Disney's The Emperor's New Groove (Jul 11, 2000 prototype): Difference between revisions
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(Linked a YouTube video which contains all the developer dialogue recordings in the prototype.) |
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A prototype of Disney's The Emperor's New Groove for the PlayStation. | A prototype of Disney's The Emperor's New Groove for the PlayStation. | ||
==Notes== | ==Notes== | ||
* An NTSC-U build dated just over three months before the final. | |||
* The pre-title Argonaut logo screen is more basic. | *An NTSC-U build dated just over three months before the final. | ||
* The title screen is a bit different and features a 3D logo of "Emperor's New Groove". | *The pre-title Argonaut logo screen is more basic. | ||
** The logo begins with "Disney's" rather than "Walt Disney". | *The title screen is a bit different and features a 3D logo of "Emperor's New Groove". | ||
** The skybox background is different to the one used in the final. | **The logo begins with "Disney's" rather than "Walt Disney". | ||
** The outline on the "Start Game" and "Options" text is slightly darker. | **The skybox background is different to the one used in the final. | ||
** The "Select" text is missing here. | **The outline on the "Start Game" and "Options" text is slightly darker. | ||
** The "O" in "Options" is slightly cut off. | **The "Select" text is missing here. | ||
* The title theme is a slightly extended mix with lyrics, rather than the instrumental mix used in the final. | **The "O" in "Options" is slightly cut off. | ||
* There are fewer choices on the options menu, and the shoulder angels in the background have a different introductory animation. | *The title theme is a slightly extended mix with lyrics, rather than the instrumental mix used in the final. | ||
** The "cancel" button just resets the changes made to the menu, rather than resetting the changes and exiting the menu. | *All the music present in this build differs slightly from the final build. In general the instrumentation is much simpler here. | ||
* The map screen looks quite different from the final. | **[https://www.youtube.com/watch?v=F8GlEWd4nZ8&list=PL5VH1AJj2GC7okRsSu0JrJmFW56ttkoWC&index=1 Playlist of this build's music.] | ||
* Pressing left on the map screen unlocks a level select. | **Some levels do not use any music, others use the wrong music. | ||
** It is very easy to crash the game with the level select as you can easily pick levels which don't exist. You're also given the option to change the "world" number from 1 to 6, but it seems as though only world 1 was ever used, resulting in the other five crashing the game. | *There are fewer choices on the options menu, and the shoulder angels in the background have a different introductory animation. | ||
* All loading screens are missing the images used in the final. | **The "cancel" button just resets the changes made to the menu, rather than resetting the changes and exiting the menu. | ||
* The charge move used with the | *The map screen looks quite different from the final. | ||
* A number of sound effects are missing or differ from the final. | *Pressing left on the map screen unlocks a level select. | ||
* Most of the audio dialogue is missing, and the small amount which is in uses dev recordings, often with voices not even coming close to matching the character. Perhaps the developers' sense of humor? | **It is very easy to crash the game with the level select as you can easily pick levels which don't exist. You're also given the option to change the "world" number from 1 to 6, but it seems as though only world 1 was ever used, resulting in the other five crashing the game. | ||
** Dialogue sometimes does not exactly match the written dialogue, too | *All loading screens are missing the images used in the final. | ||
*The charge move used with the square button does not appear to be implemented yet. | |||
* Most levels are missing their pre-level and post-level cutscenes using clips from the film. There are a few exceptions: | *A number of sound effects are missing or differ from the final. | ||
** Levels 7 and 8 (Catacombs and Lab) show a placeholder animation of the words "171intro" or "181intro" respectively, for their intro cutscenes. | *Most of the audio dialogue is missing, and the small amount which is in uses dev recordings, often with voices not even coming close to matching the character. Perhaps the developers' sense of humor? | ||
** Level 1 (chapter 4), level 2 (chapters 2 and 3), level 3 (chapter 3), level 4 (chapter 3), level 5 (chapter 3), level 6 (chapters 1 and 2) and level 8 (chapter 5) similarly have outro cutscenes which simply say, for example, "114outro". | **[https://www.youtube.com/watch?v=d2SmTQmYGFY Video of all this build's dev recordings.] | ||
** Level 6 chapter 1 incorrectly says "162outro" on its outro screen. | **Dialogue sometimes does not exactly match the written dialogue, too. | ||
* Some of the panning shots of the level shown just before gameplay differ from the final, particularly in object and enemy placement in some of the shots. | *Most levels are missing their pre-level and post-level cutscenes using clips from the film. There are a few exceptions: | ||
