Croc 2 (Jun 13, 1999 prototype): Difference between revisions

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{{Prototype
{{Prototype
|Page name=Croc 2 (Jun 13, 1999 prototype)
|Page name=Croc 2 (Jun 13, 1999 prototype)
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}}
}}
A prototype of Croc 2 for the PlayStation.
A prototype of Croc 2 for the PlayStation.
==Differences (compared to final)==
*'''Save the Ice Trapped Gobbos:''' a minor dialogue change was made to the Gobbo who activates the lift.  In this beta, it says "Gobbo! Make lift work" on the first line.  The final corrects this to "Gobbo make lift work!"
*'''The Village Masher:''' for some reason, you start the first part of this stage with 11 crystals immediately upon entering; meaning when you get to the second part (where you actually face the boss itself) you have 61, compared to 50 in the final
==Issues unfixed (same as final)==
*'''Save 30 Gobbo babies:''' if the final coloured-crystal you get in this stage is the blue one (atop some steps, where there is a Gobbo baby trapped inside a Gold-Key cage, with a regular crystal atop a ledge) then the Golden Gobbo challenge-area warp is set to spawn ''inside the cage''.  This means you can pickup the Gobbo baby at the same time as entering the warp and end-up carrying the baby ''inside the Golden Gobbo challenge area''!  Fortunately, as all you need to do in the area is collect a Gold Key, and then open the cage containing the statue, it won't affect anything if you do enter with it.  Though during playtesting it is odd this wasn't picked-up on here, and made it into the final
*'''Up the Waterfall:''' when you enter the Golden Gobbo challenge-area for this stage, turn-around immediately in the area where you start and you'll notice an obvious missing-texture on the wall.  This remains unfixed in the final also
==Notes==
==Notes==
* Compiled approximately 17 days before the retail US build
{{Tcrf link|Proto:Croc 2 (Windows, PlayStation)/June 13th, 1999}}
* No differences noticed, but the full game data was not examined
*Compiled approximately 17 days before the retail US build
* Miscellaneous Notes:
*Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
**Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
**Game contains dongle protection: No.
** Game contains debugging symbols: N/A
**Game contains debugging symbols: N/A
** Dump was originally scrambled: No
**Dump was originally scrambled: No
 
==Screenshots==
==Screenshots==
<center><gallery heights="256" widths="224">
<center><gallery heights="256" widths="224">
PSX - Croc 2 6-13-99-0001.png
File:PSX - Croc 2 6-13-99-0001.png
File:Croc2 FINAL GoldKeyCageCrystalLedge.png|(1/4) If the blue crystal is the last coloured one you pickup in this stage...
File:Croc2 FINAL GoldKeyCageCrystalLedge2.png|(2/4) ...then the warp will appear inside the cage, in very-close proximity to the Gobbo baby...
File:Croc2 FINAL GoldKeyCageCrystalLedg3.png|(3/4) ...which means you can end-up taking it into the secret-area!
File:Croc2 FINAL GoldKeyCageCrystalLedge4.png|(4/4) You can complete it, though, fortunately, without needing to put the baby down!
File:Croc2 FINAL UpTheWaterfall MissingTexture1.png|(1/2) In the Golden Gobbo area for the "Up the Waterfall" stage ...
File:Croc2 FINAL UpTheWaterfall MissingTexture2.png|(2/2) ...turnaround where you start to see a missing-texture
File:Croc2 13Jun1999Beta IceTrappedGobbosDialogue.png|The final corrects the first line of this dialogue to "Gobbo make lift work!"
File:Croc2 13Jun1999Beta VillageMasher61Crystals.png|In the first-part of the Village Masher stage, you get 11 crystals right as you enter the stage, so you'll have 61 at this point!  The final corrected this, so you only have 50 by now
</gallery></center>
</gallery></center>
==Origin==
==Origin==
<center><gallery mode="packed">
<center><gallery mode="packed">
PSX - Croc 2 6-13-99.jpeg|Disc front.
File:PSX - Croc 2 6-13-99.jpeg|Disc front.
</gallery></center>
</gallery></center>
==Files==
==Files==
Line 54: Line 72:
A huge thanks to Iniche for doing the initial research on this prototype!
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
==See also==
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]
 
