Dark Void (Nov 4, 2009 prototype)
Jump to navigation Jump to search
|Dark Void (Nov 4, 2009 prototype)|
A prototype/review build of Dark Void for the Xbox 360, from late October/early November 2009.
- The 2009-11-04 date is based on the disc's label.
- Two of the XEX files are from 2009-10-27, which is four days after the NTSC release build of the game. However, at least one of these files (SkyGame-XeReleaseLTCG-DebugConsole.xex) allows the user to access the Unreal engine console from within the game by pressing ` or tab on a USB keyboard attached to the XDK.
- Two earlier builds of the game binary were included on the disc - one from 2009-08-30, and one from 2009-09-11, but they may not be compatible with the data files from the later build.
- The CVLT OF OSIRIS release of this prototype is from a disc with a corrupt length/size descriptor or similar issue that prevents an ISO from being created successfully. The files were extracted from the disc using Xbox Backup Creator's Image Browser, and appear to be a complete, intact set which plays correctly on an XDK.