Dementium: The Ward (theWard prototype): Difference between revisions
(Clarified the status of the build to fix a false claim about "build being fake/modded instead of an actual prototype".) |
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Originally released as a prototype of "Dementium: The Ward", it is unclear if the build is indeed a prototype of this game or a post-release build used to test a new map that ended being the one used and seen in the build of the unreleased "Griff Wild" game. Said map is automatically loaded after beating the first boss, softlocking anyone playing the build without actually modifying it to restore the original room that is supposed to be at this moment of the game. | Originally released as a prototype of "Dementium: The Ward", it is unclear if the build is indeed a prototype of this game or a post-release build used to test a new map that ended being the one used and seen in the build of the unreleased "Griff Wild" game. Said map is automatically loaded after beating the first boss, softlocking anyone playing the build without actually modifying it to restore the original room that is supposed to be at this moment of the game. | ||
For context, the "Griff Wild" prototype was released on internet before Codebound release, and depsite coming from a completely different source, the build were confirmed identical, and so Codebound removed it from the final release this build came from. | |||
==See also== | ==See also== | ||
[https://archive.org/details/dementium-1-2-prototypes Archive.org release page.] | [https://archive.org/details/dementium-1-2-prototypes Archive.org release page.] | ||
{{Prototype Footer|{{Navbox prototype|Dementium: The Ward}}}} | {{Prototype Footer|{{Navbox prototype|Dementium: The Ward}}}} | ||
Revision as of 05:00, May 1, 2025
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| Download Dementium: The Ward (theWard prototype) (info) |
A prototype of Dementium: The Ward for Nintendo DS.
Originally released as a prototype of "Dementium: The Ward", it is unclear if the build is indeed a prototype of this game or a post-release build used to test a new map that ended being the one used and seen in the build of the unreleased "Griff Wild" game. Said map is automatically loaded after beating the first boss, softlocking anyone playing the build without actually modifying it to restore the original room that is supposed to be at this moment of the game.
For context, the "Griff Wild" prototype was released on internet before Codebound release, and depsite coming from a completely different source, the build were confirmed identical, and so Codebound removed it from the final release this build came from.
