Croc 2 (Jun 13, 1999 prototype): Difference between revisions
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(Added some issues which are present here, and unfixed in the final) |
(→Screenshots: Added some screenshots) |
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A prototype of Croc 2 for the PlayStation. | A prototype of Croc 2 for the PlayStation. | ||
== Issues unfixed (same as final) == | ==Issues unfixed (same as final)== | ||
* '''Save 30 Gobbo babies:''' if the final coloured-crystal you get in this stage is the blue one (atop some steps, where there is a Gobbo baby trapped inside a Gold-Key cage, with a regular crystal atop a ledge) then the Golden Gobbo challenge-area warp is set to spawn ''inside the cage''. This means you can pickup the Gobbo baby at the same time as entering the warp and end-up carrying the baby ''inside the Golden Gobbo challenge area''! Fortunately, as all you need to do in the area is collect a Gold Key, and then open the cage containing the statue, it won't affect anything if you do enter with it. Though during playtesting it is odd this wasn't picked-up on here, and made it into the final | *'''Save 30 Gobbo babies:''' if the final coloured-crystal you get in this stage is the blue one (atop some steps, where there is a Gobbo baby trapped inside a Gold-Key cage, with a regular crystal atop a ledge) then the Golden Gobbo challenge-area warp is set to spawn ''inside the cage''. This means you can pickup the Gobbo baby at the same time as entering the warp and end-up carrying the baby ''inside the Golden Gobbo challenge area''! Fortunately, as all you need to do in the area is collect a Gold Key, and then open the cage containing the statue, it won't affect anything if you do enter with it. Though during playtesting it is odd this wasn't picked-up on here, and made it into the final | ||
* '''Up the Waterfall:''' when you enter the Golden Gobbo challenge-area for this stage, turn-around immediately in the area where you start and you'll notice an obvious missing-texture on the wall. This remains unfixed in the final also | *'''Up the Waterfall:''' when you enter the Golden Gobbo challenge-area for this stage, turn-around immediately in the area where you start and you'll notice an obvious missing-texture on the wall. This remains unfixed in the final also | ||
==Notes== | ==Notes== | ||
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<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
File:PSX - Croc 2 6-13-99-0001.png | File:PSX - Croc 2 6-13-99-0001.png | ||
File:Croc2 FINAL GoldKeyCageCrystalLedge.png|(1/4) If the blue crystal is the last coloured one you pickup in this stage... | |||
File:Croc2 FINAL GoldKeyCageCrystalLedge2.png|(2/4) ...then the warp will appear inside the cage, in very-close proximity to the Gobbo baby... | |||
File:Croc2 FINAL GoldKeyCageCrystalLedg3.png|(3/4) ...which means you can end-up taking it into the secret-area! | |||
File:Croc2 FINAL GoldKeyCageCrystalLedge4.png|(4/4) You can complete it, though, fortunately, without needing to put the baby down! | |||
File:Croc2 FINAL UpTheWaterfall MissingTexture1.png|(1/2) In the Golden Gobbo area for the "Up the Waterfall" stage ... | |||
File:Croc2 FINAL UpTheWaterfall MissingTexture2.png|(2/2) ...turnaround where you start to see a missing-texture | |||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== |
Revision as of 13:54, May 4, 2021
Croc 2 (Jun 13, 1999 prototype) | ||||||||||||||||||||||||||||
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Download Croc 2 (Jun 13, 1999 prototype) (info) |
Download Croc 2 (Jun 13, 1999 prototype) from external mirror |
A prototype of Croc 2 for the PlayStation.
Issues unfixed (same as final)
- Save 30 Gobbo babies: if the final coloured-crystal you get in this stage is the blue one (atop some steps, where there is a Gobbo baby trapped inside a Gold-Key cage, with a regular crystal atop a ledge) then the Golden Gobbo challenge-area warp is set to spawn inside the cage. This means you can pickup the Gobbo baby at the same time as entering the warp and end-up carrying the baby inside the Golden Gobbo challenge area! Fortunately, as all you need to do in the area is collect a Gold Key, and then open the cage containing the statue, it won't affect anything if you do enter with it. Though during playtesting it is odd this wasn't picked-up on here, and made it into the final
- Up the Waterfall: when you enter the Golden Gobbo challenge-area for this stage, turn-around immediately in the area where you start and you'll notice an obvious missing-texture on the wall. This remains unfixed in the final also
Notes
- Compiled approximately 17 days before the retail US build
- No differences noticed, but the full game data was not examined
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: N/A
- Dump was originally scrambled: No
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX - Croc 2 6-13-99.img | File | 2020-12-12 15:42:57 | 659.9 MB | c50bd745951cf5bf0a4f0948608e2b6fe6843869 |
PSX - Croc 2 6-13-99.cue | File | 2020-12-12 15:24:02 | 84 bytes | 6ab8925438b2d4393be62f96b11ee2cb5b501bf0 |
PSX - Croc 2 6-13-99.ccd | File | 2020-12-12 15:24:02 | 773 bytes | cfe4bda4a26a6b6203b964ad3800aaa2644d6ccc |
PSX - Croc 2 6-13-99.sub | File | 2020-12-12 15:43:51 | 26.93 MB | b46a31a221f183363d4ffc39737a205824b714d2 |
PSX - Croc 2 6-13-99.jpeg | File | 2021-03-14 12:14:04 | 1.13 MB | 5aff1c67929a8641366bd44303bae9037dbc5d82 |
Acknowledgments
A huge thanks to Iniche for doing the initial research on this prototype!
See also
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)