* Jungle Night is called "Jungle" on its loading screen. | **Levels 7 and 8 (Catacombs and Lab) show a placeholder animation of the words "171intro" or "181intro" respectively, for their intro cutscenes. | ||
* Catacombs is in lower case, written as "catacombs", in its chapter 1 loading screen. | **Level 1 (chapter 4), level 2 (chapters 2 and 3), level 3 (chapter 3), level 4 (chapter 3), level 5 (chapter 3), level 6 (chapters 1 and 2) and level 8 (chapter 5) similarly have outro cutscenes which simply say, for example, "114outro". | ||
* Miscellaneous Notes: | **Level 6 chapter 1 incorrectly says "162outro" on its outro screen. | ||
** Game is emulatable: Yes (as of April 17, 2021). | *Some of the panning shots of the level shown just before gameplay differ from the final, particularly in object and enemy placement in some of the shots. | ||
** Game contains dongle protection: No. | *Jungle Night is called "Jungle" on its loading screen. | ||
** Game contains debugging symbols: No | *Catacombs is in lower case, written as "catacombs", in its chapter 1 loading screen. | ||
** Dump was originally scrambled: No | *Miscellaneous Notes: | ||
**Game is emulatable: Yes (as of April 17, 2021). | |||
**Game contains dongle protection: No. | |||
**Game contains debugging symbols: No | |||
**Dump was originally scrambled: No | |||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
PSX - ENG 7-31 Emperor's New Groove-0000.png|Pre-title intro | File:PSX - ENG 7-31 Emperor's New Groove-0000.png|Pre-title intro | ||
PSX - ENG 7-31 Emperor's New Groove-0001.png|Title screen | File:PSX - ENG 7-31 Emperor's New Groove-0001.png|Title screen | ||
PSX - ENG 7-31 Emperor's New Groove-0002.png|Gameplay | File:PSX - ENG 7-31 Emperor's New Groove-0002.png|Gameplay | ||
PSX - ENG 7-31 Emperor's New Groove-0003.png|Gameplay | File:PSX - ENG 7-31 Emperor's New Groove-0003.png|Gameplay | ||
PSX - ENG 7-31 Emperor's New Groove-0004.png|Gameplay | File:PSX - ENG 7-31 Emperor's New Groove-0004.png|Gameplay | ||
PSX - ENG 7-31 Emperor's New Groove-0005.png|Gameplay | File:PSX - ENG 7-31 Emperor's New Groove-0005.png|Gameplay | ||
PSX - ENG 7-31 Emperor's New Groove-0006.png|Gameplay | File:PSX - ENG 7-31 Emperor's New Groove-0006.png|Gameplay | ||
PSX - ENG 7-31 Emperor's New Groove-0007.png|Gameplay | File:PSX - ENG 7-31 Emperor's New Groove-0007.png|Gameplay | ||
PSX - ENG 7-31 Emperor's New Groove-0008.png|Gameplay | File:PSX - ENG 7-31 Emperor's New Groove-0008.png|Gameplay | ||
PSX - ENG 7-31 Emperor's New Groove-0009.png|Gameplay | File:PSX - ENG 7-31 Emperor's New Groove-0009.png|Gameplay | ||
PSX - ENG 7-31 Emperor's New Groove-0010.png|Gameplay | File:PSX - ENG 7-31 Emperor's New Groove-0010.png|Gameplay | ||
PSX - ENG 7-31 Emperor's New Groove-0011.png|Gameplay | File:PSX - ENG 7-31 Emperor's New Groove-0011.png|Gameplay | ||
PSX - ENG 7-31 Emperor's New Groove-0012.png|Gameplay | File:PSX - ENG 7-31 Emperor's New Groove-0012.png|Gameplay | ||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== | ||
<center><gallery mode="packed"> | <center><gallery mode="packed"> | ||
PSX - ENG 7-31 Emperor's New Groove.jpeg|Disc front. | File:PSX - ENG 7-31 Emperor's New Groove.jpeg|Disc front. | ||
</gallery></center> | </gallery></center> | ||
==Files== | ==Files== | ||
Line 91: | Line 95: | ||
A huge thanks to Hwd45 for doing the initial research on this prototype! | A huge thanks to Hwd45 for doing the initial research on this prototype! | ||
==See also== | ==See also== | ||
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]] | |||
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | *[[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]] | ||
* [https://archive.org Internet Archive (IA)] | *[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)] | ||
*[https://archive.org Internet Archive (IA)] | |||
{{Prototype Footer|{{Navbox prototype|Disney's The Emperor's New Groove}}}} | {{Prototype Footer|{{Navbox prototype|Disney's The Emperor's New Groove}}}} |
Revision as of 03:41, April 20, 2021
Disney's The Emperor's New Groove (Jul 11, 2000 prototype) | ||||||||||||||||||||||||||||
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Download Disney's The Emperor's New Groove (Jul 11, 2000 prototype) (info) |
Download Disney's The Emperor's New Groove (Jul 11, 2000 prototype) from external mirror |
A prototype of Disney's The Emperor's New Groove for the PlayStation.
