Crash Team Racing (Sep 3, 1999 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|Page name=Crash Team Racing (Review prototype) | |Page name=Crash Team Racing (Review prototype) | ||
|titlescreen= | |titlescreen=CTR (Sep 3, 1999 prototype) - 02.png | ||
|builddate=Sep 3, 1999 | |builddate=Sep 3, 1999 | ||
|status=Released | |status=Released | ||
|releasedby=Anonymous | |||
|filereleasedate=2012 | |||
|game=Crash Team Racing | |game=Crash Team Racing | ||
|system=PlayStation | |system=PlayStation | ||
Line 14: | Line 16: | ||
|file=Crash Team Racing (Review prototype).zip | |file=Crash Team Racing (Review prototype).zip | ||
}} | }} | ||
A | A prototype of Crash Team Racing for the Sony PlayStation. | ||
==Notes== | ==Notes== | ||
{{Tcrf link| Proto:Crash Team Racing/Review Copy}} | {{Tcrf link| Proto:Crash Team Racing/Review Copy}} | ||
* Clancy Brown doesn't announce the publisher and developer identities. | |||
* The introductory cutscene starts right after the Naughty Dog box screen. | |||
** There are no character grunts or sound effects. | |||
* Crash has bigger pupils and his eyes have a darker tone in the main menu. | |||
* The character selection menu uses a small font. | |||
* Crash Bandicoot, Tiny Tiger, Coco Bandicoot, and Polar have different icons. | |||
* The loading screens lack the "Loading..." text. | |||
* The start lights have a different design. | |||
* The lap counter is separated by a hyphen. | |||
* A different sound is heard when you get a power-up or 10 Wumpa fruits. | |||
* There are no stats for any character in the character selection garage. | |||
** Cortex uses a different model. | |||
* It's impossible to skip Aku Aku/Uka Uka's hints during Adventure Mode. | |||
* Some Warp Vortex are surrounded by a checkered pattern. | |||
* There are no subtitles during Ripper Roo cutscenes. | |||
* Papu Papu's hair is untextured in the cutscenes. | |||
* Gold and Platinum relics are 10 and 15 seconds less than Sapphire times, respectively. | |||
* Nitros Oxide starts using bombs only after the second lap. | |||
* The max percentage you can reach in Adventure mode is 100%. | |||
* Characters animations are frozen in the credits. | |||
** Penta Penguin and Fake Crash have epilogues. | |||
* Cheat code inputs are different and easier to activate. | |||
* A lot of sound effects are missing or different. | |||
==Screenshots== | |||
<center><gallery mode=nolines heights=168 widths=240> | |||
CTR (Sep 3, 1999 prototype) - 01.png|Intro. | |||
CTR (Sep 3, 1999 prototype) - 02.png|Title screen. | |||
CTR (Sep 3, 1999 prototype) - 03.png|Character selection. | |||
CTR (Sep 3, 1999 prototype) - 04.png|High score. | |||
CTR (Sep 3, 1999 prototype) - 05.png|Cups. | |||
CTR (Sep 3, 1999 prototype) - 06.png|Dr. Neo Cortex. | |||
CTR (Sep 3, 1999 prototype) - 07.png|Gameplay 1. | |||
CTR (Sep 3, 1999 prototype) - 08.png|Gameplay 2. | |||
CTR (Sep 3, 1999 prototype) - 09.png|Gameplay 3. | |||
CTR (Sep 3, 1999 prototype) - 10.png|Gameplay 4. | |||
CTR (Sep 3, 1999 prototype) - 11.png|Credits 1. | |||
CTR (Sep 3, 1999 prototype) - 12.png|Credits 2. | |||
CTR (Sep 3, 1999 prototype) - 13.png|Credits 3. | |||
CTR (Sep 3, 1999 prototype) - 14.png|Credits 4. | |||
</gallery></center> | |||
==See also== | |||
* [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | |||
{{Prototype Footer|{{Navbox prototype|Crash Team Racing}}}} |
Revision as of 15:57, March 28, 2020
Crash Team Racing (Sep 3, 1999 prototype) | ||||||||||||||||||
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Download Crash Team Racing (Sep 3, 1999 prototype) (info) |
A prototype of Crash Team Racing for the Sony PlayStation.
Notes
The Cutting Room Floor research
- Clancy Brown doesn't announce the publisher and developer identities.
- The introductory cutscene starts right after the Naughty Dog box screen.
- There are no character grunts or sound effects.
- Crash has bigger pupils and his eyes have a darker tone in the main menu.
- The character selection menu uses a small font.
- Crash Bandicoot, Tiny Tiger, Coco Bandicoot, and Polar have different icons.
- The loading screens lack the "Loading..." text.
- The start lights have a different design.
- The lap counter is separated by a hyphen.
- A different sound is heard when you get a power-up or 10 Wumpa fruits.
- There are no stats for any character in the character selection garage.
- Cortex uses a different model.
- It's impossible to skip Aku Aku/Uka Uka's hints during Adventure Mode.
- Some Warp Vortex are surrounded by a checkered pattern.
- There are no subtitles during Ripper Roo cutscenes.
- Papu Papu's hair is untextured in the cutscenes.
- Gold and Platinum relics are 10 and 15 seconds less than Sapphire times, respectively.
- Nitros Oxide starts using bombs only after the second lap.
- The max percentage you can reach in Adventure mode is 100%.
- Characters animations are frozen in the credits.
- Penta Penguin and Fake Crash have epilogues.
- Cheat code inputs are different and easier to activate.
- A lot of sound effects are missing or different.
Screenshots
See also