Double Dragon II: The Revenge (sample): Difference between revisions

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|status=Released
|status=Released
|dumper=Tootai
|dumper=Tootai
|releasedby=Skrybe
|releasedby=Tootai
|filereleasedate=March 5, 2008
|origin_type=EPROM cartridge
|origin_type=EPROM cartridge
|origin_labels=HVC-TK23EPROM-01 1989
|origin_labels=HVC-TK23EPROM-01 1989
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|file=Double Dragon II - The Revenge (J) (Prototype).zip
|file=Double Dragon II - The Revenge (J) (Prototype).zip
}}
}}
A sample cart for Double Dragon II: The Revenger for NES. Unlike most prototypes, it was housed inside a Famicom Disk System RAM adaptor.
A sample cart for Double Dragon II: The Revenger for Famicom. Unlike most prototypes, it was housed inside a Famicom Disk System RAM adaptor.
{{Tcrf link|Proto:Double Dragon II: The Revenge (NES)}}
==Notes==
==Notes==
*Some debug cheats are enabled. In game hold Select on the first controller then press the following buttons on controller one: A to skip current level, B kill all curent enemies and advance to next point, Up or Down to kill one nearest enemy at front or back side.
*Some debug cheats are enabled. In game hold Select on the first controller then press the following buttons on controller one: A to skip current level, B kill all curent enemies and advance to next point, Up or Down to kill one nearest enemy at front or back side.
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==Screenshots==
==Screenshots==
<gallery>
<gallery mode=nolines heights=240 widths=180>
File:Double Dragon II - The Revenge Sample DifficultySelect.png
File:Double Dragon II - The Revenge Sample DifficultySelect.png
</gallery>
</gallery>


==Origin==
==Origin==
<gallery>
<gallery mode=nolines heights=240 widths=180>
File:Double dragon two pro2.jpg
File:Double dragon two pro2.jpg
File:Double dragon two pro3.jpg
File:Double dragon two pro3.jpg
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==See also==
==See also==
*[http://www.skrybe.net/old/index.html Skrybe's website], where the dump was shared.
*[http://forums.lostlevels.org/viewtopic.php?t=1643&highlight=double+dragon Original release thread at Lost Levels.]
*[http://famicomworld.com/workshop/protos/double-dragon-ii-the-revenge-proto/ Famicom World page]
*[http://famicomworld.com/workshop/protos/double-dragon-ii-the-revenge-proto/ Famicom World page]
*[https://tcrf.net/Proto:Double_Dragon_II:_The_Revenge_(NES) TCRF page]
*[https://tcrf.net/Proto:Double_Dragon_II:_The_Revenge_(NES) TCRF page]


{{Prototype Footer|{{Navbox prototype|Double Dragon II: The Revenge}}}}
{{Prototype Footer|{{Navbox prototype|Double Dragon II: The Revenge}}}}

Latest revision as of 18:46, January 10, 2024

Title Screen
Double Dragon II: The Revenge (sample)
Dump status Released
Dumped by Tootai
Released by Tootai
File release date March 5, 2008
Origin EPROM cartridge
Labels HVC-TK23EPROM-01 1989
Files Double Dragon II - The Revenge (J) (Prototype).zip
Ownership Tootai
Game Double Dragon II: The Revenge
System NES
Genre Action/Beat-em-up
Release date JP Dec 22, 1989
EU 1990
US January 1990
Download Double Dragon II: The Revenge (sample) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A sample cart for Double Dragon II: The Revenger for Famicom. Unlike most prototypes, it was housed inside a Famicom Disk System RAM adaptor.

The Cutting Room Floor research

Notes

  • Some debug cheats are enabled. In game hold Select on the first controller then press the following buttons on controller one: A to skip current level, B kill all curent enemies and advance to next point, Up or Down to kill one nearest enemy at front or back side.
  • The “HVC-TK22EPROM-01” on inner board matches outer label; there are TECHNOS JAPAN labeled program & character EPROMS.
  • The title screen shows “Sample Version / 1989 Technos Japan Corp.”
  • There are infinite lives. The counter goes down like normal but when it reaches 0 the game won't end after dying.
  • The screen after the start screen says “Double Dragon” without the “II”.
  • The helicopter doesn’t shoot at you (Easy) (unconfirmed).
  • The fortress tank doesn’t vent steam at you (unconfirmed).
  • Antagonists become progressively tougher (unconfirmed).
  • There are no disappearing platforms or falling fire on “Easy,” likewise with “Medium” (unconfirmed).
  • “Difficult” has fast disappearing platforms (unconfirmed).
  • The wheels move faster on “Difficult than “Medium” (unconfirmed).
  • No spikes fly up in the wheel room on “Easy” (unconfirmed).

Screenshots

Origin

See also