Galleon (GameCube Prototype): Difference between revisions

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m (Some elaboration from the discord.)
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* Cancelled port of Galleon for the Nintendo GameCube. The game was The game was designed by Toby Gard, the original director of the Tomb Raider games. Originally started development as a PC/Dreamcast game in 2001, the game was in development for four years before finally being released in 2004 as an exclusive Xbox title.
* Cancelled port of Galleon for the Nintendo GameCube. The game was The game was designed by Toby Gard, the original director of the Tomb Raider games. Originally started development as a PC/Dreamcast game in 2001, the game was in development for four years before finally being released in 2004 as an exclusive Xbox title.
* This particular prototype seems to have been built around late 2002 given timestamps scattered throughout the prototype.
* This particular prototype seems to have been built around late 2002 given timestamps scattered throughout the prototype.
* This prototype does not boot as it seems to be lacking files the game requires for loading the main menu. It may be possible to hack the game to load up the levels.
* This prototype does not boot as it seems to be lacking files the game requires for loading the main menu. Even when bypassing the menu entirely, the game complains about "test1.gcg" not being present. Despite this, it may be possible to hack the game to load up the levels.
* Based on file names of levels in this build, there seems to be various levels that would be eventually cut from the main game.
* Based on file names of levels in this build, there seems to be various levels that would be eventually cut from the main game.



Revision as of 22:00, November 24, 2020

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Galleon (GameCube Prototype)
Dump status Released
Dumped by March_42
Released by Altomare3
File release date November 14, 2020
Origin NR Disc
Labels Galleon GCube
Dump method RVT-Reader
Game Galleon
System Nintendo GameCube
Genre Adventure
Release date Unreleased
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An early prototype of the cancelled Galleon port for the Nintendo GameCube.

Notes

  • Cancelled port of Galleon for the Nintendo GameCube. The game was The game was designed by Toby Gard, the original director of the Tomb Raider games. Originally started development as a PC/Dreamcast game in 2001, the game was in development for four years before finally being released in 2004 as an exclusive Xbox title.
  • This particular prototype seems to have been built around late 2002 given timestamps scattered throughout the prototype.
  • This prototype does not boot as it seems to be lacking files the game requires for loading the main menu. Even when bypassing the menu entirely, the game complains about "test1.gcg" not being present. Despite this, it may be possible to hack the game to load up the levels.
  • Based on file names of levels in this build, there seems to be various levels that would be eventually cut from the main game.

Origin

See also

Original release on Archive.org. (Archive)