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]
*[[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]
* [https://archive.org Internet Archive (IA)]
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]
*[https://archive.org Internet Archive (IA)]
{{Prototype Footer|{{Navbox prototype|Croc 2}}}}
{{Prototype Footer|{{Navbox prototype|Croc 2}}}}

Revision as of 18:10, September 7, 2021

Title Screen
Croc 2 (Jun 13, 1999 prototype)
Build date Jun 13, 1999 22:17:36
Build name 6-13-99
Dump status Released, redump needed
Released by Hidden Palace
File release date April 17, 2021
Origin CD-R
Lot Project Deluge
Labels Croc 2 6-13-99
Dump method PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)
Game Croc 2
System PlayStation
Genre Platform
Final build JP Jul 15, 1999
EU Jul 13, 1999
US Jul 1, 1999
Release date JP Sep 2, 1999
EU Jul 13, 1999
US Jun 30, 1999
Download Croc 2 (Jun 13, 1999 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download Croc 2 (Jun 13, 1999 prototype) from external mirror

A prototype of Croc 2 for the PlayStation.

Differences (compared to final)

  • Save the Ice Trapped Gobbos: a minor dialogue change was made to the Gobbo who activates the lift. In this beta, it says "Gobbo! Make lift work" on the first line. The final corrects this to "Gobbo make lift work!"
  • The Village Masher: for some reason, you start the first part of this stage with 11 crystals immediately upon entering; meaning when you get to the second part (where you actually face the boss itself) you have 61, compared to 50 in the final

Issues unfixed (same as final)

  • Save 30 Gobbo babies: if the final coloured-crystal you get in this stage is the blue one (atop some steps, where there is a Gobbo baby trapped inside a Gold-Key cage, with a regular crystal atop a ledge) then the Golden Gobbo challenge-area warp is set to spawn inside the cage. This means you can pickup the Gobbo baby at the same time as entering the warp and end-up carrying the baby inside the Golden Gobbo challenge area! Fortunately, as all you need to do in the area is collect a Gold Key, and then open the cage containing the statue, it won't affect anything if you do enter with it. Though during playtesting it is odd this wasn't picked-up on here, and made it into the final
  • Up the Waterfall: when you enter the Golden Gobbo challenge-area for this stage, turn-around immediately in the area where you start and you'll notice an obvious missing-texture on the wall. This remains unfixed in the final also

Notes

The Cutting Room Floor research
  • Compiled approximately 17 days before the retail US build
  • Miscellaneous Notes:
    • Game is emulatable: Yes (as of April 17, 2021).
    • Game contains dongle protection: No.
    • Game contains debugging symbols: N/A
    • Dump was originally scrambled: No

Screenshots

Origin

Files

File Type Date Size SHA-1
PSX - Croc 2 6-13-99.img File 2020-12-12 15:42:57 659.9 MB c50bd745951cf5bf0a4f0948608e2b6fe6843869
PSX - Croc 2 6-13-99.cue File 2020-12-12 15:24:02 84 bytes 6ab8925438b2d4393be62f96b11ee2cb5b501bf0
PSX - Croc 2 6-13-99.ccd File 2020-12-12 15:24:02 773 bytes cfe4bda4a26a6b6203b964ad3800aaa2644d6ccc
PSX - Croc 2 6-13-99.sub File 2020-12-12 15:43:51 26.93 MB b46a31a221f183363d4ffc39737a205824b714d2
PSX - Croc 2 6-13-99.jpeg File 2021-03-14 12:14:04 1.13 MB 5aff1c67929a8641366bd44303bae9037dbc5d82

Acknowledgments

A huge thanks to Iniche for doing the initial research on this prototype!

See also