Destroy All Humans! (Mar 29, 2005 prototype)

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Title Screen
Destroy All Humans! (Mar 29, 2005 prototype)
Build date Mar 29, 2005 21:57:39
Build name 3-30-2005
Dump status Released, redump needed
Released by Hidden Palace
File release date March 20, 2021
Origin DVD-R
Lot Project Deluge
Labels Destroy All Humans 3-30-2005
Dump method Memorex MRX-650LE v6 AM61 (PowerISO)
Game Destroy All Humans!
System PlayStation 2
Genre Action Adventure
Final build JP N/A
EU May 14, 2005
US Apr 28, 2005
Release date JP Feb 22, 2007
EU May 14, 2005
US Jun 21, 2005
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A prototype of Destroy All Humans! for the PlayStation 2.

Notes

  • The title screen is slightly different.
  • Music is played during the title card of each mission.
  • There's issues rendering the LOD for landscapes when flying.
  • The HUD elements are close to the final version, but still lack polish.
  • There's no health bar for enemies and buildings.
  • A wave animation plays around the tutorial text. It is just a static background in retail.
  • Orthopox strangely tells the origin story of the Furons after vaporizing the farmer on the first level.
  • Many aspects of the saucer menu are designed differently.
  • Orthopox has a different line at the beginning of Earth Women Are Delicious.
  • Silhouette does not have a distorted voice when she is disguised.
  • The drive-in's concession building from Rockwell is textured differently.
  • Different music is played at the party from the Alien Pool Party mission.
  • Additionally, cop cars do not spawn during that mission. The cops will spawn randomly, which will make Alien Pool Party take much longer to complete.
  • Some missions have a rather amusing placeholder title card.
  • The bowling alley from Santa Modesta is textured differently.
  • One of the objectives during Foreign Correspondent is to convince a guard that you are the cook. This would later get cut out of the mission in final.
  • Area 42 has a small piece of the map missing. If you attempt to walk across it, Crypto will fall through the map.
  • All of the missions appear to be playable up to The Mutant Menace. The build will just keep looping that mission upon completion, which might have been intentional.
  • Data for the rest of the levels and missions are present on the disc. Perhaps they can still be accessed somehow.
  • The Developer Darwinism: Evolution of the Game movie is missing the developer commentary, the censorship of console specific button icons, and has an extra two minutes of build footage.
  • BOOTH.BIK opens differently, portions of the audio are not dubbed over, and it contains extra footage from the E3 2004 booth.
  • CREDITS.BIK and MOBILE.BIK are placeholder movies of a flickering grey screen with film grain in the background.
  • Miscellaneous Notes:
    • Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
    • Game contains dongle protection: No.

Screenshots

Origin

Files

File Type Date Size SHA-1
PS2 - Destroy All Humans 3-30-2005.bin File 2020-06-18 16:10:57 4.24 GB aabcf633c0e7baf0903a87491289e3e3cd722cc1
PS2 - Destroy All Humans 3-30-2005.cue File 2020-06-17 22:44:32 100 bytes c4b7c0d00f3ba13c19ce7ac5efae626169a1c7e5
PS2 - Destroy All Humans 3-30-2005.jpeg File 2020-06-19 22:48:50 772.3 KB c422766ce76c79f175f089cf83852722e6a10df9

Acknowledgments

A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also