Presumably)" was not understood.
The date "August 1998 (Presumably)" was not understood.
Build name Crash Bandicoot 3: Warped (Alpha Demonstration build)
Dump status Released
Dumped by Anonymous
File release date October 25, 2019
Origin CD
Game Crash Bandicoot 3: Warped
System PlayStation
Release date JP Dec 17, 1998
US Oct 31, 1998
EU Dec 5, 1998
Download Crash Bandicoot 3: Warped (August 1998 prototype) (info)

An alpha version of Crash Bandicoot 3: Warped. This version needed a dongle to bypass the protection, but now it's successfully patched.

The Cutting Room Floor research

Notes

  • Contains a small debug menu. Press Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You now have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.

Screenshots

Cdcrash3alpha.jpg

Videos

Origin

Presumably the source of the build, currently unconfirmed: https://twitter.com/mikejmika/status/1154170958489382912

Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289