Deuce (Jul 21, 2000 prototype): Difference between revisions

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A prototype build of Deuce on the PlayStation, dated July 21, 2000. It was released by [[ASSEMbler]] on June 15, 2006.
A prototype build of Deuce on the PlayStation, dated July 21, 2000. It was released by [[ASSEMbler]] on June 15, 2006.
==Notes==
==Notes==
* Game boots on developer menu. Resource Viewer contains a set of complex in-game utilities ('View Resource' and 'Set Video Mode').
* Game boots on developer menu. Resource Viewer contains a set of complex in-game utilities (View Resource and Set Video Mode).
* Level 0 houses the game's actual main menu.
* Levels 3 and 9 are not implemented.
* Levels 3 and 9 are not implemented.
* Level 12 has no collision on the floor and is seemingly unplayable.
* Level 12 has no collision on the floor and is seemingly unplayable as a result.


==Screenshots==
==Screenshots==
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==See also==
==See also==
* December 1, 2000: [http://www.gamespot.com/articles/deuce-is-no-more/1100-2660319/ GameSpot article adresssing the cancellation of the project.]
* December 1, 2000: [http://www.gamespot.com/articles/deuce-is-no-more/1100-2660319/ GameSpot article adresssing the cancellation of the project.]
* June 18, 2005: [http://assemblergames.com/l/threads/community-dump-deuce-unreleased-for-playstation.5515/ Community dump and release thread on ASSEMblergames.]
* June 18, 2005: [http://assemblergames.com/l/threads/community-dump-deuce-unreleased-for-playstation.5515/ Community fundraiser and release thread on ASSEMblergames.]

Revision as of 03:32, July 15, 2016

Title Screen
Deuce (Jul 21, 2000 prototype)
Build date Jul 21, 2000
Dump status Released
Dumped by LeGIt
Released by ASSEMbler
Origin CD-R
Game Deuce
System PlayStation
Genre Adventure
Release date Unreleased
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A prototype build of Deuce on the PlayStation, dated July 21, 2000. It was released by ASSEMbler on June 15, 2006.

Notes

  • Game boots on developer menu. Resource Viewer contains a set of complex in-game utilities (View Resource and Set Video Mode).
  • Level 0 houses the game's actual main menu.
  • Levels 3 and 9 are not implemented.
  • Level 12 has no collision on the floor and is seemingly unplayable as a result.

Screenshots

To do
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See also