Notes
- An NTSC-U build dated just over three months before the final.
- The pre-title Argonaut logo screen is more basic.
- The title screen is a bit different and features a 3D logo of "Emperor's New Groove".
- The logo begins with "Disney's" rather than "Walt Disney".
- The skybox background is different to the one used in the final.
- The outline on the "Start Game" and "Options" text is slightly darker.
- The "Select" text is missing here.
- The "O" in "Options" is slightly cut off.
- The title theme is a slightly extended mix with lyrics, rather than the instrumental mix used in the final.
- All the music present in this build differs slightly from the final build. In general the instrumentation is much simpler here.
- Playlist of this build's music.
- Some levels do not use any music, others use the wrong music.
- There are fewer choices on the options menu, and the shoulder angels in the background have a different introductory animation.
- The "cancel" button just resets the changes made to the menu, rather than resetting the changes and exiting the menu.
- The map screen looks quite different from the final.
- Pressing left on the map screen unlocks a level select.
- It is very easy to crash the game with the level select as you can easily pick levels which don't exist. You're also given the option to change the "world" number from 1 to 6, but it seems as though only world 1 was ever used, resulting in the other five crashing the game.
- All loading screens are missing the images used in the final.
- The charge move used with the square button does not appear to be implemented yet.
- A number of sound effects are missing or differ from the final.
- Most of the audio dialogue is missing, and the small amount which is in uses dev recordings, often with voices not even coming close to matching the character. Perhaps the developers' sense of humor?
- Video of all this build's dev recordings.
- Dialogue sometimes does not exactly match the written dialogue, too.
- Most levels are missing their pre-level and post-level cutscenes using clips from the film. There are a few exceptions:
- Levels 7 and 8 (Catacombs and Lab) show a placeholder animation of the words "171intro" or "181intro" respectively, for their intro cutscenes.
- Level 1 (chapter 4), level 2 (chapters 2 and 3), level 3 (chapter 3), level 4 (chapter 3), level 5 (chapter 3), level 6 (chapters 1 and 2) and level 8 (chapter 5) similarly have outro cutscenes which simply say, for example, "114outro".
- Level 6 chapter 1 incorrectly says "162outro" on its outro screen.
- Some of the panning shots of the level shown just before gameplay differ from the final, particularly in object and enemy placement in some of the shots.
- Jungle Night is called "Jungle" on its loading screen.
- Catacombs is in lower case, written as "catacombs", in its chapter 1 loading screen.
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: No
- Dump was originally scrambled: No
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX - ENG 7-31 Emperor's New Groove.img | File | 2020-12-12 22:25:46 | 341.59 MB | cfac0eb1fda6fa74f14ccb86ccc2a0ffdebceee6 |
PSX - ENG 7-31 Emperor's New Groove.cue | File | 2020-12-12 22:16:00 | 99 bytes | 9f5332bca81c4e069eb52bf45326c42825a67f00 |
PSX - ENG 7-31 Emperor's New Groove.ccd | File | 2020-12-12 22:16:00 | 773 bytes | 40e302c189d7c8d75517e3df00af978c87ba0dae |
PSX - ENG 7-31 Emperor's New Groove.sub | File | 2020-12-12 22:26:30 | 13.94 MB | 3821a99d89573cc8f7d8de002ceb3e134b28702b |
PSX - ENG 7-31 Emperor's New Groove.jpeg | File | 2021-03-14 12:14:15 | 856.4 KB | af5c8f2c6739f8181459c3dc6bd797c3060f0ca9 |
Acknowledgments
A huge thanks to Hwd45 for doing the initial research on this prototype!
See also
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)