Frogger (July 31, 1997 NTSC prototype): Difference between revisions

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==Notes==
==Notes==


* This build was compiled 4 months and 16 days before the final US build.
*This build was compiled 4 months and 16 days before the final US build.
* Build date and name upon bootup.
*Build date and name upon bootup.
* The Millenium Interactive intro video plays here instead of the intro FMV used in near final builds.
*The Millenium Interactive intro video plays here instead of the intro FMV used in near final builds.


===Main Menu===
===Main Menu===


* The frontend runs at 60FPS.
*The frontend runs at 60FPS.
* The leaderboard names are in alphabetical order.
*The leaderboard names are in alphabetical order.
* Different logs.
*Different logs.
* There's no menu music. (The menu music from near final builds goes unused in this build in the game's files.)
*There's no menu music. (The menu music from near final builds goes unused in this build in the game's files.)
* No autodemos play in this build.
*No autodemos play in this build.
* Frogger uses the croaking sound from the PC Port.
*Frogger uses the croaking sound from the PC Port.
* In order to unlock all levels, instead of pressing '''X''' on the main menu, press '''Triangle'''.
*In order to unlock all levels, instead of pressing '''X''' on the main menu, press '''Triangle'''.
* The options menu has two island models in the background which was cut entirely from the final, and the camera angle is different.
*The options menu has two island models in the background which was cut entirely from the final, and the camera angle is different.
* The music & sounds settings lacks the Music Note and "SFX" models from the final.
*The music & sounds settings lacks the Music Note and "SFX" models from the final.
* The music settings plays the Airshow Antics music.
*The music settings plays the Airshow Antics music.
* The level select menu uses different icons and level names.
*The level select menu uses different icons and level names.
* Some level names have the placeholder text "NAMELESS"
*Some level names have the placeholder text "NAMELESS"
* Idling for too long in the level select menu for more than 10 seconds will kick you back to the main menu.
*Idling for too long in the level select menu for more than 10 seconds will kick you back to the main menu.
* Frogger uses a different low-poly model in the input name screen and in the multiplayer mode.
*Frogger uses a different low-poly model in the input name screen and in the multiplayer mode.


===Gameplay Differences===
===Gameplay Differences===


* The baby frogs use their beta models.
*The baby frogs use their beta models.
* The purple baby frog from the final build is replaced with a yellow baby frog in this build.
*The purple baby frog from the final build is replaced with a yellow baby frog in this build.
* There are no golden frogs.
*There are no golden frogs.
* The tongue sound effect is missing.
*The tongue sound effect is missing.
* Sometimes the levels can give you too much time. So collecting a baby frog can award you a bunch of points and lives.
*Sometimes the levels can give you too much time. So collecting a baby frog can award you a bunch of points and lives.
* There's continuing in this build.
*There's continuing in this build.


===Bugs===
===Bugs===


* Completing a zone can soft-lock the game with the Canopy Capers music playing in the background.
*Completing a zone can soft-lock the game with the Canopy Capers music playing in the background. (The music plays when using an emulator. It doesn't happen on real hardware.)
*In the input name screen, if you move down on the letter T, Frogger will glitch and teleport to the center of the screen and you can select a corrupted letter or character. (The lily pads will disappear indicating that it's a corrupted character.) And if you try to delete any characters or leave after selecting it, the game will crash.


===Debug Features===
===Debug Features===


* Pressing '''L1 + R1''' at the same time enables debug movement.
*Pressing '''L1 + R1''' at the same time enables debug movement.
* It is unknown what other debug functionality exists in this prototype.
*It is unknown what other debug functionality exists in this prototype.


===Debug Movement Controls===
===Debug Movement Controls===


* Use the '''D-Pad''' to move Frogger around. (If the camera moved, the '''D-Pad''' controls might be a bit confusing.)
*Use the '''D-Pad''' to move Frogger around. (If the camera moved, the '''D-Pad''' controls might be a bit confusing.)
* Press and hold '''X''' to levitate Frogger.
*Press and hold '''X''' to levitate Frogger.
* Press and hold '''Square''' to lower Frogger.
*Press and hold '''Square''' to lower Frogger.


