Hot Wheels: World Race (May 12, 2003 prototype): Difference between revisions

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|releasedby=Ziimbiian
|releasedby=Ziimbiian
|filereleasedate=May 3, 2021
|filereleasedate=May 3, 2021
|origin_ownership=Climax Brighton employees (2003-2020), Anonymous user (2020-2020)
|origin_ownership=Climax Brighton employees (2003-2020), Anonymous user (2020-2020), Ziimbiian (2020-present)
Ziimbiian (2020-present)
|origin_type=possibly a CD-R from Climax's offices
|origin_type=possibly a CD-R from Climax's offices
|game=Hot Wheels: World Race
|game=Hot Wheels: World Race

Revision as of 00:18, July 2, 2021

A debug prototype of Hot Wheels: World Race for the PlayStation 2.

Title Screen
Hot Wheels: World Race (May 12, 2003 prototype)
Build date May 12, 2003 at 14:08:37
Build name DEV (Debug)
Dump status Released
Dumped by AnonymousZiimbiian
Released by Ziimbiian
File release date May 3, 2021
Origin possibly a CD-R from Climax's offices
Ownership Climax Brighton employees (2003-2020), Anonymous user (2020-2020), Ziimbiian (2020-present)
Game Hot Wheels: World Race
System PlayStation 2
Final build October 29, 2003
Release date October 29, 2003
Download Hot Wheels: World Race (May 12, 2003 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

Notes

The Cutting Room Floor research


  • Only works with Microsoft's .NET Framework. Select the hotwheelsD2 application to start it up. Tap the "P" key to access the menus.
  • Very unstable, crashes if you move out of the window.
  • Dated 6 months before the final build.
  • Uses the unused "Boy_Band.BOG" image.
  • There are only 15 cars and 10 tracks, similar to the Game Boy Version.
  • Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.
  • There is no sound or music, but information in the MUSIC XML file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.
  • Options are limited to only one menu and that's Quick Race.
  • All cars are untextured due to the BOG files not including DDS strings in their code.
  • Selecting a track crashes the application, due to missing code.

Images

Cars.png
Tracks.png

Acknowledgments

  • Special thanks to Glitchedblood for doing the initial and internal research for this prototype.