Frogger (July 31, 1997 NTSC prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|Page name=Frogger | |Page name=Frogger (July 31, 1997 prototype) | ||
|titlescreen=Frogger3d title.png | |titlescreen=Frogger3d title.png | ||
|builddate=July 31, 1997 13:39 | |builddate=July 31, 1997 13:39 | ||
Line 23: | Line 23: | ||
A prototype of Frogger for the PSX. Build 20. | A prototype of Frogger for the PSX. Build 20. | ||
==Notes== | ==Notes== | ||
* In order to unlock all levels, instead of pressing ''' | *This build was compiled 4 months and 16 days before the final US build. | ||
* Pressing '''L1 + R1''' at the same time enables debug movement. | *Build date and name upon bootup. | ||
* It is unknown what other debug functionality exists in this prototype. | *The Millenium Interactive intro video plays here instead of the intro FMV used in near final builds. | ||
===Main Menu=== | |||
*The frontend runs at 60FPS. | |||
*The leaderboard names are in alphabetical order. | |||
*Different logs. | |||
*There's no menu music. (The menu music from near final builds goes unused in this build in the game's files.) | |||
*No autodemos play in this build. | |||
*Frogger uses the croaking sound from the PC Port. | |||
*In order to unlock all levels, instead of pressing '''X''' on the main menu, press '''Triangle'''. | |||
*The options menu has two island models in the background which was cut entirely from the final, and the camera angle is different. | |||
*The music & sounds settings lacks the Music Note and "SFX" models from the final. | |||
*The music settings plays the Airshow Antics music. | |||
*The level select menu uses different icons and level names. | |||
*Some level names have the placeholder text "NAMELESS" | |||
*Idling for too long in the level select menu for more than 10 seconds will kick you back to the main menu. | |||
*Frogger uses a different low-poly model in the input name screen and in the multiplayer mode. | |||
===Gameplay Differences=== | |||
*The baby frogs use their beta models. | |||
*The purple baby frog from the final build is replaced with a yellow baby frog in this build. | |||
*There are no golden frogs. | |||
*The tongue sound effect is missing. | |||
*Sometimes the levels can give you too much time. So collecting a baby frog can award you a bunch of points and lives. | |||
*There's continuing in this build. | |||
===Bugs=== | |||
*Completing a zone can soft-lock the game with the Canopy Capers music playing in the background. (The music plays when using an emulator. It doesn't happen on real hardware.) | |||
*In the input name screen, if you move down on the letter T, Frogger will glitch and teleport to the center of the screen and you can select a corrupted letter or character. (The lily pads will disappear indicating that it's a corrupted character.) And if you try to delete any characters or leave after selecting it, the game will crash. | |||
===Debug Features=== | |||
*Pressing '''L1 + R1''' at the same time enables debug movement. | |||
*It is unknown what other debug functionality exists in this prototype. | |||
===Debug Movement Controls=== | |||
*Use the '''D-Pad''' to move Frogger around. (If the camera moved, the '''D-Pad''' controls might be a bit confusing.) | |||
*Press and hold '''X''' to levitate Frogger. | |||
*Press and hold '''Square''' to lower Frogger. | |||
==Screenshots== | ==Screenshots== | ||
<gallery> | <gallery> | ||
File:Frogger Jul31 | File:Frogger Jul31 PSOGL2 002.png | ||
File:Frogger Jul31 | File:Frogger Jul31 PSOGL2 003.png | ||
File:Frogger Jul31 | File:Frogger Jul31 PSOGL2 004.png | ||
File:Frogger Jul31 | File:Frogger Jul31 PSOGL2 005.png | ||
File:Frogger Jul31 | File:Frogger Jul31 PSOGL2 007.png | ||
File:Frogger Jul31 | File:Frogger Jul31 PSOGL2 010.png | ||
File:Frogger Jul31 | File:Frogger Jul31 PSOGL2 011.png | ||
</gallery> | </gallery> | ||
Revision as of 00:39, October 2, 2022
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A prototype of Frogger for the PSX. Build 20.
Notes
- This build was compiled 4 months and 16 days before the final US build.
- Build date and name upon bootup.
- The Millenium Interactive intro video plays here instead of the intro FMV used in near final builds.
Main Menu
- The frontend runs at 60FPS.
- The leaderboard names are in alphabetical order.
- Different logs.
- There's no menu music. (The menu music from near final builds goes unused in this build in the game's files.)
- No autodemos play in this build.
- Frogger uses the croaking sound from the PC Port.
- In order to unlock all levels, instead of pressing X on the main menu, press Triangle.
- The options menu has two island models in the background which was cut entirely from the final, and the camera angle is different.
- The music & sounds settings lacks the Music Note and "SFX" models from the final.
- The music settings plays the Airshow Antics music.
- The level select menu uses different icons and level names.
- Some level names have the placeholder text "NAMELESS"
- Idling for too long in the level select menu for more than 10 seconds will kick you back to the main menu.
- Frogger uses a different low-poly model in the input name screen and in the multiplayer mode.
Gameplay Differences
- The baby frogs use their beta models.
- The purple baby frog from the final build is replaced with a yellow baby frog in this build.
- There are no golden frogs.
- The tongue sound effect is missing.
- Sometimes the levels can give you too much time. So collecting a baby frog can award you a bunch of points and lives.
- There's continuing in this build.
Bugs
- Completing a zone can soft-lock the game with the Canopy Capers music playing in the background. (The music plays when using an emulator. It doesn't happen on real hardware.)
- In the input name screen, if you move down on the letter T, Frogger will glitch and teleport to the center of the screen and you can select a corrupted letter or character. (The lily pads will disappear indicating that it's a corrupted character.) And if you try to delete any characters or leave after selecting it, the game will crash.
Debug Features
- Pressing L1 + R1 at the same time enables debug movement.
- It is unknown what other debug functionality exists in this prototype.
Debug Movement Controls
- Use the D-Pad to move Frogger around. (If the camera moved, the D-Pad controls might be a bit confusing.)
- Press and hold X to levitate Frogger.
- Press and hold Square to lower Frogger.
Screenshots
See also
Original release thread on Highway Frogs. (Archive)