Crash Team Racing (Sep 3, 1999 prototype): Difference between revisions

From Hidden Palace
Jump to navigation Jump to search
No edit summary
No edit summary
(8 intermediate revisions by 3 users not shown)
Line 6: Line 6:
|releasedby=Anonymous
|releasedby=Anonymous
|filereleasedate=2012
|filereleasedate=2012
|origin_type=CD-R
|origin_labels=Please return to SCEA CTR 9/3<br>Crash Team Racing Review Version NTSC
|game=Crash Team Racing
|game=Crash Team Racing
|system=PlayStation
|system=PlayStation
|genre=Racing
|genre=Racing
|final_builddate={{RegionDate|JP|Nov 11, 1999}} {{RegionDate|EU|Oct 15, 1999}} {{RegionDate|US|Sep 24, 1999}}
|final_builddate={{RegionDate|JP|Nov 11, 1999}} {{RegionDate|EU|Oct 15, 1999}} {{RegionDate|US|Sep 26, 1999}}
|release_date={{RegionDate|JP|Dec 16, 1999}} {{RegionDate|EU|Oct 20, 1999}} {{RegionDate|US|Sep 30, 1999}}
|release_date={{RegionDate|JP|Dec 16, 1999}} {{RegionDate|EU|Oct 20, 1999}} {{RegionDate|US|Oct 19, 1999}}
|unreleased=No
|unreleased=No
}}
}}
Line 16: Line 18:
|file=Crash Team Racing (Review prototype).zip
|file=Crash Team Racing (Review prototype).zip
}}
}}
A prototype of Crash Team Racing for the Sony PlayStation.
An NTSC-U review version of Crash Team Racing for the Sony PlayStation, dated around three weeks before the final build.
==Notes==
==Notes==
{{Tcrf link| Proto:Crash Team Racing/Review Copy}}
{{Tcrf link| Proto:Crash Team Racing/Review Copy}}
* Clancy Brown doesn't announce the publisher and developer identities.
 
* The introductory cutscene starts right after the Naughty Dog box screen.
*Clancy Brown doesn't announce the publisher and developer identities.
** There are no character grunts or sound effects.
*The introductory cutscene starts right after the Naughty Dog box screen.
* Crash has bigger pupils and his eyes have a darker tone in the main menu.
**There are no character grunts or sound effects.
* The character selection menu uses a small font.
*Crash has bigger pupils and his eyes have a darker tone in the main menu.
* Crash Bandicoot, Tiny Tiger, Coco Bandicoot, and Polar have different icons.
*The character selection menu uses a small font.
* The loading screens lack the "Loading..." text.
*Crash Bandicoot, Tiny Tiger, Coco Bandicoot, and Polar have different icons.
* The start lights have a different design.
*The loading screens lack the "Loading..." text.
* The lap counter is separated by a hyphen.
*The start lights have a different design.
* A different sound is heard when you get a power-up or 10 Wumpa fruits.
*The lap counter is separated by a hyphen.
* There are no stats for any character in the character selection garage.
*A different sound is heard when you get a power-up or 10 Wumpa fruits.
** Cortex uses a different model.
*There are no stats for any character in the character selection garage.
* It's impossible to skip Aku Aku/Uka Uka's hints during Adventure Mode.
**Cortex uses a different model.
* Some Warp Vortex are surrounded by a checkered pattern.
*It's impossible to skip Aku Aku/Uka Uka's hints during Adventure Mode.
* There are no subtitles during Ripper Roo cutscenes.
*Some Warp Vortex are surrounded by a checkered pattern.
* Papu Papu's hair is untextured in the cutscenes.
*There are no subtitles during Ripper Roo cutscenes.
* Gold and Platinum relics are 10 and 15 seconds less than Sapphire times, respectively.
*Papu Papu's hair is untextured in the cutscenes.
* Nitros Oxide starts using bombs only after the second lap.
*Gold and Platinum relics are 10 and 15 seconds less than Sapphire times, respectively.
* The max percentage you can reach in Adventure mode is 100%.
*Nitros Oxide starts using bombs only after the second lap.
* Characters animations are frozen in the credits.
*The max percentage you can reach in Adventure mode is 100%.
** Penta Penguin and Fake Crash have epilogues.
*Characters animations are frozen in the credits.
* Cheat code inputs are different and easier to activate.
**Penta Penguin and Fake Crash have epilogues.
* A lot of sound effects are missing or different.
*Cheat code inputs are different and easier to activate.
*A lot of sound effects are missing or different.
 
=== Cheat codes ===
The following codes are to be entered in the main menu. Penta Penguin and N. Tropy don't have a cheat code combination to unlock them.
{| class="wikitable"
!'''Play Spyro 2 Demo'''
|L1, R1, L1, R1, Left, Right, Left, Right, Square
|-
!'''Unlimited Wumpas'''
|Up, Up, Down, Down, Square
|-
!Unlock '''Ripper Roo'''
|Up, Down, Left, Right, Square
|-
!Unlock '''Papu Papu'''
|Down, Up, Right, Left, Square
|-
!Unlock '''Komodo Joe'''
|Left, Up, Right, Down, Square
|-
!Unlock '''Pinstripe'''
|Right, Up, Left, Down, Square
|-
!Unlock '''Fake Crash'''
|Right, Right, Down, Down, Square
|}


