Destroy All Humans! (Mar 12, 2004 prototype): Difference between revisions

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==Notes==
==Notes==
The XBE will only currently run on CXBX-Reloaded due to the XPP section having a failing checksum. Just make sure to grab a commit from Vertex declaration refactoring so that the text and other assets can display properly.
<br>
This build has a debug menu that can be accessed by pressing the select button on the Xbox controller.
This build has a debug menu that can be accessed by pressing the select button on the Xbox controller.
<br>
You cannot complete the first mission on Rockwell due to a glitch that prevents the farmer from rendering. Make sure to use force-load sandbox from the debug menu so you can skip it and access the other missions on the map.


==Screenshots==
==Screenshots==

Revision as of 22:35, July 18, 2020

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Destroy All Humans! (Mar 12, 2004 prototype)
Build date Mar 12, 2004 00:00:27
Dump status Released
Dumped by aden34
Released by aden34
Origin XDK Hard Drive
Game Destroy All Humans!
System Xbox
Genre Action-adventure
Final build EU May 4, 2005
US May 4, 2005
Release date EU Jun 24, 2005
US Jun 21, 2005
Download Destroy All Humans! (Mar 12, 2004 prototype) (info)
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An early prototype of Destroy All Humans! for the Microsoft Xbox.

Notes

This build has a debug menu that can be accessed by pressing the select button on the Xbox controller.

Screenshots

See Also

Original release thread on ObscureGamers.