==Screenshots==
==Screenshots==
<gallery>
<gallery>
File:Frogger Jul31 PSOGL2_002.png
File:Frogger Jul31 PSOGL2 002.png
File:Frogger Jul31 PSOGL2_003.png
File:Frogger Jul31 PSOGL2 003.png
File:Frogger Jul31 PSOGL2_004.png
File:Frogger Jul31 PSOGL2 004.png
File:Frogger Jul31 PSOGL2_005.png
File:Frogger Jul31 PSOGL2 005.png
File:Frogger Jul31 PSOGL2_007.png
File:Frogger Jul31 PSOGL2 007.png
File:Frogger Jul31 PSOGL2_010.png
File:Frogger Jul31 PSOGL2 010.png
File:Frogger Jul31 PSOGL2_011.png
File:Frogger Jul31 PSOGL2 011.png
</gallery>
</gallery>



Revision as of 00:39, October 2, 2022

Title Screen
Frogger (July 31, 1997 NTSC prototype)
Build date July 31, 1997 13:39
Build name Build 20
Dump status Released
Dumped by Anonymous
Released by Kneesnap
File release date September 21, 2022
Origin CD-R
Labels 7-31-97 Frogger PSX
Game Frogger
System PlayStation
Genre Action
Final build EU Nov 19, 1997
US Dec 16, 1997
Release date US Nov 30, 1997
Download Frogger (July 31, 1997 NTSC prototype) (info)
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Download Frogger (July 31, 1997 NTSC prototype) from external mirror

A prototype of Frogger for the PSX. Build 20.

Notes

  • This build was compiled 4 months and 16 days before the final US build.
  • Build date and name upon bootup.
  • The Millenium Interactive intro video plays here instead of the intro FMV used in near final builds.

Main Menu

  • The frontend runs at 60FPS.
  • The leaderboard names are in alphabetical order.
  • Different logs.
  • There's no menu music. (The menu music from near final builds goes unused in this build in the game's files.)
  • No autodemos play in this build.
  • Frogger uses the croaking sound from the PC Port.
  • In order to unlock all levels, instead of pressing X on the main menu, press Triangle.
  • The options menu has two island models in the background which was cut entirely from the final, and the camera angle is different.
  • The music & sounds settings lacks the Music Note and "SFX" models from the final.
  • The music settings plays the Airshow Antics music.
  • The level select menu uses different icons and level names.
  • Some level names have the placeholder text "NAMELESS"
  • Idling for too long in the level select menu for more than 10 seconds will kick you back to the main menu.
  • Frogger uses a different low-poly model in the input name screen and in the multiplayer mode.

Gameplay Differences

  • The baby frogs use their beta models.
  • The purple baby frog from the final build is replaced with a yellow baby frog in this build.
  • There are no golden frogs.
  • The tongue sound effect is missing.
  • Sometimes the levels can give you too much time. So collecting a baby frog can award you a bunch of points and lives.
  • There's continuing in this build.

Bugs

  • Completing a zone can soft-lock the game with the Canopy Capers music playing in the background. (The music plays when using an emulator. It doesn't happen on real hardware.)
  • In the input name screen, if you move down on the letter T, Frogger will glitch and teleport to the center of the screen and you can select a corrupted letter or character. (The lily pads will disappear indicating that it's a corrupted character.) And if you try to delete any characters or leave after selecting it, the game will crash.

Debug Features

  • Pressing L1 + R1 at the same time enables debug movement.
  • It is unknown what other debug functionality exists in this prototype.

Debug Movement Controls

  • Use the D-Pad to move Frogger around. (If the camera moved, the D-Pad controls might be a bit confusing.)
  • Press and hold X to levitate Frogger.
  • Press and hold Square to lower Frogger.

Screenshots

See also

Original release thread on Highway Frogs. (Archive)