==Screenshots==
==Screenshots==
<center><gallery mode=nolines heights=168 widths=240>
<center><gallery mode="nolines" heights="168" widths="240">
CTR (Sep 3, 1999 prototype) - 01.png|Intro.
File:CTR (Sep 3, 1999 prototype) - 01.png|Intro.
CTR (Sep 3, 1999 prototype) - 02.png|Title screen.
File:CTR (Sep 3, 1999 prototype) - 02.png|Title screen.
CTR (Sep 3, 1999 prototype) - 03.png|Character selection.
File:CTR (Sep 3, 1999 prototype) - 03.png|Character selection.
CTR (Sep 3, 1999 prototype) - 04.png|High score.
File:CTR (Sep 3, 1999 prototype) - 04.png|High score.
CTR (Sep 3, 1999 prototype) - 05.png|Cups.
File:CTR (Sep 3, 1999 prototype) - 05.png|Cups.
CTR (Sep 3, 1999 prototype) - 06.png|Dr. Neo Cortex.
File:CTR (Sep 3, 1999 prototype) - 06.png|Dr. Neo Cortex.
CTR (Sep 3, 1999 prototype) - 07.png|Gameplay 1.
File:CTR (Sep 3, 1999 prototype) - 07.png|Gameplay 1.
CTR (Sep 3, 1999 prototype) - 08.png|Gameplay 2.
File:CTR (Sep 3, 1999 prototype) - 08.png|Gameplay 2.
CTR (Sep 3, 1999 prototype) - 09.png|Gameplay 3.
File:CTR (Sep 3, 1999 prototype) - 09.png|Gameplay 3.
CTR (Sep 3, 1999 prototype) - 10.png|Gameplay 4.
File:CTR (Sep 3, 1999 prototype) - 10.png|Gameplay 4.
CTR (Sep 3, 1999 prototype) - 11.png|Credits 1.
File:CTR (Sep 3, 1999 prototype) - 11.png|Credits 1.
CTR (Sep 3, 1999 prototype) - 12.png|Credits 2.
File:CTR (Sep 3, 1999 prototype) - 12.png|Credits 2.
CTR (Sep 3, 1999 prototype) - 13.png|Credits 3.
File:CTR (Sep 3, 1999 prototype) - 13.png|Credits 3.
CTR (Sep 3, 1999 prototype) - 14.png|Credits 4.
File:CTR (Sep 3, 1999 prototype) - 14.png|Credits 4.
</gallery></center>
 
==Origin==
<center><gallery mode="packed">
File:CTR (Sep 3, 1999 prototype) - SCEA Disc Front.jpg|Disc front.
File:CTR (Sep 3, 1999 prototype) - SCEE Disc Front.jpg|Disc front.
</gallery></center>
</gallery></center>
==Acknowledgments==
A huge thanks to psx-collector for providing the original disc scans containing this build.


==See also==
==See also==
* [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]
 
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]


{{Prototype Footer|{{Navbox prototype|Crash Team Racing}}}}
{{Prototype Footer|{{Navbox prototype|Crash Team Racing}}}}

Revision as of 09:20, June 3, 2021

Title Screen
Crash Team Racing (Sep 3, 1999 prototype)
Build date Sep 3, 1999
Dump status Released
Released by Anonymous
File release date 2012
Origin CD-R
Labels Please return to SCEA CTR 9/3
Crash Team Racing Review Version NTSC
Game Crash Team Racing
System PlayStation
Genre Racing
Final build JP Nov 11, 1999
EU Oct 15, 1999
US Sep 26, 1999
Release date JP Dec 16, 1999
EU Oct 20, 1999
US Oct 19, 1999
Download Crash Team Racing (Sep 3, 1999 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

An NTSC-U review version of Crash Team Racing for the Sony PlayStation, dated around three weeks before the final build.

Notes

The Cutting Room Floor research
  • Clancy Brown doesn't announce the publisher and developer identities.
  • The introductory cutscene starts right after the Naughty Dog box screen.
    • There are no character grunts or sound effects.
  • Crash has bigger pupils and his eyes have a darker tone in the main menu.
  • The character selection menu uses a small font.
  • Crash Bandicoot, Tiny Tiger, Coco Bandicoot, and Polar have different icons.
  • The loading screens lack the "Loading..." text.
  • The start lights have a different design.
  • The lap counter is separated by a hyphen.
  • A different sound is heard when you get a power-up or 10 Wumpa fruits.
  • There are no stats for any character in the character selection garage.
    • Cortex uses a different model.
  • It's impossible to skip Aku Aku/Uka Uka's hints during Adventure Mode.
  • Some Warp Vortex are surrounded by a checkered pattern.
  • There are no subtitles during Ripper Roo cutscenes.
  • Papu Papu's hair is untextured in the cutscenes.
  • Gold and Platinum relics are 10 and 15 seconds less than Sapphire times, respectively.
  • Nitros Oxide starts using bombs only after the second lap.
  • The max percentage you can reach in Adventure mode is 100%.
  • Characters animations are frozen in the credits.
    • Penta Penguin and Fake Crash have epilogues.
  • Cheat code inputs are different and easier to activate.
  • A lot of sound effects are missing or different.

Cheat codes

The following codes are to be entered in the main menu. Penta Penguin and N. Tropy don't have a cheat code combination to unlock them.

Play Spyro 2 Demo L1, R1, L1, R1, Left, Right, Left, Right, Square
Unlimited Wumpas Up, Up, Down, Down, Square
Unlock Ripper Roo Up, Down, Left, Right, Square
Unlock Papu Papu Down, Up, Right, Left, Square
Unlock Komodo Joe Left, Up, Right, Down, Square
Unlock Pinstripe Right, Up, Left, Down, Square
Unlock Fake Crash Right, Right, Down, Down, Square

Screenshots

Origin

Acknowledgments

A huge thanks to psx-collector for providing the original disc scans containing this build.

See also