Disney-Pixar Ratatouille (Jan 18, 2006 prototype): Difference between revisions

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|builddate=Jan 18, 2006 15:52:40
|builddate=Jan 18, 2006 15:52:40
|status=Released
|status=Released
|origin_type=NPDP cartridge
|dumper=Forest of Illusion
|releasedby=Forest of Illusion
|releasedby=Forest of Illusion
|filereleasedate=March 26, 2022
|filereleasedate=March 26, 2022
|origin_type=NPDP cartridge
|game=Disney-Pixar Ratatouille
|game=Disney-Pixar Ratatouille
|system=Nintendo GameCube
|system=Nintendo GameCube
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}}
}}
{{Download
{{Download
|file=Disney-Pixar Ratatouillie (prototype).zip
|external=https://illusion.64history.net/2022/ratatouille-usa-prototype-2006
|external=https://illusion.64history.net/2022/ratatouille-usa-prototype-2006
|file=Disney-Pixar Ratatouillie (prototype).zip
}}
}}
A very, ''very'' early prototype of ''Ratatouille'' for the Nintendo GameCube.
A very, ''very'' early prototype of ''Ratatouille'' for the Nintendo GameCube.
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{{Tcrf link|Proto:Ratatouille (GameCube, Wii, PlayStation 2, Xbox, Windows)/Heavy Iron Prototype}}
{{Tcrf link|Proto:Ratatouille (GameCube, Wii, PlayStation 2, Xbox, Windows)/Heavy Iron Prototype}}
*Developed by Heavy Iron Studios and uses the same engine as their previous ''SpongeBob SquarePants'', ''The Incredibles'' and ''Scooby-Doo'' titles.
*Developed by Heavy Iron Studios and uses the same engine as their previous ''SpongeBob SquarePants'', ''The Incredibles'' and ''Scooby-Doo'' titles.
**The  PlayStation 3 and Xbox 360 versions of the final game use Heavy Iron's more recent engine, while the GameCube version (as well as PlayStation 2, Xbox and Windows versions) were developed by Asobo Studios.
**The  PlayStation 3 and Xbox 360 versions of the final game use Heavy Iron's more recent engine, while the GameCube version (as well as PlayStation 2, Xbox, Wii and Windows versions) were developed by Asobo Studios.
*In order for the game to run in Dolphin without any texture issues, MEM1 needs to be specifically set to 33MB.
*In order for the game to run in Dolphin without any texture issues, MEM1 needs to be specifically set to 33MB.
*Multiple builds of the game executable (albeit in ELF form) are included.
*Multiple builds of the game executable (albeit in ELF form) are included.
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**Data exists for extra levels, but they are not playable due to not being packed into HIP/HOP archives.
**Data exists for extra levels, but they are not playable due to not being packed into HIP/HOP archives.
*Nothing resembles anything used in the final game.
*Nothing resembles anything used in the final game.
==Gallery==
==Gallery==
<gallery mode="packed">
<gallery mode="packed">
File:Npdp-lot-2-front.jpg|NDPD
File:Npdp-lot-2-front.jpg|NPDP
</gallery>
</gallery>
{{Prototype Footer|{{Navbox prototype|Disney-Pixar Ratatouille}}}}
{{Prototype Footer|{{Navbox prototype|Disney-Pixar Ratatouille}}}}

Revision as of 16:18, May 13, 2022

Title Screen
Disney-Pixar Ratatouille (Jan 18, 2006 prototype)
Build date Jan 18, 2006 15:52:40
Dump status Released
Dumped by Forest of Illusion
Released by Forest of Illusion
File release date March 26, 2022
Origin NPDP cartridge
Game Disney-Pixar Ratatouille
System Nintendo GameCube
Genre Action
Release date EU September 28, 2007
US June 26, 2007
AU August 9, 2007
Download Disney-Pixar Ratatouille (Jan 18, 2006 prototype) (info)
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Download Disney-Pixar Ratatouille (Jan 18, 2006 prototype) from external mirror

A very, very early prototype of Ratatouille for the Nintendo GameCube.

Notes

The Cutting Room Floor research
  • Developed by Heavy Iron Studios and uses the same engine as their previous SpongeBob SquarePants, The Incredibles and Scooby-Doo titles.
    • The PlayStation 3 and Xbox 360 versions of the final game use Heavy Iron's more recent engine, while the GameCube version (as well as PlayStation 2, Xbox, Wii and Windows versions) were developed by Asobo Studios.
  • In order for the game to run in Dolphin without any texture issues, MEM1 needs to be specifically set to 33MB.
  • Multiple builds of the game executable (albeit in ELF form) are included.
  • Estimated build date is January 18, 2006 based on a timestamp stored inside of MAIN.DOL.
  • Based on text present throughout the game files, this appears to be the first playable build.
  • FP01 (Les Rooftops) and FP02 (Le Kitchen) are the only playable levels.
    • Data exists for extra levels, but they are not playable due to not being packed into HIP/HOP archives.
  • Nothing resembles anything used in the final game.

Gallery