Frogger (July 31, 1997 NTSC prototype): Difference between revisions
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==Notes== | ==Notes== | ||
* This build was compiled 4 months and 16 days before the final US build. | |||
* Build date and name upon bootup. | * Build date and name upon bootup. | ||
* The Millenium Interactive intro video plays here instead of the intro FMV used in near final builds. | * The Millenium Interactive intro video plays here instead of the intro FMV used in near final builds. | ||
* In order to unlock all levels, instead of pressing ''' | |||
===Main Menu=== | |||
* The frontend runs at 60FPS. | |||
* The leaderboard names are in alphabetical order. | |||
* Different logs. | |||
* There's no menu music. (The menu music from near final builds goes unused in this build in the game's files.) | |||
* No autodemos play in this build. | |||
* Frogger uses the croaking sound from the PC Port. | |||
* In order to unlock all levels, instead of pressing '''X''' on the main menu, press '''Triangle'''. | |||
* The options menu has two island models in the background which was cut entirely from the final, and the camera angle is different. | |||
* The music & sounds settings lacks the Music Note and "SFX" models from the final. | |||
* The music settings plays the Airshow Antics music. | |||
* The level select menu uses different icons and level names. | |||
* Some level names have the placeholder text "NAMELESS" | |||
* Idling for too long in the level select menu for more than 10 seconds will kick you back to the main menu. | |||
* Frogger uses a different low-poly model in the input name screen and in the multiplayer mode. | |||
===Gameplay Differences=== | |||
* The baby frogs use their beta models. | |||
* The purple baby frog from the final build is replaced with a yellow baby frog in this build. | |||
* There are no golden frogs. | |||
* The tongue sound effect is missing. | |||
* Sometimes the levels can give you too much time. So collecting a baby frog can award you a bunch of points and lives. | |||
* There's continuing in this build. | |||
===Bugs=== | |||
* Completing a zone can soft-lock the game with the Canopy Capers music playing in the background. | |||
===Debug Features=== | |||
* Pressing '''L1 + R1''' at the same time enables debug movement. | * Pressing '''L1 + R1''' at the same time enables debug movement. | ||
* It is unknown what other debug functionality exists in this prototype. | |||
===Debug Movement Controls=== | ===Debug Movement Controls=== | ||
* Use the '''D- | * Use the '''D-Pad''' to move Frogger around. (If the camera moved, the '''D-Pad''' controls might be a bit confusing.) | ||
* Press and hold '''X''' to levitate. | * Press and hold '''X''' to levitate Frogger. | ||
* Press and hold ''' | * Press and hold '''Square''' to lower Frogger. | ||
==Screenshots== | ==Screenshots== |
Revision as of 17:53, September 30, 2022
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A prototype of Frogger for the PSX. Build 20.
Notes
- This build was compiled 4 months and 16 days before the final US build.
- Build date and name upon bootup.
- The Millenium Interactive intro video plays here instead of the intro FMV used in near final builds.
Main Menu
- The frontend runs at 60FPS.
- The leaderboard names are in alphabetical order.
- Different logs.
- There's no menu music. (The menu music from near final builds goes unused in this build in the game's files.)
- No autodemos play in this build.
- Frogger uses the croaking sound from the PC Port.
- In order to unlock all levels, instead of pressing X on the main menu, press Triangle.
- The options menu has two island models in the background which was cut entirely from the final, and the camera angle is different.
- The music & sounds settings lacks the Music Note and "SFX" models from the final.
- The music settings plays the Airshow Antics music.
- The level select menu uses different icons and level names.
- Some level names have the placeholder text "NAMELESS"
- Idling for too long in the level select menu for more than 10 seconds will kick you back to the main menu.
- Frogger uses a different low-poly model in the input name screen and in the multiplayer mode.
Gameplay Differences
- The baby frogs use their beta models.
- The purple baby frog from the final build is replaced with a yellow baby frog in this build.
- There are no golden frogs.
- The tongue sound effect is missing.
- Sometimes the levels can give you too much time. So collecting a baby frog can award you a bunch of points and lives.
- There's continuing in this build.
Bugs
- Completing a zone can soft-lock the game with the Canopy Capers music playing in the background.
Debug Features
- Pressing L1 + R1 at the same time enables debug movement.
- It is unknown what other debug functionality exists in this prototype.
Debug Movement Controls
- Use the D-Pad to move Frogger around. (If the camera moved, the D-Pad controls might be a bit confusing.)
- Press and hold X to levitate Frogger.
- Press and hold Square to lower Frogger.
Screenshots
See also
Original release thread on Highway Frogs. (Archive)