Crash Team Racing (Sep 3, 1999 prototype): Difference between revisions

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* Cheat code inputs are different and easier to activate.
* Cheat code inputs are different and easier to activate.
* A lot of sound effects are missing or different.
* A lot of sound effects are missing or different.
* Dump available here was from a copy that was made of an SCEA original disc sent to a magazine (which was returned to Sony upon demand)


==Screenshots==
==Screenshots==

Revision as of 00:33, April 30, 2021

Title Screen
Crash Team Racing (Sep 3, 1999 prototype)
Build date Sep 3, 1999
Dump status Released
Released by Anonymous
File release date 2012
Origin CD-R
Labels Please return to SCEA CTR 9/3
Crash Team Racing Review Version NTSC
Game Crash Team Racing
System PlayStation
Genre Racing
Final build JP Nov 11, 1999
EU Oct 15, 1999
US Sep 26, 1999
Release date JP Dec 16, 1999
EU Oct 20, 1999
US Sep 30, 1999
Download Crash Team Racing (Sep 3, 1999 prototype) (info)
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A prototype of Crash Team Racing for the Sony PlayStation.

Notes

The Cutting Room Floor research
  • Clancy Brown doesn't announce the publisher and developer identities.
  • The introductory cutscene starts right after the Naughty Dog box screen.
    • There are no character grunts or sound effects.
  • Crash has bigger pupils and his eyes have a darker tone in the main menu.
  • The character selection menu uses a small font.
  • Crash Bandicoot, Tiny Tiger, Coco Bandicoot, and Polar have different icons.
  • The loading screens lack the "Loading..." text.
  • The start lights have a different design.
  • The lap counter is separated by a hyphen.
  • A different sound is heard when you get a power-up or 10 Wumpa fruits.
  • There are no stats for any character in the character selection garage.
    • Cortex uses a different model.
  • It's impossible to skip Aku Aku/Uka Uka's hints during Adventure Mode.
  • Some Warp Vortex are surrounded by a checkered pattern.
  • There are no subtitles during Ripper Roo cutscenes.
  • Papu Papu's hair is untextured in the cutscenes.
  • Gold and Platinum relics are 10 and 15 seconds less than Sapphire times, respectively.
  • Nitros Oxide starts using bombs only after the second lap.
  • The max percentage you can reach in Adventure mode is 100%.
  • Characters animations are frozen in the credits.
    • Penta Penguin and Fake Crash have epilogues.
  • Cheat code inputs are different and easier to activate.
  • A lot of sound effects are missing or different.
  • Dump available here was from a copy that was made of an SCEA original disc sent to a magazine (which was returned to Sony upon demand)

Screenshots

Origin

Acknowledgments

A huge thanks to psx-collector for providing the original disc scans containing this build.

See also