Hot Wheels: World Race (May 12, 2003 prototype): Difference between revisions
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|buildname=DEV (Debug) | |buildname=DEV (Debug) | ||
|status=Released | |status=Released | ||
|dumper=Ziimbiian | |dumper=Anonymous, Ziimbiian | ||
|releasedby=Ziimbiian | |releasedby=Ziimbiian | ||
|filereleasedate=May 3, 2021 | |filereleasedate=May 3, 2021 | ||
|origin_ownership= | |origin_ownership=Climax Brighton employees (2003-2020), Anonymous user (2020-2020), Ziimbiian (2020-present) | ||
Ziimbiian (2020-present) | |origin_type=possibly a CD-R from Climax's offices | ||
|game=Hot Wheels: World Race | |game=Hot Wheels: World Race | ||
|system=PlayStation 2 | |system=PlayStation 2 | ||
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==Notes== | ==Notes== | ||
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}} | |||
*Only works with Microsoft's .NET Framework. Select the hotwheelsD2 application to start it up. Tap the "P" key to access the menus. | *Only works with Microsoft's .NET Framework. Select the hotwheelsD2 application to start it up. Tap the "P" key to access the menus. | ||
*Very unstable, crashes if you move out of the window. | *Very unstable, crashes if you move out of the window. | ||
*Dated 6 months before the final build. | *Dated 6 months before the final build. | ||
*Uses the unused "Boy_Band.BOG" image. | *Uses the unused "Boy_Band.BOG" image for the title screen. | ||
*There are only 15 cars and 10 tracks, similar to the Game Boy | *There are only 15 cars and 10 tracks, similar to the Game Boy Advance version. | ||
*There is no sound or music. | *Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track. | ||
*There is no sound or music, but information in the MUSIC XML file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. | |||
*Options are limited to only one menu and that's Quick Race. | *Options are limited to only one menu and that's Quick Race. | ||
*All cars are untextured due to the BOG files not including DDS strings in their code. | *All cars are untextured due to the BOG files not including DDS strings in their code. | ||
*Selecting a track crashes the application. | *Selecting a track crashes the application, due to missing code. | ||
*All other executables have loads of BOG error messages and will not start up. | |||
==Images== | ==Images== | ||
[[File:Cars.png|240px|thumb|center]] | [[File:Cars.png|240px|thumb|center]] | ||
[[File:Tracks.png|240px|thumb]] | [[File:Tracks.png|240px|thumb]] | ||
==Acknowledgments== | |||
*Special thanks to Glitchedblood for doing the initial and internal research for this prototype. |
Revision as of 02:04, July 10, 2021
A debug prototype of Hot Wheels: World Race for the PlayStation 2.
Hot Wheels: World Race (May 12, 2003 prototype) | ||||||||||||||||||||||||
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Download Hot Wheels: World Race (May 12, 2003 prototype) (info) |
Notes
The Cutting Room Floor research
- Only works with Microsoft's .NET Framework. Select the hotwheelsD2 application to start it up. Tap the "P" key to access the menus.
- Very unstable, crashes if you move out of the window.
- Dated 6 months before the final build.
- Uses the unused "Boy_Band.BOG" image for the title screen.
- There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.
- Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.
- There is no sound or music, but information in the MUSIC XML file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.
- Options are limited to only one menu and that's Quick Race.
- All cars are untextured due to the BOG files not including DDS strings in their code.
- Selecting a track crashes the application, due to missing code.
- All other executables have loads of BOG error messages and will not start up.
Images
Acknowledgments
- Special thanks to Glitchedblood for doing the initial and internal research for this prototype.